This shit comes out in 10 days

This shit comes out in 10 days.

Are there any good games for it at launch?

Other urls found in this thread:

youtube.com/watch?v=gDP7WK7ENbw
imgur.com/a/OYdvl
youtu.be/A6zdOixScfQ?t=92
youtube.com/watch?v=fEf7sRPwuY0
youtube.com/watch?v=c18R6Sb97nM
youtube.com/watch?v=_zuBSUJfpBk
hexus.net/tech/news/peripherals/89102-gigabyte-plans-launch-wearable-vr-device/
github.com/ValveSoftware/openvr
twitter.com/SFWRedditGifs

I'm interested in this

This device looks so fucking autistic, i wont put this thing on my head.

youtube.com/watch?v=gDP7WK7ENbw

VR in a nutshell

>wave arm around to pick things up and press a button: the game
THREE HUNDRED NINETY NINE US DOLLARS

The only thing i might be remotely interested. But i still won't buy it.

Tried out Battlezone a few weeks ago, fun enough but not a system seller for me. Not sure if it's a launch title or not.

Rez ∞.

...

Wait for worthwhile games or an exploit to make the VR worth buying for

>Summer Lesson not getting localized

>Are there any good games for it at launch?
cyber danganronpa VR will probably be decent, but i have low hopes for the amount of content since they're giving it away for PS+
it's also probably never getting localized

>an hour long visual novel

It's not doing it for me.

I seriously wish Nintendo went third party so they could give this technology a good use.

Hahaha.
I forgot about this shit. I own a PS4 but have no desire to ever pick one of these up. I don't even wear headphones on both ears. I don't know how anyone could relax with this shit. At least they're still putting out normal fucking games.

...

Got mine pre-ordered. Waiting patiently.

...

>Pay$tation
>Worthwhile games

Nope.

Anyone else trying to get this from Taco Bell?
I'm gonna fucking hate Quesaritos by the end of it

Knack ;)

Still better than niXbox

Is this like rocket league? It kinda looks like it

How does that looks like Rocket League?

Well yeah Paystation actually has some good exclusives. Not many currently, but a few more and I'll probably grab one while keeping PC the main platform.

It's dead Jim. How many weeks/months will it last before Sony throws it aside like the vita?

...

Sorry, VR has games not movies or meme exploration games.

Pure arcade focused on repetition and self-improvement.

You want a story or an open world, go read a book.

I'll be playing Driveclub, Tethered, and Eve Valkyrie.

fuckin shills

no one gives a fuck about VR

Did you even try it? I would have already preordered but I need to try it first. I hope fucking Game have an expo unit soon.

Oh, and fuck buying the camera for it.

>one game
>not even exclusively designed for VR

I tried it before at a conventionand imo it's a bit underwhelming. Mostly that the 3D effect is never perfect so it's always kinda blurry, and that this thing plus headphones is pretty bulky. It's still pretty fun in its own way, but not worth the price.

Superhypercube looks really good. Also maybe the one where youre a little magic thing and you fight ants.

Hurr i am poor the post.

>just because i can't afford it/ wont buy it that means everyone who wants to ask questions about it is a shill.

god this place sucks.

That's really the cover? Did they not learn? Also, the "you'll need these" is fucking obnoxious.

Steam Dev Days 2016
October 12th and 13th, Seattle Washington
Featuring talks by Valve, Epic, Unity, Nvidia, and lots of game content studios.
Several game reveals likely, including Valves next VR game (the worlds first 'real AAA VR experience').

Sony about to get BTFO by two letters and a number.

I really want this to launch and then inevitably bomb so devs can stop wasting fucking resources on this stupid gimmick and it stops flooding E3. Its so incredibly retarded.

Atleast post the unedited cover man.

you need a minimum of 90fps to not get sick, MINIMUM 90fps.

ps4 can barely get 30?

explain to me how this will not be a gigantic failure.

I asked the guy at Fry's if they were taking preorders for them, and he told me that they don't really do preorders there. I'm going to leave it up to chance, and show up as soon as they open on that day. If there's a huge line full of people, I'm not going to bother, but if they're easily attainable, I'll pick one up.

People always eat shit products.

Look at the new Iphone, they always buy shit
just because "It's Trendy"

>including Valves next VR game (the worlds first 'real AAA VR experience').
Valve hasn't released a non cancerous game since 2010, don't get your hopes up.

there's some frame doubling shit going on with the display to make it seem like 120 fps when in reality its 60

>90 FPS so you don't get sick
Wait what. Human eye can't even see past 30 FPS in real life. 60 for games but you need NINTY just to not get motion sickness? I don't understand please elaborate.

0/10

PS4 runs Battlefront at solid 60. And that's the best looking game this gen.

So get your facts straight. I bet the PS4 Pro is even more powerful than your computer and cheaper than what you spent on it altogether

because magic frame doubling/quadrupling interpolation, user! also magic pixels will eliminate screen door effect and make it look better than any other HMD, even with its lower resolution!

plus, it has GAMES! REAL AAA GAMES LIKE RESIDENT EVIL SEVEN! AND MORE, MAYBE, EVEN THOUGH NONE HAVE BEEN ANNOUNCED! DEATH STRANDING MAYBE! LAST OF US PORTED MAYBE!

NEVERMIND THAT THERE HASN'T BEEN A PLAYABLE RESIDENT EVIL GAME IN TWO GENERATIONS, THIS ONE IS OBVIOUSLY A RETURN TO FORM AND NOT JUST A CASH-IN ON PT HYPE.

plus, it's REAL VR, that doesn't force you to use waggle controllers or stand up. just sitting on a couch with a gamepad and 3D goggles, no pcuck gimmicks like 'presence' needed for real VR gaming, lulz.

I know you're being sarcastic, so once again let me ask. How much did you spend on your vive and computer?

How many shit ports do you get a year? Arkham Knight, Deus Ex, Just Cause, Forza Horizon 3?

That's right, pccuck.

Pic-related is from PS4. Fuck off.

That isn't bait you fucking retard try moving your hand real fast and see if you notice that you can't see 60 FPS unless its on a screen.

The price this thing going at is bit too expensive, I mean you can pick up a decent gaming rig with that much this is going at. £349.99 in the UK.

How much is Vive?

>he doesn't have 400 dollars to spend frivolously

Get a job, Jimmy.

Portal 2 was only disappointing because Portal was literally perfect, and everyone wanted it to really go above and beyond to make up for Episode 3 going MIA. Taken on its own it was still a solid 9/10 game well worthy of GOTY Nominations (if not actual wins).

The Lab is fantastic, basically a return to form. If they had stitched on even the flimsiest of narrative to it, a real beginning and ending, they could have sold it for some arbitrary amount and it would be a GOTY contender itself. Even with only maybe four hours of content - the content that is there is that fucking incredible. (and yes, only because of being VR, I will admit - but that's irrelevant in the way that applying such an argument to SM64 would be)

500 or 600 USD I think. Then you need a rig that can actually take advantage of it and not look like shit

no fucking way
there goes my reason of ever getting this shit

That is just a conservative estimate, many people where fine with 75Hz but some where still getting motion sick so they bumped it up to 90Hz to reduce the risk further.

PSVR will likely run most titles at 60Hz native bumped up to 120Hz through reprojection (grab head position and rotate last render before new render comes in).

Downside is that it will have artifacts and obviously won't look as smooth as native 120Hz let alone 90Hz native.

PSVR doesn't sound bad for its price when compared to more pricey alternatives like the rift or Vive. If the community releases PC drivers for it that could make it a more attractive option.

Its biggest downside for me ignoring being limited to PS4 hardware is the fact that you are limited by a single camera.

So most experiences will be seated/standing and 180 degrees at that if using motion controllers. Even then with PSMove the tracking system would be highly prone to occlusion.

>Babby's first puzzle game
>GOTY

Nice joke, redddit!!

Whoops meant 2011 then, I fully consider Portal 2 to be a proper game, I just don't think that of anything they have made after. I'm expecting online cosmetic microtransaction shit with whatever they are working on.

I know that Sony is insistent on PSVR running fine on every version of the ps4 but I can only assume they except you to buy a Pro to really get the most out of it.

And yeah compared to the Rig you need to run it well and the hardware for the Rift/Vive, its great for anyone not willing to invest so heavily in a very very new tech. I think whether the PSVR does well or not will shape a lot of the VR market for a few years and whether it will start into the mainstream or remain a fringe tech for hardcore consumers

So this cost $399? I'm interested in it, but I'm not sure if I'd enjoy it. How does it work? Do I just put it on and move around in my room or something? I'd rather wear it in private instead of walking around in public, or wearing it in a public place.

Also are the games for it even fun, what do you even do? I really don't know anything about, that's why I'm asking. It'd be nice if they had porn for it, or like some comfy visual novel stuff where I can just lay in bed and watch stuff with it on my head, I don't know.

I LOVE PORTAL!

THE CAKE IS A LIE!! XDDD

HEHEHEE

Do you want to fly like a bird or drive a real Ferrari California?

If you want to play Skyrim like a normalfag look elsewhere

Yeah I just looked up some of the games on VR, they're mostly immersive shit with no actual substance or gameplay. You basically either fly through the sky or drive a car in first person, they also have some FPS stuff but that's about it.

I guess you need to start with baby steps.

Already got a job Darren & I rather wait for a small price drop than shell out that much for something that tends to give people headaches.

>No games with substance
Let me guess, you think arcade games, sports, or simulators are shit, don't you and you only play jrpg's and hacknslashes? You're the type of person that says "ew, iRacing" and "aw yeah, pokemon! XD"? eW

Basically what I'm saying is you have shit taste

Off-chance you've got access to other VR, PlayStation exclusivity ends in March.

$800 USD.

That game and summer lesson both are already confirmed for no localization.

These kinds of games will come out in bulk soon, but they'll never make it here. Your best bet is eventual EU releases that you can import.

They're not taking your games

real life isn't in frames you tard

The PS4 isnt region locked so whats stopping you from just importing from nipland? 日本語お話しますか. Better learn fast so as to better remove yourself from this shitty reality

Curry's PC World will sell it at £769.99

I've never tried PSVR so I cannot give you my honest opinions on it. I've had a Vive for a while so I can give my opinions on that later.

>How does it work?
At a basic level you have two displays one for each eye, the displays are very close to your eyes so lenses are there to make them seem further away.

The camera in the case of PSVR is used to track the location of the HMD and controllers in 6DoF space.

With a large enough field of view it would seem as though you are present in that environment albeit lacking other senses like touch and smell and a little blurry compared to what you see in videos.

>Do I just put it on and move around in my room or something?
PSVR is not ideal for roomscale as it was not designed with it in mind, but it is doable so long as you are in the camera's field of view and not blocking the LEDs.

Most experiences will be seated or standing facing the camera. There are rear lights on the HMD so you can be tracked turning around. Problem is when you introduce PSMove controllers the camera needs to see them at all times. It is easier to block tracking with your body or controllers themselves.

>Also are the games for it even fun, what do you even do?
I can't say for PSVR yet but they seem to have a sizeable lineup of titles coming up that are not made on a shoestring indie budget.

For Vive I have a truckload of shovelware, some titles are cool but most are very short lived. the title I return to most currently is H3VR, a shooting range simulator with mechanically accurate weapons. The developer keeps releasing updates regularly with interesting stuff every now and then.

Some games are alright but putting the damned thing on feels like a commitment. It needs a fucking amazing meaty game that I would sink hundreds of hours into but that isn't the case for me yet.

>comfy visual novel stuff
>porn
I'll discuss both points in a reply to this post..

Is GTA V compatible with this thing?

Do you need a beast of computer to run that thing? Because some say Yes some say NO.

does the psvr headset come bundled with the camera and move controllers? That's like an extra 200$

Getting it for Thumper, Rez infinite and SUPERHYPERCUBE.

I think vr really works great for arcade like experiences.

Is there any reason to buy PSVR instead of Vive? I heard you can't use it on PC which means no porn vidya and that's just shitty desu.

>comfy visual novel stuff
In the works, Japan delivers as always.

PSVR will get a fair amount of the tame stuff, but if you are looking for lewd content then PC is where it will be at.

>It'd be nice if they had porn for it
At best you will have to hope for a built in 180/360 SBS video player. If you have access to that you can play any video file with the supported codecs.

Speaking of porn yet to find a single decent SBS video. And no I am not speaking of the "content" quality. I am speaking about the medium in general.

You see SBS is simply 2 images overlayed side by side, one view for each eye. The images are wrapped around an object like a sphere or cylinder for each eye separately.

So you can look around rotating your head left, right, up, and down but the moment you translate the illusion is broken.

Let me demonstrate, if you stand up and move around you will see the video is just a plain 2D video wrapped around an object. Similar to viewing the edges on a 3DTV breaking the illusion.

Now if you play adult games or view porn rendered in 3D with roomscale support that is a different matter entirely. It might not be your cup of tea if you only view photorealistic porn but it makes a world of differnce.

You can move around and the illusion will not be broken. It will feel as if the people you are viewing are present in that environment.

3 games I know and have tried off the top of my head, CM3D2, WSS, honeys elect. So far CM3D2 is my favorite.

WSS and honey select have support for leap motion so you can track you hands in the space and slap dem tiddies. Pretty cool its only like $30 for a leap motion.

CM3D2 and honey select have support for Vive motion controllers as well.

My favorite so far is CM3D2. But all of these titles with the exception of WSS have been ported to VR and are not designed with it in mind from the ground up. Not a bad job though they have put some thought into it I am pleasantly surprised.

WSS is from DK2 days so M+KB

have you tried any of those? Does it actually look okay?

Can't you use just a regular controller to play with it?

>HL3 is VR
Please no

have you played xortex, yet? it is basically a legit holo-arcade game.

Depends on what you intend to use it for. To be on the safe side since most games are very demanding YES FUCK YES.

Don't even bother making such an investment if your PC is not up to outlined minimum spec. Frame drops really fucking suck you will feel it.

I am barely pulling through with a GTX980 and i7 4790. The GPU is the biggest bottleneck performance wise you may get away overclocking your ancient i5 2500k to oblivion and beyond.

Most games run fine on default settings at constant 90Hz without any qualms unless they are unoptimized with performance killing bugs.

if you're so poor you can't afford $~2100 for a gaming PC and Vive, but can afford ~$1000 for PS4 Pro and PSVR and PSN subscription.

so, basically no. it's a pump-n-dump hype job on Sonys part, which is why they've already started throwing it out (not talking about it any more). they got their preorders and can't realistically expect to get much more than that.

How good is the cinema mode though?

you definitely need the minimum specs, and VR is finally giving a legit cause for all the modern GPU power (which previously has been mostly pointless). especially since afaik all OpenVR games support supersampling (running at and EVEN HIGHER internal resolution), which really does make a noticeable difference at least at the first few levels.

there's a community mod for the vive, not sure what status it's at but it looked surprisingly competent last time i saw it (full parabolic teleportation locomotion, full 1:1 weapon tracking including melee striking). personally i've had no luck getting any retrofit OpenVR mods working for any game except playclub, ironically. Which sucks because apparently the 'vivecraft' minecraft mod is the best thing ever made.

Led lights in a nutshell

His reasons outlined,

If the community or Sony release drivers for PC then it might appeal to flight sim players who only care about the HMD and don't want to spend additional money of gear they won't use such as the motion controllers.

Then again most flight simfags are loaded, they spend obscene amounts of money on various peripherals. Have you fucking seen the outrageous prices of some of the flight sticks, pedals, and mock cockpits they spend on?

They are quite durable and high quality though. I can see the appeal, tried war thunder test flight in cockpit mode in Vive with a cheap ass hotas.

Might give Elite dangerous a shot when it is on sale.

You should get rid of the imgur filenames if you want to be a ruseman.
imgur.com/a/OYdvl

Slap at least another $1000 on a capable PC and it totals to $1800 US. And if you are in yurop or fackin' Straya ya shitcunts enjoy paying that sweet VAT/GST and customs fee. Shafted in every orifice unless you buy at a local retailer who happens to have them stockpiled.

If I didn't already have a capable system I wouldn't have considered it until gen 2.

it's even worse than that. you can tell that, in this footage at least, they're actually playing with a controller, despite the in-game tool appearing to emulate the PSMove wand shape. I don't think very many PSVR games are going to support the PSMove wands at all, due to their being shit and not even included with the headset anyway.

also, just a bit of devils advocacy, 'waving arms around to pick stuff up: the game' can actually be incredibly compelling in proper VR.

It's kinda like basketball with mechs I think.

You have to get the ball into a ring in the center of the arena while ramming and shooting your opponents.

I think there are other gametypes too but that's the one I saw.

I just only want my weebshit and Ace Combat 7 as well

>ace combat 7
Never fucking ever, it's vaporware at this point.

$400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400 $400

>PSVR out in 10 days
>PS4 Pro not out for another month

Why?

>IT LOOK DUMB XDDD
>I CARE HOW I LOOK ALONE IN MY HOUSE
neck yourselves redditors

>he still believes valve makes games

t. poorfag

>just managed to book a nice hotel for $89/night for the week

Anyone else here going?

question:
if you have 1000$ to spent on a console(shit-tier Computer) with mediocre-tier VR
why don't you spend that same ammount on a PC with VR that shits all over the PS4?

Brand loyality literally is something for 13 year olds

too much for a gimmick that will die in 2 years

Do you consider a trip to an optometrist in a year a good game?

>t.

go back to redit kiddo this site is for grownups

hi poorfag

I find physically reloading a gun to be a lot more enjoyable than pressing a button. As far as efficiency is concerned you cannot beat M+KB on games designed to be played on a monitor.

Have decoupled head and hand movement in 6DoF space is pretty engaging though when done right. There are some tasks which are better suited for VR.

For instance painting in 6DoF using tilt brush by moving your hands in 3D space. On a monitor you would have to adjust depth and sketch on a plane which would be frustrating for certain tasks.

Or when I am playing homeworld for instance and want to move my ships to a specific point in space that is not an object that I can lock on.

In VR you could just select a bunch of units and point your controller at the position you desire them to go to.

There was some VR space RTS kick starter that never made it a few years ago that allowed you to command a CnC mother ship in first person and issue order to units on a hologram. It was a cool concept.

I am anticipating some good,

>Horror
>Mechwarrior style mech combat
>Gothic tier RPG I hope gothic I/II gets a VR remaster
>Detailed WW2 RTS/FPS
>Spehss RTS/FPS
>Spehss Engineers with planets in VR ready barf bucket

fuck, space engineers alone with 6DoF support would be amazing, I would sink hundreds of hours into that autistic babble . Tried it with VorpX but that sucks hard. Closest is mod box but I can't do half the fun shit you can in spengies.

Too bad performance is ass as it is running on monitor, so no hopes of it getting a VR adaption of such scale anytime soon.

I think a VR ready PC + a VR system would probably cost around $1.5k or more, but that being said I agree that it'd be a better option

kind of ironic though that he called someone a poorfag when the console+VR is the half assed budget option

so its like a mix of rocket-league and rocket-league-rumble mode?
Sony really is creative!

Well for one a grand doesn't get you anywhere near what you need for PC VR. Ease of use and setup is another factor

>he's not retarded with money so he's poor

I too thought this when I was 15

>a $800 VR machine with no porn or modding capability.

I could do better with $100 chinkphone, $10 cardboardVR and a $250 laptop for having a blast playing VR porn everyday since the last two months.

For it to actually be worth getting a VR for PC the rig itself would run about 1.2-1.4k. Plus there isnt really anything worth spending the money on right now on PC. Sony seems to actually be putting some money into titles for PSVR.
If you truly want to early adopt and go balls deep a Rig and Vive is the way to go. If you want an entry point into VR, especially if you already have a ps4, PSVR is the better choice

t. poorfag

if i dropped a $20 on the street i wouldn't bother picking it up, its beneath me

must suck to be poor tho

youtu.be/A6zdOixScfQ?t=92

yeah, pretty much

but I guess you could also say if you just built a beasty PC then vive would be the better option

I think either way is early adoption though, I really expected psvr to be cheaper

1/10 because you made me reply with your bait score

>its beneath me

Of course it's beneath you, it's on the floor you stupid bastard

>Ease of use and setup is another factor

If you're a retard.

Yeah if you have a rig already, its Vive or bust. I think Sony is just testing the waters right now. They know the tech is still in its infancy and want to see what devs can do with it and what kind of install base they can set up out of the gate. Price drops will come later down the line

>tfw the VR meme has no effect on me

I REALLY wanted a Vive but couldn't afford to upgrade my rig and buy the headset. My friend got one the other week and I went to play it.

Terrible, I hate VR. I never tried it before that and I'm glad I did before committing to a build. It reminds me of the time I first started playing the Wii

Why is everyone acting like the choice is between PS4+PSVR or some $2000 beast rig+Vive? You don't have to go for top of the line, you can shoot for shitty PSVR-tier VR on PC with a much smaller budget.

there's not a single android phone that even comes close to 6s speeds let alone iphone 7.

Any VR Pinball games to look forward to? A good VR Pinball game would be worth the price, considering how much it is to get pinball tables, real ones I mean

VR is a meme. Google cardboard is the best VR atm. Call me when there's good VR games / porn around and I might have a change of heart.

Why are reviewers saying it's at the same tier graphics and action wise with the Vive tho?

400 quid or over a grand, whether you can afford it is irrelevant, t's a fucking easy choice.

do you live in japan or something? how do you go about adding funds to your account? i hate buying codes

I don't mean to post console wars shit, i have nothing against the PS4. But i am concerned when you factor in the requirements for running VR PROPERLY and how grossly this undershoots them.i mean i personally can just not buy it, or appreciate it for what it is. But the normie crowd is going to try only this, ot a vive/OR with a 1080 and 6700k. So they will see shitty performing VR, with very limited software applications and think it's shit and lose further interest in it. Fucking up the market for everyone.

>Implying it's not intentional
Why compete when you can extinguish?

>Arkham Knight,
Yeap. Fuck WB we can all agree they need to stop this bullshit.
>Deus Ex
Performs better on PC than any other platform,
>Just Cause
Performs better than any other platform
, >Forza Horizon 3?
Performs better on PC than any other platform.
>That's right, pccuck.
>Pic-related is from PS4. Fuck off.
I could tell by the Low-res :^)
In all seriousness it's really just that PC gamers have higher expectations. We want higher than 1080p resolutions and 60fps. So when we complain about a bad port, we typically just mean it is a 1for1 copy of the console edition with no real upgrades.

Reviews are saying it's rivalling Vive though?
Stop making assumptions

Because there is no comparison, and people really need to understand that. The Vive has defined the current state of the art in VR, and PSVR is not a 'budget' version of that. It offers a completely different, inferior experience.

>comparing a VR headset to a computer

user for VR you need at LEAST like 1440p 90fps. On pc vive minimum requirements are pretty lofty. It's physically impossible for PS4 to drive this. It might be fun as a gimmicky little console thing, but it's not the same device. It's going to be a giant chuggy screendoor. And the ps4 platform means just a few games no enthuist development or non gaming software. Again. I personally think it would be cool, just maybe after vr is more established and people understand what it is. Or once the PS5 or PS4 super pro are out.

the ps4 renders battlefront at 900p

stop baiting with an upscaled screenshot

>or a vive/OR with a 1080 and 6700k
Franky even the Vive is barely, BARELY tolerable.

Putting lack of meaty content aside, it is quite front heavy. If your posture isn't that great it will give you a sore neck an hour in.

The view looks blurry but I think that is mostly due to graphical settings as oversampling looks far sharper. Too bad my 980 can't cope with modest super sampling even when moderately overclocked.

Then you have to deal with trippy vergance accomodation conflict in which objects close to your face do not appear sharp when you focus on them with both eyes. But if you look far ahead they look crystal clear. It is annoying when you want to inspect object up close.

I agree. Vr isn't there yet. But at least OR And Vive arent targeting the masses.
I have tried it only at demos. But haven't really noticed any discomfort or blurryness. I imagine they were connected to beast setuos though. Agree that focusing is a bit off as well.

What did you play?

Sony should have just sit on the sidelines doing R&D for the PS5 and observing how the Vive and Rift fare before entering the market with a solid product for the masses.

But no, instead they choose to rush their product out the door with a brazen attitude not giving a single fuck about the future of the medium. Another pump and dump sortie.

Fucking Sony,
> "hurr, If I can't have my cake and eat it, nobody will."
Get stuffed chubby

I think the Pinball Arcade guys might be working on something. They already have Stern Pinball Arcade on Gear VR with other other platforms coming eventually. Hopefully they'll get VR support for the main game, too.

Though apparently someone made an Occulus VR patch awhile back. Who knows if that still works.

100ft robot golf?

>Reviews are saying it's rivalling Vive though?
anyone saying this is either wearing their sonygger status on their sleeve or outright shilling

>best looking game this gen

1080p.

are we supposed to be impressed ?

Look if there is one thing the Vive really nailed it has to be the tracking system. Fucking immaculate.

It is very precise and responsive while remaining quite hard to occlude under normal use granted you do not have furniture or IR reflective surfaces in the way.

A better solution would be NLOS tracking similar to stem but then the Vive would cost an arm and leg more and probably weigh significantly more.

>stop baiting with an upscaled screenshot
It's a downscaled 4K PC screenshot.

>Driveclub VR
>Ace Combat 7
>Probably War Thunder as well.
If someone can release some program or third-party driver so I can use a PSVR on my PC as well, I'm all in.

Why would you willingly play Driveclub when there's a million better VR-compatible racing games on PC?

Many journalists go for the quick buck and that means click bait articles spewing nonsense.

Sony said themselves they do not intend to compete with Vive and Rift performance wise at that price bracket.

If you want to list advantages of the PSVR on vive besides cost then you could make a case with RGB OLED screen pixel arrangement and better ergonomic design.

Compared to Vive however PSVR only uses a single camera, Wii era PSMove controllers, and an under powered system meaning a far more limited experience when compared to a minum spec VR ready PC.

I hope that shit kicks off or at the very least does not cause a shitstorm. That is the last thing this medium needs in its infancy. We are at a stage were this technology is starting to gain some traction.

Most games will support the regular controller. There are some games that will require the move but it is not mandatory even slightly.

Question for anyone familiar with VR: I only have one functioning eye, if I tried to use one of these things would I be fucked?

You obviously wouldn't get the 3D effect, but the head-tracking would still be fine. I'm not sure if there'd be cheaper alternatives for that, though. I've only seen weird shit with Wii Remotes strapped to their head.

Also, story time.

Well if you see the world with 1 eye anyway then it won't look any different in VR since you do not have stereo vision in the real world either.

Pls no bully.

How does it make you feel pkeks that the best looking VR game will be on ps4 and not your overpriced irrelevant pc?

youtube.com/watch?v=fEf7sRPwuY0

>Also, story time.
Be prepared for disappointment.
>be born
>left eye doesn't work
Story over

You don't have 3D effect regardless so it will still trick your brain into thinking it was reality, like it does with any sterovision person.

Only on ps VR

youtube.com/watch?v=c18R6Sb97nM

It's nothing like rocket league pleb. And the game was practically finished before ticket league added the rumble update

That's shit. My grandma went blind in one eye because a stalk of wheat somehow got into it.

>consoles trying to compete with PC again

lol

Would it not be better to just buy a Hive instead?

Lol no

>pc
Just

Ironic shitposting is just shitposting

I sincerely hope it doesn't bomb and that you enjoy it for your sake. I am not hinging my bets on it though since I cannot fathom playing Vive with a controller unless playing on some virtual monitor/TV.

Tried a few controller demos with a Vive and DS3, I also tried VorpX to play dark souls 2 with 3D effect in cinema mode. Pretty gimmicky compared to walking around with the wands I would rather play such games on a monitor without the added weight on my neck.

The only games I would even consider to play seated would be driving/flight sims which benefit from looking around and that would be with peripherals like a hotas or steering wheel preferably.

Only reason I bother putting the damn thing on my head these days is to walk around and muck about in virtual worlds in roomscale.

>spends 4k on pc with vive
>gets shitty mini games with atrocious graphics

Are people this retarded?

>Robin, press "X" to pick up dinosaur poop.

The only thing I would use VR for are sims. But I don't even have a racing setup, so there goes that dream.

>That image
>"I-I'm totally not a marketer fellow anonymous"

>Buying a PS Kinect/Move you strap to your face

This thing will get like 30 shovel ware tech demos then never be seen again.
Sonydrones are the biggest retards ever

>being this mad
youtube.com/watch?v=_zuBSUJfpBk

PS VR gets all the AAA games while pc overpriced trash is left with mini games. I love it.
The same thing would happened to pc if there were no console ports. Pc is a joke.

Don't worry, user. Most of actions are Icon based, you just have to translate a few word when Managing her schedule. Also there's only two girls, one examinee and the other one is an aspiring artist.

>decent gaming rig
>£350

You can barely get a decent GPU for that price

steering wheel and pedals for ps4 shouldn't cost that much. You might enjoy controller for for such games, props like a steering wheel and flight stick would give you a heightened sense of presence since it feels more natural.

Oh, I'm not the PSVR guy you replied to. I was just chiming in since you brought up sims.

Yeah, I would need to splurge on all that if I were to go for it. No point if I wasn't going all in. Euro Truck VR in particular always sounded like the pinnacle of comfy.

Someone took the time to make that image...

They have a system that multiplies each frames by 10, and then allows you to turn your head within the frames to make it smoother.
Even though the game runs at 15fps, you can look around with 120 fps, which should help with nausea

>Yeah, I would need to splurge on all that if I were to go for it. No point if I wasn't going all in. Euro Truck VR in particular always sounded like the pinnacle of comfy.
Euro Truck is the comfiest experience I had in VR, even with keyboard.

>Euro Truck VR in particular always sounded like the pinnacle of comfy.
Why are pc keks such hypocritical faggots with shit taste?

They sht on Driveclub, Rez, Danganropa, and Ace Combat VR but they say truck simulator is the greatest thing since sliced bread.

They also shit on Nioh because it's "too hard" for them.

If you already have a semi decent PC you could probably get away with an OSVR devkit for around the same price which includes the camera.

Then you just buy yourself a cheap wheel with some pedals.

If you want to go even lower, try using google cardboard on an android smartphone streaming from your PC via USB emulating a Vive using Riftcat. It won't be anywhere near as good as the real deal but gives you a basic idea.

I genuinely don't care about VR and based on what's been shown, the technology does not add a level of immersion I feel I need.

As it always is with new hardware: the hardware can show off, but it's the software that's gonna' have to sell me.

>this faggot doesn't like Euro Truck Sim
Get the fuck out of here. I bet you weren't even on Cred Forums when we used to have daily threads.

Nothing that interests me desu. I'll just save up for a Vive.

Hi, redddit!!

Cred Forums doesn't like driving games. they take no skill and are for normalfags. Cred Forums likes monster hunter, SaGa, and Devil May Cry.

And Cred Forums sure as hell prefers Ace Combat over Truck Simulator.

Get the fuck off Cred Forums with your shit taste, faggot.

VR is the second coming of the Kinect.

Expect nothing more than lip service from developers before it fades into obscurity.

If you are saving up just wait until it gets a sizeable price drop a year or so in.

I won't be surprised if a new iteration of the current HMDs is out a year in addressing many of the flaws of the first wave.

Keen on other peripheral makers entering the the space, hell even Intel, AMD, and google are doing R&D their own all in one solution.

I think Asus and gigabyte are working on their own HMDs as well.

>hexus.net/tech/news/peripherals/89102-gigabyte-plans-launch-wearable-vr-device/

Haven't heard of Fove, and starVR looks to be another flop based on how bulky it is despite the specs.

>A better solution would be NLOS tracking similar to stem
i gotta disagree. CV-based optical tracking is the inevitable final solution, and the fact Rift or PSVR work at all is proof it's damn close. even lighthouse is just a clever mutant inside-out 'spider CV'. what's needed for CV-based tracking to function as perfectly as lighthouse is better cameras. not higher resolution, because that multiplies the CPU needed, but rather roboticized cameras which automatically tilt/pan/zoom to keep identified tracked objects in frame and at a good resolution for tracking.

Console VR as currently embodied by PSVR, yeah, it's a gimmick, a cash grab, and ultimately just another Sony vanity project that nobody actually believes will be supported in a years time.

Real VR, as currently embodied by the Vive, is the second coming of 3D graphics. It is the next great leap forward.

I like Vive's tracking method more for the time being, much more convenient to setup.

With CV based tracking setting up two cameras high up in opposite corners of a room would be a pain considering you need to extend USB3.0 cables all the way to your PC.

The IR basestations just need to be plugged into power or a battery pack.

120 degrees FoV is plenty though it could be better, you just flood the everloving shit out of the room with a dumb laser grid pattern.

CPU overhead is peanuts using IR base stations, Oculus CV based solution doesn't seem to require that much CPU overhead for their current setup.

Allowing a camera to track user to keep him in FoV sounds useful, but I would much rather have a less intrusive system. Don't like the idea of a camera constantly pointed at me let alone associated with Facebook of all things.

I understand Oculus cameras use IR film to filter most of the visible light spectrum but with some clever image processing you could still obtain the outline of people in the house.

Literally ghetto VR

Why is he shitting out of his side

you probably don't even have 20 bucks with you.

This fucking game has absorbed so much of my fucking time playing games.

Hype as shit for area x

I'm still mad they won't sell those trance suits

Embargo drops for it really soon (late tomorrow for me, but I live in Ausland), so at least noone should be making completely blind purchases.

Except all the idiots who pre-ordered

ebin shitpost, that is not how reprojection works. at very low native framerate you will get judder.

If I upgrade my GPU to be vive-capable, since the rest of my PC is good for it, this means I'll have a decent PC for the next few years with no worry about having to upgrade. A bit more money saved on top of that and I buy a Vive. I get VR games and content (mostly shit like CM3D2 and Honey Select if I'm honest, but we'll see what else comes out) as a bonus. That's it. I upgrade my PC and get a Vive as an added bonus. If it turns out to be a flop, oh well. It's only money. I'd have only spent it on other shit. In a few months, I'll have saved that money back. I don't get what the big deal is. Oh, maybe you have jobs and no free time and responsibilities and stuff. Those things do tend to suck the fun out of life. Sorry.

I reckon you'd enjoy CM3D2 for a good while doesn't have much going for it besides that at the moment. You might find yourself entertained for a short while with the other games but none of the titles seem to have a lasting impact especially considering their price.

Perhaps have a look at some of the demoes and maybe checkout out H3VR of all teh titles I've bought that is the only game I feel compelled to keep coming back to check out every update.

The .50 BMG update was nice, eagerly awaiting on anton to add WW2 firearms. Was easily worth its cost for me, but that is saying nothing since I splurged on so much shovelware.

Now I've slowed down and am waiting for quality content Since I only frequent 2 VR titles of the dozen or so I have.

Budget cuts looks fairly good, tempted to get onward but I don't have time for multiplayer now.

Since you are already into that shit perhaps have a look at WSS and a leapmotion controller. You can find it for around $30 and slap it with a bracket mount on your Vive to track you hands.

WSS and Honey select support leap motion. Besides eroge altspace VR and Bigscreen support leap motion so you can use hand gestures with people pretty cool.

That is all about you can use it for, for the time being.

Oh wow.
Worst part is that there is literally not a single inaccuracy in that picture.

>ps4 can barely get 30?
IT'S A PC IN A BOX FROM 201X! 30FPS IS PHYSICALLY IMPOSSIBLE FOR A HDMI-CONNECTED BOX IN SECOND DECADE OF THE TWENTY FIRST CENTURY!
THERE IS NO WAY THAT ANYTHING CAN EVER BE DONE TO GET MORE THAN 30FPS! EVEN THOUGH SOME GAMES ALREADY DO! BUT THOSE ARE IMPOSSIBLE!
LET'S SHITPOST

>Portal 2 was only disappointing because Portal was literally perfect,
>have puzzle game with decent humor
>replace it with a sitcom with a side dish of puzzles and a level design that makes you acutely aware of the fact that you aren't controlling a human being
Fucking Valve.

i hope they will have it at gamestop to try out because i never tried VR before.

Top kek. It only gets 30 fps on pic related.
It can quite literally run 120hz natively there are already titles that do this on PSVR.
Yes on the OGPS4.

>Bought light guns for ps1
>Bought eye toy for ps2
>Bought ps eye for ps3

Im sorry but i get peripheral anxiety with sony products now

all of my past purchases stopped being supported with content within 6 months of being released

if psvr is still recieving games in 6 months

and if the ps5 isnt announced

i might buy one then

but for now im cancelling my preorder

Because Sony probably spent fucktons of money to make a product that will work?
I know that VR is probably going to end being a meme that just passes, but let's not just shitpost so hard that we actually begin to think that PSVR won't at least function.

This

Sort of the same boat. All I need is a new graphics card but I'm also waiting for VR prices to drop and for devs to work out how to make VR game work better.

Once we get thee I'll probably buy one.

>too much for a gimmick that will die in 2 years
It will die in 2 years, only to be replaced by an enhanced version.

The rest of the older generation HMDs out there will plummet in price making the medium more accessible enthusiasts on a budget.

>yfw PS5 will be announced a single day after you purchase it.

>calling it VR
Hi normies, nice facebook tier thread you have here.
Bet you guyz are exited.. HYPED for this.

I tried the demo, it was actually nice graphically. The only problem was the headset used was so shit, i can hear the mall ambiance, it killed the immersion.

i let all the fags that cant wait buy this piece of crap so they can use the money to build something superior for me. I am better than you

>not building something superior yourself

>Fast moving dynamic camera

Enjoy vommiting

yea build yourself a vr headset. Cmon do it i wait

>RTS
RTS is dead. The genre is completely fucked.
It will not recover for another decade, much like Arena FPS and Space Sims recently did.

...

PS VR games and applications utilize a feature called “reprojection.” This technique takes the last output image at 60Hz and creates a new image at 120Hz based on the latest head movements made by the user. This is not the same as video frame interpolation and does not introduce any lag in the images being presented by the PS VR OLED screen.

Is that a Giant Enemy Crocodile?

>dual 1080p display
Already better than the existing ones, and old as a the DK2.

>PS4 devs get away with abysmal framerates because normies are blind
>They'll have to notice now because in VR it will outright make them physically ill
>If devs prioritize framerate normies will probably get mad about the graphics

PSVR is going to be a good laugh

I, for one, am glad that framerates will become a mainstream issue.
If we are really lucky, this might mean a trend of movies that aren't in fucking 24FPS.
The fact that only the Hobbit was in HFR, and that the two sequels used retarded effects to remove the advantages of HFR, is a fucking travesty.

>normies
>vr

Try neckbeards next time.

Devs don't have a choice in VR. Sony will block the game from releasing if they're game drops below 60fps.

Will be like the wii, you saw normies even dress like tennis players and then smash the controller in the head of the other because no straps.
Im seing the same here, normies with enough time and money will buy this shit, then let it dust.
Neckbeards already has that shit since the DK1.

>starbreeze is a shit company that produces shit games
>somehow they're making the best VR headset announced so far
>even got a partnership with IMAX
That's pretty impressive, I wonder how the fuck they pulled that off developing a good HMD when they can't even develop a good video game

>meanwhile Vive is 90Hz

>vehicles + sports

U fucking DOPE lol

>That's pretty impressive, I wonder how the fuck they pulled that off developing a good HMD when they can't even develop a good video game
Maybe they are better at engineering than art?

>Sony blocks all games that dip below 60 fps
>PSVR has no games

In other words you will only feel sick if the game is bad and if the game is laggy?

fuck you, their riddick game was fuckin GOAT

>PSVR has 120hz
There are even some games that are native 120fps on PSVR.

The headset is just better than the vive and or

Nice joke.

Literally has games that are native 120hz.
Literally has games that even have a second screen for the couch gamers so you can do multiplayer.

>There are even some games that are native 120fps on PSVR.
I literally don't believe you

Depends on the engine and how it works with the camera movement and placement during that movment, and if it was created or adapted, even for "native" titles, some are converted from existing dead ideas.
There is nothing new under the sun.

You literally cannot be this retarded.

I can write you a fucking Atmega 328P game at 240FPS, you fucking moronic dipshit. And that one is a fucking microcontroller with 16MHz clockspeed.

It's really just that they're the only ones targeting this spec, because everyone else is trying to do actual consumer products which will have to run on actual consumer PCs (or DRM-PC 'consoles'). Starbreeze is pitching their StarVR HMD to "the professional- and location-based entertainment market", basically angling for theme park contracts, movie theaters, and trying to set up their own line of arcades.

People talk about Vive and Rift needing 'beastly' PCs, and that's really pretty unfair; the recommended specs are about as middle-of-the-line for PC Gaming prebuilts, not true enthusiast custom jobs with double GPUs and Xenon CPUs and 32GB RAM with all liquid cooled to support massive overclocking. And that's the kind of rig you actually will need to power the StarVR.

>arcades
Playing VR at an arcade is a good way to get a fucking Darwin Award.
Seriously, how retarded do you need to be in order to use a sensory deprivation device in public?

So many words are going to get eaten once again.

there have been 'VR' arcade machines forever. the beachhead games which were practically universal throughout the 2000s, but even going back to pic related. more than looking dumb or encouraging injuries or assaults, the real problem with them is hygiene. they're not a good way to die, but they're a great way to get conjunctivitis.

>Bought a PS3 for games like Destiny long time ago
>"Lol nope PS4 now"
>Bought a PS4 a couple months
>"Lol nope PS4 terafloop edition"

I hate this kind of shit, and the fact that sony will be pulling an inevitable "PS4 Pro only support" games, because PS4 is outdated and "legacy"

>Destiny
yo nigga wat

Nope Sony can't do the PS4pro only thing. They quite literally mandated that PS4 games has to play on the original PS4 and then have PS4Pro support additionally.

Another thing is if Sony truely wanted to do that then they would be alienating the developers.

>Nope Sony can't do the PS4pro only thing.
>Company has to keep its promises
Are you for fucking real?

he's a console warrior. they're as unreal as they need to be to keep serving their master. he's a sonygger, to boot, arguably the most outright delusional of all of them (but really it's splitting hairs).

All fanboys should just die.
Yes, this includes PC elitists.

if it gets treated as a side thhing and a gimmick it will be bad for the future of VR.
Games that a re built entirely on the premise of VR like summer lessons and maybe AC7 are ok but the other games shit just screams lazyness.

>ey quite literally mandated
they also pushed for the vita to not be a port machine and look what happened.

Are you for fucking real? Why would Sony fuck up the entire industry by doing something that retarded?

Sony LITERALLY has no reason to do this.

The OGPS4 wouldn't hold it back anyhow.

Still not a port machine.
Its a dead machine.

>Why would Sony fuck up the entire industry by doing something that retarded?
>Sony LITERALLY has no reason to do this.
I think a similar thing every time Microsoft goes fullretard and castrates their own products on a whim, even the ones that were actually good or promising.

You haven't given ANY reason as to why Sony would do this.

Microsoft on the other hand will 100% have games that are Scorpio only by the mere fact that Scorpio will support VR gaming and xbox one won't.

Has anyone tried out Razer's HDK2? It's half the price of the vive and looks similar in specs but noone's talking about it...

Is it because its difficult to set up?

>You haven't given ANY reason as to why Sony would do this.
Linux support.

gr8 b8 m8

PS2 software emulation.

>Sony LITERALLY has no reason to do this.
Sony doesn't care about possibly harming VR adoption. They want to be in the 'first wave' for vanities sake. This is just their SOP, to always stick a toe in to any possible emerging sector.

Then, if the sector does take off, even if their actual first product in it is remembered as shit, it will at least still be remembered. And when they come out with a more serious offering later, they can slap a number on it, and point out their experience or even claim they had a hand in starting the whole deal.

This strategy has worked fairly well for them, generally, but their failure rate applying it to gaming peripherals is legendary. Nothing about PSVR indicates it's likely to fare any better than the PSCamera and PSMove themselves did. It is very much a further in that same utterly failed line.

wtf are you talking about

Nothing supports it, only Vive and Rift baby.

>tfw still haven't experienced VR and can't have a proper opinion on it although it has been available for months now

>tfw work in a warehouse that packs and quality tests Sony products
>have to pack this shit
>have seen this fucking box hundreds upon hundreds of times in the past few weeks alone
>already sick of the Playstation VR and I haven't even used it yet
Being an adult sucks

>starting to hate the products you pack
That's pretty irrational, you might have aggression problems.

If that so, why don´t you open some boxes and poo inside, or rather pack them wrong or slipped so every single person that wants one of them would be unhappy that you made their expensive toy a mess.

Fellow poorfag(?) here, soon to be homeless. Me too.

Not that user but if you can't see why someone with a shitty job (presumably) would grow to dislike things that remind them of their shitty job then you're the irrational one

or a hardcore NEET

>zero advertising for this thing and no demo stations anywhere

Why is everyone involved in VR retarded.

Just because early adopters buy up the first run of these things doesn't mean there will be continued interest

you're a fucking idiot

It's wonderful that OSVR exists and is getting actual implementation by different manufacturers, but right now they're definitely competing in the same sub-Vive rank as all the rest.

OpenVR (aka SteamVR, what is pretty well established as the standard VR compositor/middleware/OS) will support any and all mix-and-match of HMDs and motion controllers that anyone feels like adding. That's the whole point of it. The support may not be 100% at the moment, but if you really care, go add it!

IMO the largest problem atm is the value of the vives offer. It is an all-in-one that sets the standard any other VR solution (be it another all-in-one or mix-and-matched from different manufacturers) is going to be trying to catch up to. Some amazing third-party peripheral like leapmotion or neuron or both could change this, but there's a cart/horse adoption problem there. I do hope Valve themselves makes a point to add some support for major promising third-party peripherals like that, where their own devs don't.

Oh shut it.

I went to Gameforce last week, gamecon around here. Sony had a booth and so did microsoft. Sony just had 6 playstations with a VR demo to test out. Huge line.
Meanwhile no one at Xbone booth.
>C-come try out the new Gears of war 4 guiz

I tried it the vr and fuck you, i liked it. I notice that 90% in this thread hasn't even tried it yet. Jumping the hate bandwagon once again

So Sony is going to kill most people's first encounter with VR with a shit-spec system that will barely run at 30 fps? And then everyone will hate VR because they had such a horrid experience because a greedy ass jap company wanted to be first and not think stuff through?

Yeah I can't wait. I kind of wish Sony would've gone under. Fucking Microsoft had to be extra retarded though.

Screen cap this. Sony WILL single handedly kill VR.

But how can you kill something that's already dead?

I haven't really heard all that much hype PSVR. Is VR in general already fading? Was it all a gimmick like waggle, kinect and 3DTV?

This.
Tried it, I liked it so I've pre-ordered it.

Sony throws shit at the wall, not to see if it sticks, but because they see others throwing shit at the wall and want the prestige of having been there 'first', if it does stick.

It never really had a chance yet. Most people can't afford a system to run it properly and Sony's throwing out some bullshit specd system that will only be able to run garbage watered-down tech demos.

>Screen cap this
Please go back

What the fuck do you really need that almost irrelevant bit of extra speed for? Everything is built to work fine on phones that are up to 5 years old because phones have a bigger problem with app devs pandering to toasterfags than PClards do.

Or don't I don't give a fuck. Just know that I'm right.

I tried it at a Gamestop demo. Sadly it sat adjacent to the Vive demo which only served to showcase how much less impressive PSVR is.

Oh? Is that a reddit thing now?

Fucking newfag

On the flipside, developers were never going to bother making decent games for something no one has. PSVR is VR's best chance. Of course, it will fail anyway because devs have failed to utilize unconventional setups 100% of the time anyway. They'll slap some waggle controls on tech demos to make some quick money and call it a day.

>that will barely run at 30 fps?
He doesn't know.

Not sure what about my post caused you to prattle on about the xbone, I was talking about VR in general. The demographic that shows up at cons are probably enthusiasts already, I am saying they need to get it in the hands of more than just that demographic.

Don't worry, it's already much too big an industry with far too many MASSIVE players wholeheartedly behind it for Sony to seriously impact it in any way. Not just Valve, HTC, Facebook, etc. directly involved in making hardware.

No, it just hasn't started yet. I suspect we'll get the first paid advertising for Rift, Vive, and PSVR during the Superbowl. That will be many peoples first introduction to any of this, and the real start of the race.

Sold out here in Belgium

>Hasn't started yet.
Honky, where were you the last 6 months?

>Oh? Is that a reddit thing now?
Has been for the last year or so, at least

Early adopters aren't enough to sustain the platform long term. Look at the rift. Numbers sold are still too small for publishers to be interested in producing software and sales have slowed to a fucking halt.

>works on my machine

That's a good point. So many people attacking this new technology and there is no right choice on who to back. So they're ensuring that they will all fail.

Playing with and pretending to dev for my Vive.

I used to say that both Vive and Rift CV1s should be thought of as extended devkits, only more suitable for extreme enthusiasts and amateur devs as well as chosen professionals. What I've experienced with the Vive, both playing and developing, has totally changed my mind. This is something people are going to want, even at the high price (which is really NOT exorbitantly high for many middle-class people around the world, despite all the shitposting by kids and neets here). They just have to know it exists.

I also used to think that Valve, at least also looked at these all mostly the same way, but, even if that were true, I think the fact of PSVR existing will have changed their mind. People need to know what VR REALLY is, not the shitty Sony version.

Valve doesn't develop OpenVR, they only use it.

github.com/ValveSoftware/openvr
>/ValveSoftware/
hmm...

I did. Gave a brief 10 minute trial over at the nearby mall I frequent. I didn't actually play a game and merely had one of the experiences in the VR Worlds disc but it was enough for me to be firm on the decision. I had it pre-ordered before trying it, mind you, and i was pretty on the fence for some time and was ready to cancel it. However, after trying it out I just had nothing but high hopes. It may be costly but it most certainly blew me away. The days cannot go by fast enough. It's as excruciating a wait as Overwatch was.

Seriously, what the fuck is this game? I've tried looking up gameplay, but it's just people looking around the batcave and simulation of a guy attacking nightwing. Is this just look at things for an hour or a full Batman game we play?

PSVR could honestly be the cheapest and best option if PC drivers ever get written for it. All you would need are two decent quality webcams to get full room tracking and you can use whatever controller you want, you can even use the shitty Move wands because there's already a driver for it. Not to mention it's by far the cheapest and hypothetically will be compatible with two separate libraries of games. I can really see this taking off in Japanese doujin soft circles if that were ever to become a reality.

It's an "interactive experience".

who the fuck is this bitch and is there porn of her getting facefucked?

nvm found it

I used it in Japan, played the game where 4 players flee you and you're a giant monster that smashes stuff towards them with your head.

I had a great time, and it was a very original game that I'd see myself playing a lot with friends.

I didn't try the other games though. I was more interested in how party games would work rather than single-player. And don't take this as "it's only a party game meme system," but I had already seen the other games and talked with the people who played them enough to want to try the outlier.

>Buy $500 VR
>Not buying a decent pc

>Batman VR will last an hour

Such a game we have for these things, atleast the VITA had ports.

>Job Simulator VR

Now you NEET phaggots can experience what it's like to be a normie and work a 9-5. Too bad you'll still be broke as fuck and I doubt it has co-worker banter included. Maybe they're include co-worker romance as DLC

I want a Style Savvy type VR game, were you work at a custom fashion boutique with various models, have to get get up close and personal to take their dimensions from all angles and can customize, sew together new pieces or make alterations in real time. Maybe you can build a custom portfolio and share it with other players online ala LBP, in game you can gain fame and influence by starting trends with your designs.
One thing, I want DoAX5 tier physics for this to work. When I smack an ass with my magic wand, I'm going to want visual, audio and haptic feedback.