Dawn of War 3 looks grimdark now, so you whiners can stfu now

Dawn of War 3 looks grimdark now, so you whiners can stfu now.

Other urls found in this thread:

dawnofwar.com/eldar
youtube.com/watch?v=0Vh_N8CpcL0
steamcharts.com/search/?q=Dawn of War
youtube.com/watch?v=uyDAkLWJAoA
moddb.com/mods/witch-hunters-mod-for-soulstorm
youtube.com/watch?v=yQIqxm6le5M
wh40k.lexicanum.com/wiki/Creation_of_a_Space_Marine
youtu.be/aEQM9sbQ4fk?t=43s
twitter.com/NSFWRedditGif

Please tell me this is real

It is:
dawnofwar.com/eldar

Not as good as I thought but not bad either. Looks closer to the pseudo-cartoony style of DoW.

This looks like a fucking cartoon, making the sky and ground dark doesn't make it look 40k.

Here, compare, it with a DOW1 screenshot, sure it looks ugly because it's old, but it doesn't look like it was made out of play dough. Just compare these trees.

40k always had more or less realistic graphics, I really don't get why they decided to make it look like LoL or DotA.

I pray to the emperor every day that I will be able to run it on my shit laptop.

BROADER
AUDIENCE.

Is this diablo3?

God I fucking love this artstyle.

VISUAL
"CLARITY"

It looks sickdark, which is what you 40k fans wanted, so why complain?

Eldar have titans? I thought they summon an Avatar of Khaine when they need a giant to stomp around?

It looks like cartoon (read MOBAshit).
That's a wraithknight. It's supposed to be OP as fuck.

>nu-40k units
Dropped

Eldar have always had titans, but newer edition TT introduced the Wraithknight. Basically the next step up from a wraithlord, thats also a pseudo titan, since it has a pilot And a linked soulstone.

That's just a wraithknight. But yea they do.

M8 it's a Wraithknight. Most of the Knight units are actually pretty cool, not to mention they aren't new.

Imperial Knights have been around since 30k.

Eldar do have Titans. That's a Wraithknight though, think of a less ridiculous Titan. Avatar might show up too.

It looks a lot darker than any mobas I seen except for maybe HoN.

It's still SC2-tier artstyle, it's nowhere near even dow1.

The problem doesn't lay in whether it's dark or not. The problem is with the art style itself. It have always been more or less realistic, while now they suddenly changed it to a more cartoonish simplified one and in my opinion it doesn't fit the setting at all.

What dota 2 mod is this?

And no sync kills. And no Dobson. Is it ever dow? BROADER AUDIENCE, fuck yea.

Who is that fag up i the cliff on the top right?

I think they tried to make the units and scenery look like games workshop models. Honestly that's the only reason I can think of that they'd do that.

>Dota 2
>Mods

user if you're going to shitpost at least out in some effort.

Looks kinda like an eldar ranger.

Not him, but Custom Games (WC3) are in Dota 2 now.

>No Dobson
Well, you say that...

>Sync Kills
Syncs were always a bit iffy, since in melee that meant it was harder for units to fall back if one of their units popped a sync, and it made bigger melee units who could more easily pop syncs have times of invincibility as lots of fire is directed at them.

They'll be missed, but it's not without decent reason.

Except they also don't look like that.

IT'S OUT
youtube.com/watch?v=0Vh_N8CpcL0

I've seen them. They're a half-assed attempt from Valve with barely any flexibility. You're basically playing Dota2-Lite. Nothing will ever compare to the multiplayer RPGs people made in WC3.

HOLY FUCK YOU JUST MADE ME HAPPY.

BLESSING OF THE EMPEROR UPON YOU, user.

yeah costum games from dota 2 are retarded. Warcraft 3 editor had ultimate freedom to do everthing. In the dota 2 workshop editor you're very constrained.

I love how the Wraithlord design gets significantly better with each game. It's a far cry from the Gen 1 Bionicle looking WL from DoW1.

It has the same design as the DoW2 one though, which is still the same design it has in the tabletop game.

>Rogal drops more bants

YES.

I don't know if i would be looking forward to this game even if it looked perfect, the 3 factions we have just bore me, the eldar in particular.

Actually, i wouldn't say that the factions themselves bore me, it's just that overall it feels like we're getting the same units we get in every game. I guess i should be glad we have some new toys this time around but still.

>Karamazov, Russ and Draigo go on a roadtrip to Khaine's gate
kek

>it feels like we're getting the same units we get in every game.

Eldar shit is all actual skimmers like the landspeeder so they can actually fly around.
Finally no more Guardians but Dire Avengers.
Melee wraithguards to complement the standard ranged ones, Shadow Spectres, giant robots for all factions.

I actually can't to try these Eldar out especially since they seem to have finally dropped the "faction of specialists" mentality for them which made them boring to play because most units were just retarded good against stuff.

Still does not look good, so I´m gonna whine some more, here.

We're just getting less than what either of the first two games offer right now. Relic's expansions are always good so if this gets two or three we might have another great game

The only complaint I've heard so far is that the game is "cartoony".
Is this the only problem?, it looks pretty good so far, im just hoping for it to be smooth and balanced.

t. 200 hours in both DoW1 and 2

aw yisss

Holy shit, they look so real!

From very far away.
All the elaborate scenery falls apart once you actually play on it.

99% of people play on simple green tables with painted water so hey, who are you to comaplain about stuff like that.

>Still haven't added base building back in

DoW II was shit because of this and III looks even worse somehow, not to mention the fact with every new game in the series we go back to square one with only 4 main races to play and the others being $20

Relic Entertainment are on par with Games Workshop themselves with being massive fucking jews.

>>still haven't added base building back
Are you stupid?

>Still haven't added base building back in

>and the others being $20
>Relic Entertainment are on par with Games Workshop themselves with being massive fucking jews.

Rusfag here. Thanks to sanctions we can ignore this funny crap and simply play the game without paying. I will upload it on torrents the day it coming out :)

...

Yes everyone knows what natural russian criminals will do, as you do it exactly the same every time.

Truly the niggers of the europe.

Is this a new Diablo 3 expansion?

>niggers of the europe.
ty good sir :) We are trying our best, whit` boi`

kill yourself 4th edition newfag

Never heard of it, it sound neat as fuck, little creepy also.

>346497.M41 - Something has begun to pound slowly – rhythmically – impossibly – on the other side. Vect stations five hundred Incubi to watch over the Gate chamber as a delaying measure. He pays exorbitant sums to ensure their discretion, while simultaneously ensuring all those Incubi hired hail from brotherhoods who have defied or hindered his machinations in the past. As further insurance, Vect deploys several of his more esoteric arcane weapons within the chamber itself, ingenious failsafes that include temporal flux-mines, the Seventh Shard, and a tri-prismic dimensional mirror keyed to hurl anything reflected in its surface into the heart of a sun.

>601.M41 - The Incubi standing guard over Khaine’s Gate report new and disturbing developments to Asdrubael Vect. In accompaniment to the slow, relentless pounding, the Gate has begun to vibrate at the microscopic level. Worse, those who stand too close to the portal report hearing whispered voices. Though he shows no outward signs of concern, Vect continues to lay new plans.

its looks boring though
every battle ive seen so far has been just a big shit blob fest, HOLD LEFT CLICK OVER YOUR UGYS AND RIGHT CLICK THEIRS strategy

the graphics looks dumbed down and it looks too much like dota, the big titans look shit and clunky and the firing lasers look like they will give me epilepsy
ill just stick to warhammer

>996.M41 - In the Undercore, the phenomena that beset Khaine’s Gate become ever more pronounced. Many of the strange portal’s guards have been driven mad by the whispering voices that now pervade the Gate chamber. Those who have not hacked each other apart or taken their own lives have begun carving ‘Let us in’ into the walls of the chamber, some scratching this unsettling mantra directly into their flesh. The air of the chamber shimmers with half-glimpsed shapes, while Mandrakes and shaderavens gather in increasing numbers in the tunnels around and about. Overlord Vect continues to suppress knowledge of these phenomena with cruel efficiency, while quietly relocating ever more of his own powerbase to hidden sub-realms behind multiple, well-guarded portals. A number of Archons who had believed their Kabals out of favour are delighted when Vect presents them with conciliatory gifts of prime territory, ceded from the ownership of the Kabal of the Black Heart and located directly above the Undercore.

>924999.M41 - A chain sealing Khaine's Gate snaps due to a Warp Storm

>soulstorm
>good
BATTLE BRUTHAS
SPESS MEHREENS
TODEI THE ENEMEH IS AT OUR DOOR

>995999.M41 - The Thirteenth Black Crusade surges from the Eye of Terror, armies flooding from across the Imperium to oppose it. Kabalite raids descend upon realspace in their thousands to take advantage of the mayhem, yet now battle is also joined in the Dark City. Through arcane channels, Lady Malys has learned of the developing situation around Khaine’s Gate. Fearing that Vect plans to intentionally trigger its opening and drown his rivals in Daemons, the Archon of the Poisoned Tongue activates assets all across the Dark City. Waves of empyric energy roll from the Eye of Terror to batter Commorragh, collapsing sub-realms and breaching portals. Bands of Kabalites, Wyches and Harlequins loyal to Malys or Vect engage in increasingly bitter skirmishes around the Undercore, oblivious to the irony that both factions are fighting to achieve the same end. Meanwhile, in a chamber filled with swirling madness, hairline cracks spread across Khaine’s Gate, and the caged Nulls begin to scream.

>m-muh writing in SP campaign in RTS

I admit, banter wasn't as good as DC, but other then that it was still top tier RTS with 9 diverse factions, lots of fun in MP and great VA despite some flaws

I hope it comes with an improved version of Last Stand. I played that shit more than the main game.

>Soulstorm
>Not the best game in the franchise

0/10

wait...people still make RTS?

Why don't they just burn their money instead?

>Something has begun to pound slowly – rhythmically – impossibly – on the other side.

>the Gate has begun to vibrate at the microscopic level. Worse, those who stand too close to the portal report hearing whispered voices.

>Those who have not hacked each other apart or taken their own lives have begun carving ‘Let us in’ into the walls of the chamber

>200 unit cap
I thought they changed the artstyle because of "larger battles"

>, HOLD LEFT CLICK OVER YOUR UGYS AND RIGHT CLICK THEIRS strategy

I mean isn't that how you play rts games?

>only SP campaign
OUR ENEMIEHS HIDE IN METUL BOXES
*ASTHMA*

You post this in every fucking thread

It's wrong on so many damn levels

I doubt it's just one person. The picture is basically a meme at this point.

Actually its pretty fucking accurate.

>Remake DoW1 with better graphics and balancing
>Add in some CoH1 features like cover and artillery

jesus christ how hard can it be

it's like Creative Assembly deciding to make Warhammer TW and turning it into a MOBA

This is what happens when retardeds bow down to their corporate overlords for every little thing they shit out. There's no incentive for quality anymore, they know the masses will buy it anyway.

Nope

There's always one faggot that says this so I actually want to understand.

In what way is Soulstorm superior to DC?

Yep

>dawn of diablo 3

...

Is there a specific name for this cartoony League of Legends art style? I fucking hate that shit.

>In what way is Soulstorm superior to DC?
Pretty much every possible way.

DC was a broken mess, the game was horribly unbalanced, some matchups being 10-0, the game was also glitched to fuck ranging from Vespids ability triggering hundreds of times on cast to necrons crashing the game, one of the more prominent and game breaking bugs however was the desync bug making multiplayer borderline unplayable.

Diablo 3 is more like League of Legends than this.

But Soulstorm was just as broken on launch but with even less redeeming qualities thanks to its awful single player mode

>Russians
>paying for games under any circumstances

born and bred commies, the lot of ya

Smudgy chinese cartoon.

...

Is that the warden eternal?

Nope, even launch SS was better than DC, Not that it even matters because SS was actually patched and fixed, unlike DC.

>Playing an RTS for single player
Also DC single player was exactly the same.

DC had objectively the best and most memorable single player of the entire DoW series

If you disagree you're a numale

>DC had objectively the best and most memorable single player of the entire DoW series
LOL no.

Either this is bait or you have literally never played any of the other games in the series.

Yeah, no.
A copied world conquest mode that all RTS games had instead of campaign at the time.

Winter Assault is where it's really at for Dawn of War 1 singleplayer.

Observe the nu males.

Reminder that no one actually plays DC because its a broken unbalanced unplayable mess.

Reminder that the "people" who keep defending DC is one person samefagging who posts the same thing in every thread

Reminder that though you can samefag the shit out of an anonymous image board you cant samefag the user stats on steam charts

steamcharts.com/search/?q=Dawn of War

Cъeби нaхyй oбpaтнo вo Bкoнтaктик, кycoк дepьмa.

It would be cool if you land on a completely untouched planet and all your units are in pristine condition in the colours you chose

and then as fighting goes on the landscape gets wrecked and units armour starts getting covered in chips/scratches/mud etc

The thumbnail made me think the same thing

From a gameplay perspective visual clarity is good

from an atmosphere/setting perspective visual clarity is often bad

>Realistic

Art style was never realistic. Your brain just filled that in because the dow1 units were low poly blobs

do you know how much fucking money that would cost to implement?

Who gives a shit

They're making a fucking MOBA where you have to create trash mobs manually so your EPEEN hero unit has stuff to kill

RTS is dead

Хyли ты бoмбишь, кaк лaх.

>DC had objectively the best and most memorable single player of the entire DoW series

>he didn't get dark crusade
>thinks soulstorm was good
>didn't like any dow2
Shit nigga. How the fuck haven't you killed yourself with such shitty taste yet?

>DUDE EPIC UNITS LMAO
I wish GW didn't push them to include the meme mechs

Woah, a level that isn't candy colored. The series is truly saved.

Ill join the fray when they bring in Imperial Guards.

Yeah we all pretty much figure Chained Gate is what's going to end the Eldar once and for all, especially now that Ynnead is kill thanks to Eldrad being a retard

WE

Once again, the problem isn't fixed by SHITTY fucking filters.

Look at this. This was the first '''(((beta)))''' screenshot of DoW2 produced. It's still got colour, but everything is 'greasy' and 'dirty'.

This isn't gained by throwing a filter on. It's gained by actually giving a shit about the setting.

My personal thoughts on the matter? I think DoW3 devs have looked through the most recent art that GW has published and gone "Okay, let's make that". Except, the problem with that art is that unless it's done by an artist who cares, it looks shit, too clean, basically copy and pasting models into a picture, then copy and pasting those models and flipping them.

Outside of the odd good piece, their art isn't great. Like I saw a pretty awesome graphic novel style art piece posted of Skarbrand, sure it was from AoS, but Skarbrand is in 40k as well. It was neat. It was different. Everything else has been clean 'copy the model', except if you're Lizardmen, then people can't even do fucking that. Out of 26 pictures, only about 4 were any good. If you can't even copy shit right, don't fucking bother.

This is why the game looks like it does, because the early 2000's art isn't being used as an example of the setting.

Digital art CAN be better than hand drawn, but it takes effort to do so (same effort as hand drawing) but because digital art has so many shortcuts, that doesn't happen. So we get copy and paste, clean lined shite. Look at Shield of Baal art for how digital art can be great, those are the best deceptions of Nids since the 2000's.

>Not having an old Heroscape tile set to build hills out of.

WUZ SALAMANDERS'N SHEIT

WUZ

>I think DoW3 devs have looked through the most recent art that GW has published and gone "Okay, let's make that".

Not really.

They went through almost a decade of people constantly comparing what they did in Dawn of War 2 to Holocaust and playing Dawn of War 1 so they reverted to the style of Dawn of War 1 with modern graphics.

Nobody is reading this fuck huge post.
I'll reply though, your wrong lol.

Пoшeл нaхyй oтcюдa co cвoим лoмaнным aнглийcким.

WHERE ARE THE FUCKING UNIT SHADOWS WHAT IN THE FUCKING WORLD IS THIS SHIT

It wouldn't need to be specific damage, just like an over time thing

have 3 set states of condition for troops or something

They're right there? Not all shadows are sharp because not all light is the same.

Observe the casual faggot pretending to play DoW

Honestly this. The only reason DoW1 looked gritty were the graphics being too low for things to look clearer.

I wasn't talking about the gameplay. I know it's happened because retards MOANED about "MUH EPIC BATTLES XD I WANT 5000 SPACE MARINES AND 100 TANKS KILLING 1000000 ORKS LOL!!!!".

I'd have been fine with that, just about, if they included the cover system they had since CoH1. But no, they changed that. Now it's "oh let's have the cover system of DoW1... but make you have to capture them AND they have limited protection from range which runs out!".

The graphics are a problem because they don't give a shit.

Didn't this nigger die during the Tutorial of DoW2 Retribution?

No. Every single Space Marine can be any human colour of range. They literally change from planet to planet in colour. Being black doesn't mean shit when you'll change colour ANYWAY if need be.

>tfw the only good thing about this game is the trailer

...

loads of games have multiple damage states and even in COH1 you can go from a nice grassland to blackened no mans zone in 40 minutes

>tfw hyped as fuck from the trailer
>that utter despair after watching the reveal gameplay

He sustained extreme wounds, but Apothecaries just managed to save him. Miraculously.

>The graphics are a problem because they don't give a shit.

Dude. Just look at the animations, the abundance of VFX effects, the unit model previews they have on the site. Apart from a very few misses, this is anything but lazy work.
The Eldar weapon effects from both previous games look amateur in comparison.

It looked fine to me user

You need to get off Cred Forums

No, he died in the last mission of Retribution.

No, the trailer was fucking dog shite.

Gameplay looks terrible, sorry bud.

He ain't dying without a 40 in his hand.

Sorry about your shit taste, animeposter

>youll never play as a cute techpriest

I don't remember this at all and i played all of the campaigns.

Atleast the trailer gave us this cutiepie

>DC had objectively the best and most memorable single player of the entire DoW series

Why?

user that is fucking Ribbon and you apologize right now for not knowing otherwise in a 40k thread.

I'm looking forward to this game just because it's an RTS

hopefully it's got a decent campaign

DIS THREAD HAS BEEN CLAIMED BY DA ORKZ

'UMIES OUT

>Warhammer
>grimdark
my favorite meme.

No, faggot. The whole thing was shit, just because they stole beksinksi's art pieces and threw it in for you meme fans to wank over doesn't make it good

>animeposter

And you have no idea who that person is nor the fact an American drew it.

re-watch the trailer, take special care to look at the Space Marines. Here, I'll use this picture to help you understand.

LE RANDOM EPIC WACKY ABILITIES. IF YOUR KNIGHTS GUNS START TO GLOW AT RANDOM THEY DO MORE DAMAGE_!!! KEWL!! And a guy doing backflips in Catapracht armor is fucking stupid

>we added a colour filter
>this makes it grimdark

Keep replying

It was, once upon a time. Space Marines used to own slaves, including sex slaves, who's entire job was to shit out babies to be turned into Space Marines. They were literally called Breeding Slaves.

1 - 3rd edition is fucking cancer. And most of their lore/fluff aren't even cannon as more.

What you say is true but SS is still the shittiest expansion.

It's a miracle that Relic cared enough to fix the balance after Iron Lore died on them. The new races were good but the rest was fucking terrible

...

>I really don't get why they decided to make it look like LoL or DotA.
because they want the player base of LoL or Dota

I wasn't arguing with you I was calling you a faggot for not knowing Ribbon in a 40k thread. I couldn't care less about your argument.

The stupid random abilities confirm this.

I really want DoW 3 to succeed, but the gameplay isn't giving me much confidence. The simplified blobs of units shooting at each other, the simplified melee system, the absolutely retarded "cover" system that consists of capturing points and then standing in them for an HP boost...

On the other hand, they seem to be going for a slightly more over the top aesthetic with all of the exaggerated combat animations in some units, but this just places even more power in the hero units than before. They can now tear apart entire formations of enemy units on their own.

We won't know for certain until the game is in beta and we have our hands on it, but I at least hope the multiplayer is good and that there's a new and better fleshed out Last Stand. I'll probably still buy it either way because DoW is one of my favorite game series.

You made an errones statement, that the trailer was good. I corrected you to explain you are wrong, this isn't even a subjective thing, it's just objectively bad. Had they actually managed to make Space Marines LOOK like Space Marines, it might have been fine.

Nope SS is outright the best expansion.

>but this just places even more power in the hero units than before
welcome to Warhammer.

...

Actually, the 'tear entire units apart' thing is due tot he fact they turned off armour and reduced their HP to 10% or some shit.

They confirmed this on their twitter. Why did they do it on their twitter, you know, hiding it away? Fuck knows.

But the reason for the ease of killing is due to their stats being nerfed.

To be fair, the trailer was outsourced. That's why it's so different from what we're getting in the games themselves, and probably why not as much attention was paid to simple things like the marines' proportions. Only Relic could pull off that kind of care, ironically.

kys, cosplayfag. even the war paint is wrong.

...

>getting mad about some shitty rts when literal GOTY is right around the corner

Nice way to mislead people into thinking the game is even worse than before, Relic you dumbfucks.

Must feel bad that you cannot like anything ever.

>captcha gives a street sign with horse stencil
what the fuck?

They out sourced it to the same people who did the Total War one. The Total War one was GOOD (though why in the trailer intro in game they replaced the awesome guy with the shit tier woman, I don't know, sounds like the same woman doing DoW3 meme poetry) yet this was utter wank.

It's got nothing to do with out-sourcing, the fucking proportions are just flat out wrong. If a 3 man team can make Space Marines look like Space Marines, feel like Space Marines, sound like Space Marines, then why can't 'professional' studios?

How fucking hard is it to look at models or dozens of official artwork?

autism at its finest

I watched a YouTube video of some guy basically going "Okay, cool, love DoW, but why the fuck are you showing us shit which isn't even ready? Why are you hiding IMPORTANT information away?". It was fucking stupid.

THIS

/thread

I need an picture of "Losing the argument? Unhappy at somebodies post filled with information, facts and an actual argument? Just shout "AUTISM!". With the Autism Card, you automatically win any argument. Buy now and it comes with free (You)'s!"

Well here is your introductory offer (You), user.

>monkeigh womanlet masquerading as eldar masterrace

they look like mon-keigh now ... kinda unsettling

Why doesnt relic go to the tabletop shop, buy a bunch of figs, and then remake those in a model program? Even if people say they look shit at least they have an excuse.

IT WASN'T SUPPOSED TO END UP LIKE THIS!

>tfw you will never marry a qt Eldar girl
I just want to commit heresy ;_;

>wanting Vermintide: 40k edition

No thanks. Vermintide ended up boring me to shit, wasn't enough maps, or enemies. When we get a L4D clone (only way to explain it to idiots these days, not that you are one, user, xxx) that creates random levels, perhaps with random set pieces, we'll never get anything quality.

Vermintide was great, really fun, but the grinding to get good gear on the same old map was so shit. You ended up having to exploit to do it.

Are you sure it was the same studio? The Orks looking nothing like the ones in the TW trailer.

i'm a devout fan of DoW but i think i'm going to try my best and avoid purchasing this one

all of this screams "hey let's make easy money with little effort involved off of an establish IP" and the fact that Relic is actively dismissing valid complaints from its fans and instead hinging on popular youtubers to promote their game leads me to believe that this game will be nothing but a sham

that, and all of the gutted features

>any co-op shooter is now Vermintide
Ok

>marine cosplayers usually go the extra mile and wear stilt boots to be the proper height
>banshee cosplayers decide to just strut around looking like midget eldar
Shaking my head.
youtube.com/watch?v=uyDAkLWJAoA

It have nothing to do with Vermintide.

Still confuses me why the Lamenters have skulls on their armour. You'd have thought they'd want to AVOID such adornments after the whole "muh only fwrend" incident.

I do not care about the visuals.
Is it going to be a RTS like the original or a dumbed down moba fuckfest like the sequal?

stop posting this you cuck

DC > SS > WA = DoW

not saying soulstorm is the best but dark crusade broke the game to the point where if you didn't play eldar you lost.

>tfw you'll never be a necron overlord gauss flaying her alive

>No thanks. Vermintide ended up boring me to shit

>Vermintide was great, really fun

Make up your mind already.

this

Pretty sure those are Imperial Fists. Look at the pauldron on the guy in the back. They don't give a fuck.

Well the trees look like games workshop trees, I feel like that building you posted is custom made not a gw plastic

>takes humour chevrons seriously

Come on user.You know as well as I do, making ostentacious remarks gets people to reply and discuss. It's why I went on to explain what would make a good one.

But this is the same shit. We have:

1. 4 man Co-Op (or is it 5? Doesn't matter)
2. Class Systems
3. Loot Systems
4. Horde enemies
5. Special enemies
6. Same layout maps

It's exactly the same. Just with different settings. I don't even think it's bad. Vermintide was great, got good scores iirc. But it was boring after you'd completed it and the loot system was shit.

If Deathwing had randomly generated maps and included other enemies (Orks and Chaos are usually the other major holders of Space Hulks, outside of meme literally who races) which had lots of variation and shit. It'd be amazing.

But it doesn't. Maybe it'll be DLC. But that makes people whine.

Did I say it did?

Gutted features? Like what?

SS > DoW > WA > DC

>Creative Assembly puts effort into Total Warhammer
>nu-Relic doesn't give a fuck about DoW3
>both are owned by SEGA
How the fuck does this happen?

Because only autitsts spend that much time and effort for unconvenient fun.

Nope. It's Lamenters, right pauldron is chequered.

Only difference is the picture has the aquila red. Though that might be due to the company number.

>Nice way to mislead people into thinking the game is even worse than before, Relic you dumbfucks.

RTS games have been doing this ever since I can remember.
The thing is they assumed their fanbase has this entity called "common sense" that is lost when headlessly following butthurt turbo-autists.

Think back to Terra-Tron in Starcraft 2.
Anyone with an actual brain sees it for a joke, if it were the current DoW3 fanbase, they'd scream murder for months and months after the game's release about how the game added Voltron in.
Just look at that retard who thought there's no base building despite the clearly visible buildings everywhere.

Is that a new Starcraft or Torchlight!?

Soulstorm is by far the best DoW1 game, that's why people still play it and not shit crusade.

As much as i love sync kills, i have no problem with them going away. In the time he was playing that animation he could have killed at least 2 other units if they were around him.

Trying to say those are bad games, user?

But the Imperial Fists have the red chest aquila. Guy in the back also has what looks like their fist emblem on the pauldron. Maybe the artist was confused.

this is bait

Opinion discarded.

>shitty sickdark meme flashbacks

I'm literally shaking right now.

Nope, they are playing SS because its the "latest" DoW game

Nice bait

i liked retribution

the cover system is a shadow of its former self
sync kills have been completely removed under the guise of them adding in more gore and blood
dynamic movement has been thrown out of the window
lascannons are no longer slow-charging weapons like in DoW1 and 2 and are now simply laser drills

and that's just what i can name off the top of my head, there might be something else i missed

>not dark eldar torture
necrons are smalltime

>asshurt shitstorm babies

Thanks for the (You)s I guess.

It is good, just ignore that bait image

>IF YOUR KNIGHTS GUNS START TO GLOW AT RANDOM THEY DO MORE DAMAGE_!!!

Actually, those are the knights guns getting hot. They can overheat.

Space Marines are super human strong and power armor increases this a hundred fold. The flips is a little silly but it doesn't seem odd to me that Angelos can leap around like an Olympic faggot.

Also none of this has much to do with gameplay.

They do sell building kits or have you never been to a Games Workshop in your life? Besides that most stores employ modellers with experience and they usually use the spars and pieces to make custom scenery because they think it's fun.

DoW 3 doesn't look like 40k, it looks like 40k models set in Warhammer fantasy. It clashes.

there should be a toggle for it and make it stronger

>The simplified blobs of units shooting at each other, the simplified melee system

These are both exactly like the original

Loss of cover system is a blow I'll give you that.

That's the whole point of Eldar, though.

I don't disagree with but Soulstorm is still the shittiest expansion. It was practically a mod of Dark Crusade. Only because they bothered to address some balance issues more than six months after the game launched doesn't excuse the rest.

I like you user

I will kill you last when the ending comes

They could've just disabled or made them optional in multiplayer games. Sync kills were a staple of the series and made melee combat entertaining to watch. Now it's back to max zoom distance no fun allowed.

It's tactical dreadnought armor not Catapracht armor that he is walking in, the bullshit excuse that Gabriel has more cybernetics parts than human parts now after the end of retribution so he can jump like that is fucking retarded.

I agree, that probably would be the best course of action. They got in the way of gameplay in multiplayer sometimes so just limit it there.

DC samefag still going

here's a better quality version, brother

YES pure gold!

>lascannons are no longer slow-charging weapons like in DoW1 and 2 and are now simply laser drills

That sounds awesome

Idc about synch kills

What do you mean about dynamic movement

No Tau, no buy.

>samefag
what do you mean by this

Fuck off weeb

They were closer to the actual canon depiction as charged blast sort of weapons.

>Did I say it did?
hu yes? >wanting Vermintide: 40k edition

Those are Fists, you can see the logo on the guy in the background

from people who played it, it's more a tactical game than a fps.

Danke

Why would it be odd to you that a god of war, an angel of death would be able to flip around with his ridiculous level of strength amplified by his power armour?

BIG
ORK
"COCK"

The only correct one.

I fucking love Dawn of War.

>What do you mean about dynamic movement
units move in what comes close to perfect unison now, as opposed to moving as they would if they were situated on a battlefield

in DoW2, if you for example ordered tactical marines to attack a target without ordering them into cover first, the squad would more than likely branch up and move into cover on their own, ergo every unit of the squad had dynamic movement
another example of dynamic movement are different units of the squad moving differently if there's some kind of terrain hampering their movement (to illustrate, imagine you have a V shaped squad of soldiers; the soldiers encounter four trees and each of them has to branch out into a different path and are unable to move together in unison, that's where dynamic movement comes in)

They could've just used meltas instead of screwing up how lascannons work.

Can we please delete the Tau from the setting already ?
I can't stand these obnoxious commies the only reason they're still alive is that they're literally too irrelevant for anyone to bother wasting the resources.

>worst eldar

Ah, i see

This was likely done to placate people who wanted muh big armies

You only have anti dow2 fags to blame.

HIGHER
"FPS"

LOWER
"REQUIREMENTS"

>You only have anti dow2 fags to blame.
i think the entire fucking argument is dumb as fuck because both DoW1 and DoW2 are fantastic games, each with great features of their own

that being said i do despise how loud and obnoxious the people asking for army blobs and basebuilding are

>Tau
>commies

Nigga you dumb?

The models look spot on to the table top, and the terrain kind of matches the scenes people build. What are you complaining about, that its too faithful?

you filthy double jiang

DoW 2 honestly had some of the most accurate depictions for 40k weapons across the board. Lascannons had a punch to them and a very distinctive sound and impact. Lasguns felt powerful despite being fucking LASGUNS.

Bolters had a very nice sound signature and fired in short bursts. Fucking plasma cannons, say no more.

The only thing that felt kind of off were heavy bolters seeming like average machine guns and shuriken catapults being too "pew pew", but they all threw this away and seem to have started from square one with DoW 3. I think it's a mistake for the most part.

I do like how flamers look in DoW 3 more than DoW 2 already, though.

Fuck the Wraithknight. Give me my Avatar.
It might job all the time in the fluff and be generally regarded as a stepping stone to show how cool a guy is, but I still love their concept.
They're the proof that even the Craftworld Eldar have this wild and unchecked side to them.

>waah I hate colors, it look kiddies!

I swear you graphics shitters are the worse. Have you even painted a model ever?

Nah, DoW2 was shit.

>included other enemies

Got some bad news user, the E.Y.E guys only got the Space Hulk IP which means they cant use orks or chaos, only genestealers and even then, they fight for the permision to use genestealer cult.

But given this are Dark Angels I hope we are going to see some Fallen somewhere

No, it really doesn't look like tabletop terrain. I actually played tabletop before DoW was a thing and 3's terrain doesn't look right.

It's too fantasy. It would look fucking great if it was a fantasy game but it's not.

Why do shitposters always use old art or models to prove how "right" they are?
W40k hasn't used that aesthetic in 20 years, ever since the third codex.

Even that looks completely different from what they're doing in 3. It doesn't fit.

The old 80s aesthetic wasn't grimdark as much as it was cuhrayzee hair metal and rock and roll. It hasn't been relevant to 40k in decades.

Jesus Christ

Why I didn't find this sooner.


I'm dying

Are you?

and then, you will complain about nuWarhammer, right?

Worth the wait.

>actually like the old DoW3 artstyle
>babbies show up and cry
>now get get muddied graphics and no colours because its has to be GRIM AND DARK FUTURE THERE IS NAUGHT BUT WAR

40k has always been coloured, faggots.

>Craftworld Eldar have this wild and unchecked side to them.
ofcourse
In all Eldar creatures hold this buried urge to go wild as possible

The point is nuWarhammer is an entirely different beast. You can't post old 40k stuff and expect that to be an argument when it isn't even an argument in any other thing pertaining to 40k. Heaps of the old stuff has been retconned.

Yep, I did, actually been playing tabletop for about 10 years I think.
I'm not really complaining about the unitss, they look more or less ok, it's those maps and terrains I can't stand.

Get with the times gramps, its hip and cool to hate everything now.

...

>no colors
Wahh it look like COD!
>colors
wahh it look like Clash of Clans!

What, you mean the new fantasy?

I just don't like it and I think the new models look retarded. I'm not going to complain that fantasy doesn't fit in with 40k's aesthetic but I will complain that the new models have too much 40k going on in them.

It's not chocolate and peanut butter. It doesn't go together.

I bet you also think that the half-eldar Ultramarine Librarian is still relevant. There have been shifts and retcons, and for at least 20 years now W40K has assumed the "gothic grimdark" themes that most people know it for.

You kind of nullify your argument by posting a Tzeentch chaos lord. Tzeentch is very fond of dazzling displays of color, just look at his fucking lesser demons. PINK and BLUE horrors with rainbow fireballs. It's an outlier if anything.

Except that fits the aesthetic of the setting. The game's does not.

It's the style that sets me off, not that it's brightly colored.

The witchhunter mod had better SoBs and the campaign "map" was just dogshit compared to DC though

>b-but muh retcons!
I guess we should dislike Sonic Mania too because Sonic 2006 retcon the universe.

This one's just as bad as the other one.

Kill me, Pete

>wasn't enough maps, or enemies
I SO wanted to smash a rat abonimation by breaking a dam or some shit but nope, always the same boring fuck.
They kinda fixed the loot system aswell, but fuck man, was is it so hard to add more skins without stat changes to your weapons?

You know what's really sad? The new style actually makes it way harder to tell what is happening

I disagree

thats a carnifex though
a swarmlord would have ripped that SM apart

Accurate

Yeah and this is totally what represents the franchise today (or even the last 20 years, really). But sure, keep stuttering and claiming that people aren't real fans because they obviously don't like the original incarnation of Warhammer and not because they dislike the new game's approach to things.

>that sick fuck eldar was into bestiality

You're free to like it, user, but this is about DoW 3 being too colorful. It's not paying homage to old 40k because it's nowhere near colorful or dazzling enough, and because that'd be weird considering the art direction of the previous two games in the series. It's also not in line with how 40k is commonly depicted, a grimdark hell of dystopian settings and endless warfare.

There are people who still like 80s and 90s era orkz, and people who like oldcrons, but neither of them are arrogant enough to think that either of those are still canon.

In one of the dev interviews they were talking about how a unit moves should be distinct and a quick way to recognize what kind of unit it was.
It's very hard to recognize the difference a tactical, assault and devastator marines when you look at them, but when they move you recognize instantly i am sure.

The Eldar spawned Slaanesh. Are you really that surprised?

Huh.

Really makes you think...

I agree

The Witchhunters mod is an unfair comparison. Even disregarding the incredible amount of forum drama, it took a pretty big team of talented modders several years to complete. Also it looks out of place if you don't mod the other races because of the huge leap in art quality.

SoB and Dark Eldar are actually the best thing from the expansion.

The campaign was a shameless reskin of DC's, but with inferior quality (no banters, all but the new SoB and DE voice actors were switched for lower quality replacement, specially Gorgutz)

The flying units were a bad idea and the engine limitations didn't allow for them to be implemented in a satisactory way. Their pathing is hilariously bad.

That's all that SS added beyond balance patches, and maybe more modding options but I'm not knowledgable about that.

lolno Soulstorm was by far the best expansion.

Good job proving you know nothing about the game or teh series

> it took a pretty big team of talented modders several years to complete.

Wait WHAT? I thought it was never finished, I always used a beta version until now.

...

>The campaign was a shameless reskin of DC's
Yeah, No.

>The flying units were a bad idea and the engine limitations didn't allow for them to be implemented in a satisactory way. Their pathing is hilariously bad.
This is completely false, DoW engine is is a modified impossible creatures engine, which had fliers.

>That's all that SS added beyond balance patches,
Two new unique races, new units and a huge amount of balance updates is "all" the game added

Looks like fucking D3

>The Witchhunters mod is an unfair comparison. Even disregarding the incredible amount of forum drama, it took a pretty big team of talented modders several years to complete.
Considering relic had a pretty big team themselves AND more money, you would expect more.

>SoB and Dark Eldar
Not compared to the Witchhunters and DE are just boring, they just thought "wow! torture and excess!" and thats all you see.

>The campaign was a shameless reskin of DC's
I missed maps like the on in DC with the titan cannon.

>The flying units were a bad idea
Not right away, they were absolute dogshit to control like you said though AND WHOEVER THOUGHT TO NOT GIVE THE IG VALKS NEEDS TO DIE IN A FIRE:

>Calling him sick
>While calling it bestiality
You aint foolin anyone user

>relic
>soulstorm

>This is completely false, DoW engine is is a modified impossible creatures engine, which had fliers.
It being a modified engine of another game that had fliers doesn't magically mean that DoW's pathing was as good. It was dogshit. I remember flyers would even get stuck, especially on that really big snow map with the hills. This isn't even about the ground units, which were a whole other world of terrible pathing.

Not that user, just wanted to point out how silly that argument was. I did like Soulstorm more, but don't pretend it didn't have shit pathing.

#randomstudio 12312441 then, who cares

Oh shit you're right, I was wondering where I saw these painted-on textures before.

Would a 4000 year old fucking a 70 year old be considered /ss/?

pls go dogfucker

>They finally bing back Macha
>She is featured in a shit game

Suffering

> He thinks SS was even remotely good

Holy shit dude, SS was a pile of dogshit. I promise you that when people think back about those fun nights they had fucking shit up in DOW, it didn't involve SS, it involved Dark Crusade, Winter assault and the OG. Fucking speds mucking up this thread with their ss shit.

Not necessarily because it's not about age.

Less graphics, more artstyle.
When I first played DoW, it looked like my miniatures had come to life.

>mfw

Kill me, Pete.

>Love the Tyranids
>Still sore that Relic never added them in the first Dawn of War because of stupid bullshit excuses of "the engine wouldn't do them justice".
>Tyranids in Dawn of War 2!
>Dawn of War 2 has no base building and multiplayer is boring as fuck. Dawn of War 2 does even less justice to the Tyranids than Dawn of War 1 would have. Even more sore.
>Dawn of War 3 is going to have base building again!
>No Tyranids.

Actually glad they didn't go full retard and launch with the trio of SM/Eldar/Tyranids. The retarded SC2 trolling would be off the charts.

This, end of discussion.

>Implying Orks won't play like zergs in DoW3

They gave fucking energy sheilds to Eldars, I wouldn't be surprised.

Uccidimi, Pietro

Im sorry but you are retarded and dont know shit about the game, DC is shit and its dead for a reason while SS still has an active community, something you could have checked yourself by looking on steam instead of shitposting.

moddb.com/mods/witch-hunters-mod-for-soulstorm
The mod had been finished for a very long time, but the modders drama over the use of some models and textures made them hold onto it literally for years. It was set free last winter.

>Considering relic had a pretty big team themselves AND more money, you would expect more.
The expansion was outsourced to Iron Lore who was about to kick the bucket, and it came out 15 months after Dark Crusade. You can't just keep shrinking delivery times without compromising quality, no matter the talent of your team.

>Two new unique races, new units and a huge amount of balance updates is "all" the game added
There were a huge total of two patches for Soulstorm. Including the base expansion that makes a grand total of three, and they all addressed pretty glaring problems constantly addressed by the community. It's still more than what the other expansions achieved balance-wise but don't pretend it's a huge feat.

Setting that aside, it still adds less than Dark Crusade, which changed the gameplay more and delivered a higher quality product. I still enjoy Soulstorm but it's the worse of the two.

Yeah! i bet orks are about massive horders of unlimited cheap units! fucking relic ripping of Starcraft!!!!
you fucking idiot

>people forget that the game is for muh PC masterrace and as such we could just mod the grimdark textures into it
either that or they might add it later
still need sync kills though

SS path finding was objectively better than DC path finding though, this is not even up for debate.

Something tells me that's exactly why they're so afraid of adding Tyranids into a base-building DoW game.

Guess I have to rely on the Tyranid mod for DoW 1 for my Tyranid fix, with its janky animations and missing sounds and all.

Soulstorm also came like 6 months before the DoW2 beta, it was pretty clear it was and why it was rushed

I'm surprised both the next Civ and Dawn of War ended up being mobile ports.

Here's your (you)

Luh mayo.

No, this shit isn't 40k at all.

>Dark Crusade
>higher quality product
And this is how you spot someome who never even played the game.

Welp, Winter Assualt is the worst DoW confirmed.

There are stranger things.

It doesn't have to make sense. That's as 40k as 40k can be.

> 1340 people play ss
> 3244 people who have decent taste

Look at all those people who would rather play something else other than shitty SS. Thank you for proving my point.

>That's the whole point of Eldar, though.

Yes, but at the same time they have no downsides.
Both in games and on the tabletop.
The (TT) Dark Eldar and Elves are a billion times more interesting and as long as they don't go full retard with it, I'd love for them to be more glass-cannon-y than they've ever been before, not necessarily to the extent of DE who also have a thing for numbers and MUCH higher mobility.

There's more ways to do hit-and-run. When you're a marry sue Jack of all Trades, it's just no fun.

DC babies BTFO

Fuck's sake this happens everytime there is a dawn of war thread, just fuck already

too light skinned to be salamander

Oh man, this guy leaping into the air means this isn't 40k! 40k is a 100% serious setting!

Also just to note the Wraithlord is called Senor Espectral in Spanish and me, my friend and the staff of a GW store laughed about it for 20 minutes.

This only shows that people play the lattest expansion of a game they own, which is logical.

>Remove dynamic directional cover in favor of capturable shield bubbles
>Remove a fan favorite flair element that gave the series its heart and soul
>Reintroduce base building, shitting on the established lore

This must be Sega's doing. Relic wouldn't go this far in the wrong direction, not after having released two good games already.

Their downsides are their units are only good at one type of combat and flounder in other situations. Eldar aren't even top tier in the tabletop, they're very clearly middle of the pack.

>Senor

ñ

DC is also old enough that most people probably bought the box and not on steam.

You sound worse than Blizzdrones, and that's saying a lot.

>tfw you realize creating Slaanesh wasn't an accident, but an intended outcome of the Fall because there actually were Eldar depraved enough to find a monstrosity which devours souls of all of their kind and consigns them to an eternity of excruciating torment in his/her/its being an exceedingly arousing idea
tl;dr slaanesh is the ultimate worst fetish

Sounds like Warcraft 3.

RTS is saved.

The actual direct translation would be "Fantasma Señor"

But dawn of eldar tells me they are super op. Are the memes not true?

>tfw not enough tyranids r34

I'm too lazy to put that in. I also won't do umlauts.

Orks don't play like that at all in neither DoW nor DoWII tho.

Stay delusional.

And you sound like an aimless shitposter. It's a minor gripe at best. Did you even see that power sliding wraith knight in the preview?

it's still going to be shit because it's basically a hero arena style strategy game where APM matters more than understanding of actual tactics.

You're right, it might be Portuguese but I don't know enough to tell the difference.

Senor Espectral is still on the box and it's still hilarious.

They're not bad but they're not great either. They were probably more op in previous editions when their vehicles were incredibly hard to hit but I never had much problem with them because I played Guard. They were tied with Tau for most op shit.

It is a hero arena style "strategy game" that means its all about actions per minute and nothing about actual tactical prowess.

A) SS has a none steam version.

B) None steam version of DC cant be played online.

No matter how hard you shitpost or samefag DC will never be a good game, SS will always be the better expansion, the people have spoken.

What? Starcraft is all about actions per minute. The games you're complaining about are not.

>They were probably more op in previous editions

That's quite an understatement. I remember a wave of people outright refusing to play with you after the Wraithknight codex came out.

not him but iirc the only space marine ever recorded to have something close enough to that kind of acrobatic ability was a primarch

taking into consideration that Gabriel is wearing heavy-as-fuck armor, paired along with the fact that his cybernetic implants probably aren't nearly as strong as regular space marine body parts, meaning that it would be harder for him to execute a flip like that, and to top it all off it's shitting on every piece of WH40K literature that's gone into detail to describe the capabilities of space marines, and you've got a clear recipe for alienating your fans completely

>mods
>in a game designed for multiplayer
>expecting anyone to use the exact same set of mods as you for match making

You just don't get it. This is what killed multiplayer in Warhammer Total War for my group, the game has shit vanilla balance and its impossible to find decent sized player pools for modded multiplayer.

I am sure is the spanish name, i am just saying is retarded to translate the name since is retarded both ways

Angelos is actually wearing Terminator Armor, a slow but more protective form of Power Armor. It specifically trades agility for defense. He is even wearing an older version, Cataphractii Terminator Armor, that was so slow that they made a slightly less slow version, the more modern version of Terminator Armor you see in Deathwing and most other Terminator examples. A cool leap attack is one thing, flips and shit is dumb.

All of the DOW 3 footage looks like SC2 style combat to me. Maybe their tech demo is just poorly thought out but it looks a hell of a lot more SC than DOW or DOW 2 did to me.

Nah, it's Spanish alright. I know you guys find Spanish hilarious but the translation in the box is correct

Don't you mean non? The proper way to do that would be non-Steam.

And man, everyone thought that Soulstorm was an awful expansion. The reason why Soulstorm is still alive is because of mods, not because the expansion is better.

Define "actual tactical prowess".

>Cataphractii Terminator Armor, that was so slow that they made a slightly less slow version, the more modern version of Terminator Armor you see in Deathwing and most other Terminator examples.

You have it messed up, user.
Cataphractii is the more mobile version.
It is stated to be as mobile as the standard marine Power Armour Mark 5 (or are those beakies)?

Then don't call it hero arena because holy fuck are you ever using it wrong. SC2 isn't a hero arena game.

Space marines are said to wear their power armor with the fluidity of a second skin, and are super fast out of their power armor. Gabriel is also faced a daemon prince one on one and lost, but still. The cybernetic enhancements are actually probably better than basic marine biology, Iron Hands and the Bloody Magpie goldmine say hi.

It might seem a little odd, but it's within the realm of possibility.

>that box

Its a weird thing. Most of the shit that gets translated (in any context on general) becomes awful.

Like, I speak spanish and Señor Espectral is incredibly retarded and hilarious both to the eyes and ears. I couldn't possibly take that seriously (I know 40k is all about cheese and parody but still).

Does that happen to english speaking anons as well, or is just the translation that fucks shit up? Is a word like wraithlord cringy to you?

Can you at least provide some arguments instead of just shitposting?

Mk6 is beakies. This is mk5.

Nope, pretty much everyone agrees SS is the best expansion.

Numbers dont lie.

>The reason why Soulstorm is still alive is because of mods, not because the expansion is better.
This is some hardcore denial.

Sorry friendo, DC is utter shit and people dont play it for a reason.

>Is a word like wraithlord cringy to you?

It is cringy to normal people.
That's one of the main reasons why writers ridicule sci-fi fantasy... because it makes up so many bullshit or funny words and names they use with a straight face.

>That dire avenger going full GIT SUM while the guardian tries to get him to pull back

looks even fucking worse than it ever did ffs. wtf dude? looks like they took the exact visual style of d3 and made it more grimey

ffs

Space marines can already to backflips in their regular armor, and Gabriel is no average space marine.

Space Marines are fast and agile but they don't leap 6 meters in the air and do acrobatics.

Being acrobatic and ridiculous is more of an Eldar thing.

Gabriel is a SPESS MEHREEN

>sickdark
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

Wraithlord is cringy in a likeable kind of way like Senor Espectral, it's kind of fun.

Translation is kind of a hard job because of the context of things is important and somethings just don't translate well. I know that a lot of translation from Japanese can sound very stilted and wrong because of the phrases used.

You're right, space marines are even more ridiculous than that on the tabletop if you build them for it, and this is a video game.

>It might seem a little odd, but it's within the realm of possibility.
then why haven't we seen feats such as these described anywhere else
i'm not even that big on lore and am mostly just speaking from what i heard from Arch's video on some DoW3 interview

in the end i'd say Relic fucked up big time by recklessly introducing something so lore-breaking in a franchise's adaptation, a franchise that prides itself on its massive yet fairly consistent universe

>Wh40k
>base building

Pick one you retardet children.

This game is shit.
Just a reskin of sc2.
3 races, nothing follows fluff.

Fuck game designers. Sob's.

youtube.com/watch?v=yQIqxm6le5M

Man, Space Marines can run 50 mph no problem and you're going to tell me that they can't do acrobatics? They are the very definition of improved humanity.

No they cant.
Fuck off retard.

I didn't say they can't, i said they don't do it, and even if they can, even if they did, it wouldn't be as ridiculous as Gabe's spinning twirling hammer jumps.

The gameplay still looks unappealing as fuck m8.
Moba heroes with "Epic" super units, and rest of the army being simplified backup dancers does not make for a fun rts.

Gabriel was already doing acrobatis in DoW kill animations, why is a problem NOW?

Show me where it says they can't. I have the fluff itself telling me that Space Marines are incredibly fast, agile and capable in their armor and non of it says that they can't do backflips.

Hell, you can just look at some of the webms already posted in the thread for better examples of a space marine's agility in a video game.

>he also saved it

Please don't post pictures of sexy, female, Emperor. It makes me feel weird, and heretical.

This is fucking Warhammer, my man. This isn't a 100% accurate depiction of warfare at all. 40k is about ridiculously epic feats and warfare.

If you're taking this seriously and expect realistic depictions you haven't been paying attention to 40k at all.

Reminder:

>NO SYNC KILLS

>symmetrical maps
>competing requires spamming hot keyed unit abilities
>apm more important than tactics

No it's a hero arena in every way that matters from a design perspective.

Why can't we have some innovative stuff in RTS today? Wh40k is about the scale... just give us huge armies to control and everyone would be happy.

in both examples they're using the beasts' weight to prop themselves up as opposed to willing themselves 5 ft into the air on their own

Is this a custom map for dota 2?

The issue isn't realism, it's verisimilitude. Why bother having fluff about marines having the physical mobility of a sedan but never showing them use it?

Great, finally they removed that piece of trash mechanic that only movieshitters liked!

No, it's really not because there aren't even any hero units in multiplayer.

Supreme Commander: Warhammer 40k when

I have been paying attention to 40k, and it hasn't been a ridiculous cartoon since the rogue trader days.

And the issue isn't that it isn't realistic, the issue is that it isn't realistic by 40k in universe standards.

>relic's expansions are always good
someone hasn't played company of heroes 2

this is your commissar for today
what do?

Sure

Horribly unbalanced

Extremely glitchy

Online flat out didnt work 90% of the time

Campaign was just a string of skirmishes

DC was a shit game with nothing going for it

>B-B-BUT MUH VOICE ACTING!!!

No buy then.

Except you're forgetting that backwards roll against the carnifex and the backflip onto the bloodthirster's back. Hell, he went higher than 5 feet for that jump.

>Great, finally they removed the flair that made DoW the most 40k game out there and had no impact on gameplay apart from lengthening battles ever so slightly

Go play Starcraft or any other RTS. You do not appreciate 40k for what it is.

The people handed control of the game's development think that they need the iconic images of the named heroes for people to like it and that makes large scale impossible.

It is not being made for table top fans who want bigger battles without the impracticalness of using a 20ft x 30ft basement floor to battle a 15k point game.

It is being made as a generic strategy game with an engine design from a decade ago with a 40k skin.

But wait, they show them using it in game and you're complaining about the game showing them using it? Space Marine capabilities are incredibly nerfed in games to make them not horrifying op monsters. Each of their units could be a hero unit.

Do you know nothing about Space Marines at all?

> Not expanding.

Anyone can say..."uh uh uh it's unbalanced!" okay... how? You need to expand you fucking retard. EXPAND ON YOUR ARGUMENT, fucking autist.

First of all, a roll doesn't compare to what Gabriel is doing in this game, a space marine running, rolling and jumping is all fine, he can do cartwheels for all i care, but him jumping 10 fucking meters in the air, throwing his hammer and twirling it in the air like a clown before coming down and smashing it on top of an eldar is not a space marine. Secondly, he doesn't backflip onto the bloodthirster's back, he grabs the bloodthirster by the horn and the bloodthirster throws him up and he lands on the bloodthirster's back. He doesn't jump over the bloodthirster to land on his back.

>Except you're forgetting that backwards roll against the carnifex
not at all unrealistic, Space Marine showcased that kind of agility in a very believable way
>backflip onto the bloodthirster's back
>huge monster lifts itself up and the force used in lifting itself up also effects the object currently clinging onto its face, sending it flying

You do not appreciate videogames for what they are.
Please return whence you came from, to watching capeshit.

Mr. Ghost (or spectre, whatever) is hilarious for a wraithlord. Get over yourself.

Any unit in any game that requires spamming hot-keyed abilities to use properly is a hero unit by design if not in name. Any real strategy game does not require micromanagement of that type to convoy the dynamic of the battle ie: Total War

What part of "had no impact on gameplay" do you not understand?

Holy shit dude, you're going full fucking autism today.

Work on your bait

I am saying by nerfing them they defeat the fucking purpose. Have 20 marines fight 400 orks on the table top is impossible to sell a model game around. It is not impossible to design a computer game around though due to not being dependant on the physical models. That is all squandered for lazy design.

Work on your ability to form a solid and thought out argument.

wh40k.lexicanum.com/wiki/Creation_of_a_Space_Marine

Space Marines are known to be athletic as fuck. You can read their fluff and the things they do and you're going to tell me a marine doing a backflip isn't realistic by universe standards? Have you read anything about 40k at all? It's consistently shown that Marines can hold out against impossible odds and do impossible things and the thing that makes you go "nope, not able to do that" is a fucking backflip?

That's a fucking awful argument. Seriously, take the time to actually learn something about Space Marines and 40k before you post about it again.

Why aren't people instantly banned for posting these?

>Any unit in any game that requires spamming hot-keyed abilities to use properly is a hero unit by design if not in name.

This. FUCK Warcraft 3 for making this so prevalent in the genre.

It looks like it belongs in Dota 2.

Except Gabriel isn't doing a fucking backflip you fucking retard, he is using Terminator armor and jumping up 10 meters in the air.

The same reason kids who never saw a RTS think they are "hero arenas"

Fuck off fagets. Boxing everything and attack moving is not interesting gameplay.

You're telling me beings capable of surviving a drop form orbit in a tin can, running 50 mph, and caber tossing terminator-cladded chaos lords 40 feet in the air to their death aren't capable of executing a simple backflip?

A backflip would actually be easier to execute than a backwards roll, considering the bulkiness of the power armor and the strength of the person inside of it. You're being asinine.

Gabriel is now a chapter master and has been cybernetically enhanced to hell considering the wreck his body was at the end of Ret. He's above a regular marine in terms of capability.

Nigger first you said it was cause you couldn't play ork, now you say its because eldar were broke.

Fuck off.

That's not what hero unit is at all. Stop posting.

So by having a Marine be closer to their fluff even if it is just a little bit you're complaining?

youtu.be/aEQM9sbQ4fk?t=43s

This isn't a backflip.

the fuck is that wraithlord doing there? how did he get there? I dont see a gate big enough. Its not a grimdark, its a big dude stuck on a cliff. WTf user?

DARK ELDAR WHEN
WHEN
WHEEEEEEEEN
PLEAASE

>You're telling me beings capable of surviving a drop form orbit in a tin can, running 50 mph, and caber tossing terminator-cladded chaos lords 40 feet in the air to their death aren't capable of executing a simple backflip?
no, i'm saying that they would never be able to will themselves 5ft into the air while wearing incredibly heavy armor
>A backflip would actually be easier to execute than a backwards roll
>a backflip, which requires you to temporarily beat gravity would be easier to execute than literally throwing yourself onto the ground and using the momentum from the roll to get back on your feet

Both Magnus/GoldenCrisp and Russ/Dorn/Kara are on their own roadtrips. One is a fun filled adventure and nostalgia the other filled fueled by vengence.

That is unless Russ has also gone insane from the warp and like the furry fuck he is he's now lusting after Magnus and making for a Yaoi adventure.

Has there been any time in fluff where the Tau have been forced to fight with the Imperium? Considering the amount of tyranid incursions in their area.

SPORES
ORKS LAY SPORES

Its not his fault you are retarded, mate.

It has happened numerous times.

And that same Terminator armour is said to give you just as free movement as regular power armour with better protection.

STOP THIS SHIT NOW

awwww yeeeee

here have a rare picture of an iron hands member

Normal space marines can't jump that high either.

MEEEETAL BAWKES
*WHEEEEZE*
THE COWAR
*WHEEEEEEEEZE*
THE FEEEWLZZ
*WHEEEEEEEEZE*

Hmm.. Why do the space marines waste terminators against genestealers? They can cut through their armor like butter. No wonder the imperium is falling...

You're right, that's fucking nothing to a Space Marine. That would entirely be in the realm of possibility in 40k.

So it's confirmed, you know absolutely nothing about 40k and think their armour is actually a hindrance to them. Go fucking read about Warhammer before you fucking post about it.

Terminator armor has usually been slowed down in video games for balance purposes, and the reason they're slow in Space Hulk is the cramped confines, not the capabilities of the suit.

In reality, terminators aren't much slower than marines in regular power armor.

Normal space marines would be able to jump about as high, considering they can throw grenades farther than a grenade launcher can shoot them.

MAH ONE AND ONLY BATTLE BROTHA

Because they are playing MODS YOU FUCKING HALF WIT.

Like?

>So it's confirmed, you know absolutely nothing about 40k and think their armour is actually a hindrance to them. Go fucking read about Warhammer before you fucking post about it.
>terminator armor
>tactical dreadnought armor
>bulky and heavy so as to be used in close quarter situations because its beneficial protection outweighs its negative, slow aspect in said situations
>lmao let me just jump 5ft into the air with no effort at all
you're fucking stupid

Protons players tend to disagree.

Damocles Crusade. And more recently, their head honcho got fucked up by a Culexus Assassin while the Admech burned one of their entire sectors. Just flat out set the vacuum of space on fire.

>get mass resurrection
>honour guard loses a few units
>reinforce them and then use the mass ress
>suddenly double the amount of honour guards

deathwing when?
I wanna stomp around as terminator

Its not attack moving that Protoss players find interesting. Its how attack moving occasionally leads to wrecking the enemy in the face that is interesting.

>And that same Terminator armour is said to give you just as free movement as regular power armour with better protection.
Wrong nigger.
There is a reason why Terminators are Slow and Purposeful on the TT.
They are CUMBERSOME and in no way agile, you daft retard.

Where does it say this. I'm actually curious. Show me where it says that Space Marines can't jump that high.

It's fucking KNOWN that Space Marines surpass normal humans to the point where many don't consider them human anymore. They're fucking super human. You're really going to tell me that a Space Marine jumping really fucking high isn't realistic in a universe with gods, demons, psychic abilities and despite them being augmented to the point of ridiculousness?

That entire book series was a complete shitshow.

>bulky and heavy
Yeah, to a regular human perhaps. The black carapace still ensures that a marine can control any suit of armor that interfaces with it as fluidly as physically possible.

In most cases a terminator wouldn't NEED to jump though, because they can usually just teleport.

I meant more like "fighting in an alliance" because there have been numerous tyranid fleets stomping into that sector where the tau are.

wrong image

Any story that involves Tau getting btfo is a good story in my book.

>There is a reason why Terminators are Slow and Purposeful on the TT.

The lore states that a single Space Marine squad could liberate an entire planet.
Table-top is (very badly) balanced for gameplay just like games.

You stop posting, that is exactly what a hero unit is name or artificially inflated HP or not.

The Tau only got btfo in the most random ass way after fighting a crusade to a standstill, committing several localized holocausts of Imperial Guard regiments, making the space marines look like idiots in general, and killing a chapter master.

The "blobs" come from dow1 which is what a newbie player would do since few races don't focus on early game rushing. Still for the campaign it's good.

The ONLY thing I'm HATING about all of this is the cover system, fuck they had the PERFECT cover system on both dow1 and 2 why change what's perfect?

>Yeah, to a regular human perhaps. The black carapace still ensures that a marine can control any suit of armor that interfaces with it as fluidly as physically possible.
to the point where the wearer would be able to will themselves 5 ft into the air in an already brutally heavy suit of armor (in comparison to regular power armor)

not
fucking
likely

>The lore states that a single Space Marine squad could liberate an entire planet.

No it doesn't.
Also, the Lore does in no way, support backflipping terminators, nor do the TT rules.

You got fucking nothing, Relic shill, piss off.

the tau didn't fuck up for once?
at least they didn't try to invite anrakyr for dinner or some shit

Confirmed for not having played SC2 since 2012.

He's wearing Tartaros Terminator armor. Go fucking read about it.

Tabletop doesn't always line up with the lore. In fact, it rarely does when you see shit like multiple winged tyrants when facing tyranids as a norm.

Neither is spamming hotkeys the fastest. It proves nothing other than how fast you can spam.

Team Gosu themselves said that they can take any idiot who can't grasp the game's mechanics and as long as they can spam quickly enough can make them into a top-tier winner in a game built around hot keyed abilities.

>units standing in specified areas take n% less damage
>units standing in specified areas gain n% extra hp
what's the difference again

>Horribly unbalanced
I agree with this. Soulstorm is the most balanced DoW1 version, but the problems were being dragged since Dawn of Eldar.

>Extremely glitchy
I don't remember DC being glitchy. On the other side Soulstorm had some pretty huge glitches like the Holy Icon glitch that granted you infinite resources, the fliers getting routinely stuck or the visual glitch with the Sister's melta guns.

>Online flat out didnt work 90% of the time
I'll agree but I haven't tried Dark Crusade's multiplayer for a long time. I do remember having many synching errors. I never used Gamespy, though.

>Campaign was just a string of skirmishes
True. The campaign was worse than the regular DoW and WA campaigns. Still, it's a lot better than Soulstorm's, which removed permanent bases making it even more tedious and had laughably bad Stronghold missions.

There were multiple Tau fuckups in that campaign, but they always bounced back like the Tau Empire was the size of the Imperium. And every nook and cranny on a planet is hiding a Tau ambushing party of the most experienced veteran units or prototype units capable of wiping away a squad of Space Marines with a sneeze.

Like I said, stop posting. You don't know what you're talking about and you're deliberately calling things the wrong thing because you think it suits your argument.

A unit having an ability does not make it a hero unit. Does the Yari Samuri unit in Shogun 2 having fast charge make it a hero unit?

I am saying that this game wastes the potential of the setting and lore by it's design. It is simply too small in scope for a 40k game like all of these Dawn of War games have been too small in scope.

>brutally heavy suit of armor
You are severely overestimating how taxing it is for a marine. Besides the fact that it is POWER ARMOR and would be aiding the marine in any movements, space marines are superhumanly strong to begin with.

The suits are linked directly to the marine's nerve system. It might take a bit of effort, but jumping up in a suit of terminator armor is within the realm of possibility.

>PERFECT cover system on both dow1 and 2 why change what's perfect?

DoW1's cover was only so-so.
DoW2 cover they said they tried and was unusable for the scale which I chose to believe them since it was shitting itself when playing IG or Orks, anyway.

>hes wearing Garystu Pattern Terminator armor which enables him to make slam dunks

>jumping up in a suit of terminator armor is within the realm of possibility

Jumping up to the height of a knight unit is not.

Having any more than one active ability on a disposable unit makes them a wanna be hero units. Passive abilities do not. Having to micro any of your low tier units outside of initial positioning on contact with the enemy defeats the entire purpose of calling it a strategy game. Call it a fucking Tactics game at the very least if that is what you want but strategy should never involve as much micro as this garbage.

Another thing which I didn't understood, they could have given him a teleport ability a jetpack ability like on the Space Marine game, but NOOOOO they gave him a retarded move.

Yes, and?
Even that armor can't do fucking backflips you daft cunt.

Irrelevant, when there is nothing the lore that suggests that Terminator armor is capable of backflips. Those suits are walking motherfucking tanks you wear. They are extremely heavy, which is why they are always described as bulky, and cumbersome, which in turn, is represented in the rules by them being incapable of sweeping advances.

Yeah, that's the entirety of Warhammer for you. Do you know anything about it at all? It's like you're new to it or something.

Yeah, me too. I'd like to see a SupCom style 40k game but it probably won't happen. At least then they could model Space Marines properly.

>muh stratuhgee
I want you fags to fuck off

This is you.

"DEEEERP HEEEEERP". You are such a retarded piece of shit.

The Tau Empire won the ground war. They utterly spanked the Imperials and sent them running.

The Imperials used two contingencies.

1-Kill their leaders.

All assassins failed, except one which killed Aun'Va.

2-Nuke the planet and set fire to the Damocles Gulf.

The beaten Imperial forces withdrew from the planet but left behind 50% of their forces on the planet.

The Imperials then set fire to the planet killing all Imperial forces on the planet and Tau forces/civs that didn't make it to the bunkers.

Then the Imperials set fire to the Damocles Gulf. You know what the Damocle Gulf is, you idiot? It's not a sector. It's an empty area (no planets. no stars) that's hostile to life. It's filled with space gases.

The Tau lost one planet but kept ALL their gains from the Third Sphere Expansion. The Imperial Crusade failed in its mission to throw the Tau back and got 50%+ causalities. The Imperials managed to inconvenience the Tau with the firewall.

What do we get from this? Imperials sick at warfare and rely on their plot armor.

...

The part where YOU don't understand that it DOES have an impact on gameplay. Of course that doesn't bother you, since you're not here for the gameplay.

...

>Yeah, that's the entirety of Warhammer for you.

Cite another instance in lore of a Space Marine in terminator armor literally slam dunking with a thunderhammer. I'll wait.

Show me where it says they can't. I'm still waiting.

Their Fast Charge isn't a passive ability. Do Warrior Monks having Warcry make them a hero unit? Do No-dachi Samurai having Banzai make them a hero unit?

Like I said, stop misusing terms to suit your argument when you're blatantly wrong.

There is no lore that suggests they can't either.

This Tau is buttmad.

>Yeah, that's the entirety of Warhammer for you. Do you know anything about it at all? It's like you're new to it or something.

In 3rd and 4th edition Space Marines were not presented as anywhere near the level of over the op powerful as they are now. They were still "the best of the best of the best" but the bar for what they were capable of was set much lower. They were "Super-Soldiers" as in Super at all the things Soldiers do. Now they are "Super Heroes" as in they can do fucking anything the plot demands of them.

What is the most important conflict in 900.M41 up until M42?

>laughing circus harlequin group
>unites eldar, dark eldar and exodites to save a planet from tyranids
>THE WHOLE FUCKING RACE UNITED AND WORKING TOGETHER
>GW STILL DECIDED TO MAKE THEM LOSE WHAT COULD HAVE BEEN AN EPIC ADDITION TO THE FLUFF
Sometimes I hate GW with a passion that would make Khorne blush. If I ever get my hands on the faggot that did this the atrocities I would commit would create a whole new dark god.

>but jumping up in a suit of terminator armor is within the realm of possibility.
not to the ridiculous extent portrayed in the gameplay trailer

Necron player. I just hate retarded Imperalfags. They are all over the place.

By the way, the Tau beat the Imperials in one the largest tank battles in Imperial history.

I mean don't you Imperialfags have shame? The Tau aren't even a tank based army.

I want to worship that Emprah if you get my meaning.

Am I going to understand this series with just the basic understanding of lore?

They were originally convicts put into power armour (you know, like the ones in Starcraft)

Blueberries got wrecked, end of story.

...

Any game that has something that looks like this is factually a hero arena game, not a strategy game.

This is because a strategy game would not concern the player with trivialities of specific units to this degree which takes their focus away from watching the flow of battle as a whole.

Probably, there's a few episodes that detail basic lore anyway.

1-13th Black Crusade
2-Amegeddon
3-Octarius

In that order.

No one is addressing the fact that it is Gabriel doing the jumping. He isn't a bog standard marines.

In fact, the assault terminators already present in the game aren't shown to jump, which goes further to suggest that Gabriel surpasses the average marine, terminator armor or not.

I liked the campaigns of both DC and SS tbqh, some times when I'm tired I just load one of them and play it casually, much like a person would play Sudoku or spider solitaire, I kinda miss those risk like maps on the new games.

You kept listing units with one active ability which I already said does not make them Heroes.

The issue is DOW low tier units still typically have SEVERAL active abilities.

tfw no new thread

...

Read enough lore and you'll find the Tau winning one major war in an impressive way against every race using brand new spanking technologies or innovating some battle tactic that no one in the galaxy has ever thought of before. At least the Imperium has consistency and its wins and losses are defined by that consistency.

The fact that they are described as being heavy, slow and bulky, pretty heavily implies that they can't do acrobatics either.
And on the TT, they can't chase down retreating enemies because they are too SLOW to catch up to them.

You are the ones who have the burden of proof to show lore that depicts them doing retarded backflips and shit.

Wrong.

The Imperials failed against Tau tactics and generlismo mad skills. So they used a Mcguffin to save their ass.

Thunder Warriors were not convicts, they were techno-barbarians.

...

when not even a primarch was recorded to be able to perform a feat like jumping 5 ft into the air, i believe the fact of whether Gabriel surpasses the average marine is entirely irrelevant

>No one is addressing the fact that it is Gabriel doing the jumping. He isn't a bog standard marines.

No, hes half the man he used to be after an orbital bombardment strike burned the other half of his body off and now hes a half cyborg confined to terminator armor for the rest of his service to the emperor. Factoring that in makes the super jumps even make less sense.

It's a little soon to be saying that about DOW III

Even in 3rd and 4th edition they were massively powerful super soldiers. They were beyond strong, beyond fast and considerably better than the average human. There are many ridiculous stories of Space Marines doing ridiculous things even in the codex itself.

Even in the the older editions Space Marines were considered far beyond human abilities.

The Tau have a consistency of being better than everyone else at inventing new strategies and technology. Also kicking the Imperium in the balls when they get underestimated.

And we have a video game to suggest that. :^)

Fact of the matter is, to imply does not mean it confirms.

Ferrus Manus' battle with the Emperor leveled an entire mountain range. That's far more ridiculous than a 5 foot jump.

Harlequins, Dark Eldar, and Craftworld Eldar is nothing new you moron.

The Dark Eldar and Craftworld Eldar aren't some sort of blood enemies. They just generally tend to avoid each other, but if a mutual enemy of great enough magnitude arises, they got no major problems with working together. They are still, after all, both Eldar, and they see other races of the galaxy as lesser beings.

To the DE, the CWE are closest to an equal race to themselves, in their eyes, and wise versa.

Then cite one where a Space Marine in terminator armor makes a super jump attack. Theres over 30 years of lore, go find it and bring it back here.

I am not saying that is not true. I am saying that they were still depicted as doing soldierly things. Not making 20 foot vertical leaps while wearing a pickup truck..

But the key word here is spamming not abilities, DoW had abilities since the very first game even on the basic units, from melta grenades to the embolden ability they ALWAYS had this. Fuck the only reason why whyches were amazing was because of their drug ability which was even better than the archon abilities.

And that still doesn't make them a hero unit. You're forgetting the most important part of being a hero unit.

They have to be unique or limited in number and be much more powerful than regular units. Having activated abilities doesn't make a unit a hero unit.

Tartaros Armour has the sweeping advance rule

>Harlequins, Dark Eldar, and Craftworld Eldar working together is nothing new.

Forgot some key words there.

CS Goto.

Dawn of War series. Backflipping terminators

>The Tau have a consistency of being better than everyone else at inventing new strategies and technology

Except thats not true at all because the Imperium exists. For a "Necronfag", you sure are proud of how the Tau have innovated their way to giant anime laser robots in order to beat a blob of converted tractors.

Relic has a history of shitting all over the lore, so them portraying something retarded just shows that they themselves are a bunch of retards who don't give a crap about 40k.

Cite book and page the way your school teacher taught you to do it.

>It look like that game I don't like because

I really hate when GW makes the order factions fight among themselves, with so many good enemies they go and stupid shit like that.

Risks campaigns are fun, but they shouldn't be the primary narrative mode in a RTS game.

Games like Rise of Nations or Battle For Middle Earth 2 did this better.

A Risk campaign for DoW could be extremely fun if it gave you more things to do.

Jut because it was always there does not make it good. The test of true skill as a commander does not lay in reminding his men when to use abilities they should have been trained to do when needed themselves. A sergeant should be concerned with the timing a of a meltabomb's use, not a fucking general who needs to worry about the larger battle.

>Except thats not true at all because the Imperium exists.

What does even? Are you implying that the Imperium innovates and invents new strategies and technology as fast as the Tau?

>converted tractors.

See here? This is another reason why Imperialfags should be hated.

Leman Russes are not converted tractors. That's some retarded fanon. In fact, the Necrons and Tau praised the Leman Russ as a marvel of design that's being held back by its users.

What's next you going say Baneblades were DAoT scout tanks? Please say this. Be more of a retard.

>For a "Necronfag", you sure are proud of how the Tau

Just rubbing it in your face.

So what is the impact? Characters are immune to damage during sync kills (and ONLY the character performing it, the rest of the squad can still be hurt and killed), so the only effect it can possibly have is to add a few seconds to the length of a battle.

And video games aren't real life. If you want real life join the military or play it's closest equivalent in mil sims.

>CS Goto, the second most universally despised name associated with the franchise due to consistently shitting on establish lore.

>valid source