ITT : artstyles you want for a game

ITT : artstyles you want for a game

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youtu.be/jB1XvMyEBNA
youtu.be/NU9vHywsIBk
youtu.be/SiGKlfOvZ9k?t=512
worldofthreea.com/world-war-robot/
youtube.com/watch?v=djV11Xbc914
cartoonbrew.com/interviews/interview-richard-williams-talks-oscar-bafta-nominated-short-prologue-131008.html
youtube.com/watch?v=lvAt7mzq6E8
youtube.com/watch?v=PMDfq8PLfLM
youtube.com/watch?v=OALIUJ-yie0
youtube.com/watch?v=N8cQ8HK0pts
youtube.com/watch?v=fsxCIkN7Zy8
youtube.com/watch?v=_3YYgEC_9HU
youtube.com/watch?v=RrzrOyeo5o8
youtube.com/watch?v=O-YbSsDtl-U
twitter.com/SFWRedditGifs

>Westerm "animation"

Damn, that's pretty cool. Source?
Not really an "artstyle" per se but I really want a game set in the 80s that utilizes vhs style filter. A Vice city sequel with vhs glitches that come up when you get hit or move really quickly is something I'd like to see.

If not that a rhythm based hack and slash game where you use combos to the beat etc set in a giant vibrant metropolis whose colors also moves to the music in the background. Would look almost like this: youtu.be/jB1XvMyEBNA

Rotoscoping is the worst thing to ever happen to animation. And tons of AAA games are using the technology already.

Far Cry 3: Blood Dragon may be what you're looking for.

Kane and Lynch 2 also has a bit of a camera aesthetic.

Richard William's "Prologue"
That isn't rotoscoping. One dude drew all that shit on paper

That end was hilarious.

Yeah blood dragon dipped its toes in it a little bit. I thought the way the levels looked and how over the the whole thing was didn't make it stand out as much as it would with a more "normal" level. When you have people shooting purple lasers and having shiny colorful armor it all just kind of becomes a mess of lights.

been done.

I'LL BE GONE IN A DAY OR TWOOOOOO

I didn't know I wanted this so badly until I saw this.
youtu.be/NU9vHywsIBk

Learn what rotoscoping is. Its tracing live forms and reproducing them on paper. That guy obviously spent a lot of time doing it and it is very detailed. But he could have easily just taken a book about human poses and traced them for key frames, then put together in betweens. Its very recognizable because a few key frames are WAY more exaggerated than they should be and don't meld with the rest of the animation. As if someone took them from a source.

You can see the same thing in movies like Anastasia or Dragon's Lair.

That would never translate to 3D. You have to realize hand drawn games are not profitable to big companies, something like this would take way too much money and wouldn't ent nearly enough of a profit.

People would look at it and go, "Oh neat" and never care about it afterwards. And the sales would show it.

Gamers care about playable functional games, not good looking art styles.

That is how I use to make animations when I was a kid, draw each from on a peice of paper then scan them all and then put it in windows movie maker to bring it to life, looked pretty cool and unique

the camera movement is so choppy. It's like the frames are slowing down and then speeding up

taaaaaaaaaaaake on meeeeeeeeee

>Gamers care about playable functional games, not good looking art styles.
Ehehehehehe

>Camera

Thats paper you dunce, there IS no camera movement

>That would never translate to 3D.
then make it 2D?

2D games arent profitable to big name companies anymore. Only indie devs who take risks.

Its bells and whistles, but it wont matter if the game has a killer style, but mediocre gameplay. See Jet set radio, Persona 3, El Shaddai, and any "Stylistic" game.

I know what rotoscoping is, and no, it's not "just taken a book about human poses and traced them for key frames".

Richard Williams is a legend because he DOESN'T rotoscope.

...

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More Stop motion pls.

Grim fandango is the only thing I can think of.

Bow and arrow confirmed OP plz nerf

I'm good, I already got it and I'm absolutely in love with it's design choices.

Yea, one guy making animation that detailed and smooth on PAPER is ridiculously difficult as it is. It'll have some discrepancies unless the guy is a fucking god or a madman.

"Camera" refers to the viewpoint of it, even though there's no actual camera. CG uses the same terminology.

Welcome to every Strategy or Tactical game ever. And real life.

>stabbed in the ass

C'mon that wasn't cool

>mfw he gotem in the diq in the end

To be honest i dont see the hate. Id love a shadman game

Arright user is right. No more theories. Shit is not profitable. Close the thread. Play our next CoD pls.

Wouldn't it be cool to have it in a non weeb game?

>3D AAA video games
>rotoscoping
tell me you're not retarded and just meant motion capturing

>A western style New york Noire in Southern California
>Weeb

Just because its done in japan doesn't make it "weeb" user. You're abusing the term too much.

Not him, but motion capturing was developed from the technology of rotoscoping.

Grim Fandango was stop motion?

Also did you play Armikrog? I heard it wasn't that good... but still.

>Rotoscoping
You're retarded

not really, its just kinda the same principle behind it
and motion capturing can be really good when done well, for example both dmc 3 and 4 used it and delivered great action cutscenes

didnt want to post that one

>Richard Williams

My goddamn nigger, the guy is a goddamn legend, The Thief and the Cobbler truly is the Venus de Milo of our time.

Motion Capture in games never worked for me, the actors always move around like they have problems, it never looks natural and the more they try to make it look like a movie the more it just doesn't, you know?

People shit on Ralph Bakshi because Lord of the Rings, Fire and Ice and American Pop are rotoscoped, but at least he tried to apply an artstyle to it all instead of trying to make it look like live-action.

What on earth is with that inhuman quality

Is this 4k? It looks like real film

Thats fucking disgusting

An Ayame Kojima game by Vanillaware

Too many games just have the actors soundstage while mo-capping i,e, put them in a big empty room with nothing to do but stand or sit around.
The worst devs then make the mocapped action that happened in a empty room then put it in a big empty room in game.
The best mo-cap is the stuff you don't notice

MT Framework is literal black magic

>Ass
That was the gooch my friend. Not that that makes it any better

Trips.
MT framework just had people use it who knew how to make it run smooth like silk.
It doesn't hurt that DMC4 has very VERY little dynamic objects and the texture res for enemies is actually pretty low.
Lost Planet 2 and Dragons Dogma were on MT and they were considerably more resource hungry.

youtu.be/SiGKlfOvZ9k?t=512
already said it but dmc3 cutscenes looked really good as far as animations go, it just depends on how much effort you put into it
and watching those 'making of' videos is really interesting

Funny enough the same thing happened to Chris Chan, except he did it to himself with a piercing, an infection and hypnosis videos

The Swapper or Clayfighter.

A game that tried to imitate moebius.

To be fair imitating a god is pretty difficult.

Panzer Dragoon

Gravity Rush duh

World War Robots by Ashley Wood
>always love the concept and the aesthetic

If that animation was done by a nip and not a brit everyone in this thread be like "woah, this is neat!" but no, since its not done by Japan everyone's just like "it's fucking shit.".

Nobody is impressed with motion capture.

>the wanted to make a small indie-jrpg project.
>started looking at moebius along with other artists for worldbuilding inspo

the guy is amazing, I doubt this mini-project I'm working on will match up to it, but it would be amazing if anyone did something grand with it.
I've heard of gravity rush and plan to play it when I get a ps4, but if we had a moebius inspired space opera like star wars but as a game I would reach nirvana.

worldofthreea.com/world-war-robot/

I would like to see a game inspired by Tsutomu Nihei.
His settings are so amazing at giving you this sense of loneliness.
A game where you travel through astronomically large hallways while avoiding technological abominations the size of sky scrapers or even planets would be so cool.
It'd be like Sotc in space and with the dreary atmosphere cranked up by a factor of 11


No one's saying it's bad. I'm honestly in awe that it exists.

You mean like NaissanceE?

It's just not impressive. The only thing it has going for it is that it was probably all drawn and took a longass time to make, but it's not functional at all. If you're driving for realism why the fuck draw it? you might as well get real humans portraying the scene, add effects, stylize it and you'd probably get a better result in less time.

PC-98. I would try to make stuff in this style if I knew how to or what programs would do it.

Diesel-punk post apocalypse survival game with zero sci-fi shits included

Literally just pngs stacked on a screen.
Paint.net

I'm actually glad that they're making Scorn
Giger is satan personal decorator

anything could do that you could just use game maker probably

Oh damn, I need to take a look at that.

>tfw imagining giber in hell doing the devil's bathroom
>"so let's take this sink faucet and replace it with a dick"

And this is why animation will never be anything more than entertainment for weebs and kids

There was a particular style of illustration that developed in Europe from around the Victorian era to the 20th century, influenced by things like the Neo-Raphaelites and Arts & Crafts movement. This is a modern example, but you get the idea

I more meant the art style with the dithering / old anime look

>It's just not impressive
What the fuck do you consider impressive?

>Thief and the Cobbler has a lot of cartoony/abstract animation in it. The whole thing ends up getting a banged up release, and Williams actually disowns it.

>Now he goes for realism and people hate it too.

Richard Williams can never win.

>why paint a beautiful realistic picture when you could just take a picture
You're too retarded for me to ignore, I'm sorry

>It's just not impressive
You need to get your eyes checked bro

Williams' track record with feature animation was never good, mostly because studios would always cheapen out when they saw Williams' gorgeous work and thought that it meant that they could do budget cuts

He was assigned as director of Raggedy Ann & Andy, but couldn't do any changes to the script, which was literally written by idiots, neither he could cut any of the song numbers, which there were 20, the only thing that he could do was the animation and even then when they missed the deadline they kicked him out of the project and finished the film in some ram-shakle LA studio

The only reason he was able to finish Roger Rabbit was because he was given feature-length budget for 45 Minutes of film, plus all the help from ILM and Disney available since it was supposed to be Disney's Swan Song before it became a hit.

>Giger is satan personal decorator
For the fleshy and mechanical bits of hell, maybe.

Everything else is Wayne Barlowe

At least the recobbled edition exists. Plus I dont buy people hate his realistic stuff, considering this was nominated for an oscar.

well then. Hopefully he can finish Prologue in a way that he wants to. I assume there's no studios involved in it anyway...

Also I wonder how he'd do on Kickstarter, I guess if he was younger.

my brethren
I cum a little every time I read his name in this board

Read it again
it might be beautiful but time spent on animating this is unreasonable when it's just a bunch of dudes killing each other I assume
Unless it was made in a short time span to which I would be genuinely impressed.

Prologue was literally done by himself. He isn't beholden to anyone to make it differently than his own vision.

Kickstarter wouldn't be a good idea, Don Bluth and Ralph Bakshi did their own and they barely made it, and even then Don Bluth only got the funding for a 4-minute Pitch/proof of concept, and Bakshi only made one half of the film, with the other half soon getting another kickstarter since no one saw Last Days of Coney Island

Watch the entire short

KoF13 is a living example of how drawn graphics are seen as 'cheap' by the majority of gamers compared to models, even when they undeniably are graphically better than many model based counterparts.

It also showed that hand drawing in those kinds of games is INCREDIBLY expensive and time consuming compared to models and requires much more specialist skill that your company likely doesn't have.

There is a reason fucking no AAA devs except Ubisoft even go near art like that anymore (and go look up up much Rayman's animation cost and how many people worked on it)

Models are shit but they are so much cheaper and easier to make they are here to stay, even if the casual gamer didn't already think sprite based graphics are inferior and cheap

While not exact, The Banner Saga is somewhat similar.

I'm disappointed that The Thief and the Cobbler isn't as much talked about compared to some years ago despite a new version having come out some 3 years ago and featuring better quality footage/audio compared to the older version.

Like jeez, there's this Youtube upload where some guy got the shitty 600MB rip of the Reccobled Cut and slapped ''ORIGINAL DIRECTOR'S CUT'' on the front even though it takes liberties with the actual original cut because the quality was so low in the first place.

>you will never play a game set in Zdzisław Beksiński post-apocalyptic hellscape

I watched it liberally as a kid. My parents never returned the VHS to the Hollywood Video.

I wonder if Williams even got the money for the VHS/DVD sales of that version, it seems that it was pretty popular going from all the kids on the Youtube comment section going ''muh childhood''.

Criterion needs to get on this movie and restore it pronto, Williams' Workprint was already preserved and restored by the Academy and the 35mm elements still exist even though Disney has them.

You know, I never realized how much I wanted a full 3D stop motion/claymation action-adventure game.

Also, I really want a 3D cel-shaded game with an art style like a Disney movie.

Temen-ni gru...

mah nigga

>Cred Forums "shitposting"

Just how many years must have taken to do that?

It kinda reminds me
youtube.com/watch?v=djV11Xbc914

10 years

>He works happily in total freedom, having to contend only with his own demanding standards — and those of his family members. About a decade ago, when he had started animating on Prologue, he asked his youngest son, then ten-years-old, what he thought of the drawings. “Well, the better artists manage to maintain consistency in the faces,” his son replied. “He was right,” Williams admitted. “They changed a little bit if you want to be critical.”

cartoonbrew.com/interviews/interview-richard-williams-talks-oscar-bafta-nominated-short-prologue-131008.html

He announced the project under the working title of ''Will I Live to Finish This?'' in 2012 when the Academy of Motion Pictures Arts and Sciences started homaging him by touring around his commercials/short films, with the hot ticket in town being a private screening of the original Theatrical Trailer of The Thief and the Cobbler while it was still in Williams' control

It's safe to say he took 3 years to finish this, after all this isn't a big production as much as it is 4000+ life drawing sketches on paper

>muh niggaz

I want it, too, but I can't even imagine what that game would be like or what you would even do in it. There's also a huge chance that it would either be an amazing game or they would completely fuck it up.

this is god tier bait

I actually think this is cool for a solo guy desu

>10 years
I wouldn't say it took that long, just like how The Thief didn't exactly take 25 Years to make, Williams works at Aardman Studios, and in the meantime he made 2 shorts as well as the Animator's Survival Kit vignette all before he even announced he was making Prologue

You mean Beksinski

This is how Cellshading should look like. I hate that faggy Zelda style

youtube.com/watch?v=lvAt7mzq6E8

I bet this shit to years to draw.

The Dream Machine

>Learn what rotoscoping is.

Follow your own advice, retard.

youtube.com/watch?v=PMDfq8PLfLM

Add some lighting and that's how I dreamed a 3D Mario game would look like as a kid

Probably a horror exploration game set in a large, probably open world. You go from place to place, exploring weird ass buildings and seeing odd creatures.

That's exactly what it is retard, literally tracing live-action footage with the end result looking floaty and unnatural, referencing from live-action footage is not rotoscoping, as even the guys at Disney used to do whenever animating human figures, which is why Milt Kahl's stuff is often argued to be the best pieces of animation out there

Models don't have to be shit. You can do great stuff with models. It just doesn't happen for the same reason they avoid doing high quality 2D. Good 3D is expensive.

This thread showed me how idiotic people on Cred Forums can be.

I'd kill for an original giraud/moebius

Escher and Bosch is great for Horror games.

How can you not know Panzer Dragoon?
Moebius even did cover art for the game for fuck's sake.

Listen, shit for brains, you can sperg like a retard for the rest of your life or open a dictionary and discover what rotoscoping actually means. The choice is yours only, I don't care.

what did you expect?

most of us on here have severe autism

Because it is a terrible game no one liked.

Uh, no?

Oh yeah, a 20-word description of an animation technique that has been used since the dawn of film applies to the variations of ''live-action referencing''

Why not call drawing from life ''tracing'' or saving a jpeg ''photographing'', you seem to be the expert.

Cred Forums is a site comprised of autistic social outscasts, obviously there's going to be a retard in the midst

You didn't see anything yet, newfag. This retard here is just the tip of the iceberg in this garbage site.

He was talking about you, monoloid, you're the one arguing that the guy that made this youtube.com/watch?v=OALIUJ-yie0 this youtube.com/watch?v=N8cQ8HK0pts and this youtube.com/watch?v=fsxCIkN7Zy8 and a whole lot fucking more used Rotoscoping, which looks like this youtube.com/watch?v=_3YYgEC_9HU this youtube.com/watch?v=RrzrOyeo5o8 and this youtube.com/watch?v=O-YbSsDtl-U used Rotoscoping for this Fucking end yourself, why are you even here?

Richard Williams doesn't use Rotoscope you dumbass. If he did wouldn't all of his characters actions be more jumpy and less fluid?! Thats all you have to do to tell if its Rotoscoped or not, Because Rotoscoping is a drawing of an Actors imitations being filmed. Don't be so Quick Witted.

>((())))

hey guys, I'm a respected animator and I want to say that you are all right and I want to get your emails/resumes so you can come work at my animation studio

Wouldn't Rare's platformers be considered this style. Since they put facing on everything.

furfag

How about Caravaggio style lighting on the characters against a extremely dark background?

>smug anime girl
oh so you are autistic

Alright but you better have the most up to date MS Paint package and a fridge fully stocked with hot pockets near my desk at all times or no deal

>get btfo
>start up with the ad hominem
lmao

Or just any dramatic baroque style

Maybe Agony will have similar styles like this?

>resorting to memes to heal that fractured anus
hilarious

This painting screams ONE MORE GOD REJECTED

Closest I've ever seen to this is Dragon's Dogma

Yeah man, main setting of DMC3

Are you both saying OP is not rotoscoping here, or am I having a stroke? What are you even disagreeing on?

Off topic but, I want someone to give the cell-shaded comic look another shot, like XIII.

fag says he rotoscoped, when clearly is not, because all he knows about animation is from anime and Korean garbage

Shadman VN when?

you guys will probably like my shirt :D

I really like shad

Looks like he's borrowing inspiration from that German loli VN

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SOILED IT