The guy next to me believes Shadow the Hedgehog looks better than Heroes

On how many levels is this guy wrong?

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Shadow the hedgehog was such a edgy dumb game, why is a hedgehog riding a motercycle while listening to nu metal? You can even assassinate the president.

Yeah, it was pretty great.

It's the guy's favourite game in the series.

looks? shadow the edge beats heroes by miles in the art department. both in raw graphix and art direction.

op is a faggot.

>brown and grey everywhere, most levels are just copy paste grimdark cities
>better than colorful environments with tons of variety
Kill yourself.

learn about contrast, and color theory, and see if you can do mental gymnastics to keep that opinion

Why? You had to come up with theories to justify yours.

post the actual levels faggot.

shadow gets a major edge by virtue of having a ton of different settings, so many of it good ones stand out, and no, most levels are not in urban or city settings,

ark, the military base/floating fortress, old gun base overrun by jungle, casino(just one level) black comet, cyberspace, floating ruins, eggbase/evil villain lair, Halloween zone, and maby a couple others im forgetting.


but it also was made after heroes, on a similar engine(probably actually the same), so the textures and effects are a little more polished, although the weather effects diddnt change much. and they still have over saturation with anything that glows

tell that to heros, lots of very bad hyper bright sections and any metal surface was super over saturated and glowy. admittedly the mystic mansion and eggfleet were probably the best handled with tone and setting.

its not even a matter of opinion, shadow just had more but into its art, along with everything already developed from heroes production.

that sounds like a great game

both are shit. deal with it

You're just talking about graphical fidelity now but you also said art direction which is just plain wrong. Heroes had a lot more creativity and inspiration from the Classic Genesis games, which were known for their trippy and colorful levels. It has a lot of variety in color palettes from Bingo Highway being bright neon blue to the brown canyons for Zone 4 to the lush green forests for Frog Forest.

Even the levels in Shadow that are unique like the old Gun base overrun by jungle and Eggman's carnival themed level have really dark color palettes that don't make them stand out as much as they should from the countless city and ruin levels. The only levels in Shadow that truly stand out are the digital ones.

fuck that water looks so TASTY

Why can't they make a heroes 2? same principle, throw in a silver/blaze/someone(who's a free strenght characer?) team or something, make it purdy using modern grafix and less retarded to control, it'd be great

blame 06

then maby im just including particle effects and glowing shit for shadow, which it had a lot of it in certain stages. plus the whole game was way more "serious" and drew half of its settings from adventure 2, so its not like it was out of place.

like im not gonna blindly diss heroes, but its had a lot of incredibly bright settings, that wouldnt be a problem if not for the fact that the characters were also super saturated. its most offensive level would have to be Grand Metropolis, as lots of its assets and objects are either super bright or transparent due to its energy theme.

that and for heroes some of the geometry is still a little bit too low poly for the textures they were using. i cant comment on the water because shadow diddnt have any level by any bodies of water(oddly i have never noticed this before) but heroes had nice textures.

as for settings id still give it to shadow, if only due to the fact that the stages each felt fitting for the location, and felt like the design and layout was more natural because of how the core gameplay was more varied and slightly more flexible(particularly slower, which makes it easier to make the level fit the setting).

heroes branching system was a little more stop and go, and its levels actual design and its impact on the setting felt really disjointed/irregular because of this. but thats something every sonic game has had to deal with.


i think i got that right at least.

they look the same graphics wise. shadow the hedgehog has more level variety than heroes. i really don't know what you are asking

Shadow DID look better, so did SA2 honestly.

Heroes has this weird plastic sheen over everything.

are you people seriously arguing about shadow and heroes?

tell me what you're thinking

i dont see the problem, they are made on the same engine. i disagree about shadow looking better though. sa2 was the best looking 6th gen sonic to me.

Heroes was painfully mediocre.

Does anyone else remember getting shadow in christmas 2005. i actually enjoyed the game somewhat even if immediately it felt off. It will always be a 7/10 game to me

Fuck yeah. I was a huge Sonic fan as a kid and my sister gave it to me for my birthday in May. I was so excited for that shit. Probably the best gift I've gotten from her for my birthday.

i remember hyping it up as a huge sonic fan back then, and my friend never really showed interest in it, but he got shadow the hedgehog for some odd reason. we played it a bunch of times together, trying to get certain endings and got the idea we'd unlock some special shit or something. honestly the opening was one of the fucking coolest things ever. my brother would want to see it but i kept saying nah its too cool for you.

Both were fucking awful. Don't know why you two bother arguing.

people will argue about anything on Cred Forums whether you think what they are arguing about is bad or not.

>you can assassinate the president
confirmed for never actually having played the game
>playing Shadow the Hedgehog
it's never okay to tell lies on the internet.

Zero.

Sonic Heroes is literally the worst looking Sonic game ever made.

Terrible, awful animations and character models, everything looks like plastic, empty uninspired levels, shitty effects, ALL the new designs are terrible, especially everything to do with LOOK AT ALL THOSE EGGMAN'S ROBOTS.

Shadow looks nearly as bad due to running on the same rendering engine, but it at least has some occasional inspired-looking levels like the digital world ones, far better texture work and some coherent direction as well as better animations.

Both Sonic Adventures obviously look a million times better than both though, even the original Dreamcast versions.

Heroes' worst problem was the slippery controls, and Shadow took the same slippery controls, added terrible gun and vehicle controls, and made all the levels cramped as fuck. The whole game is gray and bland.

Everything about it is terrible.

You can though. There's a mission centered around it, even if it doesn't succeed.

>you can assassinate the president
>even if you don't assassinate the president

>be kid
>get PS2 demo disc
>sonic heroes on it
>have a good time
>buy Sonic heroes last year used for 5 bucks
>it's absolute ass
well i encourage everyone who considers sonic heroes good to try it today.
i haven't played shadow the hedgehog, but i would totally believe someone if he said that its better than heroes.

desu senpai I find Heroes to be addictive because the stages are less linear than say, SA2's.

You're over exaggerating. The game wasn't terrible by any means.

Shadow being too fast could have been toned down a little bit, that, or having less enemies and enemies in better placement. Gun controls were fine, all they do is auto aim. Vehicles were pretty bad, that's why I never really use them aside from the motorcycle on Lethal Highway.

The game isn't gray or bland. There is plenty of variety.

You are autistic.

Maybe, but at least I'm RIGHT.

I would actually get it now again. I remember there being a very good PC port with all the cutscenes removed in a torrent. It was great, so I don't believe you.

>desu senpai I find Heroes to be addictive because the stages are less linear than say, SA2's.

This couldn't possibly be more false.

Heroes stages are literally all a straight line gated by mandatory, boring as fuck fights against masses of enemies with inflated HP meters. There are ZERO branching paths.

Meanwhile SA2 gives you complete freedom to traverse the stages in a million different ways, other than for short segments like the truck chase.

Am I being memed? Quick example: the end of Seaside Hill you can either run up the wall or switch to fly and go up the booster hole.

Congratulations. I hope you feel good about this.

>Circus Park
>Cryptic Castle
The only good thing that came out of this game was the OST.

Are you retarded? This is a typical SA2 stage:

youtube.com/watch?v=o_6rr0B2emM

It's one step from open world. And most of the stages are like this, once you git gud.

>nah it's too cool for you

Lmao

I've played through heroes recently (a year or two ago) and it's probably the best of the worst. It has bad controls, and bullshit out the ass (motherfucking bingo highway holy hell), but I liked it for the most part.
The thee man team concept works really well for keeping it fast but letting you switch playstyles (no one, not even fatass big, goes slow: just slower), the levels are cool (when you're not getting punted into a death pit), and dat ost, the cheesy story, the nice art direction make it at least pleasurable to look at and listen to
OF COURSE there are better sonic games, but it was among the best of the bad sonic games and even borderline good. Shadow had similar gameplay, but the mission system was kind of crappy, the vehicles sucked, needing to get all branching endings to get final mission was dicks, putting even heroes to shame, and a lot of the levels felt bland and samey (to be expected with how fucking many they crammed in there for the branching nonsense)

>using the best example
I can cherry pick too
>pyramid cave

I thought this game looked stupid over 10 years ago and I still think it's stupid.

Seriously, what the fuck. This shouldn't exist, and neither should Shadow.

>speedrun
>typical

Shadow was ridiculously popular then and somehow still is despite all the memes. NOT cashing in on it would've been stupid on Sega's part.

I do the stage the same way and I'm no speedrunner. It's not hard.

Heroes is trash
Shadow the hedgeheg is bad in some aspects

>Pyramid Cave

youtube.com/watch?v=5mmON8Bq5jY

Even if you disregard the shortcuts that are the results of glitches there's still far more freedom here than in ANY Sonic Heroes level. And that's not even getting into the godawful controls and movement physics in Heroes ensuring the skill ceiling is barely above the skill floor.