What is the best Thief game?

What is the best Thief game?

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2

Second place goes to Dishonored :^)

the newest one

Thief 4, it's the only one with good graphics.

the one that got stolen

Might and Magic

Would I be fine skipping the first game?

2>1>fan missions>3

Thief's Level Design > Thief's Atmosphere > Thief's Stealth

1 > 3 > 2

No, the first and second are the greatest in the series. Whether Thief 1 or 2 is better is entirely subjective.

Gotta say 3 senpai. It's only issue is that the levels are split by loading screens.

Oh I'm a dumbass, didn't notice you were talking about Dishonored.

No it's the best one in the series why would you skip it?

Firstly, quite a few fan missions are better or at least on par with the very best base game missions. And 2, with Sneaky Upgrade mod 3 becomes a good game.

Get Sneaky Upgrade senpai. In addition to a host of other fixes, it stitches all the levels together to remove all loading screens and make them much bigger.

Nah I was talking about Thief

2 is the better game.
1 has the better atmosphere.

>no other decent games where you play a thief in a fantasy setting

Don't say trash like elder scrolls since the thief aspect always gets the short end of the stick.

...

Play 1 and 2 and decide for yourself. Both are fucking great

I didn't even know that exists.

Thanks!

Thief 1

The Dark Project, obviously. The Metal Age is a great, but kinda rushed add-on/map pack. Deadly Shadows is a solid console version after terribad Deus Ex: Invisible War. Thi4f isn't that bad, it's just painfully mediocore.
No. Dishonored is garbage in comparison.
Nigga, please, some FMs are better than some original missions. I don't take in account phenomenal VA of SR obviously.
WTF? 2 has the best level design, 1 has the best atmosphere (although I loved comfy city from 3), and 3 has the best stealth mechanics.
The level geometry is pretty basic in 3, especially in terms of verticality. Gloves sucked hard in comparison to rope/vine arrow.

Someone should update this to include Sneaky Upgrade for 3 along with a few T3 fan missions already.

1 best stealth and atmosphere
2 best level design
3 best nothing

That person could be you, user.

>someone
get on with it, then

3 had best visuals and best sound / most memorable soundtrack (yeah, yeah I like Trail of Blood too).

>Trail of Blood 2

God this FM was so good, I wish it was a part of the main game. I usually play it right after Trail of Blood 1 in the main story anyways.

Also Sepulchre of the Sinistral of the goat mission of all Thief games and FM's.

savvved

Here's a good one I played the other day: Deceptive Perception 2 Phantasmagoria
Its a horror mission with some really cool tricks up it's sleeve

>What hast thou... built... Garrett? When the time comes to review thy life, with The Master Builder afore thee, and the question is asked, 'What hast... thou... built,' what will thee say, poor Garrett? For thou art a man of... destruction, not... construction. 'Tis the biggest sin of all.
Where were you when Half-Life 2 got all the credit for this quote?

>WTF? 2 has the best level design, 1 has the best atmosphere (although I loved comfy city from 3), and 3 has the best stealth mechanics.

The only levels in 2 that rivaled anything in 1 were the city part of Life of the Party, Trail of Blood and maybe the mission in the lost city.

The last level was pretty labrynthine too I guess.

Down in the Bonehoard, The Sword, the Haunted Cathedral and the Lost City are the pinnacle of Thief game design.

I agree with you that 1 has best atmosphere and 3 best stealth though. Being able to set traps for enemies was really great, though I think 2's level design is probably more suited to better stealth approaches, I think 3's is better for stealth purely mechanically. It's close though.

3 had god tier atmosphere though that was on par with 1 and Trail of Blood in 2. Level design was lacking I admit but some of the hubs were quite well designed.

Also no, 1 has the worst stealth, the stealth mechanics got better as the series went on.

lots of people say 2 is the best but i got so fucking sick of the same looking buildings

atleast 1 had some variety

I'd rather fight zombies and haunts than automatons.

>The only levels in 2 that rivaled anything in 1 were the city part of Life of the Party, Trail of Blood and maybe the mission in the lost city.
>The last level was pretty labrynthine too I guess.
>Down in the Bonehoard, The Sword, the Haunted Cathedral and the Lost City are the pinnacle of Thief game design
TMA has more complex maps in comparison to the original with far more roots to take. I'm not gonna lie, I prefer the original because of variety and art-direction (not a fan of Victorian shenanigans, give me more raw and weird medieval), but the second game is just simply better in this regard. You can open maps in editor if you don't belive me.

Okay okay here is my shitty MS paint attempt. I haven't played any Thief 3 fan missions yet though. I have a bunch downloaded onto my computer though they are in my backlog.

>playing with texture mods

Don't bother with texture packs, kids.

Is this Gecko's pack?

Yes.
>Actually i didn't mean to talk about that... :cheeky:
>I wanted to immortalize myself and my girlfriend here. I think that answers the question ;)
>I didn't want use more effects for the image. That is my intention ^^ Do not take it so seriously!

youtube.com/watch?v=JKVSyGvSQR8
Are you ready?

>playing Th1ef
>get to the mines
>mfw

It gets better, right? Because where I left off the game was just a slog of savescumming.

Well, at least this crazy autist (who the fuck wants to make that big ass texture pack with new visual effects for 18 years old game?) has the girlfriend. Still I want to try it someday. I've replayed Thief so many times, so I want to have somewhat fresh experience.
Git gud.

Then don't savescum.

Gold, remade with the dark engine.

Lots of people prefer 2 and I love it but you just can't beat the original

When's this coming out

>mod campaign for Thief 1

Now while I like 1 over 2, it's undeniable that 2's engine improvements and mechanical tweaks were great. Why make it for Gold over 2? I recall hearing they wanted to go for the atmosphere of 1 over too, is it something as simple as the assets for 1 aren't in the Dromed editor for 2?

Thief Gold

Engine improvements are irrelevant now after the new dark patch.

No? Not sure what you mean exactly. The mines were a cakewalk, the levels only get more complex and mazey as you go forward.

People who dislike Thief 1's levels are people that cannot into basic navigation with a compass and note taking and rely far too much on a map.

They're afraid of getting lost where spooks wander

I'm going to buy the remake, and I'm pretty sure I'm gonna enjoy it. Looks dark as fuck. Looks fun.

Am I the only one who didn't find Thief 1 scary? I definitely liked the creepier areas, but the mines and other areas weren't really "scary", just occasionally weird/creepy.

So whats the correct/best way to play the first 2 games, ive gone through some levels in the first one but i seem to find myself blackjacking alot of the guards and im not sure if its possible to stay undetecded without doing that

Play it however you want. Don't let other people tell you how to play a game. You won't be able to blackjack many enemies soon enough.

You can definitely get through undetected without bj'ing anyone, but I don't really recommend it on your first playthrough unless you really want to. There's no penalty for bj'ing anyway except a couple missions where it isn't allowed

Oh yeah I forgot about that, just the fan missions for 1 I've been playing were made before NewDark I guess so I forgot.

A lot of games that people say are scary aren't really "scary" but more macabre or just chilling, creepy, unnerving, etc. I really enjoy that honestly. I don't know how some people can play/watch something with a really tense spooky atmosphere then complain that they didn't get scared. I think I enjoy the tension and the general feel of the aesthetic more than full blown spooks to be honest.

Of course there are always your pussy's who think even mildly dark games like Bioshock are scary. But yeah I'd say Thief and other games like Dead Space fall into that spooky atmosphere type of thing, I think only the Cradle in 3 actually went for legit horror intending to make you actually scared not just tense and unnerved.

The stealth in 1 is bad. Ramirez's mansion is the only stealth based level in Gold that actually works well if you can stop yourself from bunnyhopping. The rest of the human enemy stealth levels in Gold are meh or just passable stuff inbetween the ancient ruins grave robbing medieval indiana jones simulator tier levels that make Thief 1 the best in the series.

2 and 3 are for stealth. 2 is almost pure stealth the entire game with much improved mechanics, and 3 refined the stealth further but in other ways took a step back, but it added the spooky back in too.

blackjack away. It's a nice thing to have on your first palythrough. Subsequent ones you'll find that you won't need to blackjack as much. You'll know where to go and patrol routes.

If the stealth in 1 is bad, the stealth in every thief game is bad. kys yourself

>>The stealth in 1 is bad.
what?

Thief TDP>Thief 2>Thief 2x>Thief Gold>Thief 3>shit>thief 4

TDP has the best pacing, story, atmosphere, and overall variety of missions.

2 is really good but it's bogged down imo by missions that are too long/confoluted adn doesn't have the excellent variety of Thief 1, and no spooky mission

Thief 2x is a fan made expansion pack who's quality is fantastic and trumps the origionals in some ways, visuals especially, but the story isn't as engrossing as the origionals.

Gold destroys TDP's excellent pacing iwth the worst mission in franchise (Thieve's hideout) and for that reason alone I can't reccomend it

3 has some good missions and the fucking cradle, but it's clunky and getting it to run well is a bitch.

4 is trash

>Gold destroys TDP's excellent pacing iwth the worst mission in franchise (Thieve's hideout) and for that reason alone I can't reccomend it
It also has the best mission.

contrarian as fuark
Song of the Caverns makes TGold worth it alone and there's no reason to play TDP over it since Gold fills in gaps of the original while improving existing levels.

Why does 3 refuse to run? I've tried all the usual quick fixes for modern operating systems and on several different machines and it just doesn't boot. Is the game trying to save me from itself?

>can literally blackjack everyone no consequences unlike 2 where people have metal helmets preventing that
>2 has robot guards that can't be knocked out unless you waste water arrows on them
>run into a room full of guards, throw one flashbomb them get free easy BJ knockouts on everyone in the room, compared to 3 where you can't BJ during a flashbomb stun, or 2 where you still can't take out helmeted enemies if you flashbomb them, forcing you to take a less aggressive more stealthy approach.

Meanwhile you can bunnyhope around at a million miles an hour in Thief 1 and pick off guards like you are the fucking predator.

I like 1 better than 2, but 2 undeniably made the stealth actually viable and fun. It makes sense too since The Dark Project wasn't even going to be a stealth game, it was going to be Dark Camelot and the stealth mechanics were only introduced late into development, which is why less than half the levels in the game are actually about sneaking into human filled places and evading human guards. The majority of the game is monsters, and the most hated levels are human guard stealth levels like Thieves Guild and the Mage Tower (and they were put in, in the gold update, original version had even less human enemy levels).

Based anons have a (you)

Caverns is great yes, but if you're reccomending it to a first time player Thieve's hideout will turn them right the fuck off with it's horrible horrible level design.

i wish ken levine went back to making believable worlds and not parallel universes and what a tweest shit

Level design is fine. Just pay attention to the guards and you'll know what to do and use the compass.

To get through the casino part alone you have to know how to exploit the AI and mechanics, the rest of the mission is a glorified sewer level.

Song of the Caverns is the worst new level in Gold. Only the first 5 minutes in the actual caverns area is good. The opera house was shit.

Mages Tower > Thieves Guild > Song of the Caverns

Also don't forget Gold changes a lot of the other missions like adding huge extra areas to the Sword, and the the Lost City, adding mages down there and moving things around.

contrarianism at it's finest

Trying way too hard, man. You remind me of Delta namefag, who was always shitting in every SS thread with SS1 is better than SS2.

Did you get the sneaky upgrade and install it over the gog version?

Not him, but even with all those fixes and a modern GPU i still can't get 60fps and I get wierd movement speed stuttering with garret

Ken Levine had nothing to do with Thief other than being a LGS employee at the time Thief was being conceptualised, he left shortly after, and the initial design for Thief was very very different to the final product so Levine's influence on the series is definitively fucking zero influence.

I didn't know there was a fanpatch. I figured this game wasn't popular enough with the community for anyone to bother. I guess I'll try that

This

He's an overrated hack.

That being said Bioshock 1 is fantastic

SS and SS2 debtates are something I don't see often, I'd say they're pretty close in quality.

>always shitting in every SS thread with SS1 is better than SS2
It is

ttlg.com/forums/showthread.php?t=140679
There's a patch someone made to revert Thief Gold back to The Dark Project, since it's so hard to find the latter while it's easy to find the former

It's more than a patch, Sneaky Upgrade is a huge megamod of various fixes. Take your time to look through the list of mods and fixes included because you have a choice of how you want it to be fixed. It includes stuff like the Minimalist Project and Thief 3 Gold, and a whole lot of options.

There are also fan missions for Theif 3, is isn't a forgotten game.

Just wait until you get to the thiefs guild

Savescumming is a bad idea in the LGS games because you might save after you've screwed up a situation without realizing it.

Why am i suddenly experiencing so much stuttering in thief gold? The game freezes for two seconds whenever an npc changes behavior or when too many things move at once. I have a computer that runs modern games quite well

>LGS went under before they could finish Thief 2 Gold

>yfw

>Thieves Guild > Song of the Caverns

There is no remake of Thief.

No indication that 2 Gold would have been as good as the first Gold game, the proposed levels don't sound as interesting or expansive as the ones we got in Thief Gold.

I want to play the og Thiefs but every time I buy an old game (KOTOR) it has gamebreaking bugs

Steam versions of the LGS Thief games are fine. Deadly Shadows however crashed constantly for me. If you're really unsure just wait for a squeenix sale when they'll be $1.50 or something.

TFix and tafferpatcher are easy to install and fix everything.

No one said Thief 4? Fucking nostalgiafags

No you don't. What are you smoking?

Get a load of this contrarian. Song of the Caverns is a perfect level, basically the Bank on steroids.

A healthy dose of hyperbole and faggotry all in one post.

If it was in 2 maybe it would be better, but it's in 1 which means broken bunnyhopping and blackjacking every enemy with ease. If it was 2, most of them would have helmets and the level would be a lot better.

Song of the Caverns was the level that made me realize that the stealth in Thief 1 is fundamentally broken at a core level. It's the worst level in the series along with Masks, but Masks is only bad since it's literally a rehash of Casing the Joint which is a decent level.

What the hell are you babbling about? How is stealth broken at the core in the very game that established it? Nobody forces you to use bhopping, you know.

Also your opinions are fucking trash, mate. I cannot take you seriously when you say the empty as all hell Casing is a decent level and Masks is crap.

>Metal Gear
>1987
>Metal Gear 2
>1990
>Tenchu
>February 1998
>Metal Gear Solid
>September 1998
>Thief: The Dark Project
>November 1998

So we have established that Thief was not even near inventing the stealth genre, and we also know that Thief wasn't, nor was it intended to be a stealth game for the majority of development, not until in the last few months of development it was added to the game. And it shows in the fact that less than half of the missions actually feature proper stealth about avoiding guards and infiltrating mansions.

The stealth mechanics in 1 are very bare bones. It wasn't until 2 that the stealth mechanics actually became good and fun. 1 is much better as an explorer sim.

And since Thief's strength is partly as an explorer sim, that meant that Masks being a literal rehash of Casing meant a lot of the fun of exploring a new level was taken out since it was just the same location again with some minor changes.

What about the stealth mechanics changed between TDP and T2?

This ismy favorite youtube video and i have yet to play the Thief games. I'm definitely going to soon. youtu.be/jPqwDGXxLhU

I don't get this question. Why? Why would you want 1 less game in the world? You're basically asking "can i just have 1 game instead of 2?" why not play both??

had the most fun playing number 3 as a teen
haven't played it since
I like 1 over 2 at least

All these games you named have even more bare bones stealth mechanics than Thief if you want to take it that way. Metal Gear Solid in particular is very arcade with an incredibly permissible gameplay. Thief's stealth mechanics are only matched by The Dark Mod and Chaos Theory. There is no other game that does stealth better.

>The stealth mechanics in 1 are very bare bones. It wasn't until 2 that the stealth mechanics actually became good and fun.

This is a completely ludicrous statement. Thief 1 and 2 use the exact same mechanics. There have been no changes in that department between the two, because the stealth mechanics are, unlike what you think, incredibly solid.

Literally nothing.

Gold > 2 > Dark Mod > 3 >>>>>Thiaf
Gold was the most consistent game in terms of quality even though 2 had some GOAT levels. Dark Mod is the best one mechanically but you're limited to fan missions and 3 is solid for a console stealth game. 4 is just garbage.

Bunnyhop removed (and your argument of "just don't do it" is retarded, having to resort to self imposed restraints to have fun in a first playthrough is bad game design)
The addition of helmets meant you could not blackjack certain enemies, even if you flashbombed them
You have a camera that helped you scout out ahead and spot and watch guard movements
Robot enemies forcing you to make the decision to waste water arrrows on sneak past, no blackjack, so taking an enemy out now used valuable resources
Level restrictions on hardest difficulty sometimes included a no knockouts rule which forced you to max stealth the entire level, this should have been done in 1 as well
Level design was just generally better constructed for the purposes of stealth with the AI guards

>and your argument of "just don't do it" is retarded, having to resort to self imposed restraints to have fun in a first playthrough is bad game design
You might as well complain that the easiest way to beat either game is to hit ctrl+alt+shift+end about 12 times. It is part of the game, after all.

>Bunnyhop removed (and your argument of "just don't do it" is retarded, having to resort to self imposed restraints to have fun in a first playthrough is bad game design)

Not tied to stealth. You can still jump and run around in Thief 2 while ignoring everyone if you wish. Weak argument.

>The addition of helmets meant you could not blackjack certain enemies, even if you flashbombed them

Wow I wonder, didn't Thief 1 already had enemies that behaved sort of like this? Fire Elemental something?

>You have a camera that helped you scout out ahead and spot and watch guard movements

This is an item, not a mechanic.

>Robot enemies forcing you to make the decision to waste water arrrows on sneak past, no blackjack, so taking an enemy out now used valuable resources

It's not as if the Undead, Pagan critters or Fire Elementals already provided this. They were in the game PRECISELY for this.

>Level restrictions on hardest difficulty sometimes included a no knockouts rule which forced you to max stealth the entire level, this should have been done in 1 as well
That's not tied to stealth mechanics, this is a level design variable. This is present in only two levels. The no knockout rule is also pretty much loathed across the board, even on TTLG (another reason why people detest Casing).

>Level design was just generally better constructed for the purposes of stealth with the AI guards

This is a matter of taste. I think Thief 1 has way better level design. And seriously, you say that shit and hate the opera house in Song of the Caverns that's tailor made for this? Make up your mind.

All of Thief 2's levels are more complex than the first games, how did you get the impression that the opera house is more complex than the bank?

On the topic of the scouting orb, did anyone else never use it? Its a great idea on paper and all but I can't think of any scenario where the orb gets helps you any more than just leaning around the corner would

All levels? You mean levels like Running Interference, Ambush/Trace The Courier and Eavesdropping? Levels that give Strange Bedfellows a run for its money in terms of simplicity?
Also I didn't say the opera house was more complex than the bank, I said it was on steroids. Wrong choice of words, I admit, I mostly meant to say it was a similar level but that I found it more interesting in both theme and progression (and it does feel like a proto-bank).

>Collects cards
>Sell cards
>Wait
>Make Gaben pay for something worthless

I'm going to write a review that simply lists every single thing the game did wrong, contrastic each aspect with its equivalent in the trilogy. Wish me luck. Or the sweet embrace of a swift death.

I didn't either. Same with all the different potions (except speed potions, but only while fucking around trying to skip areas).
For that matter, I also didn't notice there were armored guards in Thief 2 until the second time I played.

haven't played any of them before, they're on sale on steam atm. should i get them or coffee and a blueberry muffin for morning tea?

Hope your brain is still functional after having played this.

I very rarely use it. Sound is more than enough to know where someone or something is.

The top floor of First City Bank has a lit hallways with dual cameras. The best way to time your movement is to use a scouting orb. Other than that, there aren't many uses for them. The spy cams in Splinter Cell are much more useful because you can disconnect and reconnect later.

You should get them.

>Hope your brain is still functional after having played this.

Thanks for reminding me. I need to cuff my arms to the desk so I won't beat myself to death.

Finished Thief Gold yesterday, great game. Started 2, I've done 2 levels and I love it so much more already.

>decided to replay Thief Gold
>The Sword
>found a huge area which I've managed to miss on my first playthrough
>this mission just got even more disturbing for me

How do they even manage to pull that off? This game is so old and yet it still amazes me and blows away my mind. LGS are truly gods among men.

Enjoy getting downvotes from steam idorts who can't into in-depth review.

After you're finished with Thief 2, get Thief 2X -the unofficial expansion campaign

My format is really informative and easy to read. I just list things in 3 categories using bullet points. Aspects that function as expected, aspects that fail to meet expectations, and aspects that exceed expectations.

Though in the case of Thi4f, the term "expectations" is a bit strange to use, since there were none. The irony is that even then it managed to disappoint. It must be some sort of a world record of lack of quality that hasn't been proven to have been deliberate.

...

I think that area is only accessible on harder difficulties, so if you played on normal the first time that could explain it

Nope, it's available on all difficulty levels. Only in Thief Gold though, it doesn't exist in TDP.

I often wonder if Constantine's guards were apebeasts all along and that he kept their true form hidden from Garrett's view, or if they were transformed afterwards. The former is somewhat spookier than the latter.

Wasn't that obvious?

Oh, that explains everything. Indeed, I've played the game on normal difficulty back then.

Will do. Is it that good?

I seem to remember some of the guards by the entrance of Constantine's conversing like regular people. Maybe humans are used to patrol the outside, while disguised apemen are the only ones allowed deep into the mansion.

It's pretty damn good and a good introduction to fan missions.

That game is great but fuck that part.
Will they ever release DM 2?

I always assumed that they were demons all along. If Constantine had the power to turn humans into monsters, he would never had needed to exploit the powers of The Eye. And wouldn't have needed to summon his army all the way from the Maw.

I mean... we're talking about an old mortal god who was originally driven away by stone walls and iron hammers. He wasn't exactly old testament Yahweh.

Might and Magic is a dead series spinoffs included. Not profitable enough for Ubisoft.

Also there was a DM 2 but it was cancelled.

Get that shit.

Remember to get Tafferpatcher and TgFix.

then use cam_ext.cfg in the game folder to further tweak some graphics options.

>There will never be as good stealth game as Thief series were.
>You'll never experience it for the first time.
>You'll forever be envious as fuck to those who can look past it being old and shoddy and still enjoy its nerve-wracking core.

For fuck sake.

judesposter stop shitting up every thread i'm browsing

no u

If people actually bought the games LGS made back in the day, instead of letting them go bankrupt, maybe the current situation wouldn't be as miserable.

I still have hope for Ascendant.

it wasn't the case of people not buying games back then, they were basically funding development themselves at the point Thief Gold and then 2 came out
probably best case scenario of what becomes of a self-managed studio back in the 90s

looks like shovelware platformer desu
there is someone from LGS working on this?

>The stealth mechanics in 1 are very bare bones.

If that's what you call bare bones, then what about all those games you've listed?

Tim Stellmach and Paul Neurath along with a few other people. The early prototype was rough but that's what it is, a prototype. They're really pushing the "emergent gameplay" front though and it's more similar to UU than Thief. That's not what I was talking about by the way.

Thief did sell very well. LGS's own dumbassery was partially to blame, those fuckers nearly put themselves out of business when they decided to extend Terra Nova's development by a year so they could blow tons of money on FMV's nobody cared about.

Tough choice.

I would go with The Dark Project myself.

I will certainly concede that Thief 2 has the best individual missions, but I enjoy the whole package of TDP more.

That being said, TDP makes a point of playing on previously created player expectation to a point that can prove aggravating to some players. Part of the cham for me.

Tough choice.

mgs latched onto splinter cell and thief like resident evil latched onto alone in the dark
just let people who like japanese things be. we'll be gassing them soon enough.

elaborate please i wasn't following LGS very closely and as a matter of fact I thought every single one of them left vidya industry long ago

Terra Nova wasn't a bad game, though. It's easy to say it was dumb after the fact, but they tried and took a few risks, which is more than you can say of current industry devs.

Some of them are still around.
Greg LoPiccolo and Eric Brosius are at Harmonix (I think they still are there). Terri Brosius is at Arkane. Randy Smith is working on mobile games. Emil Pagliarulo is at Bethesda as the lead designer on the Fallout games. Paul Neurath and Tim Stellmach are, as said, at Otherside. No idea where Mike Ryan and Dorian Hart are, however.

>Thi4f isn't that bad, it's just painfully mediocre.

I can't in good conscience let you say that. I tried to give it a go a fex weeks ago, keeping an open mind, I expected nothing of it and still I came out finding it horrible.

I'd go as far as to say Terra Nova is the lost gem of the Looking Glass catalogue. Criminally overlooked.

got that was a waste of time

>no hammerites/mechanists
>no pagans
>nobody says "taff" aside from a single shoehorned ridiculous reference
>plague everywhere, but we're not ripping off dishonored we swear

>hearing about dishonored when it was announced
>early interviews stating that the stealth would be similar to thief
>hiding in shadows, avoiding walking on hard surfaces
>aww yiss
>game releases
>nothing of that is in the game

REEEEEEE
why are devs so fucking scared into throwing some challenging stealth, it shouldn't be THAT hard

I don't think Terra Nova was bad either but they should've known anyway. The FMV's weren't a creative risk, they were following Wing Commander 3's lead with them.

Thing that really made me mad is you have those options to turn off all those markers and prompters... but the game obviously been made to be played with them.

Like, there's a very small barricade, half you size, and for some reason they decided you can't jump on/past it, and just a few steps away you have another, twice the size of the first one, and this one you can jump over.

No consistency. And without that you need the prompters, or there's no reading the playing field. Second mission past the intro there was what looked a clear side entrance perfect set up... but not, can't get other that fence, the ver same fence at the other side though? Yup, you can.

It's ridiculous. Might as well not give the options, don't pretend to care if you haven't put the care in the game.

In the end I find Dishonored has much more Deus Ex in its DNA than it has Thief's.

The setting makes you want to compare to the later at first sight, but from a game design perspective, I find it's definitely closer the former.

why doesn't thief just get a real job

youtu.be/bOJGSxjhPEg?t=3m41s

There are plenty of cases where FMVs worked out.

Still, the levels we have would have definitely been polished. Thief 2 becomes very apparently unfinished in the later half. Playing Casing the Joint twice with janky shit in both missions is a real indication that they needed more time.

too proud of his own skills at thievery to go legit
at least in thief 1/2/3

in thi4f he's just a retarded kleptomaniac

I pirated that game and quit after 15 minutes

and it was my first thief game. But now I'm knee deep in thief Gold

you're a good fella, user

What FM should I play next?

>that entire mission

does the mod work well with the steam version, or should I get the gog version instead? I've never played Thief 3 despite how much I love the first two games and this mod might get me through the tutorial for once.

What will happen if you make an overhead swing at a guard with a helmet on? Can you break the helmets or is it something that happens only in Thievery? I can't seem to remember anymore.

i don't see how this is a problem or makes the stealth in 1 worse.

1 and 2 are the only ones worth playing

3 is alright but most of the levels are shit excluding the few levels that are actually good

don't waste your time with 4

Leave Resident Evil out of this. It's better than Alone in the Dark by MILES

>relatively humble, small-scale video game
Incorrect

You just can't knock them out with the blackjack

Gas arrows and mines work fine though

Garrett will never come back.
There will never be humongous levels to explore with such a masterful level design again.
There will never be audio as painstakingly detailed to the full extent of the jam as in Thief.
Gaming difficulty will never amount to more objectives and you actually having to prove you're worthy of playing them.
You will never hit someone unaware of your presence with a blackjack and drag the person's unconscious body to a dark room.

>Return to the Cathedral

The closest we'll get is Stephen Russell voicing Corvo in Dishonored 2. It's not perfect, but it's decent

I do miss the higher difficulty=more (fun) objectives approach though.

Oh I didn't know that. Corvo didn't speak in Dishonored 1 did he? I don't remember. It's cool that they got Thief for his voice, I'm actually a little interested in it now.

With any luck, they'll throw in a Benny easter egg.

>Corvo didn't speak in Dishonored 1 did he?
He did not, which I thought was one of the game's biggest shortcomings. Such a well-designed world needed a protagonist with a voice, which was why Daud was so much more enjoyable

This goddamn guard manages to spot me every time I leave from the other door

Where the FUCK is Pirates Ahoy?

I still haven't beaten Knife of Dunwall, I guess i'll go back after I finish these few Thief games.

What was the reason why there were a handful of those stylish cinematics in Deadly Shadows? They were great for setting the right mood and they're barely there in the third game.

havent played this level, why don't you just shoot the shit out of him with arrows and then use your knife to finish him off?

Can't kill niggas on Expert dawg

I know you're joking anyway

Splinter Cell Chaos Theory is the only game that can challenge the mantle of greatest stealth vidya of All Time.
Why must stealth games be dead?

>Why must stealth games be dead?
Because most people who play video games are nowhere near patient enough for them anymore. When a level can take the better part of an hour at first playthrough, people who expect instant gratification are going to drop it

Would Thief be well remembered today if it had the same stealth gameplay as it does, but none of the atmosphere?

I think so. A lot of the atmosphere comes from how overall well-designed it is.

i wasn't actually, many of my encounters in thief 1 end that exact way

You've never ghosted a Thief mission?

what do you mean by ghosting? i have beaten levels with only the blackjack before but i never just let enemies walk around if thats what you mean

...

>i never just let enemies walk around
user, the best thieves are the ones that never make their presence known. In and out like a fart's shadow.

Ghosting means no killing.

and never spotted too, I would assume

...

so did you nudge him froward around the corner quicker so the other guy couldn't see?

Ghosting means you are not detected.

There are alots of levels of ghosting.
From just not being seen, but cause alarms.
To complete the entire mission without a single "huh?" no nothing, the only difference between before and after are the objetives, and the missing loot.
No killing, no knock offs, no items, no turn off light sources, no alarms at all (called green, yellow and red)
Even some missions cant be supreme thief ghosting, wich means steal all the loot and have not a single alarm.