All new gamers are story gamers. We older guys that grew up with Atari are way more focused on gameplay...

All new gamers are story gamers. We older guys that grew up with Atari are way more focused on gameplay, and the geek culture we had growing up included other medias like sci-fi books and super-hero comics. New gamers had their first contact with gaming after stuff like cut-scenes were common, and at the same time gaming culture was born, and it feels like the guys commenting on the writing in games don't really know other media and have no point of reference so keep praising writing that would be unacceptably bad in any other media.
I mean seriously, gaming writing feels really really bad to me, I was wondering if someone here gets where I come from but have a different opinion. I mean hell, even when it's about the stick of truth that have some legitimately good writing (thanks to Tray and Matt) I think I might prefer to watch all the jokes on an actual episode. Only like portal 1 and papers please really convey stories through gameplay instead of on top of it.

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Go to bed grandpa.

I don't mind stories in games as long as it piques my interest enough
what video game writing has over books or movies is the infinite range of settings that could be taken up, which I think offer more variety in that sense

...at least it could've had more variety if it didn't devolve into business as usual

I didn't even grow up with the old shit and I hate story based games as much as the next guy. The only ones I ever truly appreciated were games like 999 and Phoenix Wright.

It's all about the gameplay, man.

Story in games can be useful as they give you more context or add to the atmopshere of the game, fighting a boss that was hyped up the entire game through the story feels better than when the boss was mentioned only once or never.
Tying gameplay and story together can also envoke emotions, I would say good example would be everything that happens after you beat final boss in Persona 3 (I only played portable version, I heard it was little different in original PS2 version), right after the proper, long as fuck bossfight that was hyped up for half of the game you suddenly get hype as fuck moment, it's scripted but it allows you to stay in control, only setting how much damage you'll get and how much you'll deal.
Ghost Trick could also serve as good example, characters constantly talk, their personality is clear and the story is quite entertaining combined with enjoyable gameplay.
In conclusion, I don't think story itself is bad thing, problem is that it often gets to be the most important part which should never be a thing (though I must say Ice Pick Lodge games often set the story as primary focus but it feels more like they first wrote a book and then made a video game based on it to envoke more emotions and thoughts from the person due to being interactive) if the gameplay is good with story that gives a purpose it's great, good story can make good game amazing but good story won't make shit game good.

>I mean seriously, gaming writing feels really really bad to me,

That's called a bias. It's what lets you filter out the literal billions of really badly written books that exist.

Also, I grew up with an Atari and it was kinda crap.

I tried phoenix wright and it's cool to point out the right object at the right time, but the pixel hunting and having to find the right dialog tree and the right npc to trigger the next event I never ever liked ever. And to make it harder, lots of stuff are made more contrived or cryptic for no good reason since actually having a logical solution make it too obvious (like most point and click as well)

>I grew up with an Atari
*slaps you* LIES
You probably grew up with your grampa's Atari in 2001, and could never know the wonderment of experiencing true gaming as it happened, with billions of other gamers-to-be!

story in games certainly make them better in general, my criticism is that the writing itself is bad, bad dialogues, bad world building and consistency etc. None of this was a problem during the Ness era since basically none of my friends ever seriously talked about stuff like zelda lore, we played zelda while talking about how good the last Grant Morrison shit tasted.

But now that I think about persona I guess it actually does something books could not, being a dating simulator.

Spotted the Generation Z crapper who is jealous of the superior taste of the Atari generation, the REAL GAMERS!

>us older gamers XDDD
>*slaps*
You talk like a fag and your shits all retarded.

>us people from before times are dumber with less refined tastes just gimme my point and shooty lol OLD SCHOOL

dont know why this applies to anyone but you, but anyway, hurry up and die of old age you old school faggot

Good story in games is increasingly becoming more and more valuable to me,

I play games that I can then put neatly on my shelf to look at. Which is pointless since I never return to them, for they are done.

post shelf

That's a weird claim to make, especially when you see what modern games are actually popular, games like Zelda, Overwatch, MOBAs, Call of Duty, mobile games. Games without stories.

Ok then why are games like dota csgo etc so popular? They have 0 fucking story mate, as far as i know all new generation people have ADHD and wont read 1 sentence of text or watch a cutscene

Now that the only games being made either focus on Story or Online multiplayer. You're kinda fucked if you want to a non-story focused game and you don't have fast enough internet for online gaming

Story is optional in alot of games tho

YES EVERYONE BORN AFTER 70' AND 80'S IS DUMB MILLINEAL ONLY LIKES FACEBOOK AND INTERRACIALBPORN

The fuck are you talking about? There are still plenty of games with no story. Go take a look at the shit that sells on your average smartphone app store. All mindless arcadey shit. Go look on Steam - plenty of games, no story. Only AAA titles and RPG emphasize the story so greatly.

that's a good point but the gameplay in those games are simplistic, so while I might get addicted to them at some point I wouldn't use them as examples of great game mechanics necessary.

>I mean seriously, gaming writing feels really really bad to me
Sturgeon's Law - 90% of everything is shit. The grand majority of game writing IS trash, but so is the grand majority of books, TV shows, etc. Ironically, Sturgeon said this in defense of sci-fi stories being called shit by critics in his day when the genre was being popularized.

I'd have to agree with this user. Ghost Trick weaves the gameplay with the narrative in such a great way. There's not a single time that I can question "why" am I doing such and such because every player action matters.

You obviously don't know shitposting when you see it.

Here is my thing:

When a story in a game falls flat (and it often does), it can at the very least fall back on interesting or fun gameplay and events in the game to keep it interesting and fun.

When the entire game is a walking simulator that hinges on the story and it falls flat, then you are left with a mediocre and boring product usually.

Imagine I'm comparing the top 10% of each medium

>consolefag
If you only knew how far we've fallen...

stuff like the game on your pic that people talk so much about I can't bring myself to play since they also say the gameplay is bad. Also maybe the story is actually only like straczynski level, not even grant morrison level, but people praising it to high heavens never read either so they don't know.

Yep. Writing in games is fucking awful 90% of the time.

games are ultimately about gameplay and there's no way around that.

Somehow, game devs are retarded though and don't understand that the gameplay itself is supposed to write stories. Yes, stories. When the game developer attempts to control his world in ways that don't involve creating laws and allowing the laws to act on his world, instead interfering with the own laws he established, he has failed as a game dev

Yeah writing and story in video games is absolute garbage. That's why I only go after gameplay in video games, and shit on all the people I know who feeds into the "cinematic experience" bullshit.

>I can't bring myself to play since they also say the gameplay is bad
The story is the gameplay. It's hard to explain, but it's not laid out in shitty non-stop exposition like games today. Combat is very minimal in this game unless you spec stupidly and/or get into fights on purpose.

COMIC BOOKS ARE FOR FAGS
PEACE

>was going to suggest that darkhorse was preddy gud
>go to website
>see this on front page
youtu.be/ScdVnOP2NnE