So then we're in agreement that 64>TTYD, we're split on SPM, we hate sticker star...

So then we're in agreement that 64>TTYD, we're split on SPM, we hate sticker star, and we agree color splash sits firmly between SPM and TTYD. Glad we got that out of the way.

Color Splash is a lot like SPM, it revolves entirely on everything that ISN'T the actual gameplay to sell you on it. They're very interchangeable.

Where's Super Mario RPG fit in?

That seems about right.

yes but at least color splash looks nice while having bad gameplay, SPM looks like deviant art MS Paint OCs on top of horrible game play.

Assume that SPM is below PM and TTYD.

And Color Splash doesn't seem to be that much better than Sticker Star.

Otherwise, yes, very much on the right track.

But I think we can all truly agree that ___________

>we
Do I know you? I don't remember arguing with you.

>64>TTYD
No inb4 muh backtracking that I conveniently forget was in 64 as well.

>SPM
Nah it's a good game and that's well understood aside a few faggots still mad about it

>CS between SPM and TTYD

L O L

CS and SS are pure shit and belong in their own tier of shitty it's more like

Elder God of the Gods tier
>TTYD
>64
Good game tier
>SPM

Shit Trash Garbage Waste of digital storage space S H I T TIER

>Sticker Star
>Color Splash

That still doesn't answer the question m8

spm was garbage lol nice shit taste you weeb fuck

SPM is great. It must be really sad to only love 2 paper mario games and not 3. Just depressing!

Yea, Color splash is fucking amazing but.
I haven't reached the first boss (where's the fucking yellow toad)

>Saying lol in all caps
Why take this post seriously

Spm is shit compares to color splash

SPM has the best story (TTYD presented theirs better but SPM had a better one) it also has great characters, music, settings, it's gameplay is shit but everything else is great. The thing with CS is it has none of that and shit gameplay

the characters were shit, the story was melodramatic bullshit straight out of a yu gi oh arc or some other gay 4kids anime, the settings and stage and character designs were just shapes thrown together. it looked like shit, but more importantly it played like absolute garbage. i don't think there's a worse platformer with the name Mario on it.

TTYD >= PM1 > SMRPG > SPM >>> CS > SS

Nah. Super Paper Mario, while being the beginning of the end of the series, still had intact writing. Can't say that about Colour Splash.

SPM might have had an over arching plot, but it was shit. the actual writing for CS, line for line, is much better.

>Characters were shit

How so? The main ones had personalities, motives and development and they weren't all blocks

Again your complaining about the art direction not the actual settings or environments which were solid (The whole underworld and heaven settings were great)

the art direction is a huge, gigantic part of the setting

>Muh backtracking that was in 64
When?
if you are referring to shy guy's toybox, that's not really backtracking, that's you finding items that you need, now backtracking is shit like OH WE GOT THE FIND DA LETTA P IN A BOX!
ALSO WE GOT TO GET A COCONUT AFTER GETTING BACK TO THE BASE CAMP. OH WAIT WE GOT TO HEAD BACK AGAIN FOR DA COLA.
Story and battle improvements aside, TTYD is a 6/10 compared to the 9/10 that was paper mario 64

The art direction just decides how it looks visually. The setting its the important thing. Instead of generic boring meadow you have Space and Small planets instead of boring generic grimdark castle to have a otaku's weeb lair, things like that.

lol

How the fuck is that not backtracking? By that shit definition then going back to creeply steeple to twilight town isn't because you gotta get your partner to progress and you gotta get the coconut item to wake Bobbery up.

The terrible back tracking in TTYD was general white and that wasn't bad game design but rather a intentional gag


Meanwhile in 64
>Backtracking in Dry Dry Desert
>Have to exit and re-enter Toy Box to get the train, bake the cake and decipher the block puzzle that's more than in TTYD chapter four
>Have to backtrack the jungle to get the Yoshi kids
>Have to backtrack for items and fruits in Flower Fields multiple times
>Have to back track from Penguin village to Starborn valley twice to solve Snowman puzzle

You forgot
>have to backtrack across the entire game world for the flower seeds of you didn't get them the first time
There is like 4x more backtracking in the original, don't know why fags insist ttyd has a lot

>Backtracking in Dry Dry Desert
no, you take one linear trip through the first time, then on the way back you're going up and down in new areas and directions as you're making it to the dry dry ruins
>Have to exit and re-enter Toy Box to get the train, bake the cake and decipher the block puzzle that's more than in TTYD chapter four
i'll give you that but that doesn't take as long and isn't as tedious as TTYD's backtracking, also they're fetch quests, not traditional backtracking. and you can skip the last one if you just remember the correct order from the shy guys in the box/the colored panels
>Have to backtrack the jungle to get the Yoshi kids
that's not back tracking, most of the places you go there are new areas you haven't been yet, and you can't go there before anyway because you don't have sushi. really grasping on this one.

>Have to backtrack for items and fruits in Flower Fields multiple times
flower fields has back tracking if you don't know what your'e doing

>Have to back track from Penguin village to Starborn valley twice to solve Snowman puzzle
if you don't know what you're doing

no

Oh yeah that's the fucking worst especially since the one in Forever Forest is easily missable on a first play through with no guides

>OH WE GOT THE FIND DA LETTA P IN A BOX!
>ALSO WE GOT TO GET A COCONUT AFTER GETTING BACK TO THE BASE CAMP. OH WAIT WE GOT TO HEAD BACK AGAIN FOR DA COLA.
>that's not really backtracking, that's you finding items that you need

>you don't need to backtrack as much if you've already played the game multiple times and remember exactly where everything is and what they do
Are you one of those shitters that uses guides on his first playthrough?

You have to find th lemon and lime in the desert on a first play through that can be a while if you don't find the clue for it in town

Guess what user you aren't going to know what to do on a first play through! It's natural to miss things you don't know you need. You can only mitigate the anount of back tracking on replays since you know the snowman order on a first play through you gotta back track for it

Having to find something isn't back tracking. You make a straight run through first, set back out into the desert and return. That isn't back tracking, what the fuck?

>Hey in order to progress you need to go find these fruits in the big ass desert you just left lol good luck
>Hey if you want to move on you have to talk to this plant to get a item from this plant go back to that plant and then back to plant 2 yadayadayada

That's back tracking dumbass otherwise having to find the coconut isn't by your standards

don't even argue with niggas that say 64 had more back tracking than ttyd

just ignore and move on

64=SPM>ttyd>SS???CS

Ignore him, he's retarded and only knows how he feels but not why he feels that way. It's obvious the reason is nostalgia but he's desperately trying to form an argument

>There is like 4x more backtracking in the original
general whites run alone has more backtracking than all of 64 combined

>jungle, Flower Fields
>backtracking to Penguin Village at all

>not getting the Flower Seeds as you go, seeing as they're in plain sight

Opinions invalidated, you do not know how to play RPG's.

Go play Call of Duty or Rocket League or Angry Birds, that seems more your speed.

this

SPM has by far the worst story in the entire series including Sticker Star. The fact that SPM has a long story does not make it good. In fact having such a bad story is a strike against the game because you constantly get held up from the very mild enjoyment the gameplay offers by characters spouting exposition that goes on for far too long for how simple the story is.

If anything SPM's story is its biggest flaw.