How about a nice early morning Advance Wars thread? >Favorite game >Favorite COs >Favorite theme
>Dual Strike >Sami, Sasha, Grimm, Grit >youtube.com/watch?v=y80cfL409Xg Sami is a fucking top tier CO, her 1.5x capture rate and her super are so fucking good. I can deal with having weaker direct fire units because I'm more of an indirect fire user and because mech spam can pull me out of tight situations. >That glorious feel when you instantly cap an HQ with a 1HP unit
Dual Strike Sasha+Grimm was my go-to combo. Extra income in peaceful times and great firepower for battles. Depending on map Hachi was albo godlike. A bit sad there is no Sturm since his no movement penalty was broken af. Favorite theme is probably Hachi or Sensei.
Christian Parker
Gonna go with the unpopular opinion and declare DoR as my favorite. I miss you captain :(
Bentley Price
Day of Ruin was actually pretty good. Just had to be in the mood for something grim instead of your usual CO wacky hijinks
Is it weird that I only got into these games because I found out a character has the same name as me?
Matthew Robinson
>game I want to say DS, but after playing the others I saw how imbalanced and powercreeped it had become. Now I cannot say. >fave CO Lash >Theme Grimm, easily
Counter question- wether it's personality, mechanics, or anything else, what character did you grow to appreciate more over time than you did before? For me, it's Andy and Drake.
Lucas Russell
But didn't Waylon follow Greyfield?
Evan Phillips
jesus fucking christ advance wars 2's hard campaign is fucking H A R D i can't beat the orange star campaign finale and i missed the secret md.tank level entirely this shit is fucking bananas, i had so much trouble finishing the normal campaign in 2, and the last chapter of it in 1. this is some fucked up shit.
Evan Garcia
That comes later.
Julian Hughes
>stuck at trying to get S on Eagle's FoW misison in 1 >Stuck on BH island on AW2 >beat hard campaign on DS but cheated >beat DoR campaign but not good score, havent beaten all the challenge levels man I really suck at this game.
Jose Perry
>Favorite game Dark Conflict >Favorite COs Andy in terms of personality, Grit in all his brokenness >Favorite theme youtu.be/vFIbAMomhAA
Christopher Smith
I remember a few months ago when Cred Forums played BHR together and I'd always lose pretty bad because of some fundamental flaw I didn't and still don't really get. I've just taken to heart this isn't my game and I'd be like one of those secondary characters who has low potential and supports the MC. But hey, at least I can put on a show sometimes.
William Moore
>spend 45 minutes in a match >make one small mistake >winning is now impossible >Whoops, you have to start all over back at square one
Fuck this franchise.
Eli Harris
>spend 45 minutes in a match >make one small mistake >slowly crawl back into the game >win a game you should have lost
Love this franchise.
Chase Murphy
How do we fix AW? >You may use any of the games for basing and blending >you must address infantry spamming
Gabriel Mitchell
>Favorite game Advance Wars 2 >Favorite COs Sensei, Kanbei, Adder >>Favorite theme Sensei, Grit
Ryder Thomas
Just make a new one with gameplay based on DoR. Graphics and setting can be whatever.
Jeremiah Perez
Jess's theme, andy's theme and sami's theme are objectively the best
Brody Ward
>advance wars 2 >max, grit gotta love them polar opposites >youtube.com/watch?v=XKBUyAR1S6I a classic i need me a romhack for disshit or something
Isaiah Perez
>Play through AW2 >Orange Star campaign was no problem >Blue Moon campaign had one tricky mission (the FoW forest one with Grit) >Yellow Comet wasn't too bad, game is starting to work out your skills >Green Earth is getting there >To the Rescue >Great Sea Battle >Mfw To The Rescue stuck out to me as a major pain in the ass, more than most other missions. Great Sea Battle was just a long and slow battle of gaining territory. Both were missions where I looked at the map at the beginning of the game and my brain was already jumping hurdles at the thoughts of how mentally taxing the missions would be. I still haven't even attempted Final Front because I looked at the map, the giant laser cannon, and the turn limit and thought "fuck this, I don't even want to cheese the mission".
Nathan Cruz
desu i'd introduce some sort of hero unit/s to give the game some rng shenanigans
Henry Cooper
Not that that doesn't sound fun, but doesn't the game have enough RNG as is? Especially if you throw in Flak/Jugger/Nell.
Caleb Nguyen
>no crits >no misses ?damage is almost fixed you can predict the outcome of 2 units going at each other just by taking into account the units, the CO and the terrain where's the rng bro? where!?
Jordan Gutierrez
>HQs provide more than 1k per turn (preferably 3k or 4k, but even if it's just 2kpt this can help with getting the first few turns going, as well as assist losing players when the other team is closing in one their HQ and properties) >HQs can build infantry units (again, helps when losing) >Two new infantry types: flame units (mainly anti-infantry, strong enough to wipe out other infantry types but has low defenses so it's not untouchable, could also be useful in FoW) and storm troopers (meant for securing properties; attack bonus for attacking on-property units and defense bonus when stationed on properties) The only way I can think of to prevent infantry spam without nerfing them directly would be putting a soft cap on number of infantry units produced per turn/in a number of turns, but that's kinda stupid. Maybe create a "barracks" property that only produces infantry and recon units, and factories make all the other land based vehicles. You can have more factories than barracks on a map, and then you can't just mech spam from the four factories around your HQ, instead only relying on the one barracks and the HQ itself. That's my best idea.
Lincoln Long
Nell's units have a chance to dodge, and her powers boost it more.
Flak has a chance to miss, when using either of his CO powers.
And I think Sonja had a chance to take reduced damage????
There's very little RNG in the game, but it exists.
Bentley Hernandez
too little, too little the game needs a liiiiiittle bit of casual pandering 'cause AW suffers of what i call a "core-or-bust" type of gameplay which can be a little dealbreaker profit-wise
Evan Hall
So let's say you have a map that's totally symmetrical, made for either 2 players or 4 players, and in the very center is either a factory or a comm. tower. What would you consider to be more valuable? >Factory in the center acts as a checkpoint; secure the center and you now have a major advantage on attacking your opponents with most of your units now pumping into the front lines, but it's also a highly contested point that you need to fight for >In a 1v1, securing the center factory would be GG; in a 4p FFA, it's still a strong advantage but you have to fight two more opponents to keep it >If you're gaining the enemy's properties after securing the center, then the center factory will just pump out rockets/meds/neos as the turns go by
>Comm tower provides 10% attack/5% attack+defense bonuses to all units (depending on if it's DS or DoR rules) >Rather than a checkpoint for pumping out units, it gives you an attack/defense advantage over your opponents for all of your units, either leveling some battlefields with COs or tipping them >Because they don't produce units, they don't act as checkpoints and the middle can remain a highly fought for area, but its not worthless if everyone wants the upper-hand bonuses I really like having map makers, and making my own maps to play around on is always fun.
Dylan Torres
Best CO from best game right here.
Luke Price
This map made me lose my shit. The only mission, normal or hard campaign, that made me look up a day to day guide.
Leo Young
>Play Dual Strike for the first time >Get to the mission with the flying black fortress and the black crystals >Immediately think to myself "oh these crystals are gonna be used for some serious bullshit later down the road" Sometimes you can just smell the bullshit before it's even there.
Lucas Jenkins
Central bases are too good. The army that captures it (usually the one who goes first) is guaranteed to win. From a design perspective, you definitely want the center to be something that can't shit out any more infantry.
Noah Hill
Crystal Calamity is such horseshit. That's the only map I've seen that's actually easier on the hard campaign.
Alexander Murphy
Days of Ruin already fixed infantry spam. All they have to do is make a new game and NOT regress back into subtraction defense/defensive charging
Mason Thompson
>I'd always lose pretty bad because of some fundamental flaw I didn't and still don't really get Did you forget to make MANs?
Jacob Martinez
Just finished 2 a while ago and loved it, although some missions, specially green earth were bullshit. the last two missions weren't that hard, nothing beats DoRs.
William Fisher
So if you could have your own custom CO, what would your powers and focus be? Try to keep them reasonably balanced. >Passive ability >CO power >Super
Ayden Rodriguez
>Get +1 movement if you started your turn on a building or road >CO Power: Double movement, but can't attack >Super: Double movement, can attack
Kevin Johnson
Infantry cost 2000. CO powers randomly turn infantry you control into vehicles.
Samuel Myers
So, Adder's and Koal's third cousin?
Ian Diaz
Oh is it time for autism? Here I go.
Name: Payne (Black Hole) Description: A mysterious CO who hides his face under a mask. Likes using heavyweight units to cause massive payne. No one knows why he joined Black Hole, or how he comes up with his insane and suicidal plans.
Passive Ability: When a Heavy Tank, Bomber or Battleship gets destroyed, adjacent enemy units are dealt 3 damage. Reduced ATK/DEF (80/80) for all Infantry.
CO Power: Little Bombs (4 Stars needed) Halves purchasing cost for Heavy Tanks, Bombers and Battleships. Also refuels their ammo and fuel.
Super: Fat Bombs (8 Stars needed) When a Heavy Tank, Bomber or Battleship destroys an enemy unit, it gains another turn. Max turn a unit can get is three.
Tag Team compatibility with: 110% - Max (Big Bites) 120% - Grimm (Maximum Mayhem) 130% - Flak (Bad Day)
What do you think? Balanced or not?
Aaron Wilson
>80/80 infantry
Julian Lopez
>Payne
Henry Cooper
Infantry are the most important unit in the game, and his would be the worst in the series. You need something huge to make up for having bad infantry (see Colin), and 12 stars to give two or three units galeforce isn't going to cut it. Either extend the death counter to all units, or make the half-price tech units a passive and tamp down their stats to like 100/70.
Nathaniel Myers
...
Dominic Ramirez
Dual strike but Days of Ruin was really good to, just that I have more memories of DS being passed around from those school camp trips. Hachi/Sensei or Colin/Sasha depending how I felt. Sasha's theme always come to mind