It's a "push the cubes" puzzle

>It's a "push the cubes" puzzle
>It's a "reflect the beam" puzzle
>It's a "pressure plates" puzzle
>It's a "hit the targets in order" puzzle
>It's a "door on a timer" puzzle

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youtube.com/watch?v=G0duW3dRBcM
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> it's a "prevent item from falling into a pit" puzzle

I'm not gonna like, that gif game me an erection.

So....

>it's a puzzle

This is literally the face he makes when _____

At least those can be creative.

I hate canned puzzles like the Tower of Hanoi or slide puzles. Those are never fun.

puzzles you say

>Puzzle has RNG integrated so retards can't use a guide to get the solution

too soon mate, we're still recovering

>it's a "gem weight" puzzle
>it's a "decode a fictitious language" puzzle
>it's a sokoban puzzle

...

Zelda?

>puzzle in an adventure game has RNG (it's a card game against someone) and if you save scum the game detects it and makes it (and your save) unwinnable

>it's a Skyrim "puzzle"

>it's a push the block into an obvious position "puzzle"
>it's a hit one target with an arrow to open the door "puzzle"
>it's a fucking puzzle boss
fuck you zelda
fuck
you

>it's a pure, clever, difficult but well formulated, satisfying, AMAZINGLY WELL DESIGNED PUZZLE
>there are 523 different ones, and not a single one is boring, because they have so many different mechanics
Fuck yes, witness.
fuck
yes

>It's a move 2 yellow and one red to make them all yellow puzzle

...

...

Playing through this now, I'm amazed how well a "maze" game could be so accessible and entertaining.

wait a second

To be specific, it's a puzzle with an overused theme.

I literally grinded to 99 agi in rs07 before doing this.

that card...

It's funny how you can see through trophy data that a ton of people finished all but the last puzzle in the Witness, probably because of this.

Play supaplex

>it's a La-Mulana puzzle

I still can't believe how many people can't do a 3x3 slide puzzle.

Even without knowing any tricks, or without being proficient at them, it's a fucking 3x3 slide puzzle.

The fact that there are FAQs for this garbage is fucking nonsense

>game has puzzles where you need to manually type in the answer
>puzzles reference random quotes and other things from the real world, with minimal ingame hints to tell you what to enter
>game was released in the early 90s, so if you were probably screwed unless you were one of the few areas with internet access at that time

FUCKING REEEEEEEEEEEEEEEEEEEEEEEEEE

>door on a timer puzzle
worst shit ever

Three needles stand of
three different heights.
The fat, the tall and the thin.
From slow to fast they
move to the right.
Scott rests not on three,
but fifteen.

>it's a classic literature puzzle

>it's an ice puzzle

...

>It's a "puzzle" puzzle

I loved this puzzle as a kid.

What is happening to Alex-san?

He's BREAKING THE CONDITIONING.

MAXIMUM OVERTRUTH

I have never played an AC game. Can someone explain this to me?

It's a "you can only carry one item at a time" puzzle
>It's a "music sounds like it's mocking you while you try to solve the puzzle" puzzle

>a puzzle game has better puzzle than an aRPG game!

>It's a puzzle section but the game was not designed for the required puzzle mechanics, making the entire process a merciless chore that drags on for ages. Every time you think of playing that game, you remember this section and get second thoughts on reinstalling.

Alright, so what's the answer on this one?
I'm stuck on it for 2 days and i just want to see more of the game.

Just played this again. Puzzles aren't hard. Just not interesting and all take up too much time.after the first one. Especially the hover one in beville or wherever

>it's a shinespark puzzle
REEEEEEEE

You had to jump on the spot to get up there. This was never required before that point

Zelda isn't an ARPG.

>It's a Zelda "puzzle"

>It's a game has no puzzles

git gud

youtube.com/watch?v=G0duW3dRBcM

he's going even further beyond

youtube.com/watch?v=LhqUk28OwHs

Accidentally took private labeled super female vitality instead of super male vitality

The placement of that lamp post is completely unique in the game and breaks the flow of the rest of the game's climbing mechanics. Climbing on top of it requires a completely unusual and never used again approach.

Many people got stuck in there for a minute trying to figure out how to get on top of it. Retards exaggerated the whole thing and claimed they stopped playing at that point and that it is a casual filter.

I have to be honest though, this is the only moment in the AC series where the game doesn't play itself.

>It's a "push the cubes to reflect the beams" puzzle

>endless corridor
>dance of life
>block puzzle to ge the iron whip

Most retards never actually bothered figuring out how to play the game, and didn't realize you could just jump while stationary.

>It's a "I can't remember what the sauce is" episode

>It's an "applied mathematics" puzzle

...

what a fucking autist

youtube.com/watch?v=l_u18_BKczg

anyone who cant solve those tomb doors should be forcibly sterilized and i fucking mean it this time
i mean really, just how retarded can a human be?
even if you somehow missed arvel's journal by not looting him, even if you didnt think to look at the claw in your inventory or even accidentally rotate it, even if youre a retarded piece of shit who doesnt see the three claw holes in the door, its only 3 FUCKING DIALS
there are only, what, 33 possible combinations? even if your literally fucking retarded, it would take you a minute to brute force your way through it
im sorry, but i see so many people seriously complaining about it, i cant not rage at these miserable excuses for thinking beings
they make me honestly wish for our entire way of life to end just so they get the swift self-inflicted death they deserve for dragging the name of the fucking dominant species of the planet through the mud

There is no point in the entire game leading up to and after that section where a stationary jump ever has any use.

youtube.com/watch?v=lWozdT93-1U

>It's an "OP complains about being shit" thread

Seriously.

People eat hours of samey combat, but as soon as a puzzle "slows their progress" they whine for the sake of whining.

If the puzzle is easy, you can get on with it quickly. If the puzzle is hard you're being challenged.

I don't understand the whining.

>Reflect the beams puzzle
>Multiple beams of different colors
>You need to combine and split beams as well as getting them to the right place

>RE 2
>statues in the hallway
I played it when I was 12 so I thought I was a genius for solving it.....little did I know you would have to literally be retarded to get it wrong

>it's a "piss easy solution that you'll never guess" puzzle

...

>It's a "the floor is frozen and you can only travel in straight lines until you touch a wall" puzzle

Doesn't excuse the fact that as a player you didn't explore the controls enough to figure out it was a possibility.

>So hotshot, you wanna fight Majin Buu?

Didnt help that they showed the solution in every pre-release demo

There are cases where stationary jump is followed by slipping from the starting position and falling to your death. Many people learned not to stationary jump from a high position.

It's funny how the series always had this one mechanic that served no fucking purpose aside from having you randomly die, and then forces you to use it for that one time in the situation where you're the least likely to use it.

>It's a Cred Forums "critique"

Tales of Symphonia

>it's a "stand around and do nothing" puzzle

>There's no such thing as a puzzle that's easy but incredibly long and tedious to get through even though the solution is obvious

Try actually playing some video games. Block pushing is the main culprit.

Those are good. There's an upcoming game about a ninja school girl that's ALL ABOUT those.

>If the puzzle is easy, you can get on with it quickly.
Not when you have to slowly push blocks around you can't. Many puzzles can be easy to figure out but tedious to actually do.

The talos principle uses all those and is fantastic

I've never played this bust see this screen everywhere. Can someone explain what's so challenging or is it just a joke?

What is 50% of levels in Mario Maker, Alex?

Oh fuck off, you special snowflake.
This isn't like the blocking mechanic in MGR, where you are incentivized to figure out how it works by playing with it for a bit. This is a useless, obscure function that has no purpose in the game and arguably shouldn't even be there to begin with.

God Mario Maker was such a disaster, only the tiniest fraction of the levels were any good

>It's literally any puzzle in a point and click game

>it's a "wait for the entire duration of two hours on a moving platform and then jump off" puzzle

>push peg
>all the pegs around it reverse their position

I think Soul Reaver did all of that. I still liked it.

I play many many video games and I enjoy pushing blocks.
I'm a huge Sokoban fan.


It rarely takes more than a couple minutes when you know the solution.

I'm much more bored with combat that's too easy, as it tends to drag on.

>it's a zelda game

Which is probably why Nintendo never made a mario level editor before.

Peoploe are going to be playing shitty levels. And they're not going to understand that it is because ordinary people are shit level designers.

>Push the blocks puzzle room
>There's always two or three enemies that respawn

>It's a "do something in the future to change something in the past" puzzle

FUCKN DELET THIS

>it's a "npcs repeat the same obnoxious lines about how to solve the puzzle when you are just slowly moving blocks around to get on with it" puzzle

>the "puzzle" is just backtracking to collect keys to put in a device
>the only "puzzle" part is that you have limited inventory slots and have to go back and forth multiple times

anyone who says they want classic RE back is fooling themselves

>It's a "change your appearance to trick the guard" puzzle

>put cube on pressure plate
>mirrors appear
>bounce beams off of mirrors to push a cube onto an unreachable pressure plate
>door opens
>pull lever
>gate rises
>gate slowly closes
>sprint to gate and slide under
>now facing a damaged door
>spend 15 seconds mashing button to make character struggle to open the door halfway
>throws the door completely open in one smooth motion
>jumpscare enemy pops out
>shoot it
>sprint down hallway
>camera zooms in, shakes, and motion blur covers the edges of the screen
>you need the yellow keycard to open this door
>backtrack to previously locked door
>inside is a sudoku puzzle
>spend 15 minutes solving it
>get keycard
>backtrack again, halfway through use waist high walls to avoid drowning
>open door with yellow keycard
>inside is a short hallway with a door at the end, and health and ammo on the side
>through the door is a large empty circular area
>uninspired film score that you can't hardly even hear starts playing
>walk forward
>quick time event
>dodge just as a giant enemy crab crawls out of the floor and yells what are you doing in my swamp
>shoot the glowing weakspot for massive damage
>walk into next room
>lights go out
>hear sounds of a struggle
>next thing you know you're stuck in a prison cell with all of your equipment stolen
>lockpicking minigame to get out
>activate a loose brick that opens up a hidden passageway
>inside is a tunnel that's been unused for centuries
>full of animals, freshly lit torches, and treasure chests with edible food
>xbox 360 red rings
>nationwide power outage
>massive flooding for miles
>beyond that a blizzard
>finally get to the gas station
>all the hot peanuts are gone
>take some donuts and soda up to the cute cashier girl
>she compliments you on your shirt
>says her boyfriend has one just like it
>thrown in jail for harassing a woman
>no lockpicks, just a fat black man that wants to eat your cornbread, and a mexican with no arms that's constantly defecating into his own clothes and screaming

>The enemies become the blocks after you defeat them
>Missable chest if you complete the puzzle before using the block to get to the chest

>it's a "shoot it until it dies" puzzle

So...

How was everybody else's weekend?

i hate when this happens

The point is that in some games, like Zelda, pushing blocks is slow as fuck for no good reason. And those minutes watching Link slowly solve puzzles you've already figured out add up.

>Its a the best game of PC MASTERRACE puzzle

>it's a kill yourself puzzle

>just a fat black man that wants to eat your cornbread

Oh motherfucker, you can't have my cornbread. That's for damn sure. You try and take my cornbread, part two of my killing spree gonna begin up in here on your ass. You thinking about my cornbread, better get the taste out your mouth. That's for damn sure. No, fuck him. Fuck that, 'cause I'm from New York City, goddammit. Nobody take no cornbread from me. That goes for anyone of you motherfucking farmers who wanna start some shit. You fuck around with me, there's gonna be consequences and repercussions.

>it's a math puzzle

>It's an "elevator controls another elevator" puzzle
I've got to use my head and think... Hmmm...

Fucking The Secret World.

Eh, I'd rather have that than legitimate non-puzzles that are already solved for you, like many of the Zelda knock-offs are tainted with.

At least Zelda usually has a new idea incorporated in every puzzle.

>stick newspaper under door
>use pencil on keyhole
>push pencil
>pull newspaper
maybe adventure games should just stay dead if you're all so fucking insistent on this one puzzle

>Waiting ultil the snake gives up trying to strangle Shay

Painful as a player.

>You have to rely on the AI of your enemy to solve the puzzle

the answer is 13

what

>it's a coordinate with your past selves to solve a puzzle without causing a time paradox puzzle

>It's a memorize the correct path puzzle
>You can just run straight forward

name 5e600000 games that does this

>You have to defend the escort while he solves the puzzle

he looks like one of the girls in my jav movies

>That image

Stop reminding me that exists. You cunt.

Thimbleweed Park is going to be awesome though.