>Blue Sword : 400 damage 1 Swing / Sec
>Red Sword : 200 damage 2 Swing /sec
>Blue Sword : 400 damage 1 Swing / Sec
>Red Sword : 200 damage 2 Swing /sec
Is there crits?
Red sword looks impossible to hold, so I'll use the blue one
Red sword, same same DPS but can compensate for stuff like misses, and can kill weaker enemies faster.
barring any other stats and assuming there's no way to miss, red is objectively better because it reduces overkill potential and can potentially kill faster by up to half a second, this is especially useful when fighting multiple targets.
Damage reduction and critical hit formula are important.
why not both?
DUAL WIELD!!!!
blue master race
Red sword is better with what we're given
Red sword for on-hit effects
Blue sword for damage reduction enemies
which do you take the 50% damage penalty on for being in the off-hand though?
This isnt a bicycle race
>have 100hp
>enemy deals 99 damage/second to you
>enemy has 400 health
You fucked up now
Oh shit you just got attack by 3 skeleton soldiers!
each has 1266 hp and does 100 damage per second!
I'd say blue.
It's basically having a third hit for red
cast holy
>implying damage reduction isn't % based in most games
>Playing any game that has auto attack
1 damage
400 swing / sec
... You might wanna check your math, Billy
>same DPS but it misses twice as often per second
enjoy your inferior sword
enjoy doing literally nothing to anything
You'd kill that enemy with either sword user
Use a revive to instakill them, I can stock up at the next town
>undead
Cast revive on them.
>not giving us a our own hp
If your going to take over my shit thread /spoiler] then at least do it right
ignores defense
If I miss one swing I still do damage, if you miss, you're fucked
Blue sword because Red sword can't damage enemies with 300 armor.
Objectively best
Assuming it hits 95% of the time, there's a 1 in a billion chance you'll do all 400 damage on 1 second.
revivemind
does it crit
Except if post-defense reduction damage calcs have a bottom cap of 1 it's effectively armor piercing.
Blue because it looks cooler Also thisMMOs are for the mentally challenged.
It depends on the type of game. Does a hit always mean a hit? Or is it an rpg, and there is some chance to miss?
If the former, I pick red. I the latter, I pick blue for the same reasoning as
Best
Its a mutually exclusive event lmao.
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Also crits would do the exact same damage.
it's garbage because the game is capped at 30hz, so you're actually only getting 30dps.
Assuming a game has armor this sword is shit
Blue is better, when you come across enemies with damage reduction, it's possible they may nullify the damage from red, despite multiple hits, while the blue will have enough damage to overcome the reduction.
This makes it the objective best
Only retards tie game mechanics to FPS, and only even bigger retards as much as touch shit like that.
>4000 damage, 1 swing / 10 seconds
>Red Sword : 200 damage 2 Swing /sec
>no critchance listed
>no accuracy listed
Yeah, fuck your swords.
Blue sword because higher overall damage when you eventually have to kite mobs or run out of aoe range
>using items in RPGs
Do you actually do this or are you not autistic?
and only the biggest retards are this oblivious
Damage mitigation formula?
best for kiting/hit and run
Damage minus damage mitigated = true damage
red sword for crits and get life steal enchant per hit
Beast mode with this. Sprint in and our of combat every tenth second hitting like a truck. Then go back to humming the Benny Hill theme running circles.
Then blue is better if it's straight reduction. It halves the impact of enemy defense.
>getting close to the enemy
>press attack
>begin 10 second animation
>dead before you're even halfway through it
Depends on the kind of game. Can I kite or am I stuck JRPG style?
>implying attacks aren't instant with a cooldown
Why the fuck would a sword have a cool down?
Yes actually, unless the game uses exponents to calculate damage for crits or something
Crisaegrim?
Think dark souls.
It's a weapon that takes your entire stamina bar, and it's one huge hit
>0 damage per swing, 0 swings / sec
>has titties
it's a huge sword, after you swing it's stuck in the ground and you need 10 seconds to pull it out and ready it for the next swing
Depends on game. In some games you would still hit 1 with it.
So I guess every multiplayer game is garbage right?
Friction from the air makes it so hot therefore higher damage = faster swing = higher cooldown
are the titties sharp?
If it's cold out.
what kind of shit pally/cleric you playing where you need revive items?
>Cleric dies
>So do the rest of you cause you sold your healing items
Sometimes you need a potion right away, and can't wait for heals.
What's the avg health of players? Potential one shot.
>Not just taking advantage of the Amazonian goddess, loli mage, or THICC healslut in your party and would rather fuck a sword
Unless we are talking about a spirit within the sword, have fun with that cold, lifeless thing that will shred you to pieces.
Okay, let's try to measure this objectively.
Two heroes. Red hero takes red, blue hero takes blue. They both have X hp.
For X
i guess but thats why if im playing a mage i spec into whatever lets me make the good healing items -scrolls/potions/other-
blue sword obviously because red sword will have more chances to miss
>red
>crit once, normal hit after = 600 dmg
>blue
>crit = 800 dmg
Red is definitely better, just for the potential double crit chance.
go on...
What's the miss rate? What's the crit rate? Is the crit rate higher or lower than the miss rate? Do crits in this game ignore armor or provide % attack boost? Is it an action RPG? Is there hitstun? Too many questions user. These threads should at least specify a game type.
Now this one actually has a good situational use. Those metal slimes were gonna take one damage anyways
>Flaming Sword: 200 Damage, 1 Swing / Sec
>Inflicts On Fire for 10 seconds, dealing 20 Damage Per Second
red is the faster one though.
>220 dps
>almost half the dps of other swords
Oops, mixed that up
>Can inflict On Fire on multiple enemies
It's for crowd control nigga
>220 dps
You'd need at least 5 enemies to make it worth it
>splitting your damage
this is the worst possible thing you can do when fighting multiple enemies.
red because a 600hp enemy would be killed in 1.5s instead of 2.
DOOL WHEEL'D
Ghost Sword
>300 damage per swing
>1 swing per second
>can slice through multiple enemies
>20 percent chance to cause fear
If fire doesn't stack, this one is garbage
Blue sword would kill faster than red sword
>can only damage undead
HAMMER OF JUSTICE: 400 * number of crusaders, 1 swing / sec
Automatically disarms pussy-ass sword users
Not completely related to the thread, but one of you should have the full version of this
It depends on how the sword swings. If it swings immediately and there is a cooldown of 1 second you're wrong, if the cooldown occurs first then the swing, you're right
Can you move with this or are you rooted?
because if you can move it's objectively the best
>cold, lifeless thing that will shred you to pieces.
Like a woman?
Depends on this
>implying CD resets on each new target
Sword tiddies
I'm not implying that though
Sword sword
>200 damage per strike
>strikes twice per swing
>swings once per second
>double damage versus undead
I'd pick blue, better burst damage and gives me the ability to reel back and prepare another swing, instead of throwing myself at an enemy and swinging like mad.
...
>Anime Sword: 9999 damage, 1 swing takes half an episode
Pretty certain Link would rather fuck sword boys.
if the target has an odd HP amount greater than increments of 400 and lower than increments of 200, regardless of whether the swing is before or after the CD red will always kill it half a second faster. otherwise they have the same kill time.
So what, hammers are effective against flesh?
holy cross, moron.
>Blood Sword: 199 damage 1 swing/sec
>Heals for damage dealt
Edgelords favorit
>200 damage 1 swing /sec
>puts bleed proc on target doing 300 damage after 3 sec
>bleed stacks until you stop hitting target for 3 sec
>inflicts 50 damage on self per swing
>enemy has 400 HP
>enemy has auto healing/regen of 200 hp/sec
or
>enemy counters after each damage taken
or
>backstab/riposte/non melee DPS builds
or
>enemy has defense rating of 200
>red does 0 damage, blue does 200
Some situations where blue would be superior
Overkill damage may not be relevant in a lot of situations since that ultimately just comes down to number of swings to kill, unless blue has slower startup than red.
>Heals for 20% damage dealt
ftfy
How much bonus damage would a cross made of hammers do then?
bonus is a flat percentage, but you don't have the strength requirements/talent to wield it since it has the same requirements as one-handing a two handed weapon.
One Shot Johnnie
If the game has a mimimum damage cap of 1, this is a great sword
If damage can be reduced to 0, it's shit.
edgelords favorite is le dues vult meme
If the game has crit, then this is the holy sword.
...
Sworderang
>300 damage per throw
>1 throw per second
>can damage multiple enemies multiple times
>needs to do a dexterity check when catching it
>will take 400 damage to self if failed the check
I hate these threads. If we're talking about stats only, it depends on the mechanics of the games. Is it an action game? Is it an RPG? What?
However, if it's just preference, it doesn't fucking matter since they're both the same anyway.
...
but there not the same, if the enemy only have 200 health picking the blue sword will take 2 second to kill them, but the red one will only take 1 second
use cheat engine
>It deals more damage to you than it does enemies
I pick red because watching my guy slash more on screen per second is more fun
How about
>BERSERKER sword
>1000 damage on hit
>swings once evey second and cannot be stopped
>50% chance to hit
>50% change to crit
>Ignores 50% armor values
>50% chance to halve durability
>durability 80
>Sword EXPLODES and deals 2000 damage to all nearby units including yourself and party members when it breaks (durability reaches 1)
Someone wanna draw it for me? [Spoiler] mobile poster here [/spoiler]
have fun killing enemies with 200 def
...
Came here to post this.
>It does crit
>It has a regular miss chance
>Is affected by all spells and abilities you use
>cool looking sword
>100 dmg
>sword of ultimate faggotry
>105 dmg
>STOP this! The infinite meme!
get fucked by flat damage reduction