Tons of weapons and plasmids; all well balanced with no bad or good, just different ways to play

>Tons of weapons and plasmids; all well balanced with no bad or good, just different ways to play
>Combat is fast and fun while inspiring the player to be creative
>Fun enemy variety
>Sinclair is a bro
>Daughterfu feelings
>Story is actually alright

Aside from the problems some people are having with the remastered, why did this get so much flak when it was originally released?

The combat is fucking fun and is more reminiscent to early 2000 and late 90s FPS. I prefer this over the 1st and Infinite by a huge margin.

Other urls found in this thread:

youtube.com/watch?v=cZSuBmROSL8
youtube.com/watch?v=gm9Eta491O8
rapturearchives.org/php/sits.php
youtube.com/watch?v=-W59FzOwYIs
youtube.com/watch?v=DPgX7YaRIOs
bioshock.wikia.com/wiki/How_to_Get_Ahead
youtu.be/C_OExLzEReE
bioshock.wikia.com/wiki/Meltzer's_Choice
bioshock.wikia.com/wiki/Everyman,_All_at_Once
twitter.com/SFWRedditImages

it's shit, wht you listed are opinions, and everything you said confirms you have shit taste

fuck off back the way you came faggot

Agreed.

Bioshock 1 had better story. 2 has better gameplay and good story as well.

>Combat is fast
Not really.

Uh I thought everyone liked BioShock 2. Cred Forums just hates things that are popular.

fast when you compare it to the other Bioshock games. Doing combos while frantically switching over to different plasmids or weapons is more enticing than say doing the same plasmid attack and getting away with it.

I wasn't on Cred Forums when it came out but I still got the impression most people disliked 2.

I preferred 2 over 1 & 3.

The magic from the first game was gone.

Not an argument.

No, plasmids were still in

Does the pc remaster of Bio2 have quick selection wheel? Game really needed it and on PC it doesn't work in the original version.

This all sounds somewat like Max Payne 1 & 2 & 3. So I'm kind of reluctant to play Bioshock 2 & 3 after first game.

Cred Forums likes B2 more than general playerbase

It's just the first one again but you're a big daddy.
Who fucking thought defending little sisters was fun?

because defending them is fun given that game has a SHITLOAD of CC options and traps?

Agreed. It polished everything perfectly, expanded on it, and had great set pieces and a great enemy, but it was no longer original for the instalment, so it all felt like an expansion pak.

But defending is fun, user. Cyclone traps are the tits.

It's a significant part of the "dumbing down" games trend.

Nope. You're cycling through plasmids with Q and Z. It's super frustrating and takes a lot of the fun away from the combat. Since you dual wield they got rid of the quick ability to use the mouse wheel to run through them, or even the F keys.

>why did this get so much flak when it was originally released?
Because it was one of those publisher-mandated sequels that the original developers didn't want to make.
Levine was publicly shitting on it, and this was before people realized he's a hack fraud who can't be taken seriously (i.e. before Infinite).
Gameplay-wise it is objectively the best in the series, although I wish the enemy respawn rate wasn't so ridiculous.

This. The first game gave you tons of traps and techniques to manipulate the environment, and then very little incentive to use them because the first weapon/plasmid combo you get is the best combo in the entire game and will carry you through everything (except Big Daddies), even on the highest difficulty.
Bioshock 2 does a much better job of building encounters around the players abilities and encouraging experimentation.

>or even the F keys
Pretty sure you can rebind plasmid slots to whatever you want.

>>Daughterfu feelings

I thought you couldn't get any lower than a waifufag but then you retards appeared.

The little sister defense shit was boring as fuck and setting up traps is a boring gameplay mechanic. The people who liked it just like shit games.

>Placing cyclone traps at door entrances
>Placing trap rivets at head height to get headshots
>Combining cyclone traps with other plasmids
>Hacking turrets to improve your defences

I actually really liked this because it made you think about your surroundings and how to use them to your advantage.

it was always good, people like yahtzee got extremely butthurt that it existed and based their entire experience upon that

When you one day get into your mid-20's you'll understand too.

>making the gameplay, plasmids and tonics better
>dumbing it down
fucking wew lad

>stop liking things I don't like

You just don't understand.

System

Shock

>fully upgrading the sawed-off shotgun and blasting through the entire game with it

spotted the cum-gargling autist

I too remember system shock being so complex the average retard can't beat it
oh wait

>Who fucking thought defending little sisters was fun?

the developers, who realised that setting up defenses exploits the creative potential of plasmids and allows for even more creative scenarios on the player's part beyond steamrolling through a level with a stun and gun

Heh.

This.
My 1st Bioshock playthrough blew my mind. Just the underwater setting alone and Andrew Ryan's ambition to create a Utopia where free minds would not be oppressed by political or religious ideals sucked me right in.

Bioshock 2 was great too, but felt too familiar. The combat improved in the sense that it felt more fleshed out.

Bioshock 2 had better gameplay, but Bioshock 1 remains my favourite Bioshock game.

Also,
>Would you kindly
youtube.com/watch?v=cZSuBmROSL8

>Using the Gatling gun
>Ever

>doing a gathering
>fuck up and die
>respawn at vita chamber
>little sister waiting outside vita chamber
the only reason why i havent played this again is because i can't stand going golfing with sinclair

>Miss my rocket harpoon
>Grab it mid flight with TK
>Throw it back at the splicer I missed
>The splicers corpse proceeds to propel itself towards my cyclone traps
>Several bounces ensue from wall to ceiling
>Finally the splicer lands on a proximity mine
>It detonates near an oil drum and blows up 2 other splicers

Holy fug, I love this game

Cred Forums claims to be hardcore gamers but the truth is they're filthy storyfags, not better than the "bosses are too videogamey" casual normalfags.
That's why they hate Bioshock 2 while claiming The Witcher trilogy is the best videogame series ever

>.50 cal
>feels like a noodle shooter

it would actually be acceptable if the first few shots, or at least the first shot, was nearly 100% accurate, like in most games. instead the gun shoots too wildly to use for precision, and is too weak to use for anything else.

>found 98 of 100 audio diaries
FOR FUCK SAKE WHAT DID I MISS

Actually everyone except Cred Forums dislikes 2 for some unknown reason.

I've had the first 2 bioshock games on steam since GFWL went down but never played more than an hour of them. I want to do a full playthrough now I've got the time and saw I've also got the "remasters", are they actually better or should I stick to the originals?

Remaster looks better at higher res.

Andrew Ryan sucked me right off

Bioshock Remaster is worse

Bioshock 2 Remaster is better

Also Bioshock 2 is so much better than the first, don't believe those nostalgiafags

Thanks guys

Kek

Dear Doctor Lamb, I received the invitation to your little social club today. In return, I'd like to make you a wager: I wager you need Rapture Central Computing just a little bit more than I need your half-baked metaphysical mumbo-jumbo. I deal in science, not... whatever it is you're up to! You keep out of Minerva's Den and I'll keep this city's automation from grinding to a complete and sudden halt. Sound fair?

Bioshock 2 is simpler than SS2, but it's more complicated than Bioshock 1

is there any reason to play the remasters? do they add/remove/balance anything?

Bioshock 2 is what 1 should've been.
Better enemies, better weapons, better variety of everything basically.

No hamfisted story with le twists, even though Infinite made me retroactively hate B2 daughter angle.

Even the setting in 2 kinda made more sense than 1, and Sinclair was a total bro. 2 is a better game and people who don't like just do it because it's a 2.

Actually all the shit he listed was in the previous versions of the game. Nothing specific to the remaster.

So there's no point in buying the new crap

It's system shock lite, on consoles.
Cred Forums was very PC master race then when it came to this kind of game. (where as now Cred Forums is PC mustard for every genre, what with most now allowing controller support and decent controllers being released for it.)

I feel like the people who prefer Bioshock 2 to Bioshcok 1 are the same people that prefer Mario Galaxy 2 to Mario Galaxy 1

or the same people that prefer Pokemon Black/White 2 to Pokemon Black/White 1

or the same people that prefer Bayo 2 to Bayo 1

or the same people that prefer Metroid Prime 2 to Metroid Prime 1

or the same people that prefer Deadrising 2 to Deadrising 1

The games are basically the same but slightly better. Almost nothing new is added but it improves upon the first.

I never understood those people

>story is alright
No it is not and it's time we stop pretending. The only people that think this are so dense they think Atlas/Fontaine was the twist in 1.

2 added stupid shit like horde mode for gathering and more focus on melee which was shit. Certainly not worth losing story over and Big Sis was a dumb idea that never went anywhere.

I prefer Bios2, Mario Galaxy 1 and Metroid Prime 1

>it improves upon the first.
>I never understood those people

And they barely last for 60 seconds. Even if you dislike the mechanic, it's can only marginally inconvenience you

do you randomly skip lines when you read or just when it's convenient for you?

well its certainly better than INfinite.

the funniest part of that mess was the DLC, which was, a full lengthy "DLC" created entirely to burn down the series, by Ken Levine, and kill off the one character from his newest game that anyone liked, Elizabeth.

ultimately though, he failed, all he really did was give people ammo for porn, as Adult Elizabeth is hot as shit.

>pls don't make porn of my waifu that I purposefully made alluring
Ken Levine is the biggest faggot in the game Industry.

To be fair, they wont give him permission to do any games as big as the bioshock series again in several decades.
>implying dlc liz doesnt ask for porn all along

Not him, but you still perfectly explanned why people might like the sequels better, then said you didn't understand why they'd like them better.

I don't get why people would want to play the same game again but slightly better... when you already played the game. It's super boring. Don't you get burned out?

As a proud jew He should'nt make her white and sexy

no shit, he dolled her up, made her a Femme Fatale, struts around and smokes in literally the most sexual way possible.

not to mention she dressed as the sexiest era of women ever, the 50's-60's "Dame" style.

I can smell the indie hipster on you.

being in all different areas, with an all different story, where the story isn't reliant on a twist at all unlike the first, doesn't make it "the same game"

Never played it, hear the writing was shit compared with the original. The gameplay in the first one was mediocre as hell so I don't care about minor improvements either.

...

>To be fair, they wont give him permission to do any games as big as the bioshock series again in several decades.

Bioshock Infinite sold 11 million copies. Any studio would hire him right away.

Jesus christ, user

>Tons of weapons
Literally same weapons as first game, 'cept crossbow isn't overpowered and rivet gun is great for everything. Plasmids definitely improved

AND THE DRILLLLLLLLLLLLLL

Runs out of fuel too fast for my liking. I just use the shotgun

my only gripe with 2 is that you don't actually look like those huge, fat big daddies from the first game and instead you're some scrawny fuck in a diving suit

I don't know why this bothers me so much

That was my complain too at first, but the Alpha design grew on me, and it also explains the fact that you're a shit model

Your loss

Because you're an overpowered old-ass prototype with cardboard armor

Bioshock 2 complements Bioshock 1 very well. Play 1 for the story and novelty, play 2 for more of the setting and great action. Also Minerva's Den, so probably 2 is my favorite (but don't play them seperately)

Bioshock Infinite is what happened when Ken Levine was sad because he was fading into obscurity, and mistook a laxative for his viagra when he was trying to decide whether to masturbate to his old work or a Disney movie.

It was universally shit on in almost every way, which just confirmed you mongoloids have garbage taste. It was superior to 1 in everything but story and even that was still damn good

It's been awhile, but I remember the gatling gun being good.

>Bioshock 1 had better story
Besides the turn, kinda not.

>Not one mention of Bees in here.
Do you guys not abuse this plasmid?

SPOTTED THE TIN-DADDY THREATENIN OUR FAMILY

>Cop cleaning blood splattered on wall

-70/10 immersion ruined

Also completely optional

God, that was a good shotgun.

Hes picking up the fragments of his skull

It wasn't quite that bad, the story was kinda mediocre at best compared to the first one imo. It seemed to largely be fan service since everyone wanted to play as a big daddy but now they're like
>you play as...an older version of the big daddy
>and kill off the...latest versions of the big daddy carrying the little sisters
>well that sounds like the last game
>that's why there's big sisters now! they're more swift and deadly than big daddies

it also made the same mistake as the first one in that by the end you have so many plasmids you're way OP and barely need to do anything to win
>hold down the left trigger to shoot lightning/fire/bees continuously instead of a short blast
>hold right trigger to use your faster ice covered drill that will freeze enemies
not to mention the final boss was disappointing and they were just like "we know you destroyed rapture in the first game, but this was a different part of rapture!"

worth a play I think but don't expect it to be the sequel you've always dreamed of. Same goes for Infinite

>soulless cash-in that features no originality, adds nothing to the series and has no reason to exist
>nothing original about it whatsoever
>combat still as weightless and terrible as in Bioshock
>the entire game is mind-numbingly borimg
>except for every time you want to gather Adam, in which case the game turns into fucking horde mode for half an hour, essentially turning the godawful final level of the original Bioshock into the game's central gimmick
>while giving nothing but half-hearted solutions to Bioshock's underlying design-issues like hacking making the game overly easy
The only redeeming part of Bioshock 2 is Minerva's Den. It was made by the people who would later go on to make Gone Home, and it shows. Otherwise Bioshock 2 is one of those abominable, detestable sequels that only serve to make the industry look bad and doesn't even deserve to be remembered. Nevermind Infinite, I would rather play the original Bioshock over this garbage.

The multiplayer is fucking abysmal as well.

>Forensics working at the same time as the regular cops which arrived there and first found the body

Look again. There's a guy with a mop and bucket on standby and he's wearing a cop hat

It was way too much of the same. It did nothing to change the formula like Bioshock 1 did and had no surprises.

if I buy a key for the original BS2 do I get the remaster as well? if so is MD included in the remaster? should I just pirate since I already own the collector's edition of BS2?

This is a troll thread, right?

you're still a seven foot spliced up golem

Got level 3 and abused the fuck out of it.

But it doesn't feel like it. The character has no weight or gravity to him.

>bioshock 2 has a bad story
>when bioshock's story falls apart after you kill ryan
>as well as falling apart under scrutiny
>for example, Atlas/Fontaine lying to you when he can mind control you or why he tries to kill you when he has mind control over you

explain this atheists

>Crashed the game cause my bee cyclone traps got triggered and my screen got filled with bees.

I should be upset. But moments like these are somewhat humorous.

I loved Bioshock 2. My only complaint was, that you were somehow more fragile than the Bioshock 1 protagonist who was a normal human only wearing a sweater and pants.

when I land after falling the ground shakes.

seems like he has weight to me home boy.

Though really, go play the two games back to back, Jack and Delta do honestly feel different. The height viewpoint is pretty noticeable.

Considering as soon as you figure out he was lying to you you go and break his ability to mind control you and then kill him I think he was smart to try and trick you instead.

I loved Bioshock 2 but I don't think it was a well-planned sequel given the standards the original set up.
For instance, the sequel included new characters that were not included (or even mentioned) in the original canon. Major protests with Lamb at the forefront would be visible in Apollo Square at least. I understand they can't retroactively change the events of the first game, but they did.
Furthermore, it became less survival horror and much more action based. There isn't anything scary about being a big daddy.

That being said, the morality choices were reasonable and difficult. The hacking was better and didn't break the pace of the game, but it was too easy for the most part.

Mind control aint perfect, as we saw.
Frankly both using mind control and lying to get you to carry out his plans was a good idea, just because the conditioning might not be that effective after all those years. And if there are any cracks in the system the pc wouldent even notice he was being controlled, its like hypnotism.

Bioshock 1 ceases to be a survival horror as soon as you pick the revolver

There was nothing scary in the first one beyond the first few minutes.

That's because he tries to kill you.

why even feed you the story of his wife and kid? He could have explained the whole situation from the start to you, ryan's hostility towards you wouldn't have change. There would have been no incentive to not kill ryan. Because even if Atlas had mind control of you, Ryan was the one trying to murder you (and a lot of people) out of rapture.

It just wasn't planned for. The entire story with most of the characters were clearly written well after the first game's release, and as a result it feels kind of off. It's kind of silly to hear about all these characters that were supposedly "big player" in Rapture yet they weren't even referenced at all in the first game.

I don't hold that against the game too much though. 2 is still my favorite, and my only really big gripes with the game aside from technical stuff are that Tenenbaum really had no place in the story at all, and the Big Sisters were just mini-bosses with no depth, I would've liked them to be more than optional combat encounters.

D R I L L D A S H

>BW2
>a game with the art assets, same map, same Pokemon, and same battle system
>an improvement over BW1

Your first four points are valid. The gameplay and Sinclair were great.

However, I disliked BS2 because I disagree with you on the final 2 remarks.

Couldn’t have cared less about the (literally) forced father-daughter relationship
>we’ve both been injected with pheromones that give us artificial feelings for each other
>Love is just a chemical; we give it meaning by choice – ACTUAL DIALOGUE FROM ELEANOR

Story was atrocious, at least compared to 1. Which it should be compared to, since it claims to be a sequel in the same setting.

>Bioshock 2
>Pokemon B/W 2
>Bayo 2
These are all sequels that improve upon the originals. Bioshock 2 and Bayo 2 have far superior gameplay, and B/W 2 is basically the same game except with more post-game content.

System Shock is a terrible garbage though with most of the shit options are just numbers altered.

Are you retarded user? He's holding costume pieces, namely Sakura's wand and a schoolgirl uniform.

friemdly reminder that jack did not kill andrew, andrew committed suicide.

I wanna se a game where you are som major baddass, but the shit you are fighting are outright ridiculous, like being a character from resident evil that is fighting the wh4k nids

It still supported the atmosphere of survival horror (jumpscares, weird/creepy diaries) and the empathy evoked from Splicer dialogue. It's much harder to sympathize with pic related than it is with victims of happenstance, I think.
Also, in Bioshock 1, there are literally 0 guys on your side. Everyone stabs you in the back or dies. In Bioshock 2, you have a good guy working with you from start to finish and at least two other sane humans - that have the gall and audacity to talk to a heaving biological monstrosity. Just doesn't make sense, and doesn't encourage any kind of fear or SURVIVAL when you're a giant dude in a huge metal suit with a massive drill.

>there are literally 0 guys on your side.
>Tenenbaum, Langford for her brief existence


>also forgetting that Jack is an engineered super soldier

>B-BUT IT'S SPOOKY XO

Is suicide by proxy still suicide?

suicide by cop seems like it'd be the closest irl example

>Story is alright

...

>it became less survival horror
I am convinced that anyone who says that bioshock 1 was survival horror only played the demo.

Hes doubbleing down. The mind control was plan A, him leading you on and lying was just redundancy to improve the odds.

Atlas was a crime lord, lying and tricking people is what hes good at.

That's not a bucket, looks like a school girl uniform. To me it looks like the guy roplayed with the mop instead and the cop is looking at it.

>Use drill dash
>80% of the time i manage to dash right through enemy or it does fuckall
>Never use it again
What's the deal with it

Atlas is a fucking retard and so is the guy who wrote the story

>why did this get so much flak when it was originally released?youtube.com/watch?v=gm9Eta491O8
youtube.com/watch?v=gm9Eta491O8
youtube.com/watch?v=gm9Eta491O8

yes, if you intentionally do something that while the action you take does not directly kill you, but causes something to kill you, then it is in fact suicide. for example in which you take advatage of the doctrine of police and put them in a situation where they are obligated to fire upon you, typically by making them feel threatened by pointing a firearm or replica at them or reaching into your pockets/clothing without them prompting you to do so.

When you have the ice plasmid at stage 3, it can pretty much take 1 drill dash and a love tap with the drill to kill Alpha series Big Daddies.

Gone Home may have done more harm than good to the industry thanks to vidyagaem journos shilling the fuck out of it because muh lesbos;

But THIS add-on was superb. Had a great twist for the plot that made sense, awesome level and art design, just...man. I was impressed with it. Felt so bad for Porter but I'm glad he had a happy ending. If I ever met the devs, I'd ask them what it was like making it.

I don't like using ice for the sole reason that it removes loot

Where's that old comic. The one with Yahtzee bitching, some other guy and Adam Sessler.
I feel like it's appropriate

No, the story is abysmal. The goal of the game is also completely alienating to the player. Your goal is to find some little sister because that's what the character wants to do? So therefore I want to do it by default?
It literally took the perfect structure, themes and atmosphere from the first and just wiped it clean while keeping the copy pasted assets. Other than the cleaner combat and excellent update to the movement/aiming the game is a cashgrab shitshow. Not as bad as Infinite but for what it stands for it's a joke.

Yes, map was expanded greatly, more non gen 5 pokemon added, more complicated plot. Wasnt there to introduce newbies to the series.

Stage 2 charged ice makes loot stay, stage 3 makes charged the regular throw,

Tenenbaum was not on your side, Langford was crazy.
Tenenbaum used Jack to facilitate her own fuck-up. That's good for her, but not that good for the player character - especially if you consider that her direct actions are what lead to the civil war in Rapture, essentially. At the very least her scientific efforts upscaled the deadliness of the civil war.

>Villain is a female cultural marxist, hero is a hard working father

Gee, I can't imagine why it's unpopular ...

Sound like a bug.

>It literally took the perfect structure

what fucking perfect structure in bioshock 1? You have the build-up to Hephaestus and then the story goes ker-plonk.

Who the fuck would honestly think the first game's story and pacing was perfect?

Less complex level design
Arguably worse story
Less enemy variety
Less mostly-useless stats and character progression options
More viable weapons
More psi-powers in general
Multiplayer that works better

Man, talk about dumbing down. wtf i hate bioschlit now???

No it's a feature.

you can't just buy the original on steam now. You have to buy the remastered to get the original. Md is included I think.

>protagonist is a hard-working caring father
>antagonist is a bitching, conniving and emotionally abusive mother

Everything Bioshock did, Bioshock 2 did better.

>the MC wants to save the world, so that means I automatically want to?
>the MC wants to sneak past the guards to get the data and extract, so that means I automatically want to?
>the MC wants to kill the gods because he killed his own family, so that means I automatically want to?

You are the same type of person that asks why you should try to find Benny in NV.

How? I just explained that atlas is a career liar and is making sure that everything goes as smoothely as possible

Because you're having fun with the game and want more?

>Goal completely alienating

The game basically slams it in your head that if you dont get to elanor you fucking die.

It was a game designed by committee
>We need to appeal to a female demographic, so let's add Big Sisters, to have empowered female characters
>Market Surveys say that people like Multiplayer, so let's spend a third of our budget on a shitty multiplayer
>Market Surveys say people like Big Daddies, so let's make the MC a big daddy
Wouldn't that make the entire game a slow escort mission?
>Oh, let's make him a "prototype' big daddy that's somehow better then the rest, so we don't have to deal with that

Villian has been kidapping girls from the surface to turn into abominations

Hero is a mutant that litterally has nothong better to do.

Oh, well that's nice then

There's a really tricky one called "Hello Mr. Tape Recorder" that's in the first level.

When you get Telekinesis, backtrack to the water and grab at the fan vent on the wall to collect it.

It's young Eleanor talking to the recorder, adorable as fuck.

>>We need to appeal to a female demographic, so let's add Big Sisters, to have empowered female characters

If you really think they were added to appeal to females I have a bridge I'd like to sell you.

When it's informed and being punctuated, yes. Not
>Dropped into game, first 5 minutes
>MC has The Force/psychokinetic powers because reasons and told the plot setup to the game with next to no character introductions or build up
It's called bad pacing and Bioshock 2 is notorious for it as opposed to its predecessor.
Also
>Shygirl posting

>Your goal is _________ because that's what the character wants to do? So therefore I want to do it by default?
That is more or less what you do in every single game ever made.

and yet it's a million times better than infinite

Giving the character a goal and making the player want that goal are two complete separate things.

I'd argue that the first half of Infinite is better than the first half of 2. It's really in the end where it fell apart.

Except story and motivation
>Your "daughter" got taken
>Go get her back or drop dead
>Also she's the messiah for some reason

All what you said counts for Bioshock 1 aswell though.

>ryan knows about mind control and how to use it on you
>Makes you kill him instead of making you kill yourself/fontain and go out with his ship, if the ffaggot wants to die so hard
Bioshock 2 Ryan is just better, he fights the faults of Rapture, while still being about his ideals.

that's not an argument but no. the first half was boring as fuck and only made worse when you realize the game doesn't become more fun at any point

The big sister thing makes sense, little sisters are still growing, and turning into phycho super soldiers seems apropriate.

Also all in use big daddys cant use plasmids and would be limiting in gameplay.

Infinite isn't even fun from a gameplay perspective in the first place.

It's first half isn't better than any other 'Shock game

>>If you really think they were added to appeal to females I have a bridge I'd like to sell you.
But selling bridges is a euphemism used to describe that someone is gullible. I came to this conclusion on my own, so it doesn't work.

Why do you think they added Big Sisters?

YOU are the character. That is the point of a game. YOU are playing the story. If you don't want to do that than don't play video games.

Sex appeal, and it's a naturally flip of the trope. Big slow male Daddies versus slim fast female Sisters.

but i was playing minecraft and I make the story there

I think he was just fed up in bs1, everything has gone to shit, his "kid" is coming to kill him, and his worst enemy is in control. He was att drinking wasnt he? Probobly drowning his sorrows

Infinite being bad isn't in contention though.
It's a game set in the world where the free market is king, and the studio shut down after the game came out, what does that tell you?

there is no story in minecraft. the goal is to build and that is what you do.

>Why do you think they added Big Sisters?
Because originially there was only one big sister (it was Elenor) who was a plot device, being the one in control of the little sisters and the one kidnapping girls from land.

The devs realized that it was unsatisfying to fight, but never kill the big sisters, so they just turned it into many big sisters you can kill, being the reasoning that little sisters which are already nigh-invulnerable adam factories will age turn into nigh-invulnerable enemies the player can fight

Jack and the player share the same trepidation and unknowing from the start to the twist. "Identifying with the character" has become somewhat of a buzzword phrase lately, but it applies to B1 moreso than most other games. The main character doesn't even have an explicit name from the beginning. You don't know who the fuck you are which makes it easier to immerse the player.
In B1 yeah, because the character isn't given a name, purpose or role. B2 you wake up IN THE MIDDLE of having a role, a purpose in life, a past, and goals that the player can't identify with. Exploring Rapture for the first time is something both Jack and the player experience for the first time. But you aren't given the chance to experience the big daddy's life prior to the start of the game. It starts you in the middle of this life essentially.

>It's a game set in the world where the free market is king, and the studio shut down after the game came out, what does that tell you?

That the free market works?

Okay, let me correct my post then
>Our marketing team says we need to add sex appeal to sell to our core 18-34 year old male demographic, so add Big Sister's to the game

Why not turn the self-destruct just before Jack gets in, so when he's done killing you, he can't stop Fontaines death?

I accept your apology.

But there was no Big Sisters in Bioshock 1.
So you're not answering why they were added to the game

Ryan in B2 sounds like shit due to his dream failing since he didn't take into account that not everyone shares his vision. Getting a collectivist on board didn't help

that the jew ken levine took the money and ran

Sounds like a success of the freemarket to me.

Jack IS given a name and purpose in Bioshock 1.

The point he's making is that in Bioshock 1, you don't have much choice but you're also (at least for most of the story) an everyman who got placed in a bad situation, listening to the only voice of reason in that situation to get out of that situation. That is reasonable for most people.
In Bioshock 2, it is determined from the beginning that you are deeply entrenched in the politics of Rapture and have to save your Little Sister due to some kind of psuedoscientific emotional and physical dependency on her. This is harder for the player to feel like the character, since you don't know their history and it is not established with good pacing. You don't need to know the history of Jack because, as far as the player knows, you're just some schmuck who got on the wrong plane.

No he saw that his vision was corrupt finally. The ultimate goal was empowering the self and he was so wrapped up in it that he couldn't see his focus on only himself destroyed everything he worked for. The final straw was seeing part of himself controlled completely. Because of him. It broke him but he sacrificed himself to try and save Jack. Which he did depending on how you look at it. Ryan was never the antagonist, that was Fontaine fucking with you. He's no hero either. He was a powerful man that got in the way.

What's hard to understand that if you don't rescue her, you die?

I told you why, you fag.
Big Sister was originally intended to be Eleanor spliced to hell and back, being a plot device for Lamb's 'congregation'. The devs opted to change this after it made for some un-fun gameplay.

The developers added some plot reason for the addition Big Sisters existing, they got old, Bioshock 2 takes place around a decade after Bioshock 1.
It wasn't a market test, it was let's change the plot to fit good gameplay, you pedantic fag.

Big sisters are just grown up little sisters. In Bioshock 1 not enough time had passed for them to grow up. And big sisters are a pretty neat alternative to the slow hulking Big Daddys.

Because little sisters from one got older and were weaponized. Are you retarded?
They explain them perfectly for fucks sakes

Again, the pacing did not establish this fact early enough in the game.
I mean, it did. But the reasons behind it were basically "because plot."

Not him but bioshock takes place 10 years after the first one. Tapes in game explain big sisters as well.

>Splicers are having an easier time killing big daddys
>Little sisters are growing up extremely pissed and feral with enough adam in thier gut to be a fucking wizard
>Lets retro fit them with armor and have them be guardians. Hell the splicers who take adam dont even need to be dead at this point for big sisters to get it back.

But they didn't need to be in the game, they could have said all the old little sisters got rescued by the MC at the end of the first game.
You gave the lore justification, but not a gameplay one.
Fast moving scripted bossfights are shitty, because it's a concession to the main thing the first game had going for it. Big Daddy's acting like dynamic bossfights, that the player would initiate after preparing for it by hacking turrets and stuff

So why were all the sisters dead by the time Bioshock 1 came around if they were so superior?

>But they didn't need to be in the game


Wow great argument fagtron you sure convinced me with those hot opinions

I'll never be able to unsee bomberman in that design.

But they didn't need to be in the game.
There is no legal requirement, or divine one "There will be big sisters in Bioshock 2".
There was nothing in the first game even implying their existance.

>but not a gameplay one
It's to introduce a new boss character, reward you for completing all the Gathering events, and foreshadow Eleanor's progression into one at the end of the game.

Big Daddies still exist in the second game, and they're still dynamic boss fights. Big Sisters are a twist on that, by giving you only a short amount of time to prepare, and forcing you to use different tactics against them.

The canon established in the first game made it very clear that parts of Rapture were inaccessible to Jack, and other parts just weren't visited.
As the player character, you know for a fact that you did not rescue every little sister. New ones were captured, and old ones were mechanized.

What the fuck is your point? None of the little sisters were teenagers time of the new game, nor had any of them become teenagers.


>who is yoshi, none of the previous mario games implied his existence


You're fucking stupid.

fucker the gameplay justification is that they are a teir up from big daddys is a threat, they use suped up plasmid powers that even teir 3 cant come close to, and are hyper agressive. Its literally a "you got all the adam, now deal with the conciquences and prepare to fight with all youre might and whit"

They are an invoked boss to challenge the player as they power up and beat the curve

You are a special kind of retard.

So why are there none of them in Bioshock 1?

They're not interesting though, and bring up the problems of modern game design.
The first encounter with a big daddy in Bioshock 1 is a dynamic event, where you're able to kill the Big Daddy.
The first Big Sister in Bioshock 2 is a scripted encounter, where it only ends when you've lost all your life, as you're scripted to lose. I lost all my medkits, because I kept shooting the big sister, not doing any meaningful damage, before finally running out of medkits, and the big sister running away.
It was taking on even more flaws of modern game design, taking further the concessions Bioshock had taken

...god damn it.

BECAUSE IT IS A EQUAL AND YOU ADD MORE GAMEPLAY ELEMENTS AND BADDIES IN A SEQUEL

You realize its implied that you were only in one part of rapture in the first game. Big sisters were conceived years after the events of the first when the little sisters you couldnt rescue grew up.

...

>BECAUSE IT IS A EQUAL

Can rebind doesn't make it more convenient. The original game had plasmids on a separate toggle, so you either had plasmids or weapons. Since you constantly dual wield in 2 you lose the ability to either use mouse wheel or F1 keys to select them. Q,Z works when you only have a couple, but if you're in the middle of a fight and need a plasmid quickly, you just have to cycle until you find the right one, which is difficult when things are frantic.

I'm literally playing through it right now on Hard and thinking about dropping the difficulty so I can actually play big daddy simulator, since you die in like 5 bullets currently.

there's more than one big sister fight in the game, you know that right?

That one in the intro IS a scripted fight, but there's ones take place afterward which are not scripted.

But Yoshi was a good addition to the game, adding new movement Dynamics.
Big Sisters were like remember that shitty scripted bossfight from the end of Bioshock? Let's add a bunch more of those non-dynamic bossfights

Your first encounter with a Big Daddy is him punching a Splicer through a wall and the next time you see him, he's been killed. You must be talking about the second encounter.

You now what I was trying to say you faggot.

They were first gen, rapture went to shit really quick after adam was discoverd and little sisters were made. Maby 3-4 years tops. By bs2 all unrescued little sisters are teenagers, and unable to actually generate adam, but instead have suped up plasim powers as the tradeoff.
So they were weaponized

First encounter with big sister is scripted but I think you can "win", I didn't lose all my HP and brought her down to a certain level before she ran away.

They are scripted though, you trigger it by crossing a specific trigger. You could say that Big Daddies are scripted, but the encounters are dynamic as the player chooses where and when to initiate them

...

But they DIDN'T need to be in the game.

you could say that every fight in the game is scripted because enemies are scripted to spawn and they're scripted to attack you

But you don't say that, do you faggot?

Nothing new NEEDED to be in the game. However they decided that Big Sisters were a cool idea so they added it. How is this hard to understand?
>inb4 her der just pretending.

You're right, they didn't. Brute Splicers, upgraded Spider Splicers, and Alpha Series Big Daddies didn't need to be included either. Why are you so butthurt about the game having *two* types of boss fight that also work differently?

Yes?
I agree with you, when I was saying scripted, I was trying to narrow the definition of what I meant to clarify what I was saying.
Scripted is kind of a fumbly word, and I'm using it as an opposite to Dynamic.
Do you have a better term to act as an opposite to Dynamic?

That's interesting but not an answer.

The player also choses when they want to fight the Big Sister by first dealing with the last Little Sister, when they are READY for it.

Because the second type of bossfight is shitty.

There's requirements needed for them to spawn.

???

It was well received, only contrarians disliked it.

again

>Wow great argument fagtron you sure convinced me with those hot opinions

you are shitty.

>8.8
>A good score

It's a sequel, it needed new enemies.

If you actually use the whole scale 8.8 is good. We laughed at Zelda because Nintenfags hyped it up to be the second coming of Jesus Christ.

That's your opinion, and I choose not to respect it.

That's a pretty great score.

i don't remember dying to the big sister. i'm pretty sure it was a timed encounter and she automatically runs away. but i suppose they also made it so that if you died it would also trigger her immediately.

you can complain about the scripting but the fact is that the game was just saving you from your own being bad at video games.

the first encounter with a Big Daddy is him just fucking up a splicer, no interactivity at all. Also the first big sister encounter is like 20 minutes in the game, you lost maybe 2 health packs that are easy to get in 2.

that's one hot opinion on a boss fight that besides the initial encounter is completely optional

i liked it. pretty much on par with the first one but i have to admit, it gives me a weird feeling like everything is smaller. not just the story being smaller-scale but everything seems actually smaller. i get this feeling with sequels sometimes.
i bet nobody else is enough of an acoustic fag to know what i mean

>your opinions are not an argument
>but my opinions are

>completely optional
Actually, there's mandatory fights in Ryan Amusements, Dionysus Park, and the leadup to the section where you play as a Little Sister.

He's baiting at this point. No one could be stupid enough not to understand that time exists.

there's nothing wrong with a smaller scale story

not everything needs to be an end of the world type situation

You're a big guy in this game, of course everything feels smaller.

i didnt mean to make it sound like there was anything wrong with it.

>not everything needs to be an end of the world type situation
especially if it ends like bioshock 1

>especially if it ends like bioshock 1
terribly?

That's LITERALLY why they exist.

That's neat, but not an answer to the question asked.

No, I get what you meant.

and I agree.

That's what he was implying.

woops

You are phisically larger actually, you are also far more mobile and and can end engagements quicker. plus the areas are a shade more condensed and wrap around better.

Because there were no Little Sisters who had grown up yet in BS1. They were all part of the same generation, because ADAM slugs are picky, picky paedophiles.

So they had grown up already in the prequel but hadn't grown up yet in the game set later?

Its b8, its really blatant b8, but we really should have stopped replying. At least you arent spewing misimformation, that at least makes it tolerable

>Upgrade drill twice
>Skip third one because it's pointless
>Learn drill dash
>Grab tonic that restricts you to the drill and plasmids but makes plasmids use way less eve
>Rip and tear through the rest of the game

The little sisters have to grow up before they can become Big Sisters.

There are 10 years in between Bio 1 and Bio 2.

The little sisters only grew up between that time, they were too young to be in Bioshock 1.

Bioshock 2 is about the aftermath of Bioshock 1.

Think about it long and hard user. It's not that complicated.

Bioshock 2 is a sequel. You're thinking of Bioshock Infinite: Burial At Sea.

>ending reveals he was able to return to normal despite being turned into a Big Daddy
Glad they didn't do some bullshit ending just to keep muh sadness.

No, the little sisters in 2 were regular girls taken from the serface by the big sisters to replenish/replace the now grown up big sisters. They explain this early on, and even have some logs where a detirmind father of one of the kidnapped girls manages to track her down to rapture and gets turned into a big daddy by lamd after he finds her converted and falls into dispare.

Kicker is hes just another bouncer model you can kill like the others.

>Bees
>balanced
Did you even play the game?

BEES

BEES

NOT THE BEEEEEEEEEEEEEES

the meltzer story really hit hard with that end if you followed the teaser site.
rapturearchives.org/php/sits.php
the hype was real.

>He's dumb enough to actually keep fighting when it's clear you're doing 0 damage
>He didn't yackety sax around the room until the Big Sister gives up and runs off
Not saying it was a great idea for an intro but it's hardly game ruining. It gets the idea across that Big Sisters are dangerous to Big Daddies.

>No matter how fast you run you can't catch up to Meltzer in Dionysus park before he gets taken away
>His gun still has smoke coming out of it

Oh come on, you know that's terrible game design.

Sofia Lamb: Ask yourself, Mr. Meltzer... is it better to be summarily executed as an outsider caught within these grounds, or to be united not just with your daughter Cindy, but with the Rapture Family as well? The choice is yours... I urge you to accept the Protector program. You will live by her side, and remember nothing beyond your love for her.

Mark Meltzer: ...I wasn't the first to find Rapture, you crazy bitch. And I won't be the last. You do... whatever you want to me... as long as I'm with Cindy... I'm ... I'm a happy man.

...

>they didn't even bother renaming his big daddy or giving him anything special besides the audiolog you can loot from him

This. The most vocal criticism I heard about Bioshock 2 was that it was a sequel that didn't need to exist. That's not a valid criticism for anything ever.

I could have swore they did

Many games do this, ff, megaman, mario even. Its a "they are tough, learn to survive and endure them"

I dismissed it early on too, but that thing is a monster, especially after upgrades. I threw the last two upgrades in the game on it and decided to try it out during the final fight, and it was powerful as hell. I've been using it on hard difficulty now, all upgrades, and it's a great weapon.

It cuts through big daddies pretty quickly with armor piercing rounds.

Upgraded, it's a good weapon albeit boring to use in comparison to pretty much every other weapon.

they didn't. I guess they thought it would be clever or more of a hard hitting revelation of what happened to him by revealing it after you killed him. it makes sense because of that, but he deserved more than just a normal rumbler big daddy.

You're supposed to lose is always shitty though. Especially when you can use up items, and waste all your items on an encounter you are scripted to lose.

>shallow rpg mechanics
>a pale shadow of system shock
>no inventory
>awful story
>shit ending and boss
>ugly as fuck even when it came out with textures so blurry it made you wonder if its set on low
>pointless dual save or harvest system for these pointless kids

Its always funny how games that were hated wen they first came out will find blind nostalgia fans 10 years later.
Infinite will be a cult classic in 5 years,

You're taller, every footstep is a very loud thud, the ground shakes when you land from a jump, you have a helmet overlay, you wield a drill, you god damn one-arm a giant rivet gun, .50 cal minigun, double barrel shotgun, and an RPG. You can physically go toe-to-toe with brute splicers in melee, and the alpha series is less durable than you. Oh, and you cart around little sisters who make adorable comments. The only things in game tougher than Delta are the newer model big daddies and big sisters. Even the splicers with 10 additional years of splicing in them are fodder.

How do you not feel like you have any weight? Dude's a damn juggernaut.

>hero is a mutant driven by dad rage to find what he feels is his daughter or die trying

Delta is basically Asura with a drill.

I'd sympathize with you more if it wasn't literally 20 minutes into the game when you fight her.

I enjoyed the second game but its missing something from the atmosphere of the game. i never got a creepy feeling when walking through rapture when i got that a bunch of times in the first game

Only if items are super important, and frankly the things are alwaysed involve bltatant and noticable divergances with typical boss fights, rpgs showing abnormally low/no damage, the boss being abnormally strong during an early part of the game and jumping you flat footed, no prep items like ammo boxes beforhand that usually signal a major boss, characters telling you you cant win/general negative air about youre odds. Rarely do they not telegraph the fact that a boss is scripted or not meant to be actually defeated. Or its too early to permafuck yerself recource wies.

Thats good though. If every game felt exactly the same then it would be shit.

youtube.com/watch?v=-W59FzOwYIs

Waa! Why do games automatically assume I want to do something!

In this game you play as a character with a past and an already established goal. That is not a bad thing in any quantifiable objective way. That's just something you don't like, for whatever reason. Having a character with a predetermined goal is not automatically alienating to a player. I'll bet you think Extra Credit is good commentary.

of right. I was thinking of sinclair, who was labeled

f

Almost by definition, there is nothing better to do than accomplish the main goal in a plot line. It's literally the best thing to do in 99% of fiction.

It was a soulless cash grab sequel.

>soulless
There it is.
That meaningless word again.

>soulless

So the back half of bioshock 1?
So bioshock infinite ?

Remaster cleans up more stuff than it needs to. That pocketed texture look that was on everything was sort of a defining characteristic alongside the engine used.

nothing wrong with cash grabs as long as they're good.

Does the helmet hud graphic randomly turn off for anyone else?

They did rename him, but you can only see his name once he's dead.

Original? Yep

>He upgraded the minigun

As the only weapon that uses ammo that can deal ekstra damage to Big Daddies and Big Sisters it's a pretty solid for upgrading.

>not upgrading a weapon with all purpose ammo, and two types of specialized ammo that give coverage over all enemy types

I started out with Infinite, then tried 1 and dropped it, tried 2 and dropped it, then after some time I went back to 2 and finished it and then finished 1. Bioshock 2 is my favorite of the three, for the story and the gameplay.

The story was more grounded, and you had a very clear goal. Maybe I was just too stupid to "get" Bioshock 1's story but I never really cared about Ryan or Fontaine, I thought they were both assholes and I found the twist to be incredibly disappointing and Fontaine was just a comical villian.

Also the gameplay is just a straight up improvement in every single aspect, and this alone makes it better than Bioshock 1, because it is still a VIDEO GAME, not a goddamn movie. It should be good to play first and foremost.

Also Minerva's Den was great

>Play and love shooters at the time
>Bioshock, Serious Sam, Red Faction
>Halo: Modern Combat comes out, can only hold 2 weapons
>Oh this is cool, its like a more realistic sci fi game with aliens and super jump and a shield!
>So unique! You DO only have 2 hands, heh!
>Every game limits your arsenel from then on wanting to leech off the success of Halo
>That feeling of playing Infishit for the first time realizing you can only hold 2 weapons
>in a supposed "bioshock" game

Kelly Divine if u wanted halo just make halo delet infinite. its not a good game.

the real shock is that people thought it was good

A 2 weapon limit really isn't realistic considering you can hold an RPG and an assault rifle OR a pistol and another pistol.

nah, it's a perfectly fine game

Bioshock 2 was a great game and vee only hated it because the newfags thought they needed to hate it so they'd fit in, fact.

Another fact is, that these faggots who hate Bioshock 2 love Bioshock Infinite and can't stop sucking Ken Levine's cock.

Bioshock 1, 2, and Infinite are all great games.

It feels like a noodle shooter even when using specialized ammo

>Heavy Rivets

>Daughterfu feelings

>these faggots who hate Bioshock 2 love Bioshock Infinite

That would explain why I see so many people saying they hate both.

Oh wait...

Daughterfu is good. The problem was that the game was too short.

>Another fact is, that these faggots who hate Bioshock 2 love Bioshock Infinite and can't stop sucking Ken Levine's cock.

I was saw someone say that Bioshock 2 is inferior because it was made by different people.

So there is definately some cock sucking going on

nah

>2 han 2 wepin meme
grapple hook so rad haha we were under the sea now we're in skkye hehe :) btw u fly with plastic grapple hook to different houses for 2 Zenni and an EVE hypo! its just like the platformers u lov as kid like Skyro

o watch out minister is comning to rebirth you baptised u bitch

now iom in a gravyard and therr might be sghosts oh FUCK TIME DISTORTION

why do i still have 2 hands ive got the boots???

20 emilys because of shrodingers cat!!

go into new area, watch enemies pile out of their respawn corridor in the sky, jump down into cover and fire on your position when you never even made a noise or moved from the trigger


im done i dont want to continue shitting on infinite. its not worth the effort, awful overmemed shit

>Daughterfu is good.

>UHHHH MOMMEEEE I HATE BOTH BIOSHOCKS DO I FIT IN NOW I NEED MORE CHICKEN TENDIEEES

Yeah, okay got that out of the way, what else?

By the time I played Bioshock 2 I didn't give a flying fuck about developers and companies, so I played it because I loved the first one, and the game actually follows the first one very closely.

>fedora-tier "ebic TWEEESTS"

Don't fucking contradict me

>Projecting

I like all of the Bioshocks, that doesn't mean that I can't think that what you said was stupid you raging autist.

>better spout this long, fancy word that I read on four changs to validate myself on an anonymous taiwanese food cooking forum!

That has to be the most embarrassing thing I've read here today.

So I beat the first Bioshock recently and I gotta say, I was expecting a lot more out of the big twist.

I mean the whole "Would you kindly" thing seemed stupid considering I was playing a linear FPS where I had absolutely no choice in the matter. Besides, Andrew Ryan came off as an asshole so I didn't feel bad killing him.

Also why didn't he just go "Would you kindly fuck off from my office". And why didn't Fontaine just say "Would you kindly shoot yourself" and instead just sent like 4 security bots. Four fucking security bots, after I had killed a dozen big daddys.

We've already cleared out how shitty Bioshock 1 becomes after you kill Ryan, Ken Levine can't finish his games.

>Listen to audiolog
>Harvest his daughter immediately afterwards
Who /devilish/ here

Minerva's Den was great. It also made me realize one thing. Why don't AAA devs hire those walking simulator makers to flesh out their stories? You know... first you make a good game with actual gameplay and then fit a story on it.

it was a twist because when people first played it they weren't expecting a twist. now, every fucking game wants a bioshock big twist for some buzz. entire bioshock series, mgs 4 and 5, etc

They actually run out of the box unlike the originals.

>harvesting little sisters
>ever

Literally just gimping yourself.

>Also why didn't he just go "Would you kindly fuck off from my office".
I dont know if you looked around, but rapture was a little fucked. Ryan's dream was in ruins, and he chose to go out on his own terms, as a man, rather than as you the player who was doing whatever he was told.

a man chooses, a slave obeys

>And why didn't Fontaine just say "Would you kindly shoot yourself"
plot contrivance. you 'earned' it for being such a good little tool.

We get the point, user.

All those examples were just fluff to add more to your post and it was just pointless.

Please, there is no need to count on and on like that.

>long, fancy word

What, projecting? That's the same number of syllables as Bioshock you stupid twat.

>considering I was playing a linear FPS where I had absolutely no choice in the matter

But that's kinda the point. You didn't have any choice in the matter, but you didn't question it the whole time because your were "playing a linear FPS". You just did as you were told, because that's how the genre works. It's one of the more direct fusions of gameplay and story I've seen, which is a little cool.

Would you kindly fuck Tenenbaum?

You type like a retard. Opinion trashed.

>use hive swarm 3 on splicer A
>pick up splicer A with telekinesis 3
>turn towards splicer B, using splicer A as a meat shield to take bullets, while beating him with my drill
>toss splicer A's corpse at splicer B, who is now infected with bees
>drill dash and brutally murder splicer B
fun game

>infinite
Yes
>one
No

...

The sawed off is shit compared to the shotgun of the first game. They ruined it.

can't use a pump action with one hand.

sorry i forgot this was a private neogaf sub forum, my bad admin can i pls get access to the private topics and real discussion

>the way that a splicer's ragdoll will spin as it flies away when you drill dash them straight to the head

I don't see what's so special about it.

I mean if you've never played an FPS before I can see how it might come off as a surprise, but I just felt insulted. "Oh you're such a slave for doing what you're told". Well what the fuck else am I supposed to do? Not play the game I paid for?

>Lamb looks older than Tenenbaum
>now Tenenbaum has gone gray and Lamb hasn't aged in the slightest

For you.

Tenenbaum doesn't look that much older, just unkempt and got gray hair.

Lamb probably is younger than Tenenbaum at any rate, and her more angular face is throwing you off.

This. Ryan's death always seems off when taken at face value but after all the monologues, all the recordings, everything other characters say about him, the guy is all about YOU making the choice, never letting someone else dictacte the rules. His vision was lost, his city was good as dead. He wasn't about to let some puppet take him out because Fontaine asked kindly. If he was going to die, it would be on his own accord, by his command.

Big sisters were a lot more fun to fight than the Fontaine 'boss fight'. They used a variety of plasmids and were nimble as shit. Nothing 'needs' to be in any game, so I'll take any further discussion in that regard as admission of lack of argument.

Proper aryan genes vs filthy polack.

to compare.

None of the weapons have the impact they should except the drill
The harpoon is fucking useless
Escort quests are stupid no matter how you dress them up
Story is a fucking mess
Also, where's the fucking chem sprayer?

Not to mention the game is bugged up the ass

Sometime after Jack's arrival in Rapture, Ryan pieced together the plot against him and the mind control phrase's power over Jack. During their confrontation, Ryan demonstrated it to Jack and then chose to force Jack to kill him, illustrating the personal philosophy he maintained all his life: "A man chooses, a slave obeys."

Later, Fontaine tried to use the phrase to force Jack to commit suicide, but this last order failed because Tenenbaum had already removed the trigger and others from Jack's mind while he was unconscious in her sanctuary. At this point Fontaine attempts to use a separate conditioning, Code Yellow, to kill Jack.

I literally googled your fucking question.

Tenenbaum is from Belarus

Doesn't really seem like much of a choice to me.

I mean from what I could gather, Rapture had gone to shit for quite some time before Jack arrived. If Ryan's hopes and dreams were ruined, why did he keep going?

It just seems pretty contrived to me.

Except for the opening cinematic, Bioshock 2 takes place 10 years after Bioshock 1.

Same thing.

Bioshock 2 has great gameplay, it's the story that sucks ass. It's fanfic tier.

You're too cynical about it.

It still seems stupid for Ryan to "chose" suicide when he's literally confronted with no other option. He could have killed himself when Jack reached Hephaestus.

And did Tenenbaum know about the mind control thing when she met Jack? Because she could have fucking said something after the 10th little sister I saved.

Story is perfectly fine aside from the insertion of lamb into the pre-fall of rapture.

She should have rose to power after Bioshock 1.

eh, whatever. The rest of the story is great.

It's exactly the same with some gimmicks hanging off it.

They didn't insert her during the pre-fall of Rapture, she was imprisoned during that period and only came to power after Bioshock 1.

I'm guessing he wanted you to know the truth. You are his illegitimate son after all.

>Proper aryan genes

None of the people in that pic look Pakistani user.

You sure? Because I'm melting pretty much anything on hard difficulty with it. It's a solid weapon.

What about those recordings of her in a courtroom debating Ryan?

She's a fucking retcon, just like everyone else who appeared in Bio 2

Well that's what happens when one of the most highly praised FPS games of all time doesn't have very good gameplay.

I expected a lot more out of the story, since it was obvious people don't praise Bioshock for it's amazing plumbing minigame or that one single little sister animation with different skins.

Forgot a detail. Ryan had set Rapture to self-destruct. If he couldn't have Rapture, he wasn't going to allow Fontaine to simple take it from him like a parasite.

>The harpoon is fucking useless
You fucking what? That thing murders. Headshotting alpha series for days. Never ever running out of ammo.

>the most honest and good man has a Hitler's mustache

>just different ways to play
Bullshit. No one ever used shit like decoy. Most people just used guns and elemental plasmids, security bots or wrenched everything.

Mother Goose has seen some shit. Additional to already having done more parenting while working for Fontaine.

Is there a way to turn off the thing where you look at text written in the environment and the text pops up on your screen

For some reason I found that so immersion-breaking I dropped the game almost instantly after starting it.

2 is the best Bioshock game, but I always get flack for thinking that from my friends/ people I know that've played all 3 games.

It's amazing that game was even made, it was created on a minuscule budget and lots of first-time animators. 2K was extremely worried about the Little Sisters and the harvesting of them (fear of controvercy) but let Levine put it in for the sake of artistic integrity.

It's the definition of an underdog game.

You have to look at it within the context of its release.

And sorry to say the gameplay is still fantastic, even to this day.

Yeah in the options menu from what I remember, I can't remember what it's actually called but it's near the subtitle option.

>U to search

>People outside Cred Forums claim 1&3 were amazing in their own ways
>Cred Forums thinks 1 is overrated, 2 is great and 3 is bad.

This is why you never listen to Cred Forums.

Tried replaying the first game and I got bored in a few minutes
Really not as good as I remember it

This is why you listen to Cred Forums, if you want to avoid shit games.

It's amazing that Duke Nukem Forever was even made, but that doesn't mean I have to excuse it's sloppy gameplay.

Most vidya Cred Forums likes are pure shit liked by nostalgia alone or just to be contrarian though.

All three games have their ups and downs. Try to think for yourself.

>only 9.5s and 10s are good
normies need to fucking leave

Liek what? Cred Forums is fucking fantastic with obscure and hardcore titles, it's all the half-casual that grew up old enough to browse the site that ruin it with "muh art" or "muh waifus" threads.

>And why didn't Fontaine just say "Would you kindly shoot yourself"
Lamb did it to Delta and it didn't even stick

That's because Eleanor had him revived at a Vita chamber or some shit.

Besides, Delta is a prototype big daddy, and those can take quite a beating

First four levels are introducing concepts to the game, last levels are where it really picks up.
Doesn't hold a lot of ground by today's standard of making a game overly simple and easy to learn and then diving in, but it's a good fucking game man.
Newfriend detected.

> Now, one of the girls managed to dart past the nurse today and throw herself over the railing in the lobby. Not certain if she was trying to end her own life or... or merely escape. But either way, her legs had healed by the time I managed to get down to the first floor where she lay. Now, without proper setting, the rapid healing process had fused her bones back together at odd angles. We had to re-break and set them almost a dozen times each due to the small window of viability. Now, those children may be immortal, but I can verify, they feel pain. Advising Doctor Lamb on higher doses of sedatives to keep this from happening again.

>Wolverine gone wrong

Did you show her mercy, Cred Forums?

Of course

She was just stupid and misled.

yeah. She was just somebody who didn't know the whole story. Not someone malicious, just doing what they thought was right.

nigger trigger is a habit of mine

No. I had to kill her to get the justice ending.

If you're comparing Bioshock to Duke I'm sorry but you're completely lost.

Bioshock was a bold new IP.

>Bioshock was a bold new IP

Sure, if you don't count System Shock

Well considering Bioshock was made because Irrational (and then 2k) didn't have the rights to the IP known as System Shock, Bioshock was a new IP at the time.

She literally dindu nuffin', so...yeah

Nothing like freezing a whole group of charging splicers then shattering them all with the drill dash at the same time.

All the fucking time. Shoot the bees into a doorway, immediately flush out hidden splicers for shotgun orgy time.

It's hilarious how OP bees were when fully upgraded. I could just spam Bees lvl.3 through the whole game and it wouldn't become less funny

>Tesla shotgun with phosphorous rounds

>expected a boss battle like Atlas
>instead you fight an army of splicers

Was still pretty good desu

Who would have even been the final boss? By the time you reach Persephone, you could tell there wasn't going to be a traditional final boss.

jesus christ


I forgot about that tape.

If they asspulled two proto-big daddies for you to fight called Alpha and Omega I would have been happy.

No.

The would you kindly limits your ability to even have a choice. Giving you options would defeat the repetition of the phrase every time he talked to you. Yes, it's linear, but there's a specific reason why it is this way.

Reminder that Eleanor is the best video game daughter

>I loved my mother, and I never wanted to hurt her. But with what she did to us, she gave up the right to exist. My hands were shaking when I did it, but you were there to steady them.

How fucking based can one character be? Levine can fucking kill himself for saying Bioshock 2 isn't canon and he can take his shitty Disney waifu with him

They already had a battle like that earlier in the game.

I think the final battle was fine, it felt like Lamb had stopped giving a shit about her followers and was willing to spend every last one of them just to spite you.

>"What's that, Father? Teach them about fire? Well, if you insist."

>saying Bioshock 2 isn't canon
he didn't actually say such a thing, right?

When you max out Incinerate you can shoot a beam of fire out of your hand. You become the chem sprayer!

>Max out the drill
>Charge like a madman all day

>Bioshock 2 doesn't exist so my rip-off story has validity, goyim

You kidding? Lvl 3 Decoy is the fucking tits and cost nearly no eve. Hypnotize is also super fucking strong late game, and even cyclone traps.

>Thread makes me kind of want to play the game again
>Fire up Steam
>They gave everyone who owned it a copy of the Remastered Edition

Welp there goes my afternoon.

>started up BS1 remastered
>just killed Ryan
>can't force myself to keep playing it
>really really really want to play BS2 again but know if I start it I'll never finish this playthrough of 1
wat do Cred Forums

It's still canon.

BS1 was best simply because it did a great job introducing the setting in a way that felt like you were exploring a world you were not supposed to be a part of.
BS2 was okay, it was fun as fuck but it hardly added anything to the setting this alone makes me enjoy 1 the best. Your first run of 1 is loads more memorable than your first run of 2.
Infinite is ass trash. It should not have been named Bioshock. Maybe Chronoshock but either way, Liz broke the fucking game. There was NO sense of dread at all with that walking cheatcode for infinite ammo and health/salts. If you run out of shit just dick around til Liz tosses you some then reengage.

That being said can we talk about other things? Like what was the point of havig the jukeboxes in 1 with the awesome soundtrack that the game has if they wont let you play the music when you find a jukebox? They ALL stop playing the music. I want to fuck some shit up to the tune of POPPA LOVES MAMBO.
And what the fuck are the phones for? They are interactable but for what?
Also theres variety in liquor, but you can only smoke cigs when theres cigars everywhere? Kinda shit is that?

Play 2 because after that the game has lost most of its magic.

finish the game you damn casual.

I want to fuck Eleanor!

No it doesn't, the plot twist is not when the narrative becomes worse.

Sorry, it just isn't.

The narrative becomes weaker only at the final boss and that's all.

Running around trying to break the mind control is perfectly fine. Even becoming a big daddy isn't bad at all.

Just the final boss and neutral and bad endings suck.

>STOP LIKING THINGS I DON'T LIKE!! REEEEEEE!

No it isn't

But Fall Of Max Payne was the best of the three.

Not pump action with upgrade. The one in two should have been a lever action terminator style

Is literally is.

too much recoil, everything in Bio2 had to be used with one hand because of the plasmids.

BROKE MAH JAW

I like Grace but it sucks I have to kill her to get the best ending

CM Porter is the best black character in all of vidya

>implying the pure good ending isn't the best ending

>You taught me that Justice is a contract. Once broken, it can never be mended. You sacrificed so much to preserve the innocent, but to the guilty, you offered no mercy. I loved my mother, and I never wanted to hurt her. But with what she did to us, she gave up the right to exist. My hands were shaking when I did it, but you were there to steady them.

Sorry mate but this is the best ending and nothing is going to convince me otherwise.

Gil is staring into my soul

>"The Rapture dream is over, but in waking I am reborn. This world is not ready for me, yet here I am. It would be so easy to misjudge them. You are my conscience father, and I need you to guide me. You will always be with me now, father, your memories, your drives. And when I need you, you'll be there on my shoulder whispering. If Utopia is not a place, but a people, then we must choose carefully, for the world is about to change, and in our story, Rapture was just the beginning."

>canon mattering in a game where they pulled a "EVERYTHING IS POSSIBLE WITH METAPHYSICS MUMBO JUMBO DIFFERENT UNIVERSES THERE IS ALWAYS A BOOKER AND A ELIZABETH"

Bioshock 1 and 2 are the ones that matter, Infinite is a bastard child that should have been choked in the crib.

Eleanor is so great. It pains me that some people prefer Elizabeth over her, Eleanor is better in every single way.

>Cuter
>Actually able to fight along you
>I AM NOT YOUR BLOODY MESSIAH
>Masterminded your revival while Elizabeth kills you cold blooded
>Genuinely loves you even though you're not biologically her father

Best daughter.

elizabeth and eleanor are the same character, one written by a hack and one written by a presumably competent person

>the ones you couldn't save

Sport

>barely any Big Sister porn
>elizabeth gets all of it instead
that fucking slut doesn't deserve it

ITS JUST NOT FAIR

>Nearly everyone in the game tries to fuck you
>Every audiolog paints Sinclair as some slimy guy that's only out for himself
>He sticks by you till the very end

;_;

Eleanor is so fucking based.

Funny thing is BS2 has more impactful choices than many "Choice based" games.

You forgot to add

>doesn't follow you around for most of the game
>doesn't make you pick between two equally shitty choices all of the fucking time
>doesn't make stupid as fuck disney animation faces

>UHHHH MOMMEEE BUOYSHOCK TWO IS A SOULLLESS CASH GRABBBB

Look at this Liz and tell me you don't want to fuck her senseless and run away to Paris with her.

delta was originally planned to be revealed to be Eleanor's biological father, Sophia impregnated by his randomly chosen sperm sample

Do you think this would have made the game better worse, or so irrelevant it was a good decision to not include it?

nothing really wrong with it, in fact it would've been a bit better. Not by much though.

>fuck her senseless
sure
>run away to Paris with her.
fuck no. pump and dump and hope she dies in a gutter.

The last one.

>You will never turn Liz into a sex addled whore who can't think of anything but your cock

ROBOTIC LITTLE SISTERS

>Both games set up everyone who's on your side as a traitor
>No reason to expect Sinclair to do anything but stab you in the back and fuck off the moment he gets a chance
>Literally his whole character is "slimy businessman who will totally fuck you over"
>Tfw he stayed and fought for you
>Tfw he was fighting Lamb till the end

I'm sorry, Sinclair.

>not wanting pump this on a nightly basis

I prefer her Infinite design it's much more satisfying to corrupt

she's VERY lewd.

The funny thing is despite how much Elizabeth is hyped up, she canon dies for nothing.

Sure she helps out a few little Sisters, but then Bioshock 2 happens and it all starts all over again.

imagine meeting an autistic goddess like Liz who's never talked to anyone in her life and she falls in love with you purely out of circumstance.

This is probably what Levine dreams about nightly

youtube.com/watch?v=DPgX7YaRIOs

>go into a Bioshock
>enjoy all discussion on my favorite game series
>it turns lewd
damnit

>Siren Alley
>Minerva's Den
>tfw Yuri Lowenthal screaming in your ears 24/7

Japan has goood taste?

every Bioshock game has terrible sound mixing.

Yes even Infinite.

WHO WON THE LOTTERY? I DID. SMELL THAT AIR, COULDN'T YOU JUST DRINK IT LIKE BOOOZE?

Does 2 have choices other than save/kill imouto?

Yes, kill/save various NPCs

What'd you expect? Waifus abound in Bioshock.

Eleanor would be a good fuck and I'd cuddle with her post-coitus. Elizabeth is for one fuck and then dropping her ass.

How's the remasters?

For some reason, this guy was the best Bioshock protagonist in the entire series.

Because of the fact that he had his own back story and audiologs, plus the thinker acting as a proxy.

In a weird way, Porter/Sigma actually has the most personality of any Bioshock Protag.

Delta is still my favorite though

>Not a dumbass who falls for Ryan and Sofia's bullshit
>Made fully functional AI that doesn't want to kill all humans
>Denied the virtual succ
>Survived Rapture and Big Daddification
>Became the Shigeru Miyamoto of his universe according to Gone Home

shit

Bioshock Remaster is worse

Bioshock 2 Remaster is better

pretty great on PS4

shit on PC.

as is tradition

>The games are basically the same but slightly better. Almost nothing new is added but it improves upon the first.
>Bayo 2

I'm having no problems with the PC version of 2.

>tfw finishing the game with 500+ adam

What am I doing wrong?

>Tenenbaum in 1's model was just a sploicer with the face hidden, and was a very bitter but strong woman
>in 2 she is a meek gilf
what happened

Only 1 seems to have real issues.

Nobody but Cohen and Ryan had unique models, because the devs were lazy and nobody else was seen up close for long periods of time.

This. The faggot didn't give a counterargument and went just "YOU ARE FUCK IF SO LIKE IT; FUCK OFF" like the sperg he is.

>you couldnt rescue grew up.
>you couldn't harvest grew up
fixed that for you

Your-feels-when finsl mike tape off of dead alpha series....

Didn't expect the game to make me feel like a total cunt

I'M ALWAYS SAFE WITH DADDY

due to lack of budget and time

Ken Lavine voices the vending machines due to lack of budget

Yeah. Bs2 made me also feel like a dick the first time through. Cos i expected the knife from him and hated him right out the gate
>betray me already so i can fucking kill you already motherfucker

>is a total bro trying to survive without being a cunt

To be fair, he does a pretty good job at voicing the vending machines.

NO REFUNDS. NO RETURNS

HAHAHAHAHHAHHAAAAAAAAAAAA

bioshock.wikia.com/wiki/How_to_Get_Ahead

Sure you hear it in Rapture. One of the business types asked me, why don't you "splice white?" Get ahead. Well, that's some idiocy. I told him, first of all, I am ahead. Second, in Rapture it's your work that's supposed to matter, not your skin. Too bad for some folks you can't splice in common sense

Why was he so based?

he's fucking great to be honest

youtu.be/C_OExLzEReE

COME BACK WHEN YOU GET SOME MONEY, BUDDY

>I'm not the messiah! I'm a very good girl!

>2016
>missing the chance to make a relevant python joke

What is the world coming to. Eh? Whats the bloomin point?

Fuuuuuuuuuck. Looking at this thread made me realize I wish I had bought Minerva's Den when it was on sale.

Too bad the Remaster doesn't come with it.

but nigga, the remaster does come with it.

>Too bad the Remaster doesn't come with it

???

Assuming you're on pc, it's packaged with the steam version

>he's gonna betray me
>huh, I guess he's never gonna betray me

And then he did "betray" me and it was awful.

Can we talk about the REAL tragic hero of Bioshock 2?

bioshock.wikia.com/wiki/Meltzer's_Choice

What the shit.....why don't I have a DLC tab for my game then?

Go play it right now, user. Don't spoil yourself the ending

I have the console version and it's programed into the game under "extras"

Isn't PC the same?

I can't play it at all. Every time I select it in-game all I get is a re-direction to the steam buy page......

The whole game was tragic guys

>Delta
>Sinclair
>Porter
>Meltzer
And some more, probably

Feels like a quintessential "man feels" type game

> Delta was in top form today! The guards tried to make him take another dose of whatever the hell it is they're pumping into him, and he managed to take on all four of 'em at once. Snappin' legs and arms, blood everywhere. They say one of the guys might not even wake up. I wish I could be that free...

It is in the game menu.
But steam will usually tell you when you have DLCs installed in the game properties tab

Agreed, the gameplay is leagues above the first. Story is pretty shit, but I didn't love the first game's story either.

Horror elements weren't as good as the first though simply because you feel like a power house most of the time.

>that hodini splicer trying to save lives in the last area

I didn't kill him.

what now?

bioshock.wikia.com/wiki/Everyman,_All_at_Once

>third voxophone literally tells you how it ends

ken levine you genius

The only thing I can complain about really Is that I wanted to be a big daddy, not a twink in a diving suit.

Comments like these remind me why Cred Forums is so shit

I think in the last or 2nd to last level you walk into a room full of water and beds.

There seem to be dying splicers on these beds and a hodini splicer teleporting around the room from patient to patient yelling "I WONT LOSE ANOTHER ONE"

He doesn't attack you if you don't.

>I wanted to be a big daddy, not a twink in a diving suit.

what the fuck man, the Alphas are based

Thats rad

Not fat and lumbering enough, I wanted to feel like a walking tank with bullets and wrenches bouncing off me as I drill fresh assholes into splicers. Game was still fun though.