1 > 3 > 2

1 > 3 > 2

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1 > BB = 2 > 3 > DeS

I agree with this ranking even though I liked them all, even DS2. Though only the SOTFS version.

1>2>3

1>2>3>DeS>Dung Pie>>>>>>>>BB

DeS = BB = DaS > DaS3 >>> Shit > DaS2

Objectively

BB=DeS>DaS3=DaS>DaS2

3 Did a really good job of making the dung pies look like actual shit.

In the first game the icon looked more like a brain.

I just finished DaS1 should i play the rest in order of release?

Well, just because it's the worst in the series, doesn't make it shit.

Skip 2 play the others however you want

Don't skip two.
B-Team nailed the mechanics better than A-Team ever did.

Correct. You just forgot BB which is better than DS1.

Objectively correct.

BB>DeS=DaS>DaS3>DaS2

If 3 was good I'd still be playing it.

I actually started playing DaS2 again instead.

You are the reason why Dark Souls 3 has no poise.

The only kind of people that like DaS 2 are PVP fags and retards new to the series. You can safely skip it.

2 SOTFS > 3

Just can't debate this. DS3 was casualized shit.

i like this one

BB>Das>SotFS>DeS>Dark Souls re-skin (a.k.a. Das3)

this

Good. Don't really care about it anyway. Poise doesn't matter when you can dodge everything.

>every list always puts 2 last

ebin

PCuck spotted.

NEVER EVER

>BB is equal to 2, and higher than 3

i've yet to disregard an opinion faster than this one.

It's because its quality is noticeably inferior to the others

I like the first one the best. I fucked around in the first level and thats all I ever played. It was really fun.

DaS>>>>>>BB>DeS>Das3>Das2

>there is no priscila porn

Whoa... Bloodborne really is... the ultimate memegame

Is there version without "Dark Souls" phrase?

Incorrect, poise doesn't matter because defense has been turned into a useless pile of shit and in order to be defensive you must actively be defensive. The resulting passive-focused play ruins the online experiences and makes playing with others not fun, and it really kills the point of wearing anything heavier than the basic knight set, destroying the dwindling build diversity (which was also killed by magic not only being weak as shit, but being easy to dodge when everyone has dodge frames out the ass) and further killing replay value.

post F E E T

2>3>1

>being this mad PCock

Both DaS spinoffs are better than the actual game. Its sequels are both trash though

talking strictly about mechanics and not the games in which they are used, do you guys prefer for spells to have a set time of uses per bonfire rest or you prefer having a magic bar?

1>2=3>BB>DeS

Yes, I've played all of them, this is my actual opinion not never ever memes.

>buy SOTFS on a binge when it's on sale
>download
>hey this isn't so bad
>get to forest
>unsurprisingly start dying
>my health gets smaller with each death
I might be imagining things but I also felt my hits were weaker.

What the hell is this kind of mechanic and who thought it was ok?

Everything that isn't souls hit>>>>>>>>>>DaS2>>>>>>>>>>>>>>>>>>>Le git Gud meme>>>>>le never ever meme>>>>>>le Never ever Reskin meme>>>>>>>>>>>>>>>le meme game no one plays meme

I stopped playing 3 way faster than any of the others.
Can't tell if I liked it less or I'm just burnt out on the same game rehashed for the 5th time.

You have your arrows backwards

DeS > BB > 3 > 2 > 1

1>3=SotFS>2=BB>DeS>Bubsy 3D

swap 3 and 2 and its perfect

In Demon's Souls, whenever you lost human form, you lost 50% of your health, and by wearing a ring you get to have 75% health instead. Likewise in DaS2, there is a ring early on that you have to find that has similar effect.

It encourages restoring humanity, which invites toward online play.

Your hits aren't getting weaker, you're imagining that.

It stops when you've lost half of your max HP. There's a ring you get pretty early that caps it at only losing a fourth of your max HP. There's also an item you can use called a Human Effigy that will restore your "humanity" and all your lost max HP, but you want to save them because there's a capped amount.

This is done because only "human" players (ones who haven't lost any of their max HP and don't look like zombies) can engage in online play, so it encourages people to use it.

>This is done because only "human" players (ones who haven't lost any of their max HP and don't look like zombies) can engage in online play

not true, by the way
DS2 is a mess of shit decisions

>Bloodborne
>Mash R1 to win PVP
>No fun allowed arcane shitters that do nothing but spam pistol shots online
>Pitiful weapon variety
>Being able to parry enemies from 5 miles away
>Good

>>Mash R1 to win PVP

Are you retarded?

I'm forgetting things I'm sure, it's been a while. You could still only summon if you weren't hollowed, right?

Don't listen to anyone that says skip. If you guys hate souls so much go play another game.

Play them all if you like it. All of them are good and the gameplay in 2 is very balanced if you like PvP.
Just be aware that 2 suffers from some pitfalls with it's design.

Oh, I forgot to add; there are other ways you could restore your humanity. You could butter up a cleric, and get yourself summoned. Getting summoned also restores your health and estus uses, so if you put your sign down before a boss you're afraid of, you lose nothing but time and in the very least gain fighting experience, if not your humanity and estus. But, if you're in a rather hateful mood, you could use a Cracked Red Eye Orb, and murder a fellow undead, to take their humanity. This isn't as easy, however; they've killed just about as many things as you have, and they might be more than you bargained for.

If you want a tip for effigy using, hear me out; don't pop one after every death. It's not worth the gain. You can deal with a good chunk of your health lost, with some careful planning, good gear, the right tactics and some luck. there is a line where this just won't fly anymore. You'll know it when you see it. Enemies killing you one hit early, not being able to take falls, getting killed instantly by bosses, that's no good. Avoid that cycle of death and sorrow, if you want to stay sane.

DaS1 = BB > DeS > DaS3 > Lords of the Fallen > DaS2

Demon's>3>1>2

BB > 3 > DeS > 1 > Lords of the Fallen >>> 2

>>Mash R1 to win PVP
Only if you're a shitter who can't make the best out of your weapon's moveset
>>Pitiful weapon variety
As opposed to having copy and paste weapons with different stats in all the other games, with only a few having minimal differences?
Each and every weapon in BB is unique, has several movesets that can combo into each other, and are all viable.
>>Being able to parry enemies from 5 miles away
You have a limited amount of bullets and can get creamed if you fail to stagger an enemy that's charging at you.
But I'm sure that standing in front of an enemy like a dick head mashing L2 is much better, especially when you only risk losing your stamina and a small amount of health.

If it's relevant I actually completed DaS1 if you count The Dark Soul chievo as "completing", so it's not like I just got the game for reasons, didn't have a single idea of what's happening and started whacking hollows like an idiot.

When you say effigies are capped you mean there's a limited amount on a playthrough or just capped in the amount you can carry?

Is ADP truly a meme as I've seen said here?

Are there any actual useless stats like RES in DaS1?

What's up with the parrying and the strange timing it has now?

Is HP the only thing soul memory affects?

Is the Petrified Something the Pendant of this game? I didn't choose it anyway but it's been bugging me.

I can't fucking BELIEVE it, too. Like, IT DOESN'T MAKE SENSE! There is only like, 1 good feet-related one and its done by the same artist as OP.

wew lad

DeS=BB>DaS1>DaS3>DaS3
psssh…pothin personnel...pcucks...

>demons equal to easyborne

i beat bloodborne on my 2nd playthrough without ever getting hit once

started replaying 2 after beating 3 and i got endlessly rekt.

Effigies are capped, as in a random drop from enemies that you can farm into extinction... under normal conditions. There is a covenant you can join, the "Covenant of Champions," which makes everything harder and cuts you off from the jolly cooperation of others, putting you on a rigorous path to the warrior's enlightenment, "GUD." When you're in this covenant, enemies can't be rendered extinct, so you COULD farm effigies off dogs while in this covenant. I, however, would not recommend it, and if you find alternatives to popping effigies, like the ones I mentioned, you won't need to farm them. Besides, it's not like they heal you when you are a human, so that's really the one time you'll be using them.

ADP is your ability to dodge. You start off fatrolling. Due to how the rolling system works, it is a huge culprit in DaS2's "HITBOX" issues. I, personally, pump ADP first because I'm sick of shit like that. That does, however, leave me starved for damage and stats later on. This page of the wiki is spoiler free and is purely about mechanics, I recommend you look at it when planning your levels.
darksouls2.wikidot.com/agility

Unlike the other Souls games, Dark Souls 2 has no stat that is wholly useless. This is why the meta shifted upward to 150. Level whatever you want, it's only going to be detrimental if you don't commit to it.

Parrying has strange timing now. Get used to it. I don't necessarily like it either, but it's a change we had to get used to. Bucklers and other parrying tools are crazy good now, however. Also, keep in mind, some bosses can be parried, though only few can be riposted.

Soul Memory affects your ability to join the worlds of other players. There are several brackets of Soul Memory tiers which you will inevitably ascend through. Every time you acquire any amount of souls, you gain an equal Soul Memory, even if you are to lose these souls. The ring that stops SM from rising is also the ring that stops soul acquirement.

Describe to me in detail what you would do to Priscilla

It should become mandatory that when someone posts well drawn censored tits that they also post source.

sniff

That's nice user.

There's a finite number of resources in the game at ant given difficulty setting. After you've killed enemies a certain number of time they stop respawning, so no lonf term farming, you have to make do with what you find.

You can force the enemies to respawn, by burning a Bonfire Ascetic, but this raises the difficultly level of the linked zone by one (as if you were in NG+). Which might not be well indicated if you're framing because the game is too hard in the first place.

You can also become a member of the Covenant of Champion, which will make enemies respawn indefinitely but make them much more aggressive as well as give them a stat boost (but even that I noticed, after reaching 4 million souls or so, items stop dropping altogether - I don't know if it's a bug or what's the actual trigger but I did notice that).

Kinda sad caus I think there's a strong thematic cohesion to some of the mechanical aspects of DS2 . The central theme of exhaustion, self-consumption, relinquishment and the refusal to let go *is* there. The problem is that it's built on foundations, and along other conflicting mechanics that do no gracefully welcome it.

You can see what they were going for with the Throne of Want (you'll see when you get there) but I think they failed in execution.

I recognise that artist
Does he post under a name? I always wanted to see more of his art

Oh, and lastly, Petrified Somethings do in fact have a purpose. Look at its item description, and look for some running themes with amongst items you don't really have a tactical use for.

Oh, and by the way, if you're being decently conservative with your effigy use, the game give you plenty enough I find. I'm in the middle of a run right now, and I have 65 stacked without overtly farming. Granted I know the game and what I'm against, but even on my first run, I never really felt starved for the thing.

So I'd say don't worry too much about that. Hell, there's even some gear that will give you bonuses for being hollowed out.

>all these people adding bloodborne to the souls series
why dont you add armored core as well?

Perfect

Any of them could have dodged or parried at any moment

That's the case, but you could also get invaded while hollowed. They most likely did this to show off their hot new invaders, since CREOs and SM basically killed the idea of consistent invasions, and being hollowed puts you at the lowest priority of invasions anyways.

BB = DaS > DaSIII > DeS = DaSII

Do all the chalice dungeons and the DLC without getting hit and I will acknowledge you :)

That's interesting. So in a way they made farming a mechanic in and of itself.
I mean, from how it sounds it doesn't seem I'll like it, but it makes sense. They didn't want to have infinite resources for all eternity, just go to a bonfire and farm everything you could want. I think I can start piecing together why everyone hates the game.

Tell me, is there a "that part" that will make me hate the game so much that it will make me consider joining the Cred Forums hateboner bandwagon? One part that will make me hate soul memory and finite resources with all my might. A part where you just 'know' it will happen. Just a name, no spoilers or anything.

2 is better than 3
fuck 3
such a crappy casual game

BB>3=1>des>2

It has a lot of low points, but most of the shitty areas are short enough that you can run through the entirety of them within a minute. A lot of people hate Shrine of Amana, but that's mostly because some people simply can't adapt to new expectations from the game.

Can we all just agree BB and DaSI are the best games in the series?

DS2 feels all over the place to me. A bit schizophrenic. Like the team didn't know whether it wanted to do DS2, a new King's Field, or something altogether new built on those two's legacies.

And it shows in some zones. You'll notice a cornucopia of new items that allow you to refresh spent spells, repair gear, get HP back without using Estus... those are actually made somewhat necessary by some of the zones - especially some of the later ones the DLCs, which feel a lot like a long term resistance-based, King-Field-like design, by opposition to te more arcade-like design more generally associated with Souls games.

If you're not expecting it, it can turn the table on you, since you're not really playing the same game anymore, and no one really warned you.

The thing I kinda resent with that Amana is how they changed the enemy-lock range without warning, which could be forgivable, but without making it make sense in the context of the game, which to me is the cardinal sin.

already did, all with the cane, not to mention
>implying i give a shit if some random anonymous who is worse than i am at video games acknowledges my accomplishments

pic related is you, isn't it?

DaS > DaS 2 > DaS 3 > shit > piss > demons souls > farts > cuckborne

I'm glad I wasn't the only one who noticed the King's Field/Shadow Tower influences in DaS2. I honestly think that it was thought of as a "King's Field V" by the developers during development.

kill her because i'm not a furfag

2 is great.

Because Miyazaki himself considers it a Souls title, retard.

Do you own a gaming pc? Just curious

I agree with here in that the game is Schizophrenic. This webm here is the epitome of its weird design. For the first time in the souls series, there are some pieces of gear that serve literally no purpose. Even Hollow gear in previous games had some use, but in this game the armor is objectively inferior in all regards. Yet, at the very same time, I'm using two broken straight swords, because I love how little stamina they use when swinging and think that's a very interesting and unique idea for balancing a weapon that isn't supposed to be good.

The game is filled with shit like this. Some shit that is really fucking cool, and some shit that really fucking sucks.

Apparently you do give a shit if you took the time to post about it and respond to someone doubting you.

Why are you nonces rating BB with DS at all? It's a different game with different mechanics and it's not even set in the same universe. Demon Souls has more in common with DaS. Hell, the setting in king's field is more similar to DaS than BB.

>Total work of Art
1=BB>3=Des
>Actual Game
3=BB>Des>1

Never beat 3 due to butthurt over how shitty magic is/was

I don't even use magic, I just decided to try something different my first time around. I don't know why that made me quit.

>For the first time in the souls series, there are some pieces of gear that serve literally no purpose
What is plank shield for 100.

Something that's been bothering me... I see where and how the armor/heavy defense/resistance-based builds have taken a huge hit all over, but magic? My first run on DS3 was pure mage and I had no issues.

Is this mainly a PvP issue in the case of magic? Or is there something I'm missing?

any advice for beating this guy?

Silver pendant on the magic attacks.

You can probably block most of the combos you can't dodge

I don't get people like you. You know damn well the game works very similarly to Dark Souls. It has many differences, sure, but the major mechanics are generally the same. Couple that with being made by the same company and I don't see what the issue is about mentioning it in the same vain as Dark Souls.

this, first time i beat him was without it, i read a wiki on him and it mentioned it and I felt like an idiot. Makes the fight 5x easier.

I don't know that there's anything to say. Leaning the right timing with the pendant to prevent magic impact is probably the hardest part, but there's really no alternative to training for that.

I hear some people like to summon Sif in the middle of the fight to act as tank of sort (summon is near-instantaneous, contrary to rest of the game).

You can always cheese him using the bow trick if you're not too regarding...

It's about it being mentioned as part of the same series, the similarities don't escape me. You don't mention doki doki panic as part of the Mario series, even though it's the exact same game as SMB2.

Same I like to rate them by replayablity more than anything. I can always go back and play demon's but I can't ever handle dark souls 1 again after I had hyped it up to be the coming of god tier game.

just got the silver pendant, is it a one-time only item, or does it regen at bonfires?

Infinite use

3 ruined invasions because people bitched about it in 1

2 is forgettable B-team trash

I am about to say something very stupid.
But the Plank Shield does more damage.

>You don't mention doki doki panic as part of the Mario series, even though it's the exact same game as SMB2.
You just literally stated why.
Everybody knows DDP is the same as SMB2 so what would be the point in bringing it up? It would be redundant.

If you played BB you'd know that it shares a lot of similarities with DeS in regards to design and execution, but it's different enough to be recognized as its own game in the series, just like how DaS1 was different enough from DeS.
You forget that each Souls title brings in its own mechanics.

The lore and setting are completely removed from the medieval fantasy of the souls games. It's not that hard of a concept to grasp.

Das > DeS > DaS III > BB > DaS II