Thoughts on Skyrim?

Thoughts on Skyrim?

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it's a game

sorry, have to correct you there. skyrim is one of the greatest achievements in video game development, and this is coming for an indie dev. legendary edition is truly a fitting title, and i can't wait to buy the remastered version!

Decent entry to the Elder Scrolls series.

Overrated by critics, but not a bad game.

Its flaws become more apparent the longer you play.

UI and menus are unforgivably bad so SkyUI is a requirement.

I've started playing this like 30 times and never went past whatever quest it is after Throat of the World because I realize the world only exists for me and doesn't react to anything else.
It's literally a sandbox of no challenges or consequences: the game.

So, just like any other game? At least Skyrim is immersive.

Another below average entry to a below average series

I played a mage and it was really boring.
Everything feels like a chore.

ay yo these crackas be trippin'

skyrim is the shit yo, me and my homies always play dat shit before we mug a pokemon go player

Best fantasy sex simulator out there

This. Don't get the game, it's sterile and dosen't feel vast at all. The archetype of the open world genre that plagues the industry.

shut the fuck up you entitled little shits. the remaster is coming out and you're going to buy it.

Play Gothic 1 or 2 senpai, which is actually challenging if you go somewhere you shouldn't yet.
I'm not saying it's an inherently superior way of making gameworld, but it gives you much more sense of accomplishment when you train up and get a better armor to clear out dungeons where you got blown the fuck out of before.
There are deleveling mods for Skyrim too but since the game wasn't built around that, it gets irritating rather than feeling like natural progression.
B-but Todd you said it'd be free for my PC. :(

An awful RPG made for the lowest common denominator with bad gameplay, balance, writing, quests and enemy variety.

When heavily modded it's an okay game with mediocre combat, bad writing and bad quests and the best water I've seen in a game.
Seriously the dudes who make those water mods are dedicated.

Don't worry Todd, I spent my 60$ on No Man's Sky, instead of on your remastered.

It's an Elder Scrolls game without any of the mechanics I actually liked from Elder Scrolls games, resulting in an extremely boring, dumbed down and mediocre experience which normies ate up.

Is it wrong that Risen 1 is by far my favorite of that style, having played it, Gothic 1-2 and Risen 2?

PC? PC? FUCK YOU FAGGOT, BUY MY GAME ON EVERY SYSTEM.

YOU FUCKING IDIOT. I WILL MAKE SURE YOUR FAVORITE FRANCHISE BURNS TO THE GROUND

I downloaded the journey mod packand made a few changes to it since it uses old versions of mods that ran like shit and I've been having a blast with it. For the first 10hours I was hobo mode and I couldn't even fight a dragon until I managed to find enough fire resist items, some of which were actually hidden in dungeons.
Doesn't make Skyrim a good game but it was actually pretty fun.

its ok, when modded it also fills niches that no other game does

>Play Gothic 1 or 2 senpai, which is actually challenging if you go somewhere you shouldn't yet.
Skyrim isn't as rigidly leveled as Oblivion though, the levels are in ranges, there are still enemies that will annihilate you if you run into them on low level

It's satisfying game because being able to mod it completly give a feeling of freedom

>Best water I've seen in a game

Kindly fuck off with your bottom-of-the-barrel opinions and never talk again

youtube.com/watch?v=QDWfwtM_NFY

MOD IT? MOD IT? WHO FUCKING TOLD YOU TO MOD IT?

Gothic is low budget clunky garbage 2bh

Modded skyrim water>that.
Don't be a retard spouting your opinions without knowing both, fag.

hoshstilitiesh

It is a decent game but i hate the setting. Theres enough snow for me to look at in my country.

user, Todd supports modding, you clearly dont know jack shit, so dont attempt to meme

you
youtube.com/watch?v=GLmlxX8QeVI

You're using the shitty Todd meme wrong because Skyrim was quite open to mods and letting fans fix their shit and even tried to make money off of them.

You did Todd senpai

Oh, honey... I'll leave you alone now because you're clearly handicapped. Chin up, champ.

Gothic 2 had a much larger world but it's hard to get into without playing the first one which aged poorly. Other than that Risen 1 suffers from same stuff first Gothic game had, being boring and much too action oriented after certain point of the seemingly non-linear story of first chapters.
It definitely is, but still an undiscovered gem for whoever is willing to look past its flaws.

well shit. i have a whole folder of todd images cause i piss myself laughing looking at them but i know absolutely nothing about the man

skyrim's best water modification use ENB to cause tessellation and get the exact same effect in the ocean while also having varying types of waters depending on the biomes; the modders are extremely autistic when it comes to authenticity and you should be shameful of insulting their work without first seeing itpleb tier opinioned faggot.

Show me

Elder Scrolls lore is such shit.

Oh, and ever since Risen 2 it became apparent that the formula had run its course. Even if they tried to do it in a different setting its age began to show.

Shutup, thoughts on best vanilla waifus?
Serra a best and not used goods
tfw already cucked by mal bongs big dong

you take that back you nwah

well, at least you are honest

>no lizardtits or imperials
swampshit war crime apologist detected

The vanilla game itself is pretty shallow, but for a casual having fun in it is pretty easy, and putting it down and taking it up also a good point imo.
It's greatest achievment is how much one can mod this shit. No matter how much one hates the game, this fact is undeniable. There are better, more fun RPGs, but I have not yet seen one where you can download a flacid dick mod for your horse.

the races listed are various elves user, which are all claiming to be the pure one, its an Cred Forums meme

9/10+ everywhere
Tons of awards
Tons of sales
GOTY up the ass
General opinion
Has more players than Witcher 3

>inb4 these don't matter unless it's a game I like!

i thought it was an obvious ironic "bait"

billions of flies are eating shit right now user
surely they can't all be wrong

You're right, MGS, Zelda, Mario, and others like that are utter garbage, after all, a lot of people like them.

From now on, I'll only like games that made 8 sales and got less than 40/100.

Thanks user.

fug my bad

Twilight/50 Shades of Gray sold over 240 million copies combined
League of Legends is played by 20milion players.
They are all utter garbage for retarded people.
Skyrim is trash. It is so bad - its just better to download total rehauls to make it an RPG.
It is so bad it has 4 voice actors "IMMERSIVE"
It is so fucking bad it stops time so u can heal in a shitty console UI cus u are a console cancer killing gaming
Immortal NPC
Immortal Kids
Leader of everything = no new gameplay - just same repettitive quest and get mistreated
Save the world - nothing changed in my status
Player influences nothing
There is no skill progression
Magic is OP
Shouting is OPer
Tons of glithes, bugs and mechanic idiocy
FOUR interesting moments in the whole game
Shitty loot from dungeons
Repetitive dungeons
Same idiotic skelly enemies for 20000 hours
Shitty political side story
Companion AI done worse than Ai from 1980.
Kill Bandit Leader/ Gather pelts/Kill Dragon "radiant" quests
>Get epic Mace of Molag Bal- its shit compared to a crap sword i forged
Everyone disrespects me and i have no influence, yet when I get near they stop working and let me usurp everything in the game
Shit tier voice acting
I dont know if i missed something

Oh, you're a consolegarbage kid with not yet fully formed testicles.
Should have guessed.

>no spears
>only 4 factions (vanilla)
>removed mystic
>removed spell effects from Illusion
>no thrown weapons
>no more custom spells
>no more medium armor
>no more NPC sympathy
>no individual pauldrons, gloves, leggings, breastplate
>fast travel without means of transportation
>lore rape
>unkillable NPCs


It's shit.

It's ok but couldn't hook up into it. I've tried many times and always gave up early. Meanwhile Morrowind and Oblivion could suck me up for hours and days.

>Magic is OP
It's irredeemable shit on Expert or higher unless you grind for it, they didn't even bother to scale for that shit.
It's more or less balanced for a one handed fighter/shield and stealth archer guy and not much else.
If you're playing that, the game is piss easy on Legendary, if it's anything else every enemy is a mana sponge.

The only good thing about this trash

Skyrim is ...how do I put it into words...you just can't but I'll try.
To call it a "video-game" is an instult.
Super Mario Brothers is a video-game
Quake is a video-game
Skyrim...Skyrim is an entity, a spirit that haunts your thoughts and dreams
for the rest of your life, a living breathing world in a league of its own.
Life is more of a "game" than Skyrim.

>lore rape
literally none in the game

ib4 muh whales

Completely overrated by casuals and normies. Oblivion and Morrowind are superior to it in every way because they can be fixed up more by mods while Skyrim can't.

ralph pls go

daggerfall > morrowind > skyrim > oblivion

go away oblivionbaby

I'm actually playing Enderal right now and i'm impressed by how good it is.

>dat city
>dat religious atmosphere at the sun temple
>dat architecture
>dem well designed quests
>dat atmosphere
>dat story

One of the bests mods around for sure.

No water mod has ever added actual water physics in the game so I dunno what you're on about. They're all just textures that fall apart as soon as you dive into them or notice the shore line/river bank.

shit main quest
shit factions
shit combat
shit dragur ruins for 90% of locations, other 10% are bandit hideouts

still enjoyed it on my first run, but on your second it has the same problem as f4, there's very few quests worth redoing

Who the fuck is ralph?

(You)

Yeah, that is what I forgot!
Difficulty = HP bricks added

It's alright, but it's overrated as fuck though

oblivion babies are hilarious, the game was universally called shit, but now that skyrim is out, they are desperate to get approval on fucking v of all places

Skyrim and Morrowind were called shit upon release too.
You're wrong, you fucking retard. How old are you?

>Skyrim was the archetype of the open world games plaguing this industry
Are people actually this fucking retarded?

>Skyrim and Morrowind were called shit upon release too.
well Morrownd is undeniably a downgrade in many areas compared to daggerfal

I like it, I think it's an alright adventure game, kinda weak on the RPG side but it can be fun to play if you can get over the floaty combat.

It's pretty if you mod it too.

And Skyrim is undeniably a downgrade in many areas compared to Oblivion.

Oblivion perfected the formula, striking the right balance between in-depth RPG elements and action. Having the best quests and mods helps too.

Why do you think Dragon Age Inquisition scrapped scripted content and became an open world "Close portals" for billion times shit? Its literaly mimicing Skyrim with gear crafting, repetitive quests and taking away your choice. Only thing DAI has is more interesting romance quests... and that is sad cus you pick it up to play RPG not fucking Love Complex or some anime shit.
Zelda is going open world too...
Skyrim is cancer that propagated this.
"OPEN WORLD FOR YOU TO EXPLORE AND DO ANYTHING! SEE THAT MOUNTAIN! IT JUST WORKS!"
>Get a game with shitty storyline quest and 5 side quests and the rest of the game is generated repetitive bullshit
Fuck u user. Kill youself cancer. Your gaming generation ruined video games.

it has levers in dungeons. those levers open a door which is situated directly next to the lever in question.

that's the extent of its gameplay.

Damn.
I still remember being outside some city in a rain in Daggerfall. Gates are closed until morning because fuck you.
I had some skills in climb so I reached (after several tries) the nearest window rather than risking my rockjoint to become worse.
Keep in mind that was before the series degenerated into what it is. Having a disease could pretty much screw over your character over several weeks. It was something I had to get rid of soon.
As I entered a window of course it was a guard tower. I was lucky and there were only like three guards here, one of which I managed to turn into stone, other one succumbed from a poisoned dagger, then I remembered I had a chameleon ring and left.
I found a hay to hit that night and was sure I was a wanted criminal and everyone would kill me on sight but no. I was free to roam the city, been stopped by local guards a couple of times but since nobody recognized me, there were no witnesses.
It was probably just a weird coincidence or a lucky roll but still was one of the most exhilarating RPG experiences on my part.

...

got any more pic like that?

Imho "puzzles" in Skyrim showcase the down syndrome audience it targets
>Be me, get the 1st dragon claw
>Get to the doors
>It asks for symbol imput
>Studing the weak carvings on the wall I figure out the combination
>A friend watches me in awe. Tells me to reread the message before the dungeon
>I get a new claw... fucking combination is ON IT so there is no reason for IQ.
>Get to dwarven puzzle of planets. Two dudes died solving it.
>Start pressing buttons as they flash with light. Start smaking buttons like a barbarian I am.
>You have resolved the mystery! You mind knows no bounds...
>Uninstal

The finest game ever created.

daggerfal is the most ambitious and the best TES game, it has a lot of shitty elements, but for all its faults it felt absolutely magical

>And Skyrim is undeniably a downgrade in many areas compared to Oblivion.
only quests, the leveling system in Oblivion was pretty ass, and the level scalling is downright criminal, and dont even get me started on that talking minigame crap

You're not wrong about open world being cancer, but you're wrong about the source. Most of them draw more from the Asscreed template than any of the TES games.

Repetitive quests aren't even remotely exclusive to skyrim, and Bioware had been taking away choice long before DAI.

not many I am afraid, had much more but lost all my pics a year and a half ago

But you can mitigate the leveling system and level scaling with two mods. Skyrim had aggressive level scaling in certain places too, it just wasn't as obvious as Oblivion.
The point being here, you can fix Oblivion with mods. You can't fix Skyrim.

Not as bad as Oblivion, a decent game overall. Doesn't deserve a quarter of the praise it gets though

>Not as bad as Oblivion
Please for the love of god explain your reasoning.

Morrowind is also legitimately crippled as a game when played Vanilla. I'm not sure it's possible to play vanilla, if only for bug fixes and stability, aside from a speed run to beat the "this save world is no longer viable" clock.

It's hands down the worst vanilla experience simply because game and engine crippling level bugs.

Having played both Skyrim and Morrowind back to back recently, I would say Skyrim is actually a step back towards the design ideals inherent in Morrowind (in terms of gamplay and overall design) and that Oblivion is the one that is a strange departure.

i'll give you speechcrafting minigame.
overall the whole point of TES series was for you and your character to become what he's expected to be. nerevarin, hero of cyrodiil, whatever.
the fact that you can never advance in a level and easily beat skyrim just goes to show you which direction they want it all to take - casual fun, not much different from wii sports.
i'm not bitter or angry, i fully understand why that is from marketing standpoint of view; doesn't mean i have to like it.

It still bothers me that bethesda has done nothing to improve the combat in elder scrolls. It is truly skyrim's biggest flaw.

It's good for a walk around
Plus sexy forsworn

Literally kill yourself faggot. Retards like you are the reason games are reduced to linear cinematic experiences like Uncharted, Tomb raider, etc right now.

What exactly am I supposed to explain? You'll remember the amount of backlash Oblivion got for a good reason when it first got released if you're old enough

If I cared about the popular opinion of the time I might as well say that anthrax is the biggest threat to humanity right now.
I want to know what YOU think, why YOU think it's so bad because I cannot understand why anybody who has ever played it with its full modded potential can think like that.

>the fact that you can never advance in a level and easily beat skyrim just goes to show you which direction they want it all to take - casual fun
but user, the easiest way to beat Oblivion is to ensure that you never advance a level
>skyrim had aggressive level scaling in certain places too
I know, and you can mod it out, just like you can in Oblivion.
>The point being here, you can fix Oblivion with mods. You can't fix Skyrim.
aside from a few of the quests being better what is it about Oblivion that makes "fixing it" more possible than fixing Skyrim?

Oblivion's quests and writing are actually good.
Skyrim's quests and writing are garbage and no mods exist to fix those MMO-tier fetch quests, shit guild questlines, and so on.

Not a bad game, but not a good one either. A terrible fucking RPG though.

Technically...

Not him but you are being a huge delusional faggot. Skyrim's writing is shit but still miles better than Oblivion. Both games have good quests, Oblivion just has more.

Reminder: Morrowind was a partially leveled game. Fully static entities were in the minority. Most everything leveled up with the player to an extent (having hard limits on going upward) and end game shit won't even spawn till you are high enough level. This makes many locations in game safer to visit underleveled as fuck.

Not sure if bait, a shill, or simply an ignorant underage who hadn't even heard of Morrowind when Shitrim came out.
Either way opinion discarded.

>Oblivion's quests
some of them sure, and even then some of those few dont even work properly without mods
>writing are actually good.
writing is same garbage as always

Though to me the biggest turn off in Oblivion is not the speech minigame, or the potato faces, or even the levelling system and level scaling, the biggest turnoff is the province itself, Skyrim is nowhere near the most interesting province, but even it is better than post-chim Cyrodil

I will never understand this meme. Cyrodiil is bigger, and just as varied in biomes, as Skyrim is. Moreso with the Unique Landscapes mod, something Skyrim STILL has no equivalent of yet.
Not to mention Cyrodiil has actually large, believable cities with all different types of architecture and cultures, no capital city with 11 houses in it, etc.

Are you literally retarded? All Elder Scrolls games are developed by the same people, so why would I shill some particular game?

I have played played Morrowind and I rate it above Skyrim as an rpg.

But Oblivion? There is nothing better in it besides some quests.

When modded properly it's a good game.
You have to put porn mods for bandits raping farmers or whores working in the inns too or shit like Frostfall or hunterborn for muh immersion

>but user, the easiest way to beat Oblivion is to ensure that you never advance a level
yep, and that's because of auto leveling which never existed in morrowind
bethesda's "answer" to these problems was to make aggressive level lists for each location with oblivion (toned down a bit in skyrim because of a backlash).
morrowind was hilariously broken in many other ways, but bethesda's response to it by removing all game breaking elements (spellcrafting, jump/slowfall) was quite baffling. moreso because it was an established lore, it had books dedicated to being careful with spellcrafting.

Ever hear of the Supreme Magicka mod? It brings back Morrowind's spell effects, including Levitation.

It's been years since I played Oblivion, so take this with a grain of salt, but Skyrim is worse simply because the dungeons are designed so terribly, the radiant quests are boring, and a number of their design decisions don't make sense. Why, if I'm the first living person to enter an ancient nord burial site (behind a highly secure lock, mind you), are there still burning torches and braziers hundreds, if not thousands, of years after the tombs were sealed? Why don't townsfolk acknowledge that there is a fucking DRAGON attacking their city and flee? If I'm a thane in a city, why doesn't the dialog reflect to show that.
>Of course I get to the could district often, I practically use the spineless Jarl up there as my footstool, you dunce.
The game looks good, but the quests and story in oblivion were better overall.

I don't understand how they get away with the voice acting. Its literally PS1 tier, and they have like 3 actors. Every other RPG out there, even other open world ones smoke it in voice acting, but no one seems to care.

I agree. I have not felt one feeling of freedom AT ALL in Skyrim. I feel like a pawn moving on to premade scenarios and setpieces without actually accomplishing anything. Why can't I quell the shitty civil war by killing one of the leaders immediately? Don't even tell me that I can just disable their essential flag, because even if I actually do the deed nobody will fucking recognize it because Skyrim is a pile of shit.

>Why, if I'm the first living person to enter an ancient nord burial site (behind a highly secure lock, mind you), are there still burning torches and braziers hundreds, if not thousands, of years after the tombs were sealed?
draugr tend to their tombs, this question has been answered like a billion times

Here is your (You) baitfag.

Draugr can see in the dark, and are undead. If they tend to the tombs why are there ruined books, spiderwebs, broken pots and jars everywhere, and furniture in disarray?
thanks, boo. Nice supporting arguments for why my observations are wrong.

>having to drudge through 100+ quests that may or may not be radiant quests to find the 5 gems that are actually really cool and interesting
I would probably be better off playing a different game then a year later going on youtube and typing 'top 10 skyrim quests'

>I don't know how to answer and have no arguments. I know, I'll call him a console kid.

Sure showed me there slutboy.

so this is what underaged memelords look like.

Your observations are wrong tho.

>Dungeons are the best n Skyrim.
>Radiant quests are boring but optional. Skyrim shitton of quests.
>Design decisions never made sense in any TES game, don't know how it is exclusive to Skyrim?
>Undead in tombs could be the one tending to the torches/Braziers
>Townfolks do acknowledge dragon attacks.
>Thane gets special dialogue from guards

Have you even played the game? It has to be a bait.

I feel like Skyrim doesn't give enough credit when compared to Morrowind. I won't make comparisons to Daggerfall because I don't think it's design is feasible no matter how much development time you give to see it fully realized.

I played Morrowind recently and started Skyrim after it immediately. I put a shitload of effort in to a single character in Morrowind. I'm talking focused attempt to play through both the MSQ and a lot of the side content. Not only does late game gameplay in Morrowind break down inevitably, the world starts to feel more and more lonely and wooden. There's a lot to do and see, sure, but none of it reacts actively. NPCs are almost without exception walking reference guides only. They don't care who you are or what you done except as a generic greeting from a list based on disposition rather than deed or status. If it's not part of a quest, they are probably treating you the same as they would have no matter what else you did.

Compared to Skyrim, it makes long term investment in a character less than fulfilling. Morrowind best played in the way most people probably played it on release. Two or three hours on a new character focused on a single theme/concept then rerolling. Before you start noticing no one actually notices you do anything. Long before the engine level issues cripple the save, too.

Having walking references guides makes for great investigative gameplay in Morrowind, but that's all NPCs are capable of. Always there to ensure you can ask about the Sixth House for the Nth time and nothing else.

For those that reached the end of this post before shitposting, I say I feel Morrowind is still the better game when all factors are added up. I just feel Skyrim isn't all that far behind.

If Skyrim isn't far behind then Morrowind isn't all that good. Don't insult good games like that.

Never finished it. Need some good all in all package desu, which I can link with my steam game.

The most important thing I learned from this game was 'never buy a bethesda game unless it's the goty' these fuckung skyrim dlcs cost more than the legendary edition

Morrowind is shit tho. I couldn't get past Balmora in my playthrough without getting bored. I was constantly thinking why I am playing this game? Aren't games meant to be fun and entertaining? Playing Morrowind feels like a chore.

Oblivion, same, gave up on the deliver Martin to Blades mission.


In Skyrim I was atleast able to reach Riften before dying of boredom.

>dungeons are the best in skyrim
yes, because slogging through a dungeon with 2 very short dead ends, with nothing in them, to get to the final room with a big bad and a big chest, just to walk through the conveniently placed door that drops you out right by the entrance is good design
>Radiant quests are option, skyrim shitton of quests.
This is why I said it's been awhile since I've played oblivion, but I'm sure oblivion has just as many quests, without the radiant ones. That being said, the quality of OB ones are better relative to the amount of quests available.
>undead in tombs could light the torches/braziers
Why though? They're undead, they can see in the dark.
>Townsfolk do acknowledge dragon attacks
They either run in circles or try to fight it. Same for vampires. I lost my blacksmith in Whiterun because he thought he could solo a master vampire.
>Thane gets special dialog
Yeah, if you get arrested. If I walk past a guard in one of the Thane buildings I get 'let me guess, someone stole your sweetroll?'

If you don't like Skyrim, then you don't like Morrowind beyond a one night stand either.

Also, if we argue Vanilla only, Morrowind is objectively trash. It's an incredibly buggy game, and the world you exist in grows more unstable every time you save. Unless you speed run it to some extent, you probably can't reach the end of the game before your save slags or you are forced to use the console just to achieve minor goals.

Like, say, walking down a hallway. Will become an impossible task if the game mistakenly places a NON WANDERING npc in the wrong place, such as the middle of the hall, any time you load the area again. Literally every time you load an area it can happen and probably will. Hope you already knew the command to reset the NPCS.

That's just one example.

Morrowind's much vaunted (by players) freedom of character build is also a lie when you take in to account the whole game.

Only retards who don't know how to mod argue vanilla-only when it comes to TES games.

>Everything you said about dungeons can be said about Morrowind and Oblivion too. Dungeons are much more detailed in Skyrim.

>Skyrim has more quests overall.

>Where does it say undead can't see in the dark?

>They are reacting to dragon attacks.

>Yeah guards have random dialogues, your point?

Sure took you long enough to find your balls to shitpost back and spew memes on someone else.
NPCs in Morrowind were bottom of the barrel, that's for damn sure. All in all I didn't feel invested in the world. Compare it to something like Gothic or Witcher where everyone has someone unique to say, and Morrowind NPCs feel like broken internet pages.

Not sure about Gothic but in Witcher npcs don't have unique dialogues.

I think it is worth talking about because most people played this game in it's original state on release NOT MODDED. Most of their nostalgia is based on a game without mods.

And most of those people probably played a bunch of characters for only 2 hours each. Long before the game can shit it's own pants.

God forbid if you played on console. Everyone who did exploited the white black button cheat codes and quit bored immediately. Then sang the praises of the game years later. Don't lie.

Not filler ones, no. But when you're basically seeing "NPC#21304, Speechcrafting level 53%, Favorite Topics: Balmora, Travel, Sucking dicks" then ones from Witcher which just throw a lore phrase at you seem preferable.

Can't commend on comparisons, but the npc issues are why we'll never see a truly realized Daggerfall scale game.

It's not even a graphics issue. Quite simply, it's scripting. Skyrim brings a lot more to the table than static objects and beings that only exist when you interact with them. The world is scripted to fuck and constantly simulated in the background. NPCs can even wander city to city and the game will track them and anything they meet on the road as well. Complex object scripting and constant world sim makes many of the mods we enjoy now even possible at all.

Daggerfall is expansive, but it's likewise full of a lot of things that don't do much of anything at all. It has scale on it's side, sure, but that's not necessarily something to boast proudly about. Scale is only an aesthetic. No more skin deep than any graphics.

I'd rather than a very few smartly coded things that interact with me and the world than a great many entities that stand around doing nothing at all. It's not an obstacle that can be wished away with 'more development time' either. The engine, and your PC, hit their limit on how much scripting can be juggled at once before it's just a house of cards in a hurricane.

Good game. Enjoyed the fuck out of it back when it came out but it's kinda bland now. I can't be bothered to mod it so I guess there are ways for me to get back to enjoying it again but I'm too lazy.