What do you wish to see in bannerlord? A system for subterfuge and stratagems would be nice...

What do you wish to see in bannerlord? A system for subterfuge and stratagems would be nice, and it would compliment a int-charisma build. More special troops to make the fights harder, like in PoP, would also be nice.

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youtube.com/watch?v=vi757-7XD94
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gamergen.com/tests/gc2015-preview-mount-blade-ii-bannerlord-gestion-et-rpg-vont-si-bien-ensemble-265159-1
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a release date

fpbp

Diplomacy, better management options of your fiefs or kingdom.

I'd settle for it looking photo real.

Gameplay was already perfect.

Better real time control of your soldiers.

I just hope units can hold formations better. I'd also like the battle scale to be higher, not for your personal army, but for big faction battles.

for tournaments to suck the fun out of the rest of the game.

Buying/renting houses of various quality like in Nova Aetas, it's a good starting investment before moving to fiefs and enterprises. Also the honor system should be gone or at least overhauled, if i'm at war with another country i should be penalized for burning down villages and shit, since everyone else isn't either. It would also be cool to have tournaments like in brytenwalda, where everyone can bring his own gear.

This all applies to my experience with vanilla Warband, the changes I'd like to see are:

Diplomacy

Charisma skills to not be fucking worthless

Make being king not a giant chore

Better distribution of bandits across the continent, seriously, Sea Raiders are more in Veagir territory than Nord yet they are the "Nord" bandits

Pathfinding skill overhauled or make every level give you more than a measly 3% increase

I want to crouch and prone

Half Swording

>pathfinding
I think thats because it stacks with party members

No skills stack in vanilla except for Training

NAPOLEONIC WARS 2

Better army control, the existing system sucked ass, I want to break up people into proper legions.

That's not halfswording

I want a harem system and cucking mechanics.

No really, they'd add a lot of depth to the social aspect of the game. Imagine sneaking into towns to visit the wife of the lord while he's away. Stealing the wives of your political enemies to humiliate them and force them into confrontation. And marrying them all like a proper sand king.

I hope its like warband but with more rpg stuff
>diplomacy
>more than 3 quests
>maybe more "base building" like upgrades to the castles etc

I'd also like a rehaul of the Guild quests, shit like escorting caravans halfway across Calradia for 80 fucking denars.

>5h after release and someone has already made a full cucking run where he bangs every female character in the game and has dungeon filled with wenches
Fund it

>confusing Mordhau with Halfswording
shit, nigga...

Well pathfinding probably was supposed to but didn't

That or outrunning everything is op

>cuckfags in M&B

Please go spread your fucking mental disease somewhere else.

sieges, formations, settlement management

Doesn't make that much sense that it would. 2 pathfinders couldn't make you take good paths twice as fast.

You could already swing like a retard in the first game though

I'd like a better system to send out scouts and runners. Patrol an area and send out mounted scout units who will rally back to where I sent them from if they encounter an enemy with news of their size and who's leading them for me. And I'd like to be able to send "suggest an action," messages to other lords with a messenger in the manner they only let you summon people as marshal.

youtube.com/watch?v=vi757-7XD94

Its looking hopeful in all those aspects

>diplomacy
It now functions like medieval ii total war's diplomacy but with the addition of items like horses, armor, butter for exchange and you have a meter that properly tells you if they would accept the proposal

>more than 3 quests
At the very least there will be things like criminal enterprises which by itself will add a lot to town interaction, also theres apparantly a story quest line but if its anything like WFAS it'll be boring shit that simply acts as lorebuilding but if thats up your alley its there

>more base building
Its confirmed you can build up castle defences like balistas and catapults and fief management looks like it'll include plots of land that you can dedicate to things like farmland, tanners, blacksmiths, etc.

Dude is wrong. I'm part of a group retranslating those manuals. Middle-high-german is a bitch and that 'consultant' clearly learned from secondary material.

More scouts looking in a wider area
One could be scouting towards the left, the other the right

...

Napoleonic wars like but on an primitive alien planet, you play as different aliens, cavalry riding interesting alien creatures. Still slow loading weapons of some sort and melee

how is Bannerlord going to address the mid-late game staleness?

Sounds good, havent really been following the development.
Only thing im wondering at this point is whenever im going to become irl butterking before this game gets released.

A more fluent multiplayer server system. I want to be able to, as an admin or something, activate the availability of certain weapons and armor in game. Shouts and cheers are keybound without requiring a mod, and the ability to randomize server map lists.

/thread

Tons of players in multiplayer

I just hope this doesn't get the rome ii total war treatment of the promotional material looking absolutely nothing like the final product

a console port soon after release

A chess game replica where I can bet fiefs so I can live my childhood dream

youtube.com/watch?v=_rS_n3JVTPE

Combat that isn't shitty slip-and-slide tier.

started warband a couple days ago and realised i suck at vidya
wat do?

Nothing you can do user, no more video games, only suicide now.

get gud

The goal is apparantly 400 players max for multiplayer

gamergen.com/tests/gc2015-preview-mount-blade-ii-bannerlord-gestion-et-rpg-vont-si-bien-ensemble-265159-1

Use google translate if you cant read the french

An actual campaign with structure, complex missions and events, and a better late game (because M&B's early game was always very good but late game was fucking terrible).

M&B's biggest problem was always repetition and a lack of decent things to do. It was hard to stay motivated once you became a lord.

I too started it recently, having never played it. What's the problem? It's not hard at all. I'm new to these types of games and I'm already a vassal and I'm kicking sea radier ass up and down the coast.

What about it are you finding difficult?

>i can't wait for them to release some more info

do you just get better with experience or is there something i should know beforehand

That's good news.

I want to actually have the option to kill lords or torture them. Or NPCs in general.

youtube.com/watch?v=_rS_n3JVTPE


Age of Empires mod for Bannerlord when?

Pimp detailed armors to stand out from the peasants

>actual campaign with structure
Kiddies like you just want to ruin everything that makes M&B the gem it is.

i've been struggling to properly raise an army to actually defeat enemy factions
everytime i get 30-40 decent units with some cavalry i get buttfucked by an army of 100 because i joined swadia and they waged war on another faction

>kiddies
>we want M&B to be a mindless Sid Meier's Pirates! clone forever
>story and structure in an RPG is for fags

Kiddies like YOU just want to ruin everything, period.

>hey lets take this game where the selling factor was a sandbox world that you could impact however you want and make it a linear mess of shit
I'm so glad Cred Forums's armchair designers never make it past a 1 year game design degree in some online college.

Public executions of enemy lords.

Fucking kill yourself tyou faggot. Moutnt aND blade is perfect as is. I weant to put my fist in you asshole and pull out your organs with a hook.

Scram to the nearest Skyrim thread, comrade.

I heard the Paarthurnax dilemma is bretty gud.

>/Reddit/ is that way

Mount and Blade is perfect as is. It doesn't need missions or objectives, it's a sanbox, you make your own rules. Anyways, what other game has you singlehandedly winning epic sieges by yourself?

It's a discount Sid Meier's Pirates clone with fuckall to do once you get past the first ten or so hours. It's an amazing game but a little story and structure wouldn't hurt what's already there.

>Hmm, I just did a bunch of raiding, and formed an army, and secured my Kingdom's victory in a war, and... I better continue doing these three things for the next ten hours.

Oh, mount and blade is too complicated for you babby. Why don't you try something more up your alley.

Ok, if you don't like it play something else instead of trying to ruin an amazing game moron.

Skyrim had less story and structure than the average RPG you faggot, and that was one of the biggest pieces of criticism.

I'm sorry I want something more to do than the same five things for 40 hours. I'm sorry that you think a sidequest that isn't "get us cows" or "get us grain" would destroy the game.

Read the first panel again

>literally one game, only one, that doesn't follow a trend
>want to let that game keep doing the thing that makes it unique and fun
>YOU JUST WANT TO RUIN EVERYTHING STOP IT
Maybe you should take a minute and reconsider how you feel about this.

>muh structure
>muh story
>i need "motivation" and porn-tier voice acting in my vidya instead of gameplay

youtube.com/watch?v=n7VAhzPcZ-s

I'm not trying to ruin it. I really like the game. But like I said, adding in a few more in depths quests that offer more challenges then "fetch this random village six grain" wouldn't hurt the game.

You seriously think adding in some more involved quests and some story fluff would ruin the game? RUIN it?

>and that was one of the biggest pieces of criticism.
Nobody ever complained about that. Who the fuck even does main quests in TES games?
It's like 99% sidequests + exploration and 1% porn mods.
The only thing wrong with that game was bad quest writing and linear dungeons.

>actually playing the quests

You're doing it wrong.

If you're having trouble with combat it's probably an experience and equipment thing, so just keep playing and you'll improve

>99% sidequests + exploration and 1% porn mods.
your ratio is a bit off

>You seriously think adding in some more involved quests and some story fluff would ruin the game? RUIN it?
Yes idiot it's a game about making your own way not following some sort of retarded precompiled quest. Once you're a lord you don't need to fetch bags of grain anymore idiot, that shit is just for making some quick money on the side at the beginning of the game.

Consolefags can't even mod in porn and they still love it.

chill with swadian armies and wait for a marshall to assemble troops to siege a castle

you can right click and follow other parties. following big parties makes it so no one fucks with you and allows you to mass a sizable force

as for financing a large army, i usually raid tons of peasant villages and sell the loot to then invest in dyeworks at various towns

eventually youll own enough real estate that covers your army in full

good luck out there user

dont forget to mass cavalry

Holy magic

>being good at videogames is a talent your born with

wew lad

you also get to the point where you master the rhythm of combat and turn into the mountain who rides from game of thrones, slicing down literal armies by yourself with a giant sword

You clearly never played WFAS,

Yes, experience will teach you how players react, what to expect and will get you familiar with the movement and weapon reach.

But what you should know beforehand is people like to spam and s key, you can counter spam by chambering, chanbering is where as their weapon is swinging at you, you get your weapon in the ready position just as their weapon is about to hit, your animation should run into his sword animation amd block it.

Swing as soon as you hear a hit against your sword/shield, if you dont they could potentially swing before you start and outspeed any of your attacks.

With a 1h weapon, your left swing is your fastest swing, but least amount of range, overhead hits hardest, but is hardest to aim with, and your right direction swing has the most range, but isnt as fast as left direction swing.

The game does damage using a momentum system, the faster you get your swing to go(if its a solid hit) the more damage.

Aim for the head while swinging/shooting etc. you will do more damage

People while fighting as inf will ether exchange with you(you swing, they swing, you swing etc.) fients, where they cancel the direction of their swing and change it to a different one, and holding, where their weapon is in the ready position and wait for you to let go of block or make a move, sense they are in the ready position, their weapon will be faster.

To beat holds, keep blocking, or go for the double swing(swing using your left direction swing and then swing in the same direction as fast as you can again)

Footwork is huge, get good at that and ranged.

Pick up other peoples weapons and shields, cant tell you how useful that can be.

2h weapons, although the stats say one thing, are not actually that, they are in 2 hands, so they are faster, you probably wont be able to double hit a 2h

EVERY TACTIC has a counter, you just gotta experiment.

Make sure you use situational awareness.

And last of all, have fun, but dont be mad if you lose alot.

maybe the graphics for Bannerlord will be good enough that it'll be worth getting porn mods
just imagine it, hundreds of naked people storming a castle to have a blood-filled orgy with the also naked defenders

underage b&

I wasn't trying to trigger you fags, but I'm happy I did now. There's way to incorporate both sanbox elements and story elements into the game. Tons of the better mods do it. It gives you something to actually work towards and a sense of accomplishment when you do. It also allows for parameters you wouldn't have in your average showdown with a lord, so you're facing something new instead of a repeat of the same battles you've had over and over before. Once you git gud enough to start taking down kings, the difficulty plateu evens out and things become a mindless slog.

Sorry user, you're just lazy.

I'm sorry, I take it back, don't play Skyrim.

Play a David Cage game.

Not gonna be rude to you like everybody else but the big draw of this game is the sandbox element. If you want a "storyline" just RP that shit in your head. Before you start your next playthrough, come up with a storyline for this character and set some limits for yourself. I've had a lot of fun this way.

The same thing applies to all modern games so just fuck off, retard

thanks, probably gonna keep playing until bannerlord to get the idea of the franchise and transfer over
been enjoying it a lot even though i'm losing quite a lot

Warband was amazing and had nothing to do with shitty linear story elements, all you're doing is turning warband into mgs5
>"well yes it's a repetitive sandbox game, but you also have to put up with a shit story elements that force you to do shit"
Nobody here wants that, only you want that, and there are dozens of other games which do that annoying shit.

I just care about the multiplayer T B H, I want to see better multiplayer modes and more character customization.

Multiplayer is the bomb, campaign gets boring when you realise it's just about travelling incredibly slowly round the map and accruing numbers so that your bigger number can beat the little numbers. Just play fucking Risk.

>If you want a "storyline" just RP that shit in your head. Before you start your next playthrough, come up with a storyline for this character and set some limits for yourself. I've had a lot of fun this way.

Yeah, that's what people told me to do with Skyrim. I tried it, and I still hated Skyrim. Maybe I'm a retard, but M&B's combat mechanics was always my favorite thing about it. I don't even bother with the singleplayer that much anymore.

Well, whatever. I guess M&B isn't for me, and you've all convinced me that I should not buy it.

Or they could not waste their development time turning it into game of thrones and stick to what works; a world where you can do anything and quality combat mechanics.

>muh Multiplayer

You're both faggots. Don't even buy Bannerlords because you faggots just don't "get" it.

I just want to be able to become a bandit king

>start my own settlement in the wilderness
>turn it into a castle
>fortify the hell out of it
>set up criminal enterprises across the land
>run legitimate businesses as well
>raid villages, traders and peasants
>pay the kingdom who's land I'm in money so they leave me alone
>extort other kingdoms for money so that I don't attack them

That would be my dream

>Harder to get money because in 1 you can get rich in half an hour and nothing to spend money on
>Castles/villages that give bonuses from owning them such as one that gives a bonus to farming and money gained from trade, or other bonuses
>Active pause during battle so you can give the orders that you want because when there's enemy army charging at you and you have 15 seconds it's hard to manouver the F1-F10 keys and organize your army the way you want.
>Quests that aren't repetitive dogshit
>Improved political system
>Improved castle/village expanding and adding much more buildings that actually mean something
>BIGGER FUCKING BATTLEFIELDS
>AI of archers improved so 50 archers don't shoot the same guy.
>Trade like in Fire and Sword
>Building your own castles/villages and designing them
>Being able to create your own banner with in-game tools or photoshop or paint or some shit and then import into the game and then put in on your shields and shit

>There's way to incorporate both sanbox elements and story elements into the game.
Oh, you want story elements? Go play mount and blade with fire and sword, or napolianic wars.
See how fucking stupid it is in a franchise that purely sells on open world unguided value.

>muh patrician taste in playing a shittier Total War
Found the scrub who can't block to save himself. Mount and Blade combat is incredibly high skill level and in-depth once you get into it.

>a world where you can do anything
The only thing you can do is do shitty missions, threadbare feif management, and singlehandedly taking castles in boring ass sieges because every other lord is incompetent as hell (and there are a loooot of castles).

>napolianic wars.
That's multiplayer exclusive numbnuts.

there is a mod for that

Quests are just to pick up starting capital.
Feif management is just to get the wheels of a self-sustaining army going.
Taking castles leads to creating empires or earning political clout.

>you can right click and follow other parties.
I never fucking knew this, and I started playing Mount and Blade back when the alpha was released.

There wasn't one when I was playing M&B.

being able to make new villages and castles and towns would be amazing on it's own not even counting the other stuff you mentioned.

Usually the quest rewards are pathetic. It's much better to kill bandits, sell shit, get enough to bet on yourself in tourneys, then go from town to town doing that. You'll also level up like crazy doing that shit, rather then doing some involved questline that you can fail because your targets fuck off to the other side of the map where you can't track them, or get killed by an enemy lord.

Good suggestions but
>active pause
is terrible. In the thick of battle you don't have time to stop and think or reorganize things, you have to do that on the fly.

>Swadia

there's your problem

you also want quantity over quality when it comes to your army

but in real life you can shout out your commands while battling, instead of having to manage through millions of buttons while battling

Make the settlements more detailed. I want something to interact with in my villages besides just the elder

Better sieges would help a lot
They're promising larger battle sizes too

Viking Conquest had a surprisingly good plot, though they kinda gave up halfway

>though they kinda gave up halfway
That's like a running tradition of M&B modules by this point. Incredible start, ends on a fart.

The time it takes to press 3 buttons is shorter than commanding troops. You are aware generals delegate orders, right?

/thread

Top down view for tacitcal commands like in the Total War series and campaign coop multiplayer.

Terrible idea.

Haha, no. Go play Skyrim you casual.

>Better Mid/late game
>Ability to to recruit more than the racial recruits from villages (Peasants/P.Women)
>Upgradeable/customizable villages-cities-keeps-castles
>Expanded enterprise system
>port cities, and they are the only source of foreign mercenary units to hire
>More resources and things to do or make with them, not even a crafting system but the ability to feed materials to a crafter to make. (Why use iron to make tools when I could give them to a blacksmith i've hired to kit out my troops)
>A way to outfit my troops with better gear, helping lower tier troops fight better if I'm well funded.
>Better quests (god damn fuck the fleeing serf quests)
>more well thought out skill system, CHA was only useful for leadership and was otherwise a waste of points
>More things to spend money on.
>More bandit lairs, maybe bandit forts
>Randomized potential followers, just random a couple personality traits with name gen and appearances. bang, i'm not always hiring matheld, deshavi, katrin, and others.
>More uniform, explained, and well thought out troop trees. we all have the ingame web browser, just roll it into the game so we're not all fucking wiki reading the various trees and strengths/weaknesses/comparisons.
>Artillery in non siege battles (cmon man, i'd go everywhere with a ballista if I could actually fight with it or use it. I'll take the speed hit)
>Pre-battle top view planning, tactics skill allows more functionality for this. Makes fights with multiple armies much more interesting than just blobs of AI doing either "inch forward and get shot in the face" or "Run forward and get shot in the face"
>assign followers lieutenant functions, "Cav leader" "Archery leader", ect. going hand in hand with pre battle tactics proposition above
>Naval travel, maybe naval trade routes and ability to traverse water. Naval combat would be asking too much.

>tfw next chapter is TBA 2017

fucking kill me famalam

Viking Conquest has top down view, though it doesn't help much, you still need to control your guys through the minimap

Mod it yourself.

Doesn't Floris add in quite a few pre-battle tactics options?

That Caribbean Pirates module had (rudimentary) ship to ship combat.

I want an expended economic system. Not only buying factories, but also local shops and trade caravans. Times of war are the best times to control trade.

niggers

destructive terrain

this

i want a first person Total War game, jesus just give me that

We already have Rhodoks

>>Artillery in non siege battles
Everything yes but not this.
This is stupid idea, a game breaking gimmick, just like mechs in XCOM.

Open world roaming

>get rid of army size
>make the world map rts like

i like your ideas.
now have a warband related pic.

Add minimum +6 months to the release date before the game is actually worth playing (mods)

That's pretty unfair, even vanilla M&B was worth playing. The best mods are minor enhancements, not the total overhauls people wank over that more often than not just destroy the balance.

Dickplomacy over from the /vg/ thread.

Man. Gonna have to go look it up, thanks.

Pretty much when you get bored of things. I remember modding shit to give heroes massive HP/skills and then starting some Lord of the Rings shit with them.

to be fair, in online you usually end up seeing naked assholes with their mouse sensitivity al the way up spinning with a two hander like autists as the highest k/d players

Middle-high-german isn't that bad. It's any form of low german that will make you hate yourself for learning such a language.

Is that not indicative of a good player if he doesn't even need armour? There's a lot more to that spinning around than you think

they still get fucked by sharpshooters, they're just memeing most of the time.

True I guess. Archers and horselancers are the bane of Warband multiplayer, I wish it was all footsoldiers

Better sieges and more modability, which are both things that are happening so I'm happy.

I love MnB but I didn't realise until this thread how spergy the fans are. You can still have your perfect non-linear little sandbox AND quests that are retarded, broken and pay for shit. Why does the notion trigger you this much? Also
>Tie the quests you get to your current skills and military standing. Who the fuck orders a 250 weap. proficiency killing machine with 120 troops to raid a 20 men bandit camp?
>Better items. No more of that "you pay 30k more for 1 armor point" shit. Make it so there's more than 2 fucking lance types in the entire game (inb4 mods, it's time the devs do their own homework). Add descriptions so I don't have to google everything.
>Better base management, base building, troop management. Make a screen where I can send troops from one castle to another without having to do everything personally. Make it so I can switch between an all-cav army to a infantry army in one click while at my castle. Auto-upgrade or single click upgrade troops.
>In general make me able to send my troops places without me. Send caravans, attack minor groups of enemies or even besiege weaker castles.
>Drop or fix the relationship ratings. I don't want to do 30 quests for a lords only for him to hate me the second someone declares war on him. Also I can't recruit people from newly conquered villages because I used to raid them 20 wars ago.
>Make it so sieges aren't a single meatgrinder until one side wins through sheer numbers. Give me multiple breach points, siege machines, more ladders etc

Use of the word reddit in this thread: 1
Poor form

why the fuck would we be talking about reddit in a mount and blade thread you underage mouthbreather

He's implying that even one is too many.

Me and many others would be fine with them removing quests and story elements so they can focus on the sanbox elements. The quest just get in the way and are poorly implemented anyways.

...

::stopmusic::