Are there any games, preferably multiplayer for soon to be obvious reasons...

Are there any games, preferably multiplayer for soon to be obvious reasons, where one can focus entirely or almost entirely on the professions that most games push off to NPCs or support characters or just add to the PC or protagonist as a mere afterthought?

The year is 2016, how can I not be an MMO blacksmith running a comfy shop on main street?

I mean, you could play something like LOTRO and specialize in a trade but like every other MMO a lot of it relies on doing typical combat centric MMO shit to get supplies, no game really has a proper economy to support what you want, it's not to viable in a game where half the items you're making and selling literally spawn out of the asses of dead bandits.

Chronicles of Elyria is exactly what you want, unfortunately it's Kikestarter shit and not even in alpha yet.

There used to be games like Ultima Online, but people don't have time for community now. If they don't have an auction house they bitch about it, they don't want to hunt for the best prices, they don't want to meet people and develop relationships with whoever they buy their shits from.

>no game really has a proper economy to support what you want
why can't anything else top runescape with this

Along with the obvious skill grinding, I remember even just picking up those flax netted me like 100K an hour, or buying runes off the mage's guild then reselling them for several times that an hour.

I absolutely HATE that in modern MMORPGs, you are required to be some form of fighter in order to progress.

The days of just being good at one thing and that's what you were known for are over. I miss old Runescape and RO.

EverQuest?

>LOTRO
Damn it. I hate Lord of the Rings. Only major fantasy world that really rubs me the wrong way. Can't even say why, it just feels... cheap maybe? Tacky? I don't know.

I mean, I like the crafting and economy system they have, but the aging and dying characters seems pretty fucking retarded to me. Great way to shoot yourself in the foot and alienate the majority of potential players/backers.
That and they claim to be able to make an MMO with all of these crazy features for only 5 million bucks. That's not happening.

>tfw you missed out on the golden age of gaming because you were a good student and only played very casually
Feels super bad man. Fuck having responsible parents that actually cared about my future and didn't just toss me a Gameboy and go do whatever other people's parents did rather than parent.

It's clear there's people that want this. Why is this not a thing?

>Initial release date: March 16, 1999
You can't seriously tell me this game isn't deader than dead.

>You can't seriously tell me this game isn't deader than dead.
Its actually not. There is still a rabid fanbase who plays it. Look up Project 1999 while you're at it.

Star Wars Galaxies is literally that.

>You can't seriously tell me this game isn't deader than dead
How old are you? Everquest was fucking huge back in the day. Of course it still has players.

>life support retro server for life support retro game
That's extremely fucking neato.

I heard about that too but also heard it died. I had no idea people actually had the means to revive dead MMOs. I knew about WoW private servers but I thought that was a whole different beast. I guess not.

I'm 28 but
>missed out on the golden age of gaming because you only played very casually

I guess I couldn't find anything because I was looking at the wrong generation of games. Where did it all go so wrong? Thanks for the help, Cred Forums.

Thats possible in Mortal Online, you only have a set number of skill points so if you want to crack thats literally all you do. Though, it is a sandbox and the game itself can get buggy as hell. It's fun

>Where did it all go so wrong?
Right here.

You could try Wakfu. You can get all professions to 100 without fighting, but you do need to level to get your hands on some laters materials if you don't want to buy them, particularly applies to metals and fish.

WoW did nothing wrong, everybody trying to copy it was the issue.

It's still the point where everything went wrong. Maybe it's not Blizzard's fault but if they never made WoW the industry would be much healthier.

>tfw I used to just run around cooking food in Runescape

I miss playing games where I can just pretend to be an everyday civilian.

WoW itself was fine.

The problem came in Burning Crusade.

don't listen to this user

wakfu is a dead game for a reason, which is a pity because the music and visuals are pretty good.

The industry was the industry. This is basically just "hate the game, not the player"
nostalgiababs pls go. Having a rotation that consisted of 1-1-1-1-1-1-1-1-2-1-1-1-1-1-1-1 with 90% of the spec's being nonviable was not fun

Explain yourself.

Mabinogi. You don't have to fight ever, outside of combat tutorials.

>The year is 2016, how can I not be an MMO blacksmith running a comfy shop on main street?

If only you knew how awesome it felt to engage in real commerce in an MMO

Oh fuck you got me going back
>chilling in town fishing
>part of the crowd
>fishers talking about fishing stuff
>comfy cooking house where cooks are cooking, buying fish from fishers
>warriors walking through town with flashy gear
>talk to everyone about gear, plan what I'm going to buy when I have the cash
>sea troll shows up and kills you because you are unarmed and went AFK
>someone got your shit for you and gives it back
those were the fucking days

If you have a 3DS, there's a neat sort-of rhythm game called Weapon Shop De Omasse. It's a pretty fun weapon forging game.

>someone got your shit for you and gives it back
I'll give most of it back if they ask and keep a little for myself.

What's the name of that really classic jap porn game/vn thingy that everybody installs for the porn but stays for the gameplay?

something alchemist

that sounds like something op might like

There's also Fantasy Life. You choose a job and skill up with it. Supposedly, you can progress through the game without much (if any) combat. I haven't gotten very far in it, but it's a pretty fun little game. Also on 3DS.

Remi is doing ok, but yes, the game has plenty of flaws flaws. You have to admit that not many games has that kind of craftan nowadays.

I hope you burn them you bastard

Burning Crusade introduced with it and had accepted the idea of cross server bullcrap, starting with Arena. From there two things happened: Everyone who was interested in PvP moved to BG server... 8? I think it was and it would eventually spill over into PvE with random Looking for Dungeon finder leading people to hit queue and not talk to anyone in a dungeon ever again along with "I'm a DPS and my queue times suck :(" on forums. Also lead to CC being no longer required because you couldn't guarantee you'd have at least one.

Oh dude vanilla was trash gameplay wise. No one is going to deny that. I'm talking of community here.
>Played a paladin
>5 minute buff

Kamidori Alchemy Meister. The same is said of Sengoku Rance, though.

Couldn't you just replace the auction house with a broker ?

Basically you leave it up to that person to search for your item, then pay him so he can get it to you.

Wakfu has too many flaws to make it enjoyable. I really would have loved for it to be decent, but it's just many cool features with failed executions. It'd be cool if they were actually competent developers and not just an animation studio dabbling into games instead.

I think the worst part of the game was how small everything felt. The areas were repetitive and largely empty already, but it was also isolated with the islands format which didn't help to make it feel larger. Heck, I remember playing Mabinogi when it was just the Uladh continent, and that somehow felt more lively and exciting.

Fair enough with community, but come on, world PvP was fucking terrible; battlegrounds were fine. People remember WPvP as some epic warfare when it was really just getting camped by a level 60 for hours in STV

Kamidori, but no because the brunt of the game is fighting. Good game though.

I looked for these kinds of games for ages.

Sadly, when it comes to MMOs, nobody really does this anymore.

I wish Mabinogi was better, because crafting in that was pretty comfy. Another game that was interesting was Project Entropia (and you could even try to get real cash out of making items) but again, it's just too flawed a game.

Still the only type of online game I know where you can do purely crafting and that's something.

I remember playing a 2D cutesy style (sorta like ragnarok online) MMORPG back then that you could literally just be a profession, I was a miner (I actually remember you had jackhammer and you'd be in mines and then I would sell the ores which people could mine themselves but it was profiterable cause it actually took time to mine something good. so instead of fighting, which you could do, you could just mine, gain exp and sell the loot, a different kind of grind. it was pretty fun but I don't remember the name of the game though, it probably doesn't even exist anymore.

I played Black Desert Online for months without leaving the first main town. I only hit level 50 because you got EXP from doing crafting stuff.