Why isn't Doom 3 appreciated enough but Doom (2016) so popular?

Why isn't Doom 3 appreciated enough but Doom (2016) so popular?

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>we want the slowlife 2 audience

Doom 3 was a tech demo.
DOOM is an actual video game, and a great one at that.

It was just not a very good shoot 'em up game. Tried to be way too atmospheric and adventurey.

I liked it more than Doom 4.

Doom 3 was a "horror" game with a fucking flashlight trying to ignore the fact Doom is a series where you shot things till they died while looking for a fucking key to get the fuck to the exit on Mars.

It gave us The Dark Mod, though which is awesome.

Doom 3 is a better game than Doom 2016 though. It's Quake 2 with good level design and enemy encounters whereas 2016 is like serious sam or painkiller with less enemies. It also had a great multiplayer and mod support.

people are so starved for real shooters that they praise nu-doom, even though it's pretty mediocre

I heard nu-doom has a map editor.
How is it?

Doom 3 is garbage and a complete betrayal to the series.

Deum is actually playable.

Doom 3 wasn't a good Doom game, which is why it isn't appreciated as much as nu-Doom.

You just described Doom 3 though. You shoot things till they die while looking for a key.

>Doom 3 was an interesting game experience for intellectuals.
>I'm a fratboy, though, who played Doom 2 in the 90's and I much prefer the repetitive Generic Dudebro Shootan game that is Doom 4.

Doom 3 was dark hallways and cutscenes every 15 steps, and that shotgun was so terrible.
Doom 4 is constant action and key hunting, with mechanics to force you into fighting enemies instead of running and hiding.

>Quake 2 with good level design

The shotgun did almost 300 damage per shot, had next to no cutscenes and when they did they were skippable unlike Doom 2016.

atmosphere vs gameplay. New Doom played like old doom and Doom 3 played like a spooky shooty simulator, which was also fun

You pick some pre-existing rooms, connect them together at very specific doorways, and place some props inside them. It's also based on the multiplayer, so movement is fucked. Forward walking is faster than strafing by a significant amount and there is no air control.

Sure only some dumb kid on Cred Forums have the creative license on what Doom is.

What the ever living fuck?

I just wanted a fucking game to pirate that let me make maps for botplay like Timesplitters.

I'm convinced that you people who constantly talk shit about level design wouldn't know good design if it fucked you in your ass. Doom 3's level design was decent at best, and D44M's design wasn't much worse.

You're right about the multiplayer/mod support, but based on you're post I still think you're regurgitating someone else's shitty meme opinion.

It did 300 spread across a 95 degree angle, with maybe a single pellet hitting where you aim. And you had to reload it.

How is it a betrayal to the series? It had resource management, handplaced enemy encounters, advanced movement, monster closets, and level design without waypoints. Doom 2016 has glory kills that drop health and ammo whenever you're low, unskippable cutscenes, and you go around the game collecting funcopops.

Doom 3 was an horrendous action-horror game that killed my interest in videogames for several years. The guns were garbage, the movement speed was slow, the endless dark hallways were annoying and monotonous, the intrusive plot was atrocious and the enemies were few and boring.

Doom was a solid old-school shooter, you most faster, levels are much larger, there are actual hordes of enemies, weapon design is pretty solid and you have tons of guns with cool secondary shoots, and the enemies are great and mostly based on the original designs of Classic Doom.

I think there are bots. The map maker is pretty similar to Timesplitters, but is a disappointment that a modern game has the same restrictions as a 15-year-old console shooter.

Anons, Doom is a fast paced shooter with some exploration.
Doom 3 was a spoopy terrible "muh dark, muh torch, much scary!" game.
It did have guns, yes. But this is like saying Splinter Cell Blacklist is a slow paced stealth game instead of of a fast paced one.

>Doom 3's level design was decent at best

It was garbage son.

Deum was better, mostly because it focused on making fun arenas where you could fight tons of demons.

Only casuals hate Doom 3. It was the last good id game.

Doom 3 BFG has Doom 1 and 2 included.
3 > nu-doom

I like it because it reminds me of Halo.

>Deum was better, mostly because it focused on making fun arenas where you could fight tons of demons.

This is the thing. Doom 3 was trying something different. 2016 Doom was basically just a modernized original. Doom 3 is good in its own right. 2016 Doom is for nostalgiafags

Actually, I like Doom 3 as much as Doom 4.

Doom 3: more depth
Doom 4: more action

>not using ZDoom or similar

Kys my friend.

Doom 3 is closer to the originals (or more specifically, Quake) than 2016 ever was. 2016 is what people imagine Doom was like mixed with Brutal Doom and rip and tear memes. You even go around collecting funcopops.

because it was worse than D44m
But I fully expect contrarians to start suddenly loving it now that the new game is out

Doom doesn't play like Classic Doom, the gameplay is more similar to Quake and Painkiller.

Doom 3 was trying to copy System Shock in the most retarded way possible.

It was always popular and was id's bestselling game at the time.

>good level design and enemy encounters

Endless poorly lit steel corridors where imps teleport in front of you to be promptly shot while zombie soldiers pop out of monster closets behind you to hitscan you in the ass, absolutely riveting

This is the only correct answer in this thread.

>Doom 3 is closer to the originals

Except when it came out it was shat on for being slower, plodding, filled with predictable monster closets and overall terrible

perfect weapons dont exi-

He's right tho
D44M is just a lame painkiller wannabe

DOOM 2016 came out at a time where people were getting tired of games trying to push some form of narrative and just wanted to shoot shit and be a violent mother fucker.

That spread is fucking disgusting

Doom wasn't fast in 93. Tank controls are slow, and it's the same on consoles. When K+M controls became popular turned out you can outrun rockets and finish levels in minutes because somebody took the breaks in running speed.

I see you there, Yahtzee

My point is that it wasn't "hey, stop, activate your torch, OH WOWEE SPOOPY MONSTAH RUN AWAY SHOOTING!!!"

It was as slow as the other FPS games, yes. But it wasn't broken down into "explore without a gun but you can see" and "shooty shooty darkie

Also in 2004 everybody wanted a game like Doom 3 and fast paced shooters without narrative were old fashioned.

Nu Doom was literally boring af once you realize there's zero depth and all it's maps are the same

doom was designed with mouse in mind, but not with vertical aiming, it was fast right from the get go

FPS genre was different back then unlike most of the faggots in this thread I like Doom 3 because at least its not 6 hours long only to be left with a cliffhanger. FPS games from the early 2000's are better with their story telling and settings. Literally nothing is better than N One Lives Forever and FEAR

Because Doom 3 was a cinematic hallway shooter with only 2 demons present at a time. Say what you will about D44M, but it's more of a Doom game than 3 was.

Doom 3 had a pace, a certain amount of time allowed for you to kill an enemy, it was timed to perfection so you triggered spawns as you went.
Same can be said for Cryostasis, you have just enough time to reload in order to survive and take the next shot.

DUUM is just shit mini arenas with no atmosphere and sole intent is to appeal to 14 year old metal heads.

>FEAR
>narrative

that game killed Monolith

>Doom 3 is closer to the originals

Not even. Doom 3 was trying too hard to be this deep complex story. 2016 is just killing fucking demons without taking the story seriously

I can give you NOLF but FEAR is fairly weak as it boils down to shooting dudes in corridors OR warehouses

Why does every cuck has to spin this argument. They are both DOOM games.

how so, it was good,FEAR 2 was terrible though, just played recently and couldn't believe how bad it is

No it wasn't. How can you say this when 2016 literally forces you through cutscenes walking around midway through the game.

>cuck
what the fuck does any of this have to do with cuckoldry you fucking glue sniffing retard? Doom 3 was DOOM in name only.

Doom 3 is the black sheep of the franchise so it doesn't help its image despite it being pretty good.

Also Because Bethesda loves pushing its hired marketers everywhere. pic related.

Not really. Lots of people whined about the flashlight though and it even got criticized for "being a standard id shooter".

Can't wait for a grand time when DNF will become underappreciated classic, SW:TOW will be best MMORPG ever, and Dynasty Warriors 9 will be regarded as peak of series.

There's no deep complex story in Doom 3 and you can ignore it entirely. I wouldn't do it though because it's pretty good.

need a new game in each of those franchises to get the contrarians going

>Why isn't Doom 3 appreciated enough

It is appreciated by me. That is all I care about.

Doom 3 is more of a Doom than nuDoom, cuck. At least it wasn't made by Bethesda's marketers trying to decipher how to sell it to retards. It was made by largely the same team that made Doom and it was their vision for their next game.

2004 was one of the best years for vidya. It's a decent game among many great ones.
It's too much to copy.
We got everything from HL2 to WoW, GTA San Andreas, Halo2, Far Cry.
It was the time when graphics really stepped up from the 90s standard

Not to get way off topic but what are some PC games with easy to use map editors that you can add AI to, either enemy AI or else NPC bots

Doesn't matter. It didn't play anything like the original Doom you dunce. Daffy Duck could have made the game and it wouldn't change the fact that it's a cinematic hallway shooter that is nothing like the originals.

>Forward walking is faster than strafing

This is a good thing. Strafe running the way you see it in most old games is so retarded.

People keep talking about mods
What are some good doom 3 mods

>mfw life has made me a jaded alcoholic and i will never experience the joy of early 2000 gameplay again

This vio-gay porn always upsets me when I'm reminded it exists.

Shouldn't that be an easy thing to do when being constantly drunk?

Her lowest point in her career and life was appearing on Midnight Prowl and banging creepy old men outside of porn shops

Literally doing that right now but it just isn't the same damn it.

It amazes how few people understand Doom 3 and Doom 4. Both are two different sides of the same coin. The original Doom was both fast paced high intense action but at the same time it was very scary when it came out.

Half the maps are slow, with dim lighting and spooky tunes, and half half some fucking slammers with you going fucking ape shit.

Doom 3 focused on the spooky aspect, Doom 4 focused on the ripping and tearing. Personally I think Doom 4 is better as a game, it accomplishes what it set out to do much better. But Doom 3 is still a very good game that I love.

id was split in wanting to do a new Doom or not. People were let go. The game was a clusterfuck with pretty graphics.

All the guns in Doom 3 feel like shit, and the ones in Nu-Doom don't.

Doom 3 is just garbage which is only propped up by contrarians. It's like trying to say the Prequel Trilogy is better than the New movies because it has more interesting ideas. Truth is that if you were to play both side-to-side, you'll come to prefer nuDoom because it isn't so fucking slow.

That said, nuDoom gets way more praise than it deserves because it aims to make players FEEL cool, meaning anyone who plays it can feel like a badass to some degree. The truth is that from a game design standpoint, nuDoom is an utter mess of conflicting ideas, and has very little actual depth to speak of. It's a prime example of anything tasting good when you're hungry, in other words most people haven't played a straightforward violent shooter in a long time until nuDoom, which is why they look upon it so fondly and are willing to overlook most of its flaws. I wish someone would make a comprehensive video review on it to educate the plebs, because I can't find a good review of nuDoom anywhere.

One of the Eurogamer pieces on nuDoom linked an Ultranightmare run of DraQu, where they paraphrase him saying that Glory Kills are fucking useless in Ultranightmare because they get you more often killed than anything and the rewards they yield are not worth the risk, though their review still props Glory Kills up to be a brilliant mechanic.

More effort has been put into making the game feel responsive and cool, you should see the GDC talk on how AI was factored into enemy animation to have them look properly responsive, the problem is that the AI itself is shoddily implemented and enemies are incapable of cooperating or strategizing. On top of that it ticks all the 'old-school FPS' boxes of loads of weapons with alt. fires, loads of enemies, gore, keyhunting, secrets, etc. Even though the exploration and keyhunting aspect in nuDoom is completely pointless. You can't really say that nuDoom is really good from a game design standpoint, and I don't think the culprit are the arenas.

>Doom 3 is garbage
>New movies are better than Prequel Trilogy

can't make this shit up

Dark Mod, X-Mass, Shambler's Castle, MCS, EMZ, whatever the Heretic one was called, the icon of sin bossfight map

If there would be contest for the worst vidya game weapon, D3 Shotgun would won it without breaking the sweat

Haven just replayed doom 3 (and currently working through RoE) I do have a soft spot for the game - it would've had a pass if it had been called anyhting other than doom. People expected old school run and gun and instead they got spoppy skeletons: no duct tape mode.

I like the game for what it is but it has some severe level design issues that seriously plague it. The weapons suffer from 1) sounding terrible and 2) having some very poor accuracy in general - the infamous doom 3 shotgun is a killing machine ONLY if you get close enough to lick a hell knight's nipple. RoE fixed that with the super shotgun which is a fantastic workhorse weapon but the others remain throughly uninteresting.

Doom 3 also commits the crime of being a doom game that isn't heavy metal as all fuck.

There is nothing engaging about unavoidable hitscan damage, slow-ass movement speeds, and shitty-ass shotguns with the worst fucking spreads. The only thing it has going for it is its horror, but it quickly devolves into monster closets every where, at which point you're better off playing an ACTUAL horror game like Silent Hill instead of a half-assed mix between horror and FPS.

As for the movies, go watch TFA and the Prequel Trilogy. I double dare your fucking ass to not fall asleep during the Prequel Trilogy.

Now that's a pig ol' pile of tism.

How so?

>It was made by largely the same team that made Doom
And Carmack didn't even know what made Doom so popular in first place (he admitted it). For him it was just run and gun shooter.

Because like every post on this website that attacks something, it's all just a bunch of subjective bullshit. You say nuDoom feels shitty and unsatisfying and unfulfilling because it appeals to the LCD and I say that imo it feels like the exact opposite of all those things.

You seem underage.

>Doom 4
>press F to kill
>I'll highlight that for you
>pretty much the only way to kill

They fucking ruined it with their glory death bullshit being pretty much a necessity

This

It literally became Sonic legends handholding tier gameplay but the ADD children won't admit it

>only way to kill is via glory kills
that's blatantly false though

Just admit it. Nu Doom is literally Sonic Legends with all flash but no gameplay

Nu-Doom was way better than the first one because you actually had to aim your gun at the vertical axis, none of that aimbot handholding bullshit
>B-but they had to work with what they had back then
Well it aged like shit.

>people defending doom 3

Just go back to your flashlight anons, nudoom is great just accept it.

>feels shitty and unsatisfying and unfulfilling because it appeals to the LCD and I say that imo it feels like the exact opposite of all those things
I never said anything about it feeling unsatisfying, if anything I said it's designed from the ground up to feel satisfying to everyone through its cinematic glory kills which make you feel cool with the press of a button, and the freedom of movement you're given. I don't give a shit whether you think it's fun or not, I'm talking about what the game's mechanics and why they often conflict with what the designers want to achieve.

Take Glory Kills, upon performing one you get bonus health/ammo and health drops, but the thing is that enemies already drop health and ammo if they're killed using regular means and the player is on low health. If you Glory Kill when you're on a good amount of health, you'll only get a measly 5 or 10 HP. And Glory Killing locks you into place, briefly blinds you of the things going on around you which allows enemies like Imps to sneak up on you from behind and throw a fireball at you the moment your i-frames end (especially on Nightmare), basically putting you at a lot of risk, while just killing an enemy with no fuss will get you your drops with no hold-up. With that in mind, why would you ever perform a Glory Kill? Just keep killing enemies and you'll automatically get your health back if it gets too low. Despite how much it's marketed, it's fundamentally useless, and is only enjoyable on lower difficulties where you can turn your brain off and not have to worry about dying too much.

Then consider ammo management. Once you get the chainsaw it's pretty much impossible to run out of ammo because the chainsaw will refill a good part of it, and arenas rarely ever last long enough to have you burn through your chainsaw fuel or your normal ammo several times over, and chainsaw fuel is too frequent a drop inbetween arenas. At that point, why bother with ammo?

as shitty as this spread is, it was definitely my most used of the guns with plasma rifle in 2nd. just got to get close to an enemy and hit them basically anywhere for a 1 hit kill. the standard machine gun sounded like fucking aids and was shelved almost immediately

I didn't say only but the game makes it easy to "stun" enemies then you glory kill, it's what the game is balanced around and it's a shit mechanic.

They could have kept glory kills without the highlight everything and make the enemies sway around and also made it so that enemies die more often than going into "stun" mode. It was designed to cater to a very casual audience and it would have been far better off just being a little more hardcore.

Then take how sound is handled. In nuDoom, enemies will frequently flank you, get behind you, and so on, which is especially a big deal in a first-person shooter where your field of view is limited, and levels aren't designed with this in mind. It's important to keep a good track of the situation around you, which in a first-person game is best done through sound. The problem is that id wanted to focus more on having you feel like a badass, so they have this loud-ass music playing during the more intense moments so you can't hear anything going on around you, and it feels like bullshit to get hit by 50HP because of something you never saw or heard, in FEAR guard call-outs were especially loud and audible to prevent that feeling. So you could turn down the music volume, but then you discover most enemies do not even have any audible footstep sounds at all! What's worse, the screaming of the Possessed somehow takes priority over most enemy sounds, even though the Possessed are literal cannon fodder. Devil Daggers made an important case for positional audio design in first-person shooters, go check that one out.

I don't understand either why such a metal and badass game has so many safety nets in place. The audiovisuals scream I WANT TO KILL YOU but the underlying mechanics give you a lot of crutches. You got Glory Kills so you don't have to worry about health management, the Chainsaw to not worry about ammo management, and the BFG which instantly kills any non-boss enemy from any range. It works similar to the Serious Bomb in Serious Sam, but even in that games they were VERY rare and had their use because it's hard to recover from being overwhelmed, yet in nuDoom they give you way too many BFG charges and are rarely really pushed into using them. Just knowing how to play is enough to kill most enemies fine, the BFG is just overkill for casuals and largely redundant because of that.

Is saying that you really liked RAGE and felt it mixed FPS and Driving Destruction well an executable offense?

The problem with the BFG in every single game has always been the hesitation to actually fire the fucking thing because ammo is scarce. It's good they made it plentiful.

it had a good premise, but making the car combat pure autoaim was terrible

I feel in spite of the autoaim, it worked well enough,

complete and utter shit
on the other hand, ever tried doing whatever with a modern game/engine?
shit's more complex than drawing a few lines, modifying a dumb sprite/model or writing a few lines of code
but still, crippling the freedom wasn't a good move at all, especially considering doom history with mods

because nobody asked for a corridor horror shooter game, we expected a sequel of Doom.
Doom 2016 is more close to the original gameplay than Doom3.
Still liked Doom3, it was just good, not great.

There's nothing inherently wrong with arenas, the problem is that they're strongly lacking in variety. Each arena is a skatepark with a different arrangement of platforms and a bunch of monster spawns, but fundamentally they play out the same because of how enemies move about. The only real deciding factors in what makes an arena different is Mancubi placement, because of their large HP pool and slow movement speed meaning they become a fixed point of attention on the entire map. There's Barons of Hell, but they're almost always spawned alone, which is a big fucking waste. The only real new gimmick introduced to arenas are the portals, but all they do is let you move from point A to B, they can't be used by enemies, and only serve to make arena traversal even easier. nuDoom sees very little in terms of environmental hazards, and as a result most arenas end up feeling the same.

There's another game called Ruiner which features the same kind of arena-to-arena level design, but it actually spices things up with zones you need to get out of if you don't want to get shot from above, laser walls you shouldn't touch, indestructible turrets which lock on to you, and so on. It wasn't really the best game, but it had more distinct arenas gameplay-wise than nuDoom ever did. One completely wasted opportunity is the lack of first-person platforming in combat. Take the Argent Tower climb. The platforming itself is rather straightforward, but imagine what it would be like if you had to do it while fighting a whole lot of enemies. Problem is that you only fight a handful of Imps while doing so, which isn't a real threat at that point in the game.

It was always scarce precisely because it was so powerful. However in the old games it just did a whole lot of damage in a big range, it didn't instantly kill every single enemy within range like in nuDoom. That's borderline OP.

Holy shit, someone here actually has taste here.

I'm glad pikmin 2 is shown there

>DUUM is just shit mini arenas with no atmosphere and sole intent is to appeal to 14 year old metal heads.
so it's true to the original doom.

>RCT3
Wow I thought I was the only one that liked that game.

The grenade launcher mod made it the best weapon for most of the game

>good level design
LITERAL BOXES with enemies

I remember feeling like the D3 shotgun was only useful at melee range

The exploration in nuDoom is a big meme. The reason it worked in Doom because of the rate which damage was dealt to the player. In Doom enemies would slowly whittle down your health, and medkits were periodically placed around the maps to alleviate some of the mistakes you made, with secrets helping you out even more. In nuDoom, even the regular enemies deal tons of damage, but you can regain that health through Glory Kills just as quickly during fights. You don't have to rely on medkits in nuDoom as much.

Yet inbetween arenas you're put through these long stretches of nothings with a few enemies placed here and there which are rarely of any threat to you, which are its supposed 'exploration' segments. Because you don't have to rely on medkits as much in nuDoom, the things you find through secrets in nuDoom are mostly overcharge items, upgrade points, and useless collectibles. But it feels like a big waste of time since nuDoom only kind of shines through the combat. Because Doom focused more on long-term resource management, even minor encounters can whittle you down, giving appropriate tension while exploring the levels. In nuDoom you often don't really need the extra health and ammo, as you will find stations which will instantly restore all your health and ammo anyways.

For this reason I don't know why nuDoom bothers with keys other than nostalgia. Because you're fighting very little enemies outside arenas, it's mostly a process of getting from point A to B without having to really worry about monster closets or such. It's exploration without all the tension. Most levels in nuDoom are barely non-linear and don't even make good use of colored keys, the only exception being The Foundry. Keyhunting existed to test your navigational skills, but since there's little tension to navigating most of the levels, there's little reason why you'd bother implementing keygates in nuDoom.

>good level design and enemy encounters

Doom 3 also has unskippable cutscenes
Also how the fuck does Doom 3 have advanced movement

PREY>DOOM3>Quake4

you cant prove me wrong

If old prey, yes. If new prey, kill yourself.

old prey ofc, havent played the new one yet

>t. 15 year old who thinks his opinions are facts

Figured as much. From my experience I can tell it's not worth it, I don't know how Arkane are so good making games nowadays that feel complete chore to play. Same goes for Dishonored 2, where the clockwork mansion was the only memorable level.

im actually exited for nuprey, but i see it as more of a -shock game.
I would have loved to see a proper prey 2, but im not too mad cosidering nuprey seems like what bioshock 3 should have been instead of the abomination of infinite.

I did play the demo for a bit and im a bit worried about the fact you only fight mimics and it might get old.

PREY was just too good for this world

Doom was replaced by Quake so they tried to make Doom 3 into a horror thing to make it stand out and keep it from stepping on Quake 4. D44M was a cashgrab built on the popularity of Brutal Doom and memes.

>liked doom1
>liked doom2
>liked doom3
>liked nudoom

For the people shitting on nudoom, would you have preferred the OG doom 4? the call of duty clone??

Doom 3 was like Quake 2. It's not a bad game, but it just became different than the previous game which alienated people.

I don't like spooky things.

I would have preffered a game that actually plays like old ID games. Even Doom 3 still had the same core gameplay.

how in the world is doom3 more like doom 1 and 2 than nudoom gameplay wise?

>slow movement
>reloading
>dark as shit
>shotguns sucks ass
etc

Doom 3 was Carmack's tech demo. Ignoring the Doom name, it's a decent enough horror shooter which eventually becomes an action game near the end which is nice. Still, doesn't help that most of the weapons feel like ass, the shotgun doesn't feel like it has enough OOMPH to me. It certainly does the damage but the sound and the animation make it feel weak. Resurrection of Evil is fucking great however.

It's more like Quake with bunny hopping and shit which is why I said old ID games and not D1/2 specifically. It's slower in general, they added sprinting, and it's cutscene heavy but other than that it's the same core gameplay you would expect from an ID game. Especially MP where you run fast all the time. D44M was clearly not made with any of the old gameplay design and was made for controllers first and foremost.

If that was the case then why is the default controller set up so fucking bad?

>plays like old ID games
you already have those faggot, they never disappeared from your side unless you wanted

Quake games sucked for SP

>they never disappeared from your side
the old fps genre is dead.

nothing is dead if you still play it and enjoy it

Except for Quake 1. That was actually enjoyable.

The main problem of nu-Prey is that it feel very inconsistent, as if the devs had checkbox for everything that makes similar games good but nothing really fits together, whether it is gameplay mechanics or art direction.

You're right about the mimics, although them transforming to different objects felt good at first, eventually it started to get tedious. And there's only two or three different looking mimics to fight with.

i can replay the ones that already exist but those kinds of games aren't being made any more. any fps that comes out now is either merged with some other genre like mobas or extremely dumbed down.

I still enjoyed it for the little details like the fact you can literally find every crew member and every area is realistically interconnected if you compare the structure of the outside to inside.

Tried way too hard to be some sort of FPS survival horror thing instead of a DOOM game. nuDOOM wasn't perfect but it did way better than DOOM 3 and managed to feel like old DOOM.

In the context of this thread about shooters, Prey 2017 sucked cock. The game barely has any weapons, the enemy AI sucks, the enemy design sucks. I think it deserved to sell better than Wolf2TNC, it deserved more marketing from Bethesda than that dull game but it still had some flaws, it was okay/good but certainly not great.

As a shooter, yeah it wasn't the best. As a game that's more about how you interacted with the game environment, it was better.

>managed to feel like old DOOM
how did it feel like old doom other than references? the gameplay has almost nothing in common with it or later id games.

>those kinds of games aren't being made any more
yes, but there are gorillion of those games
do you really need or even want exact copies but with better graphics?

*runs aimlessly while spamming kill button in your path*

no i want new games to continue to expand on the formula and improve it instead of the genre being dead or dumbed down to appeal to a wider audience.

NuDoom "gotta go fast!" (2016) is absolutely trash and if you don't get bored playing it for more than 5 minutes you're literally autistic

but as I see it, the point we're in right now is the product of small "improvement" after small "improvement"
it's only after the years went by we can look back, compare them all and can say "man, what the fuck happened, this is nothing like it used to be"
as much as I would like something similar to what you describe to happen, I don't think it ever will come to fruition without feeling like a cheap blatant "old game" copy
just take a look at that horrible rise of the triad "remake" game they tried to do

>managed to feel like old DOOM

Old DOOM sucks ass in today's world why would you wanna regress unless you're just pandering to fanboys and 14 year old metal heads who don't know what they want

>no VtM Bloodlines
>no W40k Dawn of War

It was fast paced and fun. No single player shooters do this anymore really. I didn't say it was exactly like old DOOM but it was far closer than DOOM 3.

Goddamn that was a good year.

This. The health doesn't even recharge.

So any fast-paced FPS feels like Doom?

>but it was far closer than DOOM 3.
Doom 3 didn't have ebin cinematic kills or play a cutscene every time you push a button.

>move around quickly, circle strafing enemies
>enemies are easy to deal with as long as you're moving
>encounters with larger enemies have to be tackled in a specific manner, almost more like a chess match where you have to strategically counter each piece instead of just "shoot constantly until everything dies"

Considering nearly none exist anymore and it had tons of references to old DOOM then yes that's basically true at this point.

So it's like Doom because Call of Duty is bad?

The quick kill thing never really overstayed it's welcome to me. I enjoyed it. It was over in a second or less outside the chainsaw animations.

>and it had tons of references to old DOOM
References are the only thing it has to connect it to old Doom.

>original doom was an action game with horror theme, fast speed frag fest with hundreds of monsters per level and dozens on screen at once
>doom 3 was a HORROR game that had a few dozen monsters per level, only few on screen at a time. it was slow paced and mostly jump scares
>doom 2016 was an action game with horror theme, fast speed frag fest with hundreds of monsters per level and dozens on screen at once
>i don't understand why people like doom 2016

It's not Activision's fault that Cawwadooty became the standard. It's EA's fault for shitting out the same shit with vehicles/a Star Wars skin on it yearly. I will say I enjoyed Titanfall 2 but EA sabotaged that to get better sales for Battlefield.

What I'm trying to say is that nu-DOOM was the freshest feeling AAA FPS to come out in more than a decade. I had a lot of fun with it. Outside of Titanfall I know of no other one that has any heart put into it and they all ape off of each other.

He's just shitposting, he won't acknowledge that the glory kills take 1/3 of a second and are entirely optional outside of bosses, not at all comparable to something like the MN9 dash.

>original doom
>fast paced

You gotta be 18 to post here

I'd rather it play a 2 second animatiom of Doomguy pulling a lever than have to manually navigate a touch screen to activate an button.

>and are entirely optional
If you don't want to run out of ammo, sure.

it was fast, you basically run around like a race car

doom 3 was a slower paced horror themed game to separate it from quake which is the actual successor to doom's gameplay. there would be no reason to dig the doom ip up again unless they were going to make it stand out which doom 3 did whether you liked it or not.

according to whom?

I wouldn't. One takes you out of the game to play a canned animation while the other is organic.

Just download Doom Builder 2 and the wads. It's easy as fuck to learn how to make a decently complex map.

how is this not fast paced?
youtu.be/gwQbixnv-uQ

I wouldn't say getting Carmack's fap material shoved into your face feels particularly organic, just kinda tedious and pointless. Like the Wii motion control gimmicks.

youtube.com/watch?v=KN0K58EfJSg
Here's some actual Doom footage from its time.

You're mistaking fast movement with cutting short corners all the time

sometimes you bring things back just to update them or release more of same for fans, the original doom is dated with 2d sprites and midi music, so it makes sense to update it in 2016 with HD graphics, cd quality music and sound effects. Just because you decided there's no reason to bring an IP back without making it completely different doesn't mean it's true, sometimes people just want more or an update to same formula, for example see doom II.

>speed run
>slow as fuck

yup pretty much

>aim at button
>click
It's natural.

Ultimate Doom > Doom 64 > Doom 2 > DOOM > Doom 3

>speedrun
negro come on

Because doom 3 aged horrible. It’s just another one of the spoopy narrative first person games now.

>tries to contradict point via source
>gets BTFO by own hubris

That it's a speed run has nothing to do with his runspeed. most FPS games today you move slow as a turtle, or your run speed is limited by stamina to a very short duration. doom was very quick movement with unlimited stamina. and 2016 version is same, whereas doom 3 is slow paced horror game not an action game, that was my original point and nothing you've said contests it.

also, you might argue how sr wasn't an intended mechanic, but then again you could also argue how it adds to the skillset needed

>sometimes you bring things back just to update them or release more of same for fans
Doom never really died and "fans" know this, it was succeeded by Quake which continued and improved on its ideas. There was no reason to bring the Doom brand back unless they were going to do something new with it that would make it clearly stand out from Quake.

then why did they make doom ii?

see
I found d44m to be actually faster than og doom even after exploiting sr (maybe not wr) but that doesn't necessarily makes it better in my eyes

doom 2 is two years older than quake, what are you talking about?

Quake always was a multiplayer first series, the SP was always garbage, and they knew it so well that they dropped a proper SP mode entirely with 3.

>That it's a speed run has nothing to do with his runspeed

you said there's no reason to bring IP back without complete reinvention, yet they made doom II and it was basically just more of the same. SO why is it not ok for them to make more of the same but with updated tech of 2 decades time passing?

>doom 2 is two years older than quake
what do you mean, is this a typo?
former was 94 and latter 96

he didn't cheat or bunnyhop or use any glitches to run that fast it was just to illustrates how fast you can run in the game compared to doom 3
here's a non speedrun version, he runs the same exact speed
youtu.be/Tn700Jqw7iw

he can't keep getting away with it

>you said there's no reason to bring IP back without complete reinvention, yet they made doom II and it was basically just more of the same
Doom 2 expanded on first game with new weapons, enemies, and levels.
>SO why is it not ok for them to make more of the same but with updated tech of 2 decades time passing?
It's not even more of the same. It has almost nothing to do with previous ID games outside of some names and references.

he's moving slower than in Doom 3

Doom 3 was okay, it sure had a fuckton more variety than shitty Nu-Doom

>he didn't cheat or bunnyhop or use any glitches to run that fast

he kinda did though, see: and also: doom.wikia.com/wiki/Straferunning

up to where I watched, there's also this other trick which I don't know it was ever used in that video:
doom.wikia.com/wiki/Wallrunning

and it still feels slower than d44m base speed, not to mention fully upgraded/bonus
but again, that doesn't necessarily makes it better, in my opinion both have the speed they needed

if you're going to use enemy count as your next argument you're in for a surprise

>DOOM thread
>not a single reference to the Kino movie

youtube.com/watch?v=Eo2VTV3nLIo

>and cutscenes every 15 steps

Are you sure you're not talking about Half Life 2?

Retard.

Also retarded.

Also a retard.

Aaaand also a retard.

It wasn't "GO A MILLION MILES AN HOUR NEVER STOPPING AND HIP-SHOOTING REVENANTS ACROSS THE MAP" either. The game was fucking hardcoded to be capped at 35 frames per second originally.

All the dumb faggots saying that DOOM was a blazing fast FPS never played the original. "B-b-but it was fast for the time!" Wolfenstein 3D played at 60 FPS at the time.

DOOM was a medium-paced shooter. Deal with it.

Yahtzee your reviews suck and you have absolute shit-gutter taste, kys

>But this is like saying Splinter Cell Blacklist is a slow paced stealth game instead of of a fast paced one.

You can play it either way.

Doom is only fast when you play it 20 years later on hardware 100x better than what it was designed to run on using a modern source port at 200 fps with always run enabled.

He's not lying. Doom 3 doesn't have an upgrade system, it didn't have grenades, it didn't have glory kills, it didn't have collectibles, it didn't have magical barriers for arena fights half the time, and it didn't have jumping (much less an emphasis on platforming).

I liked Doom 4, but to say it's "closest" to what original Doom was is downright laughable.

It's more like a Q3A single player, but I'll take it.

doom 3 was my first doom game.

>it didn't have grenades
It did have grenades but it was its own weapon that was basically the grenade launcher from Quake.

Actually, scratch that, Doom 3 DID have grenades. That's the one thing it shares in common with D44M.

it had jumping too, there were certain rooms and hidden items you could only find by jumping.

I know, I meant to say Doom, not doom 3.

Can't tell you, since I was too scared to finish Doom 3. I remember that you couldn't carry a flash light and a gun at the same time, and the game was spooky as hell (no pun intended).

And for DooM 2017, I didn't even try that shit since Bethesda or whatever shitty micro transaction studio made it.

You niggers want fast pace? Try Turok for PC. I was surprised to see how much faster that game played on PC compared to N64.

I liked Quake 4 I don't even give a shit.

...

>came out near the same time as HL2
>hl2 vs doom 3 fanbase hype train
>hl2 was an evolution in fps story telling while feeling like a proper sequel to HL, minus the bosses
>doom 3 is not doom 3
>new kid on the block, Far Cry, is awesome for this time
>Painkiller is the closest thing to a proper doom 3, released earlier the same year

It's not a bad game. It's just wasn't what people expected. Also FEAR did what doom 3 tried to do way, way better a year later.

you are wrong on all accounts