How is it compared to the pillars of eternity?

How is it compared to the pillars of eternity?

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It's better

Better combat. Plot sucks but PoE's isn't very good in the first place. A lot of the quest content and dialogue is frontloaded too and sparser later on. Worth playing with a friend.

It's better at everything that counts.

It's better.

Just ignore the one faggot that spams every divinity thread.

so combat? maybe you should play skyrim or fallout 4 bro
or x-com

Never played PoE but I really liked DivOS. It's about 90% faithful to oldschool WRPGs back when gaming was core audience only. They get really lazy with the story in the second half but the game remains just as fun throughout.

This is a profound loss for Larian. His music is really good and a style unique to him. Damn shame.

agree x 4 brofist x3 dumb x 1 racist x 1

not that guy but every single fight boils down to who can lay down the most shit on the ground and god forbid you use melee characters because those will get permafucked by everything

Get scoundrel 1 + winged feet or use elemental shields. Melee is easily the best damage/tank mid to lategame.

>and god forbid you use melee characters because those will get permafucked by everything
you only played the game for 4 hours right?

nani?!

Extrmely shitty story "xd LELEL SO RANDOM LALALALALAL HAHAHAHAH"

but great fun combat, but i dropped it when i got to the middle part, couldnt stand the "LMAO XD humor"

...

it's sad that the first 4 hours of the game also boil down to who can summon the most cannon fodder because your shitty characters get like 4AP per round

as much as you love the game you can't deny the combat balanced is fucked

Compared to PoE it's amazing. But probably my least favorite Divinity rpg.

Myself and a friend did honor mode with two 2h and 1h melees, a mage and a pure archer (with a little scoundrel). Shields are fucking insane late game, also my friend was two-shotting endgame enemies with the 2h warrior by himself. Eventually he had to stop doing so much damage to invest in bodybuilding and willpower because I usually spammed earthquake and kept bloodrocuting him.

The combat is way better. Everything else is worse.

>~80 hour game made by fantasy fanboys
>Expect them to not put a singe joke in it

How is your current modern military man game?

Maybe you're not using adrenalin and haste enough? You should have that on every character. Also invest in speed and con since you will cap out on your mainstat pretty quick.

Finished DOS last week and started up PoE this week.

DOS is extremely fun. Probably one of the best made RPG's I've ever played. Dialogue is great, if a bit whimsical, companion characters are all charming except Madora and her stupid southern accent. Plot-wise it's passable; I wasn't really feeling the whole Void Dragon thing, but the idea and concept behind Blood Stones was interesting, despite it being the same exact concept of the Philosopher's Stone from Full Metal Alchemist.

Gameplay-wise it's phenomenal except for the crafting system. Fuck having to sift through a million barrels to find some random piece of crap that you are forced to hold onto because of being slightly OCD and unsure if you'll need it in the future.

I didn't like the combat. Otherwise it's better.

single joke =/= packed with "jokes"

It's a better RPG because of multiplayer.

>Dialogue is great
>Plot-wise it's passable
what.the.fuck.

>pure archer
>with a little scoundrel
So literally not a "pure" archer. Why even type the word 'pure' there?

> level 5
> invest on everything!

yeah just shut the fuck up

Rosencrantz and Guildenstern Are Dead has great dialogue. But plot?

The game puts way more effort in the worldbuilding and small details than it put into the main story.

The main story is just some medicore excuse to chase you through the world, it feels somewhat artificially "deepened"

Still one of the best games i played in the last few years, because it does so many things right.

No excuse to ignore haste and adrenalin until you can invest.

>Divinity OS2 has playable lizard girls

the only real aspect I did appreciate out of this game was how un-handholdy it was

> you finish a dungeon a find a badass chest at the end
> but what's this? you can't open it and it's full of runes
> hope you bought that ultra random and expensive book in the first town that talked about fey runes with no apparent purpose otherwise you'll be missing out on this loot

Well there is two things two now about the character builds in the game.

1. you can fuck them up if you are a retard that doesn't know a single thing about skilling a character to make him work.

2. Every build will have a moment in the game, when he is weaker than other classes. But if you just look at the fucking fight you either realise "well maybe i should get Xp somewhere else before going here" or "oh look there is a convienently placed XY to solve the situation or give me the higher ground in the fight."

On normal/easy mode literally everything works. Even if you are completely retarded and put your points into the biggest bullshit you can eventually complete the game.

Didin't now that, I'm almost at the end of the game and i still have this chest in my inventory hoping i would find something to open it.

Well... if i learned one thing in all the time playing computer and non computer rpgs is that there is always some faggot that can surprise you with the most retarded build that can achieve nothing.

Some people look at two skills and never even think about interplay.

Kek.
You dont even need fireballs, candles work.

I never bothered with shields, seemed like a waste when I was pumping up bodybuilding and armour for tanking and 2h for some damage.
Did your friend end up tanky or a glass canon?

I want to run two lone wolves on honour mode or tactician, not sure how that would work, I cant see LW working well, it costs versatility and extra AP, doesnt seem worth it, it also costs quests. Seems more appropriate though.

>candles work.
Loved shit out from this
Hope second game won't disappoint

>he didn't like best girl

though I like her VA more in the not EE edition of the game

Fedora was garbage

You cant grind xp, it's limited.
Some builds are objectively weaker, I play hybrids, both suffered for not going pure. My hybrids are fucked in 2 with memory added.

Broke my weapon in the tutorial dungeon while breaking doors
Game really needs better gameplay designer

Lone wolf is rather weak in the EE you will have a bad time in tactician mode. If you do it you should have summons on both characters .

Dos2 is great but also very unfinished. I don'trecommend spoiling the fun but I can tell you EA is already a lot better with a lot of improvements.

Early access looks very promising.
The updates to the combat system are feeling good.
Starting area is a little confusing because everyone wears the same outfit that makes you lose track on who had what quest to offer from time to time.
The rest pretty much like the first game.
But due to being still in alpha its buggy... still better than most released electronic arts titles.

There are bottleneck fights in the game basically kicking your ass and telling you "you forgot something, go somewhere else first"

Also Hybrids are still strong, and there are actually items with +memory later on that help hybrids.
I played a rogue+air hybrid because it wanted to see if rogues are buffed again in OS2 after being nerfed into oblivion in OS1 EE.
preddy fucking strong combo.
Of course you still need a tank and a mage/healer but that should be a given in a RPG where you have a party.

Divinity: Original Sin has a considerably better combat system

Pillars of Eternity is better in every other aspect

Can you still make qt?

>The updates to the combat system are feeling good.

This, it will be hard going back to D:os 1. The improved aim for archer is a bless.

Just quit this game. Got to the Phantasm Forest and got burned out. Final straws we're finding out tenebrium still didn't hurt death Knights (did not feel like another shit stealth section) and running into an enemy that went first, ran up to my party and exploded killing us all despite having no visual indicator that it could do that. Not that either of those things are anything but a small bump, I just was tired of it all.

I ran out of things to put my ability points in, among Bow, Expert Marksman, Lucky Charm (Which is worthless, by the way),and Lockpicking; Scoundrel was close enough to the archetype and also had skills that didn't rely on daggers like Fast Track.

Both of his melees ended up really tanky, and we found that mid-late game wasn't hard enough so we made the whole party pick the glass cannon trait. The 1h warrior was still really tanky because he had like a 95% block rate.

Quick Cred Forums, give me some strong builds for EE so i can play it again before DOS2 launches fully!

They still haven't implemented all the visual options in the character creation, probably has something to do with the portraits that now change according of your choices (like face and haircolor etc.)
So i can't really say.
Female human model seems to be a bit more chubby than in the first game, but overall they put a lot more effort in the character options and animation.

I really like how they thinned out the AP point system. It doesnt really impact the tactical aspect of the combat but makes it easier to manage AP and it doesn't bullshit you out of AP points like some things in the first game. or worse its enhanced edition (5Ap to hide in combat with all skills taken out that lowered that amount was the dead of rogues)

Is the second game looking good? Don't want to touch it right now because early access

If you liked the first one it looks great.
Still has a lot of gamebreaking bugs in it...
But well... it's still an alpha.

Is there a turbo mod? Fuck I love turn based but It was annoying for some battles.
>It's a shaman take 25s to heal and buff an ally episode

Mage 4 in every magic school, raise mainstat to 15 then invest into additional AP. Take glass cannon.

2H warrior 5 in man at arms and 2 into pyro 1 in scoundrel. 15 main then ap. Invest in dex or int if you have spare points or if you make the demon contract.

Bowmaster 5 marksman, 2 scoundrel 1 or 2 into witchcraft and/or pyro. Take glasscannon and get main 15 to main.

If you can take Tenebrium over weapon skills.

Writing is still too childish for my tastes

Literally every Larian game has silly humor.

What would you expect from a company that has this as their logo?

I can NOT find anyone to play D:OS with who has either the attention span or the time required for a slow game such as this.

>Been through the opening 4 hours of combat-less Town questing of the game about 5 fucking times now.

>Never played the lone wolf melee brick shithouse

The problem isn't that it's silly humor, it's that the silly humor isn't funny.

no fun allowed: the post
I miss the humor of '90s RPGs

They basically cut down the AP to 6-7 Ap max.
All actions now cost either 1 or 2 ap.
Walking distance for 1 ap was improved but not too much to make you run around all you want.
Every class has some kind of teleport/charge now anyway.
Additional resources were added like sourvepoints (additional costs for strong spells) and magic and physical armor that gives you another health bar that regs after the fight.
Makes the fights quicker because you don't have to compare the Ap costs of the abilities that much anymore to get the most out of them.
Also surfaces now are shown in a tooltip at mouseover - so need to guess if something is water or ice on some grayish surfaces like in the first game.

THISSU DESSU

What you posted was pretty funny.

I found it funny. Your humor isn't an objective standard.

better combat
incredibly interactive element system
Co-Op

It was sort of funny but it was too long-winded.

I'm the kind of guy who hoped Doom 4 would be more like Doom 3 and expected MGS V to be a storytelling masterpiece.

Regardless, I enjoyed the dialogue in D:OS. My only gripe is how the "Time Lord" over-plot removes all significance from the main story and just feels lame as fuck.

That's my problem too. I swear I saw pets with bigger attention span than my friends.

Larian learned nothing from D:OS and will fuck this up, in fact... its already fucking it up.
Camera, same close up with little zoom camera, which was horrible in the first game
Combat speed... goddamnit Larian, one of the biggest single complaints about the first game, principal reason for me quiting... still the same slowly animated drawn out combat
The character creation screen... The game actually warns the player agaisnt starting a custom character, pointing out how much bestest the premade ones are
The dialogue system. Who the fuck greenlighted this mess? Fire the idiot. It's uterly jaring to constantly read "Tell him X" "Say to him Y", write like normal people Larian, you have been trying for god knows how many years and still cant do it.
the dialogue style is just... such a terrible, terrible stylistic choice.
Also the writing quality so far has been inconsistent as fuck, and not a marked improvement over other Larian games, if you didnt enjoy Larian writing before, this wont change your mind.
Seems like day\night schedules and combat speed slider were discarded cause of multiplayer. Also, the weird dialogue system cause of multiplayer.

Combat is the real deal breaker tho, its exactly the same as D:OS, which means no buy from me.

Welcome to larian.

>long-winded
No it wasn't. You're grasping at straws to complain about things.

OH BOY THE SHITPOSTER WHO SPAMS THE SAME COPY/PASTED GARBAGE IS BACK

Thanks dude, i played a full mage character in standard edition so i am gonna pass on that, but i think i am gonna play that bow dude since i never ever used ranged weapons in those games, and since they supposedly nerfed rogues to the ground, i might try that 2handed pyro combo.

It wasn't him, it was me

Some really wasn't funny, some made me chuckle. If you ask me the humor is very reminiscent on the jokes a friend gming a dnd round would make from time to time, so i like the touch.
Also it felt never too out of place for me, so i think it's personal taste if you like it or not.
But you probably have to be a huge nerd to really appreciate it.

You're the one trying to shut down somebody's opinion for daring to not find a game's humor funny. Nigger I'm not even the guy that posted the image, I just agree with him. I found a lot of their older games funnier but their jokes don't feel like JOKES anymore, they feel like somebody telling you things they find funny.

played the tutorial and got to the cat-guy at the gate in the first town before I quit

Hei will die. But his soul will choose to go back in time, the time when he was happiest, and he will be at season 1 first episode. Suou who loves Hei wants to be with him too and wants to be in a time when Hei'd love her, but since he already loves Yin she'll go back in time before Hei is born, and become his mother.

I hope rangers are still good.

You need a spell to hurt deathknights, you get it from investigating the mines.

I'm feeling stretched with my tank, like bodybuilding, willpower, armour and something else just to cover all defenses..

What do you mean mainstat, int for mage, str warrior and dex bow?
Only 3? So lonewolf?

It's literally one sentence and you think it's long-winded? kill yourself

Camera works as intended as far as i experienced it - never obscures your view, still has the tactical option, and hides only things that are intended as "secrets"

Combatspeed improved greatly, you either didn't play it yet or just can't appreciate tactical combat.

The dialogue system is nice when you actually use it how it was intended. Imagining what "your" character would say rather than take a premade answer. Needs getting used to but is actually a nice addition.

I hated how you can't have more than 4 characters in D:OS, and that all the characters had to be multi-classed after the midway point of the game. It made things too easy, as you didn't need to wait for your specialist character's turn to cast whatever specialization you needed - which is how the gameplay first started out as.

I'd like to play a game like D:OS where every character is locked into a single archetype or class and you could have at least 6 characters - with the difficulty appropriately adjusted, of course.

Haven't played the enhanced edition yet, though. Maybe the added spells and shit rectify this a little.

>multi-classed
>in a classless game
???

>Seems like day\night schedules and combat speed slider were discarded cause of multiplayer. God damnit, the lunar cycle effecting magic was a goat idea.

Would love to see those description come back.

>Doesn't like Madora

Kill yourself my man.

>and god forbid you use melee characters because those will get permafucked by everything

How shit do you have to be to say something this fucking retarded?

Mainstat is int for mage, str for warrior and dex for rogue, bowmaster.

Sorry, my london isn't good.

Last build should always include the crafter/loreemaster or leader. You can split that up between the other partymembers. Then build a heal/buffslut or some more melee or ranged support.

That's kind of my point, though. I don't like freeform RPGs. I prefer D&D style systems. It's much more interesting.

With freeform shit, you always just tend to go with whatever's the most efficient. It doesn't lend itself to creativity or uniqueness.

Anybody else playing Divinity Original Sin 2 with a full four man group?

>Friend playing a human tries to be the negotiator of the group
>Up until this point has failed every single speech check
>We're in a dungeon and come across a prisoner who starts freaking out calling for the guard
>Friend attempts speech check to calm them down
>Fails badly
>Party immediately just suggests we kill the prisoner
>I talk to the prisoner
>Pass speech check

DOS:
>A better combat system.
>More interesting mechanics.
>Interesting 2pc system where your own two characters with dialogue you control can have conversations with each other.
>EXTREMELY limited skill variety, especially of spells.
>The spells and skills there are can be used in VERY interesting ways.
>Very limited story and characters, dialogue can be somewhat shallow.
>Decent world and object visuals.
>Sub-par character and armor visuals.
PIllars:
>An okay to dull to sometimes bad combat systems.
>Iffy mechanics, some more interesting than others.
>Plenty of class variety.
>Not all that much skill variety, spell variety especially suffers.
>World visuals are usually spectacular, if you like the style - which is very subjective.
>Character visuals are sub-par, as are gear visuals.
>Dialogues can go decently in depth, and your stats do factor in.
>Has a greater amount of interesting characters than DOS but has the issue of being overall very dull in character in story otherwise.

Both games have terrible visual character customization.

DOS as an overall is a better game.
POE as an overall is a better story, with better characters.

However, POE's story and characters are very dull in comparison to games with legitimately good characters and story, whereas DOS has good combat by any measure if you like turn based combat.

>D&D style systems
>creativity

>tfw i outdamage my mage playing friend by fucking lightyears as a rogue, thanks to easier to aquire mobility abilities, adrenaline and warmaster trait (gives you 2 ap after killing an enemy)

Oh, and I find neither game to have a truly exceptional art style, especially where characters are concerned. However, in terms of world visual design, I'd have to give POE the edge. That's pure visuals though. Highly subjective.

>Pointless contrarian replies without arguments + reaction image.

>and god forbid you use melee characters because those will get permafucked by everything
>the same melee characters that are fucking insane gods of anal rape in the second half of the game
>the same characters that can avoid standing in fire or have protection buffs against it
Yeah, you're shit.

There is nothing creative about picking a class, rolling for ability scores, and picking HLAs. Compare a game like Underrail to BG2 or even Neverwinter Nights and the character building potential blows any D&D game out of the water.

And my zombie sword and board motherfucker tanks everything.

>Last build should always include the crafter/loreemaster or leader.
I never got to know the crafting system, was that a mistake?
Given shop inventory systems I figured it was too much effort hunting down misc items.

>tfw your friends didnt like it, and live in different timezones or have different schedules.
Maybe there will be a Cred Forums group, sadly in my experience, adding Cred Forums is a mistake unless you like autism and erp.

I wish I could, but I wont play EA and I need to see how undead function before rolling one.

>I never got to know the crafting system, was that a mistake?
No, it's okay if you're into that, but it's far from mandatory.

Eh as a long time tabletop fag i can't agree on that. Both have their pros and cons but creativity and uniqueness aren't a forte of DnD.
If you play it long enough you realise that every character is always the same... it has gotten even worse with the new editions.
The tradeoff to true uniqueness in both systems is losing competence for it.

You clearly haven't played any pen & paper D&D games if you truly believe this. Your shitty Baldur's Gate or Neverwinter experiences don't count. Those games barely scratched what a real D&D character creation feels like.

You can make lots of coin shopping + crafting runs, especially some t5 potions and poison arrows. Also smelting cheap stuff into iron and make coin from crafted swords. You can also take knifes into daggers. Maximize your profit with barter 5 character and zandalors ( make items into gold).

He didn't invest too much into bodybuilding and willpower until our mage got Earthquake and Storm where he would be stunned/knocked down for almost half the fight.

I would probably have 3 bodybuilding and 2 willpower and leave it there unless your melee is getting stunlocked, and later if you have spare points max those out.

Stat distribution wasn't really a big deal for us, we mostly invested 50/50 into our main stat (Yes, str/warrior, int/mage, dex/bow) and speed and we were fine. I also had my archer have a few points in perception for secrets and such and ranged accuracy. It doesn't matter as much as you think, just don't be dumb about it.

We didn't optimize like this user here taking random 1/2 points in magics for buffs, we just used our dedicated mage for that, and were fine. We even avoided summoning (But we still had them for when shit went down)

One midgame run from silvertown over cyseal is around 10000 to 20000 profit if you can find merchants with enough money. Also keep a poison barrel around your crafting station.

This game is so bizarre to me. I had two friends get it, be really hyped, and both quit almost instantly. I played coop with both of them once, and then they dropped it, so I played the whole thing single player.

I don't get it, it'd be so much fun coop, but they fucked me over.

Wayyyyyyy fucking better in virtually every single area, especially combat system which is not an overbalanced turd from the king of autistic balance.

You could breake the game with crafting in the late game. Making character that had 100+ % resistance on every kind of DMG resulting in every enemy attack making heal yourself.

...so adding back story on top? There's not a whole lot of difference between character gen in pnp and vidja.

There is no overheal from 100+ resistance in the EE.

>real D&D character creation
o i am laffin
maybe someday you'll graduate to a big boy tabletop ruleset

I played 3rd edition a lot.

I had 6 different types of Wizards, a Half-Orc mechanic fighter who was also a Pale Master, you could create at least 3 different archetypes of Pale Masters, I had a Dwarven Bounty Hunter who sniped things with a Great Crossbow, a Monk-turned-Rogue who wielded a staff and had great evasion/acrobatics, a Druid, a Pirate fighter, a Battle Mage, a heal Cleric, a Battle Cleric, a perpetually drunk Dwarf 'barbarian' .... I could go on and on.

If you think D&D isn't grounds for deep character development, then I just don't know what to say, honestly, because from my experience, you're clearly wrong.

>exploding, killing us all despite having no visual indicator that it could do that

Welcome to Baghdad

No constitution?
It's the best stat, improving health and AP.

Why a poison barrel?
It just makes arrows right?

Yes, faggot. There's such a thing as different contexts. Depending on the type of joke you're telling there is an appropriate length for the punchline.

d&d played by the rule book is the most boring rpg system invented if you go from homespun rules about certain situations it can work but otherewise its the same archtypes over and over and over and over

D&D is garbage. Play GURPS for good character creation

>What would you expect from a company that has this as their logo?

Grimderp?

same here

>This game is so bizarre to me. I had two friends get it, be really hyped, and both quit almost instantly.
Casuals.
They only tolerated Dark Souls because it was popular enough and for so long.
Div OS wasnt popular enough for them to complete it and pretend to be hardcore. Not saying DS is hardcore, just that people pretend to enjoy things to fit in.

Poisoned arrowhead into poisoncloud arrow. It's not much profit. (Only about 2000 per 100 arrows) but it's easy tocraft. And your ranger will have lots of them which is great for pyro kombo with your melee or mage.

DnD is a dungeon crawl simulator with some tacked on role playing skills...
You are first and foremost what you can add to the group and than chose 2 additional non combat skills that are probably determined by your main stats of your class if you wanted to be competent in them.
After 4th edition everybody was competent in everything anyway and it was only a dungeoncrawl sim.
If you want real char creation there are other systems you can go for, where there's actually a difference if you are a snake tongued rogue talking your way through the underworld or a scheming diplomat playing royalty against each other.
In DnD both would have the exact same skills and could do both without a problem.

Finished the game in classic and didn't really bothered with EE since when they released it they implemented a lot of bugs that were already fixed in the original version.

all those things are jsut charachter arcjtypes with your rping on top i can say i made a warriar mage that was born in brussels and fucks sheep and weilds a 20 foot wooden didlo it doesnt make them work any differant than a warrior mage

So in Original Sin 2 it's basically pointless to play as an origin character because you recruit them as companions anyway?

It's nothing alike. You need to understand CRPG is kind of a catch-all term and useless to anyone who's not looking at it from the outside. Pillars of Eternity, Divinity: Original Sin and Age of Decadence, for example, are all technically CRPG but they're vastly different.

The weird part is, one of them has original sin 2 on their steam wishlist. I almost feel like calling them out on their bullshit

>This is a profound loss for Larian. His music is really good and a style unique to him. Damn shame.

Definitely. Have you heard any of DOS2 music? It doesn't compare in the slightest and the new guy is apparently self-taught compared to Pokrovsky who basically had the best composer education you could get. Moscow Academy, I think.

I have no idea why they went with that style of dialog choices. Doesn't it just add a ton more text you have to write in addition to what your character is ACTUALLY saying?

Music in OS2 isn't that bad, but i think the "your own instrument" system is to thank for that.
Still we would have to hear the whole soundtrack before making a certain opinion about it.
Still music in the ea is still spazzing out far too often, leaving you with nothing but silence.

The only instrument in OS2 that sounds good is the chello

tamboura master race, mate

It's rare for me to just sit down and play a game for hours on end, I usually have to take a break or go for a walk.

Not with Divinity OS though. Something about the game just totally sucked me in.

Pillars of Eternity is far better as an RPG. The horrible story and character creation in Divinity leaves absolutely no room for roleplaying of any kind. The combat is fun, though.

Had the same experience. Got it for cheapo bucks in a sale with a friend because we were looking for a new coop game.
We were hooked and hyped instantly.
Went to kickstarter OS2 because i felt cheap getting 80 hours of fun for ten bucks.

I still think DOS is the only modern CRPG that doesn't just bank on nostalgia. Whether that's good or bad is up to your preferences, though.

TAMBURA > YOUR FUCKING GARBAGE

Pillars of eternity had its own problems with the char creation. Making some classes pretty useless because the combat system itself wasn't that great.
Also while clearly having the better story the world itself felt very bland and somekind of dead at times and failed to suck me in like the one in OS.

Best thing you can do is play both games and see which one you liked better.
I had way more fun with OS...

Cred Forums's preference for D:OS has made me realize that you're all the type of tabletop RPG players that fuck around on their phones while the actual roleplaying happens and only tune in for combat.

Divinity Original Sin 2 does a way better job with the roleplaying aspect. It's especially great how it encourages a diverse party specifically because of racism. It's very hard to get information out of an elf if you're a lizard because of the whole "we enslaved you savages" thing. In fact if you're a lizard and confront Sebille, a playable preset character/companion, it's possible to engage in dialogue where you kill her for threatening you.

Yeah, I suppose, you can always use them when talking to NPCs to have their personal lines.

I fuckng hate thes phone cunts. Strict no phone rule at my table.

I have regular PnP groups for over 15 years and in everyone combat isn't even that important, making us have several entire sessions without a fight just roleplaying and despite that everyone has fun.

Still i liked divinity better than pillars, so by me your realisation is wrong.

Can't tell for sure, but until now it really gave me the feeling that it actual matters what character you play and what backgrounds you chose for him.

Jesus fuck calm down on the superiority there, faggot. No one asked you, and my attention span for PnP versus a PC game are entirely different things. Jesus fuck, calm your tits.

I agree. And I would add that both are still pretty good.

Pretty much this. Most criticism in general about PoE comes from people who are too complacent to get invested in any world that isn't Forgotten Realms.

Is there any OS or PoE style RPG that has action combat?
I'm talking about something with heaps of story and dialogue choices, but plays like Diablo or something instead of being turn based.

Divine Divinity

Or maybe it's just personal preference, since both are preddy gud games in my opinion and being able to enjoy more than forgotten realms has nothing to do with it.

Making like one game more than the other doesn't make you a cool traditional pen and paper expert, both games are good but far away from anything a pnp session could achieve....

I'm just glad that crpgs are getting a revival and am happy for every (not shit) title this genre is getting.

Basically devine divinity, but that game has its own problems... still great... but the action rpg style was tacked on at the last moment due to diablo 1 being famous at the time and you can feel it.

Are lone wolves in divinity : EE really that much weaker?

I'm replaying the game and the EE is def way harder with all the added bullshit (immunity totem on the first boss, instakill charged lightning on the goblin shredder, etc).

playing 4 chars is tedious as shit though and I want to go with 2, but the nerf seems pretty insane.

>ave two friends on my steam friends list playing the game ask if I can jump in for 3 person coop they say no

What's the point of steam friends?

Forgotten Realms is a shit setting though just like PoE's.

>Tfw got a few hours in
>Tfw keep resetting because I'm bad making a second character

Not in terms of stats, but RP. God help me.

>(immunity totem on the first boss, instakill charged lightning on the goblin shredder, etc).
Jesus, thats overkill. Glad I'm still playing classic.

Yes it is, i guess they nerfed it because they did balance EE more for coop than for single player and two players with lone wolf were getting rediclious pretty fast.
And in coop each player controlling 2 chars isn't that bad.

That's why i only have people i know in my steamlist they would never pull off shit like this.

They're erping

divine divinity better

I want to do things to Aloth, i'm glad he's back in poe 2

Occasionaly talking. Steam is shit for playing with people.

I got to the ice zone and restarted, get on my level. 120 hours so far, never beat the game, currently in Phantom Forest, I haven't played in a while, afraid to go back as I forgot controls and what I was doing. I got Wolfgraffs voice back and thats all I remember. That boss wasa cunt.

How was LW OP?
It seemed terrible. 2 players breaks the dps, healer, tank trinity, and you get more skills with more characters, and exp for quests.

It was great, I played the game with 2 girls and pretended they were lesbians.

Because in classic you still got the restocks on the two stat books.
Making you able to play 1 hardcore DPS tanks and one everything mage.
Combined with lone wolf the first one had stats beyond any reason and the second enough skillpoints to learn every magic spell to make quick work of every enemy when you just shift mouseovered him b4 attacking to see what he was weakest against.
Gave you basically a unkillable 2 player combo yoloing every fight after you cleared the desert in act 2.

In my experience, that's most tabletop gamers. The moment I stopped playing tabletop RPGs with self-described nerds and invited my coworkers my life as a DM got better.

The hobby attracts a lot of overly opinionated nerds with zero social skills.

Also, normies don't really have dumb loyalties to one specific game so I get to run tons of different systems and try new things.

So how do you fend off CC and kill shit without the glass cannon trait?

>slower
>less firepower

Yeah you get like double health since no more glass cannon, but eh, outside of the talent that makes bleeding/blood heal its kinda shit.

Obviously it has a far superior combat system.

However, I still liked strolling through the areas in PoE. Didn't finish it, though.

Haven't played PoE, but I've played DOS.

Co-op is super fun.
Interaction with the environment is better than most RPGs
Classes are fairly balanced past midgame.
Plot is pretty standard fantasy stuff.
Lots of sidequests like any good RPG.

Overall an RPG with a good breadth of content, average story, good mechanics, and co-op to boot. Would recommend.

Forgot to mention

Main flaw story-wise is there isn't much in the way of roleplaying through dialogue. Quests are open-ended and you're pretty much left to figure them out by yourself, but other than speech checks a few critical junctions each conversation is pretty much scripted. One noteworthy thing is if you arrive at a major decision and you and your co-op partner disagree, the two of you actually have to play the speech check minigame against each other, which I thought was pretty cool.

Due to those decision traits you could have been immune to 1/2 of the CC the game provides.
For the other half you could easily buff yourself against it, or your tank char already had high enough def stats to not suffer from it anyway.
For DPS... every enemy in the game has a major weakness and by having every spell available you could dish out major damage to every enemy... far more than by having glass cannon but not the right spell available.

Also Lone Wolf gave you extra AP enabling to take 2 character basically take as many actions as 3-3.5 could have done.

And your stats were way above everything else in the game, making you act first in nearly every fight due to those high stats + leadership + buffs.

It has a really comfy storybook atmosphere that I like.

All I ever wanted was to be a bard.

Why do so many games no have a bard class?

>Managed to get normies to sit around a table for a tabletop RPG

????

The group I'm playing with aren't """normies,""" but we're not the sort to self describe as nerds. It's true, most self described nerds I've played with were fucking trash, but I can't imagine sitting down with Chad for a nice game of Shadowrun.

I was in the military and had no trouble getting people to play RPGs, and that was the most bro saturated environment I've ever worked in. I found that most people had at least considered playing a tabletop at some point.

On deployment I would DM games for an engineer, a sonar technician, and an electronics technician in one of my radar rooms. The dice would slide around sometimes when we hit rough seas. Good times.

Those self proclaimed overly opinionated nerds are never staying in group for long in my opinion.
Of course you have people that are really passionate for that shit.
But being passionate is different than being a fucking cancer that wines at every moment when something doesn't fit in his narrow view on "how fantasy should be"

So in my experience those fuckers get kicked out pretty fat for being insuffarable faggots and you stay with people wouldn't even fit into the nerd desription while in public.

Surprisingly old metal fags often make good PnP players... basically chill dudes that aren't too faggy about details when it serves the overall experience and they have no problems to be self ironic or enjoy sillier stuff.

I'd say that's a different case because you guys have fuck all to do for months at a time.

I'd also say I hate most soldiers and will assume you're a poor guy who joined for the benefits instead of anything else

Almost had one in DivOS2, but peole voted otherwise.
youtube.com/watch?v=zPoSzKyro5g

I'm currently playing through it with a friend and I'm having really mixed feelings so far. The environment interaction and dual dialogue system are great, but there's quite a few gripes I have with it. The combat feels a lot slower than it ought to, the prices are really out of whack a lot of the time and just navigating useful shopkeepers in general is a pain. Still, my biggest complaints would have to be about the map and the quests. There are way too many fucking quests for how the game's maps are - short quests, that would've been fun or quirky in a remote corner of the world in an open-world RPG like Skyrim, lose all their charm in Divinity, because they're so piled up on top of each other, since the map is so small. Instead of admitting its limits and opting for a more story-focused linear approach, the game keeps trying anyway, which doesn't really go well for it. After almost 20 hours with it, I don't feel like I've made any substantial progress - what seemed like it was going to be a short introductory part of the main quest is still dragging on and the game is still throwing more fucking inconsequential distractions at the player.

>but peole voted otherwise.
well people are fucking stupid.

I've been trying to figure out the best way to make a buff/debuff character in OS2, but since I can't find all the combat skill book sellers, it's getting a little difficult to remember what skills have what spells.

Thank god, bardfaggots suck dick.

At least we got lizard girls.

Why do you hate fun, user?

>make the demon contract
You mean that demon in homestead?

the game is very front-loaded and not particularly well paced. it seems like they put more effort into cyseal and its surrounding areas than the rest of the game combined.

Bards werent all buff, they taled about "the aria of the frying pan" turning all water surfaces into oil.

Lizards are great!

Yes.

I believe the issue was that DOS1 was written by one guy and he was quickly overwhelmed to the point where he couldn't cope. That's why one of the key areas they wanted to focus on was hiring more writers for DOS2.

Everyting in Dos1 was also a first draft. The guy is a good writer he just didn't have the time to polish the narrative. Now they have a team of writers with a shit ton of time.

youtube.com/watch?v=EdsuzSobG38
Only just saw this.
Why is fun so rare in an industry centered around providing fun?
Shit like this is why I like Larian, I have fun with games, they have fun making them.

Now i remember, it was not only that he was offering respecs, he also offered attribute points in exchange for talent points etc.
Also are tenebrium weapons worth it? First time i played this game i never really bothered with them unless i had to use them, guess i already had mastered some other weapon types before i even found that something like tenebrium weapon exists in the first place.

Outstanding combat system. A story and dialogue so boring, especially the first act, it is the first time I've ever understood the expression "bored to tears."

PoE has better characters, dialogue and dialogue systems, role-playing and a more interesting world, but the combat and design of enemies and powers is outstripped by DOS, considerably.

Which DO:S is better, Classic ot the enhanced edition?
Remasters end up being worse than originals so often it's not even funny.

>can't decide to play as Lizard bro or have a Lizard waifu

Help

They changed Tenebrium to work properly, it buffs only Tenebrium weapons.

Before, both your one/two handed stacked AND Tenibrium stacked. So if you had a two-handed Tenibrium sword it would get buffs from both Tenibrium AND two-handed.

I stacked debuffs on the Void Dragon and took off 75% of its life with one use of Flurry. It was hilarious.

These action lines work better than the actual dialogue. Is the rest of the game like this?

Cant you make 2 characters, or is it 1 this time?

Yes, but I don't want two lizard characters. I want a dynamic contrast.

Passion is a thing that is easy to describe to others but hard to demonstrate.

If dialogue leads to reputation changes ambigious wording can be confusing. It's a good workaround for that.

Yes, besides very VERY direct conversations between party members which are rare as hell, 99% of dialogue uses loosely descriptive lines for what your character is going to say. Which is nice because it allows you to imagine what your character said instead of the game's writer telling you outright what your character said.

not really, pretty sure you could get better than Tenebrium weapons. Plus I think you had to level your Tenebrium skill up to use more powerful Tenebrium weapons, which meant less points to invest in other stuff.

of course if the game mechanics had required you to use Tenebrium weaps on the Death Knights and chaos demons then that would've been another story.

Starting a Dirty Pair run now.

Cyseal's gonna feel this one in the morning!

Lizard waifu obviously, you fool.

...

can't you craft the tenebrium stat on every weapon if you have high enough skill... can't remember anymore... only that in late game i usually used self crafted or crafting buffed shit because it was op.

classic was original game

enhanced edition reworked the final bit of the game quite substantially (there's more stuff in the finale now than just the original 'okay here's the Void Dragon, lets finish this') and had bug fixes+balance changes.

What's the difference between wands and staves?

It's entirely possible this is all placeholder dialogue to some degree. There's a lot of stuff not finished yet, like party dialogues, etc.

Or they might keep it as a way to not have to write unique-sounding lines for every style of character.

Enhanced Edition, you can't even get the original anymore anyways.

It's objectively an upgrade.

I liked POE's story when it was Deus Ex Human Revolution: Magic Edition. It suddenly turning into a plot centered around the Gods at the end was uninteresting and rather sudden to me.

I think that dialogue is intended, so you can actually imagine your own answer.
It's a little weird at first, but when you get used to it and actually imagine what your character would say (what is a pretty nerdy thing to tho) its actually a good feature.

I much prefer the game's current style of dialogue. I'm really tired of having words shoved in my character's mouth that they would never say.

Storywise Divinity OS is total garbage, high fantasy comedy. Larian is absolutee garbage at jokes but they keep at it for some reason. PoE is not good either but at least is bearable.

The combat system of Divinity is way better, at least after the first half of the game, then is sameshit and you will realize you don't want to keep playing and I can assure you, you won't finish the game.

I could finish PoE though, but the combat was badly designed, but at least It kept me interested in what would I find next.

I cannot decide really.

Right, that was my first thought, and I like it. For character-specific dialogue they already have the lines written for unique characters, so you get the best of both worlds.

I don't like the halfway point into Divinity OS where you had to change your weapons for some new material that I forgot. Otherwise the combat was great. Better than PoE.

Dont forget to RP and never give up the smelly panties.

Friend bought it for me in a 2 pack from Humble.

We're about 15 hours in or so now.

I don't like it, but I can't just stop playing, which is going to make me dislike it more eventually.

I was expecting something worthy of the ridiculous amount of praise the game got. Instead I'm delivered a worse story than Torchlight, a boring and forgettable atmosphere and setting filled with boring and forgettable enemies, generic characters with obnoxious Euro accents (because fantasy right!?), the same shitty "Adjective Noun of the Adjective Noun" loot generation system in every dungeon crawler, a seemingly inconsistent relationship between elemental effects (poison explodes with fire except when it doesn't!), and crappy jokes and gags ruining the mood of an important 'save the world' quest.

The only thing I like about D:OS is the Fallout style wargame-like combat system. If it was just click and slash I would have quit the first session.

>You have to use Tenebrium
Things that aren't true: the post

People keep praising DOS combat, but how deep it really is? Is it just because you can kill enemies with explosive barrels?

Not that user, but do you not? I never got past snowman level myself and I'm currently going through it again co-op. Having to randomly switch would irritate me

On the matter to tenebrium, if for example i used 4 points on my 2h weapon talent and then spend rest on tenebrium since i enchanted my weapon with it, are those 4 points on 2h weapon talent wasted now and the weapon only benefits from tenebrium attribute?

Can you recommend any good games like PoE that have a better story & characters, I enjoyed PoE and wouldn't mind playing another game like it. I've played Planescape Torment.

But scyrim and f4 combat sucks

No, you don't have to. You might choose to, since they're pretty good, but you can get other weapons (especially the uniques) that outstrip them and frequently deal tenebrium damage anyways.

There are occasional enemies that are weaker to tenebrium but keep a spare weapon.

I think they changed it to that in the EE while previously they stacked, but I don't remember.

The game got praised mostly for the combat and mechanics.

Practically everything reacts with something else, which during your first playthrough can lead to some crazy shit. Same with DOS2.

>Throw poison dart at petrified on fire man
>Explodes into a massive 150+ damage fireball

>I'm delivered a worse story than Torchlight, a boring and forgettable atmosphere and setting filled with boring and forgettable enemies, generic characters with obnoxious Euro accents (because fantasy right!?), the same shitty "Adjective Noun of the Adjective Noun" loot generation system in every dungeon crawler, a seemingly inconsistent relationship between elemental effects (poison explodes with fire except when it doesn't!), and crappy jokes and gags ruining the mood of an important 'save the world' quest.

This should be the description of the game in Steam, even though I don't mind the euro accents.

So i guess it is waiting game of not spending points into weapon bonuses if i want to use tenerbium.
Oh well.

If you play through one boss battle you've seen everything D:OS has to offer. The rest of the combat is nuking trash mobs with the same few elemental spells,. Every other aspect of the game, exploration/writing/role-play/voice acting/music, all of this is garbage.

Can't you just use that demon to respec?

It has similar pacing issues

Oh, right, that one on the one of the halls, was the price hefty for respec or do you lose some points by doing it?

You lose all skills as well iirc, so you'd have to rebuy the skill books you wanted. I can see that being a pain in the ass if you're not prepared for it.

it's shit
terrible writing
jokes arent good
story is fucking retarded

>Fallout style wargame-like combat system
It's nothing like Fallout combat m8. Fallout's combat is steamy dogshit.

>nothing like Fallout combat
>Fallout's combat is steamy dogshit.

I'm getting mixed signals here

Well the respec would come far in the game, and there are masters that are selling all books if i remember correctly so the more annoying part would be their price.

Dropped after tutorial dungeon because clicking every room while searching key isn't fun

Well those would be relevant complaints... if anybody played DOS1 for the story.

then you literally can't compare the two games
because they have completely opposite ways of enjoying a game
Obsidiots like role-playing games
Larianuses enjoy dungeon crawlers.

melee builds are the strongest damage builds in the game user

OS had good quests with multiple ways to complete them

>No one explains what to do in the quest
>good

They give you an objective it is up to me as the player to find a way to solve it their are multiple ways to do so.

What, you wanted the game to tell you that you had to poison the cheese to deal with the rat problem?

I'll admit, maybe it was a bit too handholdy to have a fucking cheese merchant in the first town.

Game doesn't tell you to give your melee character fire protection, throw them into a clusterfuck, and set everyone on fire.

>you literally can't compare the two games
You can. One is good at what it attempts to achieve and another isn't. DO:S promised classic cRPG gameplay and killer coop experienve and they delivered exactly that. Pillars were hyping deep story, original setting and complex characters. What we got was pretentious mediocrity and cencoring the shit out of the only good writer they had doesn't give them points for trying.

For reference here, the start of DOS2 gives you about half a dozen ways to get out of Fort Joy, and you've got substantial freedom in deciding how you want to do it.

Reminds me a lot of Gothic in that sense.

DOS2 is a massive improvement over the original game in every way so far. I only hope they keep it up with the later updates.

Fort Joy has 11-12 ways to get out of it and the game you are looking for is Ultima 7

D:OS is to classic cRPGs as Fallout 4 is to classic Fallout

I've pretty much set myself to make a Lizard Waifu. Every time I try to make a new character I always end up making the same lizard girl, just was a different class.

Also Lizard women are amazon tier, apparently.

>Fort Joy has 11-12 ways
That sounds so fucking glorious. I'm holding off until the full game comes out before I redeem my key. But that sounds incredible.

I didn't like story but the way it was handled was refreshing. They gave the player something other to do than going to point x and doing y thing.

Really? Damn, my friends and I only found the way out by stealing the oranges back from that lizard which in turn had the elf that was wrongly accused of stealing said oranges tell us about an escape exit.

>What we got was pretentious mediocrity and cencoring the shit out of the only good writer they had doesn't give them points for trying.
lol
see, you didn't even play the fucking game
either that or you're a jaded mongoloid
Pillars delivered on its BG combat and more meaningful story that wasn't just "chase this bad guy because he's going to destroy the world".
There are complex characters. In fact I struggle to find a character I'd find "simple" that isn't a side npc.

The only reason you're this butthurt is because Avellone revealed half his shit was cut. Guess why, retard. It was fucking shit. Who would want to go through a fucking dungeon inside GM's mind? GM was the shittiest fucking companion already, there was no need to make her quest any worse.

...Gothic gave you substantial freedom in handling things?

Gothic 2 did.

>Will never have an amazonian tier lizard girl ride you cowgirl style as she forces her tongue down your throat

Why even live?

>I got out of Fort Joy
>Realized I hadn't finished a few quests inside though, so I warp back
>whole fort is mad at me.
>end up killing all the guards, and also the kitchen staff
>that fucking bitch still won't talk to me about the collars

WHAT DO YOU WANT FROM ME

NOT IN THE MOOD FOR CHEESE?

>Pillars delivered on its BG comba
My sides
BG combat is fun even now
PoE is just boring garbage

Gothic 1 and 2 generally gave you an objective and you had freedom in how you approached it, yes.

There's a cell in the elf cave with a ghost that'll show you the way in. You can get your collar off and be arrested to be thrown in the castle as well. You could fight in if you wanted. Once inside, you can escape via sewer pipe, or get a ride on a boat, or use a ladder on a parapet, or help a paladin battle their way out.

replay the game
not gonna argue with a retard that doesn't know what the fuck he's talking about again
I had enough of this shit the other thread.

>she won't make you call her misssstresssssss

Are companions in do:s worth picking up or I'm better off taking lone wolf?

You're better off taking them. Lone wolf is more fun once you already know the game.

Waiting for undead, but female lizards look fucking dope.

Why should I?
I played it and know what PoE combat is unfun garbage

Like what, do I want to smash Bloodwyn's face in with a mace, or with a sturdy branch?

There are exactly three options I can remember from the game:
1, getting into Khorinis
2. Canthar
3. Pedro
and NotR added the faction selection short-cut quests. But Gothic isn't exactly a series known for alternative solutions.

you're right.

PoE combat isn't complete shit but all the changes from BG formula were unnesessary at best. I don't understand why they needed to do that.

It's more interesting with them. They have their own personal quests and sometimes question your decisions.

Also, game is harder with them as you have to manage four weaker people as opposed to managing two murder-machines.

I'm honestly still trying to figure out just what I want my Lizard waifu to even do. I just know that it's not tanking.
I'd want to make a tanky skeleton though.

It's exactly what Gothic was known for. Just because there isn't twelve of them doesn't mean they aren't there.

>before PoE
>"dude BG combat is fucking shit LMAO you can LITERALLY just send your tank to the doorway and have the mages destroy everything... or just lay 300 traps and instakill any monster in the game lol"
>after PoE
>"wow dude you cant even stack traps in PoE what is this fucking shit - what's this? fucking spectres teleport to my mages? wow fucking BULLSHIT! - what the hell? you can just get the AI stuck in a doorway and spank them as they hit the tank? BG was so much better"
it's called nostalgia.
I recently replayed through PoE. The gameplay saw a lot of revisions and 80% of the encounters in Act 3 and Endless Paths were changed, and White March was a solid 9/10, especially Part 2.
Anyone who seriously thinks "BG combat was much better" is just a complete retard that isn't even worth arguing with.

>tanky skeleton that is religious freak that wishes death onto his adversary and all that is around him while he is at it
Hell, i wish undead are as fun as they were in dragon commander.

Still waiting for Dragon Commander 2 featuring the protagonist of Div2.

Still, though
>not making a lich

So I'm going to take Jahan and the ranger girl. And for characters I'm thinking knight and full mage with a sword for a backup. Is this party balanced enough?

>dude BG combat is fucking shit LMAO you can LITERALLY just send your tank to the doorway and have the mages destroy everything... or just lay 300 traps and instakill any monster in the game lol
Quote me on saying that.

What additional classes were voted in? I missed the thing.

PoE has shit "balance" that overcentralizes melee combat. It's mostly fixable with IE mod though, and it's not as though anyone plays BG unmodded

>before PoE
>"dude BG combat is fucking shit LMAO you can LITERALLY just send your tank to the doorway and have the mages destroy everything... or just lay 300 traps and instakill any monster in the game lol"
Yes, people who hate fun gameplay hated bg combat and loved PoE one
By the way, you said what you will leave thread, why are you still here?

you just need to not be a newfag and to have been around in the time before PoE was released.

I thought Gothic was known for outstanding open world design, exploration, simulationist elements, good cast of characters, and for being one of the first games to get action RPG gameplay, stat, and leveling systems right. Not for solutions.

I'm not the other guy in case you haven't noticed.

Lizard waifus are the best

That lizard is shit.

>half-human mongrel lizard
My only disappointment is that she doesn't warm up to you if agree with her and support her becoming the tyrant empress

Literally anime shit

I was actually perfectly okay with that. Let's keep our relationship purely professional. Say no to state mandated fantasy race mixing.

We're discussing the lizards, not the high tier armor.

There are multiple ways of doing most major and minor quests and tons of unique content depending on how you choose to go about the story. I can't recall a game that even attempted to do that after Gothic other than maybe Witcher 2. Choice was a huge selling poing of those games.

Is the second one worth a buy even if its in EA right now?

If you have somebody else to play with, absolutely.

ea only has the first act and still some gamebreaking bugs.
Would only recommend it to hardcore fans of the first one.

Fantastic. And I mean every aspect of it, especially the story and the humour. PoE can't compare.

I tried out D:OS 2 and it made me want to go back to the first one since I haven't finished the special edition

What are some good builds to try out?

...

number three wasn't enough to add it in?aren't there already loads of summon spells?

>tfw when DOS2 EA, SMT IV: A, and DQ VII are out around the same time.

THE LAW

>Extrmely shitty story "xd LELEL SO RANDOM LALALALALAL HAHAHAHAH"

I'm okay with this. With summoning master and undead race you can finally be a lich and polymorpher was the most interesting out of eight from the start. Although getting bard as well would be nice.

I would have bought it, but i immensely liked the first game, and if any published in my country is gonna get this game, i am gonna probably get it for much less than 50 dollars so i am gonna wait, it's not like i don't have anything to play, xenoverse 2 and dark souls 3 dlc are around the corner too.

So it's designed like DnD?

Well, there could've been a Loremaster check.

So they are only adding first two?

Yes.

Why and how did they make the UI so much uglier?

Personally I can't really remember it having more than your usual rpgs.

Faction in G1 basically boils down to extended character creation that is supposed to restrict your build option and push you into specializing, although in reality this doesn't really happen beyond your access to magic. If you join Old Camp but not the Mages, or join New Camp but become a Mercenary, you completely lock yourself out of magic. Meanwhile joining Swamp Camp locks you out of high level magic. The opposite is not true however, despite officially being a mage you can still play as anything you want without any repercussions whatsoever.

When you do the original faction quests you get minor selections in a few cases, Nek's amulet, Whisper's sword, Test of Faith, Mordrag. But they pretty much only affect your reward or some flavor at the end. The game basically expects you'd do every quest for every faction before making your selection. And after your selection the rest is on rails, choices stop existing, your faction stops mattering (basically your faction matters only for that one second when you click *join X*).

Technically there is one more choice in the game, whether you slaughter the Orc village or get the Ulu-Mulu... but this is kind of ruined by the fact that getting the key will aggro the Orcs anyway, unless you go out of your way to glitch yourself up the mountain and abuse telekinesis. Which isn't really a choice, but an exploit.

That isn't really much.

I'd have preferred Bard and Alchemist.

None ? Wtf is important in a RPG then.

Those results should be flipped around. Fucking normies.

Immersion, writing?

Gender equality, apparently. The video blog post about this particular poll was hilarious as hell
>Sven literally having a nervous breakdown on camera because girls don't like his games
>literally begging his fans for explanations on what they did wrong

>tfw will never tie down a pompous stuck up lizard girl and piss on her
>will never wait for the moment she needs to take a shit and start fucking her cloaca
>then force your dick in her mouth while it's covered in her fudge

That's covered by story.

Shit, was this before or after his long ass blog post about the same issue? Was he really this unaware of who play his games?

>binary choice
Thank goodness there is still hope.

...

>no obsidian garbage
Nice
Shame no troika games too

:) puppy

>Lorian fans have shit taste
what else is new

Literally the only good game Obsidian has ever made is New Vegas.

Lizards are basically dragons anyways, you just have to only bang in dragon form.

Eh, the point of this poll was to see what kind of games their audience likes so each choice here is the most popular example of a certain type of game. I don't think it represents the demographic.

Motb was pretty good
But NV was the only real rpg they made

I would have thought that people who like skyrim would be scared of trying this game. The whole poll is fucking cancer, though they had actual decency to put the first dragon age in there, not second or third turd.

MotB is god tier
KotOR2 was at least interesting if broken

Anyone know approximately how much content is in the DOS2 Aplha?

I'm still in the first area, I found the boat to leave but I'm finishing up everything before I go.

Also...
Did I make a mistake skipping the first one?

And what exactly gave you this impression? Should they have hacked the poll to add in a Troika game?

>I would have thought that people who like skyrim would be scared of trying this game.

it's not super hardcore or anything

>KotOR 2
>MotB
>Alpha Protocol
>PoE and its expansions
>South Park: Stick of Truth

>KotOR 2
>MotB
>PoE
>Good
Fucking obsidian drones

>what exactly gave you this impression
Aside from Skyrim, DA:O and Fallout 2 being some of the biggest slices in that pie, nothing.

Better. Pillars panders to the CRPG crowd, whilst forget advancements that are actually good.
Nostalgia wise, pillars is all over it. Game wise, D:OS is better.

It's not, but it can be heavy handed, and from my experience you could be literally disintegrated if you as much as look in the wrong direction.
Not something i see casual skyrim players who only need to spam they mouse buttons actually having fun with.

He miscalculated how many girls played divinity original sin by judging the boy/girl ratio at his divinity original sin events. Not the actual amount of girls/boys that played the game.

>KotOR 2
>MotB
>not good

But fallout 2 is third smallest, and even if it was a huge slice in that chart, how is it bad thing, i though Cred Forums likes old fallout games.

Didn't they also track the percentage of how many people played male/female characters?

>He didn't realise how many guys play as girls
>In my friend group DOS2 game, there are two human females, a female lizard and one male dwarf

>Pillars panders to the CRPG crowd
Anyone that says this doesn't know jack shit about CRPGs. What you mean is it panders to the Infinity Engine crowd. It sure as hell didn't pander to Wizardry or Ultima fans.

Projecting much into that dwarf you manlet?

fallout 2 is the "dude memes lmao omg when does the narwhal bacon? hahaha fucking epic bro high 5" of its time.

Is it even that surprising? How many rpg fans in general play Ultima VII? Not nearly enough. Diablo 2? Would it appeal to the same market that just backed a very goddamn slow paced turn based party based rpg that isn't even isometric?

Only FO2 is surprising from that bunch, and we have a significant amount of "none of the above".

Weird, I like all the IE games and I think that PoE is shit. And by shit I mean average.

>Did I make a mistake skipping the first one?
Fuckhuge mistake.

But user, I'm the lizard grill.

That form made me laugh

>forget advancements that are actually good
The one unforgettable sin and the reason why Larian is the only hope for RPGs.

the fuck?
so what you're saying is that Ultima VII and Diablo 2 have nothing in common with Divinity, but Skyrim, Dragon Age Origins and Fallout 2 do?
I'm sorry if I don't see the similarities (other than all of them being shit)

How is music in DO:S2? :_;

Honestly Cred Forums is full of kids too young to have played real hardcore RPGs like Darklands.

Instead everyone cocksucks watered-down shit like Baldur's Gate and Fallout.

user i commend you.

better

>RIP Kirill ;_;7
It seems pretty good so far, no complaints

Can't be worse than before

I'm saying that even among crpg fans few play the Ultimas, which means it would never get many votes anyway, unless people who never played them pick it for e-cred. Meanwhile almost everyone at least played Skyrim or DA.

You either pick the game you at least played, pick one based on name recognition, pick the none answer, or refuse to take the poll.

tl;dr it's a shit poll

I actually really like the DOS2 OST.

youtube.com/watch?v=WegQy3aUo-Y

It's like a weird mix between GoT and LotR.

>Sven literally having a nervous breakdown on camera because girls don't like his games
>his long ass blog post about the same issue?

Ha. Got a link?

Hype restored.

Was anyone else blown away by how much TECHNOLOGY Larian puts into their games?
>DivOS vanilla runs like shit for me
>DivOS:EE runs smooth as butter on the same hardware and looks gorgeous.
Technosorcery.

user if you're still here I need someone to play the game with before I deploy in two weeks, as I'd like to beat it before I leave, I've had two people leave after about eight hours due to outside causes and it's really fucking annoying.

it's not TECHNOLOGY
it's just new engines that are much more efficient with resource utilizations
they're not doing anything groundbreaking or unique

Here's the blog:
lar.net/2015/09/07/where-are-the-women/

>they're not doing anything groundbreaking or unique
Well, I certainly haven't seen any other studio doing something like this.

So to those who played the alpha, is this going to be their BG2 like they said they wanted?

Jesus. How did DivOS turn out so well if you have such cucks making it?

>How did DivOS turn out so well
It didn't

>BG combat is fun even now
Why do you lie to yourself?

But it did, it's literally the best Divinity game from a gameplay standpoint.

?

Great game, funny too. I think Americans just don't have a sense of humour, all American humour from what I can gather consists of fart and poo jokes. I know the humour here is a little different, but this is how the rest of the world works.
But much, much better than PoE.

>you only imagined you had fun

There's literally nothing fun about BG combat.
Same goes for PoE, for that matter.

>There's literally nothing fun about BG combat.
It's broken so you can have tons of fun with it
Even class without buttons to press like monk is fun as fuck

Amazing game, get a friend for maximum enjoyment.

>Wasteland EE
>Cities Skylines
>MGSV
>DOOM
come on lad.

To me it seems he is just extremely out of touch with reality. Not a terrible thing for someone doing creative work, but a bit more disturbing for a company leader. But as long as his games sell he should be fine, if a bit disappointed by this truly shocking revelation that no one saw coming.

It's sort of weird since fantasy is normally a big draw for women because of the romance surrounding it. Dashing knights and charming rogues and all that. Dragon Age is huge with women for example. Wonder why Original Sin never clicked with them.

wasteland ee had a shitty engine. still gud game

Pillars of Eternity is a really generic game. It's like they wanted to make a Forgotten Realms game but just didn't have the license. Nothing new, nothing different. I showed up outside the Valian Embassy and the game decided to railroad me into their quests, even though I had rolled a character who was a slave in Valia. Also, them being literally just black Venetians were just really jarring. I don't know why they didn't try to make them into a more unique culture. When you first arrive at the first town, I don't really remember the name, don't think you ever revisit it in the game. The count seems to have been a tyrant and he's hanging people. I rolled a Paladin but apparently my character has no inclination to bring some count to justice. No clue why they even bother to let you pick a backstory if there's nothing to do with it in game, maybe it's just for min-maxers.

The female mind can only handle regurgitated tropes in their fantasy settings. That is why Twilight, Forgotten Realms games, elves, and Dragon Age games are popular with women. They do not require any mental faculties to process and can be instantly consumed due to the familiarity of them.

why are they so obsessed with getting women to play their games?

This game is amazing and this moment made me fall in love.

youtu.be/59pZeIyuJj8

Come on man that is just an unnecessary cheap shot at Americans.

I don't think I've heard anyone but Americans complain about the humour. It was more a cheap shot all Pillars of Eternity.

this is true
felicia day sucks

I hope the sequel has a skill check rather than fucking rock paper scissor. RPS is basically no different from Fallout 4's shitty system that allowed save scumming

t. anime fan

Got the Alpha, it does.

Why would he be an anime fan? Anime is just regurgitated shit too

The rock paper scissors thing is meant for co-op play, it doesn't make much sense when playing solo.

...

The only thing that got my interest in DivOS2 is that I can combine two magic books to make a new one.

I play co-op, it makes no sense there because the only time you rock paper scissor friends is random times after events and even then there is no huge difference going the same choice constantly.

Like if your friend is doing shit across the town, and if you doing shit with an NPC, the RPS system makes no sense and is just garbage.

The system they have in place sucks. You have no way of knowing an opponents stats so it's basically just luck.

Anime fans hate women

user whose crpg thread just died, if you are here, I missed your thread by seconds, but this is what I'd suggest.

You might want to try BG2. Since your problem with PoE was that there's "not much going on", you'd probably find BG1 agony, even though I don't really like recommending skipping it. But BG2 has a much stronger start and shows its best in the first half rather than starting painfully slow and gradually picking up steam like the first game.

The first two Fallouts might also be a good start for you, if you are fine with a non-fantasy setting.

Other than that, the hybrid games like Deus Ex, Gothic or Arx Fatalis are also good starting points that don't have that "babby's first" kind of feel.

For the time being I would advise against getting into SSI, MM, or Wizardry games. Ultima maybe, if you go with 7, but it's a big maybe. 8 and 9 on the other hand are not a good idea, so don't even think about it.

well, both have their merits but i'd rate d:os a lot higher than PoE

OS is like a really good DnD campaign. Doesn't reinvent the wheel, but it's fun and has a sense of adventure and comfy fantasy.

to be fair, bg1 doesn't "start weak" your character does.
i've always loved to say this, in bg1 your progress is from random nobody into a good aventurer, bg2 is from adventurer to idol/something along those lines and tob is from idol to god.
i used to have better words but im drunk and tired as fuck.
also betrayal at krondor is an amazing game to try out, it's extremely easy to play, although some items have no real description so those might be hard to know how to use. then again, doesn't really matter cause i've at least gotten to second to last chapter without using anything but food,regular items and spells

>>Wasteland EE
Have it. Still runs terribly.
>Cities Skylines
It's ok.

>those Final Fantasy tier armors
I love it and I am not ashamed.

I was mainly just trying to say that BG1 at the start gives you only a fairly vague goal: just go around, level up, and try not to die. There is nothing wrong with this, but if he found PoE slow then the almost complete lack of direction in BG1 might not be for him. In contrast BG2 instantly slaps you in the face with companions who talk a lot and want to do shit, and drops you right into the middle of the biggest quest hub of the game. It isn't really just about level, but how the game paces and presents you its content.

I personally always found BG1's approach much superior.

Krondor is fantastic, but its a very unorthodox crpg in almost every way. I wouldn't really recommend it to a beginner any more than I'd tell them to play a Vogel game, AoD, or Darklands.

The way the armour looks changes based on your race.

If you like pillars/nwn/baldursgate/iwd/dragonage/xcom its worth a try
go with the original obviously and ignore enhanced edition

Any shots of all the races?

sort of disagree with that, generally maybe that's true but you always have a clear goal in each chapter. prolly not what you meant though.
yeah, you're correct in the comparison with bg1 and 2 though. 2 is a lot more fleshed out but i'd want to say that bg1 would have been thought of as the better game if it had been as fleshed out (or in other words, would have been released at the same time as 2)
also i kinda dislike having 1 location giving all the quests, although it could be argued that you get all the quests in 5 different locations (iirc that's the amount of districts in bg2, it might be 6 though)
i'd actually recommend it to everyone, although i'm not really sure if it should be classified as a crpg though. i can't really think of a single rpg mechanic in the game. still it's amazing, it's closer to quest for glory serie than baldur's gate so maybe it should be considered an adventure game

Do I miss out on anything if I use a custom character in OS2?

There's a few different armour sets in the tutorial area, but I don't think so.

Is the new game like the old one where I have to have conversations with myself?

Because that was pretty bullshit

...

did you play through the EE version? if yes,was the ending better than in original? also how's the voicing?

Some dialogue and personal quests. But you can recruit the other characters anyway, you just don't get their personal storylines. Better to play with a group.

Neat thanks

>i can't really think of a single rpg mechanic in the game.
You are drunker than you think. Get some sleep, user.

I'm not seeing an undead or an elf.

Is that wizard in the game? Because he looks like a total bro. I love Larian's wizards.

...

Should I play OS2's Early Access or the Enhanced Edition of OS? Not sure what was added from the original

Are those his pet skulls he is taking out for a walk, or what the fuck is going on there?

>Enhanced Edition of OS
This on Tactician.

Pillars of eternity is shit, so even though I haven't played Divinity, I think it's better

I think it's a skull flail

>Try Original Sin 2
>mfw all these leggy elves

Is it still good if I have no friends?

Now that you mention, you are probably right. I mistook the handle for his arm at first glance.

Is it worth the early access tho?

The mechanics are pretty shallow so it gets old fast if you don't have company

Who undead and dwarf tag team here?

ACTUAL DIVINITY 3 WHEN?

I would have liked this game more if you had just been able to custom make a party of 4 instead of just 2 and having to carry around 2 useless party members for the rest of the game.

A previous thread for this rekindled my urge to restart this game. I'm kicking more ass and having more fun then I've had when I played the game before. I may actually finish it now.

>Warlock(witch) and Cleric. Two bros kicking ass across the land

Depends on your taste.

Never played PoE, but heard it was real-time combat with active-pause, whereas DOS is turn-based combat. So you this might influence your choice.

Story in DOS in OK, but not the best roll-out there is.

And obviously, DOS has coop, so if you have a friend to play through the game with, it will be a blast (except if he is a cunt that is always comparing the game to other RPGs and doesn't want to play as a team - true story)

Also, if you decide to go for it, you will have both the Classic and Enhanced Edition, so that you can choose whatever version suits you best, or have two not-so-different experiences (there are still a few differences between the 2 versions, skill wise mostly)

>named sven
>is a pushover cuck

is he a real swede, too?
the memes practically write themselves

not even close. The meteor shower, thunderstorm, and blizzard are by far the most powerful. Start a fight off with a blizzard and you can take a group of ten enemies and outright kill half, heavily damage the other half, and then you have a whole turn to wail on them while they're frozen. Only reason to use melee is to tank damage. 1 tank and 3 GC mages is by far the best setup. Focus on CC in first half of game, use the powerful storm attacks in second half of game. I killed final boss in three turns by spamming storm moves.

t. beat DivOS EE on Honour mode

>implying melee characters arent the most brokenly OP shit in the game
im almost level 20 and im a 2h knight who can one shot almost everything due to high crit chance and buffs, git gud

FUCK RPGCODEX

I got a mod so I could play 4 player co-op with everyone making their own characters. It worked most of the time, but sometimes it would glitch up because it didn't know who to talk to about quests and stuff.

I'm glad DOS2 is going to be 4 player off the bat.

>How is it compared to the pillars of eternity?

Still haven't beat it since it is longer, much longer than pillars of eternity.

Original Sin plays better than Pillars, is more fun, has more voice acting, more variety in areas, pretty much better in lot of regards except one; story. The story in Pillars is superb and haunting, you will remember it long after you played it. It's like a greek tragedy comedy saga, in that there is a lot of rape, death, murder and suicide. While Original Sin is very safe and tame by comparison.

If you really value a good story in a game, then Pillars > Original Sin, if you like everything else about RPGs (leveling, debuffs, items, crafting) games and their stories don't matter to you much, then Original Sin > Pillars.

You simply can't go wrong with Original Sin BUT Pillars is very hit or miss, you either love it or you hate it.

Divinity Original Sin = 8/10
Pillars Of Eternity = 7/10

I have spoken.

>fantasy is normally a big draw for women
not video game fantasy. they are too much work.
original sin has no marketing compared to bioware game. and even if they have the same marketing, it doesnt have half the plot, drama and romance of even da2.

Really wish they would focus on good combat mechanics, quest design, loot mechanics, and writing/story than this le ebin 4 player multiplayer twitchbait bullshit. Fucking hate it.

>pillar story is haunting
not when there are 200+ trash mob and filler files between every tidbit of story.

>not when there are 200+ trash mob and filler files between every tidbit of story.

Pillars is a very short game compared to Original Sin. Maybe you feel this way because the combat isn't as enjoyable? Even if that is your opinion, I don't think you played it right cause all areas in Pillars are full of lore, story, characters and history.

The quests in Pillars are long spreading chains so if you didn't start at the right point, then the areas miss out their importance. Original Sin has more modern pick up and do quests that only involve their immediate locations.

Youre unable to form an opinion without exaggerating. Youre more of a meme spouting shit than the game.

>D:OS
Fun solo/co-op
Great combat, probably the best isometric rpg combat I've ever played surpassing bg2 even if I love bg2
Story is a bit bland but I honestly don't think it's bad, it's not what I was expecting though. Void dragon shit was a bit forced.
NPCs spamming voiced stuff is funny because it's so infuriating and leads to even more humour co-op.
Crafting is fucking neat.
Tactician mode is an actual difficulty step up instead of just -damage/+enemy health

10/10 game

>PoE
Only solo
Combat is decently entertaining but way too easy and none of the classes are balanced
Story is just forgettable and boring, I've dropped it in act 3 because I'm just not enjoying it.
Companions are a tossup for me. I think they're okay but suffer from the typical RPG "they say something and are completely ignored by NPCs" deal.
I enjoyed talked to the companions but their quests are all mindless.
The stronghold is sort of an interesting concept but it doesn't really hold up.
Also I overleveled my characters way too easily by just playing normally.
I didn't bother with testing difficulty.
Also loading times are annoyingly long.

6/10 game, I expected a lot more.

It's shaping up to be great. 4 players or not
If you choose an origin instead of blankslate, you have wildly different interaction with people and sometimes even have conflict of interest with other origins

congratulations you are old

>the only real aspect I did appreciate out of this game was how un-handholdy it was

This. So much, this.

>That's a neat chest
>It's locked and turns a person to stone if you try to open it and you need a rare single skill to unfuck yourself so gotta reload a past save.

Game is very eager to fuck your shit up, at all points and time. That's why I kept two saves around. One to try shit I was dubious on, the other to save when I was in a secure area.

PoE is pretty much an Infinity Engine game while D:OS is much closer to games like Temple of Elemental Evil, where the tactical combat is the main draw.

Is os2 good enough for EA or would it be better to wait?

getting it for free, it's a nice little try out at the very least, though I'm having a hell of a time trying to keep track of where people are in the starting area, and thus can't get to grips with some of the new spells they have in the game, since I just can't find the people that sell them.

>Want to replay OS
>DQVII just came out

There isn't enough time.

I'd say its worth it since the story is hardly spoiled and its fun in the current state. However, it is very unpolished and there is even a bug that prevents finishing the act and you need to use another bug to finish it.

NEVER EVER

The Dragon Knight, Divine, Zandalor and Bellegar collectively decided they had enough of this shit and handed the word over to Edgemaster.

The end.

Throwing grease on the ground then spamming fireball is technically a 'tactic.' The enemy AI is worse than that of the original Baldur's Gate so it ends up being pretty one sided

Oh boy, it's already happening

Stop playing on easy.

I stopped playing altogether, although playing on easy might be good advice because burning through the trash mobs in that game are a real chore and take up about 98% of the combat

Sounds like it was too tough for you m8

It was incredibly tough to play such a shallow, boring trife, and it's tough to realize this is what passes for a cRPG nowadays.

fun

FUCK RPG CODEX