Nonlinearity is cancer and diabetes, why do people like it?

Nonlinearity is cancer and diabetes, why do people like it?

It's okay when Nintendo does it

Because it gives you the FREEDOM to do bland repetitive things in procedurally generated worlds

Because Nintendo does it right, so fuck off, retard.

Right on time

Zelda:Skyrim

Because Zelda 1 is the best Zelda.

because in the very rare occasions where it's done properly it adds huge replay value to a game

Nintendo will make open world games great again.

Yeah dude the original Zelda was cancer. How do people even play games that don't hold their hand everywhere?

I agree let's go back to FFXIII.

Open World games have existed for years

Why are you only now starting to talk shit because Nintendo started doing it

nonlinearity done right > linearity done right > linearity done acceptably > nonlinearity done acceptably

What games has Nintendo done aside from BotW that are open world?

Wasn't the first Zelda nonlinear? Don't you faggots masturbate to that so much?

Xenoblade

>ZELDA NO DENSETSU

That logo is badass. Japan only.

It's only cancer if it means that the entire game is the same difficulty, which is to say that it either gets easier as you get stronger or it has even more cancerous level scaling.

Contrast Morrowind with Skyrim.

Only XenobladeX. Xenoblade was linear, it just had big areas.

Pokemon foced you along the path to Cerulean and after beating the second gym you could chose to battle whoever you wanted except Giovanni.
Same with Gold and Silver. Then they started forcing a path starting with Ruby and Sapphire.

>Nearly every Zelda game that has been released has been arguably open world
>Only now do some people on Cred Forums think it's an issue

That's because its a callback to the original

He's not wrong.

There's a reason why that phrase is a meme.

People will find anything to complain about, just remind them that they are noisy faggots and move on with your life.

OP said non-linear. Most Zelda games are open-world but still very linear.

Nonlinearity has never been done.

>There's a reason why that phrase is a meme.
Yes, because Nintendo fanboys are notoriously retarded.

the entire zelda series

Having a world map hub with locked off sections dependant upon story progression is not fucking open world.

>gta is not open world

Why is this zelda game on a nintendo console?

If that was the case, then GTA wouldn't be classified as open world

Can't wait to emulate this

You could go anywhere in GTA right from the start. Fucking Nintendo fanboys.

>the first gta I played was V

Nonlinearity is objectively better though, prove me wrong.

Zelda BotW has so much charme. It just plays so well.

...

because your craving for "linearity" doesn't come from a place of objective reflection but rather from an over-emotional outbursts in contrast to the non-linear games you've been disappointed by

both extremes are bad you need to do something in the middle to be good

Why can't we just go back to calling each other dicks

Why did we all have to become pseudo-psychologists

because being over emotional is what SJWs do

Cock eater

Name one (1) example so I can say how you're wrong.

how many fucking nonlinear games are there even?
I mean, without taking into account sequence breaking and stuff, just games where you have a set of tasks and you can do them in any order, without the game clearly having one order in mind.

More like Zelda's Dogma

Minecraft does not qualify.

I like the original Legend of Zelda take on nonlinear where there's a set order the dungeons are designed in with a normal difficulty curve, but you can skip around and do stuff out of order if you want a challenge or know what you're doing.

Total freedom is indeed bad. This is why the best 'free roaming' games actually have set goals and paths. They just disguise them better than cinematic driven games.