Reload gun

>reload gun
>character just fiddles randomly with gun, not actually doing anything

Other urls found in this thread:

youtube.com/watch?v=MG2SXoSxT8Y
youtu.be/nVxbnvqANes
youtube.com/watch?v=wf6_35XO0SI
youtube.com/watch?v=g6Ta8t16lrk
youtu.be/R2ua9-cxuk8
youtube.com/watch?v=-l-Z-9jTmZY
youtu.be/8KOL50CFx1A?t=104
twitter.com/NSFWRedditImage

>Reload gun.
>Character punches and slaps the gun.
>More bullets in magazine.

>reload gun
>character cocks it over and over again

>reload gun
>empty magazine is pulled out of the gun then back in

>reload gun
>third arm comes from nowhere and hads me a new mag

what the fucking fuck shit what no dont do it

>reload gun
>Somehow I have a fresh magazine even though I never loaded one up

Magic

>reload gun
>130/200

>reload gun
>cancel animation
>it still reloaded

...

is that actually a thing?

Why do people with no understanding of guns make shooters?

>shoot off side of screen
>entire magazine filled

>reload gun
>character does a magic trick

>reload shotgun
>can't cancel it with a shot

>press reload button
>character just pulls out a new gun and throws the old one away

Reload canceling is the shit nigga.

fucking battlefield

csgo
too many games to list sadly
battlefield easter eggs
???
lightgun arcade games
more easter eggs?
unsure what this is from too
don't make me say it

They didnt give you those guns to throw them around like trash.

Its the future, your present gun logic doesn't apply

>reload gun
>you actually lose the bullets you didn't fire

I WANT TO GO BACK

>reload gun
>character kills himself so he can respawn with full ammo

Do you think the millions who play shooters care about gun accuracy?

It's the most popular game genre IN THE WORLD

HOLY SIGMAR, BLESS THIS RAVAGED BODY

>work the bolt
>takes 3 to 5 seconds

>Throw away most expensive part of revolver for no reason

Or

>Using revolvers in the future

Wew

youtube.com/watch?v=MG2SXoSxT8Y correct

>game doesn't even have a reload mechanic
>all 30 rockets are loaded when there should only be 3

yep

>reload gun
>character lowers the gun below camera and brings it back up a second later not showing the reload animation

What's wrong about this?

>reload character
>gun just fiddles randomly with character, not actually doing anything

>>character just fiddles randomly with gun, not actually doing anything


>deus ex

>press R
>this happens
>uninstall game

>>Throw away most expensive part of revolver for no reason

It was 3D printed in the future, so its cheap :^)

>not using revolvers
>pull trigger
>bullet doesn't fire
>your gun is now useless

>using revolvers
>pull trigger
>bullet doesn't fire
>pull it again
>it actually works

Drake of the 99 dragons

Goldeneye

The future is stupid

Maybe they are disposable chambers. Like magazines. You don't waste time restocking a magazine with each individual bullet.

You just swap for a new one.
Maybe in kz world, disposable revolver chambers are a thing

The entire cylinder is discarded.

Reaper here

You don't eject the whole cylinder like that. No revolver has ever worked that was because it's fucking dumb and inefficient.

>press R
>gun doesn't reload
>reload isn't bound to R by default

Borderlands 2 tediore Fun guns.

who cares when you got LOAAAAAADS A MONAAAY

>double barrel shotgun
>shoots one shell at a time
>can't reload until both shells are fired

>reload gun
>Gun demon screams RRREEEEEEELOADIN!!!

Does anyone know what game it is where there's a reload button and reload animation but you never actually need to reload? I think it was from a reboot of a retro FPS

Name 30 games that do this

>press R to reload out of instinct
>nothing happens
>there is no reloading in DOOM

I fucking hate these "oldfag" games.

Smells like Rise of the Triad.

>remove empty mag
>put in full mag
>use healing item
>try to fire
>remove full mag
>put in another mag
>pull back slide

>game doesn't use "one in the chamber" mechanic

>reload gun
>character refills half empty magazine in 1 second

>only two reload animation webms in thread so far

You guys need to step it up

>lever-action rifle
>fire one round
>character loads 5

They were ass tho

Fuck fallout 4

are you baiting? he's not refilling any magazines he is just replacing them with a new full one.

Fucking. Fucking. Fuck. Are there any games that let reloads happen in "stages"? It is so fucking stupid getting 99% through a reload, having to do something quick like melee or throw a grenade just to sit through the whole fucking animation again. Earth Defense Force is the closest one I can even think of (reload is a gauge that fills up, can be interrupted and later resumed from the same point) and holding it against all the big, popular shooters out there, that's just sad.

>Reload gun
>Magazine gets put in reserve and the next magazine is cycled

>reload
>character starts making new rounds

>game doesn't let you reload while sprinting

>reload gun that still has a round in the chamber
>character still cycles the action and it takes as long as if I had waited for it to run out before relaoding

You were supposed to fire 1 bullet, then throw the gun at the enemy.
It was fun.

What are some games where you have to reload your magazines too?

Left 4 Dead pauses reloading when you rifle butt.

youtu.be/nVxbnvqANes

>that fucked up looking machinery

I love factory automated machines, for the most part there's no factory to make factory machines, they are all handmade and a clusterfuck of repairs and human ingenuity.

Left 4 dead, and I know there are others but that's what I know off the top of my head

I think you can combine partial magazines to fill one in Resident Evil.

>dual wielding
>Reload both guns at the same time off screen in 2 seconds

it was on old remington cap and ball revolvers, it doesn't really make sense for future revolvers

I need to maximize my pupper killing with my m1911 damn it!

>reload a shotgun
>shells are fed one at a time
Bonus points
>you can fire mid feeding

I'm very fortunate to not be autistic so i don't give a shit what they do with the gun animations since it's not the primary thing to be focused on.

>unholster gun
>CLICKCLICKCLICK
>no visible parts moving

Serious sam

You can swap cylinders out on revolvers since cowboy days, make em disposable and cheap and this is better than a speedloader

>game uses the "one in the chamber" mechanic with open bolt SMGs

Receiver

Receiver.
youtube.com/watch?v=wf6_35XO0SI

You can reload guns from the inventory screen in resident evil 5. So if you're gud enough you can play through the entire game without reloading

>"I've never used a real firearm before"

This pissed me off so much that I stopped palying Far Harbor. How hard can it be to get teh couple of new interestign guns right? New Vegas did it a lot better and that was before Fallout become an almost-FPS.

>tfw this is literally every game ever

I hate this and I know there's a game I like that does it but I don't remember which.

Rainbow Six Vegas?

>reload gun
>guy gives it a nice massage

>>your gun is now useless
Just rack the slide you fucking retard.

>racing game in cockpit view
>change gears
>player model takes a hand off the steering wheel and just kinda tugs on the gear selector

>press reload button
>character doesn't know how to reload
>starts doing random dance moves
>clip is full again

>reload gun early
>keep half empty mags
>start using those once you run out of full mags

Autism

...

>edf
>get lysander
>when you fire there is this really long soft cooldown before you can fire again
>however you can bypass it by switching to another gun and then switching back when you think the lysander is done with its cooldown
>mfw going through normal with 2 lysanders
I like to imagine there are legends of a storm team ranger who dual wielded big ass sniper rifles

Socom?

rude

>camo yourself as food
what the fug is this snake doing?

wtf

Battlefield 4 does it. I'd imagine newer Battlefield titles does the same.

Without seeing the reload animation*

I think RO2 did this

>Game only uses the "one in the chamber" mechanic with SMGs

That happened in bf3 when the game didn't recognise the input but the server did

>press r to reload magazine
>have to sign up for 12 month subscription

i like the shotgun reload in postal 2 where he slams a handful of shells into it

>increase your Guns skill
>bullets do more damage

timesplitters too

>playing an RPG and expecting realistic shooting mechanics

Every game is an rpg

Why are you here?

i think there was some hardcore STALKER mod where you needed to put the bullets in the mag too. Cool mechanic where you always need to be ready for a fight with mutants and slavs.

>empty mag
>press reload button
>jungle-taped mags are flipped upside down
>empty mag
>press reload button
>jungle-taped mags are flipped upside down

Black did this too, you rotate through your magazines. Sometimes you'll use your partially used up magazine before you go through your full ones

im ur enemy lol.

>empty shotty
>put round directly in the chamber before using the loading port
Das it mane

Shot placement is key. Guns skill makes your character more accurate than the player.

>play as a character with super human strength
>can't handle the recoil of a 12 gauge shotgun

fucking vtmb

It takes 2 seconds to clear a jam user...

No. Only games where you play as an avatar are.

...

I always enjoyed the motion blending in Gears of War on the reload animations. I once spent an hour just fiddling with the guns, reloading them at various times just to watch the character finagle with the guns. My favorite is jamming a gun right before it's done reloading on its own. Most guns your guy is pulling the slide or rod thing and just gives up as they grab it to shake and slap the gun a few times.

>enemies have infinite ammo

Damn, that game was autistically realistic with its gunplay. I wish more survival horror games played like it.

>civilization
>not role playing as the leader of your civ
Git gud.

7.62

dayz

this looks Russian made
is it?

>reload a revolver
>uses the ejector rod

Spot on.

>ejecting the entire cylinder is somehow less efficient than loading each individual casing or using a speed loader

seeing this happen in MGS was glorious

It's Ralph Bakshi you fucking communist. It doesn't get anymore american than that.

>kill enemy that's been shooting endlessly
>3 bullet on body

>everyone has infinite ammo

it should just decrease gun sway and recoil, decrease loading times etc. you know, stuff that happens when you get better at using guns.

>it does all of those and makes bullets hurt more

True. In some games this would make the "more damage thing" make sense, cause damage per second scales on accuracy.

>reload
>gun animation is proper and accurate

test

It's like disposable cameras, user.

>Reload shotgun.
>Pressing R reloads one shell.
>Holding R reloads completely.
>Reload is cancellable.

>everyone else has infinite ammo
>only drop 1-4 bullets

>enemy who happens to have an explosive will throw an infinite supply until you kill them
>explosives OHKO you

>shoot once
>reload
>puts 6 shells in the gun juice chamber

I can only think of Alien Isolation doing this, any other examples?

dumb frogposter

DoomRPG/RLA was actually what I meant. Totally forgot A:I did it too.

Needs more dakka

One of the few things I enjoyed about day z was finding a new stanag magazine and filling it up with bullets from my inventory, and having 3 or 4 mags that I had personally loaded sitting in my inventory. Makes each shot you fire feel more important.

>Its an unlockable on a skill tree

I need to impregnate this fine woman

>gun fires whole cartridges

>reload gun
>you lose your accumulated +1000% damage buff for not reloading

...

I don't know what it's called, but when Leon dumps that piece that contains the clip of bullets for the Red Nine when he reloads, diamonds every time.

Best reload animation next to the street sweeper.

who is that ?

Borderlands 2?

>Press whatever to open the door
>door opens by itself

Lewd

The stripper clip?

>guns eject casings with untouched primers

Goddamn you Gaige

>pile of bullets
>pick all up
>+1 ammo

>reload double barrel
>ejects both shells and wastes one if you only fired one off
>reload revolver
>dumps all the bullets out and reloads all of them even if you still had some shots left

>reload weapon
>character just fiddles with it
>it's out of tune

>box of shells has twenty visible shells
>you pick up twelve

>character says clips
>its a magazine

>>dumps all the bullets out

There's not really any other way to do this, fired cases have expanded and won't just slip out of the cylinder as easily as unfired ones. Having to use the ejector rod means all rounds come out.

Free Pepe!

>are you baiting? he's not refilling any magazines he is just replacing them with a new full one.

If that was true, all the ammo left in that magazine would have been lost. That's not how it works in almost any game.

>Fire one round in a fully loaded clip
>Press reload button
>insert three bullets

>make something that contains small explosions disposable and cheap
Do you hate hands?

hey man. disposable rocket launchers are a real thing

Stop posting hate symbols.

>people actually want reloads to be realistic in Videogames

Do you know how inconvenient and annoying it would get for a reload to take 5 seconds every time?

>fire a round fro ma lever-action rifle
>empty case is ejected
>reload
>several new rounds are somehow inserted into the magazine tube
>character cycles the action for good measure, ejectign another spent casing that came from god knows where

No

>Shell that he fires at the start doesnt actually come out the gun

so this is the power

A thing, but by no means cheap.

disposable guns when

Doesn't apply to shotgun, but you can just put your thumb over the unfired shots in a revolver and shake out the rest

>12 round drum
>Load 100 rounds
>Fire it until empty
>Reload 2 shells
>Magazine is full

Street Sweeper is fucking magic.

Someday magazine counters will be standard rather than ammo counters. Someday.

cheaper than reusable ones

This is why RPGs that have magic are better. You can just explain everything away with magic in your head.

>he has to reload

Heh.

What are some of the worst/sinful reload animations in vidya?
Excluding ones that are over-the-top or silly on purpose.

To this day I still I havent find a 3rd person shooten with better gunplay and technology.
Its also the only game with weapon limit done right.
Shame about the cutscenes though.

Halo CE?

...

Why.

>5 seconds

Do you even operate?

youtube.com/watch?v=g6Ta8t16lrk

Because its memelands 2: return of the meme

Most games with guns you are playing someone fairly well trained with fire arms. A realistic reload can be quick.

youtu.be/R2ua9-cxuk8

>gearbox considers this humor

This

forgot pic

this could actually be a thing if cylinders weren't expensive and heavy as fuck

And then you died and thus, useless gun because you died.

what the fuck

not reload but
>cycles the gun when he draws
>every
>single
>time
STOP COCKING THE PISTOL YOU'RE JUST EJECTING UNSPENT BULLETS

Halo CE, again.

This

Also, the tedior legendary guns were some of the best in the game. Especially the rocket launchers, or the submachine gun that shot bullets before exploding.

Arma

>weapon limit done right

The limiti sn't there for any real reason (it's not about realism, you can slow down time and take magic anti-bullet pills) other than console palyers with a controller for weapon selection. I prefer the wide arsenal of the previous games over 'akimbo handguns means no rifle' when that is one of the signature styles of the series.

They said it's only a hate symbol depending on what the image itself contains and the context :^)

>Cycles the first time you draw a weapon
>Switch weapons
>Preforms a brass check every time after

Hnng

>game allows you to manually load different cartridges into magazines
>it's a strategy game

fucking 7.62 High Calibre

Kakashinkov reload in CS 1.5 - Source

>That horrible screeching ashly burch lines
Who would inflict this kind of torture of themselves.

So really, it's not a hate symbol unless it contains other hate symbols?

So can I make a new meme and add a KKK version of it, and it won't officially be a hate symbol until they say it is?

This whole fucking world is fucking stupid.

>post frog
>dont immediately punch yourself in the dick

Underrated

>bolt action rifle
>the bolt is pulled back in a single diagonal motion instead of being turned and then retracted

Most reload cancels still make sense cause the animation still needs to reach a certain point, usually after the mag is loaded

>reload shotty

>shells come out of your arm into the gun

Also

>gun uses bolts

>reload shells

What the fuck are you doing, engie?

It's some random group that has no actual power or authority over anything. Calling Gross Frog a hate symbol or setting "conditions" for what makes him a hate symbol is null and void. Was probably some cuck at /r9k/ who made this happen when PEEPEEPOOPOO didn't work as well as they hoped.

I wish they used it in the middle of a fire fight.

It was actually pretty funny when it was the quietest thing in the scene because of everything else going absolutely fucking bonkers.

Give me a name right fucking now

I actually like this in AW. Being able to reload faster in exchange for dumping the magazine completely was a nice touch that I'm sad didn't get reused.

Just imagine creating some stupid comic in 2005, and watching the internet idolize one of the characters for 11 years, getting to the point where it becomes a hate symbol.

Cataclysm: Dark Days ahead
Pretty good game for gun nuts
It has all calibers imaginable and some even with different powder loads

For one the group that labelled it a hate symbol has no real power, in anything. For it to be a hate symbol it has to be largely co-opted by a hate group. Use your head and stop fulfilling the stereotype that everyone here is a bumbling retard.

Make all the Pepe's and swastikas you want, the ADL cannot fucking stop you.

How do you know

Rocket launchers don't contain the explosion, they vent the hot gasses from the rocket motor, as rockets do not travel via explosions.

>mash reload button/ click at the right time for a faster reload
>if you do it wrong, the gun actually jams during the reload process

>character says magazine
>it's a booklet

...

My friend used this gun for a long time on our playthrough. Sometimes it would glitch out and all of his guns would start making that gun's noises.

nah 5 seconds is pretty accurate

though a lot of that time is spent actually fetching the mag and putting the old back in its proper place

if you just have a magic bag of loose magazines and are throwing the current one away i guess you could get it down to like 2s but otherwise it really does take 4-5s depending on how badly arranged your tacvest is

>le revolvers are reliable may may :^)

revolvers have an order of magnitude more moving parts than an automatic and jams take much longer to clear since theyre usually due to cartridge overexpansion or the ejector not working

>bullet doesnt fire
lol ok noguns
>your gun is now useless
literally just rack it until you see the offending round fly out

a revolver with overexpanded rounds or a malfunctioning ejector can take tools to repair.

> Use your head

Go fuck yourself, mate. I only heard about the hate symbol crap from here and never looked into it. I asked further about it in this thread because it came up and the opportunity presented itself to sate some curiosity. I never heard of the ADL until this whole event, and I don't care. I never assumed they had power, and never once thought I would be arrested or prosecuted if I starting frogposting on my local church's parking lot.

So fuck you, you little shit. I just asked a fucking question.

>reload gun
>half the guns in the game, the character flips them around and they reload or just auto reload themselves magically

guess.

>Every gun makes that noise

Don't lie this has literally never happened

my god if every game was as accurate as Receiver with guns

>Reload a shotgun

>press reload button mid-magazine
>handgun slide automatically locks back

marathon did this and it was the correct decision to make

>tfw the manual explains it as "the loading mechanisms are made by ancient martian craftsmen and are too complex for modern humans to understand

You don't have to be good though, it's fairly easy. Me and my friend did it any time we did some animation like punching an enemy or something to save time.

Magazines aren't disposable.

That happens in borderlands 2 with teodore weaopns or something

> Dev doesn't know how to animate fingers properly
>fuck it we'll just do comedy

forged and milled steel/aluminum is expensive so no one would actually do that

>It was 3D printed
>so it's EVEN MORE EXPENSIVE
triggere

>fire gun
>it jams

The cylinder is part of the gun it's not a magazine you don't discard it

>fire rusty gun
>it explodes

>There's no special animation, it's just the reload animation

Fucking STALKER

That and you have to use top tier metal to make revolver cylinders because they need to withstand higher pressures than any other part of the gun.

>gun is loaded
>change ammo type
>loads magazine
>switch back to regular ammo
>just flicks a switch on the gun and the other ammo is loaded instead

It's cyberpunk, we ain't gotta explain shit.

>though a lot of that time is spent actually fetching the mag and putting the old back in its proper place
A lot of people run dump pouches on their set up if they're planning on actually getting into combat. It takes much less than 5 seconds. Trying to put a magazine back into a magazine pouch, especially a form fitting or retention type pouch, is near impossible in combat

>He doesn't know he has to reload his wakazashi

It's a special easter egg weapon you autist

BORDERLANDS 2

reloading would actually clear the jam in any case

>buy AK in videogame
>after shooting 60 rounds it starts jamming

Fuck off Far cry 2

...

...

...

It fires the entire shell for 15% more damage, don't you know anything about modern shotguns

You wouldn't need to reload if the jam occurs in the breach though, just work the charging handle/pump/bolt/etc.

If it's a fail-to-feed issue, reloading would solve the problem but you could end up with rounds spewing out of the magazine or ejection port, depending on the style of firearm,

I actually really like the weapon degradation mechanic in far cry 2. It's just a shame it was too poorly implemented so no game has really dared to touch it since

>gun has infinite ammo
>can still press R to play a reload animation but it does nothing because the character works on action movie physics

>it's a "Cred Forums pretends to know shit about guns" episode

Realistically, there's almost no chance that a modern firearm would degrade to the point of complete mechanism failure and EXPLOSION within a few hundred rounds, even if it's in pretty bad shape.

Excluding games with RPG elements like STALKER and Fallout 3++, I can only think of the first Call of Juarez as another game with weapon degradation.

>reload gun
>character accurately places magazine aside to be reloaded later, inserts new magazine and pulls the bolt, readying the weapon for firing

>shoot once with a full clip
>reload
>lose all the ammo from the previous clip

dude they played receiver and own a mosin, they're pretty much experts

Can't reload until mag is empty, force the reload you drop the mag lose ammo as you put in new mag. You can pick up ammo that you drop. Why hasn't more FPS done this??

feel free to leave

>reload a half emptied mag
>you dont get the ammo back

They arent wrong though...

>big hunk of metal vs moon clip or other speed loader
I wonder which one would be easier to carry and less expensive?

maybe they focused on gameplay rather than satisfying /k/ autists.

games don't have to be realistic.

it's a metaphor for government waste of taxpayers money desu

Which is precisely why the mechanic was so despised in the game.

But if instead of like that, it was implemented so that after a few magazines worth or going through nasty mud, there's a chance that jamming would occur requiring you to actively take action to clear the weapon in the field in real time. Catastrophic failure would only occur after going through extreme conditions after multiple jams after extensive use without maintenance. Then maybe it would be a worthwhile mechanic to have been picked up by other games

Not just the degradation I mean, but the mechanics that go along with it. Especially the clearing in the middle of gameplay aspect

>cuts one enemy
>goes blunt
nice "weapon"

>reloading in ArmA just swaps it for a new mag keeping a depleted mag in your inventory
>ACE removes round and mag counter from the HUD
>reload
>no idea how many bullets you have left

FUN

Borderlands again

People would then just throw away their current rusty weapon and buy a fresh one from scratch instead of dealing with the pain.

It wouldn't work unless you made certain guns very rare to come by/expensive

>shoot gun
>Magazine is depleted
>switch to side-arm
>shoot
>Side arm now empty
>Switch to main gun
>Pocket gnome butler put in a fresh mag for you, how nice of him.

What's the difference between a clip and a magazine?

I think that's really how it should be for the most part though, at least in games that would/could implement such a thing.

It would make sense the majority of the weapons you pick up would be shit in FC2. The problem was, they were all equally shit with no real variance and about 3 mags away from exploding. Then the supply houses are easily accessible and supplied you with an infinite number of fresh guns and there was no weapon maintenance mechanic.

Modern games should introduce squires that keep your guns always loaded and carry stuff for you.

A clip merely clips rounds together. A magazine will assist in feeding rounds into the gun via magazine, usually with some sort of spring. Clips are used to feed rounds into magazines.

I'm a gun noob, why wouldn't that work with SMGs?

You can die in 2 seconds in a shoot out.

Magazine goes into rifle, clip goes into handle of pistol, they serve the exact same purpose.

Magazine is the rectangle thing that goes into guns (or the circle thing that goes into old timey gangster tommyguns)

Clip is either the little stick thing that holds the bullets going into an older WW1 rifle, or the little circle thing that holds the bullets going into a revolver.

'open bolt' firearms do not keep one in the chamber. then the trigger is squozen the bolt strips a fresh bullet from the magazine into the chamber and detonates it in a single motion

>Unlock infinite ammo for regular guns
>Press Reload
>Nothing happens

Fuck you RE5, I like seeing the reload.

Things Borderlands 2 did right (Gameplay only)
>TEDIORE in general
>you can move slowly during second wind
>the screen doesn't go dark instantly in second wind
>gunzerking
Things Borderlands 2 did wrong (still gameplay only)
>Bulletsponges the game
>NG+ after the first cycle turns the game into a slow mess
>gunzerking fucking class choice because it's basically a damage glitch class
>gimping the loot system beyond belief
>Non Slag DoT sucks
>Slag slows the game down, admittedly not an issue until NG+

Basically I hope Shadow Warrior 2 does well so I can forget about my interest in the first Borderlands and be done with Gearbox's cuckery forever.

Legit question, whats the advantage of an open bolt system

That's a common way to clear a common jam user

Wrong.
>or the circle thing that goes into old timey gangster tommyguns
You mean a drum? Damn dude do yourself a favor and stay away from /k/.

Deus Ex solved this problem by making guns much harder to wield when you lacked training in them.

>squozen

I'm too lazy to go through every reply, but I'm sure that there are people saying that this isn't a thing, but it is. It is an extremely uncommon design, but real world examples do exsist.

The fact that the cylinder is replaceable (but not disposable) means that the cylinder itself is part of the "cartridge"

This is why I hate ULTRA HARDCORE SUPER DUPER MORE REAL THAN REAL REALISM DIFFICULTY xXx MODS.

In real life, I could actually look at the magazine, feel the weight of it, check my pockets/pouches/pack to see how many extra magazines I have. Sure, it would take a long time, but I could physically do it.

Making your mod """realistic""" by just removing the loaded ammunition / magazines remaining counter without adding a way to check is just dumb.

Does nobody know the difference?

Simplicity in design and manufacture, and it cools off faster.

Bolt stays to the rear so the action remains open. Instead of closing a bolt and having a mechanism to use a moving firing pin to detonate the round, the firing pin is frequently fixed with the bolt, and the trigger simply releases the bolt and it takes care of itself from there. Simple like how a mortar works where you simply drop the round onto a firing pin and it just fires on its own.

If it weren't for the net code, AW would be the best in the series. Can't wait for next year.

Simple to manufacture, simple to clean and maintain.
Very reliable and easy to use. Just don't drop it when the bolt is open and loaded, since it might fire

AW?

swat 4

I'm all but certain most, if not all, vanilla STALKER reload animations are magazine changes with no cycling the action that would clear a jam.

And cycling the action would clear a jam much faster than reloading.

but it's DA FUTUR, where disposable and cheap isn't mutually exclusive with durable and structurally sound, or something

Easier to manufacture for a simple fully automatic bullet hose. Aids in cooling due to increased air circulation inbetween bursts in heavy machineguns.

...

This is correct:
This is wrong.

>people talking about removable cylinders in revolvers
Retard here, why not make a little clip-on with six bullets in it that slips over the cylinder and into the chambers (I think that's the right term)? Would it be possible to make it (not the bullets) out of cheaper materials?

>reload double barrel
>holds finger over the unspent shell and reloads the spent one

World at War was GOAT

Specifically the magazine is capable in assisting feeding rounds into the gun via spring power. Clips are usually used to feed rounds into external magazines, or internal magazines in the case of many bolt action rifles

>every level starts with 30 rounds
>have to reload all your weapons for that extra bullet

A "clip" is merely a fragment or part of a larger "magazine" hence the term "clip", as in a magazine clipping. Not the whole book but a smaller piece that is quick to read and access.

I know a lot about the intricacies of gun reloading thanks to Goldeneye 64.

count cunt

Those exist and they go right into the cylinder with the bullets.

They exist, they're called moon clips and speed loaders.

guns need to be designed to take moon clips.

Speedlaoders and moonclips obviously do exist.

>mfw clips

>akimbo handguns means no rifle

You could hold 2 pistol sized weapons and 1 rifle sized weapon.

what vidya has moon clips? speedloaders galore, but I've never seen one of these

>psshh, nutn personnel, kid

As soon as you switch to dual-wielding handguns, your rifle is dropped, since Max is carrying it in his other hand when using only a single pistol. He never carries the rifle on his back.

T-that isn't how they're supposed to go in is it

...

The realism reason is because those filthy BRs are so poor that they can't afford slings

>fire a single shot
>reload gun
>fire a single shot
>reload gun
...
>run out of bullets
>90 shell casings and 90 magazines on the ground

Deus Ex.

>finish reloading one gun first
>have to wait for the other to finish before you can fire it

Also Deus Ex.

you have to reload it by folding the steel

>reload gun
>half empty magazine goes to inventory, replaced by full one
>reload gun again
>half empty magazine from inventory replaces the full from the gun, full goes back to inventory

>fire one round
>reload
>drop magazine
>switch weapons, then back
>reload animation restarts every time
>infinite magazines

Urban Terror does this with their SPAS-12

Technically yea they are

>try to reload a loaded gun
>character checks ammo and fiddles with different things on a gun
I wish more games did this.

What joy does the spreading of misinformation bring you

epic trolling for the win bro

>playing a fps
>character uses the term clip instead of magazine

>I've actually seen this guy on a street several times
I still wonder who the fuck he was.

>you mean a drum
yes, a drum MAGAZINE
I bet you think pump shotguns don't have magazines either

>calls everything a mag
>including shotgun shells, revolver bullets, and even ACTUAL FUCKING CLIPS
Just fucking say "reloading" god damn

>clipazine

high capacity assault clipazine

Except, you know, that whole thing about said "misinformation" actually being true.

If you don't know anything about guns, don't post about them. Since you didn't even know that "that circle thingy that goes into a tommy gun" was called a drum, your opinion on guns is about as meaningful as Dianne Feinstein's.

It kinda makes sense in a military context, since A: most grunts are barely firearm-literate and B: getting your point across quickly is more important in battle than accurate terminology.

Nobody needs them

T. Fienstien

>i don't like funny things

NAME
LITERALLY
1 (ONE)
GAME

so why bother with
>clip
>magazine
>shells
>bullets
just scream RELOADING COVER ME

>combine 2 half empty mags in inventory
>get one full magazine and one empty

>unload magazine
>get empty magazine and bunch of rounds

>bolt action rifle
>ability to load either using magazine or manually load single bullet

Read the thread

Yes, a drum magazine

Would you refuse to call a window a window because it's round and doesn't have a cartoony cross down the middle?

It functions as a magazine. The shape being too different for your autistic brain to register it as being the same thing does not change the matter

variety in voiced lines

I loved dead rising senpai

guns aren't real, dumbass. next you'll be insisting it's impossible for a wyveryn to have six limbs

>bullet
round... ffs, I meant round, please don't beat me

In order
>no idea, actually
>just cause 2, most tps
>every fps ever, that's what the animation actually is: pulling the empty mag offscreen then pulling it back to avoid overcomplicating the model Sometimes games fuck up and you can see it
>battlefield hardline rare reload
there

playing reciever and owning a mosin probably means you know more about gun mechanics than 99% of game devs

>Reload just as enemy pops around the corner
>ohshitohshitohshit
>switch gun back and forth mid-reload
>Old clip you just removed is back in place
>bonus points if switching weapon back and forth automatically reloads it

...

How do you take moonclips off the cartridges again? Do you push it into the cylinger and it snaps off?

Fallout 3's flamer

If I remember right you just adjust a nozzle and slap the thing

Sort of like how they made Fallout 4

>you
it's a circle thingy that goes into an old timey gangster tommy gun
>me
it's called a drum
>you
hurr, it's still a type of magazine

Well no fucking shit! I just tend to prefer the term "drum magazine" over "circle thingy that goes into a an old timey wimey tommy gun like Al Capone used to have".

Postal?

No, it stays in there so you can pull the cases back out.

fucking newfags GET OUT REEEEEEE

Oh right, there's a space between the cylinder and the firing pin.

This sounds pretty useful, why the fuck is it not more common?

I wasn't the original poster spergo

Regardless, him not being able to describe it very well does not change the fact it's a magazine, so calling him out for being wrong is retarded

Criminally underrated post.

Take that rifle away from whoever is holding it.

>explain magazines using descriptors instead of terms because people are confused
>blurt out WRONG even though it's all correct
>ha, I TOTALLY meant magazine too, s-samefag
nice try, enjoy a parting (you)

Fairly recent concept and not a lot of money in designing revolvers since almost every big buyer (Military, police) don't use revolvers anymore.

Still sounds sweet for private owners

>ME3 Multi metagame.

>reload in the middle of an intense firefight
>character slowly and casually reloads gun taking his sweet fucking time

PICK UP THE PACE ASSHOLE

or

>insert mag
>slap it

tactic00l

>Fairly recent concept
It's been used by armies since WW1

>>NG+ after the first cycle turns the game into a slow mess
I found it weird that the DLC areas health scaling was perfectly fine but they never even patched the main game. Like really they couldn't have just changed whatever multiplier made enemy HP fucking absurd?

There's a mod for STALKER that lets you manually load your magazines.

Mags use the condition bar to symbolize an approximation of how many rounds are in it.

Well shit, I thought they were more recently.

I wonder why almost every revolver made since the 1950s hasn't supported moon clips if they have been around as early as 1908.

>Craft a gun from a giant monster
>The gun roars like the monster when it shots

Sounds pretty badass

RO2 (I think it was RO2 anyways) did this pretty well, holding the reload key would have your character check the magazine and a message saying "the magazine is full/half full/low/almost empty" would show which was cool

>[annoying sound]

Why

>game has SMGs and pistols of the same caliber
>the SMG is less accurate and does less damage

>game has LMGs and rifles of the same caliber
>the LMG has more recoil and does less damage

The first shotgun in Warframe works like this. If anything, the gun variety helps break the monotony of the grind.

>rising storm/red orchestra
>can check your ammo count really quick
>doesn't psychically tell you the number but gives an estimate (half full, almost empty, almost full, etc.)

IIRC it's some kid at the range who was just handed the rifle and clip with no explanation given.

...

So every game?

Toukiden Kiwami does this for the Rifle weapon. Surprisingly grounded for such an anime game, you can also mix shot types in the "magazine".
Then again, the "empty magazine" animation is literally spinning the rifle like a baton while the unused shells get scattered.

>haha I kicked your magazine such ninja lmao
>get shot by chambered round

>not seeing him kick the bolt
but yeah, obviously this is just something for fun

>reload weapon
>Gun demon tries to guilt-trip you for wasting ammo

youtube.com/watch?v=-l-Z-9jTmZY

Oh, I thought he was kicking the magazine behind him

>no guide rod
>literally nothing in the lower frame
>barrel in chamber never actually ends, is just a small cylinder

Treyarch stop hiring high school students to model your guns dammint

also that animation only happens when a game starts and you're holding it, or you pick it up off the ground

the animation never racks the slide during a empty reload, he presses the slide release

My best guess would be Gearbox being run by assholes. Especially since there were official re-balance patches applied well into TPS' pathetically short life span.

Its like your own personal anti gun politician built into the gun

Imagine party of 4 berzerkers, each one dual wielding 2 of those

I fucking hated the voicelines in bl2

The whole thing seemed to've been written by 14 y/os, fucking maymay incarnate

It still buffed your damage that you did for no logical reason other than VIDEOGAMES.

>FPS
>Character is right handed
>Uses left handed gun so shells fly across the screen

>play farcry 3: blood dragon
>feeling pretty fucking rad after the opening scene
>start playing first mission using the shotgun
>reload shotgun for the first time
>the animation fills me with so much joy it hurts

I really like it when games do over the top shit just for giggles.

yuo see, ivan..

I absolutely NEED a violent, over the top shooter that doesn't take itself seriously like this. Especially with amusing reload animations.

>Ivan goes to America and does slav magic on filthy capitalist m16

Red orchestra 2

Things that eat snakes don't eat bananas.
Things that snakes eat might eat bananas.

It's the son of nutnfancy, one of the original tacticool run-n-gun sperglord channels on youtube.

youtu.be/8KOL50CFx1A?t=104

>reloads pistols.
>carries unlimited pistol ammo

The only way to use the Claymore.

>reloading

A cylinder that can take a moonclip must have the clearance for it, if you were to use a cylinder liek that without the clip, your firing pin might be too short. It was more of an effort to hold rimless cartirdges like .45 ACP or 9mm in place in revolvers than a proper speedloader.

Ironically, War Z did this

Mass Effect

>stock / grip modifies damage

A reload is a reload, you can't just call it a half.

>not having a AKatana47

>automatic katana
for what purpose

I find it hilarious that /r9k/ was trying for like 2-3 years to anti normalize pepe and take him back to no avail, but then Cred Forums did it in a year just by making a bunch of Trump versions of him.

...

>shoot shotgun
>pull lever to eject shell

I wish more games had a lever-action.

>reload thread
>no hyper posted
I dont have any webms saved or i would

jesus do they usually walk that slow in memelands?

The gun does that

receiver lets you do this and it takes less time than the regular slow ass reload animation most games have

Is that a boy? Im 100% sure its a boi with painted nails.

>change reload key to Q
>forget and press R
>"whyd these fucking tards put Reload not on the R key!?!"

>right handed shooter, shooting right handed reloads their rifle with thear right hand instead of left hand

>reload gun
>didnt wait the extra second for the animation to finish to switch weapons
>have to reload the gun again

>spins the cylinder whenever he reloads the revolver
>slaps the cylinder shut with his palm
>fan fires

Have fun with your worthless piece of shit after just a little use.

>select dual wield on pistol
>character reloads both of them at the same time, almost 3x faster than they would of they were holding just one of the pistol


how the fuck did you actually think that made even a slight amount of sense?

>reload gun
>all bullets in the previous magazine were wasted
>ammo is scarce
>OCD demands that I reload whenever Im not shooting
FUCKING FUCK

More games need to have this. I'd really like to be weaned off of this, because it adds a lot of potential strategy. I remember a mod for New Vegas that let you manually fill up magazines with rounds, and choose between tactical reloads in which you drop the partially filled mag onto the ground or a reload where you pocket the mag that takes 25% longer to complete.

for all the bad shit FO4 did, I'm pretty sure that wasn't one of the bad shits

from what I remember, all the part modifications affected the stats that they would make sense to affect (except for that skyrim legendary magical RNG bullshit). and they added a lot more stats to the basis from 3, like first shot accuracy and recoil so you had some real nice variety

too bad about the rest of the game though

I agree to an extent, but upgrading the receiver to up damage was a pretty big fucking cop out to have in place of an actual weapon progression system. Though, it should be abundantly clear by this point that Bethesda can't comprehend changing anything substantial but damage to affect game design

>all bullets in last magazine were wasted instead of the mag being cycled in the back

you can dispose of them, but they're not supposed to be disposable.

what are you talking about, when I was a grunt thats basically all we did. Other than field ops and getting hit by NCO's that were only like 1-2 years older than we were.

Prevents rounds cooking off in a hot chamber