>In Morrowind at least I would be able to sell everything, and things were light enough that I could usually clear an entire dungeon out if I was smart.
You could do this much easier in skyrim, things were heavier in Morrowind than they were in Skyrim than they were in Morrowind.
And as a late game character, where you have stupid amounts of money anyway, being able to sell stuff isn't much of a reward, especially when you'll get at most a thousand gold in an average dungeon.
>And it doesn't make any sense for bandits to have Daedric armor and weapons. In Morrowind, there'd be exactly one Daedric weapon of each type, and on armor piece
This only happens in Oblivion, and Daedric has never been that rare lore wise. It's not a unique artifact, just stupidly hard to make, or expensive to buy as a result.
>Also, the less powerful gear were usually much lighter so they could be taken to be sold and still be useful, something Skyrim failed to do
Do you not remember how heavy an ax, or a chest plate, or a hammer was in Morrowind?
>Like, discovering an Indian Jones references in a completely random cave with a skeleton crushed by a boulder. Or a random lute called a Fat Lute that was completely worthless besides it's funny name. Skyrim failed to make exploration the exciting part.
But both of those things, or at least similar, are in Skyrim.
My point was that early game content is generally pointless, because it's trivially easy, and the rewards are useless. Sure, you might find one cool thing, but that doesn't actually address my point that almost all of the content that you're past the recommended level for, is boring as shit.
Come on user, the whole point of video games is so you don't have to use your imagination. If people wanted to use their imagination, they'd play a tabletop game.