Why do the Arkham games have such easy and shitty combat systems? This challenge map for example. If I sucked in the first three rounds, it wouldn't even matter.
Even with the indicators turned off, you're still watching for the enemy animations and it's still super easy. (Unless you're an idiot or something.)
It'd be one thing if the story was actually good, but it's incredibly poorly written and relies too much on all of the same things that make Batman stories bad. (IT WAS ACTUALLY ANOTHER BAD GUY ALL ALONG!!!!1)
>don't want to spend hours in a tutorial >this makes americans stupid
Jack Rogers
You got a shit score though? You clearly had trouble with it.
Charles Richardson
>When Americans can't count
Luke Sullivan
Say what you will, it has the best combat of its type.
Michael Ross
I like it.
I mean, it fits in story-based games with exploration like Arkham where combat is not all you do.
Battling a bunch of standard mobs can be done while asleep but when you start throwing tazer/shield/rifle guys in getting a perfect score starts to become harder.
Part of the fun is using gadgets too
Ethan Ross
This.
You are Batman, you are SUPPOSED to be op as fuck.
But doing it in style with variation combos is what makes it great.