>In March of 2016, Nightdive Studios released our video of our vision of System Shock Remastered. Done in Unity it was an immediate hit with almost a half million views on YouTube. In June of 2016 we launched a Kickstarter campaign to make the vision into a reality. It was tremendously successful with over 21,000 backers contributing over $1.3 million to the campaign. We put together a development team and began working on the game. But along the way something happened.
>Maybe we were too successful. Maybe we lost our focus. The vision began to change. We moved from a Remaster to a completely new game. We shifted engines from Unity to Unreal, a choice that we don’t regret and one that has worked out for us. With the switch we began envisioning doing more, but straying from the core concepts of the original title.
>As our concept grew and as our team changed, so did the scope of what we were doing and with that the budget for the game. As the budget grew, we began a long series of conversations with potential publishing partners. The more that we worked on the game, the more that we wanted to do, and the further we got from the original concepts that made System Shock so great.
>Ultimately the responsibility for the decisions rests with me. As the CEO and founder of Nightdive Studios, a company that was built on the restoration of the System Shock franchise, I let things get out of control. I can tell you that I did it for all the right reasons, that I was totally committed to making a great game, but it has become clear to me that we took the wrong path, that we turned our backs on the very people who made this possible, our Kickstarter backers.
>I have put the team on a hiatus while we reassess our path so that we can return to our vision. We are taking a break, but NOT ending the project. Please accept my personal assurance that we will be back and stronger than ever. System Shock is going to be completed and all of our promises fulfilled.
Like that doublefine shitter all over again, fucking lame
Liam Kelly
system shock is good underage
Isaiah Bell
So they asked money to do a thing and got so much money they decided to instead do a bigger thing which ended up costing more than the money they got and they had to cancel? Is that the short of it?
Jason Rogers
You can stop making these threads now
Dominic Watson
shit looked awful anyways
Ian Jenkins
what the fuck...I donated $300 to this thing...
Hudson Gomez
At least we got this clip of polygon struggling to play an FPS
No. The 1,5 million wouldn't have covered a game anyway. The main thing here is that they have no idea what they're even making, so now they've stopped development until they have a solid gameplan
Aaron Bennett
Stealing money from gamers is actually easier than stealing from a 6 year old.
James Mitchell
all they had to do was remake every level in the original game through their engine
William Hughes
>Please accept my personal assurance that we will be back and stronger than ever. Reminds me of that one kickstarter where the manager spent backer money on a house and then apologized for embezzlement.
Levi Hall
And readjust the gameplay, create new enemy behaviors etc.
Mason Murphy
making a 1:1 remake isn't too hard and is kinda redundant with the release of enhanced edition and citadel unity conversion anyway >systemshock.org/index.php?topic=6977.0 it was always going to be a complete re-imagining for the ss2/bioshock fanboys
Christian Fisher
Fuck off, stop making these threads just so you can shill your shitty videos
Jose Gray
but the assets are all literally traces, no originality required. all it needed was the sexiest looking lighting system they could smack on it, $80,000 worth of voice acting, and devs who could program enemies that move slowly towards the enemy while firing hitscan guns. or projectiles i'm certain ue4 supports it.
Honestly its just a stupid crisis of confidence, they probably got scammed by garbage programmers (who even convinced them to switch engine mid development)
Ayden Diaz
That's stupid because they could've reimagined it for ss1 fanboys and had a 300% better game.
Remember they gave levine all the credit for Bioshock and infinite was what he came up with. I think we all know what the better games are.
Tyler Scott
>trusting western devs >2018
Jayden Reyes
I'm glad to be honest. The demo felt like they were missing the point and remaking system shock 2, but the original game was much closer in style to doom.
Kayden Cook
>the original game was much closer in style to doom In what way?
Jordan Murphy
Ok, lets get this started
>he actually backs things on Kickstarter
Caleb Sanders
All Kikestarters are scams. Why won't people learn?
Nathaniel Watson
>Done in Unity
Blake Reyes
The problem here is clearly not unity.
Luis Richardson
Post one good Unity game.
Gabriel Sanchez
...
Gavin Morgan
some GOAT games have come off kickstarter
>grim dawn >divinity >risk of rain
Adam Murphy
I said good.
Julian Johnson
There should be a nintenbro version of this where they just start playing with the cardboard box instead
Levi Ward
You're right, cuphead is great.
Jaxon Hughes
Only very light horror elements, a focus on shooting and movement abilities rather than rpg systems (I don't think SS even had any). Both consisted of navigating a labyrinth at high speed.
Austin Allen
>kickstarter
Benjamin Reed
>tfw I backed FTL, Grim Dawn, Divinity: OS2, Shovel Knight, Hyper Light Drifter, Darkest Dungeon and Undertale
Michael Garcia
>mfw I backed Blue Omen Operation Feels good supporting my boys from the "how's your game" threads. Also been a fan of Inkerton for a long time.
Jackson Torres
>Risk of Rain >Monolith >Blue Omen Operation >Bokube >Bug Fables Cred Forums devs keep on delivering
Ayden Peterson
its not good, thats exactly why the remaster existed, to remaster the original into something playable
Nicholas Baker
Thanks for the $1.3 MIL SUCKAS
Kayden Turner
Don’t do more, don’t add features, just remake the old game straight up with the same atmosphere and better visuals. Dying to feature creep is an amateur mistake.
Kevin Garcia
seriously, bioshock basically improved just about everything about those games
Noah Sanders
>In an interview with Polygon, director of business development Larry Kuperman said that a strategy to pitch the game to publishers, in order to secure more funding, had not been successful.
GOLLY GEE I WONDER WHERE ALL THE MONEY MIGHT HAVE DISAPPEARED
Ayden Myers
I backed rising sun, got a pretty cool game.
Henry Hill
They got so much money they felt the need to hire a kike to manage it, he took that money and used it to mooch up to publishers, no publishers took the bait so now all the money is gone and all of it went to bribes, booze and hookers instead of actually developing anything, he moves to another company as a (((business director))) and nightdive is bankrupt
thanks for the Turok 2 remaster, and RIP
Jacob Phillips
>Kuperman HMMMMMMMMMMMMMMMMMMM
Cooper Bailey
>Larry Kuperman is a full-time technology business manager, and a part-time author and teacher. He is currently employed as Director of Business Development for Night Dive Studios (www.nightdivestudios.com) while continuing to work part-time as a consultant for The Powell Group. As a teacher at the Ann Arbor Jewish Cultural Society (JCS), he founded and taught the JCS Adult Education class. He is the author of over 200 on-line articles, covering a wide-range of subjects from politics to religion to technology to business. For fucks sake.
Jonathan Ross
They switched to UE4
Parker Gomez
nothin personnel goy
Elijah Parker
>people who use webms for reaction images
Gabriel Hernandez
>posts a 204kb piece of shit with horrible banding
Nathaniel Ortiz
Probably exactly why they ended up wanting to change so much turning it into a new game. Everyone had nostalgia goggles on, including the devs. And once they got the funds and actually had to get down to remaking it, they realized how trash the original was.
Asher King
>we failed because we were too successful You failed because you are not the people who developed system shock. I hate the new generation of faggots in game development but I was looking forward to this remake.
Ayden Martinez
this shit is fucking dead and they pocketed the money. completely legal, too.
Robert Carter
They gave $1.3m to an artist
Michael Morgan
well, many jewish people are in marketing, finance, business, etc. just like chinks all guide their kids into stem degrees. a lot of them are bound to be con artists or bad at their jobs