8 frames of SFV thread

8 frames of SFV thread

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capcom-unity.com/harrisony/blog/2016/09/16/street-fighter-v-update-coming-september-22nd
youtube.com/watch?v=vvOm2m-1wfw
blog.us.playstation.com/2016/09/19/capcom-cup-2016-prize-pool-increased-new-sfv-content-detailed/
twitter.com/zDamascus/status/777809764843659264?s=03
twitter.com/ancient_fgc_txt/status/777799922699698176
youtube.com/watch?v=ZRY0aMbSZEM
twitter.com/HiFightTH/status/777879682540642304
eventhubs.com/news/2016/sep/16/capcom-reiterates-plans-keep-updating-street-fighter-5-their-investors/
shoryuken.com/2016/09/19/capcom-pro-tour-dlc-adds-over-90000-to-capcom-cup-2016-prize-pool/
game.capcom.com/cfn/sfv/column-130853.html
game.capcom.com/cfn/sfv/column-130855.html
youtube.com/watch?v=As44tVA0MG8
picosong.com/T4qw/
twitter.com/SFWRedditImages

Shallowest game ever allowed at top level play.

>not Sm4sh

3rd for Ingrid in season 2

Sm4sh at least has some characters that are legitimately fun to watch, Megaman saved the whole EVO top 8 which was a borefest.
Now SFV on the other hand has nothing hype going for it, highlights aren't even that impressive to watch, even the commentators seems to force themselves to make the game seems impressive while it's not, just look at their reaction everytime they see a shimmy.

>muh fundamentals

A fighting game needs more to it than just playing at a base level. You need to encourage creative offense and SF5 is incapable of that due to excessive simplicity.

>Who do you main?
>Who do you hate?
>Best stage?
>Best theme?

>excessive simplicity.
that makes no sense

...

>no proximity normals
>can't combo a goddamn light into a medium attack
>every attack is a mandatory commit unless you're willing to burn a V-Trigger activation

Bleh.

>can't combo a light into a medium
this isn't SVC3

To be fair, mandatory commitments isn't a bad thing. Fighting games used to have plenty of that in an age before shit like X-Factor activation.

All Capcom fighting games since TvC have been, at best, "okay".

I don't remember a fighting game where a sweep was that much of a commitment unless you had ressources to spend,

Sprite-based fighting games had better physics for things like block pushback than these pseudo-2D games.

>Ryu
>Karin and Birdie are probably my worst match ups
>Beach
>Ra-shi-DOOOOOOOOOO

>Alex (trying to pick up Cammy)
>R. Mika, Ryu, and M. Bison (not that there's anything wrong with him, frametraps are just a bitch for me)
>Shadaloo Base At Night
>Ibuki or Alex's theme

>8 frames of
Apparently they have fixed it for the upcoming Sept 22nd update:

>Bug fixes
>The issue which added an additional frame of lag to PlayStation 4 fight sticks on PlayStation 4 has been identified and patched. Now input time is unified across PlayStation 4, legacy controllers and PC.
capcom-unity.com/harrisony/blog/2016/09/16/street-fighter-v-update-coming-september-22nd

It's not even about the pushback, sweeps are like -12 on block in SFV

Smash 4 has (hilariously) less input lag and more character diversity.
I prefer the percentage-based system in Smash over traditional fighting games because it gives opportunities for ridiculous early kills and comebacks.
Also, the huge variety in matchups allows for significant upsets if players aren't prepared, like PrinceRamen beating ZeRo with Palutena, or Asriel 2-stocking M2K with Luigi in less than a minute.
But, as mercurial as the game may be sometimes, consistent players do exist, like Mr. R and Dabuz.

Ken, and Chun Li can

And i combo it every time off a counter it.

>every game must be Guilty Gear
I like the game from what little I've played of it, but come on man.

Nothing he said is even remotely related to Guilty Gear.

>can't combo a goddamn light into a medium attack
>every attack is a mandatory commit unless you're willing to burn a V-Trigger activation

That has nothing to do with the 8f input lag. It's just an additional input lag added from PS4 fight sticks.

Pay attention to what it's saying. 8 frames of lag is a bug, it's adding delay to all PS4 controllers. Legacy controllers bypass it because it uses a different input driver. They're fixing the bug so that PS4 controllers have the same latency as legacy controllers.

People that say shit like this like to ignore that half the initial launch cast of SFV regularly sees top 8s with 3/4s having seen top 16s.

There is no better character diversity than that.

It has, it is 7 frames now

better than nothing.

The 8F included the one frame from PS4 sticks, since that's how they got the data.

Cammy can too.

>launch cast
Of 16 characters?
I'm glad they were clearly somewhat balanced, but that's not the hardest feat when there are only 16.

i'm going to buy a used copy of this for $15

is anyone so bad they're unusable? I want to play alex because i used to casually dick around on SF3 cabinets with him but everyone seems to talk endless shit on him. any other fighting game noob tips?

The game is fairly recent, even Laura won a major 10 days after the game was officially released.
Now all you see are just a bunch of Nash, Chun, Ken, Necalli, Ryu, Cammy and Mika, which all play the same, Daigo vs. Tokido always feels like it's the same person fighting himself since they don't have much room for creativity.

>>no proximity normals
Good. Fuck proximity normals.

Zangief is the only shit character. Fang is more work than he's worth too.

>No room for creativity

What the fuck does this mean

Quit pretending like you know what you're talking about

Just bought the deluxe edition for $45. Will I like this game if the last SF I played was II?

If you already bought it just play it and find out.

is it true that they're removing the input lag in the Urien patch?

They're probably don't even play the game and only are upset they don't see the 20 hit combos that FADCs allowed for. I don't like the lack of many combo paths but street fighter shouldn't be about the combos anyway.

>bear wrassler is trash

aww fuck

>I don't like the lack of many combo paths
Does this shit even matter? In high level play, you're going to stick to the most effective bread and butter combos anyway.

I know what I'm talking about, the game is so barebone that everyone follows the same optimal gameplan.
Just look at two random top Nash players in SFV and tell me if you can genuinely tell a difference in playstyle, the only difference between each high level players of each character is consistency, it wasn't a problem in USFIV since the game allowed for much more flexibility, take for example Itabashi's and Snake_Eyez's Zangief, you could easily tell which one was playing just by their playstyles, despite the character's simple gameplan, which in both cases were completely different but still worked just fine.

He's really not that bad. He has the tools on paper, but he has no fucking combos, a wonky as fuck lariat, and a v-skill that kills him way too fast. I don't get why shotos are allowed to have every tool in this game yet they looked at Zangief and said, "Ok, ship him out like that".

They wanted the game to appeal to casuals and good grapplers trigger the fuck out of them. They will only ever play Ryu and Ken. Expect Mika nerfs after CPT.

I think casuals typically attempt to play who they think looks cool. Only the ones trying to learn fundamentals stick (and want a decent chance to win online) with Ken or Ryu.

I can easily spot differences between Daigo play and Tokido


Same for Momochi and Julio, and i don't even play Ken.

And then you have people like Tokido saying Nash is strong on tournament because every Nash have a different playstile, and he needs to adapt on the fly, which is very true from my experience in online

It's not even about combos, it's Street Fighter, combos should remain simple, I even consider the 3 frames buffer one of the few good changes about the game because as hype as Daigo's combos was during Suntfest 2015, it shouldn't really be in a game like SF.

He was actually great during the third beta and was even called a scrub killer by VesperArcade and James Chen, and pretty much everyone agreed that he had the potential to be among the top 5 character in the game.
But yeah since we need to appeal to casuals he was nerfed really badly in the fourth beta, even Lariat became wonky as fuck so jump-happy scrubs could at least trade against him.

The only character that has to be flowcharted to the degree that they all play alike is Mika. Maybe Bison too but Bison is kinda shit anyway.

>Necalli
>Ryu
>Kanzuki beach
>Sure as shit not Juris holy fuck it's bad

>combos should remain simple
yeah SF4 was the outlier with its combos. SF4 and Alpha 3 are the only games with outright complicated combos.

So it's 7 frames now?

YO HOLD UP BEST THEME COMING THROUGH

youtube.com/watch?v=vvOm2m-1wfw

How do I into fighting games? I've played a bit of SF IV and GG but never got beyond casual play against AI

playstation consoles lag right out of the box. that has been a sony feature for quite some time you nubs

>A minimum of 30% of the revenue will go to the Capcom Cup 2016 prize pool, and an additional 50% of the revenue is invested into Capcom Pro Tour production. That means that Capcom contributes more than 80% of all CPT DLC revenue directly to support Capcom Pro Tour initiatives

blog.us.playstation.com/2016/09/19/capcom-cup-2016-prize-pool-increased-new-sfv-content-detailed/

>Alex/Birdie
>Laura
>High Roller Casino
>Birdie/Karin/Alex

Would Karin be a loving mother?

Lesbians can't be good parents

balrog
ken/karin/mika
the grid
CPT stage, seriously the stage themes are so fucking great in this game

>every attack is a mandatory commit unless you're willing to burn a V-Trigger activation
>i want to always be safe even if i fuck up
so the rule saying that Cred Forums is trash at fighting games is real

Just you wait in 2017 when fang will get damage buffs, xian will be the new infiltration

EIGHT FRAMES

EIGHT

EIGHT (8) FRAMES

E I G H T F R A M E S

1 2 3 4 5 6 7 8 EIGHT FRAMES

EIGHT FRAMES OF INPUT DELAY

Didn't that end in het shit?

>80%
>30% is going towards the prize pool
THEN WHY ADVERTISE THE PRIZE POOL AS THE MAIN REASON IT EXISTS

Just pick up games that interest you, pick a main, learn the fundamentals and go to a local scene to compete and improve.
She would have too much expectations for her children

>you need to encourage creative offense
I would rather them encourage patience and having a good neutral game, but I see what you mean. The offense is very formulaic in SFV and the walkspeeds and range of normals are hilariously slow and short compared to past games. And that's on top of the high input delay, which makes any playstyle that isn't gorilla offense pretty much moot.

The game is just too offensive for my taste, but I do play from time to time to work on my defense and neutral game anyway. The game definitely doesn't encourage that playstyle at all, but it's a huge advantage to be one of the very very few players that can do it.

nope

>i want to always be safe when I try to put on pressure
geez it's not like safe pressure is part of fighting games fundamentals

Infrastructure and Online

>Ranked matchmaking takes too long
>Rollback netcode isn't properly implemented. There are often lag spikes and needless rollback that aren't present in other fighting games tested.
>Loading into online match takes too long
>Finishing an online match takes too long, it should jump straight to training afterwards without loadings
>The lag isn't displayed in numbers like Xrd does
>You can't filter lobbies after region
>You can't set unique comment for lobbies
>You can't set unique invite ID for lobbies
>You can't text or voice chat in lobbies
>Only king of the hill in lobbies, room-based structure with queue is superior
>Not enough FM reward for winning games online. You get measly 50 FM per win when one character costs 100k
>Not enough customization and personalization like Tekken
>No point really in SFV having a unique service. Should've just been implemented in PSN/Steam instead
>No tutorial online mode

Graphics

>Models are inconsistent. Ken looks like a banana. Ibuki looks like a Turk. Alex looks like McDonald's fries.
>Awkward win and loading poses
>Ugly and few stages. Want to improve them? Pay Capcom more FM
>Ugly low-poly background characters that run at 30 fps. Looks worse than just static backgrounds
>Some hit stun effects are too flashy, making almost for a blinding effect
>Very few costumes in-game. You must pay $4 per new costume. And Capcom might censor them in future updates considering their previous actions making your purchase a risky one.

Single Player
>Story mode was unfulfilling. No proper closure. Loose plot ends. Plot holes everywhere. Bad writing. Forced fights.
>Lacking of many modes standard in fighting games
>Only way to earn FM and unlock colors is Survival Mode
>Survival Mode is the worst mode in human history and downright sadistic

All this on top of a gameplay that is barebones and often sterile where every match more or less plays the same.

Karin
Rashid, Ibuki, amd FANG. (I just can't ever tell when their turn ends)
The Casino
Probably the casino stage music. It's so much better than Balrog's actual theme.

This game is fucking doomed. I would be amazed if another character even came out after Urien.
>Street Fighter game
>no Akuma
What the hell went wrong?

I miss proximity normals because they really helped Guile maintain his charge while anti-airing.

If they got close you could close fierce, and if they jumped in from far away you could far strong.

Crouching HP was always a normal that you would use to trade with jump-ins since it's so slow and the priority isn't great, and it still has the same issues in SFV on top of having high input lag so you have to react and hit the button earlier.

Plus they add another layer of depth to your character, which is something that SFV could definitely use.

>Birdie
>FANG
>Four Kings Lair
>Bison's theme (holy shit it's great)

Waiting for season 2 before i get into this game again

because i can't return it now

Rustle will never make more street fighter lolis.

>Who do you main?
Alex
>Who do you hate?
Ryu
>Best stage?
night time waterfall or daytime kanzuki estate
>Best theme?
RA-SHI-DOOO

So is the SF community going to start playing SF4 for the next 15 years because 5 sucks so badly?

>Vega, but hoping to try Urien.
>Mika cause one irish whip and there goes half my health.
>Rio, followed by Kanzuki beach even with the whole water fiasco.
>Vega's, Guile's and Ken's are the ones I listen too most often.

SF4 sucks even more.

Must be thinking of a different one. I'll go re-check it out then.

>Guile
>every character and the people who made the game
>High Roller Casino and Airforce Base
>RAAAAAAAA SHIIIIII DOOOOOOOOOOO

Fang really deserves major buffs. Hell most of the cast does.

Alex
Mika
The CPT stage
RAAAAAAA
SHIIIIII
DOOOOOOOOOOO

>having goals when the shit is player funded.
What?
I don't understand
How can they be sure that people by 100,000$ worth of shit in september?

Vega, Birdie, and FANG too

Not to mention target combos

I don't agree. It's not a shallow game that only rewards one playstyle, for starters. It would have been even better if they didn't rush SFV out when USFIV was only two years old so they could nerf Elena and Evil Ryu too.

Also high level matches were actually fun to watch in that game.

Cause "minimum 30%" means they will make sure it makes the goals. If they need more they will bump up the percent or add their own in and claim with player funds and our own we reached X amount over the target (to make it look like their addition was the extra)

Having goals set for fundraising isn't exactly a new thing either

Vega has to do standing jab into crouching medium punch for the link to work, and stand jab whiffs on crouchers. Plus you have the awful pushback and range on normals in this game so you can't even hit confirm it.

Linking in this game is extinct compared to 4.

Yeah you're right. I personally got so sick of Ultras and FADC that I will never play it again. Why can't Capcom just make a balanced Third Strike instead?

>play Overwatch
>from starting up game to being in a match: less than a minute

>play SFV
>from starting up the game to being in a match : Five minutes

Who thought this was ok?

Third Strike is too offensive for me imo. I'll just stick to ST.

twitter.com/zDamascus/status/777809764843659264?s=03

>can't combo light into medium
>Here's said characters that can
>They don't count
ok bud

racing games > fighting games

try and catch me

oh wait you can't

I wasn't the one that made that first complaint, I was just pointing out that Vega's link is useless unless it's done during a combo that forces them to stand so your stand jab doesn't whiff.

Now if you said rhythm games then I can understand, but racing games ?
unless you're talking about DORIFTO

>Ken
>Karin
>Bustling side street
>Rainbow Mika

No, they're not autistic like Smashfags.

>want pink twintails Mika
>6 levels away
>don't want to give $ony money for PS-
>all I can do is go through Survival Hard and Extreme and hope I make it out alive
Just fuck my life to pieces.

Isn't tampa bison an online warrior? You could get away with a lot of shit online in 4 just because of how terrible the input delay could get. Online 4 was a completely different game than offline.

>not buying it on PC and using mods to unlock colors and FM

I lost all my Fight money to capcom and i cant afford Urien
Will Daily Challenges actually help?

twitter.com/ancient_fgc_txt/status/777799922699698176

same as it ever was
same as it ever was
same as it ever was

They took all your FM for using the mod? They only took 80k from me. Still got 800k left.

>Isn't tampa bison an online warrior?
No he competes.

>bipson Urien soon
>Mika
>Beach, regardless of water. Might change when the updated adds in the new stage stuff.
>Beach theme, groovy as hell.

ps4, took away 1.6 million
RIP, i cant even earn the money from time attack anymore.
A-at least I keep the colors

I know that, but I mean he's also an online warrior. He probably made that post after playing online with retards.

SUPERIOR

Damn that's rough.

90% of players play online a lot, no where there is he saying online that happens he is saying it about sf4 in general when he doea both.

Does this mean your opinion is irrelevant or do you only play offline?

>Main
Cammy
>Hate
Chun, necalli, Ryu, Nash
>Best stage
Beach
>Best theme
Rashido

Comparing 2D with 3D

THE GAME IS SO FUCKING BORING TO WATCH AND TO PLAY.

ITS DOOMED

Agreed, there's never any wow factor when watching tournaments. Anything a pro can do I can do too, it's easy as fuck and generally comes down to who wins the most coinflips.

We will never have moments of genuine top player skill and hype like Moment 37 or Diago vs Momochi

youtube.com/watch?v=ZRY0aMbSZEM

Has anyone fourght Urien players yet? He seems to be top tier

Me and my mate cheat engined Urien in ages ago and played in lounge with him, he's pretty fucking good.

Target combo ends in an overhead that can be v-trigger cancelled into like 40% and a stun mixup

link to megaman please

LIMB

After a week it'll be back to the same old Ryu/Ken/Nash cycle.

He's mid. Long but slow buttons, invincible reversal but costs meter, can aa with a few things but none are amazing, and his real strength relies on getting vtrigger sort of like ibuki but he has good damage without unlike ibuki

I'm still playing alex

...

>top players fall back on who they're used to playing, in the middle of Capcup

surprising

Sweeps in SFIV were just as bad. I could Ultra almost everyone's sweep on reaction.

so it's going to be nothing but nash at tournaments

There wasn't a single Nash in the TGS top 8.

Fei Long when

Nothing but Ryu, Ken, Chun, Karin, Mika, and Necalli more like.

...

I think the only ones qualified for cpt are infil and du (who plays rmika as much if not more)

...

That means 1/4th of the current cast is extremely viable, how is that bad?

And cammy plus nash. A vanilla version with 8/22 on a similar level and mid not really that far behind is pretty good

CONFIRMED

makoto will be season 2 dlc

I hope top right is one of her alts.

There are already enough boys

Because they're all boring in my opinion

delete this

hopefully user they will put her in

Boys dressing up as girls is wrong

Has anyone actually beaten Hell Survival? Got any tips for Fight Money whores?

I was at CEO2016 and that shit was unbelievably entertaining. Tokido mopping the floor with Infiltration and Momochi getting that v-reversal comeback made the crowd go absolutely nuts.

And that was only 3 months ago.

The one to the second most top right is the best one. Gives you tease and leaves some for the imagination.

Install the mod and cheat. The mode sucks. Capcom never wanted you to play and beat it. It's just there to deflect criticism that the game is basically F2P for $60.

she has a vagina

Tbh I just think the top right looks the coolest. Sure the gi top pulled down with just the chest wraps is kinda sexy, but there's something about that looks more cool to me than that.

are you serious?

theres only 2 ways to fight ai

A) you turtle up and take the slowest approach doing sweeps and throws when available

B) you rush them down and do your biggest combo on every hit confirm

the computer decides when its time to turn on the win.exe or not. its out of your hands for 100 rounds its as simple as that

Ceo was the best tournament so far in SFV life

it's a shame so many killers died early on evo, top 64 had good matches but top 8 was boring af

Boys don't have vaginas tumblr

september update is looking really good

I love the stage transitions and I'm gonna try urien

>tfw jumped on a zangief
>he jump along with me and spd me in the air

how people find enjoyable at all fighting a AI

>Mika

Reminder that there were Zero (0) Mikas in top 64 at Japan's TGS tournament. Pretty much just two EVO champions (Fuudo and Luffy) and Nuckledu (also uses Nash) can win.

CPU can't deal with Vega wall dive. Also you can pause the game constantly and turn it into psuedo turn based combat.

It's not worth playing extreme survival. Infiltration says it's too hard and he's the best SF5 player in the world. You're not supposed to win.

>no advanced techniques because they want the casual audience
>doesnt award dedicated players that can get ahead with strong execution
>shallow V-triggers and skills that doesnt award clutches
>game doesnt award footsies because of input lag, no one can react to eachother
>turn based combat
>morbidly strict combo system that doesnt award hitconfirms, everyone has their characters' bread and butter figured out already
>there will be little to no innovation because of this
>grapplers are dead, fireball characters are dead, vortex characters are dead
>shotos everywhere
>gameplay will degenerate and grow stale, viewers will degenerate, capcom will go bust
>EVO becomes a smash event

quote me on this

MAKOTO IS CUTE

That's just Laura's alt

Short haired girls are a miracle of the universe.

>it's a shame so many killers died early on evo
SFV actually has a real problem with this. There are a lot of high level players and it is hard for none to meet early on. This means a lot of great players will knock each other out and often a lot of the more varied character choices face off.

I honestly think tournaments should start emphasising top 16, there are enough high level matches to warrant it

Bullshit. OmgItzAndre made top 32 with Mika at Evo this year. Anyone can win with that scrub character.

It's already growing stale. Both to watch and play. Every match is pretty much the same. There are rumors even Overwatch might come to EVO. Shit is dire as fuck for fighting games. All because Crapcom fucked up.

...

>doesnt award dedicated players that can get ahead with strong execution

nothing in the world could get me to go back to stupid SF4 1 frame links again. SFV has the perfect balance imo. Some of the trial combos are still very difficult to do. I don't do all the hardest combos in a match. And chun is still really hard to play in general.

Checkers is literally more fun than chess always, what are you trying to prove?

>Juri
>M. Bison (I am kinda new and don't meet M. Bison often enough to get a hang of him)
>I have stage set to random
>I like Juri's theme even though it falls a bit flat

t. capcuck who has never played a 3D fighting game in his life

its really funny to me how people post how much they love 4 now when during 4 all we saw was shit posting about how 4 sucked

LETTING THE DAYS GO BY

I'll try to update this as he has just started posting ones about sf4

>chun is really hard to play
lol

birdie
chun li/laura
bustling side street
RAAAASHIIIIDOOOOOOOOOOO

7 frames now!

CVS2 was better than SF4 though. Just like how SF4 is better than SFV. It just keeps getting worse.

>that feel when no one wants to play my 10-year old anime fighter anymore
>tfw BB and GG are shit

uhhh yeah. that's why everyone says she's best character but not many actually play her

her slide punch is cheap tho

I think it says more about the defense then the offense when you have to bring out 7 year old SRK posts to defend your game instead of actually providing reasons to how the game is going to stay fresh

...

I think it says a lot that the same shit practically word for word was said about SFIV when it first came out.

Give it a few years, SF4 vanilla was fucking disgusting

sauce?

>not many actually play her
>6 Chuns in Top 32 of EVO this year
>5 Chuns in Japan Cup Top 32
???

Reminder that people are shitting on SFV so hard that ShillRK closed down their forums from google results.

>Why can't Capcom just make a balanced Third Strike instead?
so, like, SFV?

yeah and how many majors did she win or get close?

that's not many for the best character

sagat in SF4 was everywhere

>Who do you main?
Zangief, but i'm trying to learn Alex

>Who do you hate?
Ken

>Best stage?
Probably the Russian club

>Best theme?
Both Balrog's theme and his stage theme are excellent

Yeah well pointing it out isnt improving V is it? You're basically saying capcom will fix it like they did with 4 and i am just seriously doubting it considering the direction that company has taken recently

I just want to watch a tournament that isnt filled with shoto players doing coinflips and taking turns jumping in on eachother

i hated yang phase more then came along sss+ elena

Mechanically it has potential but at the moment its shit. It needs alot of polishing in alot of areas but honestly it feels like Capcom made alot of those areas for example neutral normals , fireball startup , and anti airs overall weak purposely to encourage this boring guessing game of strike throw where shimmy is the highest level tech imaginable.

If this game didn't have the SF coating no one would play it and people would be alot more vocal about its faults. Hell people like KBrad and if you wanna be a dick and call him out Phenom who has won a few majors now think the game is shit overall.

The neutral/defensive game of SFV is terrible and that lends to making its one decent part the offensive game just braindead and guessy. People hated SF4s reversal/defensive based game and in turn you got a version of SF4 with almost no reversals , a whack shitty alpha counter and shitty neutral options unless you're Karin Chun Li Nash and maybe Necalli.

Ken and Ryu have been basically turned into rushdown shotos because their neutral pokes have been neutered and they're just strong at strike throw because of their CCs and massive fucking damage. As well as their retarded forward dashes alot of the cast shares well the overall walk speed is crap.

I hope Capcom seriously listens to the more negative pros then the positive ones. Most pro players being negative about the game just want it to feel like it has more a neutral game with more defensive options. Where as any pro saying the game is fine is normally someone like Julio who just wants 8f delay and lack of good AAs to stick around so he can keep playing on semi-autopilot.

Also they're obviously not unviable but the DLC characters feel almost slapped together. Like the tools/parts are there just instead of being bolted and screwed they're glued loosely on.

Agreed. Super was the best iteration. After that we had to deal with Yun, then Cammy, then Elena and Evil Ryu.

>Chun
>Cammy, just can't get the matchup right
>Kanzuki Beach, love the soundtrack
>F.A.N.G or Ibuki

Honest question,seeing hwo of a flop SF5 and the current state fo the game(as a product and on player count) you people think Capcom would support CPT after season 2? i mean they are bieng pretty slow improving the game and the fail miserable on growing the scence with SF5.

Karin soon to be replaced by Urien.

Ryus and Kens. Sick of seeing them every fucking match.

Forgotten Waterfall at night

Balrog's theme.

Andre was in the Justin Wong express lane to EVO top 8 bracket. Unfortunately someone there (Chi rithy) knew how to do instant air legs with Chun li and LI Joe was in top 8 instead.

OmgitzAndre has 1 cpt point in his 2016 resume. And that's the guy you are pointing to as anyone can win with her?

IV was already a massive shitshow for me. I hated how it handled and how it looked.

But AE Yun ruined all future versions of IV for me. I just couldn't forgive how stupid broken they made him. And even after that they didn't have the courtesy to properly nerf him. He still had stupid easy powerful links and just did too much damage for how many options he had and how mobile he was.

Fuck IV and fuck Yun.

>saying capcom will fix it like they did with 4
no, it is pointing out how those claims were exaggerated especially very generic comments like "too limited, too noob friendly"

In ten years lines like
>I just want to watch a tournament that isnt filled with shoto players doing coinflips and taking turns jumping in on eachother
Is what we are going to be laughing at instead. Ryu and Ken aren't the most dominant characters in every tournament (evo didn't even have one in top 8), RPS is part of every fighting game even tech heavy games and you can react to jump ins and properly punish them twitter.com/HiFightTH/status/777879682540642304

Capcom have already stated multiple times they will support it past the next fiscal year
eventhubs.com/news/2016/sep/16/capcom-reiterates-plans-keep-updating-street-fighter-5-their-investors/

And tournaments are seeing way more turnout than they have been the last few years

>SFV Pro Tour DLC (Ring of Destiny Stage, Fancy Cammy and Chun costumes, and Necalli's new skin) adds over $90,000 to Capcom Cup Pro Tour

shoryuken.com/2016/09/19/capcom-pro-tour-dlc-adds-over-90000-to-capcom-cup-2016-prize-pool/

>no advanced techniques because they want the casual audience

But rush the game making it unappealing to the casual audience.

Why capcom is SO RETARDED?

What the fuck? Do they really make that much from overpriced DLC?

Its amazing how much fake hype SFV garnered. I remember watching day 1 evo and i saw atleast 20-30 people within 2 hours playing Ryu-Ken that would do things like throw a full screen fireball and then do a fierce dp and even if the fireball hit/was blocked would still be punished for that.

People who were outright flailing with Ken paid 100 dollars to get into al ose at Evo. SFV isn't a good game as it is at all in fact id honestly say overall it is a bad fighting game and one of the worst SF games. But it has potential and needs alot of polish and it will be better then SF4 in its prime which id say was SSF4/USF4.

I'm just afraid those flailing retard players who play for brownie points just to say so will continue to praise the game with no argument for it and Capcom will do little to improve the game besides some wild character balance swings and not core gameplay polish.

I'm not so much sick of seeing them as I am sick of seeing them all do the same shit. They all play exactly the same

Just think: not even all the proceeds from the Pro Tour DLC pack went directly to Capcom Cup. In reality, (if my math is right,) they made somewhere around $300,000 on this alone.

>People paid 25$ for almost no content that doesn't even include a costume for everyone they use and just 3 characters 1 stage and 1 color.

Utterly pathetic. Capcom is pretty much on disc DLC tier at this point yet again. Over pricing almost no content that they say will not be available after the pro tour season just because they can't actually put in themselves.

Meanwhile SNK and Arksys can fund their tournaments even if its not as much without jewing their players. I got fucking Dizzy for free after Evo just for free. Even buyable DLC in GG can be gotten through fishing.

I bet the same niggas complaining about seeing so many Chuns all over the place at SFV majors are the same posers masturbating Third Strike as the golden age of SF.

Third Strike was exactly the same fucking shit. Literally nothing but Chuns, Yuns and Kens with maybe one oddball character if you're lucky.

Stop being delutional and providing halfassed excuses and a video of 1 set to dispel the jump-in arguments

Your entire argument boils down to "im sure it'll work itself out". And im sure it will to some extent (read: not total destruction) but MKX still has a scene, skullgirls still has a scene, BB still has a scene. SF should be able to do better

It proves the point that everyone bitches and complains about every new game instead of actually putting in the work to actually learn the fucking thing.

This is the first new SF title to be released so entrenched in the social media era, so we're seeing the kinds of reactions that various top players had with every game. It's fine to not fucking like certain games' styles. Some top players didn't transition to SF4 just like some are not transitioning well to SFV.

>not even all the proceeds from the Pro Tour DLC pack went directly to Capcom Cup
30% to the prize pool, 50% went to production. So 80% of revenue went back into pro tour stuff not to capcom's pocket, how did you figure that 20% =$300,000?

We have to see if SF5 can keep those number i have the impression that growth comes from capcom inflating the price pool.

>3s shills
>Playing Chun

They all play their make-believe no-Chun game, don't get matchup experience, and still convince themselves the game is the most balanced SF game ever.

>Who do you main?
Nash
>Who do you hate?
Ryu, Karin, and Mika
>Best stage
Bustling Sidestreet
>Best theme
RASHIDOOO

They have to compensate for the lack luster sales.

But this is the first one that is so fucking boring to watch though

Never was a big 3s fan i prefer pretty much every SF besides SFV over it. Alpha SF2 and SF4 iterations besides AE/Vanilla. But hell the core gameplay in 3s is alot better then SFV is at the moment and alot more unique.

SFV feels like we got a sloppy version of SF4 with no defensive options for most characters and shitty neutral normals for most oh and poor AAs.

Atleast 3s felt well made at its core its just the lower 3rd of the cast was shitty and felt incomplete so you had to be really good at parrying just to stay on point and the top 3 or so were retardedly simple to be good with besides maybe Yun because you needed real execution for him imo. Chun Li and Ken though nah.

I play Laura and my life is very middle ground in this game

WHERE WERE YOU WHEN CAPCOM MADE SF EX+ ALPHA CANON?!

>game.capcom.com/cfn/sfv/column-130853.html

>game.capcom.com/cfn/sfv/column-130855.html

Can't read it super good, but I think it says something about Darun being the friend that Zangief left his Chess piece with in the Shadows Fall story. Dunno about D. Dark.

>people playing it for the money

If this were the case, you would think most of those people who bought it on release thinking they had a shot at the money would have lost interest by now. However, that CPT dlc package has added over $90,000 to the Capcom Cup prize pool SO FAR.

The "only playing it for the money" argument is weak.

>Alpha SF2
Funnily enough, also has a stupidly good Chun

It was kens chuns and yuns here in the Scubnited States of America. Because americans fucking suck at sniffing out counter-picks to strong technology.

Japan's tourney scene for 3s was definitely more robust and varied.

>but I think it says something about Darun being the friend that Zangief left his Chess piece with in the Shadows Fall story.

Neat. Unfortunately the copyright at the bottom means they still belong to Arika, so I doubt we'll see any of them in the game.

>Nash main
>Hate Ryu

Comical. All you have to do against Ryu as Nash is play the neutral game until you get v-trigger and hes forced to come to you and has worse normals except his point blank st mp. Its easily a 6-4 for Nash. Also once Nash stocks super Ryu can't throw a single fireball at even mid range or any competent Nash will take that 40% into situation.

Nope, their cards are different like all-star ones

Gief and him being friends in ex =/= canon to mainline

Being "canon" in their world doesn't mean they'll ever appear in a game ever again. For all intents and purposes the King of Fighters is canon in the same universe too, since it doesn't clash with anything that happens in SF. It's pretty much superhero comic logic.

Chun-Li

Good Sims

China

Karin's

Well seeing as people will now give them money to inflate a prize pool, looks like it will stay that way

Chun Li has almost always been stupid good as well. SF2 Chun Li was great in alot of versions. 3s Chun Li obviously. Alpha Chun Li was solid as hell , SFxT Chun Li was outright ridiculous down the line. And SSF4 Chun Li was really fucking godlike.

Well this sort of subjective argument will just go back and forth all day because I couldn't stand watching anymore SF4 after the AE 2013 patch. Meanwhile, I can watch SFV matches all day.

I have no problems against Ryu with Nash, guess my post does imply that I do.

I hate playing against Ryu as Juri.

Im not saying they only are playing for the money but is a major factor,considering how low sales are compared to SF4 and how accesible(playable in more platforms wise) is.

Yes but alpha 2 was one of those times she was on another level good. That and 3S are pretty much her strongest iterations

Jesus Christ this. Lets look at LI Joe Nash has been in almost every top 8 and there were 3 of them in Evo top 8
>I think Nash is bottom top 5 or top 7
There are two Ryu's Tokido/Daigo that win/place at tournaments and almost every other Ryu is shot down along the line
>I think Ryu is the best character in the game or tied for best

Americans just want brownie points even if they play top tier flowchart ass characters. I mean its okay to bitch and whine when you lose to a extent in my book especially if you have legit low-mid tier character. But when you place high and wanna ride higher fuck off.

Same thing with the Ken scrubs saying Ryu does everything better. Ryu doesn't have a ex tatsu that has lower body invincibility and gets him in on 90% of the cast for free. Ryu isn't just auto shimmy the character in a game where strike throw is already 90% of the winning strategies.

no fair that she gets 12 costumes

>best char in the game
>most costumes

capcom knows what they're doing

You serious?
Like, you realize Capcom Fighting Evolution, Vanilla Alpha, Injustice, MKX, , Vanilla CvS, and SF4 AE all exist, right?

Disagree. I even find boring characters in SFV more entertaining than Smash 4. Hell, I find watching paint dry more entertaining than Smash 4.

>Guile. Considering joining the Illuminati later this week.
>Karin matchup is pretty bad, but I really hate Mika players. Not because it's a bad matchup, but moreso because they're bad people in general.
>Capcom Pro Tour Paywall Stage
>Necalli


>Ryu in SFV
>Sweep is -11 on block

>Ryu in SFIV
>Sweep is -14 on block

People need to stop talking out their asses about SFV. The reason sweeps feel more dangerous in this game is they don't push the opponent back as far as in SFIV. IMO, Sweeps are fine this way, and buffing them in SFV's current situation would be a mistake. If anything, characters like Karin and Nash, who have safe sweeps in some matchups at some ranges, need to have their sweeps toned down.
First of all, I absolutely despise the percentage based system in Smash 4, because alongside rage, it results in a game that rewards players for taking damage.

Second, less lag input and character diversity doesn't matter if the game itself is shit.

Are you kidding me? SFIV was notorious for forcing all players to play the same. It was an uphill battle if you wanted to play any character in a unique way. Most characters didn't have any playstyle choices, and had to stick to one gameplan the entire time. SFV hasn't fixed this problem either, but it's not like SFIV was good at it.

Yeah man it just saddens me when I see Cred Forums-scrubs complaining about Ken Yun Chun because that's literally all they experienced being westerners.

I'm a westerner who never set foot outside of the US too. But I still saw enough JP tournies for 3s to realize that especially americans severely under-utilize the roster in almost every game they touch.

It's why I never trust a tier list from an american. There are good american fighting game players, but almost no good american fighting game scholars.

I guess but if the game is tanking viewers (im not saying it has, i havent been following the game much, im just guessing) then there might be cause for action.

>playing ranked
>end up on CPT stage
>send a message to the person i fought laughing at him for buying it

Feels good.

Sorry mate. Would like for other characters to get some love

Wedding dress costumes for all the girls when?

Though seriously we need more guy costumes

Did you win though? Because if not that'd be embarrassing af

>Ranked is fine.
>Loading into online is fine.
>Finishing online is fine.
>True. Numbered lag would be nice.
>True. Filtering by region would be nice.
>Who cares about unique comment?
>Invite system works fine.
>Lack of voice chat in lobbies? I thought that was only on PC?
>FM needs to be doubled
>Customization? You're kidding me right?
>Unique service was indeed a waste of resources
>WHAT THE FUCK IS TUTORIAL ONLINE MODE? YOU FUCKING HAVE A TUTORIAL. WHY THE HELL DO YOU NEED AN ONLINE ONE?

>Models have never been good in a 3D SF game.
>Win poses is the dumbest complain I've seen yet
>Stages are great, what the fuck you talkin about?
>Yeah, background characters at 30fps looks horrible.
>Hit stun is fine. You're just a baby.
>Complaining about cosmetic outfits being DLC is literally retarded in a fighting game

>Who cares about story mode?
>Who plays anything but Vs, Training, and Online?
>FM is fucked, I agree
>Survival isn't that bad.

What I'm reading, is that you're a nitpicking casual with shit taste, who can't even criticize the gameplay because you don't understand it.

Go play DOA5.

The reason sweeps are shit and Nash/Karin have safe max range sweeps is because of the negative frames and the fact most sweeps aren't 75% are far as in SF4. Ryu's sweep in SF4 did have more push back but it was also far longer and had the foot on it which allowed for people to measure and it at a distance regardless of the pushback.

Also sweeps should be buffed to be safe on the end when spaced properly but like you said "It would be a mistake in the current iteration"

SFV is so fucking sloppy and riddled with faults that it needs a complete overhaul. SF4 going to SSF4 was huge but this needs to be about 2-3 times bigger then that. The game is sloppy as fuck and has such a RPS neutral game and lack of defensive options it hardly feels like SF game at its core. Also AE was not more shallow the SFV overall. It has a few retarded characters but it still was far better mechanically and outside of those characters fine.

Id also argue SFV is almost if not as shallow as MKX. Injustice is flatout unsaveable trash tier shit though.

I have never fought a good player on that stage. Because i think most good players are smart enough not to buy it.

Kinda like when i see people using gief's premium costume when it's common knowledge that gief is terrible.

>No point really in SFV having a unique service. Should've just been implemented in PSN/Steam instead


CFN is for cross play because you'd either have to have steam users register psn accts or vice versa without it.

Having a set gameplan for a invididual character isnt a bad fucking thing. Its like how in starcraft the races have gameplans against eachother, as long as the plan requires skill and has room for creativity and adaptation its all good.

and in V meanwhile its set for the entire cast (acquire random knockdown through jumpins or dashup grab or similar; initialize RPS). You never hear matchup discussion on a serious level, because of inputlag and the shallow V system characters are super similar at their core

I'm not touching this piece of shit until they add muay thai ryu.

Is that Kingdom Hearts II Kairi in the pink?

I want it

>every character addition so far has had a key part of their fight style nerfed or changed
>thinking he's going to be in any way similar to previous installments in a way that will actually be good

S K U L L O M A N I A

I understand your pain.

t. girl ryu player

>Wanting SFVized Sagat

Why? So they can make your fireballs have years of startup and shittize all of your normals?

SFV Bison is the only SFV version of a character i prefer and hes low tier as fuck. I just enjoy his normals and new special moves. But honestly id hate to see what capcom would do to Sagat to force him into being another strike throw character.

>multiple chun li costumes in development
>couldn't even bother to give Juri a summer swimsuit

I fucking hate you capcom

No, it's because Japan was so far ahead in SF3, that Americans didn't want to waste time on mid tiers or difficult characters, and stuck with the three easiest to use top tiers.

Are Akuma and Yang viable? Hell yeah, but in the mind of an American player, why would I play either when Yun and Ken are so good, and share a lot in common?

Are Makoto, Urien, and Dudley Viable? Hell yeah, but why would an American play one of those characters, when they know that Chun is 100x easier to learn and play, and doesn't have as many matchup issues?

Then comes the mid tiers. Ryu, Necro, Ibuki, Alex, Oro, Elena. Can those characters win? Yes, but they're significantly outmatched by the upper side of the roster.

And of course, Q, Sean, Hugo, and Twelve aren't even worth talking about.

Japan had more high level players to play against, so they could afford to play mid tiers and the less common top tiers. In the US, you were already at a disadvantage, so why make it worse by playing anything but one of the top 3?

>Why? So they can make your fireballs have years of startup and shittize all of your normals?

They'll either take away his tiger knee, one of his upper or lower tiger shots, and make his angry scar a v-skill.

>Take away one of his tiger shots.

It would defeat half of his existence. Hes meant to be a character that lets you pick the height and speed of fireballs to extreme variations to zone and fuck with your opponent.

custom battle lounge messages would be a nice band-aid solution for the flag and connection bar displays that have been busted since launch

>made rog's headbutt into a v-reversal

you think they give a shit? they might let him have both if he activates v-trigger.

It's super obvious that the first 8 characters designed have all the options while the later characters (DLC specifically) are gimped by trying to be too specialized.

All the dlc characters are intentionally shit because they didn't want them to mess up ESPORTS.

she's already in her name is karin

What you're saying still translates to americans being lazy and unimaginative. Who cares how far ahead Japan is? Americans will never get better anyway if they can't ever think outside tiers.

Which is what I said.

So thanks for confirming what I already said?

>people say you can just go ham and win in this game, it only rewards offense
>mfw I lose every time I'm not patient or overly defensive
is this just a meme?

I'll disagree on just about everything you said after the first paragraph.

I think if MKX played like SFV, people would think it was better than the actual SFV, due to how high the expectations are for the Street Fighter franchise.

SFV isn't any worse than Vanilla SF3, and certainly better than Vanilla Alpha. The idea that AE was fine outside of the retarded characters is a joke. SF4 already has Ultra Combos and Focus Attack, two of the worst mechanics in the franchise, but when you drop in a few broken characters, and nerf the fuck out of any character that isn't rushdown, you result with absolute unadulterated garbage. SFV has more viable characters and playstyles than SFIV Divekick Edition.

SFV doesn't even need that big an overhaul. Fix neutral game by making normals have more range, and by buffing walkspeed. Make anti-air normals crush counter, and have larger hitboxes. Remove 8 frames of lag. Buff fireballs. Done.

SFV isn't the best game in the series by a long shot, but half of the outrage is because it has the Street Fighter name.

Take a look at the other "Bad" SF games. SFxT would have totally been accepted by anime players. Street Fighter the Movie is actually the best game those developers ever made, much better than Tattoo Assassins and Time Killers. Honestly, it was average at the time, which is why it was so bad compared to a typical SF game, which are normally fantastic. Street Fighter EX3 would be considered decent for an MK fan.

But because SFV has the "Street Fighter" tag, suddenly any flaw it has is significantly worse. Remember how SFxT's 12 DLC characters got complained about forever, while Arcsys still gets away with on disk DLC in Blazblue to this day, and then immediately launches another version in japan as soon as you've spent your money.

>Udon SF Swimsuit Special soon
My dick needs it

stop...

>tter. Ryu doesn't have a ex tatsu that has lower body invincibility

Lol you are so wrong and talk like you know it all.

Kens ex tatsu is a garbage ass move that can easily be anti aired with a dp or a good normal(like Chun lee standing light kick).

It's only advantage is that it's plus frames on block,but it's very easy to react to it even with 8 frames of delay.

I don't know where you got the impressidea n it has lower body invincibility when Julio and Chris t get jabbed outbid it all the time.

>Remember how SFxT's 12 DLC characters got complained about forever, while Arcsys still gets away with on disk DLC in Blazblue to this day

did you really just try to fucking compare arcsys having a character on the disc to capcom locking ONE THIRD OF THE FUCKING ROSTER on the disc for 8 months like they are even close to the same thing.

I bet you are one of the fucking retards that defend dlc gems and think the 1/32 of a meter autoblock gem was perfectly balanced

it hasn't been tanking in views its been getting alot more views then 4 ever has....but lets just give it a few years and more characters before we start judging this as a failure

>SF4 already has Ultra Combos and Focus Attack, two of the worst mechanics in the franchise
No building meter from whiffed normals is still the worst mechanic in the franchise. And crouch teching was easily a way worst mechanic in SF4 than Ultras and FA.

>SFxT would have totally been accepted by anime players
No it wouldn't. The game was ass on release. Even Melty Blood players mash jab less than SFxT required.

> Remember how SFxT's 12 DLC characters got complained about forever, while Arcsys still gets away with on disk DLC
There is not an arcsys game where people don't bitch about the DLC and the new iteration every time the states gets the latest version.

the transitions for online matches needs to be smoother and faster, when i win or lose i don't need another 6 second intro of vs my training dummy.i dont even want it vs my online opponent , the novelty has run out. at least give the option.

You know you are FREE to stop buying Capcom games if you hate them so much.

>Who do you main?
Alex, Ryu and Rashid. (Urien soon)

>Who do you hate?
Karin and Laura

>Best stage?
High Roller Casino, Air force Base and Bustling Side Street.

>Best theme?
Right here; youtube.com/watch?v=As44tVA0MG8

Where was the lobby last friday, hero?

I had sinusitis for several days and my head was in severe pain. So, I wasn't able to host. This upcoming Friday is for sure going to happen, as I feel a hell of a lot better.

Is he ever gonna post the full fucking version

yup

still a long way to go.

Not really, 6 would be acceptable and lower preferable

Female Ryu when?

It's obvious they don't give a shit about Juri or Juri fans considering how poorly they handled bringing her character over to SFV.

Meanwhile Chun-li gets upgraded to biggest tits, and has tons of costumes, is one of the top 3 characters in the game easy, and has the thickest thighs still.

Meanwhile they couldn't even bring over Juri's fucking play style as it should be. Instead they chose to make her some gimped knock-off of what she really plays like, removing the majority of her actual moves and replacing them with complete rubbish.

you sound mad

what the fuck is going on with sakura's face

Not the mad guy. Any Juri's during the recent Japan thing?

Anime

I am mad and I think I have a right to be.

Because an irrelevant character got a revamp?

Is Urien confirmed to be a good fighter?

You up to a lobby tonight? Also dump your folder

I wanted to play Juri again in SFV and with the way they put her in the game I'll never be able to now. She had a fun play style before that I really enjoyed and took the time to learn. Now she has a boring play style that I don't enjoy and don't want to learn. She is the only character in the SFV roster that I cared about mastering and they couldn't even put her in the game for me.

The new Juri play style should have just been some other character entirely so I could have saved myself from wasting money on SFV and saved myself from getting my hopes up only to have them destroyed by none other than Capcom themselves.

you sound like a scrub right now homeboy
all the other characters got revamps and no one else is cryin

Different user, but I'd be willing to play

...

>Also dump your folder
Funny thing about that, as I was sick. My HDD got fried and I lost majority of my games and pictures. Including Mike Ross and Friends, I'm trying to recreate it again but after it's tough rebuilding a 2 year old folder.

I'm sorry ;-;

Also, I'd be willing to play tonight.

EVO had 1000 no shows for SFV. Lots of people regged for EVO before SFV was even released because of Hype

All SFV SFM porn is doomed to look like trash for not being able to replicate the lighting engine.

...

Literally came here to post this.

>buying a fighting game solely for one character

waifufags everyone

Capcom drones everyone.

>if you like a female character as your favorite character you must be a waifufag
>if you don't like your character play style being changed to the point of being barely recognizable as the character they're supposed to be, you're a scrub

Literally fucking Capcom drones. You can't make this shit up.

I just want my 3rd Strike main back one more time...

just came in here to say this game is absolute nut sweat.

More boring to watch then tekken.

Be careful. With the track record Capcom has right now for SFV you could either get your character nearly identical to how he was, or a barely recognizable butchered "re-imagining" of the character.

>all the other characters got revamps and no one else is cryin

Good one. I'm lucky I have other characters to fall on, because holy shit, Ibuki blows.

honestly, Necro was so low tier that it might not be horrible for him to have a full on re-imaging.

Plus, V is missing more insane looking character designs outside of Birdie.

>season 2

I feel you user but I picked it up since I'm a 16'er. Learning this genre is frustrating but it is equally fun when you are successful.

If you had dumped it when you said you would, getting it back would have been a breeze.

I know, I was planning to but I was piled up with other crap.

I'm so sorry, user.

>first season barely gives you enough fight money to buy everyone

MMOOOOOOOOOOOOOOOOOOOOOTTTTTT
NNIIIIIISSSHHHIIIIIIMMMMUUUURRRAAAAAA

>PS4 player
>no season pass
>bought all of the DLC characters with fight money
>have enough to get Urien for free
>will still have enough for 3 more DLC characters, possibly 4 after completing Urien's single player activities

Gonna get out of class in a few minutes. Should I make a different thread for the lobby, or should we keep using this thread?

I want him back too user. But only if he if they make him like Urien and keep his moveset almost Identical.
I feel like the roster could use some more bizarre characters which is why I would like to see characters like Necro, Q, Oro or even Twelve come back.

This thread is about to die soon, so maybe a new thread.

Whats the lobby name faglords?

Im gonna make a lobby until someone better does.

CFN OwlKnight PW 1111

Nothing yet, but it'll be under my CFN, PW will be 1111. I'll make a new thread when it's up.

In other news, looks like there's a SFV song for Cred Forums the Musical.
picosong.com/T4qw/

sodom confirmed season 2 dlc

Fine. Owlknight will be up until you start a new one. Make sure you link it or fuck you.

Is he really? I actually liked Sodom in A3.