Okay Cred Forums

Okay Cred Forums

Do you own a VR headset?
If so... Was it worth it, or do you regret it?
If not... Why not? Cost, specs, games or lack of?

Other urls found in this thread:

youtube.com/watch?v=zdFDhze6MdU
steamcommunity.com/groups/WaifuAge
store.steampowered.com/app/496240/
youtube.com/watch?v=4CoDJttJofg
uploadvr.com/windlands-developer-on-vr-motion-controls-oculus-touch-is-the-way-to-go/
gizmodo.com/oculus-touch-hands-on-so-damn-good-1712031397
digitaltrends.com/computing/fantastic-contraption-dev-says-oculus-touch-and-htc-vive-controllers-almost-identical/
uploadvr.com/serious-sam-oculus-offered-shitton-money-rift-exclusivity/
youtube.com/channel/UCzuqhhs6NWbgTzMuM09WKDQ
twitter.com/SFWRedditImages

yes

worth it 100%

forgot to mention, its an oculus rift cv1

Isn't the resolution on that 720p?
It's only 350$ so it's not the worst, but that seems like crap

Yes.
Kind of.

The software isn't there. Wouldn't recommended it.

what? cv1 =consumer version 1, it has a 2160x1200 res

I got a Vive recently, I feel like it was a bit early to buy as there aren't too many fully fleshed out titles at the moment, but a huge library of little minigame tech demo crap. A lot of fun though, I can see it going a long way given enough content.

The anime tiddies are out of this fuckin world though

>Oculus

I got a vive as soon as I could.

The roomscale anime porn is pretty out of this world already - I can't wait until somebody actually puts some fucking effort in to a virtual porn chatroom. It'll be unreal.

The games aren't there though, fucking sucks. Audioshield is fun, but the dots don't actually sync to the music. Space pirate is fun, but only 30 minutes at a time. The best thing out is valve's minigame collection which is so fucking sad at this point.

MAKE SOME FUCKING GAMES SOMEBODY, IT'S THE COOLEST SHIT WHY ISN'T HALF LIFE 3 ON THIS YET REEEEEEEEE

youtube.com/watch?v=zdFDhze6MdU

Vive here. Worth it for me because I like being apart of the early adopter madness.
Trying games and demos that are a work in progress is fun! A lot of the devs are more than happy to take your feedback into account as well.

Is it worth it if you can't readily afford it? No. Wait a couple of years.

Got a vive as one of the first people.

Yesterday I bought Onward. This shit is so much fun, I haven't had this much fun in ages.

When I'm bored with this I'll buy RAW DATA.

Also, the porn is really really good.

The only downside would be pixel density and the lenses. And its a bit heavy on the nose.

I'm hoping CV2 makes improvemtents on this.

What anime porn is everyone talking about?

I have cm3d2 and I found the VR controls and UI to be clunky as fuck.

What kind of games are you looking for?

I know there's a new FPS game that's being worked on that's a tactical shooter

I was thinking of getting a Vive and making some simple games.

Get honey select for VR and Onward for multiplayer. Its great

I was hoping that a VR headset would mean playing an FPS and feeling like you're there even without the motion control shit. Turns out it's not that and a lot of games don't even support it.

Was going to play the Bioshock remaster with it but now I'm not because I don't have VR and the remaster is bad.

>but the dots don't actually sync to the music

They actually do, you need to install the mod that increases difficulty, then all notes will appear and it will be in sync.

>pixel density and the lenses
Can you explain further?

What is the exact issue, and how much of an issue would you say it is?
Would you still recommend it with the issues? Or is it something that would turn people away from it?

Honey select VR senpai.

With mods, ive been fucking my giantess waifu up close. Came buckets

immediate buyers remorse. No games. not comfy.
It might get good when star citizen comes out, but by then there will be better spec models.

Acran's Call, Rec room, Onward, Pool Nation, Elite Dangerous, Hover Junkers, Vanishing Realms, and battledome.

You really shouldn't have bought the Vive expecting there to be full games out this soo.

>pixel density and the lenses
>Can you explain further?

Basically people on Cred Forums are fucking retarded and whine about resolution. While the actual problem is pixel density on the screens.

The further the pixels from each other you will see this small lines called the screendoor effect. This closer the pixel density is the less you see the screendoor effect.

>Would you still recommend it with the issues? Or is it something that would turn people away from it?

Forgot to answer this.

If you have a good amount of disposable income I would recommend it. If you are a NEET I would tell you to wait.

Why would I? This is a video game board.

is the pixel density issue a hardware problem or software?

Find "waifu sex simulator". It's mostly a bunch of scenes you can walk around. The dancing girls are the best, and the Overwatch models stripping are funny as hell.

Will have to try that, thanks. Heard of the mod, but I didn't know it ACTUALLY fixed it, thought people were just saying it was a little better.

I've got so many ideas for this thing.

A paper-mario/earthbound style turn based RPG where you have to do "timed hits" on baddies on your turn and dodge their moves on their turn.

An evil genuis simulator with holographic globe showing where your nefarious deeds are happening. Kinda like a resource management thing.

Make a fucking Katawa-Shojo esque romance novel thing in VR with decent writing and good looking girls and you will have people devote their lives to it.

downloadmoreram.com is right up your alley. I'll leave you to put the pieces together.

It's the physical density of the pixels in the hardware.

>Would you still recommend it with the issues? Or is it something that would turn people away from it?

It will give you a great workout at the very least.

The true end-game of VR will be social applications. Soon enough we're going to have eye-tracking, low latency facial tracking and full body tracking and photo realistic graphics. VR users will be able to create perfect avatars and interact as inside realistic virtual environments as if it was real-life. It's going to change humanity forever.

>A paper-mario/earthbound style turn based RPG where you have to do "timed hits" on baddies on your turn and dodge their moves on their turn.
I get how the other two would work, but is this supposed to be "You are the person fighting and have to do timed hits and dodges", or is this "You use the wand to do stuff like draw attacks and move things"

Social engagement is for normies and normies prefer socializing in person. VR is for the recluse. Try again.

Bought a Vive about a month ago. Stopped using it pretty quickly. I'm not all that upset about it, as there's still plenty of time for worthwhile games to come out. As of right now, though, I'd say it's not worth it.

So you wouldn't like to be a cute anime girls and interact with other cute anime girls? You lack insight.

No, I wouldn't. What I would like is games, not glorified chat rooms. What the fuck are you doing on this board? You're a loser, go back to or .

Then get inside your coffin and keep waiting. VR will mostly not be used for games.

I bought mine and rarely use it as well, but I attribute that to the summer heat and the fact that I don't want to strap that shit on when I get off of work.
I get winters off though so I'll probably be shitposting in VR when it's finally here.
Also I split the price and am sharing it so I only paid like 450

I'm a total immersion fag and want to have a game that's like what me and my friends did when we were six. Pretend to be in the rpg, bob back and forth and wait for your turn, then punch and shit. Draw funky symbols in the air for summons and magic. Use the mic to power up the moves by saying the move title. Go full DBZ with that shit and yell "Kamehameha!" on the mini-boss!

Mild exercise meets autism. It'd be beautiful.

Why not watch me play Onward right now kid? :^ )

WHAT? !

I NEED THIS

You want to use the mods:
Wide slider
Shortcuts plugin
Additional Bone Modifier

Combine those 3 and she is unstoppable. When you do her missionary and her big face and tits hover over you its so fucking great.

No one is going to buy the Vive until the price of admission comes down.

$800 plus the cost of the hardware to run it is too much for the average consumer.

Anons with Vives consider joining the steam group.

steamcommunity.com/groups/WaifuAge

what are you pretending to be a little girl on FB and you dont want people to find out your not?

Why must it be marketed towards the Average consumer?

>Honey select VR
How is this? I've tried playing cm3d in VR but it's way too clunky to get off to.
The waifu sex sim thing was better at being porn even though the mmd vr program he was using doesn't have proper vive support.

>mfw FB makes this obligatory later on

its $599 family

>steamcommunity.com/groups/WaifuAge
>2 members

I get a decent budget for engineering,

Oculus rift, not worth. The first thing I see every employee do is lift up their hands and realize they are not there.

HTC Vive, very much worth it. It's life changing. The most satisfying feeling is to throw items and I found no issue in motion sickness running 90hz with a gtx 1080. It feels like your eyes are really there, I can reach out and grab anything without having to aim, it feels natural.

>One day very soon an user with a voice change app will have a teenage girl VR avatar and host a Cred Forums gangbang using USB-enabled fleshlights that sync up with the dildos up his ass

I can't wait, honestly.

PSVR comes out on October 13th. No one here hype??

Just started it since there wasn't one before and I'd rather play with Cred Forums than fags on reddit. Not sure if there are any other anons who actually have Vives at this point though.

I don't know what's going to happen with it. It'll end up an abandoned peripheral but I don't know how much hype it'll generate in the meantime. From what I've seen the framerate looks way too low to be truly immersive.

You must've failed Marketing 101.

A niche product like this will fail unless it sells.

It can't sell if the price limits the customer base by several orders of magnitude.

Ive got one

Its fucking amazing

BUT the vive needs more sitting games, having to stand up for 8 hours is a little much when Im trying to relax

>Find "waifu sex simulator". It's mostly a bunch of scenes you can walk around. The dancing girls are the best, and the Overwatch models stripping are funny as hell.


Try play club VR

I've been enjoying it. A lot of games lack replayability except for Raw Data, Onward and a few other games which make it worth it.

onward is the first shooter than feels really comfortable playing except for the sniper rifle which is terrible.

how is the vive for watching shows or movies etc?

snipers are gay, so good on them

>A niche product like this will fail unless it sells.
But it is selling.
Neptunia is Niche too, is it not selling by not hitting CoD numbers?
We don't know what numbers need to be hit so spouting this shit off makes you look kind of stupid tbqh.

Mmmm whos this semen demon?

basically this guy is retarded and is ok with resolution from the 90's

id fuck the shit out of young hillary holy fuck.

>Cost, specs, games or lack of?
All of those sum it up nicely with the most emphasis on the last part. None of the games I play are in first person, so I don't really see the point in going for VR.

How's the multiplayer on the Vive? Is it weird meeting other people in VR?

I've got an Oculus and I love it. I envy room scale but don't have space for it, and I wanted the touch controllers over the vive wands because touch has actual thumbsticks and senses your finger movements.

My only regret is how shady Oculus is acting. Though I have no doubt it's the Jew, Zuckerberg, behind it. But then maybe they are just using the Facebook acquisition as an excuse to be shady af. They did backpedal on blocking out Vive users when confronted...but they had to be confronted by consumers to do the right thing.

As for the actual quality of it, it's so fuckin good I don't even buy/play regular games anymore. It's all been VR stuff since I got the Rift. Including lots of Gamecube and Wii games, via Dolphin VR

The apparent resolution is higher though due to minute head movements.

I didn't buy into the VR meme

Just like the waggling meme

I'll wait for neural interfacing.

You'll be dead before that happens.

Fuck that, I'll wait until I have my own digimon
I'm not buying into the neural interfacing

I'm With You About Being In Her

No but I'd love to, Onward just looks fucking amazing store.steampowered.com/app/496240/

Reason would be cost (and specs)

Get Gear VR for that, or one of the nicer plastic cardboard viewers. It's untethered that way.

Incredibly.
I've posted this before in another VR thread but I'll post it again.
I was using the Dota 2 VR spectation have had players walk up to me and thrust their pelvis in my face, granted, you can only see their controllers and a floating head, but it's obvious what they're doing. It's much more difficult to ignore than you can imagine, say in GTA, it's just some guy pressing a button, you can pause, doesn't really matter, it's impersonal.
Whereas in this they're looking you in the eye and doing whatever, looking away will not help you as they will move to face you.

Oculus will have Touch controllers very soon, and they will be superior to the Vive wands due to individual finger tracking

still wont be roomscale tho

I don't own one but I'm planning on either an oculus or OSVR.
Lack of games doesn't interest me, primary use will be porn and porn games.
Only thing holding me back is the fact I'd have to install steam to use steamvr which everyone uses.

Vive has really chunky pixels/noticeable SDE compared to Oculus. The tradeoff is that the Oculus hides the SDE with a hybrid glass and fresnel lens that has more noticeable god rays.

HMDs are very difficult to get exactly right. There's gonna be tradeoffs for a long time.

>>My only regret is how shady Oculus is acting. Though I have no doubt it's the Jew, Zuckerberg, behind it. But then maybe they are just using the Facebook acquisition as an excuse to be shady af. They did backpedal on blocking out Vive users when confronted...but they had to be confronted by consumers to do the right thing.
>
>As for the actual quality of it, it's so fuckin good I don't even buy/play regular games anymore. It's all been VR stuff since I got the Rift. Including lots of Gamecube and Wii games, via Dolphin VR
See Thats why im buy VIVE not JEWCULUS. Even though I got limited space vive can do standing and seating. Plus you get controllers + all extra make it worth 800 compared to 600 jewvr.

DOLPHIN VR in VIVE looks sweet.

There probably isn't going to be another high end model for a few years, if at all.

They made a product, but didn't make content

No, you can do roomscale with Oculus. You just buy a second camera. It's supported in Steam VR.

I just don't want to because all the room scale games are samey Wii type stuff like Job Sim. So far my favorite VR game is The Vanishing of Ethan Carter, which is played with a regular gamepad. I don't see how room scale would improve it.

>paying $200 more to suck valve's dick
Nah, fuck that, besides motion controls are a complete waste of money.

If I had it to do over again, I would get Vive. Oculus has a cleaner picture, but buying one just encourages bad business practices.

I am still excited for Touch though.

How are the Vive controllers?

I tried the Steam controller and it really threw me off. It felt difficult to control things.

Are the wands actually good? They seem too big

Yes it was worth it, however there's just no addictive games right now, and they're "1-time" experiences. Onward is good though
I have to keep an eye on new games asap.

I have one for my phone
Cost 15 bucks
Works great
Not many games for it
3D movies are the best part.

I believe its the best solution yet. I havent made any webms i can share though sorry.

I own a vive. it was worth it for the porn.
as far as games go, the tech demos and mini horror games are fun but there's nothing major on the platform yet.

but man do I love the porn.

>How are the Vive controllers?
Not him but they're shit, they don't even have analog sticks.

I bought a vive and I've been a bit burned out on it for a bit, but since I got onward I've been having tons of fun with it.

Multiplayer vr is the most fun you can have, I've never been more immersed than the moment I pulled my pistol and threatened to shoot my teammate in the head if he didnt mime sucking my dick.

HE DID IT THE ABSOLUTE MADMAN

Jewfb vs Valve kike.

At end of day you do not have to use steam VR shit like waifu games right?

>60hertz cameras track as well as the lighthouse

Educate yourself.

Do you have a Vive?
Your lack of user details seems suspicious

not yet
I just haven't see a game that looks like it would be fun to play for longer than 15 minutes.
plus, since the tech is so young, I foresee constant hardware refreshes, I want to wait and make sure I see a few games worth playing on it before I commit.

I don't know, I don't think the vive works outside of steamvr, I know for sure it's not supported by honey select.

the vive controllers work fine.

steam controllers has nothing to do with it. they're not related.

He doesnt, the trackpad just requires 1 or 2 hours to get used to.

Yes, how much do you want to know?
I assumed you were good with "is it shit or not" to which the answer is "it is shit" but how detailed would you like me to get? How well does it fit in your ass? Idk, try it out.
All I know for sure is first person games are unplayable with it because you can't move around without teleporting because it doesn't have analog sticks. Does anything else matter? I assume you're going to be using them for first person games, right?

Do you own a VR headset?

Oculus DK1, Gear VR and Vive

If so... Was it worth it, or do you regret it?

Not really worth it. 99% of the games are indie shit games cobbled together with assets from the asset store in 2 weeks and sell for 20 bux.

If not... Why not? Cost, specs, games or lack of?

See above. It only works really well for simulators and racing games and i'm not really into those type of games. Played a lot of ETS in the Vive though which is pretty great. My only hope now is Star Citizen in the Vive.

I've got a Vive, Oculus CV1 and touch. I'll probably be getting another HMD soon, as well as a mount for my Leap Motion. It's absolutely worth it.

The main draw is being able to design and build programs you simply cannot do in non-vr contexts. Being able to spatially organize data and manipulate your computer through natural interactions is undoubtedly the next big paradigm in UI. IMO the killer app for VR isn't a game - it's Unity and Unreal. I can't wait for a full 3d modeling package in VR that's 3ds max or maya tier. That's going to destroy every flat 3d modeling tool.

The best games right now are without a doubt Space Pirate Trainer and Zenblade. There's a huge lack of good gaming content, but considering how much utility you can get from the HMDs in non-gaming ways, they're still totally worth it. Kind of like how your Windows 95 PC wasn't just for playing Doom, but you could absolutely play Doom on it.

I heard it can work from yt video. I know dolphin vr works and thats not steam.

I only tried vive at m$ store was really fun even though shit tech demo.

You're saying there's no way to have a game move you without teleporting?
That's factually incorrect, but a lot of games have teleporting.

>you want details
>here are more things I saw from a video

I think VR will be considerably more worthwhile when we have more affordable hardware available to run it and when people actually figure out what to do with it.

I'm saying if you only want to walk straight, or strafe left and right, you're good, otherwise, the first person game is unplayable without immersion breaking teleportation.

Why did you even ask for opinions, looking to stir up a fight? Well I'm done, enjoy your vive, and I'll enjoy mine, but those controllers can eat a dick because they are fucking useless.

Shut up,Kojima.

If vr is going to change the world, it better sells more than something nobody's heard about.

I don't believe you. Your opinions are the ones I have seen from people who have never tried VR but pre-formed opinions about it, usually to make themselves feel better about not being able to afford it

How can that be true? I've been playing Quake 1 on Gear VR with a gamepad for months, it works fine.

Haven't played mine in months.

I'm talking about the vive's default controllers, they don't even have analog sticks.

>VR has nogaemz

My Oculus library so far. I don't even have Chronos or Feral Rites, either.

joysticks are shit for virtual reality

Thumbsticks aren't. Artificial locomotion is, in many case, the best option. Otherwise every VR game environment has to be limited to the size roomscale can support.

It uses d-pads with no physical tactile feedback user, obviously analog sticks aren't anywhere near as good as m+kb for any pc applications but they're atleast acceptable for games in general, the pieces of shit on the vive are useless for all applications.

youtube.com/watch?v=4CoDJttJofg

>dpads
confirmed for never used a vive before and probably a steam controller for that matter

It has 2 settings user, dpad and trackpad, and the trackpad is SUBSTANTIALLY WORSE than all the awful shit I've said about the dpad.
I'm not swiping my finger 4 times to do a quarter turn, that shit is so immersion breaking it's not even noteworthy.

Not really, the best games map it to another purpose than transportation. You shouldn't be using it to turn anyway.

For motion control sure. But even the Touch controllers will have thumbtsticks for artificial locomotion. The Vive wands do not solve the locomotion problem, and designing games around a 10 foot by 10 foot maximum play area just makes for bad, limited games.

Artificial locomotion allows you to explore vast environments without teleporting. I dunno about you but I fuckin hate teleporting.

Say what you will, but these are objectively superior to the Vive wands in every way.

Teleporting is still better than joysticks for moving around because at least it doesn't make people sick.

>You shouldn't be using it to turn anyway.
Is there any other way to turn?
No, your neck snaps past about 55 degrees.
The main function of those controllers is getting around, even motion tracking is secondary and it simply can't do it.

I'm honestly surprised there isn't more interest in this. One of the big problems I had with the Vive was that the user-base is so small it's hard to find people to play with. Onward is the only thing at the moment that seems to be able to sustain mulitplayer.

>not turning your body
Okay.

No one is going to invest in making those full games you fags keep asking for if there's no one there to buy it. Until there's a big enough user base all you are going to get is more tech demos and the odd game with an added VR mode, mostly sims.

VR is no different from consoles: if you want games being made for it you better hope a lot more people buy the system too.

...

What is this a picture of?

Yeah I'm gonna get tangled in cables and rotate my chair just to turn in a fucking video game.
Are you retarded?

>sitting in VR
>complaining about locomotion
Okay.

uploadvr.com/windlands-developer-on-vr-motion-controls-oculus-touch-is-the-way-to-go/

gizmodo.com/oculus-touch-hands-on-so-damn-good-1712031397

digitaltrends.com/computing/fantastic-contraption-dev-says-oculus-touch-and-htc-vive-controllers-almost-identical/

"“Oculus Touch is the best way to play Windlands ever. We’ve done the best we can with the Vive controllers but, honestly the hardware is fighting us. These are both amazing devices but, for Windlands at least, Oculus Touch is the way to go.”

On the subject of VR controls in general, Hibbins makes it very clear that he is a staunch believer in developers creating custom locomotion systems, rather than relying on blink, or teleportation mechanics.

“The future of VR is not blink, not teleportation, and not room scale,” Hibbins said. “I have been, and continue to be, very vocal about this…Fundamentally, I think that designing games around 12×12 rooms is a bad experience and not the overall future of VR. We need to focus on designing creative and useful locomotion rather than relying on these simple solutions.”

>Do you own a VR headset?
Vive
>If so... Was it worth it, or do you regret it?
I would have preferred to save $200 and buy one off ebay, but at least I can say I was part of the beginnings of VR consumerism. It is really cool, online games are a new frontier for interactions. More singleplayer story games please.
>If not... Why not? Cost, specs, games or lack of?
don't buy it if you don't have a steady paycheck.

I mean, everything you play is awesome, for the stuff that works at least, but it's expensive.

it is expensive
it costs a lot of money
the value you get isn't there yet

it's cool, but I can't say it's 2 months rent cool
I've spent about 80 hours in VR, so (vive+tax/shipping total) $900/80=$11.25 per hour of play

>Windlands
This is a really fucking shitty game why should I give a shit what the retarded dev says?

uploadvr.com/serious-sam-oculus-offered-shitton-money-rift-exclusivity/

shills gonna shill

Mucharles has been confirmed to be full of bullshit from the beginning

Why should I give a shit what your reddit fag says?

Timed Exclusivity for a much larger budget and insurance in case shit flops

Don't defend that shit. I have a Rift. In some ways it's a better HMD than the Vive. When Touch launches it will be better in most ways.

Nevertheless, Oculus is owned by the world's biggest, Jewiest Jew. Buying a Rift is an essentially selfish decision to prioritize the quality of your own gear over the direction the VR industry will take.

>your reddit fag
Saying this while unironically shilling for the facecuck rift, my fucking sides.

I'm spending the difference in my pay increase this month on PSVR.

I'm not really hyped, more really interested in how it is.

Idk man

Bigger budget titles for 6 month Exclusivity is a fair trade IMO

The biggest thing hurting vr now isn't jewery but the lack of good fucking games

I guess i bought all of these game for nothing then.

Psvr is shaping up to be a really good hmd

Whether or not the hardware behind it will make for a good experience is still unknown

best bet is osvr
>costs half a vive
>not following down the path of destruction laid down by valve or facebook
>same specs

I owned a DK2
I regret it because I can no longer enjoy regular fapping and I can't afford a current gen headset for roomscale fapping

Now I often dream about watching custom X-Files episodes in VR
I just skip through the scenes until I see Scully
Then I pause to molest/fuck her and quickly cum irl which unfortunately wakes me up to a reality where I don't have a motion-tracked silicone doll nor a VR headset

But I go on knowing my dream will be real in a few years

I take it back then. But I am not surprised you're nonplussed. Those are really lackluster games. Compare to this: Timed exclusivity is the devil, but I am really enjoying these games.

>path of destruction laid down by valve
huh

You realize Valve created OpenVR, the main libraries and sdk used for most VR games out right now?

All of those games are traditional sitting games with a VR view. Pointless. VR adds pretty much nothing to those games and could be played without it. I really don't see the point. The Rift is a useless piece of shit.

>VR adds pretty much nothing to those games and could be played without it.

Minecraft in vr is fucking amazing

The sense of scale alone makes it the superior version

>requires steam
How in any way is that anything other than monopolized bullshit user?
>the main libraries and sdk used for most VR games out right now?
Great, you hear that guys, valve clearly has a monopoly on VR so we should give them more money and a larger share of the market!
OSVR supports OpenVR/SteamVR if you so chose to use it, but OpenVR/SteamVR is one of the paths of destruction. Steam will never have VR porn games because they control their market like the nazies they are.

It's still closed source and ran by an hmd owner

I'm waiting for the opengl vr equivalent to come out

worth it just to meet handibot

>Do you own a VR headset?
Yeah got it for free from work

>Was it worth it?
It's fun for about a day or two, it's hard to play a game seriously with it on, the price doesn't match the fun to be honest, plus you have to pay extra if you want it to work with non VR games, the software is an extra 40 bucks and has DRM out the ass so you can't pirate it


In its current state I would not pay full price for it.

Someone is buttfrustrated

Waifusim runs on openvr just fine m8

It's not locked to the steam market, you just have to have steam/steamvr installed

is there yaoi/shota stuff for it?!

>you just have to have steam/steamvr installed
For now.
But obviously hindsight will be 20/20
>supporting corporate greed over open source libraries
Yeah I'm pissed, stop killing VR and gaming retard.

not that I think opensource is a bad idea for everything, but VR definitely needs big companies backing it just to start off the way it is.

In the future, you'll have your victory of free as in freedom. just know that anything you perceive as a victory came from the most capitalistic origins to begin with, and you'd only be riding the coat-tails of corporate money.

I've heard good things about it, a friend of mine played 'the kitchen' demo before it was revealed to be Resi 7 and he always raves about how ridiculously immersive it was.

We'll see though.
I'm trying to keep my expectations low.

Rez HD though.

They do. Roomscale on Oculus is pretty good in fact.

I've been trying to think of something fun that I would like to do in VR limited by the current tech, so I can make a game out of it, but I'm stumped.

Vive
Totally worth it, I have never been this immersed in a game in my life, truly passes playing Mario 64 for the 1st time. I play Paddle Up daily. Room scale is the future of games.

I spent the money on the headset only to find out the software for it wasn't free, I was fucking pissed, tried to pirate it and the software has to be online and connected to their database, FUCK.THAT.SHIT, ended up using some ghetto ass 3rd party software and it ran like shit, so I just returned it.

>those shelves
You're that richfaggot though.

You have no concept of value due to the fact that money isn't a factor in your life.

at least purchases

I own a gear, or devkit 2 and a vive, with a preorder for a PSVR. I got to try it recently and it's p good. I think if the PSVR manages to not flop horrendously we'll see more VR games being made, it'll be indie at first but the support from devs like activision, even if it's token shit, is still huge for VR. We didn't see that level of support for the move or kinect.

Corporations never accomplish shit, it's always military technology that drives the future, corporations just keep repurposing that technology to make money.
I don't care how much money facebook and valve throw at it, I want it all to be developed on a platform that isn't shit, and isn't dependent on internet components.

Why do you expect third party software to be free?

militaries are corporations as well, civillian.

who do you think invented corporations?

>and isn't dependent on internet components.

I agree with everything but hoping for that is a lost cause

EVERYTHING will rely on the internet now

Jews user.
Militaries are as far away from a corporation as you can get.
Governments have zero control over corporations and ideally 100% control over the military.
The only reason militaries accomplish anything is because unlike corporations their goal is victory, not profit.

OSVR doesn't, hence why I am buying one.

do they have a tracked controller solution yet?

They're still using Hydras, IIRC. STEM is in the works but has been delayed for 2 years now.

>All of those games are traditional sitting games with a VR view.

Yeah, but they're actual good games.

>Pointless.

Only if you're into VR strictly for the novelty. A good game is a good game.

>VR adds pretty much nothing to those games and could be played without it

It puts you inside the game. Which is a lot of fun when the game is actually polished and high quality.

What do you mean, as in does it support controllers?
It has nothing to do with input, it's just head tracking and display, you can use anything from a wiimote to a razer hydra or novint falcon

A mech sim using the Touch controllers would be pretty good. Since it makes sense you are seated and the thumbsticks can be used for walking, but you can still move them around to move the mech's arms.

Spoken like someone who has never tried room scale VR with motion controllers.

Vice owner here.
I have more hours logged with 3D porn than any games. The games out right now are mere tech demos that lose their wow factor after an hour or two. The way you teleport from area to area in various games is also kind of a shitty concept. I did see where an amateur dev made a game where you jog in place to move. I hope something like that is adopted because it must feel more natural.
The hardware is great and immersive, but I regret preordering the Vice because their isn't shit for games. Waiting for Fallout 4 VR in 2017 because I haven't played it yet. (I enjoyed 3 and New Vegas a lot, so I'm anticipating disappointment.)

I'd steer clear of VR for another year OP

But I have. I went to a Gamestop demo and played with Tiltbrush and Space Pirate Trainer.

It was cool but I am lazy and don't have enough space for it. The Vive wands also need thumbsticks but only have gay laptop style trackpads for some reason.

Got it for the porn, ended up really enjoying it for games and regular films too. 100% worth it.

Not him, but I've tried it and as much fun as it is for a couple minutes it's novelty value wears off quickly, you won't be standing for 8 hours playing skyrim or whatever as far as I'm concerned.

>The games out right now are mere tech demos that lose their wow factor after an hour or two.

The ones for Vive, yeah. Oculus actually has real games for it though.

Also I feel like if you had a Vive for real you would know it's the Vive, not the Vice...

Me and my wife make less than 90k, wouldn't say we are richfaggots

>All collectors are rich
Not him but my collection could pay off your rent for half a year but I'm not particularly rich, just like collecting.

waaay too fucking expensive right now.

I'm definitely not going to get one in the next three years, except if the price gets down to something reasonable like 2 or 3 hundred bucks

You can get an OSVR for $400

>tfw no Time Crisis 6 with Vive roomscale

most roomscale games are shit m8

im waiting on the high quality stuff to come out because right now its just tech demos

I just want a game on the beach or in the rain where I can lay on my fucking floor and listen on my headphones to waves/water or something. And not just a god damn loop either

Technolust and The Vanishing of Ethan Carter are 2 games I keep going back to just to hang out in their worlds.

Railshooters seem like the perfect games for Vive.

So what's the cheapest VR that isn't a slot for a smartphone?

I'm building a desktop and all I really want is a headset to mod some games with, mainly for flight sims for cockpit view.

All I want is 3D with head tracking that I can use with a controller or a flightstick or m+kb.

OSVR. Pretty much made for people like you.

still pretty expensive considering the only real use I have for it is a playthrough of all three metroid prime on dolphin.

Good to know though.

$10 for the case
$8 for the software

It's alright, figured i'd buy a cheap ghetto rig before i dropped money on a vive/rift/OSVR headset to see if i liked the idea.

It's been pretty nice for watching "VR video" and the couple of games i got to connect to it.

>cardboard with an app
shit
absolute shit, runs like shit, tracks like shit, functions like shit, uses a shitty phone screen. SHIT.

well yeah, of course it's shit. but it's $18 instead of $400.
It's enough to know i like the idea of VR and will pick something up when there's games i want for it.

Nothing like it senpai just try a demo at store or some shit.

>"VR video"
what kind of videos user?

youtube.com/channel/UCzuqhhs6NWbgTzMuM09WKDQ

yes
not until Onward, now I have no raygrets
now that there is an actual fun game (onward) I've enjoyed it
onward is so fucking fun
FUCK
it's SO GOOD
even built a fucking wooden rifle form that I can stick my controllers into to use.

this game literally saved vr for me, I've put like 100 hours in it already

also forgot to mention that onward was the first game I played that had a girl that was actually good at videogames, was playing some game with some girl named Pistol Princess and she carried like 5 rounds in a row and had amazing communication, literally never seen that in a game before so it threw me for a loop

I have a GearVR that came with my S7.

Was fun for a week or two, haven't used it in like 6 months.

I've had it fro several months now, I don't regret the purchase

It is pretty cool tech but I don't play it much these days only fire it up once or twice a week since there isn't anything mind blowing out there after the honeymoon period ends. Putting the HMD on feels like a commitment

It has several limitations the most prominent one being the HMD being so god damn front heavy that my neck gets sore an hour in

FoV is fine as is but could be better however the pixels per degree is barely tolerable and is easily noticeable when trying to focus on objects far away like aircraft

Vergence accommodation conflict is a pain if you want to inspect objects up close. For instance inspecting fine engraving on a gun model. Anything close to your face looks blurry as fuck despite focusing on it but if you close one eye and focus ahead of the object you are looking at it looks sharp. Very weird phenomenon related to the optics

I find myself mostly goofing around with H3VR every now and then when a new update rolls around. Or playing some of the sims like retro arcade neon once in a blue moon, still waiting on netcode to be optimized for a few social games of that sort that are fun for goofing around with a small group of randoms

I've wasted a fair amount of money on what amounts to miniature tech demos with little to no replay value. Waiting on good games with meaty content to come out

Tried fooling around with SBS/180/360 video and porn but it is shit. You can only sit in one spot and rotate your head in place any translation would break the illusion since it is just a 2D video for each eye wrapped around an object like a cylinder or sphere. Very shitty production quality as well none of the videos seemed to be 1:1 scale it is like you are fucking giants despite my best efforts with whirlgig to fine tune it

The only decent porn was rendered and roomscale, games like honey select, CM3D2, WSS all fall under that category. Using leap motion with it was cool

>the most prominent one being the HMD being so god damn front heavy that my neck gets sore an hour in

vive or rift?

rift has almost no issues with comfort if you set it up right

>all these "It was worth it" and "I don't regret it" posts
>followed by it has no gaems

You just paid $800 to play tech demos for a week, you should regret it. You could have waited for actual games and better versions of the technology. If they ever come out.

Vive, the strap system is fiddly as well and prone to wobbling around even when tightened reasonably. I found using VR cover improved comfort immensely for me.

Forgot to add the controller straps are terribly fragile, replaced them with Wii straps immediately.

Starting to appreciate Oculus cv1 ergonomic design a lot more, but I prefer Vive's tracking system and would like to avoid Facebook as much as possible.

Was about to win one in an arcade game.
I could always go back and win it for real, but I know jack shit about VR I would probably sell it and jew someone when I win it.

>the controller straps are terribly fragile
that sucks

that is one thing I would think they wouldnt cheap out on

the tracking system for rift is about as good as vive up to ~15 feet with dual sensors but if you are worried about facebook then yeah, stick with vive

Women have money too. More if anything. They live videogames too. Then they get mad for being accused of playing casual shit, so they git gud at real games to prove a point. It was bound to happen eventually, they were just ~20 years behind men.

>im poor: the post

Do you have a gamepad? If not, there's your problem. The best games all require a gamepad or are vastly better with than without.

>You just paid $800 to play tech demos for a week,

Oculus exists too, and has way better games.

so does revive so you can also play those games

Oculus:

Pros:
-Better display
-Better games

Cons:
-No touch until October
-Facebook

Vive:

Pros:
-Slightly larger fov
-Motion controls from day 1

Cons:
-Games are almost all gimmicky roomscale shit

>-Games are almost all gimmicky roomscale shit
VR in a nutshell

pretty much

also rift has superior comfort if you dont have glasses

>the problem is pixel density
Which is caused by resolution you fucking moron

I thought about it, even if they are about on par, it would be a pain for me to setup USB3.0 extension cords to opposite corners of the play space I have which is fairly large.

The lighthouse base stations just need to be plugged in a wall socket without any connection required to the PC.

Back when the Oculus preorders launched I was very tempted and so close to ordering one. The real deal breaker for me was the lack of motion controls bundled and the unit costing 600USD instead of around 400 I was expecting.

That threw me off guard and I decided to wait a little longer on Vive's announcement despite being turned off at the time at how fucking McLarge huge their Devkit was. Turtle penis tracking pucks and all.

Still early days, it is a solid proof of concept for now. Keen to see how sense of touch is implemented. Really want to physically feel objects in my environment even if it is crude.

There was a device some researchers were working on that simulates a sense of touch in your fingers using ultrasound. No force feedback but you would at least have some sense of texture.

It feels off as well when you fire a rifle and feel no recoil, even a small kick would make a huge difference.

res is only a part of it

overall panel usage and optics also effect the pixel density, and foveated rendering could help it too

No, only Vive. See:

revive exists m8

Why buy an inferior HMD the only advantage of which is roomscale in order to play sitting experiences through an unstable hack?

im not arguing vive is better or not, saying its only vive is just wrong

>unstable hack
Lolno, it even supports the Touch controllers before anyone can even get them. 5 Facebook coins were deposited into your account, Mark.

>a lot of games have teleporting
If teleporting is integrated into the game well I have no qualms with it. Best example of teleporting done right is budget cuts.

The problem is when it is hamfisted and just doesn't like it belongs in the game. Also quite cheesy in multiplayer games such as battle dome despite their best efforts at introducing cooldown and requiring ground to be painted in your teams colour.

I want to try a good roomscale horror/mystery game or slow paced atmospheric game that uses the walkabout system instead. I think it would be less immersion breaking if they figure out how to get the transition phase holding button to pause and rotate in game quickly to mesh with the game.

That way you get to physically walk through the entire environment which feels the most natural. Obviously doesn't work for everything, but I would prefer that a hundred times over using teleportation as a one size fits all approach.

I tried a running in place demo where you get to waggle controllers while holding grips. I still felt a little dizzy doing it and awkward from the sliding motion. I really dislike traditional button bound or sliding type locomotion in every single game I have played to date utilizing it.

Locomotion is a very tough nut to crack.

> play sitting experiences through an unstable hack?

You can design sitting experiences for the Vive natively you fucking idiot - that's what we're doing here at our studio.