Why haven't you gotten your dream job in the video game industry Cred Forums?

Why haven't you gotten your dream job in the video game industry Cred Forums?

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playing games and working on games are two different things.

>he WANTS to work 80 hours unpaid overtime a week sleeping at his desk to make deadlines

Working on games looks like hell, no thanks. Just like animating.

I beg to differ. your objective is to make an successful game. that in itself is a game.

Because making a game yourself is a colossal task and most tend to be shit anyway, the only other alternative is

worked for notch

Why are retards to surprised programming on vidya is a worse jbo than programming in general? That's the case for everything creatively. Shooting film is a worse job than shooting commercials, writing novels is a worse job than writing ad slogans or erotica. The benefit is being able to express yourself creatively, if you don't see the benefit in that obviously you shouldn't get a job in a creative line of work.

I'm unemployable due to my local industry crashing and having no transferable skills.

I have, I was game designer at Ubisoft and in a small studio that create switch games.

I'm out now, it's a shitty as fuck industry, and wouldn't suggest anyone ever going in it.

I hate the video game industry and everyone related to it.

was working at a company that did outsourced shit for Blizzard, Ubisoft and Riot games (character/landscape modelling, animation, illustrations etc.)

the jobs themselves were as average as any other 8 hours job (since it was all outsourced projects we didn't have too much say in the creative process) though the community was pretty good. Staying in late to play something with the co-workers was fun. The downside was that we often had to work overtime, but overall I miss that job.

>There is no bank, it's just someone else's place

It's not really a fun job, it's the same 8 hour grind as every other wageslavery. The only upside is you're learning skills you can later use to create your passion project, but even that won't be "fun" per se

What's so shitty about it specifically?

he also stole 60% of his game

Just got out of animation school after two years and I have no other formal training. I'm trying though. I've applied to a bunch of places and I hope I get somewhere with it. I'll even be that intern guy that gets everybody coffee. I don't even care. Everybody has to start somewhere

>programming
>creative
yet another fag that can't model or draw lol

if i dont make it in japan i can always get a job in game localization

>tfw want to compose music for video games
>very little music knowledge
Where the fuck do I even start? Do I learn music theory? Do I learn a how to use a DAW? I heard that apparently knowing how to play an instrument will massively help with composition, so do I start with that? I'm hesitant to start because I have no idea what the fuck I'm supposed to do and I'm not getting any younger.

What was so bad? How was your pay? Is it enough to know basic-to-semiadvanced programming or do you need to be an expert?

Pick an instrument and start practicing at least 30 mins everyday. If you can’t even do that, don’t bother.

And then what? I mean I kinda already knew I needed to do that, but there's so many people out there who play instruments but don't/can't compose, where do I go from there?

far right look shopped

- Every fucking body want to be a designer just because "I liek vidya gaem X)", so the industry is clogged with ton of low skill persons who all want to be the next hideo kojima, that makes recruiting absolutely horrible because if you're laid off you'll pretty much have at least 8 months of wait before finding something else, if ever.
- Lots of extra hours, and lots of hours at all
- Most of the aspiring designers don't know what a designer is supposed to be, most of them think your job is to pitch game ideas all day, where you are actually the one DOING the creative director's ideas. Also you are hierarchically no better than a tester.
- You gotta code and script, I love it, but 90% of aspiring game devs think you just need a pan and some papers, where no, you don't
- Communications skills are absolutely required, no one want to speak with a social-inept person, and as a designer you have to talk to everybody, top production to testers
- Very low wages overall, I was around 25k€ gross as a designer, and now that I went into the digital / startup industry I went directly to 50k

It always hurts to read how shitty the industry is to work in. Its been my dream since I was like 12 years old to make vidya.

Literally no job is perfect

Just start a kickstarter on a a retro furry indie game and rake in millions for doing very little and then release a mediocre game after a couple years

...

I absolutely loved my time in the industry.
Working on a game is a great thing, but you have to completely forget about life/work balance and your salary, which is something that looks "okayish" when you're 18, but when you're pushing 30 it's not something acceptable anymore.

I took electronics engineering, I am more hardware person than software.
I was in the Montreal studio once, I never seen so many depressed people in my life. Made me thankful for my job.

if you aren't already playing music of your own volition then don't bother, you'll be outshined by the actual musicians

>programming on vidya
>express yourself creatively
You are there to program for some douchebag director's insane view of how things should be. There is no creativity allowed.

there's creativity within your field. you can decide how things are programmed

So from the sounds of it working on video games for a living is something you got to be extremely passionate about for you to be happy with your job?

>Literally no job is perfect
What a retarded fucking argument
If you're a CS major, you can just get a job in the software industry and enjoy great conditions and pay, OR you can go into vidya where you have to work 60 hour weeks in crunchtime for shit pay

I wanted to be a vidya dev but the horror stories from the industry have turned me away from the idea.

yes
although if you are extremely passionate you'll likely get used up and thrown away anyway by being forced to work in inhumane conditions until you quit

I am not marxist cocksucker, nor am I a nigger. Or a woman, as if there is any difference really.

Yes. That's also why the industry is the way it is.
You don't like how shittily we are treating you? Well fine, leave then. We'll have 20 applicants lined up next week because "SHUT UP MOM I LOVE VIDYA GEAMS AND IT IS A REAL CAREER"

Yes.
The most important problem is there's WAY too much demand. Everybody want to work in this industry because they think it's fun and you don't need much skills went you really do.
You don't like what you boss is doing, well go away then, there's 40 "Future hideo kojima" waiting behind you to be payed minimum wage to do your job.


I live in france right now, and the Eugen system (Ruse, Wargame series) is on strike right now because they got underpaid and shunned for about a year.
This is a huge think for the industry because it means peoples are finally waking up, maybe.

I doubt anyone would pay me enough to play fighting games all day, regardless of how good I was.

No there isn't, you MUST make your programs as efficient as possible. How you do that involves creativity but that less "expressing yourself" and more "find a solution to a problem".

>you can decide how things are programmed
You started as a software architect right away? That's impressive, user
The other possibility is that you don't know shit, but surely that's not true

It's pretty much why I changed degrees a year ago.

trick question

my dream job is not in the vidya industry

>This is a huge think for the industry
Hahaha fuck no it isn't.
Name a single two-week period within the last 50 years where there hasn't been a major strike in France

because video game industry is not my dream job

you've never programmed anything in your life

well the more you work your way up the ladder the more freedom you have, but I think there's a bit of creativity in every game programming position

There's something you don't understand : The latest strike in the game industry was in fucking 2011 in Eden games. That's it.
So yes, it's important.

Also Quantic Dream got outed as a shitty company by a famous video game paper weekly a few weeks ago.

Call me when they start burning cars like all the other faggot mobs going mental whenever someone has to work overtime

Why do you assume i want to work in this industry?

YOU have never developped anything in your life. I've worked in a game dev studio before and you're pulling shit out of your ass.

On top of the shit hours and pay you have no job security at a video game company.

fpbp

>video game industry
>dream job

Any job in a "creative" industry is hell.
Don't even think about it.
Do it at most as a side-project next to your actual work.

As a programmer? There's never one objectively perfect solution to anything but the most basic of algorithms

What's your educational background, if I may ask?

>Games development
Either work for a company and get a shit wage with publishers trying their hardest to find the least subtle way to stooge you out of bonuses, or go indie and watch as your product (as good or bad as it may be) get ignored by the masses unless you're bffs with youtube personalities
>Selling games retail
Second worst retail customer base outside of telecommunications
>Gaming journalism
Lol
>Youtube
Fucked by an evergrowing list of problems with Youtube
>Twitch
Unless you're prepared to meme your soul out of existence for five minutes of fame, you're fucked
>Twitch with tits
Probably the only worthwhile moneymaker on this list, better off whoring yourself out in other more profitable ways though

i have, its fucking great, granted i dont live in america so i guess the industry is a little different here.

I did a video game specialized school.
Biggest mistake of my life, but at least I managed to twist my education into something practical in other fields, so it's not that bad.

I kinda miss the industry, I'm proud having make so cool games and some other great levels, but the industry is barely sustainable right now.

Sorry for asking this here guys, but does anyone know a good book with exercises for calculus? Especially looking for exercises for taylor polynomials

>Gaming journalism
Hey man, you could actually be a real gaming journalist for once.

Games are something I play that I can relax and take my mind off of other things, but there’s no fucking way that I would want to make them the centerpiece of my career. Even if the working conditions weren’t so shitty, I’d still rather not work on them.

Remember when you were a kid and thought being a play tester meant you just got to play the game how you wanted?

>but the most basic of algorithms

Not the guy you have been talking to, but that's a ginormous "but".
The "most basic of algorithms" cover almost all use-cases.

Simply stick to your lecture's script.
That should cover everything you need to know for the exam.
Also redo the exercises from the lecture period, and look for old exams to practice with.

>video game industry
You mean slavery?

Weirdest fucking question.
Do you not have old assignments that you can redo questions from?

See I'd like to be a game director, but I don't really know how to just become that, so I am going to program my own game and see what happens after.
Also working 9-5 weekdays so its a slow process.

>The "most basic of algorithms" cover almost all use-cases.
as far as games go it covers math and basic data structures but everything above that is really open to interpretation

This. I can't imagine wanting to climb the corporate ladder in video games. I'd much rather make an indie game or two and go from there.

Tell me one thing in video games that is not covered by one of the basic algorithms.

Fuck, I mean, I have done CG, and everything in there is fundamental linear algebra.
Really nothing exotic.

>video game industry
>dream job
>underpaid
>forced overhours
>heavily deadline and hit driven
>nu male and feminist coworkers
No sorry i am not a cuck.

like I said, everything except math or basic data structures
renders are open to interpretation
resource managers
entity systems, scripting systems
even physics which is all math has a great deal of subjectivity when it comes to how you're going to implement it

I'm sure I'd start hating vidya if I had to make them for a living. Besides, I actually like my job.

Because I don't have good enough internet out here to film myself shitting in a dunny live for all of twitch.

>everything except math

So essentially nothing. Okay.

most programming isn't math

Because I live in a second world shithole

I'll admit it. I just suck at programming. I have a low level IT job and programming is the bane of my existence. I would rather do stuff with SQL.

>even physics which is all math has a great deal of subjectivity when it comes to how you're going to implement it
Lol no.
All physics use the some pre-established math kernels(just like for rendering) developed and provided by someone else. Not like any vidya developer, themselves, even writes physics engines anymore.

For everything else, everything is planed into deep detail, so you have to follow strict instructions about what your methods should take, do and return so many people can work simultaneously without having to read the code all the others wrote.

Motherfucker I graduated high school 3 years ago and I still don't fucking know what to do with myself

my dream job was building bridges, I work in the field as an engineer.

I will let someone else make video games. I would rather just play them.

I was going broader with that statement: What in life isn't math?
There is nothing that isn't math.

If you could prove there was such a thing, you'd be guaranteed a Nobel Prize and a Fields Medal.

>What in life isn't math?
Your mom

the algorithms used to detect collisions are pre-established math, how you resolve those collisions and how you do your spatial partitions is subjective
And someone obviously had to do the planning for the code, just because you've been wedged into a code monkey position does not mean game programming isn't creative

wow you're really smart dude quality contribution to the discussion right there

but i can just play game dev tycoon and go out and get a real job at the same time

No, thats called your job.

Isn't it a saying to never work in the field you love because you'll end up hating it?

I like web developing but I don't love it like I do games, so that's what I ended up doing for a job.

There is no "dream job" in the video game industry for me anymore. As the last ten years has showed, it's nothing but developers or indie guys just constantly whining "It's a thankless job. I make no money. I worked very hard. Piracy hurts.", etc.. over and over again when it comes to talking about their games. The culture around them has become so congratulatory in how self defeating it is. Granted there are always those devs who make only passion projects, and all is well in the end, but as for me? I'd rather not.

Plus I post here. So the desire to shill or shitpost about my own game would be too intense.

Not really an excuse, these days people outsource everything to our shitholes and most people in the industry are self-taught anyway.

t. fellow slav working as a texture artist

>the desire to shill or shitpost about my own game would be too intense
The plan for my game is to have the plot revolve around a bunch of morally grey factions similar to NV, and I fully intend to shitpost here about which factions are better anonymously.

>friend put's my name forward for a position in a company that make's assets for games/movies/ect
>Surewhynot.jpg
>job interview
>interviewer tells me about their projects
>most stuff is for wel known brands, game companys and celebrities
>awesome
>they like my portfolio and are willing to offer me a half year contract leading up to a 3 year contract
>mention salary
>confused looks
>''uh.. obviously you start with minimum wage''
>mfw

I told them my current salary and that I would work for them if the could go a bit higher than what I was currently making
They told me that their fucking senior artists almost make that kind of money

The fucking state of this industry

What's your current job then?

The "quality contribution" was when he said "everything except math".

That's a fucking retarded statement, and I was pointing that out in order to prevent it from happening again.

If you were a programmer and not some neet chiming in with high school level philsophical quips you'd understand the meaning of the statement

Furry porn comissions.

Why do you want to be a composer if you have no experience with it?
I mean, what makes you want to be a composer?
t. Audio designer

I do desktop publishing(DTP) and graphic design for a small company that provides all kinds of physical media

>I told them my current salary and that I would work for them if the could go a bit higher than what I was currently making
>They told me that their fucking senior artists almost make that kind of money
A sucker who wants to work in the vidya industry is born every minute.

Writing a book is YOUR idea whereas when you're making a video game you have to butt heads with 60+ other people and have to keep the director and publisher happy.

Damn, that's supposed to the most entry level shit in visual arts. Sad that it pays as much as seniors in vidya

>Isn't it a saying to never work in the field you love because you'll end up hating it?
Nope

Stop projecting, that's not helping you.

>he thinks there's room for creativity in a team
Only your lead gets to be creative, you get to do what you're told or fuck off

Huh. Well I've heard that kind of advice *somewhere*.

ok mr 'everything is math'

You are really stupid, aren't you ?

Its half true because most professions operate in the most retarded way possible but I enjoy my game dev job alot because I like making games

Because game development is by far the hardest form of programming outside of scientific stuff. Getting physics and shit working correctly is a nightmare. I still do game dev just to learn new languages, and do a small project every now and again, but you can get a better paying job with less work load if you work in any other form of programming.

youtube.com/watch?v=lGar7KC6Wiw

We don't say the J word here

>dream job
>video game industry
Working on vidya is a shit.
I'll stick to my comfy enterprise software job, thanks.

I'm allready working inna industry on AAA stuff. Everything is great but the wage and I want to move for a company that gives me better pay. But its a great learning experience currently and since I picked up racing as a hobby I don't wanna leave my baby sportscar behind despite getting some invites and offers.

Because programming and anything related to IT is a shit-tier job that has you put in ass-loads of hours while grinding away for hours on end all for below average pay. Sometimes with a bonus of getting fucked by the absolute meanest and nastiest people around. Maybe 1 day if you're lucky you'll be that 1 sys admin or head of IT where you do 3 hours of work for 100k. The rest of you will get fucked while the carpenter, plumber, HVAC guy, and even fucking pest control guy make roughly the same money for half the hours and a quarter of the education with much more opportunities to advance

>Working EMS
>Hit burn out
>Just started PRN so I can do my hobbies and try to have a social life.

I might think of a career change. I just want to meet people and be social.

>Because game development is by far the hardest form of programming

>video game industry
>dream job

Do I get to work with qt girls like in my animus?

I dunno, I just listened to a whole fuckton of music, and it's one of the few things I can truly say I enjoy and I feel happy when doing it. I also find myself interested in the way notes work together, the techniques used to invoke different emotions, etc. Can't really explain it in technical terms because the theory I know is basic at best. But since I find myself liking music and interested in the way it's made, why not try to make something out of it instead of doing some shitty 9 to 5 that I don't even enjoy for the rest of my life? I mean I know there's a huge difference between enjoying listening to music and making it myself, but I'd rather try see if I can make something out of my interest in it instead of getting old and regretting not doing it.

I wouldn't mind being an audio designer or something similar either (from what little I know anyway, I've never done anything like it) but I just thought a composer job is slightly more suited to what I want. Seems like something I'd need a good formal education in to get into though.

It really is when you consider the level of difficulty to wage ratio.

>Seems like something I'd need a good formal education in to get into though.
no you need to be passionate about it and passionate people generally begin their hobby at a young age, you're not gonna get a job in it as a dabbler

That makes it the worst-paid, not the most difficult

Because I don't have a dream job, I've never worked a job that gave me any sense of happiness or even satisfaction simply because I was doing it.

I can't understand the people who do.

Yeah sure.
But compared to stuff like writing the software for commercial aircraft(bonus points for military) or other high tech? Hell no.

True, but at the same time I see plenty of them giving up before they even applied to any company
Back when I was in school 90% of the people I went to school with wanted to be a ''game dev''
But out of all of the people that I got to know during that time only 2 actually work in the game industry

There are plenty of people that want to work in the industry but not too many that actually have the skills to do so
I think there are more reasons than that for why game devs are in such a shit position

For one, most of the people that work these kind of jobs are not very vocal or social
They don't dare to speak up and let their higher ups walk over them and they don't demand beter work hours or salaries

Yeah, pretty much

you get paid a a shitton for that and the works easier

>the works easier
Now this is just false.

You know certain fields require you to program in fucking assembler because the save in time it makes is absolutely essential?

Yeah, I should've included stuff like that in my "besides scientific stuff" comment. Obviously there are harder things, but it's the hardest form of development in it's area. Anyone can be a game dev, but unless you feel like making absolutely shit games, you are going to need to put a lot more studying into it compared to something like a web dev job where you can work 3x more with less workload.

Get a stand on a anime convention next to the cosplay and art slut's

using assembly isn't difficult, it just makes a task more tedious
most of the tasks you'd do in assembly on embedded circuits are alot simpler than a large game codebase

I've actually wanted to do this since I was a teenager but opted to study fucking accounting instead because it seemed like a safer career path. Now that I'm in college and feel like I can't stand it I'm thinking of just saying fuck it and doing what I wanted to for years now. I really regret not doing this shit before but with how I feel about it I felt like I should at least make an attempt to do it as opposed to slaving away at a career I don't feel anything for.

>you get paid a a shitton for that and the works easier
If you have already a problem with a little bit of physics approximation you wont get very far. Maybe they will let you do some UI or some sensor interface(if you can do good testing) for low pay but thats about it.

Not even talking about the gazillion of bugs that get a pass in video games, that would mean your whole team would get axed immediately if you ship something like that.

I'm a tools programmer in vidya

it's pretty different from working on the game. You don't have to worry about other people stepping all over your code, and you aren't affected by crunch time. On the other hand, people don't really give a shit about your work unless they've used your tool directly.

I did.
I worked yesterday and I'm working today. If I'm lucky I'll be out of work by 9pm so I can go in with some sleep on monday.

I'm not trying to discourage you
if you have actual passion for music then do it
but start trying to make music on your own
don't think enrolling in music school will get you there
the supply/demand ratio for musicians is not in your favor

I imagine implementing safe code takes alot more time than the fast and dirty way video games are coded but the level of abstraction in video game code is higher than most other fields

It's cool man I'd rather you tell it as it is instead of sugar coating it. I'm definitely practicing with getting used to playing an instrument at least but I'll definitely start looking into making something concrete soon. Thanks for the advice buddy.

me again.

I haven't worked a single day of overtime in my 5-year career while plenty of other programmers etc in my companies have. There's also a fair bit of demand for tools programmers compared to other positions. It's not nearly as saturated as things like designers or gameplay programmers are. You get paid about the same as other programmers too.

Yeah, if I wanted more money I'd go work somewhere else. But one thing I like about working in vidya is that it's really easy to make friends and be social with people there because everyone else loves vidya too. And for an autist like me, I find that incredibly valuable.

I would really, really discourage anyone from thinking about working in the industry.

I've interned at two seperate studios twice. There was a general sadness both places hiding under under a veil of optimism.

Its an industry that preys on draining creative people.

If you want to develop games do it in your spare time.

Were they big name AAA studios? Those are usually the kind of places that drains and abuses people.

Find studios that aren't ubisoft or EA or whatever. They treat people better.

if you work at a big studio you get treated like shit
if you work at a small studio you get paid like shit (then the studio goes bust)

There are places in the middle that better. Large enough to not abuse their employees but not tied to a publisher that abuses them. Places like cd projekt red or double fine or cloud imperium.

that are better*

cd projekt red is a big studio that treats their employees like shit and doublefine is a company that sells lies to people
there's no safe option really, you just have to get lucky

>dream job
>in the vidoe gaem industry
Are you retarded?

Nope, unless you're Golden Boy you're fucked

But I did this week tho. Feels good man. It's mobile games for now but the pay is good and all the team members are good people. I don't mind either if I eventually have to do a little overtime for a project I like working on anyway.

I need to learn how to code so I might one day make my own AA-tier games with flashy over-the-top presentation and tight gameplay.

QA here, don't bother.

why is QA always so full of weirdos

>Places like cd projekt red

You need a certain level of autism to be a good QA.

ok I admit I didn't know about cd projekt red. That's not good to hear. Crytek is also awful.

But hopefully you understand what I mean.
Avoid EA places and do research. There's places that are still nice to work at.

>There's places that are still nice to work at.
Yes, these are full.

>But one thing I like about working in vidya
You aren't working in vidya you fucking mouthbreather

don't be pessimistic friend

>someone can't possibly like something I don't like, I know, I'll call him a mouthbreather!

How the fuck does that ave anything to do with anything? You said you're working on tools for vidya, that's not the same as working on vidya
Jesus christ

>You said you're working on tools for vidya, that's not the same as working on vidya
yes it is dumbass
if you are an onboard tools programmer at a video game dev studio you're a gamedev

Cdpr is a AAA sweatshop now and DF/CI are barely scraping by with terrible working conditions

Unironically worked as a mobile vidya game translator(jap to eng) in tokyo for a year

Came home a depressed mess, shitty industry, shitty pay, shitty everything basically.

I worked hours and hours for just above minimum wage, but I don't feel bad for myself, I feel bad for the developers who have ACTUAL skills who are doing it, but are too blinded by "VIDYA GAEMZ XDDDD" to see that they're being highly overworked and highly underpaid

Vidya is for fun, not for work

So, how much of your code has ended up in video games?

I work in a vidya studio. I am part of the company. Tools are an essential part of vidya development.
Are you a retard?

see I'm sorry to hear that about cdpr.
I work at CI though and it's not barely scraping by with terrible working conditions. Hey the game might not ever release but it's pretty ok otherwise. Idiots keep throwing money at us.

Huh, a job that any retard could do is horrible? Who knew?
Up next on Cred Forums's big revelations: Data entry destroys souls

I wasn't the tools programmer in question, but in-house tools programming is gamedev, weather your code is in the final build of the client is irrelevant

So, none of it?

don't forget to take your autism pills honey

No, indie. I only dread thinking what AAA would be like. Especially, with all the stories about it. The indie studios I was at did seem to have a bit more room to breathe. But, nevertheless you could sense the feeling of gloom and emptiness. In one instance my employer/coach half-jokingly refered to his studio as "welcome to the sweatshop".

There are some who are often on edge or in fear of losing their job. One of the studios I interned at shared a floor with two other studios. I struck up a conversation with a graphics programmer, from one of the others, while on break. I casually remarked he looked tired. He got angry and exclaimed he wasn't. Some people seem constantly fearful of losing their jobs due to how volatile the industry is.

>I work at CI though
Talking about some gamedevs being nice to work at while you work for the biggest video game scam of all time is quite amusing

I'm an engine programmer myself so 100% of it

>I casually remarked he looked tired.
So you're an asspie?

The people are nice, I get treated well, and I enjoy what I do. I don't care about the game's progress. I still get paid and there's enough demand for tools programmers that I can easily find a job elsewhere once it starts sinking.

And you would get nowhere because you couldn't compete with the money generated from clickbait bullshit. You either get let go for someone else that'll do another "we need to talk about the white male gatekeeping problem in gaming again" article, or you self publish and waste your time writing shit nobody will pay attention to.

yeah what kind of autist looks out for other people

Good thing you were looking out for him by publically telling him how tired he seems while working in what you call a "volatile" industry
Otherwise, how could he possibly know he was tired?

whats ci?

Lel, just 'cause I wanted to show some understanding towards him? Not sure what you're getting at, m8.

cloud imperium, the star citizen devs

I'm not a creative person. I only care about making maximum money for minimum effort.

I have to go indie first, but I never have enough time and just lot of prototypes and art that I touch up on.

Ew, why would you work in video games?

I wanted to be a dentist, and I did. I made $150,000 my first year out.

Some friend of mine went to a game design college and he absolutely hated it. it was enough for me to not even try it.

>game design college
that's an entirely different meme

I think about suicide every second of every day. I work a lab as a microbiology analyst. Extremely stressful with regulatory audits and whatnot. Can never make any even minor mistakes or it results in a big incident. I work between 12 and 14 hours every day for shit pay. I always hated this science shit but my parents made me study it in college. I wanted to work in mental health. Helping people with their problems and whatnot. Like a therapist or something.

i know, which is why i chose System Development and analysis as my degree. However i suck ass at even though i actually graduated thanks to a series of fortunate events.

I never had a dream to begin with so i had to settle for looking for a job that earned me the most money with the shitty education i had.

Got my degree and currently shitting out applications while working on my portfolio

I'm fine here, how about you op

your life is cucked, quit your job

What am I supposed to do then? Just sit around doing nothing?

become a therapist

How would I financially support myself while training to become one?

>Work as programmer in indie studio for couple of years now
>Never did overtime
>I could probably get better pay if I worked on something but I get enough to go by in my life.
Doing interesting stuff instead of some corporate applications far outweighs getting more money at least for me.

because I lack creativity.

I'd love to be in your shoes. I love lab/bench work. BSc Biochem honors and I haven't found work in 6months since graduating.

How many rose tinted glasses would i need to wear to see such a stress inducing job as a game? enjoying a videogame and making one are as different as taking an airplane to spend your vacations in a resort island and spending your vacations working at the airport.

student loans? or you can get a part time job

playing factorio feels like programming a game engine

draw furry porn obviously

>t. someone that has never implemented quaternions and model/view/projection matrices with non-standard axis conventions

done both of those things mate

Doing the lab work in college is not like working in the industry. There is a ridiculous amount of work to get done everyday.

I've been playing games since like 3 but I have literally never wanted to work for vidya, I became a software engineer but I don't touch vidya shit and I'm very happy with my job

>t. someone that has never failed to understand how to build and implement spherical harmonics lighing

I hate everything. What's the easiest thing to study in college to guarantee me easy well paying job?

But I have. Get ony my level.

I have the opposite problem.

I'm creative but don't have the coding skills or concentration levels required for the actual work.

The industry is lousy with "ideas men" anyway, and you can't get anything done unless you fund it yourself.

skip college and take an apprenticeship instead

plumbers and electricians and stuff make good money

I have some industry experience, but its mostly mind numbing QA shit. Other than that I did an undergraduate thesis and paid research work over the summer at the university I attended. There were days when I came in at 6AM and left at 10PM, loved it.

ok you got me there

idea men aren't creative. you're dipping your toes into the pool of creativity. you have have an actual skill like art then you can call yourself creative

>fell for the game design uni degree meme
>got a few short term jobs in the industry that made me want to kill myself
>now work retail which is amazingly more tolerable
>still not sure what i want to do with my life

clocks ticking and i still aint got a clue

This, they don't make much starting out (~30k a year) but then over the years you make more and more and more, some plumbers can make over 100k a year, electricians generally end up around 60-70k a year or more

>i'm creative
No you're not. "Creative" implies you create anything. If it's all ever in your head, you're just another average joe aggrandizing his daydreams.

Because I have no discipline or motivation to do anything

I can do art just fine. I write stories and create comic books, but they don't really transfer over to the actual "video game" bits too well.

Ideas man might have been the wrong term. I'm a writer, and I would control the product down to the finest detail. Like Hideo Kojima or whatever.

These things just don't quite transfer over unless you already have a foot in the door.

>If you want to develop games do it in your spare time.
Retarded advice. If you want to develop games, work in a team for at least half a decade and learn several roles. THEN develop your own game when you know what the fuck you're doing. And don't do it in "spare time". You won't ever make a decent game in "spare time".

well still, writers don't direct video games, game designers do

See

>work in a team for at least half a decade and learn several roles
working in a team means you learn one role
if you want to learn to make video games on your own then make video games on your own

I'm horrific at manual labour type stuff though. I'm the type of person where I pick up a screw driver and it bursts into flames

I already have my dream. I'm a professional streamer.

You mean, actual, comic books, with a real publisher? I'm not terribly impressed if it's deviantart, tho still better than nothing.

Unless they do.

Either way, the question was why don't I have my dream job in the industry.

The reason I don't have my dream job in the industry is because I want to direct a video game and not spend 20 hours a day coding.

I ain't complaining, just laying out why.

>1000's donation dollars
Bullshit. i call fake

because I'm no good at arts and game-design isn't about gameplay at all according to unis here

>take a skill trade
>very short time spent in school
>make great money right out of the gate

I can't wait for all these retarded assholes to get fucked by the IRS in years to come and go bankrupt

>Going through a publisher
If you think something needs to be approved of by a big corporation only interested in money for it to be a true example of creativity I don't know what to tell you, man.

It's true. It's not common of course but there is always some autist willing to throw money to streamers. It's of course easier if said streamer has tits.

im assuming he doesn't drink monster at all since he is thin as a twig

also, why doesn't he have to not shill monster every 5 seconds as a sponsor? he should be telling people how great it is and downing them like water, BECAUSE HE IS A SPONSOR!

There was a time where I thought it was my dream job but now holy fuck, I can't imagine being a white guy in the video game industry. Literally everything you said or did would be put under a microscope and you'd have to walk on eggshells around everyone, and God help you if you have an unpopular opinion about something that you express outside of work and someone who works with you happens to find out about it. Also remember that you are inherently evil and owe everyone else something, and if you create characters that look like you you're bad and you should feel bad.

As a director of a video game I'm laughing. You know what else I do? I code, write, draw(concept and in-game sprites), design enemies & backgrounds, maintain the game site and all the PR outlets.

Thinking 'director' means you just tell other people what to do without putting in the same workhours is terribly naive.

>working in a team means you learn one role
Obviously not multiple roles at the same time and obviously you would have one specialty. But generally you'll have a chance to branch into related roles. Depending on the studio I guess. Still, you shouldn't be making games without studio experience. The shit you learn in an actual pipeline isn't the shit you can learn from tutorials and forums.

>Unless they do.
nah they never do, only time something like that happens is when an industry outsider with alot of money starts his own project, and those sorts of projects always end up fucking terribly
project leads have a huge amount of practical experience
that's what idea guys don't understand
you don't direct a video game because you're a great writer

I'm in vidya industry.
When I got carpal my two bosses in hearing range of the fittest female employees told me i should ask them to lay on the table so I could use their bobos as a wrist rest.

One of the guys is openly racist

We all get drunk halfway through friday.

Not all companies are same.

Aka. No. Into the sturgeon's trashcan you go.

>Still, you shouldn't be making games without studio experience
you can get that experience working on your own
I mean I'm sure a job at a studio is great to but that's not easy to get with no experience

well my dream job isn't vidya. It would be make a successful web-comic, but my art is garbage and I don't have that much free time to study art.

this. Don't bother going to uni unless you have specific goals of either working in academia or going to medschool. I loved my time at uni, wouldn't trade it for anything in the world in terms of experiences and friends, but finding a job with just a BSc or even a MSc is difficult. Very few employers give a shit about your paper and just care whether you know anyone at the company (nepotism) and your industry experience.

i stopped dreaming a long time ago

please don't spend all your time on Cred Forums

it's not healthy and it really warps your world view

>As a director of a video game I'm laughing. You know what else I do? I code, write, draw(concept and in-game sprites), design enemies & backgrounds, maintain the game site and all the PR outlets.
>nah they never do, only time something like that happens is when an industry outsider with alot of money starts his own project
>project leads have a huge amount of practical experience
>you don't direct a video game because you're a great writer

It's almost like I'd already said that those were the exact problems I have, you idiots.

unless I'm mistaken you think you could direct a video game if you got your 'foot in the door'. You can't. You need to work your way up from the bottom with a practical game dev skill like literally every other game designer did

Is being QA any good

Huh... there are still people who actually believe that.

I assume you work for EA.

Because they don't need chemists

That's not a problem then. Even if you got a shitton of money and influence overnight, if this is really the most amount of effort you're prepared to put into it, the game would likely die before release or be absolute garbage.

It's a good thing somebody like you doesn't get to become a game director.

>Everyone is using controllers for FPS games

not him but I just quit my web dev job and have spent the last week in my parents' house doing nothing

I'm planning on fucking around with game dev / machine learning projects (why the fuck not) and maybe some security stuff, or more web dev, and just trying to find out how to make myself more happy and fulfilled. I still don't know if I made the right choice, but I was miserable there

it's shit

your job is to do the same thing over and over to find a bug that has a 10% reproduction rate

you're the bottom rung in the ladder

there's an endless stream of other idiots lining up to take your job

That’s like saying it’s the same thing to have someone else fuck your wife you retarded cuck.

Fuck that.
>Coding
Too stupid for that shit
>Artist
Don't draw or play any instruments
>Writer
Not a piece of shit.
The only good position in the video game industry is upper management, and they're all transferred in from different businesses after making a name for themselves there.

this is what I want. I might make a small portfolio of games and see if they can help me get my foot in the door. I'd avoid AAA like the plague, though. Hated working for large companies.

At last he understands. NEET way is the only way

Because I probably made more money as a dog catcher.

Go to med school and get into psych

Or go get your masters + PhD in psychology if you want to become a therapist/clinical psychologist

Ironically, I'm indie, but I wouldn't mind a decent publisher. And that's a luxury because there are decent digital platforms that allow self-publishing.

There's no equivalent for comic books. This means you either hand out copiies in the streets, or share them on some social aggregate. Neither inspires much confidence.

>if i compare something bad with something bad but entrenched then it's ok

Also greentext doesn't start with uppercase you lowly mongrel.

Isn't there a Call of Duty clone you should be working on or something?

>You need to work your way up from the bottom with a practical game dev skill like literally every other game designer did
Which I don't have the patience for, hence I don't have my dream job, as I explained in my initial post, and as I later clarified that I was not complaining about because I know what the issue is and am not attempting to fix.

Simply put, I'm not actually working towards my dream job because I'd probably kill myself trying to do all the horrific shit before hand.

You seem to have misinterpreted my statements for complaining or whining about how it's "unfair" or something. I'm not.

>I'd probably kill myself trying to do all the horrific shit
making games isn't 'horrific shit'
it's just a horribly immature attitude to have

>There's no equivalent for comic books.
Actually, there is.
You web publish and then you collect those pages into physical copies that your fans can buy.

Or the other route is that you go through something like Patreon.

Both forms allow you to create what you want and get paid if you are interesting to enough people.

Is there a regular /gamedevgeneral/ on Cred Forums?

yes

I don't find coding enjoyable. I find it soul destroying.
You obviously don't. That's fine, man. Not everyone is the same.

Pathetic insult. I work on what I want, when I want. And if your only excuse really is "it sounds like hard work" then you really aren't cut out for it, or most other things in life, in the first place.

How do I get into tools programming? I got a physics degree because I wanted a roundabout way of going into physics engines. Stupid of me because my data structures knowledge and implementation skills are nonexistent.

I can sympathize with you user. I adore music. Especially the piano. But I just didn't have the discipline to practice a half hour everyday. If I get the job I just interviewed for, and move back to the states and fend for myself, I'm absolutely going to buy myself a keyboard as a gift and start practicing again. And I plan to get the ocean wide breadth of Nujabes by walking into a music store every week and picking up some new album. It blows my mind just how knowledgeable he was, how exposed he was, to create songs like Flower or Aruarian Dance (my dad is a guitarist and he hates how much repetitive this song is to be fair) or Dead Season.

It's one of my biggest dreams to create Stickerbush Symphony remix #13467 (And Forest Interlude) and top the current best one:

youtube.com/watch?v=eMN-HFZMaKc

And that reminds me, I need to go email this composer to tell him this is currently the best Stickerbush remix out there.

But user, it's a shot in the dark to compete with people who have been playing music all their life, but what does it matter when you can create your own music you'll be proud of? Wouldn't that be rewarding on its own?

thx

Why are you constantly bringing up coding? There is a ton of other roles you could be taking.You just have to not be completely worthless in addition to being a worthless idea guy.

>How do I get into tools programming?
Make little programs. Learn C# and WPF. Use some big game engines and learn from them. Maybe write some max/maya scripts.

It's a role I actually kinda fell into. I was hired as a graduate as a UI programmer, but because my first company was one of those annual sports games ones, and their current game was in the last stretch, nobody had any time to teach me how to actually do any UI programming and they didn't want a newbie touching anything this late in the project. So they tried putting me on some other things for a bit (tried QA for a week, hated it), and eventually got me to revamp one of their really old tools. I did well enough on that that they turned it into my permanent position.

>for an autist like me

Going by what you write, you are no autist.
Talk to your psychiatrist, if he is actually 100% positive that you are. Maybe also get a second opinion.

im not sure why anyone would consider any creative pursuit 'soul destroying' but programming is just one aspect of game development

I was diagnosed with aspergers when I was little but I was fortunate to get lots of help with it growing up so I'm nowhere near as bad as other spergs are. I'm a mostly functional adult now but I still have some problems reading people and making new friends. I'm still trying my best to learn and improve. Thanks for your concern though!

>I work on what I want, when I want.
Suuure you do. Companies love spending money on people who just do whatever they feel like.

Coding isn't creative, any more than becoming a builder is.
You might do the occasional interesting thing but it's most like just mind-numbing repetition.

I don't have enough stuff in my portfolio to get one. I have to find a day job to stay afloat before I even start to focus on my portfolio and add to it.
Sometimes I wish I didn't try to go into this line of work. I wish I had chosen something more sensible and realistic. Maybe with more job security. If only my teenage self was more sensible and decided to learn to go into something practical.

you don't have a clue what you're talking about

I want to start making porn games but I'm too lazy

>The code-monkey thinks he's special.

same here. maybe one day I'm not I'm going to milk the furry crowd all their worth

I code and art
A builder builds a plan given to him by someone else
unless you're on the bottom of a large hierarchy you're designing and implementing

>I just didn't have the discipline to practice a half hour everyday
I can definitely relate to that, now that I've really been put in a spot after finding out that I don't feel like pursuing my current uni course any further I'm going to start learning how to compose for real, but I have tried many times in the past to pick it up on the side but didn't have the discipline to go through with it. I kept telling myself that I'm still studying or I'm tired and that I'll get to it next time and putting it off.

>But user, it's a shot in the dark to compete with people who have been playing music all their life, but what does it matter when you can create your own music you'll be proud of? Wouldn't that be rewarding on its own?
Don't get me wrong, this is exactly how I feel about it. As out there as it is I do want to try to compose professionally, reason being that if I really like doing it and put in effort, if I still don't get recognized in any way then I'm obviously doing something wrong. I don't want being inexperienced to be an excuse for myself to slack off and not give it my 100%. Reality is what it is though, and if I can't do that then I'll just work a normal office job and do it on the side, but making music is definitely something I want to do whether or not I can make money off of it.

I was writing that in a broad sense, man. If you can gather a team, good. But, if you don't have one project management becomes crucial.

I agree that you should have experience or insight into more than one role.

>reason being that if I really like doing it and put in effort
if you really like it why do you keep putting it off? if people really like something they don't need to make themselves

I never got how anyone can keep up motivation for making porn games, given how quickly my motivation for erotic pursuits plummets when I'm done fapping. But maybe that's why 99% of porn games are half-finished early alpha builds last updated 2 years ago.

Just start anons

I'm teaching myself blender and zbrush to make my own 3D porn gamu

>pic related

dont underestimate the power of virginity

Don't Aspergers usually simply don't care about if they have friends?
You clearly do. That seems atypical.

>3D porn
sounds terrible already

I've already started, made it a point to invest time daily to learn. Granted it's only recently, who knows how it'll end up. I've put it off before because frankly I've been a lazy fuck my entire life and no matter what I do that's gonna screw me over which is something that really needs to be fixed. Hope I can get it right this time.

Aspergers basically means you don't learn social skills normally. I had to learn all of mine manually. Some of them are fine being loners (I was for most of my education) but once I started getting a taste of what having actual good friends is like, I've craved more of it.

I find that getting burnt out is a very real thing.
Not him, but I get very burnt out working on my own art to the point I make so little progress I can't even enjoy drawing. I keep hitting a new snag every time I try to go back to it. Then i just get progressively more frustrated until I just stop and do something else.
Now i'm just forcing myself to do the thing I said I was going to do.
I mean, I would really like to draw professionally, but god damn I just cannot compete with someone who's entire enjoyment comes from working on their own stuff.

Word of advice, unless the 3D models are going to be good and proper fappable you're better off making a 2D game instead, like a sidescroller or something. I've played a bunch of 3D Japanese porn games which I dropped without finishing simply because it couldn't deliver on its main purpose, although admittedly the gameplay was occasionally better than many 2D ones.

Got a blog or anything we can follow?

New mediums always struggle in the beginning, but thanks for the support user

Because my dream job has nothing to do with video games.

>Some of them are fine being loners (I was for most of my education) but once I started getting a taste of what having actual good friends is like, I've craved more of it.
Kinda sucks to only start realizing this after school.

>I just cannot compete with someone who's entire enjoyment comes from working on their own stuff.
yeah thats the thing
the people who do it casually don't make it professionally

Thanks for explaining.

It's sad how little I know, despite posting on Aspergers Central for about a dozen years now.

I'm gonna try user
I'll always make 2D art besides it but I don't find 2D games very interesting to work on
The thing I find great about 3D is the character creation, which you cant really do as well with 2D

Also I have a blog named Graniem on tumblr and HF but I don't really post there anymore

God yes. I'm 26 and I feel like I'm still learning things that high schoolers did. It's a bit embarrassing and I constantly have this nagging feeling of being late to everything. Like everyone else has already experienced everything I haven't, and I'm always going to be playing catch-up.

No problem. I'm happy to answer any other questions if you have them. I've also got a bit of ADHD as well, though at least I can take pills for that.

What game features cute brown elf gal to marry/fug/holdhand with?

My ex worked in the industry-first Frontier then Playground Games (I think that’s what they were called).

She got a job in London working for King and turned into a huge cunt who cheated on me.
Loads of unpaid overtime and stress,but she wasn’t on bad money.

>I just cannot compete with someone who's entire enjoyment comes from working on their own stuff

I've never met someone like this
Work on your discipline user

Good luck then. If you do go with it though don't expect all the feedback to be positive, since you're doing something different for the first time you're bound to fuck up somewhere you didn't expect to or know about, just take it in stride and take note of what the audiences' grievances are about and improve on it. There's way to many indie devs running around who are little bitches who quit after not getting stellar reception or worse, start lashing out at the consumers and blindly defending their product.

>got meme degree in games development
>interview date set with rockstar for junior level design/ mission script job
>'sorry user. the role is no longer available, why not come in for qa interview? it will be good experience'
>'s-s-sure'
>go to interview
>'hey user take the qa job and apply within. rockstar prefers to promote in house anyway so apply for positions when they come available. we also help develop employees so you can shadow over different parts of the team during qa to learn more about the business and environment'
>worked rockstar north as qa tester in Edinburgh
>colleagues are legit borderline retarded in qa. only ever talk about flavour of the month, pop culture, wanting to become game designers. many come and go as expected.
>'user you cant shadow over teams! have you done your reports for the day? oh you have. well finish off this for me then' - tl
>crunch
>no ot pay
>'persevere user. you have been doing qa and made a very nice portfolio in the year while working here' - myself to myself
>playing cardgames/boardgames pays off. get friendly with the group in the office who are into the same thing since not many people in office plays. get tips and advice from them for my portfolio
>new junior role after around 20months in for level design/scripting
>'thanks for the work user. we dont need you anymore' - rockstar to me a few days later
>'what about the new role?'
>'sorry user that has been filled'
>mfw moving out of house for low paying job in capital city of country
Should have tried for actual IT/software companies lads even with meme degree.
It is only made worse the role was given to some fucking hardcore gamer girl slag who happens to be going out with lead programmer and is the daughter of someone higher up.

Is this what it's like to work in the vidya industry?
youtube.com/watch?v=f2qZGYF46fs

>I'm 26 and I feel like I'm still learning things that high schoolers did. It's a bit embarrassing and I constantly have this nagging feeling of being late to everything. Like everyone else has already experienced everything I haven't, and I'm always going to be playing catch-up.
Replace 26 with 27 and that's me. Except I'm not on the spectrum to my knowledge

no

>Don't do X, it's shit
>Z is garbage too
>D-don't do Y e-either....t-that's also bad....
>Just give up and kill yourself
This entire thread is a great example of what too much time spending discussing life with autistic 16 year old's does to you. Every time a conversation about careers comes up on Cred Forums, it's always the same garbage about how the pay/hours/industry/work/openings/whatever is horrible and how you shouldn't do it. EVERY TIME. If I listened to any of the god awful advice here I would never amount to anything, since everything sucks and nothing is worth it. Work is hard, bosses are dicks, and Jewish publishers cheap, what else is fucking new? You're all looking for some flawless dream job that's perfect in every single way. Well, that doesn't exist, so shut the fuck up and find a job that you can tolerate to some degree.

If you want to make games, go for it, because you only have one very small time-frame of life; they'll be no more time after that. Don't waste that because some incel teenagers on an anime imageboard told you to give up before you even tried yourself. If it fails, if you don't like it, if no one likes your games, so what? You'd have gained more than you ever would have doing absolutely nothing.

>Top of my boat

Never gets old

>Every time a conversation about careers comes up on Cred Forums, it's always the same garbage about how the pay/hours/industry/work/openings/whatever is horrible and how you shouldn't do it.
maybe cause it's actually true?
It's not impossible to work in games but the stories about shitty employers aren't wrong

Thanks man, are you working on something as well?

And I'll try not to fall into that
I think I can take the banter

If they did this today Ninjaomyx would've been kicked off mid episode

Shitty employers are everywhere. Some are better than others, so find one that you like and stay there.

I want to be a zookeeper but I’m 31 next month

they're alot more common in the game industry. Working in a real-life, boring business is alot easier than games

Sorry I'm not bitter, jaded, cynical and still have my life ahead of me, grandpa.

You don't have to be an assburg to know this feeling. Pretty much anyone who wasn't very social has the same problem. I know a bunch of others with no mental problems who have the same thing.

>Working in a real-life, boring business is alot easier than games
Speak for yourself

Nope, I just play a bunch of games and follow the developers' progress sometimes because the creation process interests me and it's baffling how utterly unprofessional some of them can be. I did some modules on professional conduct in school which I always thought were useless because this shit should practically be second nature to a functioning human being but it seems like there's people out there that legitimately need to be taught this shit. It's not just the autists either, I've been around the normiest of fucking normies who simply don't know how to conduct themselves at all. God forbid you give these idiots social media or other ways for them to quickly voice out their short tempered opinions, there's people who lost their jobs over the dumb shit they post online.

I have the best gamedev job in the world but if you don't think most gamedev jobs have horrible work conditions and go nowhere you're delusional

>have horrible work conditions and go nowhere
But you could say that about almost every job, what's your point?

no you couldn't. most normal software engineering jobs pay well, don't demand you crunch and have job security

I was going to go into the game industry as a 3d character modeller but then i realized id probably end up as the tree guy and ill just be stuck 3d modelling different tree props all day for the next ubisoft blunder or work for some shitty indie company making shovelware so I dropped out and became a sysadmin and now i work on my anime unity games on the side for my own enjoyment was way better

>I just cannot compete
That's why you don't try to compete. You're only worse than the hyperproductive guy if you're doing something equivalent to what he's doing. Instead, find another category where you can be one of the best. Or make one. Just a quick look at DA should show you how much standards drop as the subject becomes more and more niche.

Finding your very own niche that you can actually make it big with obviously requires a lot of creativity, but it's worth considering.

Why not just be your own boss? Startup your own dev team?

that's expensive, user

Good luck finding competent people who are willing to follow the directions of some random asshat who doesn't even have any experience in the industry.

Making some small games with a small amount of other passionate guys? That can't be that expensive

>Good luck finding competent people who are willing to follow the directions of some random asshat who doesn't even have any experience in the industry.
Well if you find like minded people with similar goals and experience that won't be a problem.

>Well if you find like minded people with similar goals and experience that won't be a problem.
doing that is a huge problem in itself

IT is a saturated field. tough shit.

>Well if you find like minded people with similar goals and experience that won't be a problem.
>haha bro just find a whole bunch of people who want the exact thing as you, have a varied skill set needed for the multitude of different developmental areas a video game requires and are competent in those skills who are willing to accept what little you can pay them

The game industry treats its employees like absolute garbage.

You do not want to work on it. If 3D art is your thing there are plenty of better fields to be treated like an actual human being in.

I used to work at Netherrealm as a designer. It was shit. All I did was take ideas from our lead dev and script fighting sequences into the game. I would also balance damage as well. It took an hour to get to work and pay was terrible. I saw multiple guys get laid off in favor of no-skill women who the hiring guys and leads wanted to fuck

I am now a Chicago Public School Teacher and it pays more and is much less stressful. That's how bad working in the games industry is unless you are upper management or talent.

Yea, no kidding.if you want to be crazy good at something, you have to devote 90% of your time to it. Unfortunately, I enjoy doing a hell of a lot more shit than just drawing.

Well no shit, that's why im trying to force myself to stick to a make atleast 2 rough sketches or 2 pictures a week.

I realize that, and that's where i'm getting burnt out. finding and/or creating your own niche is surprisingly pretty fucking difficult, and often goes unnoticed. Hell, even DA doesnt give two fucks about me

>wanting to work for a japanese company

hope you enjoy wanting to kill yourself and not having any work/life balance

I'm working on it, submited my portfolio for level design class.

why spread yourself so thin and force yourself to do something other people don't appreciate? 2 rough sketches a week is nothing, that's half an hour, there's no point in doing that little of anything

>Hell, even DA doesnt give two fucks about me
if you aren't spamming your stuff to a gorillion groups, you're using deviantart wrong

I have no desire to go to the video game industry with the way it is now. Working at an utility and will probably stay there long term.

For some reason I want to work in the film industry despite the fact that I fucking hate movies and whenever someone suggest watching one as a group that's my cue to leave. Working on a set as a crew member seems really appealing though.

how did you go from designer to teacher? did you always have a teaching degree?

Aspiring indie dev here

I'd prefer to work on my own project than some bullshit corporate project at a place like Rockstar or Ubi. With that being said, even working on your own project kind of just fucking sucks because unless you're NEET it takes away from what little sleep and social life you have, not to mention the fact that it sometimes takes an awful lot of effort for very little visible progress, especially early on in a project. I think people on Cred Forums and the internet in general underestimate just how much passion and drive goes into even a kind of crummy mediocre indie title.

tl;dr most of Cred Forums hasn't gotten their "dream job in the video game industry" because they've rightly realized how shit it is to actually develop a game.

>Aspiring indie dev here
so basically nobody

Yeah pretty much.

If it's worth anything, I do work as a software engineer full-time, and have multiple friends who are in the game industry. Their jobs, by their description, suck just as much as mine. Pro devving sucks, and indie devving sucks. If you're not half-insane, don't bother with gamedev.

Because if im going to be a professional artist, like I tell everyone, I have to keep doing stuff even on days where I dont feel like drawing, and nobody gives a shit.
>hour and a half.
I take an extreme amount of care into my work. A rough sketch from me can take up to 2 hours assuming I don't get distracted by shitposting. If i'm going to do something, I'd better do it right.

but yeah, at this point I just lurk on Cred Forums drawthreads and occasionally fufill requests

Well I'd like to think I have a little more class than that.

>class
lol

if you want any sort of success you have to drop any sort of pretence of having "class"

Fell for the CS meme, realized that was too stressful and I value work/life balance so I thought going into gamedev would allow me to be creative while still occasionally coding. I took a summer job as a teaching assistant (only needed a college degree) and liked it, so I got my masters degree in education and became a teacher.

The games industry, at least from my experience, is garbage outside of upper management and talent positions (voice acting, mocap, art, music, etc). Programming and Design is a trap that takes advantage of naive upstarts that will accept lower pay and shitty hours. They will select 10% of them who have connections to get promoted and the rest will either be replaced by new upstarts due to burnout or not meeting deadlines or will accept their fate as an eternal peon in the grand machine.

if you're doing a rough sketch you shouldn't be taking hours and if you want to be a professional anything don't half ass it and say "but I like doing other stuff"
if you want to work in the fucking arts you need to be good, half assers get fucking nowhere

>and have multiple friends who are in the game industry.
Why do you fucks say this every fucking time? its not hard to have connections. holy shit

> did comp sci masters and loads of video game side projects as I grew up
> Read up about how shitty industry is, have a friend working in game company that says its "meh"
> decide to work as a technical consultant in retail
> really good graduate pay, chill coworkers and office, nice food
I really dodged a bullet, I can dev games in my spare time to get my dream job my own way, while developing general people and design skills.

>If 3D art is your thing there are plenty of better fields
Not really. Movies are just as shit and what else do you have? Architectural visualization and jewelry? Why not just kill yourself right now if that's where you're headed.

advertising

Get an instrument and a book on the music theory surrounding it. For example if you're getting a guitar get something like Fretboard Logic. Practice daily, and start composing your own melodies. From there make songs. Don't care if they are shit, for every song that a musician publishes they have a ton of private songs that are trash

>tfw I always complain about game dev but I secretly really like my job
Yes yes, it's horrible, don't come here. Oooh, so bad.

Admittedly, the pay is shit though.

lol

Not a lot of jobs in advertising and at the end of the day what the hell are you doing with your life? If you're working in vidya at least you feel like you're learning skills that you care about, you can later use those skills to make a game of your own.

>Not a lot of jobs in advertising
what, everyone 3d modeller I know works in advertising when they can't get real 3d work

>19 years old, about damn time i start making plans for my life
>decide i wanna pursue a career in international relations
>realize I'm socially awkward and have a terrible accent when speaking Spanish
>start wondering if that's really what I wanna do, if I'd be good at it
>meanwhile my childhood dream of MAKING BIDEO GAEMS is nagging at me from the bottom of my heart

what do I do guys? like anybody who posts on this shithole I have a lot of appreciation for games as a medium and I dunno, I feel like that it's something that I could feel happy about really applying myself at. I'd feel competent and confident in the field, you know? With all the other things I try pursuing I feel like I'm not really meant for it and I'm just going in for the sake of being able to say that I'm a well-accomplished adult who did X. But everything I've read about the industry points to it being terrible.

>I can dev games in my spare time to get my dream job
Yeah sure you can

it's not that bad
if it's really in your blood you'll be able to do it
if not then you haven't really lost anything anyway

You must be in some kind of advertising zeitgeist. Everyone goes into architecture/jewelry from what I see. Same shit at the end of the day.

t.tech support

I would say you shouldn't go into vidya if you just like vidya. Rather, you should go into vidya if you like vidya AND art/programming/sound design/etc. You have to love your specific role first, games second. If you don't love your little niche it won't be enjoyable. When I started learning art I did it to get a job in vidya, but now that I have a job in vidya I actually care about art, not vidya. Vidya is just there, it's nice that it's there, but it's not the point.

I liked video games and I learnt to program to make video games
I find programming fun now, but I wouldn't do it if I wasn't making video games

i kinda want to do teaching too but i also fell for the cs meme and never finished it (only a minor). got a ba in econ because it was my plan b but that seems useless. i think im too old go back to school to get a degree in teaching now.

Fair enough, but you have to enjoy both is the point. I guess you never know if you'll enjoy programming/art if you don't try it, I guess it's a gamble

To any kids who wanna work in the industry who are reading this thread, remember what website you're on and don't take these replies too seriously. Working on games isn't really worthy of being a dream job but it's pretty nice.

my dream job isn't in video game industry

Because I can't be arsed to sit all day in front of a computer at work too. I prefer being a mechanic.

what dream are you talking about?

Yeah,yeah I know. I'm at that point where I'm gonna have to drop any interest in seriously pursuing something else if i'm going to get better, and learn to whore out my art if I want to be successful too.
I just don't really like the idea of being a one trick pony

my nigga. which industry?

>don't really like the idea of being a one trick pony
But you are a one trick pony if you don't have proper education. Go to a proper art school and learn fundamentals or just get a teacher.

I make entire games with art and programming, that's two skills, but I put them under the umbrella of game development and consider them the same thing. You have to be fucking good at something, that something can include many categories but you have to make a commitment if you want to get anywhere

Like some user said one of the biggest downsides to capitalism is that it punishes enthusiasm.

I wouldn't bother perusing art unless you really are 100% dedicated.

>one of the biggest downsides to capitalism is that it punishes enthusiasm.
what the fuck are you talking about it REWARDS enthusiasm, that's the whole point

>what the fuck are you talking about it REWARDS enthusiasm, that's the whole point

No it doesn't. You get paid less and work far more hours just because you work in a industry many people want to get into because it sounds 'fun'.

ok lets create an economic system that removes supply and demand, what could go wrong

I simply pointed out a flaw, I'm not saying that altering the system won't cause other problems.

Capitalism is the only decent system we have, it just has flaws like anything else.

its not really a flaw because if you're enthusiastic you get good and if you're good you set yourself above the rest and create value and get rich

Do you know how long it takes to become a coordinating manager of a games company?
I bet I could put MicroSoft back on the map.

what dream job
sounds like it fuckin sucks, ~50+ hour work weeks fuck that

>because if you're enthusiastic you get good and if you're good

And most people won't. Some people who are good don't even ever get noticed because the skill ceiling is now absurdly high and the industry is oversaturated with amazing artists.

I've seen tons of good artists on Artstation get lost in the blur of highly marketable pretty art. Most of it is just as much about being a buisness man as opposed to just being good at your craft despite what /ic/ tells you.

I did go to a proper art school and graduated just last year

You're telling me. I would like to be competent in multiple things, but obviously you can only truly get anywhere if you commit 100% to something, and I don't think i'm in the position where I can take time off and focus on other shit like programming or something.

Just bring back feudalism. Don't need to pay people extra for doing the shittier jobs if they don't have a choice in the matter.

What is the lead staff at MS at the moment anyway?

I lost track after Ballmer left.

do not equate being good to creating value
biggest flaw any artist can make

creating value is the next step after being good

I suppose you can't get by on enthusiasm alone but I don't really think the existence of talent is a flaw with capitalism

I work in the games industry. Luckily I'm in a support position, outside of development, so I actually get a decent wage.

It's a garbage industry and I genuinely feel bad for my coworkers in development. They make pennies and work twice as much.

I tell everybody I meet to stay out of the industry. It's not worth it.

Source?

Nothing amazing desu. Currently repairing power tools. I'm an electrician by trade.

Tools? Like SDK or what?

level editors, database editors, ui tools, 3ds max export scripts, build farm manager interfaces, cinematic editors, etc. That sort of thing. It's a pretty versatile field

But I am. I am working to make a Visual Novel based on Broquest

I tried to when I first got out of college but there where too many people applying. So I only went as far as interview process a couple of times. Ultimately I ended up getting a job in system engineering instead which I eventually found out paid more than technical leads on game projects with better benefits anyway.

I probably could make another attempt at applying for a job in the game industry and succeed getting in. However after doing extensive research I found out not only did I dodged a bullet but there's plenty of resources to make a game independent of the industry now. So I'm going to do that instead since I'm still single with a lot of time on hand.

Obviously the video game industry probably depends on naive individuals like myself as an source of leverage. I just got lucky I didn't get exactly what I wanted.

Maybe pick up a different trade? Engineering, financials?

Yeah because I really like the idea of
>Being a conceptual artist where none of my ideas get used
>Being a modeler/animator/texture artist who ends up getting lumped with the blame for completely unrelated problems
>Programmers who have to fight among themselves because the weakest link is fucking shit up and Q&A are highlighting more and more
>Project leads or management that take the blame for shit Publishers impose on the devs
>Audio when there's a billion audio engineers looking for the same job

Oh damn. I would love doing that

You also forget that most idea generation for games is now 3-D and photobashing so no drawing or painting for the most part.

My dream job is to go into finance and sit in a cubicle crunching numbers.
I'm a boring mother fucker, but I'm a boring mother fucker who wants to make bank. I can seek creative outlets outside of work.

>Wanting to be part of the WESTERN gaming industry
Lol fuck that not only is it a shit career but the games you will be making will be lootbox invested garbage and a terrible game at that.

I have more than a few contacts in the industry and most of them love their jobs, it really depends where you work. The bigger the studio, typically the shittier, hell Disney Interactive doesn't even give its employees business cards.
I worked at a small mobile dev for a bit and it was a great job, didn't pay as much as an internship at a software company, but the bigger paying job was full of shitheels.

So everyone has a different story, but the point is if you're on the fence you have nothing to lose by applying anyway.

>wanting to be driven to suicide by working in japan
lol ok buddy

What do you guys know about getting a paralegal certificate? Do I only need an AA degree or a bachelors first?

How do you get into the Japanese VG industry?

Its a shit job all around but working to make shit games is even more psthetic.

If you are that old and never touched an instrument then chances you are not gonna stick with it.

There's no such thing as a "dream" job. Making video games is an arduous process for most people. Only a handful of people actually enjoy it.

I wonder what it's like knowing that you're less important than the marketing team and have like a third of their budget.

live in Japan and be open to contract work, and be super talented with an impressive resume so that they get over the fact that you're a gaijin

Sounds awful, which is why I've never done it.

Most creative careers aren't worth it and the only people who do it are people who haven't got a choice because of the nature of their personality.

High risk, high reward. Huge gamble that doesn't pay off for many.

Yup, everybody works (except maybe people born into super rich families). Even the dream you love will have shit that will drive you nuts, and become arduous over long periods of time.

I thoroughly enjoy my job as a whole, but by no means am I ever thinking to myself "I'd rather be doing this than something else with my time" or "Boy I can't wait to do this again tomorrow."

>monster refrigerator packed with monster drinks with a monster hat and a monster t-shirt with a twitch sweatshirt with the most basic bitch anime wall scrolls I don't actually know what the one between SAO and TTGL is.
>rakes in actual grands worth of donations
What in the fuck?

>I'd rather be doing this than something else with my time
thats how I feel when I work on my game

>first year doing a games design degree
>not extraordinary in any field, unlikely to succeed in industry
>realise I'm not creative, haven't had any experiences in my life to give me ideas
>still don't know if games are actually a positive influence in my life
>keep fantasising about dropping video games completely
I can't imagine dropping out and working some simple job for the rest of my life, though. I know if I do do that I'll end up just returning back to my shell and enabling myself.

What's this from?

I remember wanting to work in the games industry when I was a teenager, but these days I just want to get a regular job, and make games as a hobby. I started going on Cred Forums around early 2011, around the time when I was 18, so I think reading about the games industry on here discouraged me from working in it.

Reading anything on here will discourage you from it. The game industry has its fair share of issues but Cred Forums is horribly misinformed and full of depressed autists that hate everything. Take everything you read here with a grain of salt.

So do you have anything to add about your positive experience within the industry?

go for a degree in something else and finish school. it sounds like dropping out will fuck your life up as well.

I'm working with people I actually like, its a boys club environment. That's enough to make it my best job so far.

To be honest, I've heard bad stuff about working in the games industry from the Internet in general. Cred Forums has just been the main place that I've read about this stuff.

Ironically I have an associates in Media Arts right after I got out of High School. Luckily I decided a different career at the Airport. I've bunny hop 11 small time/ 10k -30k careers since then. Just these last two years I've made 40k-50k.

As my interest in making games dwindle, I think I still want to be a part of the Mount & Blade II Bannerlord's mod community. I know the guy who made Persistent World and love to see what can be done compared in Bannerlord to what has been done for Warband.

That's if the game ever releases, really think PW has the potential to overthrow PubG in popularity if done correct.

>My dream job is to go ruin the Western societies sitting in a cubicle.
Do you really want to do that?
You might be boring, but do you have zero ethics? That's what that kind of job requires.

>I can seek creative outlets outside of work.
That part is A-okay and probably the way it should be done to begin with.

Switch to CS. If the mathematics didn't bother you, that would be the way to go.
Creativity is nice to have over here, but it's not an absolute requirement like with games.

failed at AS-level maths, I considered that but they would most likely not let me take that. Thanks, though.
Yeah I was considering doing like database management or something before I applied but my parents gave me a big talk about following me dreams and now I'm in the shitter

How can you be so retarded to take a degree in videogames.

Anything they could teach you in 4 years is useless since its better to focus on one thing entirely. In 4 years you will not learn enough about design, art, programming, etc ,etc to make anything worth a shit.

The thing is, if you make a porn game, you cant make it for yourself. You have to be in it for the money, ironically enough. Find out what shit people will pay for, then make that as best you can.

Why would you want to make video games? Everyone in my CS classes studied CS to work on games, do they not know that sitting around doing jack shit playing games is a lot different from spending your entire time programming software from scratch for peanuts?

You learn about teamwork and cooperation. As well as design thinking and deadlines. Things that more often than not kills game development for the amateur. You can learn skill, but you can't get these.

because i got a better dream job in the marijuana industry

Because by all accounts it's a shit hole industry. Small devs don't have the manpower and large devs are soulless vacuums.

The grunts who work 80 hours unpaid overtime a week sleeping at their desks to make deadlines are not the ones doing creative work, you brainlet.

Is this true

Depends on where you study, but they don't teach you literally everything. In the first year at ours they teach about an array of stuff but then you specialise in later years.
Feedback from teachers who have actually been in industry is also better than getting advice from /3/ from someone who knows nothing about anatomy.

You cant learn those in a classroom.

>AS-level maths

College maths are completely different from high school maths.
Sure, you will have to deal with systems of equations, derivatives and integrals, but you are hardly calculating anything. Most of the time you are "simply" proving shit.

Sad to say it's not bud. NASA landing shit on jupiter moons might be equivalent, but the fact is:
>Computers are fast enough now that being being a bad programmer in terms of algorithm efficiency and memory management matters very little for most real-world applications
>This becomes false when you could ALWAYS be drawing more polys, have higher fidelity lighting, with more and more object management. ALL AT RUNTIME.

Video games are a silly inconsequential field, sure. It's luxury entertainment. You're absolutely right about that. But I could program an auto pilot system in my sleep, because all it has to do is get somewhere without crashing, doesn't matter if it takes a few more milliseconds to calculate as long as it doesn't result in a burning pile of wreckage.

However, for games, they won't ever stop. Even when we figure out how to get graphical quality looking like PIXAR shit at runtime (currently I'm told by my friends in that industry that 2-3 minutes of film take about a day to render). Games are the infinite sink hole of development efficiency, and you are -always- stressed to be more and more efficient. Shit sucks because by definition your work is never good, just good enough.

Time to go indie, lad

I don't even really know.
Nor care

To discredit Cred Forums is one thing. The negativity surrounding the industry stretch beyond this place.

I worked in games for a bit. It fucking sucked.

I'm not a one-man army like most devs these days. Give me 3-5K to hire a couple amateurs to crank out a demo and I'll do it.