What does Cred Forums think of the first two Fallout games?

What does Cred Forums think of the first two Fallout games?

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What does Cred Forums think about this 5?

Garbage. FO3 brought the franchise to relevancy.

you're stupider than a Cred Forums poster

Think you mean this 6.

the fact that you can aim for the groin sets them above the rest T.B.H.(To Be Honest) familia (a corruption of F A M)

Better. Less relevant.

So buttmad :^) narcissa is streaming faggot. Go watch it and yank it to some furporn

Much better than 3 and 4. New Vegas is what Fallout 3 should've been and is more faithful to the first two.

Inferior to New Vegas in virtually every way.

Nostalgiafags won't admit it though because its dated isometric nature gives the illusion of "depth"

The gameplay is hard to get into. Especially on 2, which has a retarded tutorial.

...

i enjoyed my playthrough of fallout 1 but i thought it was kinda boring towards the end when i had my optimal weapon, armor, and perks (i went for the high agility fist of the north star unarmed build). never did get around to playing fallout 2.

Fallout 4 dialogue options are shit and settlement building is fun for only two hours. The first two Fallout games are far superior than the FPS Fallout games with the exception of New Vegas.

Over-hyped but really enjoyable. Once you get use to the system anyway, it's really quite enjoyable. I loved the setting though, so that was a big part of it.

1's kinda a broken mess but it's exploitable broken and it's backed by a really nice story.

2's really fucking refined but the pop culture references were a little excessive.

true, i picked up 1 way easier

They're both great.

They have more a post-apocalyptic western feel to them rather than ghetto/urban post-apocalypse (more like New Vegas than Fallout 3).


It's cool that it focuses more on the cities and instances, and you have travel-map with random encounters that are determined by how lucky/unlucky you are. I think every RPG should have FO's system, travelling on horse between cities is boring as shit and typical fast travel has no dangers

Many cool options on how to explore a situation. You can pick sides, or take alternate routes. You can play meleee, gun-nut, gun-nut with friends, more a diplomat etc.

The game notices your different stats, or weapons/armor. If you go into a city, you need to unholster your weapon or they'll attack you.

Also some super iconic villains, factions and characters. Especially the "final boss" (not really final cause the games are relatively nonlinear) in the first one is creepy as shit.

I loved both of them, some of my favorite games as a kid.

>functionally retarded
>richest motherfucker in the wasteland

*holster

thanks adolf

1 is great in almost every way, definetely a classic
2 is overrated meme garbage that feels like a parody/charade

I love Fallout 1 more than 2 too but jesus christ what a bad opinion

They're good games like said but there are flaws people overlook just because they're old.

The UI doesn't scale for high resolutions, for example the text box for messages is far, far too small, sometimes it can't display even a single message in its entirety. The inventory is too clunky, too.

The combat is too simplistic, you should be able to control companions rather than rely on their shit "AI". The combat speed is far, far too slow even at its fastest, try aggroing one of the casinos in New Reno, the enemy turns seriously take minutes. You get so few action points that most of the time the combat feels more like dice rolls than tactical decision-making. I get enough action points to shoot once and move one tile, I wonder what should I do? Being able to target different body parts is nice but it's not enough.

A pet peeve of mine, but I've always found the fonts to be pretty difficult to read.

Fallout 1&2 are always given enormous praise, which is why when I first played them I was wondering if I was playing a different game. Turns out they sure are very good games, but you have to get over some antiquated features to appreciate them.

I really hope they get remastered one day. Make the UI not shit, allow the player to control companions, make the game work properly on modern resolutions and fix the bugs. If they remove the dumb and out-of-place cultural references, especially from 2, even better.

>you should be able to control companions

Fallout 1 and 2 are some of the most immersive games of their time. This would not be immersive

BG1 and BG2 and their constant pausing and character switching etc always remind you that it's a D&D video game

Companions running into my line of fire is not immersive. Taking control away from the player is not immersive.

If I really was in a firefight with some companions, I would be able to communicate with them. In game form, this would be pretty much the same as me controlling them.

Classic isomertic RPGs unlike FO3, FO4 which are just 1st/3rd person shooters slap-on with sub-par RPG-like features.

FO1 and FO2 got the whole retro-50s post-nuclear holocaust down.

Enclave was basically McCarthyism just replace "Communists" with "Mutants". Enclave fits like a glove.

>If I really was in a firefight with some companions, I would be able to communicate with them.

You are, it's called roleplaying.

>>Enclave was basically McCarthyism just replace "Communists" with "Mutants". Enclave fits like a glove.
>DUDE MCCARTHYISM IS BAD BECAUSE THE LIBERAL MEDIA TOLD ME!

And yet you push yourself further from it with bullshit comments like this .

I enjoyed 1 the most of the series. It was a pleasant surprise since I didn't really know what to expect going into it, and it was short and sweet which was super refreshing. I didn't enjoy 2 as much since it felt arbitrarily longer and it was more difficult, but it's hardly a bad game.

1>NV>2>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>that's how much I enjoyed each at the time of play, rather than their comparative quality

That is why bethesda bought it, right?
Because the name was irrelevant, right?

It was Fascism-lite by the Elite who played on public's paranoia of a "boogeyman".

the Fallout devs are flaming liberals bro, they were always like that (and the lead designer is literally gay)

>just imagine they're not shit bro

Tandi is CUTE! CUUUUTEEEE!!!

Okay but let's see who complains about McCarthyism now in retrospect:

Liberal elites that make garbage like pic related

Gee, I wonder if there's a reason for that

They are one of the best games around. Too bad the company that made them went broke and nothing more in the fallout universe was ever made.

I heard that there was some game called "post apocalyptic adventure 3" made by Bethesda and that it stole a lot of ideas from the series, but then butchered a lot of what the actual games were about. Not sure what happened to 1 and 2 of that series. Also heard that there's a 4 out now that's even less of an RPG and now pretty much an action adventure game. Don't really care to try them as they sound like utter shit.

His liberal faggotry (both literal and figurative faggotry) didn't seep into the games though.

I gotta agree with the other guy, I don't like tactical mumbo jumbo gameplay for fallout (found fallout tactics to be very boring)

I agree that it should'be been faster and they should've nerfed the friendly fire (it depends on your stats iirc) but I like that you were just handling your own character. It was more like a turn-based Deus Ex rather than jagged alliance or something like that.

Fallout 1 and 2 totally ripped off UnderRail - So not very original, but otherwise they were good games.

You are saying that you can influence your companions in Fallout so that they are not a bumbling horde of retards? Really? REALLY?

>Its called roleplaying
What kind of corny non-argument is that supposed to be?

You really have not learn from history? Creating "boogeymen" out of the fear and paranoia of the masses to a small minority is an excellent way for elite to control the masses.

It is already happening again the USA. Take a guess who is?

The first one had a better plot and setting but the second one had better characters and gameplay. Both better than the liquid shit dribbles that came since.

I miss having a whole team of companions. One character I play on Fallout 2 is "The Dogcatcher" and I run around with Dogmeat, K-9, Robodog and the Pariah Dog.

When you start focusing on the tactical gameplay rather than the roleplaying, you end up with garbage like pic related

I prefer more single character role playing games like the Fallout series, Deus Ex or The Witcher.

you're probably. If anything, Fallout games feel more like libertarian stories (government experiments on the vaults, the overseer is a piece of shit, the master and the enclave are obsessed with purification/keeping order, brotherhood of steel are the biggest badasses and they hoard on guns etc)

The Master is basically globalism, as he's trying to make us all the same cause he thinks we'll tear ourselves apart due to our "differences"

Just roleplay and pretend you talk with your companion and also pretend they don't actually shoot each other, it's not that hard you fucking autist

Brotherhood of Steel are just the Knights Templar set in post-nuclear holocaust world.

The retro-50's USA government in Fallout universe was straight-laced fascism. If McCarthyism got its way in 1950s.

>Pariah Dog
For what purpose

>The retro-50's USA government in Fallout universe was straight-laced fascism. If McCarthyism got its way in 1950s.

Wasteland 2 DC was pretty great. The writing wasn't as strong as with the Fallouts, but the combat is far more enjoyable.

I can quite see that being able to make 4 characters somewhat dampens the roleplaying aspect, but I don't see why Fallout would be worse off if you still were able to create and develop just a single character, but still control the companions in combat situations.

There are still situations in Wasteland 2 where a companion breaks free of your control, and that would be a great fit for Fallout.

The Master was not a "globalist" he was a trans-humanist instead of using computers and human augmentations. He was doing it with 1950s SCIENCE!

Master was right in retrospect. The only flaw with his plan was that FEV caused "sterility" in humans (it *fixed* gametes making them useless).

>I can quite see that being able to make 4 characters somewhat dampens the roleplaying aspect

Cause then where's the focus? Nowhere and no one. Your main character should be the important one and have an instant game over like Fallout if you die.

I liked my ONE playthrough of Wasteland 2, but when I tried to replay it, I realised quickly that there weren't any other ways to play it. I can't play a 1 intelligence retard, I can't play a girl and sex my way through the wastes, I can't play a non combat character and run away from combat.

I've replayed Fallout 1 and 2 so many times at this point it's insane, but I can't work up the interest to replay WL2 DC despite its """"better"""" combat system

FUCK RPG CODEX!

>implying that Black Isle wasn't trying to smash your with every 1950s-era pop-culture archetype and culture reference in your face with FO1/FO2.

>implying that you aren't trying to use babby-tier trolling tactics

>The Master was not a "globalist"

He's definitely a liberal globalist tbqh

At least The Master, unlike a liberal, would listen to facts and stats.

FO2=NV>FO1

Fallout 1 is good, but limited in scope.

well for example, when one of my companions died in fallout I was like "oh noez, ian just died fug". Felt like part of the story

But if I control them, then they're not really going to die unless I fail at playing the game correctly.

plus the companions themselves are not very useful,needed, unless you yourself play as someone who relies on companies.

So the entire game would'ved require a different sort of game logic to balance between loners who just want to punch or shoot shit on their own, versus a player who can efficiently utilize his companions tactically. It would quite a bit unfair for the loners

>well for example, when one of my companions died in fallout I was like "oh noez, ian just died fug". Felt like part of the story

Which is why Dogmeat dying was so sad

THATS IT

I GET IT NOW

That's why Fallout has held up better than any "tactical RPG" of its time.

>When you start focusing on the tactical gameplay rather than the roleplaying
Except W2 focuses on both very heavily with shitloads of multi-solution quests where your character creation and advancement decisions actually matter. You're just a retard who knows nothing about what role-playing actually is.

No, he was not one in the slightest bit.

He wasn't even liberal. He was a "Philosopher-King" straight out of Plato's Republic. A benevolent dictator who was focused on rebuilding civilization in his own image. His primary instrument was FEVing every human into the "next-stage".

I suspect that you have never played FO1/FO2 and just a shitty Cred Forums tard who doesn't understand politics and history that soaks up all of the mainstream media bullshit.

I've no doubt played more RPGs than you, cucklord

WL2 is a bad RPG. The CLASSIC system sucks and doesn't influence the game as much as SPECIAL did. Why? Because WL2 is combat focused, so everything is combat oriented.

>Everyone that disagrees with me is from Cred Forums

Despite being made by a gay liberal and Frisco dykes, Fallout 1 and 2 never came off liberal to me. Sorry.

>FUCK RPG CODEX!

what's the deal with this, keep seeing it in rpg threads and it's just like an rpg website.

so he has more dogs obviously

>I've no doubt played more RPGs
>posts a dungeon crawler
You don't even know what a RPG is, mongoloid. >WL2 is a bad RPG.
Nice opinion, too bad it's shit and nobody cares, since W2 has overwhelmingly positive reviews on Steam and was praised by both critics and backers alike.

>Because WL2 is combat focused
So you haven't even played the game? Thanks for relieving me of the need to read your posts.

>keeping throwing around empty buzzwords like 90% of the pol


FO1/FO2 were a blatant satire of USA 1950s culture.

Of course, the nostalgic fags that yearn for a return to 1950s USA wouldn't understand it.

Ironic thing is that majority of those who use imageboards never were born in the 1950s and only view that era through rose-colored glasses.

The best

>I suspect that you have never played FO1/FO2 and just a shitty Cred Forums tard who doesn't understand politics and history that soaks up all of the mainstream media bullshit.


Trust me bro, there's a disproportionate amount of Cred Forumstards who love fallout.

Best example is this guy vault-co.blogspot.ro/

It's an uber paranoid dude who built his own vault and says he's developing a unique OS for his vault in case the apocalypse comes. Believes in almost any conspriacy theory you can think off


There's some really crazy fucks in the rpg world lol also a lot of fetishists for some inexplicable reason

No. 2 and New Vegas are better.

Grimrock 1 has more variation with its races and classes than WL2 could ever dream of. (It's also actually worth replaying and has mod tools that don't eat shit like WL2's)

Damn. Why are you guys such desperate shills for such a mediocre/bad game?

isn't grimrock like a plain and simple dungeon crawler, with no quests/dialogue/ stealth system and so on?

I haven't played wasteland 2 yet but I thought it was more like fallout but with group combat. so I don't think the comparison is warranted

>FO1/FO2 were a blatant satire of USA 1950s culture.

Uh, yeah. It has a 1950's theme, but it's more relatable to any kind of post apocalypse setting.

You must be thinking of New Vegas which has gay social justice themes or Fallout 3 which has outright blatant shitty 1950's parodies.

>isn't grimrock like a plain and simple dungeon crawler, with no quests/dialogue/ stealth system and so on?

That's right, but it's not any less of an RPG than Fallout. It's just a different variety.

Just so you know, not every RPG is about EPIC LORE and DEEP STORIES. Solid gameplay and good design are all an RPG needs. (Which WL2 has none of)

FO1 made it painfully obvious. It was more subtle in FO2 until you reached the Enclave Oil Rig where it came back in your face like a Super Sledge.

> but it's more relatable to any kind of post apocalypse setting.

yeah but if you think about one of the most famous examples of post apocalypse setting (mad max), that was done by a flaming liberal too

And it was all environmentalist stuff about how we're going to reach peak oil and then there's gonna be a global crisis and nuclear war, and the new societies men and women are equal (like think that black lady leader in mad max 3)

>butthurt tumblrfag takes the obvious bait
>immediately references le Cred Forums boogieman
like fucking clockwork

>Grimrock 1 has more variation with its races and classes
Again, you brain-dead cretin, this has nothing to do with actual role-playing. Your "variation" is meaningless, when it does not result in actual mechanical consequences that have an impact on gameplay. Choosing a different race in in a dungeon crawler like Grimrock results in you getting some borderline irrelevant skill bonuses or penalties that mean jack shit outside of combat, choosing different skills in W2 results in alternative quest solutions being opened or closed to your party.

Wastelad 2 has shitloads of multi-solution quests that can be solved in various ways, both violent and no-violent, based on how you've built your characters. It's a solid RPG in every way with shitloads of role-playing opportunities, even if it does have its share of unavoidable combat (protip: FO2 does too). Only an utter retard with literally zero understanding of the genre would argue this.

>That's right, but it's not any less of an RPG than Fallout
You can stop posting any time now. Your shit game has nothing to do with RPGs.

Hi there guys, just a friendly reminder that neither of the original two Fallout games are technically "isometric".

>Wastelad 2 has shitloads of multi-solution quests

Can you stop with this? That's an outright lie and one of the biggest fucking problems with that game.

I WISH WL2 had multi solution quests like FO1 or FO2, but instead, it's deplorable in its linearity. I was sick and tired of its shit design when I got to those radiation suicide bombers.

This coming from a fan of WL2 lmao

Shut up and stop lying that you've played the game. If you deny that W2 has shitloads of multi-solution quests with your character skills having great impact on how you can solve them, you've obviously haven't even played it.

> Just so you know, not every RPG is about EPIC LORE and DEEP STORIES. Solid gameplay and good design are all an RPG needs. (Which WL2 has none of)

I wasn't talking about DEEP LORE either (and if I remember correctly, Grimrock starts with a very long lore introduction too)

But in Grimrock it feels more like a maze type of game, where you're trapped with your buddies and you have to fight monsters and solve puzzles.

But it's not about joining factions/guilds or solving quests for someone, or affecting the story of the game in some ways.

I liked grimrock but I just think it's a different kind of rpg, like it's own subgenre. Same with stuff like diablo for example, it has solid gameplay too but I wouldn't compare it with Deus Ex for example.

Because they saw all the unrealized potential and knew they could make it shine.

btw, do you know any games that are actually technically isometric?

Oh please tell me more about the mutli solution quests like the railroad tribals

>Have one character that I do nothing but put points into kiss ass, smart ass and hard ass
>Throw on an item that increases one or the other for certain checks
>Have them make peace

Wow damn so hard and full of so many ways to solve it

I'm just going with what Tim Cain said.

Nah, Bethesda saw an IP that could fiscally exploit like any other business.

They just copy+paste everything from their Elder Scrolls franchise and rename/reskin all of the fantasy elements into "1950s SCIENCE!"

The result is FO3 and FO4. Basically Elder Scrolls with Guns and 1950s SCIENCE! That completely lack all of the blatant satire and writing quality.

Zenimax are the only ones laughing to the bank.

Yeah, but is it really Fallout if Ian isn't shooting an Uzi spray in your back every 4 minutes?

>Have them make peace while knowing that I can also solve the quest for either of the factions if I wanted to OR simply steal the fucking golden spike, if I have advanced explosives, lockpicking and alarm disarming skills, reigniting the conflict between the two factions with a new force

>Wow damn so full of so many ways to solve it
Yes, it is. Now kill yourself, mongoloid.

got me wrong, I know fallout is not actually isometric. I was just wondering if you knew games with actual isometric perspective

Fuck, can't argue against that

>Dude I can be a pointless dickhead for no reason lmao

The epic ending of WL2 showed you what the power of friendship can accomplish!

I didn't care about their petty bullshit. Where was the third option to bring in land developers to massacre and take their "sacred ground"?

I'm afraid not - I only know enough to shitpost.

>Dude I can be a pointless
>having an opinion on any of the opposing factions and acting in a way you might actually like is pointless
>having actual choices and consequences in a quest, that, in turn has alternative quest solutions that are direct consequences of your character creation decisions, is pointless

Apply. Rope. To. Neck.

Unironically.

You can directly control your companions using SFALL2. Wouldn't be surprised if it's buggy as fuck tho.

The Glow is the best location in the series.

Damn so badass

Yet you weren't able to come up with anything as good as the fact that you can defeat The Master first then fight The Lieutenant second in FO1 or how Broken Hills is "unwinnable" in FO2 no matter what side you take.

FO1 and FO2 are just masterclass in design. WL2 is just a master of ass.

never played them a friend said they were pretty good though

Cred Forums is one of the most quality boards on Cred Forums, and definitely more quality than Cred Forums tbhfam

Really, fuck off, you don't even understand what role-playing is. What you're doing now is giving examples of general C&C that have nothing to do with actual role-playing. You want meaningful C&C? W2 has them in abundance: you can literally try and join Matthias if you want or choose to save your sorry assess instead of being a hero and saving the world. You can choose between multiple factions to support in both Arizona and California. The game is packed with C&C, but it's not the general C&C that make W2 a good RPG, it's the actual role-playing - the ability to solve various quests and minor situations in ways, that befit your character, depending on how your characters are built.

Again, stop posting, you obviously know nothing about the genre and every time I read one of your posts I feel like I'm losing brain cells.

Do you guys like Arcanum? I just bought it yesterday from gog cause I heard it was made by Fallout 1's lead designer.

How does it stack up the Fallout games?


BTW, am I the only one who feels like gog has gone to fucking shit? I keep seeing modern shovelware bullshit and they've removed the fallout games from the site, and I wanted to have a digital version and shit :-/

You guys are still here after 2 years? Are you getting paid?

Am I a pleb if I got bored and frustrated playing Fallout 1?

It may have been good for its time but I expect more from a videogame experience nowadays. Saying that I had a blast playing Chrono Tigger for the first time a couple of years back so I just guess some "great" games age better than others.

>Cred Forums is one of the most quality boards on Cred Forums, and definitely more quality than Cred Forums tbhfam
I went there, like once.
And as far as I'm concered I'd prefer a million years of Cred Forums bait to that shit

> quality
> Cred Forums

I'd rather suffer through a Cred Forums thread than go in that sleazy shithole

>Do you guys like Arcanum?
Fallout - Arcanum - Torment. This is the Holy Trinity of RPGs. Arcanum si agreat and in no way worse than FO1, 2 or NV, except for the imbalanced real time combat mode.

DON'T TALK SHIT ABOUT Cred Forums

No BoS are butthurt remnants of the US military that lost their way

Post-apocalyptic Trump

Alright let me slice it down for you on how much the roleplaying in WL2 sucks

My lead character. "The Face" of the group. I chose their race as Native American. Turns out there were a lot of Native Americans in the game. Did I get any benefits from other native americans in the game like better trades or minor quests that they'd only give Native Americans? No.

Did I receive any racism for being Native or less rewards or higher costs or denial of quests for being native? No.

Nothing effects my character in WL2. Not my gender, not my race and especially not my choice of preferred cigarettes to smoke

The only thing you should slice are your wrists. If you think I'm going to read more of your verbal diarrhea, you're wrong. W2 was amazing, everyone with two brain cells to rub together loved it: the backers, the Steam community and the gaming """"""journalists"""""". Your opinion is shit and irrelevant and you can think what you want, since you can't put forward any arguments whatsoever.

Arcanum is great but very, very broken. I wasn't able to finish the game, as I kept getting corrupted saves and unavoidable game crashes in the final dungeon.

When you install it make sure you install fan patches and such. If you loved Fallout 1, you'll love Arcanum.

Console RPGs are really great at making themselves accessible, most of them were designed with kids/teenagers in mind so it has a great difficulty curve and normal pace (it doesn't get non-linear until the final part).

But Fallout is for geeks, you're supposed to read the manual and fuck around with the stats. That's why it can get frustrating, when you see yourself getting hurt by fucking rats because your idiot PC keeps missing shooting him lol. That's how I felt at first too

But if you look up a guide on how to do an optimized newbie build, the game gets very easy and fun. But it's still some tough shit, like if you say the wrong thing to someone, they will attack you or stop talking to you altogether.

No, although I do recommend starting over later. Fallout 1 only hooked me in on my fourth attempt.

I see interesting discussions on pol everyday. I've been visiting Cred Forums for a week now and I can already predict all the threads that will be here in a month.

Every single thread on Cred Forums is repetitive garbage. Same with Cred Forums, but there at least people sometimes give interesting points and have interesting discussion. I'm yet to see one on Cred Forums, everything I've seen so far was just shitposting and name calling, and retards hating each other because they have different tastes. Not a single interesting, in depth discussions about vidya, their mechanics, whatever. Cred Forums has the most toxic community I've seen on Cred Forums so far. Maybe that's because I keep away from strictly Japanese shit, but still.

Maybe if I lurk for the next month, then I will stumble upon a quality thread here, but the week I have spent here so far doesn't give hope.

Started playing Tactics today, I'm having a lot of fun

I gave a very solid effort of finishing this game, despite being not very interested, but it bugged out on one of the missions near the end and i was not able to finish it.

Are there any FO: Tactics mods out there that fix the remaining bugs and ensure you can actually play through this game with no game breaking bugs till the end?

I liked it.
I always thought of it as the Icewind Dale of Fallout. People bitch about Tactics because it's not what they expected, but it does what it set out to do just fine.

Not that I know of. I never had this issue, so I can't help you there.

too hard

no idea how you beat these games without guides

You are either
A: a literal retard
B: a brainless ADD riddled kid

I beat these games when I was 8, no guides, did almost every sidequest

You mean there are more than 2 Fallout games?
Oh you are referring to spinoff - Fallout tactics.
Yeah, it was good too, but a bit different

i stopped during the 2nd area, the ai was moving ALL units, ONE AT A TIME. I just got tired of waiting 5 minutes for my turn over and over again

What is this meme. Literally everywhere I go people who enjoy the original 2 Fallouts also enjoy New Vegas. I personally liked 2 the best, but Vegas was great.

I tried the first one and found it clunky.

Story seemed interesting.

I just wanna say that I fucking hate the nostalgia non-argument that always gets thrown around when you talk about old games like this.

It's one of those things where it does happen, where someone is praising a game they haven't actually played since they were a child, but then people use it for every case even when it doesn't apply.

I bring it up because when I played FO1 and 2 for the first time last year (FO3 was my first Fallout), I got told I was "nostalgic" for thinking they were WAY better than FO3 constantly, even though I didn't even play the game until a week or so before I started discussing it online.

It's just supremely infuriating to be told that everything you like in a game is just nostalgia when you just went back and played an old game for the first time The exact same thing happened when a friend got me into Starcraft recently and I preferred the first to the second.

Same thing happened to me with System Shock 2

>Play Bioshock first
>Think it's okay except for the shitty boss fight and endings
>Play SS2 second
>Find out SS2 is just Bioshock with a better setting, writing and gameplay

I haven't been able to go back to System Shock 1 though, just way too archaic.

I've tried Fallout 2 a few times now and there's only one word I could find, clunky.
Even with high as fuck AGI action points and especially the ability to fucking hit anything is too fucking low. One would think that 100% in any combat ability would make you halfway competent. Oh fucking no. Why they even bothered splitting it into percent and then going beyond 100% is retarded im itself but anything below 75% makes you miss all the fucking time. Even Morrowind was way more forgiving in that regard. Secondly the UI is pure shit. Oh no you can't click on the box filling 10% of your screen to do anything you have to click the red dot besides it. That would be a nice idea if it actually succeeded in immersing you at any point. The game is also butt ugly even when compared to BG1. Then you have "hilarious" random encounters like a talking stone head or chess playing deathclaws because lolradiation & fev are literally magic DUDE LMFAO and it being a worse memefest than Borderlands 2. The locations and factions are all over the place, some degenerated into creole speaking tribesmen for whatever reason while ghouls made a whole city work and the Enclave has access to basically every kind of tech and more from before the war (and people give 3/4 shit for being anachronistic)
Apparently the only redeeming features are roleplaying elements (special dialogue and you can kill questgivers) and walls of text instead of good gameplay.

having played as a kid, these two games still rock.
blasting kids with a bozar as their bodies tear apart.
sex with hookers.
owning slaves.
beating up children.
doing too many drugs.
growing a third toe from radiation.


the best

Buttmad Obsidrone

1 = NV > 2 > dick cancer > 3
Won't even consider """Fallout""" 4.

They're engaging, but are incredibly dated and difficult to get into after experiencing the conveniences and contrivances of today's video games.

That's not even true.

I played Underrail recently and its interface fucking sucks compared to Fallout 1/2

4 is better than 3.

well I like them all

fallout online is the shit too

First one's fucking great, second one was too meta for my taste. More content though.

So which one of the original 2 is actually worth playing today. Thinking about buying one of them on steam...

>Buying them on Steam

You literally get no benefits

Pirate/torrent the GOG versions

first one. Better begining, better atmosphere and it's a bit easier and takes less time than 2 (which has a shitton of content)


ifyou love the first one, you'll certainly try fo2

This is exactly it and the reason I liked not having control over my companions. In a D&D based game I feel like when I lose a party member I have lost a tool, and I'll wanna reload the game. But in FO1/2 when I lose a companion I haven't lost a tool, I've lost a friend or a begrudging travel companion. In fallout they're characters not classes

Yeah, in tactical RPGs, you can throw off your whole teams balance if one of them dies and thus the over reliance on save scumming.

why did i even click this thread expecting anything other than obsidian circlejerking

>Obsidian circlejerking

There's barely been talk about Obsidian's mediocre New Vegas though

>mediocre
>its the best in the series
yeah, no

I agree there are many repetitive threads on Cred Forums with parroted opinions and so on, but I find decent threads most of the time, and interesting discussion isn't so rare to me, only threads about certain things are basically guaranteed to be shitposting central like console wars, denuvo shit etc. Although this might depend on my personal tastes and the threads I decide to lurk in
The one time I went on Cred Forums the one thread I browsed was so fucking horrible I have no desire to go back there ever, and discussion wasn't more civil than Cred Forums either.

Fallout 1/2 is a more simple game compared to Underrail.

kek at this fag that got triggered. Did they hurt your fee fees?

>copies everything wrong with Fallout 3
>rectons important lore
>main story revolves around plot holes
New Vegas was a fucking love letter to Fallout 3

...

This. Cred Forumstards and goobergayters should GTFO.

As should off-topic shitposters like you.

The UI becomes way better once you learn the shortcuts
Easiest ones are:
Space to skip turn
Enter to end turn
Number keys to use skills
B to change weapon
P for pipboy
Z to rest

Underrail doesn't even have companions or voice acting

Underrail is less complicated than FO1/FO2, but has a shittier interface

>Underrail doesn't even have companions or voice acting
To be fair, voice acting is window dressing and companions were never Fallout's strong suit either. I think the first game only had them because the devs were pressured into adding party features.

You only get wacky random encounters with 6+ luck, and even so, they're pretty rare
Tribesmen speak like shit because their founders tried to renounce the Old World, they have new beliefs, and new ways if speaking. There aren't a lot of grammar books and dictionaries laying around, you know?

I've tried so hard to like them, but I just find them kind of boring.

I've mostly just played Fallout 1 though.

The combat is just mind numbing, the world feels really static, exploration is pretty shit, and overall it doesn't feel all that immersive.

I don't know, it just sort of feels like it's completely lacking any any sort of charm and nothing drives me to keep playing it.

FO2's companions are pretty complex and you can customize their combat functions pretty well.

I'd say that's a bit more complicated than the stuff I saw in my couple hour playthrough of Underrail.

They are the only Fallout games. What do you mean? Brotherhood of Steel and Tactics were just spin-offs. They're still some of the best RPGs ever made.

Cred Forumstards are the shitposters idiot, always bringing their idiotic politics into Cred Forums. Fuck them. They should have their board deleted.

Take it to the "LET'S FIX Cred Forums XD" thread.

Fallout 1&2 are good games. Anything else that bears Fallout in its name is a bad game. End of discussion.

What do you guys think of Fallout 1.5 Ressurection? I dislike every faction and have basically flipped a coin on every town just so I could level up. Now I am talking to this super mutant dude and he wants me to lure the Mutant Hunter guy to him. I don't want to help the mutants, but the Mutant Hunter guys want me to straight up kill these niggas and as soon as I tried I got minigun to the face and died. I've also got a silly amount of $$$ but can't find any good armor to buy.

shsforums.net/topic/33528-arcanum-unofficial-patch-extras/?s=939c72e7377917b07e022f028f7ead5b

Help the muties, they'll give you a PA and all

It might be my only choice, I really can't fight them. I only have leather armor, and I killed the pedophile who would have had combat armor so I am a little screwed in that regard.

You'll also find out the plot twist
You were a mutie all along

Good. I like Fallout 2 more than 1.

Fallout1 has overall better, more down to earth atmosphere and dialogue, but at the same time the world is very separated. Every settlement is its own, isolated bubble, with quests basically never taking you to other locations and your actions having no effect elsewhere. It makes the world and quests a bit boring.

Idk why I moused over that when I knew it was a *real* spoiler.

dungeon crawler = RPG
Go play some tabletop modules sometime not all of them are gay shit where you spend all day talking to people

meme games that hipsters only pretend to like

Best games ever made.

Very good, but they've spoiled me on post apocalyptic games, cause I need to be able to be a gunslinger with awesome pistols, otherwise I can't enjoy myself.

As much as I love Fallout 1 and 2 and think 4 is dogshit, I still think 3 and New vegas did a much better job of portraying that retro-50s society, cause I honestly didn't know about that aspect of fallout lore until 3, and I played 1 and 2 first. I will admit though that i'm partially at fault since i was like 10 when I played fallout 1 and 2

JUST

I like all the Fallout games.

>dungeon crawler = RPG
You = mongoloid.

>Go play some tabletop modules
A tabletop dungeon romp can be an experience that combines both social role playing mechanics and combat encounters. A videogame dungeon crawler is literally pure, undiluted h&s that has nothing to do with role playing.