ITT: Terrible vidya chiches

>completing the game unlocks a higher difficulty level
>you can only achieve the true ending by playing the entire game again in that harder difficulty level

Other urls found in this thread:

youtu.be/jyrK34foGLE?t=10m46s
platinumgames.com/official-blog/article/9064
twitter.com/NSFWRedditVideo

>easy, medium and high difficulty
>achievements for completing any of the three
>completing on high doesn't automatically unlock medium and easy achievements

WAIST
HIGH
FENCE

>protagonist can carry circa 20 different firearms in his pocket
>can only carry 2 or 3 magazines for each one

>linear hallway suddenly turns into wide open area with waist high cover objects

>we're totally going to do this
>so ready to do this, I can't wait
>alright lets DO IT
>FUCK

Looking at you Gears of War

> cant swim

>FIrst 2 games in the series use water as a map barrier and you can't swim for a legitimate reason.
>Third game has even more water, your main character can swim, but you can't move, you can only return to the shore with a button press

>police cruisers are faster than your car
>even if you car ir also a police cruiser

>getting hit in a cutscene hurts WAY more than in regular gameplay

>the checkpoint/save is right before a shitty segment, and not after it

>unwinnable boss fight
>boss does some stupid attack that reduces your HP to 1 and the battle ends there
>can beat boss in fight and then cutscene afterwards shows you losing

>platform game
>has a grass, beach, desert, fire, and ice world

>protag in game kills hundreds of dude without breaking a sweat
>protag in cutscenes surrenders to five enemies

>your playtime goes up, even while paused/in sleep mode

>boss fight
>You're barely scratching him, and he's devastating your anus with each attack.
>"Oh, it's one of THOSE fights..."
>Do nothing, and let him kill your whole party, just to get it over with.
>GAME OVER

>protag in game kills hundreds of dude without hesitating
>won't kill the final boss because he doesn't want to be as bad as him

AAAAA FUCKING RAIDEN
I just killed 20 Metal Gear Rays and in the cutscene you fucking give up.

>Beat about 40+ enemies in game
>Cutscene has you surrounded by like 4
>Characters either give up and agree with the enemy's demands or is shown struggling for their life
I noticed this happened a lot in Kingdom Hearts, in pretty much any scene where they act like they were fucked there were less than a handful of normal heartless when you usually fight as constantly respawning handful PLUS like 4 more elites and then a few area specific enemies.

>YuYu Hakusho Dark Tournament
>Starting fight with Toguro has you getting your ass kicked
>Scene from the anime when Yusuke was on the ground talking about how out of their league Toguro is
>There is an invincible cheat
>Beat Toguro
>Same scene from the anime when Yusuke was on the ground talking about how out of their league Toguro is

>boss fight you're supposed to lose
>if you win you unlock a secret ending
the boss is such a sore loser he destroys the world for losing to you

>Finish open world game
>Save the world in the ending
>Go back to the main hub
>Everything is still the same and no generic NPC will acknowledge that you did something, instead, they keep repeating the same lines over and over and are still afraid of the (now dead) last boss.

I will kill the Burch

>last level
>here fight 999999 enemies, all the bosses, 8 final bosses, explosions, yelling

Crysis, god of war come to mind but so many do it trying for that "whoa EPIC climax" bs.

Crysis became fucking shit as soon as you gp antl grav and discover the aliens

Forced romantic interest subplot

>multiplayer achievements

Christ I hate "you have to lose at a specific stage" fights, some games actually make you waste an item or two. If you're gonna kill me no matter what don't make me waste my time just so the unkillable boss losses 10% of his health first

Disgaea 2?

>game is already one of the hardest ever made
>have to beat it again with a shitty ass weapon on a higher difficulty

fuck you Super Ghouls N Ghosts

>defeat all enemies to advance
>defend this position

>multiplayer achievements
>multiplayer is dead

>game has 2 difficulty settings: SuperHard and SuperEasy
>both are literally the exact same thing

I hate this

But that isn't terrible, it's pretty interesting actually. I like it when the developers make an extra scene for an outcome you weren't supposed to obtain by playing nornally. Pretty sure you can get another special ending in Disgaea by beating Etna.
There's also beating Leon in Tales of Destiny.

Why did people watch Yu Yu Hakusho when there's DBZ?

Because it was better.

It was always advertised before/during dbz

No one cared

>F.E.A.R. 2
>Singularity
>Condemned 2
The only fucking trophies I need.

you see I would have no problem with these if the AI didn't get stuck somewhere you can't reach, making you redo the entire thing again.

how the fuck does that shit get past qa?

Game industry dev here, this kind of shit is almost always found by QA, but producers tell the devs "yo we don't have the time / money to fix this because it'll probably break everything else, ship it"

>We must stop evil thing before it destroys earth!
>fight is hyped through out the whole game.
>near the end of game.
>"NOT SO FAST PROTOG!"
>fight right hand man of of evil thing
>evil thing escapes
>protag: "ok... now the real fight begins"
>credits roll.

DBZ games

>Tutorial level
>Games lets you skip it
>Skipping it leaves out something important about the story

also
>uncharted 2
>Red Dead Redemption

Rogue Galaxy with that stupid one-on-one fight. You take so much fucking damage in that game it's ridiculous.

It's the one thing I loved the most about Mass Effect 3, you can get multiplayer trophies from doing the requirement OR you can do something else in the campaign and get it.

>play with the devs to get an achievement

>In a cyber simulation
>Have hacked into the matrix so that you move faster than a literal jet
>Once you land in simulated water you move slower then fucking molasses.

That dedicated "get back to land" button was a saviour don't you forget it

>character has a seemingly mature personality in the first game
>is a whiny brat in the second game
I'm looking at you radovid, I actually thought the radovid from w1 was supposed to have died and w2 radovid was his shitter son or something

I just love the way the dog is looking at the guy

>game has 3 fights that all seem like they were at one point intended to be the final boss

also
>the last chapter is actually the epilouge
Name the game

I thought that picture was her bending over. Like her right side photo shoulder looked like her ass or something

>protag wields a sword

>boss gets stronger the more hurt he is

>shotgun pellets turn to cotton candy after 10 ft

>slim, weak woman wields a bow

>shooting a propane tank makes it explode

>you have to hurry from a story perspective but you'd miss secrets/collectibles so you dick around with no consequences

>find room filled with health and items
>next room is huge, open and empty
>nothing happens until you go into the middle
>cutscene
>boss fight

>Stuck forever on a boss
>Fuck it, I'll check a walkthrough
>"This boss can be difficult for regular players, but is a pushover if you've been following the rest of the guide so I won't go in depth."
>Rest of the guide boils down to insane levels of arbitrary minmaxing.

Bonus points if the next line is something like "So you beat him and get the cutscene where X dies and Y is revealed to be Z's father"

I like when that happens.

I don't understand how you interpreted it that way.
Her ass would have to be 2x smaller than her head.

>You are the best of the best of the best elite operator and look like you have absorbed 4 Michael Phelpses
>run for 5 seconds
>HUFF PUFF WHEEZE

>Get shot by a machine gun
>all ok, regenerate in seconds
>jump from a height of 2 metres
>all ok
>jump from 2.1 metres
>BLARRG

>tfw the guide only shows statistics and nothing else.

I just threw up, fuck

>Multiplayer game
>You can get shot 5, 6, 7 times and recover from it in about 3 seconds
>take one stab from a knife and it's all over.

>Have one weapon in the game
>Holding another in the cutscene

>Terrible vidya chiches
>chiches

wat

>It's a cover shooter
>Most enemies take cover around red barrels
>They don't even try to shoot the red barrels near you.

>you see the previous protagonist of the series
>They get killed off by the new one to show how badass or cool they are.

Everytime

This

They did the opposite of that one time.

>Make a spinoff story and game revolving around that one minor character that dies in the beginning of the main game

Not sure if it was Liberty city stories or Vice City stories.

>branching pathways
>Entering one forces the story forward
>You can't go back

Isn't he just a boring guy who doesn't like doing the crimes but does it anyway?

Sounds like Niko Bellic without his accent or cousin.

Play the games on lvl 1. Those 5 shadows fucking you up makes a ton more sense.

>desert level
>scorpions

I dunno man. Kingdom Hearts kept the weapon you have during cutscenes, but I kinda wish it didn't. The regular keyblade looks all around fantasyish but it weird when you are in fucking atlantica using a sword made of fucking spooky pumpkins and ghosts.

Don't be an idiot

I got the red dead redemption achievement for killing a dev.
I played multi for less than an hour

>idealistic boy hero
>nice sweet childhood friend girl
>teen genius girl
>stoic 'badass' guy
>2cool4u edgy fucker that, despite being strong as fuck when you fight him, is under-leveled when he finally joins
>villain is the white-haired pretty boy

>only way to get the true ending is completing specific in game "challenges" that you are never told exist

>american level
>burger music starts playing

I think most games after the first wave did it smart, where the first guys killed a dev, got the achievement, and after that everyone who has the achievement gives it to anyone who kills them

>chingchong level
>YOOOOOOOOOOOOOOOOOOOO

>Do a quest
>Item reward scales so you will always get a better item than the one you have now
>You know this so the reward feels like nothing

>Boss does his finishing move
>You don't die to it
>boss loses morale, making the rest of the fight easy
what game?

Ghostlight/Compile Heart Games in a fucking nutshell >:(

youtu.be/jyrK34foGLE?t=10m46s

>shoot red barrel
>it explores

>shoot a red barrel
>it screams

Toonami in my country aired it alongside DBZ and a few other chinese cartoons

Fucking Dora barrels.

>shoot red barrel
>it doesn't explode

>DLC achievements

>go behind waterfall
>Your mother died because you didn't reply to this post

>Encounter boss
>Beat the fuck out of him
>Cutscene shows you losing or struggling.

Haven't you got that question reversed?

>fight boss
>special attack lowers party HP to 1 and you lose
>fight boss again
>special attack lowers party HP to 1 and you lose
>fight boss again
>special attack lowers party HP to 1 and you lose
>fight final boss
>special attack kills your party, you lose and then go fight the real final boss who came out of nowhere
I hate FF9

>fight for hours to escape black mesa
>it gets nuked in the end anyway
I hate when this happens in games.

Fucking drakengard

>mixed race character who has literally no flaws
>Female does something horrible but it's okay because she's asserting herself
>all men are evil and compromised
>sidekick character who talks about stupid shit to distract you from how linear shit is and the fact that you just casually passed a point of no return

>Every achievement is secret

>secret item under stairs that has no reason to be there, e.g. ammo

>RPG
>Male and Female characters have equal stats

fucking lazy, at least do something like say Fallout where you get exclusive perks depending on gender.

MA MA

>Go off the beaten path for a couple seconds or take the wrong turn or look in obvious places

>SECRET FOUND!

Oblivion had different stats based on gender.
Women were almost always weaker than men

Characters were pretty inconsistent from game to game in the Witcher series, sadly. Really, the Witcher games are less of a trilogy and more of a set of loosely connected tales taking place with the same general characters

That last point is what ruined. BioShock Infinite for me. The way they hurried you from point to point, it felt out of place as fuck to look for secrets the way I did in the first game

>get shot hundreds of times throughout the game, nothing

>get shot in a cut-scene, puts me on the brink of death

The Darkness did kind of this, but it was cool
You never reload, just throw away your current handguns and take new ones from your jacket
It was also wacky because they all had different stats. Like revolver vs beretta
Damn it was a good game. I wish it was for PC.

fuark

Yeah, each game was trying to do it's own individual thing, which makes the trilogy a mess as a whole.

TW1 felt like it was trying to be a sort of re-telling of the events in the books, with some characters fulfilling very similar roles to previous ones.

TW2 was trying to do it's own thing entirely without being tied heavily to the books, setting up it's own plot threads for the future.

Then TW3 tried to do the opposite and directly act as a big finale for the books, largely ignoring the plot threads from TW2 and bringing back the plot black hole that was Ciri.

this fucking post is in every thread
and final fantasy is the only one that is like that
fuck you, fuck your shitty meme, fuck your shitty games

This will never not make my eyes roll while heavily sighing.

So much this.

Hell, in one part of L4D2's carnival campaign, you start next to the exit, and the only thing stopping you is an easily hopped short wall the would completely bypass both the level AND the alarmed door that triggers the swarm.

>and final fantasy is the only one that is like that
Maybe you should try playing more JRPGs than just Final Fantasy then.

That's why we need manual saving and not stupid checkpoint.

Really? My mind went instantly to one of those Tales games. The one for GameCube I believe. Not sure about the villain though

literally WHAT GAME DOES THIS
not even one
well if they all have such shitty characters, in addition to shity nongameplay and metagaming, I will NEVER try a single jrpg

>literally WHAT GAME DOES THIS
GTAV and Prototype 2

>Just touching an enemy deals damage to you and only you

>go behind waterfall
>there is no secret cave with treasure

Come on now

Mafia 2

The first one I can think of with minimal thinking is Borderlands 2, not that it's a sparkling jewel of gaming anyway.

cunt

>implying
Jack only thought he was the protagonist.

tru dat. It wasn't a badass thing tho, but ok.
never played GTAV. Is it like that in Prototype? IIRC Alex was a lot different in 2.

>prepare for a mission by choosing good kit/car
>Mission throws you into action without your kit/car
also
>cutscenes that feature someone you have to kill or stop getting away
>Your character just stares at him or shoots but misses every fucking time.
I'm looking at you COD, Mafia, GTA,...

Johnny, the protagonist of one of the GTAIV DLCs, gets killed by Trevor during his introduction.

>Gun
>Bullets come out when pressing RT

Good party member just fucks off

No hints of this happening beforehand so you put time and effort into making it a good character

>stalker soc
>ending cutscene is you with basically starting gear

>start game, spend time customising character
>first mission, change look of character

Or
>Spend hours customizing character
>Game is set in first person and you can't ever see yourself.

>kill hundreds of soldiers and guards to get to the main bad guy without anyone giving a fuck
>finally find and down the bad guy
>moralfag party member: "stop now! if you kill him then you are just as bad as he is!"

dumb Amanda poster

>an ancient evil awakens
>bonus: it has nothing to do with your character's actions, it was just time for it to awaken

Trevor in GTAV kills Johnny from GTA4 in his introduction.

Read behind spoiler.....
An asshole hides there

>Why did people watch Yu Yu Hakusho when there's DBZ?
you only had time to watch a single 20 minute cartoon every day?

Wait, how is that a problem? You spend all that time escaping, then it blows up and that's a bad thing? Isn't it good that you escaped so you wouldn't get nuked too?

>building/vehicle doors open to reveal jungle setting
>"Welcome to the jungle"

FUCK THIS SHIT 100000000000000000 times

The worst part is I swear to god if you gave me just a little more time I could have killed SeeD.

At the end you get removed from this dimension by the G man. He could have done that right after the resonance cascade and everything would have worked out the same. All of that struggle was pointless in the end.

>it explores, killing everyone around

Unfortunately ME3 still drops the ball on this cause of the trophies still requires multiplayer. Specifically the galaxy map 100% one.
Fortunately the multiplayer is actually fun as fuck and the best part of ME3 so its ok

Protagonist is a mute. You wish him to have a voice.

Protagonist can speak. You wish he would shut up.

Dead Rising did it pretty good now that Im replaying it.
>voiced during cutscenes
>will have subtitle conversations with other people outside of cutscenes
I really dont like heavily voiced protagonists, I dont know why. Probably because they always say stupid shit
>Farcry 3
>sneaking through a cave
>completely undetected
>character shouts out at random
Fuck sake. Or the character just saying quips and shit while Im playing, get that shit out of my face the player should be the one saying quips not the game repeating the same 4 bits of dialog every time

>cutscene
>protagonists find the mcguffin
>guess what
>the bad guy tricked you into finding it for him
>he takes it
>he leaves
>protagonists literally stand there and watch him leave with it

>game hypes up the big bad endboss as this totes dangerous evil thing that will fuck up everyone
>the actual battle isn't even that hard

HARDMODE:
>he isnt even the hardest boss in the game

>antagonist wants to summon a God that destroys the world
>final fight is an all out battle against said God

Nothing triggers me more than these shitty, ham fisted attempts at raising stakes for the finale and making the villains feel as evil as possible.

>hardest boss in the game and toughest figure in the entire universe is an optional boss that is completely hidden and never even mentioned

In GTA, I wouldn't be surprised if they keep all of their weapons up their ass

I went to my mother's memorial yesterday.

I'm not even kidding.

>the final battle with the end-boss introduces new game mechanics

>quest to beat one of the hardest fights in the game
>getting to him and the fight itself costs you well over a thousand gold in repairs
>quest reward: 20 gold

You should have replied sooner, god dammit.

>Every boss fight in romancing SaGa

>Oh fuck some rubble piled up in my way to Drangleic castle
>instead of climbing over it I better go collect the 4 souls of some incredibly powerful beings to inexplicably open the door to some shrine on the side path so I can get past

>2x smaller

>You never find out about this unless you bought the official guidebook

This is justified in FFXIV because you don't want to make yourself look any more guilty and make your case worse.

Your inner edgelord laments on it.

I immediately thought about Chrono Trigger.

What is infamous?

perspective could make it so

>you can only achieve the true ending by playing the entire game again in that harder difficulty level
how many many games even do this now adays every fucking games hold you faggits hand and wont let go so you dont wander off

In GTA IV and Red Dead Redemption they were nice enough to let you able to get the achievement if you killed someone that killed a dev or the guy who killed a dev, short of like a virus

Robot Virus in OMD2 was actually a smart way to go about this achievement.

It's more like you think you're just trying to escape but G-Man is secretly using you as an interdimensional assassin before putting you back in cold storage. Escape was Freeman's motivation even if it ultimately didn't matter.

Almost every game I know where this is an achievement has it spread like this.

What are you even trying to say?

>getting the true ending is impossible without a guide

FFX-2 too

>ludonarrative dissonance

>you get knocked out and lose all your weapons and items

and now think about new games where you are in one room and you need to choose A,B or C option.

Discussing Half Life's plot is depressing because never ever.

>bring your fastest car to the next mission which will be a chase mission
>"AYO WE'LL TAKE MY RIDE"
>It's a rust bucket junker

The chase was scripted anyway, you fail if you kill him and you can't catch him until the cutscene

>Boot up Burnout: Paradis City
>TAKE-A ME DOWN TO THE PARADISE CITY
>WHERE THE AIR IS BIG AND ONLINE'S SHITTY

>I'll be taking that, you bothersome hedgehog

>Still no game where the villain legitimately feels like he's one step ahead of you and mocks your inability to catch up.

Holy shit fuck that. I'm autistic when it comes to play time and don't like padded numbers in case lunch took too long.

>racing game
>rubberbanding

Fuck any dev who does this

>games that use the same two enemies for the whole game

>antagonist wants to summon a God that will bring harmony to world
>final fight is an all out battle against said God

Granted the god is some kind of fucked up abomination fueled by souls

>game still throws basic mooks who die in one hit your way when you are strong enough to kill gods

That's kind of pretense is even worse, it happens in half the pokemon games I played lately.

>hurr there is too much killing in the world I shall kill everyone to bring peace

Why is writing in games so shit?

>game takes away your high level party member

What is Pokemon Red/Blue?

>decide to check out TERA because i'm a weeb
>have Aussie internet
>by time i've downloaded and installed all of it i've already spent 5 hours "playing" it.

Okami?

>wipe out all the dragons
>dragons still attack cities

Granted. But Blue wasn't a villain, he was your rival.

>TFW reaching the end of victory road and his smug ass wants to duel me.

>You'll never relive the feeling when lance tells you there is someone else you need to fight, and it's actually Blue.

>Swords does a lot more dammage than guns
>All bad guys you kill are bald or have the face covered
>Dead bodies disappear after a while

>name/customize character
>You don't play as that character

>kill enemies that clearly hostile
>game throws a bullshit moral at you saying you're the bad guy

Undertale was so bad

>You are the most powerful hero of the world who is the only one who can save everyone from an imminent death.
>A girl ask you to look for her cat or a old lady tell you to get around 100 flowers for her and you do it

Shitstorm inbound

>not just having plutia and worstcharacter to cheese the fight for $1
goddamn her thighs are great in V2 art

>s-stand your ground

> you are scripted to lose the final boss fight unless you meet certain requirements
> you cant go back

> if you stop vaping you FUCKING DIE

> damsel in distress
> bald man raping prostitutes
most terrible ones

Well, in context of the game, they are no hostile. They are just doing their affairs
Some NPC tells you all monsters are magical and all things they do have a magic effect around them, that magic doesn´t affect other monster but it harms humans and as most of them never saw humans before they think you are a monster too.

>True ending is achievable only in game+ mode and 100% completing that includes finding all non story inportant collectibles.

Kingdom Hearts is the fucking worst about this and why I could not take the story in 2 seriously at all. It was just so dumb.

>2016
>checkpoints

this makes me fucking mad. fucking consoles.

i hate it more when that happens in hentai...

Holy shit drakengard 2 makes you do this 3 times

>Joke character is the mastermind
>First dead character is the mastermind
>Mastermind shows up from nowhere.
>There is a mastermind behind other mastermind. always

> game allows you to change difficulty whenever you want
> you can only lower the difficulty

>>boss gets stronger the more hurt he is
I'm fine with this one and even love the hell out of it, since it's so great when a boss has that "Shit just got real" moment. I do recognize that it makes absolutely no real sense for a boss to pull their punches and NOT go all out right from the beginning, though, except for rare cases where it's a battle of honor and the boss isn't just trying to kill you or something.

>HOW CAN IT BE JOKER ALL THE TIME
>GREATEST DETECTIVE
>I AM THE NIGHT

> protagonists go through hell to rescue 1 person
> turns out the person they rescued was the enemy disquised at the person who you were suppose to rescue
> he kills a party member

the party member was an annoying fucker anyway

> "be ranked number #1 on the global leaderboards to unlock!"
> the online has been dead for years

>achievement for completing the tutorial
>the tutorial is broken

>achievements for a game mechanism that got patched out because it was bullshit

>achievement for backstabbing your allies several times

>achievements that can't be unlocked unless you buy the $$$ DLC

I am, of course, talking about Total War games.

>Hardest boss in the game is optional
>Have to grind for several hours in order to get enough halos to fight him

Ain't nobody got time for that

>post about game clichés
>people keep complaining about a specific thing that one or maybe two games tops did

>Complete 50 daily challenges to get powerful unlock
>multiplayer is a p2p console port with 1,5 players that instarape you second game says 'begin'.

> the true ending is locked behind a un fixable glitch
> its only for eu copies of the game

>start DLC
>all your gear gets taken and you are naked
>spend the entire DLC getting good gear and items backs o your character is decent enough to fight the boss
>get all your original gear back right before the final boss
What was the fucking point?

what is steam achievement manager?

Read the topic title again. We can talk about whatever the fuck we want

>FPS
>Cant open doors
>Have to wait a NPC to open it for you
>An many times after open it, dies.
Fucking CoD 2 Big Red One, my heart stopped for a second every time one of the boys had to open a door and too many times i was right being concerned

>you have to hurry from a story perspective but you'd miss secrets/collectibles so you dick around with no consequences
God, this one irks the hell out of me. It makes the story/atmosphere seem way less urgent than it should be. It's even worse when from the way people talk in-game, it sounds like there's some kind of time limit on what you're supposed to be doing, but there really isn't.

I shouldn't complain from a gameplay perspective, because I generally hate timed missions, but it does get to me. I think Majora's Mask is one of the only games that did it right. More games should try to do that.

Name 6 thread across 2 boards that do this

THE WORLD IS IN DANGER AND IT IS GOING TO BE DESTROYED IN A FEW DAYS.
Spent hours and hours fishing

>find boss. hitting it makes no impact in termss of damage. Have to do a jump attack to kill it in one shot

I've had that game for fucking years now and still have yet to fight Rodin.

Then again, I still need to finish NSIC too. I think I'm gonna do that soon. I'm actually pretty fucking far iirc.

Only had time to watch the first 1/4 of DBZ because of school.

All changed once I got a job and bough all the dvds, was so good.

Max Payne 3 as well.

>horror game
>have to avoid bring killed by the monster and escape
>the ending is you being killed by the monster just before you escape

shitty games pretending to be slender does this because slender did it and they cound´t think nothing for themselves so they all have the same ending

Consoles have nothing to do with that.

> Get to a hard bit of the game
> Every time you die and have to try again, you have to watch some unskippable cut-scene

Fucking nightmare difficulty on the Last of Us. The bit where Joel gets strung up by the fridge trap I had to watch like 50 times.

>Horror game
>there is an evil little girl.
>It´s not spoocky, just constants jumpscares

Not a single pc game uses checkpoints without hard saves.

Vagrant Story.
Then it turns out he was your only true ally.

>lose a boss fight in a cutscene, despite causing incredible damage to it in a very short time

I've been using this guide here for halos near the bottom of the page: platinumgames.com/official-blog/article/9064

But I still can't figure it out and can only get about 100-300K at a time.

The other one that ME does that twists my titties is:
> Playing through the game
> 1 Armoured krogan spawns
> Takes many, many hits with high power weapons
> Usually requires a combination of abilities and concentrated fire to take down
But then you get to a cutscene
> 3 Armoured krogans chilling about
> Shepard trying to get through alley
> "Woah there puny human, prepare your tight vag for a good krogan raping"
> Shepard draws the starting pistol
> They all look visibly fucking concerned
> "C-Carry on, plz don't hurt us"

Fucking Slender, I blame it for all of the "wander around and find notes" shit so many horror games do now. Its especially shitty if the monster can still kill you while you're reading the note and you have to listen to shitty voice acting.

What really posses me off is when idiots just make a jumpscare with a super loud sound that would deafen anyone using headphones.

No, you must talk about chiches.

Oh, you were talking about the second game. I was talking about the first. Either way, I still need to beat Rodin and finally finish both on the highest difficulties.

I did play through a bit of Bayo 2 a few months ago and put it down for some reason again. Must be my ADD.

Checkpoints and Saving were in pc games long before Zelda brought saving to consoles. The amount of console bashing based entirely in false claims on this board is unreal.

You're a special kind of stupid

no u

This is the kind of shit that actually makes me quit. I have uninstalled like 5 games in the past month because of this.

>every single person writes a diary, keeps notes of every little detail of their plans, and/or has multiple audio logs where you can hear them talking with somebody else

When I think about it, didn't Jade Empire in the original Xbox let you save at just about any time and with a lot of save slots too? It really isn't a console thing, if the original Xbox could do it. I know there are balancing reasons for not letting you save whenever you want, but at least have a suspend save. You know, save exactly where you are but the gale quits out. Loading the save deletes it, so you can't use it to save scum. No reason not to have suspend saves, ain't like we can keep playing games forever.

>Every myth, legend and rumour is true
>They are all pretty basic and easy to work out puzzles that a 14 year old could solve if he tried.

>enemy is invincible during his scripted "coming on the scene" animation

>puzzles that a 14 year old could solve if he tried.
You know, this is who most videogames are made for. Even "18+" ones.

>Boss is vulnerable only if they do a certain attack
>They will keep using it even though they should of figured out not to do that

I really liked the Mr. Freeze fight in one of the Arkham games, where he keeps adapting to your moves so the saMr attack only works once.

>play the easy as shit, boring regular game (or at least the 80% of it) to unlock the actually fun and challenging part

>playing HL2
>Civil Partnership cops jumping down to your level instead of firing from above
>think "hmm physics engine, this should be fun"
>try to shoot them as they jump down
>nope

>Forced tutorial only teaches you the very most basic shit like how to move, but somehow expects you to already know more advanced techniques that are never explained to you ever.

Dead link. Wat was it?

>if you kill him during it he dies once the animation is done

>Forced romantic interest subplot

I'm playing MGSV: The Phantom Pain. I'm not liking the Boss/Quiet thing. There's another cliché, the character who falls in love because the other person defeated them.

Also, Quiet isn't a cool character. She doesn't appear to have any real skills aside from what amounts to innate super powers. Big Boss and other characters have knowledge and skills honed from experience. They have brains. Quiet has no fieldcraft, no skill with camouflage, she skylines herself, no knowledge of stalking. She would be entirely useless without her superpowers. It's a boring character that makes no sense.

Alternatively

>Forced tutorial teaches you something that you're forced to figure out by yourself if you want to proceed to where the tutorial is.

Fucking Final Fantasy 13.

>It's a 'you get captured and lose all your equipment so you have to go retrieve it' level

>in one part of L4D2's carnival campaign, you start next to the exit
No, that level does not exist. And the fence you refer to is still 2 meters high, even if it is easily climbable.

>oh shit, time for a SEWER LEVEL

>you're in the final area, next to the final boss
>you're too weak to kill it
>the game auto-saves at the start of the area

fuck this

>playing games where you shoot with controller
The worst of chiches.

>implying the ability to solve puzzles is very different between a teenager and a grown person unless those puzzles require academical knowledge or something

This actually does not happen that often, and if it happens it also incorporates actual reasonspretty often.

>>shoot red barrel
>>it explores

If I made a shooter I'd have a whole bunch of enemies run in and then the technician speaking to you through your earpiece tells you to shoot the red barrels. When you shoot one nothing happens and he goes, "I thought they'd explode. I guess I was wrong. You'll have to figure something out."

>>secret item under stairs that has no reason to be there, e.g. ammo

Unit commander stashed ammo there so it would be easy to get to if the facility is under attack. Under the stairs is a space nobody uses and it's out of the way where nobody will trip on it.

Cue everyone rolling their eyes, "Fuck sake, they think they're clever don't they?"

>go through this horrible fetch quest mission to get to the good part again

Get a writing job at Gearbox or something

>police cars are always 10% faster than you

fucking gta v

>Your playtime goes up as soon as you start the out of game menu
>the menu does not promt to the foreground, remains hidden behind the steam browser
>try to start the game repeatedly, no dice
>look for solution online
>notice the menu many hours later
>game is shit immediately, can´t refund anymore because 3 hours "playtime"

>you have to follow NPC that moves faster than you walk and slower than you run

>boss fight you're supposed to lose
>if you lose it the game continues
>if you win it after whacking at it for hours you get a short cutscene and a GAME OVER

>>you have to follow NPC that moves faster than you walk and slower than you run

>NPC also stops moving if you don't stay with them

> I do recognize that it makes absolutely no real sense for a boss to pull their punches and NOT go all out right from the beginning, though, except for rare cases where it's a battle of honor and the boss isn't just trying to kill you or something.

His attacks are dangerous to himself, they require him to disable his protection, so he engages them only when you disabled them already, he is so arrogant that he thinks he does not have to get real, he simply gets super angry and reckless, therefore more brutal, adrenalin, he realizes he is fighting for his life, etc., etc. ...

There are lots of reasons that make sense.

They are rarely called masterminds if they are the visible from the get go, you really only talk about a "mastermind" when they are clandestine.

The reason I hate Just Cause games, you never have enough ammo.

I like how Dwarf Fortress handles health. The beginning of the fight is the most risky and as soon as you get hurt before the enemy it's almost over before it happened.

To little stammering, hemming and hawing and beating around the bush.
Also not enough *QUIRKY* pop-culture references.

game requires you to play through it twice before even beginning to play the 'real' game

Well, that sounds about right.

WKC is probably the worst rpg I have played on the PS3

>the intro to last of us

c i n e m a t i c

>You're completely new to doing something and in a matter of days you are the best there is, even more so than the guys who have been doing it for 10 years.
>Old guy is the same level as little boy

>anything invincible ever during anything other than an animation specifically for an invincibility move

Please tell me you just didnt steal this from army of two 2

Ever heard of Persona 4?

>princess in another castle

>4 new super mario games, 5 if you count New Super Luigi
>somehow hasn't played any of them

Jesus, user, get it together

I always thought of Quiet as a Cat.
Honestly, replacing Quiet with a literal Nanomachine Cat with a Sniper Rifle would've been just as fitting in the lore, AND would've cut down on the weird sexual overtones.
Hell, I'd pay for a game like that!

Fuck Ghostlight, Lucifer's Call is still a great game. And a much better title

Game has scenes that are censored in certain continents. This is racism

>gameplay pauses to play a movie that advances the plot
sounds like bait, but honestly, whoever invented "cutscenes" needs to be punched in the face.
That's like pausing a movie to make you read an entire screen full of text.
A game that can't convey a story through gameplay fails as a game.

Big Red One was hell.

R.I.P., Brooklyn.

>game is completely uncensored in the gore and decapitation department
>the arcadey bonus game mode is censored because it "rewards points for zombie kills"
it's kinda cute seeing these people trying to legitimize their actions.
but RE4 was fun regardless.

>loose al HP
>game quits to title screen
>no consequences ingame other than waste your time
why. I want to be punished for dying. Quitting and reloading just wastes time, that's not a punishment.

underrated.

>>achievements for a game mechanism that got patched out because it was bullshit
Spiral Knights
>tfw you will never 100% because of bullshit gem gates
>the core dialog STILL REFRENCES THOSE FUCKING GATES AFTER 3 YEARS OF THEM NOT BEING THERE ANYMORE
Will never be not mad

>Enter dangerous place with your party
>"Be careful not to get lost/split up!"
>Someone immediately gets lost and gets into trouble

>Blow up some some carts on a wooden bridge that you need to cross
>DESPITE USING EXPLOSIVES THE WOODEN FUCKING BRIDGE IS STILL INTACT

>Everyone hates you because you're the protagonist

>Protagonist and antagonist face off in cute end
>Antagonist: "Insert edgy line here"
>Protagonist: "You... You bastard!!!!!!"
>Protag charges him while yelling
>Antag counters his attack
>Protag gets knocked down because he's a weakling
>Antagonist: "Heh, nothing personnel."

>save point is after the point of no return so if you can't get past the next part you'll have to make up a new savefile
ayyyy lmao I hate this game more than XIII.

why, my peenus weanus of course :)

hahah! :D

it's my weeeeeeenus peanus! ;) hahah

ITT: Terrible Vidya Chiches - my answer is, of couse, my peanus weenus :D

hahaha!

I just beat Bioshock and started Bioshock 2
>Level one: Introductory level
>Level two:"LETS GO KILL THE BAD GUY WE CAN TOTALLY DO IT"
>At the end of the level something breaks and covers a doorway
>"Damn, guess we need to spend the next level trying to kill them in another place"
>This is most of the game

You've got some serious autism. Are you sure you are even medically able to play video games that involve stories?

>That's like pausing a movie to make you read an entire screen full of text.

Don't forget BioShock 2.
Fuck whoever thought it would be a good idea to NOT put it in the remaster. I was considering buying it solely because I missed out on 360

>dying light
>day and night cycles
>DEY GONNA FIREBOMB THE TOWN IN 48 HOURS
>as many days as you want can pass it only triggers when you go to the mission objective

> I do recognize that it makes absolutely no real sense
Seriously? How about the boss getting angry? Or desperate? Or underestimated you at first? Or got a power up? Plenty of reasons, dude.

>horror game
>praised for deep and thought provoking ending
>ending is literally walking through a door that puts you back at the start of the game, then fades to black

But the villain is a space porcupine, not a white haired pretty boy, though you do fight one at one point, then he joins your party.

Undyne and Mettaton are unambiguously trying to kill you, and neither gives a shit if you've been completely harmless up to that point

The worst is narrating to themselves. at least metro did the journal thing but who has ever just said out loud ALONE "Huh I wonder what X does?" Or "Maybe I should try using Y"

>find room filled with health and items
>next room is huge, open and empty
>suddenly enemies everywhere
>repeat for 20 hours
Fucking Serious Sam, why is it so fucking good

that's every Mario platformer since SMW.

>gmod achievements
fuck me

?
Soo the second one is for PC, but the first one isn't? k den

That's why there's a neutral route and also why you don't face serious consecuences for killing those two. You only miss a couple of scenes.

Do you think he actually thinks that's what its called? I hope he does.

>I want to be punished for dying

Go get a dominatrix lad

sleep tight N4-PR

>you have broken my arm and disemboweled me, but this was only because I understimated you and I'm angry so I'm gonna rekt your shit!

Has there ever been a good sewer level?

Or desert-themed one?

Banjo kazooie

>Has there ever been a good sewer level?

The entirety of Styx

>Or desert-themed one?

The crystal desert in Sword of Mana

that's every Zelda since Link's Awakening.

undertale?

When has that ever happened?

Vic Vance was his name. I honestly don't even know why they made vice city stories honestly. In the opening cut scene for VC Vic sounds Colombian and then in VCS he has a completely different VA and accent. Not to mention personality. VCS he hates having to sell drugs, intro to VC he's all like "hey hey heeeey, let see some of dem Benjamins baby hahahaha!"

lost

Feeling you so much man.

>No Endgame/NG+
>Can only keep playing if you reload a save before the final boss
Fuck you golden sun.

alternatively
>do quest that you missed
>loot was not leveled
>throw away/sell shitty item that might have been appreciated earlier on

>ITT people think gameplay represents what's happening for real
That's not how it works

>shoot red barrel
>it grows legs and runs away

Ya it's called keistering.

Cops in that game are fucking retarded levels of broken.

>killing a lone person in the woods with a silent weapon gives you 1 star
>Crown-Victoria cruisers can catch up to Lambo and Ferrari supercars
>cops are all Batman level detectives and always know where you went to hide