Dreamcast

So what went wrong, Cred Forums? I remember that at the time everyone and their grandmother was shilling for Dreamcast. Our gaming magazines were full of praising Dreamcast and how it was going to save gaming and BTFO Sony, Nintendo forever and ever and put an end to PC as a games platform. Then, before I knew it, Dreamcast was gone, nobody ever mentioned it like it never existed, and I didn't know a single person who actually had one. Stores carried a few titles for it for a little while until they disappeared to make room for PS2 boxes. After such an insane campaign together with getting the media on their side, how did Sega manage to fail so spectacularly?

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Sony paid lots of magazines to shill for them
Sega couldn't afford that

You should have bought it

Normalfags only knew about Playstation

>you can burn games and run them with no modding
>PS2 was coming out a year later, and was more powerful, had more support, and more advertising
>couldn't play DVDs (people seemed to care about that back then)

>more powerful,
the ps2 is less powerful than the dreamcast

it goes like this
Gamecube > Dreamcast > PS2

Sega may have magicians who make all their shit but the company is run by incompetent imbeciles who do nothing but kill their own products and people.

Sega partnered with Microsoft not knowing that they planned to launch their own console and were using the partnership exclusively to identify critical employees for Sega's hardware strategy.

It was only after that when Sega would learn that Microsoft were also the ones responsible for launching the missile at Sega headquarters which Segata sacrificed himself to redirect into space.

Here's a visual representation of the Dreamcast's battle with Playstation 2.

i.4cdn.org/wsg/1474001167659.webm

xbox tops all

too bad it doesn't have games worth playing

Blatantly wrong nigga, the PS2 had a higher clock speed on CPU, GPU and more RAM. There's no blast processing to save you here.

Killed by the promise of better consoles in a year. Multiplayer was cool as hell, but there weren't enough people around for it to be anything lasting yet, the poor thing was just ahead of its time.

>i-it couldn't be that PS2 was just that good
>it was because they shilled the PS2

keep dreaming bitch

>PS2

>good

Both my models still work to this day. Nobodies fault that you got a shit PS2. The console outsold everything in it's gen combined for a reason. Stay mad

terrible marketing and internal bickering between Sega US and Sega japan seemed to be the biggest factor

I really doubt pirating played a large role in killing it. The easy CD swaping method was only widely available like midway through its life IIRC.

I personally primarylu used my dreamcast as an arcade console, as well as surfing porn sites on a 29" tube TV.

Ninja Gaiden Black
JSRF

The PS2 had a difficult to program for CPU and while it had a higher clock speed real world performance was fairly similar as you should know higher clock does not always mean more powerful. Similarly the Dreamcasts GPU was a novel design that went on to be used in SOC chips for years afterwards because of its crazy efficiency while the PS2's GPU was effectively a technological dead end.

Playstation 2 came out 7 months after it did and a lot more people were excited about a new Playstation than a new Sega console.

The Dreamcast wasn't doing that bad but Sega had fucked themselves over financially with all the poor decisions they made with the Saturn and even before that and they couldn't afford to support it longer financially. I think there are a couple of interviews from Sega stating if they could get the Dreamcast to sell 4-5 million units by Christmas 2000 they could last a bit longer but they didn't make that goal.

The PS2 definitely played a part in stalling Dreamcast's momentum. The PS1 was a massive success and PS2 hype was so large people were saying it was powerful enough to launch nuclear weapons. Too bad Sega's reputation had faltered

>The console outsold everything

Hard not to when it stole Nintendo's strategy of selling replacements for shitty hardware. Even Microsoft used it with the 360.

I would have loved a Dreamcast.
But it was way more expensive than a nintendo and there was no internet conection in my country side village yet...

> Nintendo's strategy of selling replacements for shitty hardware.

What? I have never had a Nintendo system that failed. Meanwhile I went through 3 PS2s and 2 360s. I live in constant fear of my glorious first-gen PS3 dying as every system after that from Sony has sucked.

Yet they went on to use the PS2 to make much better looking games than anything the DC had because demand was there. So even with that bit of trivia, the PS2 was still more powerful in practice. Shit, FFXII looked like it could be an early 360 game and GT4 ran at 1080i.

That doesn't mean the PS2's hardware was more capable though just that ultimately more time was spent optimizing for the hardware. Its impossible to say where the Dreamcast would have been had it not been killed by Microsoft's betrayal.

The Gamecube always seemed like the weakest machine to me. A lot of the games had very primitive music.

You clowns are literally talking massive shit. PS2 is the best selling console of all time FOR A REASON you dumb nogs. It's as close to the perfect console as you can get.

The reason you guys may be having disc read errors is because your shit has gotten a bit dusty. I got a fat PS2 from launch and a slim and both still work. Don't even pretend it's anywhere in the same league as the abysmal failure rate of the 360. PS2 sold over 150 million units because it was that good.

I've even been thinking about buying another PS2.

Sega pissed off a lot of third parties with the Saturn and 32X so they lost some support for Dreamcast.

Early Dreamcast models were stupid easy to pirate games for, no mod chip was required. All you needed was a CD-R and a burner.

Lack of DVD support lead to some games getting compressed to fit on a GD-R or being put on 2 GD-R's which made the games more expensive to produce (Skies of Arcadia)

After news of PS2 was coming out, developers were cancelling Dreamcast projects to go work on PS2 which led to slow game releases.

Ironically enough, Nintendo is pulling similar mistakes just like Sega right now. Third parties are pissed off about Wii U and 3DS. They are very easy to pirate for. And news of PS4 is making developers turn a blind eye towards Wii U.

I don't think the hardware failures played into the sales that much, since the system sold primarily on the incredible combined PS1/PS2 game library but the hardware failures were clearly a contributing factor. Everyone I know who had a PS2 wound up buying at least two because one had failed but they only did so because they were more serious gamers the vast majority of people when the system failed just gave up on it and moved on to the next thing.

>And news of PS4 is making developers turn a blind eye towards Wii U.
PS4 has been out for 3 years already

and now there's no point to buy a Wii U over a PS4 unless you're a hardcore Nintendo fan.

Just like there's no reason to buy a Dreamcast over a PS2 unless you're a hardcore Sega fan.

It's the fault of clueless faggots like OP. The day old Sega died was the worst one in gaming history. Videogames would be in a much, much better place if Sega was still on to top of their game. But people decided a long time ago. They want multimedia cooperations to shit out half-assed bullshit, instead of products made by actual videogame companies.

Dreamcast had arcade perfect ports and you can install Linux over the default OS.

Normies didn't want that.

They spent hundreds of millions of dollars on ad campaigns, Shenmue cost too much to make and ultimately they couldn't recoup the money lost from the Saturn, Sega CD and the 32X

>on ad campaigns

And on horrible ones at that. They rarely showed off the great graphics. My cousin didn't know that the DC was way ahead of the 32/64 bit consoles until he came to visit and played it at my place because he was a casual. He thought it was on par with the PSX graphics wise.

>GT4 ran at 1080i.
No it didn't stop lying
It was just upscaled to 1080i

The reason being is that it was the cheapest DVD player in the planet

The gamecube was the most powerful but the small disc design is what killed it. Smaller disc =less space, less space= less content or more compression of textures or audio
Not sure what nintendo was thinking back then but eh

The dreamcast came out too late in the game. The Ps2 was right around the corner and the games just looked better.

The dreamcast was a great system, but it would be like if nintendo released the gamecube two months before the release of the xbone and ps4.

>The gamecube was the most powerful
Xbox runs circles around the Gamecube
Not even close

>The dreamcast came out too late in the game.
Ughh nigga wat?
Dreamcast came out in '98 in Japan and in '99 in the US/Europe

PS2 came out in 2000

>and the games just looked better

Except that they didn't. Early PS2 games looked significally worse than DC games. It took a while for most devs to take advantage of the PS2's hardware capabilities.

Pretty much most DC games ran at 480p while 98% of PS2 titles ran only at 480i

that is a total lie
dreamcast had more ram and better CPU

Am I the only one who loves PS2 and DC?
Both are really good consoles with different kind of games.

Not only did DC games run at higher resolution then PS2 but the console also could do VGA output.

>decided to softmod my ps2
>missing a few key items
>decide to instead softmode my dreamcast
>look up instructions
>"just burn game to disk. dreamcast will play your rewritables"
>mfw
did people know about this back when the dreamcast was current tier? I bought mine a year after its release, but only had 4-5 games for it. I can't imagine how great it must've been to pirate so easily, if true.

Of course, people knew. I was plaiyng a gutted Grandia 2 version without cut scenes (they were cut so that the game could fit on a cd-r) before the orignial copy that I had ordered finally arrived at my place.

No they didn't, it took more then a year to figure out a way of bypassing the protection which could by bypassed by MIL-CD.
Then after that they quickly started shitty dumps of dc games and that's how the piracy started on the console.

I just told you that I had a burned copy of Grandia 2. Other games I had copies of included MK4 Gold, Spawn, Blue Stinger and a bunch I can't remember. Of course, people didn't pirate from day one on. But it came really soon.

Where do you live, OP? It was a pretty big success here in the US. I'm proud to say I walked out of my mall's Electronics Boutique on 9/9/99 with my DC, SoulCalibur, Ready 2 Rumble, Sonic Adventure and Blue Stinger.

As much as I love it, no way in hell was the Dreamcast capable of running stuff like Final Fantasy X, MGS2, Silent Hill 2, etc.

Yeah but keep in mind that CD burners back then were expensive and ran at like 2x speed.

If I remember correctly DC usually has similar graphics to PS2 but it had less polygons on most models like terrain etc.
For example Dead or Alive 2 has better character models and clarity (higher resolution) on DC but on PS2 you can clearly see that the background is less blocky and a little more detailed then DC version.
Also the fact that PS2 had DVD made it has less loading screens with faster load time and overall bigger games to fit on disc.

They were pretty expensive but my big brother bought one around 1999. I think it was 6x for cd-r and 2x for rewritables.

It is powerful enough to launch nukes tho. Have you seen the floppies we use for that shit?

It had no games

DUDE
DVDS
LMAO

Your logic is retarded and so are you.

...

Actually none of the employees in hardware R&D in MS and Sega had crossover. They are similar in that they usa more off the shelf parts and external companies

Xbox used custom made Nvidia and intel processors which along with a custom Windows version make emulating the thing damn near impossible.