Why did Sega Genesis sound so good?
Why did Sega Genesis sound so good?
Other urls found in this thread:
youtube.com
youtube.com
youtube.com
youtube.com
youtube.com
youtube.com
youtube.com
youtube.com
youtube.com
youtube.com
twitter.com
Because it didn't try to immitate real instruments with a weak-ass soundcard
Because it used YM2612 that was similar to a lot of arcade game soundchips at the time.
>32x
>genesis
It used the genesis soundchip faggot.
When used correctly, this audio chip can indeed sound good as hell:
youtube.com
The 2612 have a lot, lot LOT of registers to poke around and "synth" all sorts of sounds, and with enough mastery of this insane bullshit, you can make it sound great.
But sadly several games of the genesis use an certain sound engine called GEMS that is absolute cancer, because it literally allows you to import .mid files.
>Why did Sega Genesis sound so good?
You're kidding right? Most Genesis games sounded like garbage. The soundchip was powerful but had a steep learning curve.
Now just to toss in the snes into this pit, it sounds good when you have enough ROM space and taste.
The system work with those small 2:1 compressed audio samples that can be for example the stroke of a piano, or a drum, or a chord of a guitar etc, and those can be played at any speed, thus allowing you to do the musical notes.
But if your samples suck, the music will suck, and getting good samples in 1990-1995 was hard, and also if you store the samples at a low quality to save space, they will also suck because will sound muffled.
Many, MANY games stored ALL the fucking audio samples used by all the musics in a single 64KB pack, and this was the main cause of the muffledness of the system.
Nes - youtube.com
Jag - youtube.com
PSX/1 - youtube.com
3DO - youtube.com
Saturn - youtube.com
GBA - youtube.com
mean snes not nes
Sounds like the fault of the console.
youtube.com
GBA
Knew the guy who posted the video was retarded.
Spider-Man and Venom - Maximum Carnage
The hardware don't have a fault that stops you from doing good sound.
The fault lies on the method being expensive space wise and requiring the developers to spend more cash into better sounds.
>doom
>on gba
what the fuck were they thinking?
I wonder if it was a good port. Can't have been worse than the SNES version.
The hardware is fast enough to handle doom.
But the sound chip is tricky as fuck because you need to mix audio in software or just use the old gb shit.
If the console doesn't provide the hardware needed to produce good sounds without soldering extra shit on your cartridge, then it is Nintendo's fault.
This. FM synthesis is awesome.
3DO is best version if you crank it up to x1.25
retard
youtube.com
You don't need to solder anything to the cartridge to make SNES sound good.
You only need some hefty space of the ROM, like 256KB to store a big high quality sample selection.
This got very possible when the ROMs started to have like 2-4MB, but the early stuff could not have this luxury.
They were thinking they would make bank porting Doom to the GBA. Probably did too.