Cred Forums hates harmony of dissonance now

>Cred Forums hates harmony of dissonance now


Why

Is that Soma Cruz?

worst gba castlemania

I dunno
I always thought it had really great music

This has always been the black sheep of the GBA castlevanias, and for good reason.

Best Castlevania.

I'm on day 3 without fapping and still haven't returned to normal arousal. How long is this shit supposed to take to break porn desensitization?

sauce?

dont fall for the nofap meme retard

just dont fap to porn all fucking day

The issue is that they tired to fix people's complains about Circle of the Moon (Too dark, grinding for cards, ect.) but went so over that the game just feels bad all around. So they went to the drawing board and made Aria of Sorrow

Looks like Juste

AND THEY FUCKING NAILED IT

Dawn of Sorrow would've been 10/10 if they kept the same art style as Aria.

Which Castlevania games are worth playing? I'm currently playing Symphony of the Night, first one I've ever played. I like the progression system but I'm also OK with more linear gameplay as long as the game isn't too clunky or brutally difficult.

>now
Also, it's alright. Tries too hard to be SOTN at times, and ends up lacking because of it.

I think a front dash is a fuckton better than a shitty backstep and should have been the series norm.

I recently beat CV1 using only the whip (had to upgrade it like a little bitch though). It fucking sucked to do, but it is entirely possible.

Things that suck about trying to go level 1 whip:
1) The game clearly doesn't want you to. It is incredibly common to get whip upgrades when you aren't maxed, be it through candles or even just killing random enemies. As in, the drop rate goes significantly up. It ends up being hard to avoid them. Not lying. Try it yourself.
2) Your DPS is notably lower, which ends up a pain in the ass when the timer is hot on your trail, which ends up actually being a thing. Never thought I'd have it happen until it did.
3) The level 1 and even level 2 range is painfully short at times, making damage from touching enemies, notably bosses, far more of an issue than it really should be.
All three factors combining means you likely aren't going to do it without using save states or being insanely good, simply because the first factor happens even when you don't expect it, such as against Medusa and, IIRC, even Death.

Not saying much since they were all quality

No, it wouldn't.
Dawn has far more other problems than just artstyle.

Feel there's a bit more problems with Dawn like using the stylist against bosses. But the super anime look was a downgrade.

Play all of them, you british cunt.

>Dawn
Julius mode was great, Soma mode was a soul grinding fuckfest if you wanted to make anything worthwhile.

I-I'm not British user why would you say such a horrible thing

>paying $50 for a game that's LITERALLY 20 seconds long

Still not as bad as trying to get all the drops in PoR, as if there's even a reward for that.
Just doing Hard Mode with a Level 1 Cap Pre-Ancient Armor is suicidal enough.

Nice try, fag. It was only 40 bucks when I bought it.

The disco colors hurt my eyes.

>implying you know what a disco is

HoD had some good ideas, but the graphics and sound were so fucking horrid that I couldn't even play it twice. CoTM is a lot simpler and somewhat barebones, but I enjoy it immensely in comparison.

I still hear the TAS in my head from watching it too much.

>Porn desensitization

Brah, that's a mental thing.

I record every sexual encounter I have and jerk of to them later; it's better than the actual sex because we're developed some voyeuristic tendencies.

You need to quit cold turkey and have sex with IRL girls man.

But then another fetish just replaces that one; mine was dirty talk and finding girls who had 'Older Brother' or 'Daddy' complexes.

We're damaged goods, comrade.

How did you get past Medusa's head?

Difficulty and weird mechanics are two of the defining aspects of Classicvania games, so I'm not sure if you'll be into those games as the Metroidvania ones. Most of them are easily emulatable though there's no harm in trying them, worst case scenario you wasted 2 minutes downloading it and drop the game.

Classic Essentials:
>Castlevania
>Dracula's Curse
>Rondo of Blood
>Chronicles

Super Castlevania IV also has a lot of fans and is generally easier than the other ones, so if that looks more your speed it's worth checking out too. Bloodlines tends to be a love/hate deal, some people will list it up there as one of the best and others call it shit.

Metroidvania Essentials:
>Symphony of the Night
>Aria of Sorrow
>Dawn of Sorrow
>Portrait of Ruin
>Order of Ecclesia

Circle has a lot of fans on Cred Forums who'll recommend it too but I'll never understand where the praise comes from.

Castlevania 1 controls weird but the game is designed with the weird jumping in mind and honestly one of the best NES game

Castlevania 3 is a suped up version of 1. With branching paths and multiple characters to play as. It's a fucking bitch of a game but honestly great.

Rondo of Blood is really where you started seeing where the direction was going to take it. And honestly one of the best non metroidvania Castlevania made.

Symphony of the Night was the start of the whole metroidvania and honestly the best one personally.

Circle of the Moon is good but there's a lot of annoyances with it (card grinding, color feels bland, ect.)

Aria of Sorrow is the first of two Sorrow games. Really fun but really easy with the right souls.

Dawn of Sorrow is pretty much a bigger version of Aria. There's a few things I don't like about Dawn but it's still amazing on the DS.

Portrait of Ruin is fun but I wasn't that much of a fan of it. Multiplayer was fun at the time however.

Order of Ecclesia people love it but I honestly couldn't stand it.

>You need to quit cold turkey and have sex with IRL girls man.
That's the plan but it's been three years since I've tried because the last two times I couldn't get it up. Whether it was anxiety or too much fapping who knows. It was terrible and I stopped going out because I didn't want to go through that again.

It is unsauceable.

As I said it's the developers hearing the complains and fixing what they felt was problems. But HoD just didn't work well. I couldn't even finish it because the colors just hurt my eyes too much. Circle was bland but I could at least play it.

>emulating portrait of ruin
>fighting the bosses on slow-mo because I'm shit

Come at me

Thanks fampai. Saved for later consideration. Yeah the Classicvania games look a little wonky, I might scum my way through them. Even SotN has had a few "why would you do this to a player" moments.

It was a thinly veiled port of SOTN for GBA that was inferior to SOTN in every single way, even Juste is just Alucard in a red coat and a Belmont surname. HoD just proved that you don't want to be in a position where you are compared directly to SOTN.

You'll notice that every portable Castlevania after it, while very much entrenched in the Metroidania style, tried to bring something new to the table as not no be viewed as just another SOTN port.

Try harder

Fun fact the Castlevania games on the NES were on Disk System so you could say. To save money they just didn't include battery saving. So to me the game were design with saving in mind so don't feel bad for saving.

And honestly 8 and 16 bit games have lots of weird design choices that I don't mind if to savescum.

Where in Symphony do you think "why would you do this to a player" because for the most part Symphony is damn near perfect to me.

Look up Gom asian

I've only been annoyed by SotN in two scenarios. One, when I unlock a thing and then need to recall that place on the opposite side of the map where I can use it to progress. I've used a walkthrough just to point me in the right general direction multiple times, and once to find the snorkel. Two, the long rooms full of the same enemy over and over. An obnoxious roadblock in the early game; in the inverted castle it's just stupid because I end up flying over everything. The game has surprised me in more good ways than bad, I have to admit.

3 months, perhaps more depending on how severe your case is and the type of fetishes you were attracted to.

It's decent, nothing more. The music is overly-somber and sounds like something ripped straight out of an NES game.

...

Idk weebs maybe
Hate sotn portable
But like
>Sempai dracura in japan lmao XD

That's not even true. Soul grinding only really amounts to slight upgrades.

The big thing you can do to improve your performance is learning how to properly cancel your attacks by pressing down after a dash. The game becomes so much faster and more strategic.

My biggest problem is that the main gimmick in Soma's mode is about using the Soul mechanic to its utmost and they made the drop rates complete shit.

Sure the upgrades generally don't matter that much especially once you get the hang of cancelling but if I just want to run around doing that, i'd be playing as Alucard in Julius mode.

DoS' RNG logic is shit but I didn't have much of a problem grinding for souls. I had everything maxed that benefits from it at 25 hours. The worst drops thankfully tended to be those that don't upgrade (peeping eye).

Granted, there were some 3-star drops that you would have to get several of if you wanted all the weapons. Thankfully most weapons are merely iterative and betweeners are hardly worth it.

>mfw I learned to grind Great Axe Armors with the Imp soul and handgun

HOD is pretty not good. Every single room feels identical to last, just with a different background. Most Metroidvanias suffer from copy/pasta but literally no effort was put into making rooms feel unique. It's all just straight corridors.

OoE really suffers from this too in regards to the entirety of Dracula's castle. Hell, I'd argue OoE is the worst Metroidvania specifically because it is so badly cut and paste. At least Portrait of Ruin's castle and portraits were pretty damn unique and the 4 additional portraits rearranged everything pretty well.