People still play this game

>people still play this game
>even though it has 8 frames of input lag, no arcade, no footsies, and a shit roster

Gotcha, SFV thread

Other urls found in this thread:

youtube.com/watch?v=7f63B8tK59A
capcom-unity.com/harrisony/blog/2016/09/16/street-fighter-v-update-coming-september-22nd
youtube.com/watch?v=3CBEVIDwge0
youtube.com/watch?v=zwalITH_cGY
youtube.com/watch?v=ap369ES-6Xw
youtube.com/watch?v=dbfik5Qxjz4
forums.shoryuken.com/discussion/11447/what-exactly-broke-soul-calibur-ii
twitter.com/310_progressive/status/752365024237068288
displaylag.com/video-game-input-lag-database/
twitter.com/AnonBabble

I've lost all hope about this game, if Urien ends up being disappointing and the patch that's coming at the end of year didn't fix any of the issue the game has, especially how powerful jump-ins are because half the cast has bad AA, ffs Ryu's cr.hp which is historically one of his most consistent anti-air in the series has such a wonky hitbox that it's basically useless, it's even worse than Dan's cr.hp

>Gotcha
Uh, no? Besides no footsies being wrong, everything you said is true. Who the FUCK wanted R.Mika in the game besides a series of said waifu faggots? What made Capcom think that releasing the game when it was clearly incomplete was a good idea? Why did it take six months to release a story mode? Why did they bother putting in the Fight Money system when after the first batch of characters you'll just have to win 1500 matches to afford a new character?

I spammed USFIV like an austist, watching every big competitions and so on

i tried and tried with SFV but i gave up, rooster is boring, game is boring, competition is boring

this game is empty and i'm sad

>They're still trying
Shh honey, shhh, it's alright. You don't need to keep playing SFV, KOF is out. Shhhh.

>R. Mika
For a second, take a look at the other 3 Alpha characters, who were great additions. And then take another look at the DLC, which have all been great choices.

Mika is literally the only bad addition so far. It's a matter of time until they put in another one though. Blanka is inevitable, and I have a feeling we're gonna get Rufus eventually too.

>Half the cast has bad AAs
You mean like in Vanilla SFIV?
>Chun, Guile, Blanka, El Fuerte, Abel, Vega, Bison, Gouken, Rose, and Dan
All had shitty AAs in vanilla SF4.

...

>no arcade
You're like faggots who cry to valve wanting a campaign mode for Dota even though it's a competitive game. Why not ask for a single player campaign for CSGO?
>8frames
Literally effects only the top 1% of players.
>No Footsies
nice meme
>Shit Roster
So let me guess, which character of yours didn't make the cut? Seth? Akuma? lmao.

>cast has bad aas
Alex, st.lp
Ryu, st.lp
Chun Li, st.lk/b.hk
Necalli, st.lp
Nash cr.mp/cr.hp
Karin cr.hp/st.lp
Rashid cr.mp
Ken cr.hp/st.lp
Boxer st.mp
guile cr.hp
dictator cr.hp
mika cr.mp
birde cr.mp
cammy b.mp, st.hk

etc etc

you're just bad at this video game

Laddy boy, SFV might be disappointing in certain aspects but don't even try to compare it to trash like KOF.

Really any game that Cred Forums sucks at (which is all of them) is bad. Every fighting game thread just exposes how bad or how many people actually play and understand the game.

SFV is too high

>he patch that's coming at the end of year didn't fix any of the issue the game has
Why do you think Season 2 will start at the end of the year? If anything it'll be announced in december at capcom cup, and start in february

Urien is fine btw, but that doesn't matter

skullgirls is terrible

SFV is trash tier and everybody know it

it's just that there is a cash prize

>sf3 that high
>kof in general that high
>top tier full of meme '11er games
>skullgirls and marvel 2 in top tier
>jojo in high tier

>Alex, st.lp
>Ryu, st.lp
>Chun Li, st.lk/b.hk
>Necalli, st.lp
>Nash cr.mp/cr.hp
>Karin cr.hp/st.lp
>Rashid cr.mp
>Ken cr.hp/st.lp
>Boxer st.mp
>guile cr.hp
>dictator cr.hp
>mika cr.mp
>birde cr.mp
>cammy b.mp, st.hk
Literally all horrible AA.

Fei Long when?

SFV is fine outside of
>limited combo creativity with most the cast
>8 frames

>sf3 that high

Got a problem with that? If anything, SFIV shouldn't be that high.

The real problem is alpha 3 being that high

No ,I love backdash whiff mp then engage at a turtles pace until you os parry confirm into super the game

Bruce Lee clones are extinct, so never ever user.

Yeah, well, I love beating my opponent to a pulp and he gets rewarded with a fucking ultra. Also loved Focus Attacks, so great.

>game is slow as fuck
>community swallows whatever garbage capcom shoves down its throat
>no one even cares about street fighter anymore, it got lower viewership than smash autists at evo (no one fucking has or watched espn2)

Why do you people play this shit? Either play a real competitive game or play a good FGC game like Guilty Gear.

I didn't say sf4 wasn't shit, just that sf3 is more shit

>people still play this game
There were plenty of people playing SFV today.

>even though it has 8 frames of input lag,
Not with me.

>no arcade,
Sadly not. Hopefully next year.

>no footsies,
Has plenty of footsies. That's how i win.

>and a shit roster
Love the character selection. I don't give a shit about lame ryu head-swaps ala akuma, evil ryu and dan/sean.

The game isn't perfect, but the core gameplay is fun and rewarding. What people seem to forget is that all the vanilla first iteration street Fighter games had lots of issues. Give them time user.

Casual SF player that likes to watch competitive shit here, why is SF5 so fucking bashed anyway?

>game is slow as fuck
Never understood this, the matches end very fast
>(no one fucking has or watched espn2)
That's a lie
>play a good FGC game like Guilty Gear
GG is good, but I don't trust ASW to not make a revision every year

>went out to Buffalo Wild Wings with friends during Top 8
>watched EVO there
Pretty comfy, to be desu.

it is boring and shallow, even compared to the likes of boring and shallow games like 3/4

Bruce Lee should never be forgotten, though. Besides, it's thanks to him Fei Long was the character of most personality in the entire SF series.

I don't understand how people say it has no footsies.
Practically every character has an auto footsies button

Slow, boring to watch, takes less skill than predecessors

>SFV has footsies
>SFV has an auto footsies button

EleGiggle

When is Urien out?
I have been on a month long break from the game to play other shit.
Have they said anything about the balance patch too?

youtube.com/watch?v=7f63B8tK59A

SFV is fun

Does anyone have a demonstration of the input lag? I've played IV and V a lot and I don't really notice it.

just let it die

As long as it's possible to make thousands playing it will never die

Real balance patch is going to be season 2. Which knowing capcom means not just balance but overall gameplay changes.

22nd
capcom-unity.com/harrisony/blog/2016/09/16/street-fighter-v-update-coming-september-22nd

Huh. I looked it up and it seems the overhead barely clipped the last couple of frames of his jump hk. Birdie has some weird hurtboxes on his jump attacks. At least they're fixing jump lk.

Urien comes out on 23rd, next week together with a patch that reduces ps4 input lag.... etc etc. That's when all the whiners will come back anyway :D

Basically Cred Forums complaint with SFV is that you can't mash buttons and , you can't turtle and win. The buttons don't feel awesome to press and make you feel godlike. You have to work a bit for a win more so than 4. Also since a lot of the cast has high damage, you can't make mistakes too often because you will eat a 30-50% combo easy.

sounds like sf4 for the first few years too.

Just give the game some time.

and people will bitch that Urien isn't godlike and worth the Bisonbucks because he doesn't give you free wins.

Ok bud

Never because they simplified rekkas

Guile's cr.hp and Balrog's st.mp are actual aa's user. Do you mean they're bad as in AA's should never trade dmg or what? You should explain cause you look stupid right now.

Its the rollback when it is ultra weird shit like this.

How?
I don't even think SFV has a true rekka character right now

If it were rollback it would have been noticeable in the bit before as well. It would still require his hurtbox to just barely be far enough back to get hit by that.

Unless they unfuck the online from the ground up, I won't bother. How come fighing games from a fucking decade ago had better online modes than SFV?

Post Gerudo Chun Li porn

Half of those AAs are either terrible or shouldn't be the go to aa at all

If we're all so bad, why do you want to talk to us?

you know that video is edited as fuck?

The main complaint about SFV anti-airs is that they lead to resets and I don't think many characters have follow ups after an anti-air. Like in SFIV, you die for doing a bad jump in because the anti air could lead to more damage.

I'm aware of that, retard. Stop replying to me if all you're gonna do is bring up shit I'm not even talking about. Birdie's hurtbox is far enough back on that move that it got clipped right as he landed, stupid.

>Literally effects only the top 1% of players.
Nigger, do you really think I need to be Infiltration to notice input lag? Might as well say some shit like "all casuals need to use wireless controllers, they don't realize that wired controllers give less input lag anyway"


In fact, they did that to make the game more rushdown oriented since it's slightly harder to quickly guard most attacks, so the no footsies claim, while exaggerated, holds up to some extent. I see Guiles and Chun Lis jumping in all of the time.

Then if it wasn't rollback reproduce it in training mode.

I just want Sakura already, I heard she's good for beginners.

so fucking boring

Thoughts on the new costumes?

The 8frames of lag is really a meme. It is a bunch of people that don't want to get used to how the game is at the moment. Hell Japanese Guilty Gear players play with something like 13 frames of lag because of the arcade version.

>I don't think many characters have follow ups after an anti-air
Every character can meaty/throw mixup.
Most characters can high/low/throw mixup.
Characters with fast dashes can left/right/throw mixup.
Characters with SPDs can meaty/throw/SPD mixup.
Every character has options and almost every character but Bison can shimmy to some degree. Just learn your character's options and mix your opponent up. Not hard.
You have no clue how rollback works do you. Go look at some data, blind man.

>V-Trigger gives the user a "time out" to confirm or decide what to do

FUCK CAN THIS GAME BE ANY MORE CASUAL

>13 frames of lag
You literally don't know what you're talking about

Where is Smash Bros.? ._.

I should say combos other than wake up throw or meaty.

they play with like 4 frames of delay you clown

More like the risk vs reward is fucked, jumpins do 40% but an anti air does 5%, the instant someone is knocked down your brain gets to turn off, the most powerful mixup option is shimmy, the normals are so nonvaried in startup/active frames that every character feels the same to play, every characters gameplan feels the same, rushdown is the name of the game, even dhalsim is a rushdown character now, anti airing is extremely brainless even for awful players because jabs are such consistent anti airs for every angle, there are ridiculously misplaced vortex characters like mika in a game that was supposed to be honest, your brain gets to turn off the moment you land a hit because of how limited and linear combo routes are, most vskills are uncreative, pointless and could have just been specials, vtrigger is a worse comeback mechanic than ultras were because they allow you to randomly throw out normals trying to counterpoke and if they land you get massive damage, vreversal has option selects to beat it in more than half of the places you would want to use it, they still haven't fixed the netcode causing one sided lag, and to top it off the game feels sluggish as fuck thanks to the input delay

You do realize most meaties confirm into a combo, right?

I like them, I'm fine with silly costumes taking the characters in different ways

If I remember the evo setups. There was a note on stations for japanese players to set it to 13.

you shouldn't forget to take your brain medicine retard

Not when the lag is fucking horrific.

I just spent my fight money on Ibuki impulsively. I didn't know they'd given her kunai ammo or the new bomb mechanic- as a new fighting game player (a month or so with honda in 4 is my only other experience), will I be ok sticking with Ibuki straight off or will she be overwhelming?

>Be Mika main
>Try to play smart
>Struggle it to silver
>Fight another Mika
>Higher ranked than me
>Plays like a complete retarded

This kind of thing makes me want to drop the game

Still stuck in bronze?

Which is not the majority of the time. Thanks for your pointless reply.

Mika is setplay. So it pays to turn your brain off.

nice projecting retard but I've been gold since february cfn is bududubdubdubs
I'll smack your ass around if you want even though I don't play this shit game anymore

>you will never slide your dick in between those meat mounds

im pretty sure ryu had a dumbass costume in SFIV also. i wonder what other shit theyre gonna come up with as it goes along - flat out stripper laura? swat team guile? someone in a nurse's outfit?

>Jump ins do alot of damage
>anti air does barely half the damage

Why do some players continue to go for a jump in if you anti air them at least 4 times in a row?

only with certain characters

Eat that wake up CA.

Mika vs Mika is quite pure rock, paper & scissors matchup. Like the whole character.

>Be Mika main
>Try to play smart
Time to change mains, user.

>You're like faggots who cry to valve wanting a campaign mode for Dota even though it's a competitive game. Why not ask for a single player campaign for CSGO?

Actually, that'd be like releasing dota 2 or CS:GO without proper bot matches

sure, you can say survival fills that niche, but thats like saying having bot matches of the arcade game modes in dota 2 or alternate game modes in CS:GO is the same thing as whats currently there

>Autism thread
Just call it what it is next time

Ok but which Fightan is fun?

Great, now I have to look for good gal-JAVs

Using bots to train other than pre-programed setups in fighting games is dumb. Because fighting the CPU actually leads to bad habits.

Saddly, I became a waifufag. I'll never drop her, so I'm preparing myself for the inevitable nerf to the blender.

nice dodge pussy fart

>Actually trying to defend 8 frames of input lag
SFV shitters, ladies and gentlemen

None, they will all break your spirit and hate the genre at some point.

on the bright side, you'll also get sfm porn of her

>implying anyone on this site, even our resident "good" players that are quick to remind everyone how skilled they are will make money at a CPT event.

Snakeyez is a hack.

You just said why. The risk/reward of jump in vs. anti air is skewed.
Anti airs should cause juggle

THIS IS A PSA:

YOU WILL NEED TO ADJUST YOUR MEMES BECAUSE THEY CHANGE THE INPUT LAG TO 7 FRAMES WITH THE NEXT UPDATE!!!!

I want to say Necali's down+HP causes a juggle state.

isn't 7 frames on par with what AE was at?

Are there any Femdom cosplay JAVs of fighting game girls?
I wanna serve Chun li desu

Hate to break it to you, man. But Mika is not smart. Your job playing that character is to make the opponent guess and that's how you win. The only smart aspect of Mika is the conditioning of your opponent into being more likely to guess wrong. If you want smarter play to get you better results, pick a different character.

Only on counter hit

Ya it was conditional, same with one of chun's iirc.

what's the code for that

i agree, but it still has its place among absolute beginners, people looking for a break from competitive, or just filling some time. if its a core mechanic that doesnt necessarily benefit the game, but people still desire to be in, its a step back to not include it

>The issue which added an additional frame of lag to PlayStation 4 fight sticks on PlayStation 4 has been identified and patched. Now input time is unified across PlayStation 4, legacy controllers and PC.

Nope Still 8 frames, PS4 had 9 frames in some cases.

Shitty game is shitty.

waiting one year to balance blatantly strong stuff is hilarious

why do people meme about 8 frames anyway

its faster than a person can react so regardless of when you press the button you woulda been caught by it

For absolute beginners I think you should watch youtube videos. Once you get to a certain point in the game you are just better off doing things in training mode to get the muscle memory down.

any excuse for why they suck. In SFV its 8 frames, in IV it was 1 frame links. North America stay free.

>Eight fucking frames of input delay
>A meme

Capcucks going full damage control

By playing smart I mean trying to give use to every button, space myself properly and shit, trying to condition my opponent to fuck up, like you said.. Now all Mikas that I fought just jumps in and out, dash out of nowhere, throw peaches, etc. I even lose most battles because of how random they are without even being put in the blender.

Because those three extra frames of the move not coming out, compared to USF4, can mean the difference between the move connecting and keeping them out and them getting their jumpin combo. Doesn't matter all that much but it's still a difference that can be felt when playing.

still, bots at least simulate the barebones of what its like to be in an actual match, i.e. the enemy coming to fuck you up and being on limited life. seeing as players online will absolutely trounce new players, bots at least give them enough time to react and learn to basics that they learn to practice from watching tutorials

>That one desperate SFV shitter trying to damage control his shitty game and its 8 frames of input lag

Remember when Cred Forums bitched about single frame links, pianoing, double taps, plinking.

I'm pretty sure 8 frames IS way too much input lag, but it clearly doesn't mean shit for Asian players.

there is literally nothing blatantly strong in this game except for a couple of things chun li has
characters outside of top 8 are pathetic and are like not even complete characters looking at their lack of options and tools

Reminder that 8 frames of input delay removes footsies and strategy from the game and basically turns it into a mashing slugfest

youtube.com/watch?v=3CBEVIDwge0
youtube.com/watch?v=zwalITH_cGY
youtube.com/watch?v=ap369ES-6Xw

No because you need to learn how to play vs. total fucking retards or you will be playing YOLO kens all day in bronze.

Why are players that think they're good on a site that they keep saying has shitty players? Banned from r/kappa?

im asking a question, and you refuse to answer

alright i hadnt considered instances like that with anticipated reaction like with jumpins, that makes a lot more sense. usually i think of overheads or punishes when people talk about this

WHO DAT

will anyone ever make a list and stop posting this one meant to trigger autists?

>dash up grab/light button is literally unreactable because of the delay
>this has been known for several months
>uuuuuuuuuuh nice 8 frame meme lol bronze kek lmao

I don't know it desu
Sorry senpai

...

I don't think people would be reacting to moves they couldn't if they reduce the lag, but you could be punishing better with your reactions.
Say you can react to Ryu's dash every time. You tried every button, but you can only punish his dash in with a jab jab xx special, or sometimes you get a counter hit. Now, your jab has 3 frames of startup. If you had an input lag about 3 frames faster, you could've been punishing Ryu's dash with a move of 6 frames of startup.
I don't think this 8f thing is such a big deal, but Nash and Ken would really be indirectly nerfed if they reduced the input lag.

ya but doesn't crouch beat grab? and if they try to do dash grab you can beat them with most characters jab. I think the reason why some people are loud about this game sucking, is that the guessing game is real.

Nah. Overheads are slow enough to react to still. But getting the iframes of a DP comes down to a frame by frame difference. One frame you have invincibility, while the one before does not and that can mean everything. Most of the outrage comes from that there isn't any real reason for it existing higher than USF4 or other fighting games with less.

NOTHING
I
COULD
DO

you're an idiot

this isn't sf4 retard

yo where's melee?

I'm new to fightans, and I can tech every dash throw Nash does. Sometimes he even get grabbed, but I don't know what move he went for.

When its bashed for its technical issues then I agree

When its bashed for its core gameplay then its just full circle. People always thrash the newest SF entries, but yet they're still the most popular of any fighting games.

Nothing I could do.

yeah I'm sure you can always tech that 13 frame reactable window every single time without fail

Wouldn't be a SFV thread without you, user.

Didn't you see justin get baited by a dash grab. He tried DPing the dash, but he got baited hard.

Reduce ps4 input lag by ONE frame. I'll take it, but they can't stop here.

>SFV
>Shit
Pick both

youtube.com/watch?v=dbfik5Qxjz4

I think the game being more about the players, like Combofiend said you could learn a character in a week or something, didn't turned out as intended, at least for me. It feels like the game is already figured out. There is no chance of surprises.
Yeah, Alex, Guile and Rashid are seeing the light just now, but even so, people placing with them didn't show anything amazing. Xian will never do something amazing with F.A.N.G, he will keep playing the way he plays until he gets a win.
The tiers ain't as compressed as people initially thought. The top tiers have a clear advantage over the cast.
This game ain't complex enough for players to show themselves through their characters. I'm not talking about what player perfected a 1f link, but I'm talking about playstyles.

>I think the game being more about the players
You got that right

do you think that has to do with the lack of universal game mechanics? (a la parrying/fadc from 3 or 4)

i can never really tell because in those games the mechanics definitely benefited certain characters over others, but they did open up new options to many

Does it really have 8 frames of lag?

7 when urien drops

What is the big deal about 8 frames? I never played it but it must not harm the game if they keep it in.

I find it hard to believe people ever thought characters outside of the top 8 would ever have a chance to be viable without balance changes

I don't get this reference

Capcom announced they addressed an issue with the PS4 that was causing a single frame of lag or something. So now every platform (PC and PS4) has consistent 7 frame lag.

>but it must not harm the game if they keep it in.

blatant appeal to authority

grow up son, if the game has single frame links, 8 frame input lag is fucking retarded and totally antithetical to the nature of the game

>So now every platform (PC and PS4) has consistent 7 frame lag.

But for what purpose must there be input lag?

you forgot viper and her "designed to trade" heavy tk

If it's 8 frames behind for both players then isn't it basically the same as no frame lag? They're both playing under the same restriction so it evens out.

You forgot that AA is ass across the board

>If it's 8 frames behind for both players then isn't it basically the same as no frame lag

There's no point in talking to you if this is the kind of dumbass reasoning you're gonna pull out.

what the hell has a single frame link in this game when most everything is bufferable

Everything has to be bufferable because there's input lag.

literally every fighting game has at least 5 frames of input lag, it being 3 frames higher (1/20 second) is literally unnoticable unless you are between the very top players
>no arcade
why the fuck people still care about this?
the game has a cinematic story mode, character intro stories and survival which is pretty much arcade mode without the story at the end but that's already covered by the story modes

post more

What makes Soul Calibur 2 mid and not high tier?

no

more

>What is Karin

Yes

Where are those pictures from

>literally every fighting game has at least 5 frames of input lag, it being 3 frames higher (1/20 second) is literally unnoticable unless you are between the very top players

Because in SF jabs and other normals take 3 to 5 frames

3 additional frames of input lag is basically the speed same normals are.

So yes even bad players should notice this.

If 3D games like tekken do it, where the fastest move is like 11 Frames that doesnt harm the gameplay as much as it does in SF.

See The game will still have 8 frames of input delay, it currently has 9 frames of input delay for some PS4 users.

5 is literally better in every conceivable way and 2 has some dumb "advanced tactics/exploits" that make the game shitty at high level play.

Chun-li's new BNC One cross promotion outfit makes her a galtype and this is what a gal type looks like. I think I made it gaming related.

>literally every fighting game has at least 5 frames of input lag,
False, most only have between 2 and 3 frames of input lag, USF4 on PC had 4 frames of input lag.

8 frames of input lag is intolerable and people defending it are literal cancer.

When i got the game, it was laggy as all fuck.

I still can't fix this shit. And i doubt the game is good anyway.

i want to fuck this long faced gyaru slut

Every game ever has input lag, SFV's is just two frames more.

>advanced tactics/exploits

Care to explain? Google isn't helping out that much

AE had like 7.

>USF4 on PC had 4 frames of input lag

So V has 4 more. An extra 4/60 of a second is literally unnoticeable to the human eye. You're getting upset over nothing.

she's so fucking tiny too

Baseball doesn't have input lag.

Maybe on ps3 and ps4 lmao, but not 360 and pc

I think people are autistic about their hate of the game, and a lot of people are pretty much psychologically invested in their dislike of it, but I'll argue that the 8f doesn't actually effect only the top 1% of players.

I believe SF4 had 5 frames of input lag on the Xbox version(tournament standard), and since I assume most of the people who are complaining exclusively played SF4 and likely started with it, it's probably a good standard. It's easy to think of it in terms of there only being a 4 frame difference, which is unreactible and in a lot of ways unnoticeable, but if you think of it in terms of the average reaction time of FG players which I believe is 15 frames, an extra 4 frames actually tips it over the startup of a lot of overheads and whiff punishable reactions.

I don't really think it's a huge flaw that people can't work around, but it does change the dynamic of things that people are used to.

No it didnt

Baseball is a dash-and-crash, user, not a video game. The same is true with handegg and stick on puck.

>forums.shoryuken.com/discussion/11447/what-exactly-broke-soul-calibur-ii

Should have googled some harder
Thats what i found in about 10 seconds

>People always thrash the newest SF entries, but yet they're still the most popular of any fighting games.
With all of the ads they get, that's not really surprising.

Speaking of which, I don't see how Capcom claimed they didn't' have the money to make SFV when they're doing so well with Monster Hunter and made a pretty good amount with SFIV

twitter.com/310_progressive/status/752365024237068288

You are actually a fucking retard.

Arcade AE was stupid with something like 7.5

>Every game ever has input lag, SFV's is just five frames more.
Fixed that for you

Bro, 13ms does not equal 13 frames.

>5 is literally better in every conceivable way
except characters

what's the name of these type of bikinis? I'm struggling to find proper sources with them
I've got them from Cred Forums too

I am not really emotionally attached to any SC characters.

So i like 5 the most, since i really dig the gameplay.
And basically every old playstyle is still in it anyways.

Enjoy your vacation

>MK games anywhere but in thier own tier below trash tier

i mained mika from the start, but ultimately I felt like I wasn't learning anything playing her. i switched to ibuki. you have to work hard for each win

SFV is a piece of shit fucking game that isn't even fun to play. It's like a shitty drug that you keep using because it's a habit. Nothing about this game is right. The gameplay is so barebones and sterile that matches boil down to who can fraud his way to victory the best. If you win, you feel nothing. If you lose, you feel immense frustration. It doesn't even make you good at fighting games. It just teaches you how to exploit cheap shit because it's so fucking barebones.

...

...

I agree, but Cred Forums will tell you to git gud

You cannot duck a throw in 2d games, anons.

"crouch tech" referred to pressing lp+lk while crouching which would tech the throw if the opponent had initiated a throw or give a cr short if they had not.

Why the fuck is there so much hate for R Mika here?

What, you keep spamming c. MP as Ryu and you think I'm going to fall for that bullshit?

>he actually likes MK

Pleb detected

What, you keep spamming f.mp and you think I'm not going to get hit by the every time then get online and post shit about her being a vortexy mashing cunt?

I dont know whats funnier, the huge jump in MKX delay between offline and 1 ms online, because NRS netcode is garbage tier or that SF5 input delay is still higher than MKX Online.

>literally every fighting game has at least 5 frames of input lag
you're an idiot
> is literally unnoticable unless you are between the very top players
you don't even play fighting games

it's still nothing compared to how much frames a player's reaction takes up.
usf4 was already good with the 4 frames but it's not usual to have better than that,
still, the game is easy to react, the few extra frames won't change game for you unless you already have an incredible reaction time like the best players

WHEEEEN

So is anyone actually playing or are we just dicking around here?

wat is so bad about it

Games have 5 frames on average. SFV is at 8, soon to be 7.

Actually these days mkx's netcode shits on SFV's

What's the point of you niggers arguing over fighting games and which ones are the best? Whenever I make a lobby in any game, whether it's "good" or "bad," I never see any of you joining.

Over the course of the past few months, I've made SFV, GGXRD, Darkstalkers Resurrection, Skullgirls, Virtua Fighter, KoF XIII, and KoF 98 lobbies, but no dice.

I'm beginning to think that even the actual popularity of the game is irrelevant and you people only want to shitpost instead of play. I'm not even particularly good at any of those games, so you "pros" would probably win anyway.

>it's still nothing compared to how much frames a player's reaction takes up.

It doesnt even have to be about player reaction times, but if the delay is just as big as the moves in your game frame wise, that does change up A LOT of situations and how you play those.

How long did it take SF4 to stop being a turtlefest? I remember launch sf4 was all sagat and fireball characters, but eventually they fixed it.

That's what they need to do for rushdown fighter V. It's just to bland right now.

nope its way better now

Did you know you can block in Street Fighter?

>Expecting Cred Forums to actually play video games

Look at this guy, everyone! What a hoot!

That shit is so easy to punish, though. I have no idea why you're struggling with it.

R Mika struggles if she's not in the corner. Don't let her get you in the corner. Done. Make sure to never close it in on her and she's very weak against dashes.

Ooooh man terrible character aaaaa I don't suck cock in fighting games

I've had a lot of losses against proper players who know R Mika's weaknesses and don't let me utilize it.

Its hell fighting a Nash that never closes in.

>no crossups
>block button
>gratuitous gore and fatalities to suck in edgy teenagers
>palette swaps galore
>western fighter

people hate Mika because her corner carry is godlike and she gets real 50/50s off airborne resets and Brimstone. The other grapplers don't necessarily get a mixup as strong after their throws.

>How long did it take SF4 to stop being a turtlefest? I remember launch sf4 was all sagat and fireball characters, but eventually they fixed it.

Did you play vanilla SF4 for 2 month and then drop the game?
Because i cant remember all that much turtling after that point in time.

Took up until AE when everyone starting going fucking nuts with Rufus and Yun. Then Evil Ryu and Decapre blew up in Ultra. So, overall, it took about half of SFIV's life time of 8-9 years to actually kick in.

You mean I can't always wake up jab? I thought that was how you played SF5?

i dont join because i dont want to play with shitty meme parrot retards

don't copypaste your shitty taste into every fighter thread

why most of it is objective, party games like mortal kombat are nowhere near on the level of proper competetive fighters. If you think something like ninja storm games belongs into the trash then that's the exact place MK games belongs too.

I've fapped to nothing but this set in the past few days.

>But for what purpose must there be input lag?

Because of how computers/consoles/etc work. It requires a finite amount of time to send a signal, receive it, process it, update the game, draw the latest frame, etc.

Better design will reduce the amount of time it takes for all that.

I'll admit she's a powerhouse compared to Gief and Laura. Its why I switched to her from Laura (I made it to Ultra Silver with Laura and I just could not fucking budge from all the losses) and its just nice to have reliable setups that aren't beaten by a fucking jab.

I wish Laura could get a goddamn buff.

It's possible to work around, but it feels like a step backwards after how "fast" USFIV is. I reinstalled and tried it out after playing SFV for the past few months and holy shit, it feels like the characters in USFIV are wired directly to my brain and respond as soon as I think about something. SFV feels like both people are fighting each other inside of a vat of really thick oil that slows them down.

The input delay just makes it so neutral and whiff punishes become a gamble when they shouldn't be. You can recognize a situation, go for a punish, and get punished because your attack came out later than you had planned for it to. Of course, that means you can try to go for a punish earlier than you normally would have if you read the situation/the situation allows you to act early, but that removes a large part of the reactionary aspect of fighting games that a lot of people really enjoy. I don't like having to factor a game's input delay into my strategy; I'd rather have my strategy be about actual strategy than being purposely being inhibited by the game's arbitrary input delay.

If USFIV didn't exist, SFV probably would have been better received. Because SFV is a street fighter game, it makes sense to compare it to it's predecessors. Unfortunately, the vast differences between the two create a situation where the average consumer perceives a massive drop in quality when compared to USFIV, "cheapening" the game. This perception is what killed the game in the eyes of casuals.

I'm not saying SFV is a bad game, but it's a game that certain people may not do as well in depending on their playstyles. I know it's a meme, but there is some degree of truth to the hindrance of people who rely on a "reactionary footsie style" and play with their reactions at the forefront over those play with their heart and make reads.

nice bait

they heavily nerfed meter building from projectiles for starters

Hey, I met some Cred Forums guys in slither.io like once, along with seeing some dank meme s dropped in an Overwatch match.


In all seriousness, what about those Smash Cred Forumskends. Why is it that community can organize weekly events on here, but we can't even get random matches for Street Fighter? Is it just the size of that community? I went to a SFV tournament a week or two ago in my area, I was the only one that signed up ahead of time, and there were only like 10 people. Meanwhile, the Smash tournament at the same event had 40+ entrants.
But doesn't it feel good beating them? Why come here just to discuss games with people that don't play them and you think are shit at them anyway?

The paradigm towards NRS games, even among their own players, is that every character relies on fullscreen fighting or unreactable high/low strings. Since there is a block button, blocking has to be difficult in a different way than SF. And a "good wakeup" in NRS is blowing someone up with an armored launcher for 30+%

>Parrying and no old characters are shit!
>FADC and 1 fame links are shit!
>AA jabs and V-Trigger are shit!

Every new SF game into infinity.

>western fighter
Why do people pretend that SF players aren't massive Japan worshiping wapanese wankers?

I agree, though, just saying

>tfw Guiles meter build in Super SF4

Maining Guile at that point in time was just something beautiful.

...

That's exactly how I feel, in SFIV I felt like there was a huge learning curve and I learned a lot by playing.
In SFV I just get mad as fuck because everything feels so unfair.

Pretty much. Every SF is shit until the next one comes out. Then the new one is shit and the last one is an amazing game.

There's some misconceptions about SF4. Despite Sagat's strength being a meme; Sagat, Balrog, Rufus,and Akuma were all very popular. Akuma was about crazy mixup. Rufus has always had no hight restriction to his divekick.

Super though? All the charge characters were buffed and made downbacking strong.

Then AE was about Yun. "Unblockables" were getting perfected as well.

it might seem like a traditional 2d fighter but the mechanics are incredibly dumbed down to make it accessible for the casual masses with things like huge gaplosers on pretty much every move, block button and overall less mechanics than avarage competetive fighters

>But doesn't it feel good beating them?
playing with them won't teach me anything and they won't learn anything from playing with me, either out of stupidity or being thick whiners, so where would the enjoyment come from?
>Why come here just to discuss games with people that don't play them and you think are shit at them anyway?
because I'm sick of this board repeating lies and spreading misinformation, and I am a masochist

SF hasn't been good since the 3 series. No idea why people thought doing a remake of EX with its shitty 3d flawed animation and timings and, well, EVERYTHING was a good idea for IV.

Just hide the thread, retard. No one will learn anything anyway, as you even say this yourself.

ok so

I have that exact feeling. But the only character I have interest in playing is Alex, and he have pretty much the same gameplan as Mika.

I keep trying to come back to this game but every match I play is either Ken or Ryu.

I don't even see Nash's or Chunners anymore. Can't remember the last time I fought anything interesting like a Fang or Birdie.

Sure people wont like new things for the sake of them being new.

But production quality wise SF5 really is garbage.
Most people hate on SF5 because its a garbage tier product that no self respecting consumer should accept as it is, and not because it does new things or because it has new mechanics.

This is the only source I have that has shit for both games: displaylag.com/video-game-input-lag-database/

>SFV feels like both people are fighting each other inside of a vat of really thick oil that slows them down.
I mean I don't disagree with this entirely, I don't think the 3 extra frames is the primary reason behind it however. I don't really have any evidence for anything but things like hitstop seem to be much, much higher in SFV. I always thought that it was odd that they made it like this, even in the beta, because it obviously opens up a tool for some commonly advanced option selects, something that they claimed to want to avoid in the first place(Which is kind of hilarious by itself).

Also the fact that a lot of comparable moves have a lot less active frames than usual and since it isn't sprite-frame based it's hard to obviously tell when the hitboxes exist, and when they don't. I've actually seen people make retarded claims about it being possible to jump out of meaties because they don't understand active frames.

Ideally 8-frames will eventually be fixed, and the games frame-data is tweaked to scale with the change.

Bitch when I fight another R Mika I'm not going to do the shit I do to get past a Ryu

You're a grappler, I'm staying far from you and poking the shit outta you and going for normal throws.

I'm not saying Mika is better than Laura, Gief, or Alex. What she does have going is that she's harder to stop when she gets going.

Laura's alright. I'm not sure what about her I'd change because I think any adjustment would run the risk of her being ridiculous.

>Dissing SF EX's rad soundtrack and super-cancellable supers

We really need Hokuto to come back.

What rank are you? There are noticeably less Kens and Ryus the higher you go.

Better yet, play lobbies since ranked is actually meaningless and barely an indication of skill if you're still learning to get good.

I jump between high silver and super silver.

But I usually just play casual now because the ranked system is total garbage.

Untrue, I still dislike IV and always will. On the other hand, damn, do I miss playing as Guy.

It took me a while to realize you can use Laura's air catch while you have one of her projectiles out to make it a crossup.

Good Laura players are some insane engineers, I'll tell you that. And I am not a good Laura player.

>Smash Cred Forumskends
Smash community has a high level of autism and are desperate for their game to do well.

>but we can't even get random matches for Street Fighter
I can open the game right now and get matches by turning on ranked or just going to lobbies, I have no reason to play with you.

> only like 10 people. Meanwhile, the Smash tournament at the same event had 40+ entrants.
This may be true for you but in general and especially for proper tournaments SFV gets more 99% of the time, and when it doesn't it is usually by a handful of people

Like it matters since as been said by many here and there not even the best players will show up and play in tourneys so why even watch.

The best of the best often rarely compete so its pointless really

Wouldn't that actually encourage literally whos to enter since it means they have a fighting chance?

...

Why do yall even care about a game made by a company who sold ots players out?


Cause if they genuinely cared they would have pushed for the ps4 to be the tourney standard and instead would have opted to make pc version the tourney standard since that has half of the frames of input lag.

Capcom knew thier was gona be trash so theu sold out all the tourney scenes just to make a quick buck off of yall.

I dropped the fightan game genre, and now I play Magic cards instead. I am still fond of fightan games, but I don't play them religiously like I used to.

It is way easier meeting people to play magic cards IRL compared to fightan.

>not even the best players will show up and play
What? Did you miss the tournament this weekend and how stupidly stacked it was? And before that was Manila, and then before that there was that fortnight which was packed with tournaments that had players flying everywhere

>8 frames of input lag
4 the players!

Naw you misunderstood im talking about that the best never actually compete in tourneys ever

Many opt out of competing in tourneys because of how lame they find the scene or just because they play for fun.


All tourneys really proof is whos the most money hungry of the ones competeing and not really who's the best.

Ive seen some of the best actually play who would never give the tourney scene the light of day and those are who im talking about and those are the ones who make tourney pointless aside from the money

Funny how capcom sold thier pro tour thing out to sony instead of going with the pc version which has half as much input delay

>im talking about that the best never actually compete in tourneys ever
Shut the fuck up, people could pull that stuff before we had online and people really started travelling but now you can't.

People always like to hype up the local hero but if they haven't actually got anything to their name they aren't worth shit. You can't claim they are the super secret best when they haven't consistently beat who we know is actually good, cause otherwise you can't know they are better

Japanese people and many Americans prefer consoles, so they probably thought it would fare better on there.

>with the pc version which has half as much input delay
When you turn off vsync which means editing a file cause it isn't an option in game.

Wow you're clueless. Consoles have always been used for tournies because they all have the same hardware and all operate the same.

its true, also sold more on ps4

Um? this is a sfv hate thread, please adjust your post accordingly

Soul Calibur V sucks

>DUDE, HOLY FUCK DID YOU SEE THAT FUCKING SICK TECH? THAT WAS SUCH AN AMAZING MOMENT OMG! HYYYYPE.

>Check it out

>It's another fucking shimmy bait

Are you fucking kidding me? This game is such simplified dog shit. Sf4 was way more exciting and advanced.