Did Fallout 3 do anything better than New Vegas?

Did Fallout 3 do anything better than New Vegas?

Customizing weapons

...

I don't think so.
Probably the graphics if anything but that isn't saying much at ALL because they were both trash

Oppressive atmosphere was done pretty well in 3, but then again New Vegas had Dead Money for that

less glitches
better guns
truer to the story
larger map
better dlc
more vaults

Skyboxes

Marketing

NV is better for fun playing time, but Fo3 is infinitely more memorable.

Fallout 3 had a way better overworld. It felt more organic.

Fallout 3 had great guns, NV offered a better variety.
3 and NV both had 6 vaults

The atmosphere in 3 was better

WE CAN'T BE LOVED AS WE ARE

Random encounters. I love NV but I don't remember any except for faction hitmen.

The world map exploration.

...

I enjoyed the amount of old buildings to explore in 3

Only thing I can think of

>faggots choose to fap to "cute" feminine looking men
>they prefer feminine men instead of just an intrinsically feminine woman

What the fuck why?

>Fallout 3 had great guns

See now I know you're just baiting. F3 guns don't even have functional iron sights

At least NV tried

>That image

What did they do to the remake.

Mm... I'd like to give some chemical X to this Powderslut Girl.

I'm on my phone sauce me please

Great as in fun.

>they prefer feminine men instead of just an intrinsically feminine woman

It's taboo and that turns straight men on because they're desensitized to vanilla porn.

It's not a coincidence that shemale porn only grew in popularity with the birth of internet porn. Vanilla porn became too easily available so people had to look for titillation elsewhere.

actually i can think of one thing

they had that poison dart gun you crafted using a toy car, and surgical tubing which allowed you to damage body parts like legs - especially useful for those fast as fuck pieces of shit animals who can kill you in one hit

cant even find it in NV, though it might have been OP

but user NV is 80% reskins.

No but Fallout 4 did. I seriously cant stand NV\3 janky shooting.

Saw them last week. It was a great show despite a poor turnout. They don't have much of a following in Aus

There was only one gun worth noting and you had to craft it. Everything else was overwhelmingly mediocre.

Hell, they had two of the exact same assault rifles where the only difference is damage value and skin.

Character presets.

feminine penis

Oh fuck, I thought OP said F4. Yeah, it did nothing better.

(You)

She's hot but that band sucks.

FO3's map was way more fun to explore than NV

Fuck off, Tomassi is amazing.

The prologue. F3's prologue is really neat although it is very restrictive from roleplaying's standpoint. Plus it conflicts with race mods due to different races being used for PC during childhood.

>faggots duscusing about fallout

You deserve to be deleted 777

6-4-8
8-6-7
1-9-4

Remember!

Also this. Immersion was better in Fallout 3

completely true, still can't exactly put my finger on what's so janky about 3/nv's shooting though. just fuckin sucks

Liam Neeson

Post more semen demons please.

this. NV felt empty, like even though it was a game you really felt like everything was fake. i couldnt get into the characters at all

At least NV offered some good stories and stuff to do. F3 and F4 are just retarded and lazy. NV feels a lot more similar to VtM:B than F3 and that's a good thing.

This. And it's less about FO3 map being good and more about NV map being really boring - really it's my only big gripe about New Vegas.

>map being really boring - really it's my only big gripe about New Vegas.
same, i mean it's just a big fucking empty desert. usually I love westerns and western themed stuff. but the NV map felt hollow.

>F3 and F4 are just retarded and lazy
at least F3 was able to draw people into the world they're playing in
>NV feels a lot more similar to VtM:B
no

What a bait post
>Less glitches
But the glitches that exist are bigger. Even new ones cropped up later. Like the sound file glitch that causes the game to crash every 5 minutes. Or Ye old plasma/ash piles never existing and causing save file bloat. Said bug still exists 8 years after it was introduced in both skyrim and fallout 4. God dam it Bethesda look at some of those unofficial patches and learn to program.
>Better guns
about 20 guns and the "unique guns" are visually identical to their non-unique cousins with only some stat mixer ups.
>Truer to story
A story that is filled with plot holes, 1 dimensional characters and retcons from fallout 4
>Larger map
Larger but emptier. With much of the wasteland filled with an rng to determine what encounters you'll face and then level scale to you.
>Better DLC
Ha good joke
>more vaults
I count 5 each

>>Better DLC
>Ha good joke
the only good F3 dlc was that one where inbred hillbilly's rape you and take you brain.

I want her to be my mommy for tonight

It was better at scamming idiots into buying a shitty game.

Random encounters in the wild made traveling less boring and made the world feel slightly more alive.

You don't see things like random generic mercenaries gunning down rad scorpions or the like in NV, which is a shame.
Only time you ever see NCR or Legion troopers in the wild is when they are assassins sent to kill you.

> Start
> makes you care about the character you're playing as
> not setting it in an area that looks like a nuclear wasteland even without a nuclear war (looking at you Nevada..)

These already make it better than NV - and I know this is somehow a crazy opinion on your fucking forum but its alright.
I don't browse her often and just found this thread, so I will leave now.

But fuck if you actually believe NV is better than F3 you are retarded as fuck

>Only time you ever see NCR or Legion troopers in the wild is when they are assassins sent to kill you.
right! you never see NCR or legion fighting until the every end. you'd think the mojave would be a no mans land where you see ncr and legion scouts fight all the time, but no.

Your bait needs work.

he's right though, the one thing F3 had over NV was atmosphere

It was better at not being a fallout game. Also being fucking green.

New Vegas has a bad overworld, but less level scaling. It's a trade off but I think 3 handled it better, there are still places you can't take on at an early level, but you still have much more freedom of movement as to where to go.

Having Cazadores and Deathclaws be constant threats until you are better equipped instead of being easy pickings due to you being low level makes more sense.

The only bad thing about about NV's set-up is that as far as I can remember nobody in Goodsprings tells you not to go directly towards Vegas as the giant bugs will eat you alive.

Actually due to level scaling you could take on deathclaws with the 10mm you get at the start. Whereas the ones in nv were much higher level so you had to sneak by them if you wanted to go that way right away. Which honestly is better, you actually have to work a little bit.

...

Invisible walls are actually kind of a pain in the ass in NV if you like climbing things. There are plenty of areas you SHOULD be able to reach but simply can't as a forcefield blocks your way.. the entire area surrounding the Quarry is a good one, as is the area around Black Mountain.

But that forces you to go the same way every time, or pull off crazy tricks to get around and then you're stuck in high level land at level 2. The act of progression takes you on the same path every time if you want to do it as intended.

Deathclaws are easy regardless of level because of how easy they are to cripple. The tougher groups of mutants/humans aren't as easy to handle at a low level.

Guys I'm trying to do a shitty play through of new Vegas as a 10 strength 1 int retard.
What are the best mods for ruining the game?

new vegas cucks are so defensive. their small cocks can't deal with atmosphere

Well you just got back from the dead of course you're weak and can't take on mutants or whatever. I'd rather have an area be challenging but possible than easy no matter what.

>new vegas cucks are so defensive
yeah, they can't handle even simple criticism. NV was a good game but they're just like Bloodlines-fags

>better guns

Everything else can be argued but this objectively wrong.

What criticism, you said it's got better atmosphere but HOW? I see this argument a lot but never anything besides "3 has a better atmosphere". No reason to take something seriously if you people don't in the first place.

because m-muh atmosphere.

story

Better world map, hubs, level design in general.

>labyrinth design is good
>tenpenny literally 5 blocks away from megaton
>you nuke megaton but tenpenny is still fine

>That armpit
0/10. would not lick.

yes. it has a wonderfully bad story.

Location. DC is infinitely more interesting than desert

The random encounters. If New Vegas had any, I don't recall them.

The real question is did new vegas do anything better than fallout 3.
To which the answer is no, they're both the same shit game.
Inb4 "hurr the story is better", no the story is also fucking terrible.

yes but too bad the game was stuck on trying rebuild DC instead of seeing what cultures had emerged from it. Remember in Fallout 1 when you left the vault there were already many settlements and small towns and villages already built and already populated.

Not to mention there were a lot of people that had no reason to exist or continue existing at all like Little Lamplight or even the east coast supermutants.

Fallout is not post-apocalyptic but post-post-apocalyptic. It's in a world where everything is done rebuilding.

Todd asslickers BTFO'd

>Hey! You can't call my game shit. If my game is shit then your game is also shit!
nice argument

Because they have a dick, you idiot.

none because it's open world and they made sure there weren't any essential NPCs.

Is this an American thing, of feeling emotional because F3 let you see locations that you could've also seen in real life?
Personally I preferred setting of New Vegas, mostly because it was less grey and there wasn't so much junk laying around, though some towns were pretty guilty of this still.

But one thing I really felt NV handled better than F3 was the sense of distance, due to using flat lands much of the time. Often you could could see a town from far off, and then when you walked towards it you'd see gunshots, or NPC would run towards you to warn of something that was going on there.
Skyrim also did this extremely well, so I'm amazed that F4 was so bad with it in the end.

>Lamplight literally next door to a FEV and radiation infested vault jam packed with super mutants and chimeras
>Radiation so high near the actual vault that you have to go in the back way.
>Enclave just mosey in and ambush you with 0 explanation as to how they got there or even knew you were there in the first place.

The plot reached levels beyond stupidity in that chunk of the game.

In my experience, Fallout 3 was a far more stable game. It only froze or locked up up on me three times.
Fallout 3 also had the more engaging opening. NV kinda just felt like you were dumped out into the world and told to pick a direction. I like that, don't get me wrong, but it isn't very effective.

Everything else was NV's game, though.

Random encounters doesn't mean that NPCs would have to be exclusive. And I don't see how open world plays into equation here.

...Essential, not exclusive. I need to go to bed.

>Truer to the story

1. there needs to be an explanation on how the targets of whatever of the random encounter got there to establish credibility in the world

2. since it's open world hostiles can just go around killing everything

Both game's openings have a hook, don't know why people say they don't.

>in F3 you are kicked out of the vault and now have to find your dead
>in NV you were fucking shot and now you want the package and the head of the fuckers who tried to kill you

Only difference is that F3 put Megaton directly in front of you while the obvious path in NV to Vegas has man eating insects that will kill you near instantly so you have to detour and happen upon Nipton and Novac and your introduction to the Legion instead.

It let me be legitimately, actively evil. It let me buy a sexy slave companion and then go around the wasteland terrorizing people like about 99% of the characters in every single post apocalyptic story. I fucking hate being forced to play a courier or, worse, a new dad who loses his family. The Legion questline in New Vegas was garbage compared to all the others, and you're pretty much railroaded into being the savior of the universe in 4.

I just want to go back to being a raider in the wastelands wearing patched together, road sign armor.

New Vegas was fucking mediocre in terms of world building. Obsidian are only good at creating quests and adding more RPG elements, they suck at everything else.

World design. Less garbage invisible walls and that stupid U map bullshit. More open.

Pacing. New Vegas's first few hours are an absolute pain and there are still stretches of nothing between.

Is much better visually. Grey and green in 3, and REALLY leaning into the post-apocalyptic 40's angle. New Vegas is brown and brown with a bunch of boring farms.

Has the much better start. Not even talking about the vault childhood sequence, as neat as that was for the time. Once you leave the vault in 3 pretty much the full game is open. New Vegas you either have to savescum and stealth boy your way to the city or do the shitty U-turn which has boring quests.

3's radio is objectively superior. It's got more songs, 3-Dog as annoying of a douche as he is has much more dialogue than Mr. New Vegas meaning less repetition, and the songs themselves have more variety between them. If not for mods I would never fucking play with the radio on in New Vegas.

Is a much better open world game. New Vegas may as well have gone back to the Fallout 1 and 2 style of picking locations on a map with how limiting and shitty the map design was and how pointless exploration usually was.

Sidequests. Yeah I know New Vegas has some god tier sidequests like the Ultra-Luxe but I have to give credit to Fallout 3 for actually having 95% legit sidequests and not MMO tier 'kill 5 of x and come back to me' shit. New Vegas has loads of those, it's nothing more than padding.

Fallout 3's dialogue in sidequests is less boring. Less realistic, but less boring. I don't really want realistic, even Fallout 1 didn't have fully realistic dialogue, and especially Fallout 2. Obsidian did a fantastic job with KotOR 2 but I was not a fan of a lot of the characters in New Vegas.

New Vegas generally for me featured huge improvements on the gameplay front and steps back almost everywhere else. I consider both games equally flawed, they succeed at different things, the perfect game would take all their best traits.

FACT: the only reason people compare new vegas to fo3 is because fo3 is so shit it seems like nothing can compare to it in terms of shittiness, really it's the only game that can make new vegas look good by comparison, because even terrible games like mass effect 3 are SUBSTANTIALLY better than new vegas.
What is it with you pathetic losers and trying to defend this terrible game on a daily basis? Stop these shit threads and start a new vegas general already in /vg/ where the circlejerks over shit games belong.

>1.
Never stopped random encounters in the first two games. They could also limit certain encounters to certain kind of areas, to give them more context, while still offering an unique experience.
>2.
It's generally not expected for random encounter NPC to exist in the space all the time, just waiting for something to happen. You'd spawn them when player gets near.

But really, more I think of New Vegas, since it had so many small encounters through the map, random ones weren't that necessary. Would've been nice addition, though.

Nice b8

>let you be evil
>still become the Brother of Steel's latest recruit for justice
>only way to get a bad ending is if you do something extremely fucking stupid that only a retard would contemplate doing as it will kill you as well

>Never stopped random encounters in the first two games.
because it wasn't open world. you traveled on the world map which took you to random generated random encounter maps, meaning there would be no important NPCs caught in the crossfire.

you're right. random encounters should have been included in New Vegas but they would only work in areas that are not heavily populated.

You either have the worst taste ever or you made one of the biggest b8 posts I've ever seen

Big Town could actually get wiped out before you got there or after you completed the quests as hostile enemies spawn near it and could get inside the area. I think that's the only populated area in F3 that could end up like that though. Robots and giant Radscorpions liked to spawn outside Megaton and could slaughter any merchants and that guy who is perpetually dying of thirst but I don't think they can actually get into the town proper.

Jacobstown in NV often has Cazadores break into the town but I've only seen Bighorns get killed there and no townspeople.

it was better at being worse.

>World design.
I disagree. While it's true that New Vegas had invisible walls, they never bothered me as much as areas that were walled off with rubble in Fallout 3, and you had to use metro tunnels to access different places.
>Pacing.
New Vegas has benefit of using level scaling very lightly, so you could actually run into strong enemies from which you'd have to run from, and return to later when you were ready to face them. Fallout 3 offers very steady experience, so I guess it's matter of preference.
>Is much better visually.
This is personal preference. I liked the more cleaner look of New Vegas. While things were dusty, it was about what you'd expect of desert setting. And I felt there was better variety in envirioments, as New Vegas had some forest areas in it.
>Has the much better start.
Well yeah, walking out of Vault is very strong start. But the point about openness ties into pacing, I loved not being able to go everywhere. Or well, you could go anywhere, it just wasn't sensible.
>3's radio is objectively superior.
The songs are better, but having more of bad dialog isn't a good thing. That just means there's more to be annoyed at.
>Sidequests.
In addition to some "kill X" quests, New Vegas also had several legit role playing quests, with multiple ways to solve them and lots of outcomes. And like you mentioned, the overal amount dwarfed what Fallout 3 had.
>Fallout 3's dialogue in sidequests is less boring.
This is matter of preference, but I do suppose Fallout 3's dialog isn't boring, it's just really shitty. Which does have some comedic value, but that is unintentional. Though if it isn't, good fucking job on that devs.

>Big Town could actually get wiped out before you got there
then it's not random. it's scripted.

>or after you completed the quests as hostile enemies spawn near it
now that you mention this, if you go to Bonnie springs and wipe out the gang there with the unique spiked knuckles, a couple of days later there will be cazador nests around it and you could fight them.

i like the idea about saving a town and then revisiting it later to find out it's been wiped out and you can take revenge on them

Automatic Rifle or Assault Carbine?

Automatic Rifle. Assault Carbine is shit. I'd rather go for a Minigun.

I guess

>never played fallout 3
>never will
>decide to watch a random let's play
>they nuke megaton
>she runs up to you as a ghoul
HOW ARE YOU NOT DEAD

Don't have to explain it, it's just a game bro.