How can we fix indie games? They're somehow more cancerous than AAA games

How can we fix indie games? They're somehow more cancerous than AAA games.

See: Gone Home, Undertale, etc

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the left one is more visually appealing

>How can we fix indie games?
stop buying them and call the devs faggots

(You)

right looks better tho. more stylish and clean

I'm on it.
If I accidentally call a dev a faggot and they aren't indie does that impede us in any way?

I bet you complain about CRT filters, faggot

>>>/reddit/

So when is 16-bit going to take over this 8-bit meme?

It looks so much better and doesn't require you to be perfect to make

Never. The only reason MUH RETRO is used at all is because it makes shit easier for the dev, 16-bit style needs actual effort.

lol at the privilege meter.

Gone Home is good. Never played Undertale.

RGB mod that NES yo

The left one is unrealistic. We never really had that good looking pixel graphics in the NES era, it only came with higher resolution retro style games recently.

We don't. We abandon them as a lost cause, refuse to acknowledge sad attempts at crowdfunding projects, and let the market burn itself out from oversaturation. All the circle-jerking will eventually move away from platforms that no longer prove to be havens for cheap profit-whoring, and in time creativity and innovation will be based on actual skillful development, and attractive products NOT centered around following lowest-common-denominator popular designs and fatuous storytelling with extremely stunted interactivity.

Tl;dr, don't pay for a fucking thing, and let indie devs ruin themselves trying to make a cheap buck.

Would Cred Forums be more open minded to 16-32 bit indie games?

If you have cataracts, I suppose

So long as they migrate away from the terrible proto-retro look used out of convenience and for lack of any decent artistic talent.

as long as it avoid low-poly "styles"

can rpgmaker die as well

no but it can go even more expensive

will low-poly ever overtake the 8bit as the "retro indie" aesthetic ?

No, but make it so unintuitive that people like those who make exceedingly well-crafted SFM porn are the only ones who can feasibly create games.

When indie devs stop using 8-bit shit with blurry effect and stop cloning off Earthbound or Minecraft.

please no. I rather play 8 bit indie

The left one isn't retro style, the guy that made it is an artist. He made it a simplistic style. He wasn't going for retro.

...

I am open minded to any game with good artwork and a sense of style, pixel or otherwise.

Undertale was good though you sheep

literally Meme the palette

Whether or not Undertale was good is irrelevant, like 95% of its art was shit.

Significantly

>They're somehow more cancerous than AAA games.

Are you serious? I wish I could say this was bait but I know a lot of Cred Forumstards really think this.

AAA has brought us:
>on-disc DLC
>Day One DLC
>cutting up games into DLC
>gradually increasing prices for games
>a focus for graphics over gameplay
>shitty, lazy remasters of games
>Season passes
>exclusivity
>purposeful downgrades
>purposely gimped ports to promote consoles
>pre-order bonuses
>microtransactions
>paid online

And probably more shit too that I can't remember.

What are the problems with indie? That some of them have bad graphics? Graphics isn't all that matters. Some indie games are bad, but so are most AAA games. There are some genuinely good indie games that exist.

Furthermore, your examples do no harm to the industry, unlike all the things I listed AAA does that harms the industry a shitload.

Christ, you guys are retarded.

more games like The Ooze

youtube.com/watch?v=TSFR9kkWLro

>What are the problems with indie?

>Indie market now heavily used for political soapboxing or postmodernist arthouse hamfisting
>Many games aren't actually games, but badly made low-interactive menu simulators
>Interactivity and gameplay are rejected in favor of poor visual storytelling
>75% derivative low-quality dollar games, 15% overpriced pretentious garbage made by devs who spend more time building echo chambers and tweeting about persecution, 8% decent games, 2% quality products from legitimately talented sources.
>Blatant cash grabs have ruined crowdfunding for honest attempts at Patreon/Kickstarter/Indiegogo funding campaigns
>Market constantly driven to mimicry of whatever is artistically or mechanically popular, usually to the point of beating a novel concept into the ground
>Hideously anti-consumerist mentality
>Gimmick driven

There are genuinely good indie games, just as there's genuinely good AAA games, but nobody can ignore the massive wasteland of fodder on both sides.

>I didn't like it therefore it's cancerous and needs to be "fixed"
Fuck off. You're the cancer here.

there's something scaring me anons, its been more than half a century since post modernist artist started to dismantle classic art and aesthetic in paint/architecture, it hit the lowest point now but we aren't recovering yet.
will we same the same in videogames entertainment? a long continuos decline paraded as a social cruzade?

But again, most of these have no negative impact on the industry as a whole and are trends that won't stick. A lot of your points can fall under not playing games of genres you don't like.

>Indie market now heavily used for political soapboxing or postmodernist arthouse hamfisting
Heavy is exaggerating.

>Many games aren't actually games, but badly made low-interactive menu simulators
Just as AAA has plenty of movie games.

>Interactivity and gameplay are rejected in favor of poor visual storytelling
Bad visuals does not mean the game is going to be a storyteller. See Shovel Knight and others.

>5% derivative low-quality dollar games, 15% overpriced pretentious garbage made by devs who spend more time building echo chambers and tweeting about persecution, 8% decent games, 2% quality products from legitimately talented sources.
>posting opinionated percentages with no actual backing or proof as a serious point

>Blatant cash grabs have ruined crowdfunding for honest attempts at Patreon/Kickstarter/Indiegogo funding campaigns
And blatant cash grabs are what's all over the place in the AAA market right now.

>Market constantly driven to mimicry of whatever is artistically or mechanically popular, usually to the point of beating a novel concept into the ground
I don't know what specific situation you are referring to with this.

>Hideously anti-consumerist mentality
Yet their mentality causes nothing. Those few problematic indie devs that whine about Steam changes can't do a thing. AAA companies have an even bigger anti-consumerist mentality and can actually do shit based on this mentality, as they do all the time and have done so profusely over the years. Many of these practices were in my initial points

>Gimmick driven
AAA has Kinect, PS Move, and the vast majority of Nintendo products for gimmicks. Can't really use that against indie.

beins

There have actually been good games made with it.

>right is cancer
>except if its Cave Story or Fez

DOUBLE STANDARDS? WHAT'S THAT?

>cherrypicking by showing a post 90s NES game on the right LET ALONE LITTLE SAMSON

you couldn't have hyperboled more unless you posted Kirby's Adventure.

hotline miami was a good game

>shitty, lazy remasters of games

Cave Story 3D says hi

That is some nice skeleton pixel action.

...

you're a badass

>tfw 32-bit level 2D with CD quality music will never take off as the next big indie aesthetic
I'm so tired of chiptunes

The day people start putting the work in to make something like symphony of the night, I will shit bricks.

I can guarantee you, 99% of the time, indie devs choose simplistic pixel graphics over more competent art styles because they don't have a decent artist at their expense and they know you can still make a good game without good graphics.

See: Dorf fort, Environmental Station Alpha, Undertale (Even if you don't like it, even most of its rampant fanbase will agree the art is bad), and so on. Most of what indie devs produce is as a result of limitation, not laziness.

I'm a 1MA myself, and I can't make art for shit. So instead of using garish vector graphics made by yours truly, I make simple pixel graphics which are much "safer" and harder to fuck up. I'm a programmer at heart. I would love to collaborate with an artist if I could, but I don't have the connections nor the money. Such is the case for most indie devs.

>shovel knight
>kero blaster
>axiom verge
>environmental station alpha
>the BIT.TRIP series inb4 faggots who only google it and only look at the main character
>Don't Starve
>Lethal League
>FEZ
>Risk of Rain
>Spelunky OG and New Spelunky
>bad
Hey look, I can make bad images too.

Hey you guys, is there a place on here to talk about game dev? All i know is gamemaker, but id love to help make music or art for a project.

Do you like to cherrypick?

user, that shovel knight image is scaled really, really poorly.

I had to for the insert. Here's the full. All Shovel Knight screenshots are this size for some reason.

Doesn't change the point.

If anyone has an old console that they play frequently, RGB modding is really something people should consider

Why would you need to fix them? Just ignore the garbage and play the good ones. Not like they are hard to find nowadays.

8 bit can look good with effort put into it. There are a few 16 and 32 bit pixels games out/coming out too.

No, you just posted the exception that supports the rule.

Shovel Knight is indie game done right with proper tribute to old classic.

That is pretty much where it ends. 1 game out of few fucking thousands of indie trash.

Wow, you sure told is

>.jpg
>not being able to crop
Shovel Knight deserves better.

>That is pretty much where it ends. 1 game out of few fucking thousands of indie trash.

Nice hot opinions there, hivemind. If only they were true. Luckily Cred Forums will never not be wrong.

Postmodernism is a reaction to modern art, not "classical" styles dillweed. Whats wrong with postmodernism anyway?

damn little samson was the shit

Nice that you posted an argument based on a fact proving me wrong.

...

>That is pretty much where it ends
To a casual whose only ideas of indie games come from the shit spoonfed to them by game journalists, youtubers and other sources yeah. Otherwise it's not hard to find indies as good or better than Shovel Knight.

You don't

They're called indie games for a reason. They're entirely independent and don't conform to a set standard.

You'll have groups trying to imitate one another to ride off someone else's success or community cliques that circle jerk each other's projects.

But you can't use the term "indie games" as a catch all term.

Most of the indie games you complain about are the ones that were shilled by their friends and have support in the press. Those games are rarely good and only got the spotlight because of their connections.

There are fantastic indie games out there that get ignored by the press, and you motherfuckers because you rather focus all of your efforts on shitting on bad games rather than praising the good ones.

Momodora, Kero Blaster, La Mulana, Noitoru Love 2, Castilla Maldita, Super Bat Puncher, Iji Oniken and Odallus. These are just a few quality indie games that aren't pushed as hard because you fuckers rather focus on the garbage one.

The question isn't how do we fix Indie Games. It's how do you fix the garbage consumer base from buying and supporting the no substance ones. You're all very much to blame.

you can make a simplistic style without using pixels. using pixels in a game when you don't have to use pixels anymore makes it fucking retro, you faggot.

>shovel knight
Corect

>kero blaster
Incorrect. There was little to none games that looked like KB during NES/SNES era. May be pre-NES era.

>axiom verge
Partially correct. It is mostly "modenr indie game"

>environmental station alpha
Incorrect. Played it, loved it but its GFX is nothing alike old classic game, see my point regarding Kero Blaster

>the BIT.TRIP series
never played

>Don't Starve
>Lethal League
Modern indie game. I'm actually confused as to why did you include DS. Have you played it?

>Risk of Rain
Incorrect,

>Spelunky OG and New Spelunky
Correct


Next list please

I can list good indie games but in typical Cred Forums fashion you're going to say they're bad for non-reasons, or just say they're all shit without good reasons.

>Cave Story
>Terraria (I thought Cred Forums had a boner for this game, yet indie is hated here)
>Super Meat Boy
>Spelunky
>Binding of Isaac
>Furi
>Risk of Rain
>Stardew Valley
>Hyper Light Drifter
>Journey
>Limbo
>Don't Starve
>Lethal League
>Bit.Trip Series
>Child of Light
>Dustforce

I can't wait for you to prove my prediction right.

Oh wait you already did here. Non-reasons and no reasons.

Thread is about indie games in general

His image was merely humorous

user, I'm talking about whether the games look good or not.
Pixel art isn't always used solely to be "retro", you know.

>implying any indie games are good
fuck off and shill those game somewhere else

Some games are like 16 bit. Penny Arcade 3 and 4 are similar to 16 bit.

Imagine...

>the main pont of this thread is that modern indie games that brag about "paying tribut to classic console games" are nothing alike in terms of GFX to these old good games
>point the exampes of spoken games that look nowhere close
>"oh it just non-reasosn you silly goose XD :)
kek
classy

I wouldn't mind this.

I'd love to see early 3D mixed with modern PBR and lighting technology, personally.

Thank you for again reaffirming you have no real argument and just want to shitpost.

>not reading the post: The Post

you mean porn """games"""?

Yes that's clearly the point despite OP mentioning Gone Home which has fuck all to do with retro games. Dumb cunt.

>not reading the post: The Post

>"I don't want to actually put any effort into argument (not that I have one) so I just go for ad hominems and will pretend you completely misread my post ^)"

it gets better with every post kek

Since when do graphics matter?
Anyways Bloodstained and Shovel Knight look amazing

I like indie games, they've been better then the average AAA-game output as of late and are ~1/6th the price. Low-budget means they generally have to focus on differentiating themselves via good gameplay or at the very least some sort of clever narrative. Just ignore the retroshit and walking simulators, both of which tend to advertise themselves at that allowing you to avoid on sight.

Also fuck you Undertale was good you nigger

Good to see Kero Blaster getting some attention

Wasn't Child of Light published by Ubisoft?

>i have no idea what "meme" means so I'm just going to shove as many buzzwords and memes into a sentence as I can
Is it so hard to just say 'I don't like that'? Do you have to be so autistic about it?

I'm pretty sure kero blaster is trying to evoke the feel of an msx2 game, not nes or snes

You literally aren't putting any effort into your posts. Some of the games you said weren't good you just wrote "incorrect" with no reasons such as Risk of Rain and ignoring every other good aspect of games if the graphics aren't 100% accurate to your autistic requirements for retro. Not all games are trying to look "retro" exactly and just want to have pixel graphics.

Your other major "point" was using the term "modern indie game" such as you did to blindly dispell two other games on that list, a phrase that absolutely means nothing when it comes to analyzing and critiquing a video game.

Apply yourself. This is lazy shitposting. Or accept you were BTFO with your "hurr only 1 good indie game" retardation.

That's way "too classic" for me.

I draw the line here

>I'm so tired of chiptunes

You're tired of chiptunes?

Nigga, we never got any legitimate decent chiptunes. Especially anything that uses the YM2612

Everyone always goes for a fucking NES sound font. I have yet to hear one game emulate an arcade style soundtrack.

youtube.com/watch?v=qseUoEvsV7M
youtube.com/watch?v=gfzIYgHCut4

Let's go further beyond

youtube.com/watch?v=6NNUd_quysM
youtube.com/watch?v=bzXouL89Cxc
youtube.com/watch?v=ySKCMW11nws
youtube.com/watch?v=HR_LHODOOw0
youtube.com/watch?v=gyYa0aLb2Wk

anyone got starsector webms?

Have we had the sewer surfing of indie game music yet?

Right side should be a collage of screenshots from Other M with Samus saying "THE BABY"

Something like that.

Publisher =/= developer

>I have yet to hear one game emulate an arcade style soundtrack
Locomalito games like Maldita Castilla and Gaurodan fit the bill. Also while not really emulation, Eschatos soundtrack uses some really nice FM synths.

youtube.com/watch?v=_aI2ScPUKk4

youtube.com/watch?v=0kpyg1kmAXk

>What is Div:OS
>What is POE
>What is The Forest
>What is What is Grim Dawn

Despite everyone calling it 8bit, Shovel Knight looks like a SNES game.

Like Yume Nikki

I feel this feel. Pls, someone make something good now.

Maybe as a rushed SNES port of an NES game

indie games a cute

Will this ever be finished

>Cave Story
>Terraria (I thought Cred Forums had a boner for this game, yet indie is hated here)
>Super Meat Boy
>Spelunky
>Binding of Isaac
>Furi
>Risk of Rain
>Stardew Valley
>Hyper Light Drifter
>Journey
>Limbo
>Don't Starve
>Lethal League
>Bit.Trip Series
>Child of Light
>Dustforce

Literally only 2-3 of these games DO LOOK like classic retro games. Jesus you are retarded

>child of light
Dat autism tho

You can tell quite easily that a NES could not produce the visuals of Shovel Knight. A SNES very well could though.

>the game is bad because it looks like classic retro games
>who cares about gameplay or anything else about it, retro graphics means auto bad
>muh autism

Nice solid reasons, fucklord. But at least you're good at proving my assumptions right.

Yes, I'm more than aware of that.

But saying it looks like an SNES game gives it way too much credit.

Honestly, even as a "tribute" to NES games, Shovel Knight looks ugly as shit. I don't understand the praise it got for its visuals.

>the game is bad because it looks like classic retro games

Holyshit you either downright retarded or cornered and now moving goalposts. I have no fucking idea where is this autism came from:

>who cares about gameplay or anything else about it, retro graphics means auto bad

>gameplay
>classic console games are bad

The fuck are you on retard? Take a look at OPs pic again and try to put some brain thought what it tries to convey.

Literally middle-school level of understanding.

Serious question. Is the porn part of the actual game?

You were saying the games were bad because they look like retro games. I don't know what tactic of shitposting you're even using anymore.

Actually, even SNES couldn't. There is a big post on their Kickstarter or blog, I don't remember. They uise very complex layering mechanism both for GFX and audio which SNES was incapable of without sacrificing on something.

you get the lewd when you beat bosses yeah

Fuck you.

>You were saying the games were bad because they look like retro games.

Jesus fuck.

No, I was saying you a dumb autist and you just proved you are one.

Next time try to read the fucking thread and chain of replies you are replying to.

Stupid cunt.

OK, another question.

Where do I get it?

Pretty ironic of you to say when the post I replied to said there was only one good indie game in existence and the post after wanted a post that argues this point. So I listed good indie games. It wasn't about retro graphics.

Retard. Don't post if you're going to assume every reply is based off the same point as the OP.

>Developed by Ubisoft Montreal

I guess not

>Don't post if you're going to assume every reply is based off the same point as the OP.
Then why in the fuck are you pushing your stupid agenda and opinions that have nothing to do with the subject of it? Make your own thread you dumbfuck

Fucking assblasted backpedaling autist.

PS Move and Kinect are not attached to AAA games. I think you are misunderstanding what the term AAA actually means.

I call bullshit.

>complaining about the usage of meme on Cred Forums
>implying that palette isn't meme tier

It's very easy to tell you just jumped into this thread and have no idea how the thread has been going, so let me go ahead and link you past posts since you're too lazy to.

i like to play video games

>Indie thread
>No post about the game that BTFO D3

Yes most people here who played Freedom Planet liked it.

>I'd love to see early 3D mixed with modern PBR and lighting technology, personally.

That's kinda the route my current project is taking. Solid albedos as in flat shading, but with PBR materials, lit by numerous volumetric lights that case pixel-perfect shadows.

Most indie games are practically shovelware. And shovelware has always existed, it's just creeping it's way into indie games now.

You are THE only one who have no fucking idea what the discussion was about:

guy makes a comparison, a valid one
this guy disagrees and posts another comparison which is a rare exception of the general rule and pattern
---
At this point both parties discuss visual look of modern indie games vs old classic games these modern indie games supposedly "pay tribute to"
---

me saying that the guy just posted one good example and there are VERY VERY few of these games that done visuals right and in the vein of retro games
you, shitposting
me, calling you on shitposting
you, posting completely irrelevant list of games, half of which have modern graphics, the other 3rd is nothing alike old classic games and only a few of them can be said they truly "pay tribute to retro game" in terms of visual.

But apparently you are too fucking dumb to get the notion that people were talking about visual in this chain of replies so for some fucking autistic reason you shoehorned your dumb opinion that these are "good indie game". I have no fucking idea what is that supposed to mean and how is this related to GFX talk I just assume you were talking about the gameplay you retarded mongoloid.

Which has NOTHING TO DO with the SUBJECT of GFX we were discussiong.


You dumb motherfucker.

What about Ori and the Blind Forest? Bastion and Transistor fit your description perfectly too, and go a step further by having vocals in their OST.

I know they're the exception by far, and not the rule. But isn't pretty much everything like that? 90% of TV is pure garbage, but then you get quality HBO/AMC/Netflix shows. Same analogy fits with music.

And yet even the OP mentions a game that doesn't have retro graphics, Gone Home. The main point of the thread wasn't just graphics the entire time, it was whether or not indie games were good. And if that really is you you said all but one indie game is trash, you didn't say all but one indie game looks retro. Those are different statements and I replied in according to the statement you said, which is that all but one indie game is trash. And as such I posted good indie games.

Do you even know what a pixel is?

Actually I think it looks like a Game Boy Color game, which was also 8bit but had more colors to display.

This. You can say most games in general have always been shovelware.

If you did what Cred Forums does with indie games and look at just the shovelware, the PS2 would have the worst library in all of existence.

>Op clearly discussing visual style and GFX
>literally first few different people immediately got it right and talk about GFX
>you are the only retard who talk about "good indie games"

geez I wonder who is the retard here

You don't.

Just like every other medium, 'indie' is ~99% complete turd releases.
Indie music, indie films, indie TV - you know it's true - 'indie' is a codeword for probably shit.

If any of that indie shit was any good, it'd get picked up by publishers...

e621

e621.net/post/show/1003944/anal-anal_penetration-animal_genitalia-animated-an

Shovel knight is a wide screen, dual layer NES with an extra purple color according to the own developers.

From the OP:
>How can we fix indie games? They're somehow more cancerous than AAA games.

>See: Gone Home, Undertale, etc
Literally no mention of graphics whatsoever.
OP's image is just a generic "WHY ARE INDIES SO SHIT" bait image, you retard.

No, it's always been there in 'indie' too - just 'indie' games used to, for them most part, go under the term 'homebrew' and were released for free.

Now everyone thinks they're entitled to fat cash if they pump any old shit out.

>MUH SHOVEL KNIGHT!

Actually, Shovel Knight's color palette is based on the NES's actual palette. IIRC the only thing they did was add shades of yellow, since the NES didn't really have a good yellow color.

The Game Boy Color has a way larger *potential* color palette, but it still has the 4-color-per-tile limit of the NES.

>OP clearly discussing visual style and GFX

Then he would not have mentioned Gone Home and his written post would have mentioned that specifically. Instead he went with saying that indie games need to be "fixed" and that they are "cancerous," a term that is not mutually exclusive to discussing GFX.

In the same vein as people talking about graphics, there's also people talking about indie games in general as well, and the discussion of whether or not there are good ones, something I am apparently the "only one" doing, existed.

You're welcome.

youtube.com/watch?v=4_gObHt1uZA

>That is pretty much where it ends. 1 game out of few fucking thousands of indie trash.

and what about all those trash looking nes games? not all of them looked like little samson.

No it is not it has clear indication why he thinks indie games are utter shit compare to old retro games.

Hint: because they are nothing alike ans the whole "retro feel" is a honeypot that is supposed to attract wannabe-kiddies or people who lived through that generation and desperate for the same experience from 20 year ago.

>being this autistic and desperately defending himself on anonymous image board

this is my lats (you) for you faggot

Then why would he mention Gone Home, user?

>it's a "retarded OP conflates a game's fanbase with the quality of the game itself" episode

I didnt give you permission to fucking quote my post

...

>gets BTFO
>flees the thread for being retarded and attacking people for being off-topic when they're actually on-topic

Also that wasn't my post, my friend. I don't need your permission, PAL.

Well SECAM you too, buddy.

>all indie games have retro graphics

>the person who stopped throwing shit at each other is the one who lost

Some are just the cover of Snow Crash but on acid.

When he's the one repeatedly calling others autistic and retards for being off-topic when they're actually on-topic only to get proven wrong by a calmer person, yes.

But this is probably you posting as we speak.

Nah, I was just making fun of Cred Forums mentality. Never gets old.

Stop pretending to be someone different.

Or Tim Burton

You guys know that id Software was a indie company when they released DOOM, right? The name of the game is very related to that.

>tfw Indie devs can't capture the true essence of this.

How many indie games that people call out for not being retro enough even claimed to be attempting a retro style in the first place?

...

Very few occasions did this look good.

The biggest problem of Cred Forums is that it's full of faggots who watch from the sidelines but don't actually get involved in communities or actually buy/play video games.

Which is why they sit here pretending that all indie games are faux-8bit retro garbage and ignore all the cool games released in the last couple of years.

because they don't work within limitations, they can do anything they want

hurr le blurry pixels meme

>No, you just posted the exception that supports the rule.
That's not how that term works, retard.

"All Indie Games are artsy puerile shit" says increasingly nervous AAA slaveworker

Cred Forumsirgins on suicide watch as they only have shitty movies with great graphics to play from triple A devs

"Indie" doesn't really mean anything anymore.

There are cheap and even free dev tools all over, and now that digital distribution is widespread anyone can self publish to millions of customers.
Indie used to mean the dev was doing it out of pocket, which often meant there was a real passion behind the project, but now there's crowd funding and early access.
Technically, fucking Valve is indie.

Think I've made my point clear enough.

>solid albedos but with PBR materials
Ditch the tumblr-tier meme art user. There's no shame in hiring an actual artist.

All AAA games are shit. I don't give a fuck about anything EA or Ubisoft makes. On the contrary indie games are cheaper and some of them are actually quite good. Stop crying about the SJW boogeyman and just skip the indie games you don't want to play

There are hardly any engines that can simulate those limitations.

Hell, most of them can't do index palettes to allow for shit like palette cycling.

Most modern indie devs don't even know what the fuck an index palette is. They think adjusting the hue/saturation of an image is good enough.

Just don't buy them. 90% of them are shitty, look it up or pirate before buying. Thankfully I pirated undershit, last good indie is probably subnautica.

Even the better stuff like resogun, axiom verge, don't starve, rogue legacy, are all pretty shitty.

well of course but you have to realize that doing that level of detail for 2D requires actual talent and a lot of hard work. It's not something that a lone hipster can do unless literally all they do is art.

tbqh you do have very shit tastes in gaming if you think those are "the better stuff" with indies

Play games like Mark of the Ninja, Frozen Synapse,Trine, Stasis (pic related) or Age of Decadence. The stuff you posted wouldn't be even top 20 best indie games if I'd ever make a list

lol wrong pic. This is Stasis (it's an atmospheric adventure game like Sanitarium)

Those are just some recent indie games I can think of. Bastion and BOI are good.

you're dumb as fuck if you think postmodernism is the right word for what you're describing

you don't even have the vocabulary to argue your points correctly senpai

hint: look up critical theory

For every bad indie game, there's a good indie game that releases alongside it, so it's unfair to condemn the whole industry.

Shoot, for 5 years indie games have destroyed even the greatest AAA titles.

Undertale's art was mostly terrible but it was a good game

Here's let's use OP's faggot thread to post hidden indie gems
>Note: Things like FTL are not hidden, though they are gems

Brigador
Pretty neat mech game that plays and feels a lot like Hotline Miami with mechs

Anything by Astro Port. Special credit goes to Steel Strider, Wolflame and Satazius.

Unreal World
Free roguelike about surviving in Iron Age Finland that has been in constant development since 1991

Western indie game developers: beg for money, hype up your product, blog about very facet of development and your personal life, attract a cult of personality, release your game and become a rich internet celebrity.

Japanese indie game developers: spend years working on a project in silence or with occasional (technical) updates, release it, "This is my game. I hope you enjoy it."

Recently bought redout, it's fucking boss if you want an f-zero/wipeout style game

youtube.com/watch?v=ywwSarCHlH8

People love to romanticize the past, conveniently forgetting that stuff like Mega Man was every bit of a cancerous rehash as Call of Duty.

>Tim Follin will never make any more NES music
youtube.com/watch?v=a7hOL2yP0B0
youtube.com/watch?v=DuhNpgaQW04
youtube.com/watch?v=dNCrpIL2XlY
youtube.com/watch?v=UT1adGiBXFs
youtube.com/watch?v=cMESKIO6DRc

>Fortune Summoners

Too bad they make so much Touhou/Kancolle shit. A lot of wasted talent.

>the work of 30+ people to make a NES rivals that of one or two people to simulate a NES game

WHO COULD HAVE GUESSED?

lol casual

A bunch of the American indie scene is comprised of literal sociopaths who take advantage of others to build up their own social standing and mask it behind a "game" that isn't really a game.
That's really damaging to the industry.

Survival kids... Man I loved that game...
Sucks that "Lost In Blue" didn't do as well, and they stopped making them.

> insecure manbaby comparing shitty weaboo games with hipster bullshit no one plays

When are you going to have some actual good tastes in gaming?

your game reminds me of crusader no remorse and the first postal

>VVVVVV goes for a C64 aesthetic
>but uses a NES-styled chiptune ost

wasted potential imo
youtube.com/watch?v=CoGFV_xxR64&list=PL5E751B086CB2C4C5&index=2
youtube.com/watch?v=93nIljXpqUY
youtube.com/watch?v=9YX_mW_lc5U

I'm also really fond of MSX OSTs, but hell, the original La-Mulana's pretty much the only game that paid homage to that scene.

>implying Underrail wasn't FOTM garbage to sate the eternal thirst that CRPG fags suffer from

> FOTM garbage

bitch I've been following this game since it was supposed to be real time instead of turn based and I'm at the third replay already


but age of decadence that I've mentioned earlier is superior. that one I've been following for 10 years lol

Stop supporting them. Only buy a game if it's actually good, which is a rarity in the indie world. Indie devs are mostly unoriginal, entitled assholes.

Crowd funding is probably the worst thing to happen to gaming in a long time. Sure, it's resulted in a few gems, but now it's given way to scams and e-begging.

This game is the only reason I can't firmly say that Shovel Knight is my favorite 2D platformer.

Undertale was terrible you asshat

Nigger Indie games are the saviour of this retarded industry

>Rising Storm/ Red Orchestra
>Rocket League
>Divinity: Original Sin
>Wasteland 2
>Killing Floor 2
>Satellite Reign
>Rust
>Underrail
>EVERSPACE
>Arma
>Legend of Grimrock
>Subnautica
>Factorio
>Rimworld
>Stardew Valley
>Grim Dawn
>Mount and Blade 2
>Insurgency

That is not an Indie game

OP hates indie games due to the nu-male meme, where he can only probably name 3 devs which fit this meme in the first place.

>shit
>casual shit
>okay
>blandest RPG of the decade
>SJW shit
>eh
>LITERALLY DEFENDING EARLY ACCESS SURVIVAL GAMES
>shit
>ehh
>ehhhh
>okay
>alright
>shit
>not just playing Dorf Fort
>Harvest Moon wannabe
>shit
>eh
>shit

>le tripwire is SJW meme

Wasteland 2 is shit and Arma isn't indie. hell probably half of those aren't indie. Factorio is good though.

>Rocket League
>Casual shit

t. faggot stuck in prospect in solo standard

> Arma isn't indie

u r teh dumb

>Arma isn't indie
yes it is
> hell probably half of those aren't indie.
none of those games have a publisher behind them.

>75% derivative low-quality dollar games, 15% overpriced pretentious garbage made by devs who spend more time building echo chambers and tweeting about persecution, 8% decent games, 2% quality products from legitimately talented sources.
There are 500 new games on iOS every single day. If 2% of them are quality products that is legitimately amazing.

I don't recognize it

Moon's not an independent developer?
Their website claimed they were.

Might be, tho Ori was published by Microsoft

Ubisoft also tried to market Child of Light as "indie".

You go and make your own, be an example to be followed by.

Cred Forums constantly talks about "this game is shit, that game is good, this game is better than that game" or "gameplay first, this is good gameplay, this is bad gameplay".

You all seem to know so much about how to make a good video game, why aren't you making one? It's easier than ever before, even dense retards like Phil Fish can make one, why can't you?

Oh look, the "only a chef can recognize bad food" fallacy.

Child of Light was done by an Ubisoft studio.

Ori is like Bastion, game made by an indie dev but published by giant corporation

oh look, someone who can't into reading comprehension
at no point did I say that

>implying graphics aren't the only thing defining indie games

I remember when Cred Forums created a mock artsy fartsy game. It was in black and white and had weird controls, and there was like poetry bullshit everywhere.

Does anyone remember it?

I've tried a couple of times. Group projects often fall through hard around here, though.

I'm much more happy just sticking to writing smut about vidya instead.

>bashing melty blood, touhou and cave story

Who's the insecure fag now?

>Group projects often fall through hard around here, though.
because everyone here is all talk

i remember seeing some threads but i never stopped to take a look.

ive said it once and ill say it before the wolrd needs more indie devs tbqh frankly imho there just arent isnt enough. we need more people to get into 8bit gaming development so they can put gave developer on their resume and not look like failures to their friends and family. if we had this i think the video gaming industry would be muich more than that of what it is now, honestly.

This

Reminder that in this time and age being an insecure faggot scared of the weeaboo meme is retarded. When are you going to learn Japan is the lord of vidya?

Or you can just keep spouting "weeb!" and keep missing great games, fuck if I care

Yeah, it was called Run and Jump, the gimmick was there was a 2nd you under the leve that you also controlled.

And then someone stole the idea and made an actual game out of it
store.steampowered.com/app/95400/

the only touhou game worth playing is labyrinth of touhou

and melty blood is poor man's weeb fighting game, fucking embarassing compared to arc sys games

You should've at least picked something cool like la mulana, not doujin garbage

That soundtrack was hella dope, 2bh

More likely because it's hard to work seriously with someone you've never met in real life.

>hundreds of devs which have in common only that they don't have publishers, hence independent
>dey all same!
Why are you so dumb

>the only touhou game worth playing is labyrinth of touhou
GoS is superior

>and melty blood is poor man's weeb fighting game

Shut your whore mouth. You've obviously never tried melty blood to make that statement.

Probably a bit of both.

yeah that's the one haha

youtube.com/watch?v=mXcdro42_oI

They're all games we played before in a shitty repackage.

Not him

You are simply incorrect

When was the last time you played something you genuinely never played before?

>friend thinks that shitty pixel indies are good and look better

What the fuck?
When will these stop brainwashing people with their endless amount of games with that style?

When will you ever learn, Jeremy?

what does it have that chronophantasma doesn't, other than shittier waifus?

...

Good looking upcoming indie games:

Spire
Hover Revolt of Gamers
Iconoclasts
Strafe
Wonder Boy: The Dragon's Trap
Owlboy
Barkley 2
Spooky Poo's Happy Hell
A Hat in Time
River City Ransom Underground
Burrito Galaxy 65
Heart Forth, Alicia
Routine
Examina

>la mulana

>what does it have that chronophantasma doesn't

A older history than Blazblue.

this entire thread is one giant strawman from plebs who dont vidya

For reals. Now that all the shit indies think theyre entitled to the same treatment as great indies, the name has gone to shit. I see indie now and roll my fucking eyes. Asking for $500,000 on Kickstarter makes you the literal opposite of Independant.

> older history than blazblue

so do mortal kombat and street fighter but that doesn't make them less shit

>Owlboy

That's the Duke Nukem Forever of indie games. It will never be released

>two great games
>shit cause i said so

Cred Forums niggerdom is off the charts

DNF came out four years ago. You have to compare games to HL3 now.

Also Owlboy comes out in 6 weeks google it faget

>Also Owlboy comes out in 6 weeks google it faget
yeah I saw that but I'll believe it when I actually see it installed on my computer

dpadstudio.com/

Release date: NOV 1ST 2016.
Developer: D-Pad Studio.
Genre: Flying Platform Adventure.
Started in: 2007.
Platforms: PC, other platforms TBA.
Price: 24.99$

mk and sf not complete shit in the last 10 to 15 years

Then again, you like melty blood and touhou danmakus so I understand where your shit taste is coming from

>That is pretty much where it ends.

No, I don't think you comprehend.

>what they looked like
>what they actually look like
>what one single game looks like that youre pretending is industry standard

Good indie game company coming through

There's no such thing as a "retro style". Back in the past we had pixel art but we had 3D graphics too.
If pixel art is retro, then 3D graphics are retro. And I'm not talking about low-resolution untextured graphics. Virtua Fighter 3 and Scud Race had Playstation 2-tier graphics back in 1996.

Hell, I, Robot is a 3D game from 1983! Released in the same year as the Famicom, the "go-to" "retro" console.

And if being inspired by old games is retro, then almost every game ever is retro.

"retro style" is a meme style. And most indie crap are just ripoffs of old games.

...

Undertale is often used an example of indie devs being lazy with graphics. You don't agree with that?

>ctrl+f
>no metal slug
ya'll niggas slippin'

youtube.com/watch?v=OYIM18ywObg

is there any real reason to not hold indie devs to the highest quality samples of retro art?

Yeah, how dare those indie devs not have a talented art team with budget of a mainstream 90s game!

...

Why does metal slug have to be in every goddamn thread about indie games? Metal Slug was exceptionally well crafted when compared to it's professional contemporaries. You think any indie dev is going to be able to even come close to Metal Slug? What's the point in even dreaming about such a thing.

...

heroic

Locomalito is godlike and I will fight anyone who says otherwise, tbqh.

>implying indie developers can't get decent artists
you're an idiot
>what is pixel art
there I answered your first question, now the rest of your post doesn't matter

>Anonymous
gegege no kitarou is animu man wtf

>what is pixel art
What about pixel art makes Metal Slug relevant to the thread?

> implying indie developers can't get decent artists

well since you're that faggot who keeps bringing up metal slug and nothing else, then yeah

>What about pixel art makes Metal Slug relevant
I have only posted once, user. Do these threads happen everyday or something?

This whole thread is a statement as to why Cred Forums should die.
You people deserve all the shitposts you get daily.

Seriously, what does pixel art have to do with Metal Slug relating to indie games? I don't think you have a good reason, which is why you're playing the "this doesn't even warrant a response" game..

t. asshurt nu-male indie dev

I only quoted that part of your post because that's where I stopped reading. You're an idiot.
And if you don't agree, look at your question, look at the OP, then slap yourself in the face. Don't reply to me again.

Thats Sonic Mania, not 16 bit. In fact the Devs are specifically making it with the idea"What if there was a proper Sonic game on the Saturn?"

Anyway, the answer is they're lazy and cheap to make.

The problem is that the indie developers aren't really developers, but fanboys. They're not making good games, but trying to emulate what they like without the skill to do it. And they approach development with their nostalgic fanboyish child-like vision.
One of the most pathetic indie pieces of crap I ever played is that Pier Solar game. It's just another generic 16 bit RPG. And they're proud of it. Proud of emulating what was wrong with old games. At least they went on the right direction using old hardware. It's pathetic, but true to pathetic old games.
Another complete joke is that Horizon Chase game. They say it's retro, but the graphics are a complete mess, with meme low poly stages, badly drawn inconsistent resolution backgrounds and detailed 3D cars. And they say they were inspired by Out Run. But also by Top Gear. Oh, they don't know what the fuck they're doing, but they think their pile of shit is "retro".
youtube.com/watch?v=7hfgVqRDqkA
It's atrocious.

Show me one, at least one, indie game without another game on its description.
"IT'S LIKE ZELDA!"
"IT'S A METROIDVANIA"
"JUST LIKE CASTLEVANIA! I FUCKING LOVE CASTLEVANIA! WE NEED MOAR GAEMS LIEK CASTLEVANIA!"

Being independent is not good. And developers need to be more jaded mature motherfuckers.

>Iconoclasts
>upcoming

Even owlboy will get released before that game.

Who give a shit if it looks like a real "retro" game or not?
As long as it sells well (risk of rain, FTL), then it's ok.

I liked undertale.

>An exception supports the rule
How can you be this retarded?

>architecture

Current architecture styles are vastly different and generally less eccentric than post-modern architecture. Expression has gone back to being achieved through a material's characteristics over symbolic decorations.

>OP shows pixel art.
>Metal slug is a pixel art game.
>This is enough excuse to talk about Metal Slug.
No, I still don't see the connection.

>indie games of today don't look as good as AAA games of yesterday

This is like trying to compare a 3 panel daily web comic made by a single guy to a monthly one made by a full team twenty years ago.

Actually, it's offensive to compare something like Super Metroid, a game made by an extremely talented team of artists at the top of their craft to any indie game.

>OP shows pixel art.
>First immediate 20 posts afterwards are talking about pixel art
>replies to OP are talking about pixel art
>replies to replies are talking about pixel art
>post more talk of pixel art
>"why is this in the thread ugh"
stop

blog.us.playstation.com/2015/07/29/action-platformer-iconoclasts-coming-to-ps4-ps-vita/

tldr Konjak has sony money now, bought him a team to help out

Check out Owl Boy, at least thats trying.

>fez

>More than two people are talking about pixel art.
>Therefore Metal Slug is relevant.
Nope, I still don't see the connection. But of course you don't have one. It's easier for you to dance around you imaginary point, instead of admitting one doesn't exist.

How dare you make a game without knowing how to code, make quality art AND compose music?

If you can't, just find a free artist who will work for you, those grow on trees apparently :)

Can you go back and try that post again? I don't want to keep replying to such low-leveled bait, give me something worth continuing this over.

wan bit
a
n

b
i
t

>You: OP shows pixel art, this means Metal slug is relevant.
>Me: No it doesn't.
>You: Uh, yea, because it's not only OP, it's more anons too.
>Me: Adding more people to the conversation of pixel art, doesn't make Metal Slug relevant.
>You: Stop bating.
And now we're stuck until you can either out reason me down this current shitposting path, or until you actually state how Metal Slug is relevant.

this visually flawless shit is simultaneously giving me vertigo and making my neck hurt

what an unnatural goal to be pursuing

but i can't look away

>"Adding more people to the conversation of pixel art, doesn't make Metal Slug relevant."
Here's my perspective:
>Thread featuring pixel art
>people talking about pixel art
>make post showing dissatisfaction for the lack of [pixel art example]
>retard replies to me not able to see the relevance of talking about a pixel art game in a thread about pixel art
How many levels of dense are you?

but user you can't reason with a retard, because even if he explains you're still retarded

Here's my perspective:
>Thread featuring the pixel art of indie games.
>People talking about the pixel art of indie games.
>Someone makes post showing dissatisfaction for the lack of a professionally produced game funded by a publisher, that exceeded even the quality of other professionally produced funded games.
>Have to try to explain to him why that doesn't really factor into the conversation.

See, there's you're problem. You're too narrow-minded. You're focusing only on Indie games when earlier people started the discussion comparing both retro and indie.
You have failed.

Here's my perspective.

The problem with generic indie titles is not with graphics particularly, but with the lack of trying in almost any department.

Like, I've a bajillion of platformers with gimmicks, or dungeon roguelikes, or RPGs that focus on combat

But no one does a serious RPG like planescape torment or fallout, with lots of dialogue and lots of quests and stuff (the kickstarter games are exception but even they failed hard)

Or no one does like for example, doom style shooters. I wouldn't mind graphics like Doom or Duke Nukem 3D, but just fucking DO THEM already.

OR RTSes with warcraft 2/starcraft graphics, where are those games? Instead, it's always the same bullshit.


I want diversity in my retro, not just the hundreth mario clone with another cutesy character

People were comparing indie games to retro games, yes. But anyone would know that Metal Slug tier art is an unrealistic comparison.

Wasn't this made by Ubisoft employees? I wouldn't exactly call it indie with real talent behind it instead some college kids.

>People were comparing indie games to retro games, yes
Thanks for agreeing with me. I'm glad you can finally see reason.

Indie does not mean beginner.

But that requires effort and talent.

It usually does though even that is not the definition.

youtube.com/watch?v=LLpUQYPDvQ8

Comparing indie games to retro games was always assumed since the beginning. From that position however, I asked you to explain how Metal Slug is relevant. Which you fail to do.
Simply posting Metal Slug and going "luke! dis am mehtil sloog" doesn't contribute anything to the conversation.

>the year is 2008
>indie devs are making first steps into this world
>world of goo, machinarium, braid, aquaria, osmos and many more comes out
>holy shit indie games can give much more that I expecting
>golden era of indie games

Now we have gonehomo and shitload of walking sims and lazy plaformers.

jesus christ dude gone home was 3 years ago. When are you gonna get over it?

play a story about my uncle, it's a pretty cool 1st person platformer

youtube.com/watch?v=Aug1M1_DhNc

But you're retarded posts do?
Look dude, you can try to keep strawmanning but the fact of the matter is that Metal Slug is a pixel art game, and I posted talking about it in a pixel art thread. It doesn't matter what the conversation has evolved into, at its core its about pixel art in some way or fashion, therefore, relating pixel art games, such as Metal Slug, Cave Story, Darkstalkers, etc.
To say that Metal Slug isn't relevant to the thread is the same as saying any game mentioned here isn't relevant.
And if you think it isn't relevant still:
Metal Slug has the greatest pixel art of any game, and deserves to be called art because of how beautiful it is. However, I have not seen one game come close to this level or artistry, and say that indie games should not be counted as art.

Now fuck off already.

dont bother dude, he dense

Trying to compare Metal Slug to indie games is like trying to compare Jurassic Park to youtube videos. No you fucking retard, Jurassic Park has nothing to do with some youtube fuckhead's short film. There is no reasonable discussion where they could be related even though they are technically in the same medium.

this

Everyone keeps pointing out Shovel Knight.
If SK is the ONLY game you can counteract with, then you havent proven anything.

>comparing a videogame to a videogame is the same as comparing a feature film to a video
samefagging won't help you look less retarded, but I bet you're gonna post a screenshot anyways

Yeah, because it's totally fair that the other side of the comparison is the single best looking NES game.

>comparing mediums of entertainment to other mediums of entertainment

kek someone gain money with your idea

I had MUCH more fun with Momodora: Reverie Under the Moonlight than I had with Shovel Knight. Just saying.

it's the same, because you're comparing a bunch of nerds with an artistic ability of a 6-year old kid who are just like you and me, but decided to spend their time making a video game instead of shitposting and often are busy with a daytime job and/or studies to a team of well trained professionals whose full-time job is/was making video games
an analogical comparison is a bunch of early teenagers with a phone camera vs. hollywood blockbuster team

>samefagging
nice argument

>it's the same
stopped reading
you didn't have one to begin with

great counterargument

thanks i know

On the same token 99% of AAA games suck. "omg indie games suck compared to Witcher and Dark Souls" is just as bad. Why not bring up Barbie's Minion Adventure feat. Pewdiepie?

Compare the best to the best if you want. If you're going to bring up how much indie game shovelware there is then you have to acknowledge 3/10 AAA games too.