Street Fighter V Art Direction

What happened to the beautiful art direction this series used to have? What happened to those amazing artists that used to bring in characters with those amazing drawings and designs?

What the hell happened to Bengus? How did we go from the amazing art from the Alpha series to the shitty work he did for the character story modes in SFV?

What the hell happened, Cred Forums?

How did we go from this...

...to THIS?!?

Did you forget the memo, OP? Now SF is all about those cavemen proportions and wacky (un)funny shenanigans happening in the background stages.

Be thankful to this guy for it.

>Now SF is all about those cavemen proportions
You mean since Alpha, right?

The cavemen proportions have always been a thing of Street Fighter, since SF2.

Lower budget than any of the other mainline SF games, most likely.

yeah just look at this QUALITY

Rushed work & lack of quality supervision.
Capcom didn't gave a fuck about anything besided making SFV "e-sports" and teasing dicks with shitty alt costumes.
It's sad because Bengus is my favorite artist.
I hate Ono so much yet people worship him.

...

Capcom USA was a mistake

SFV doesn't look bad at all though. The only lacking part of the visuals is that they're a bit unpolished on some specific aspects (like NPCs running at 30fps instead of 60fps, or some characters looking a bit weirder than usual), but it doesn't look bad in any way or form.

See, this is what happens when an artist has to deal with time constraints and his diminishing style over time. Plus having to make a shitload of art at once.
Hope they get a different artist for season 2

The only graphical problem with SFV is the hair on some characters and the muddy ground. Also character details like Chun's dress clipping into her thigh like in your pic.
The animations are really good for a 3d fighter and the models usually look nice with some faces needing to be changed.
EX moves look pretty ugly though

Alex outright has floppy dog ears and the background NPCs move like Mr Game and Watch, although granted that's still more animated than Xrd.

>Rushed work & lack of quality supervision.

No, Bengus change his style often, sometimes for good, sometimes for worst. Check his work for Darkstakers and X-men back in 90´s, it was awesome. Then he changed again for Alpha3, still great but he start simplify the forms and volumes.

For MvC2 he changed again and the style become plain, with no perspective por projection at all.

Check his work previous to SFV, you can like it or hate it depending of how much you like his mid-90´s style. He is not even sign as Bengus anymore, now he is Gouda Cheese.

They should ditch the huge hands and feet thing.

Just fire Kiki and Bengus and replace them with Kinu Nishimura and Daigo Ikeno as main artists.

>Kiki

Is Kiki the one doing all those character profiles? Kiki is probably the only person who can do it

Good art direction and resources went to the wayside when console gaming, quality 3d models and digital distribution (or bare bones manuals) became the norm. There is less of a need when the focus is on gameplay and FGC events.

>kiki
Who?

>Daigo Ikeno
Daigo is good in SFIII, but boring on SFIV

The artist that draws the character profiles on the Capcom website. The author of these atrocities.

Yes, that's her style.

>What happened to the beautiful art direction this series used to have? What happened to those amazing artists that used to bring in characters with those amazing drawings and designs?


All of them was in-house artist back in 90´s.
Art division was dismissed and now every capcom artist is freelance. That´s why Akiman spent his life in conventions drawing porn and dating cosplayers like Iiniku Ushijima or why Hideki Ishikawa is drawing porn of Megaman characters.

That's depressing, man.

Capcoms current artists blow, they need to get some CARAMEL MAMA to fix this shit

OP is mostly talking about the art direction than the technical one of SFV and modern Capcom in general. From a technical point of view SFV is more or less fine, but the reason why some characters didn't translate too well in V (Alex, Ken, Ibuki, just to name the most eclatant examples) is also because the artists that designed these characters didn't work in V.

That's why Alex looks like crap in SFV.

>From a technical point of view SFV is more or less fine
LOL no, mechanically and technically SFV is a broken borderline unplayable mess

"Technical" as in from a graphical standpoint.
No one is talking about gameplay here.

I would just leave most of the work to Kinu. Daigo Ikeno went to over-the-top with SFIV.

>That´s why Akiman spent his life in conventions drawing porn and dating cosplayers like Iiniku Ushijima
If that's true, Capcom did him a favor desu.

>MvC2
>bengus
That's kinu, before she went batshit.

I don't mind them

Gameplay suffers from being to plain. Aside from 8frames, the gameplay is so inoffensive that it's boring. There's nothing broken about it. There's something boring about it that even fixing 8frames won't fix. Hopefully they change the system in season 2 like KI did

MvC2 arr was made by Bengus
CvS2 had Kinu as the artist

>That's kinu, before she went batshit.

Bengus did all the art for MvC2.

Kinu just did promotional art for MvC3 and the Secret File cover for MvC1

This all started when SNK hired falcoon.

There's a decent share of blame to go around on SFV, sure, but it's their rival company and the four foot platform heels and garlic lace chastity belts mongoloid they brought in that was the first cause for everything.

He did a lot of ilustrations and doujins for her, also they usually travel together at conventions, it´s a rumour they are couple, but yeah he was always know for be reclusive and weird, they did him a favor.

Fucking really?! Could have sworn MVC2 was kinu.

>From a technical point of view SFV is more or less fine

Dude just look at the character select screen the clipping is so bad it shows that the game was a rushed mess

Its a common mistake, maybe is the crosshatching and sepia tones that we related more to Kinu.

Bengus Style change a lot along the years. This image is from him, not sure if is for a cardgame or concept.

Your material has gotten stale

Jesus Christ, how dogshit.
I can tell its him form SF5's art.
Fuck this. I want old Bengus back.

He still do good stuff, but not too often.

>literally Raita-tier
NO

SFV needs more George Clooney

Damn I loved those times, Cred Forums used to have good memes.

Still better than the horrible darkstalkers stuff he did for the anniversary.

>tfw SNK didn't hire shinkiro to make some dank shinkiros for 14, or at least remake the 94 poster
>some casual on pixiv shit this out
FUCK THIS GAY EARTH

>No Angel drawn by Shinkiro
end my misery

does anyone want to 1v1

To you and everybody else: Make it a custom to state your region when offering a match.

I'm in US-E but I usually get good connections to UK

Eh, I never liked Shinkiro art too much.

How do you feel about the "Virtua Fighter"-esque style they were going with SFV before changing idea?

It's good they scrapped it.

Interesting but I like street fighter being the cartoony unrealistic fighter

That guy barely looks like Ryu

I think Shinkiro works for Capcom now.

is bottom left a literal loli?

Look, the important thing to remember is that tetsuya nomura is a great artist.