Vive/Vr General and recommendations

No Thread?

No

ONWARD is pretty neato, only problem is the entire player base is ex military and they'll destroy you without pouring a few hours into getting good

Just biding my time until Oculus gives a price on Touch

Is Onward that good? I got it and waiting for it to download.

It suffers from a lot of the same issues every FPS game on the vive does, mostly the screendoor effect and god rays making the act of looking around a bitch
BUT besides that it's a rootin tootin good time
PRO TIPS
hold your hand over your left ear and press the trigger to talk with your team
with an empty right hand, reach for your back and press in the grip buttons to grab the gps/map/objective locator
spend some time in the firing range learning how to use the weapons, most are like H3VR but the LMGs and some bullpup rifles are awkward as hell

Get Virtual Desktop and use it to watch lots of porn until good games come out.

Will Summer lessons have an english sub so I can import it?

if any of you want to get one, do not buy it from HTC, their RMA management sucks, I heard is on amazon now,

>mfw banned from contacting Amazon customer support

Thanks, that's gonna help aot

Story?

>Story?
I was trying to Jew them and they weren't buying it. At least they didn't blacklist my payment methods and addresses and bar me from buying things, too.

Rec Room is probably the single best game on Vive right now and it's free. Space Pirate Trainer is pretty awesome, too.

HOW IS ANYONE ON THIS PLANET STILL EXCITED FOR THIS GIMMICKY VR SHIT WE'VE LAUGHED OFF THE PLANET SO MANY GODDAMN TIMES

PLEASE SOMEONE TELL ME

FUCK YEEAH
That new SPT update is amazing, I mean the dual railgun setup is still objectively top tier but nades and mortal kombat whips are fun as shit

Because it's actually good now.

I was kinda disappointed that hitting the drones with the baton itself didn't seem to do more damage than slamming them onto the floor. They're still the most fun weapon in the game, though.

Onward is the best FPS fun Ive had

Except for maybe rainbow six siege

anyone played the 3D shmup minigame in the Valve Lab demo? That is the kind of VR game I really want to play. Is there anything else like it, that really utilizes the precision of the controllers to dodge stuff, and your head is just the third person camera?

The valve lab is the best thing so far

>Palmer turns out to be a ridiculously shitty person
>But I want to get into VR and I haven't had the lobotomy needed to think that the trackpad things on the Steam and Vive controllers are a good idea

Touch looks 9999x more ergonomic and comfortable than the Vive controllers, but I really despise Palmer Luckey, but I hate the fact that Valve only makes casino-simulators yet continues to get 30% of every Steam purchase, but Oculus has only gotten more and more questionable over time, but I don't want to support the company that stopped making Half Life for no reason, but I don't want to support a complete jackass, but... Fuck, VR was supposed to be great, why is this so difficult?

Onward and RAW DATA all the way OP. Spend tons of hours in Onward, I hope when the next vive version gets released it will increase the pixel density so we can see easier at long distances.

But playing subway is the best shit. I hope the dev releases a map creation tools so we get more close quarters maps.

As a vive user I would probably prefer the ergonomics of the touch controller. But using cameras for tracking was a bad idea. The lighthouse system is superior tracking technology.

Based on my experiences with IR camera tracking, it's a fucking travesty. I also want to see how they plan on handling occlusion of controllers. Half the reason that the Vive's controllers are the slightly awkward shape they are was an effort to prevent occlusion issues.

Ive had this problem

Sometimes if the lighthouses are too low you can get it all fucked up and the game doesnt know where you are

I think the ergonomics of each really falls into which game youre playing and their adaptation to the controller itself, a game like Budget Cuts feels incredible because the in-game controller is modeled nicely

Has there been any news at all about some kind of hardware revisions for the Vive?
I almost have the money for it, but I kind of want to wait for some new hardware first.

Man I can't wait for the full version of that.

I think the touch wrapping around your hand should fix that, makes me think it would only be hidden by your body, oculus detection is pretty spotty though

I'm not convinced myself but that's just me. As awkward as it is the Vive's controllers do a fantastic job of being seen. I also don't see how they're going to be handling full freedom of movement. They claim the end product is basically going to be roomscale, but if you turn around, you're occluding the controllers. The Rift's headset can get away with this due to having IR emitters dotted around the headband, but the controllers do not have that luxury. The Vive's approach was to have two points of tracking from the start.

Its absolutely one of the most polished and best games Ive played so far

Touch will have two points of tracking though, the advertisement on the store shows it anyway, only issue is you need a shelf or something to put it on

So they're shipping it with two cameras? Because from what I've seen they want one for the headset and another for the controllers. That would be three fucking cameras hanging off your system, plus the overheads of doing optical tracking. This sounds like such a fucking pain to set up. At least the lighthouses only need power and line of sight.

He means you get 1 extra camera so a total of 2.

Well again, my understanding is that they want a camera for each thing being tracked so that doesn't actually give you anything approaching roomscale. I've heard that Oculus have been telling devs to preference a 180 degree range and a standing position, rather than proper roomscale stuff.

No, it's not.

It's the exact same gimmick only good for amusement park ride-type demos and garbage that impresses stupid people, not games.

Who gives a fuck what Luckey does. It doesn't affect the product in any way.

That sounds a little fishy, do you have any links?

It was in one of the videos by the H3VR dev. He was talking about how he'd have to rethink certain elements of the UI for Rift players.

Why yes, my recommendation is to visit your local hospital and have them test you for brain damage or tumors for being complete idiot

Well, I can't find anything, but that's fucked up if they go with something like that, I really don't want to get a vive for personal use even if it does track better

>what are optics