It's been 18 years since Starcraft was released. Computers are much faster, internet connections are much faster

It's been 18 years since Starcraft was released. Computers are much faster, internet connections are much faster.

Is there any technical limitation to a mod that would allow huge battles on one map, like 128v128 or something?

nigger

But this is a question about technology?

It's a question about a two decade old game. There are fucking four boards dedicated to videogames, please don't leak into this one too. Pretty please.

It's not about the game you idiot.

Dragoon AI

He's literally asking if there's any technical limitation to the game itself for not allowing huge battles.

You want to make huge ass maps for the original starcraft? I'm not sure if you could because despite computers improving, the engine itself would remain the same. What would be the technical limit of the engine itself?

>technical

Exactly.

There's only fat virgins on this board that post their shitty linux desktops with anime backgrounds. This whole board is cancer.

To the game user. If you believe computer games to differ from regular games, then why have fucking four boards for discussing it? Or are you saying that any technology must be discussed on Cred Forums, like the trigger mechanisms to a semi automatic or how combustion in V8 is optimised?

Anime website, you dumb redditor. Boards like Cred Forums and /k/ are honorary anime boards.

>Is there any technical limitation to a mod that would allow huge battles on one map, like 128v128 or something?

Ramps

Just do it

>I'm not sure if you could because despite computers improving, the engine itself would remain the same.

Ok, so how about a clone with a modified engine? I guess I'm asking about hardware limitations, because I've never seen anything like that.

>Ramps

W-what?

U mad normie

Great bait dude, well done.

And yet you keep coming back to bathe in the cancer.

Video games are sadly the biggest drivers of graphics technologies. The video game industry is much bigger than the simulation, rendering, and the other specialised professions

This is a dream I personally had when I was about 8, the future of multiplayer on RTS.

RTS is officially dead due to MOBA faggots. The average american can't manage one base, let alone 4 SCVs, so they essentially took the faglord "RPG" type maps where you'd control one hero and made an entire sub-genre out of it and casuals ate it up because it's basically an FPS in rts format.

One of my friends was into lol and he tried to get me on it. Spent over 2 hours telling me about all the stories. Literally went like this
>So dude this is xxx he is from this faraway land of...
>wtf? I don't care, show me the game.
>...I will, but here's this other character, her name is y, she is from
>NOBODY CARES

now we get to the game
>hurr I got hurt now I just need to run away 10 feet and heal
>lags and click comes too late and he dies before healing thing can take enough effect
>entire game is like this

Since Brood War still kept its 1600 unit limit with just 16 megs and they still support Win98, you'd think bumping this to 1GB and proper netcode would mean 128v128, but the interest is long past gone.

Just visit blizzard's warcraft II and III pages to see how bad it got even around 2002.

>Warcraft II: page literally teaches you how to macro, be greedy, make 30 barracks, each unit only takes 1 out of 200 food, upgrading to fortress/castle GIVES you a 20% gold income bonus
>Warcraft III: "We introduced upkeep to keep armies small so after you have more than 15 men you LOSE 20% of your gold income"
and then we saw 15 man army "battles" where the fags would micro and have 400apm for 3 minutes. take that further and you get mobafaggot games.


if you care there's mods for AoE II to let you have 1000 men per team

No, you would have to remake the game from scratch basicly.

>Video games are sadly the biggest drivers of graphics technologies
That's objectively wrong. The most recent generations of GPUs are basically AI algorithm accelerators.

>The video game industry is much bigger than the simulation, rendering, and the other specialised professions
This is also wrong, as computer vision and 3D modelling is used in virtually all industries these days.

Nice blog post. Nobody cares.

>Since Brood War still kept its 1600 unit limit with just 16 megs and they still support Win98, you'd think bumping this to 1GB and proper netcode would mean 128v128, but the interest is long past gone.

Is this true? Could it really just scale linearly like that? Is lack of interest really the only thing preventing games like this? Because I'd be interested...

Tell that to the fucking watch threads...

I do. All the time. It usually gets me banned, because apparently one of the mods on Cred Forums are seriously into gold watches.

I keep telling those fucks to take that shit to the fashion board where that faggotry belongs.

The way that RTS netcode works is not to send unit updates but rather send the player's commands and have it execute on everyone else's computer but don't show it to them. This is how you had 4v4 of Warcraft II with 200 units each on dial up. Best example is Starcraft's EVOLVES type maps where you would instantly all get 200 units each and there was no lag ever. Same for AOE II and Broodwar. They kept the 16 MB limit for BW to not have to drop Win 98 support, it's disgusting.

The bottom line is that there is no interest for RTS anymore and it's dead, so none of this matters. Look at the unit count for RTS games over time and they drop hard. Warcraft 2 and 3 is the best example because the jump was only 6 years and it literally became an anti-rts. It's no surprise it led to DOTA and now all of this fucking garbage. C&C and every other franchise is the same

OP, we don't discuss the engines or netcode behind games here.
Games belong on a gaming board, not on a technolgy board. This is why we created 4 gay boards for this.
To answer your question, there are 2 problems with your question
1. From a logical standpoint, it doesn't make sense to have 256 people fight each other in a real time strategy game like Starcraft. The match would last way too long and would take potentially months to finish, something that nobody wants to do.
Let's put it like this: Would you go to a hockey game that had 128 people on one team?
No because that goes against the entire point of a sport and would be slow, boring, and dumb. Nobody would win because effectively you would have an obscene amount of people.
A game like MAG could support 256 people because it's a FPS, a game based on the idea of war and because it works perfectly fine with as many people as you want (given the map is large enough).
2. The code of the game can't be changed like that, and still have it be the same game.
Essentially you would have to have every piece of source code for this gameto be able to edit the game to allow that many people.
You could mod Starcraft to allow perhaps a few more people to play, but you can't completely change the game in the sense you are talking about. It would become it's own game because of how much would have to be overhauled.

Watch threads are technolgly related.
/fa/ is for fashion in a visual sense, not a technoligical sense.

How the hell can mechanical watches be technology related? They're literally relying on technology from the 1600s to function. It's not like we actually discuss steam engines on this board.

Also, have you been in a watch thread? It's pretty much a discussion about male accessories.

watch threads belong on /fa/ without a doubt. they are a fashion accessory and Cred Forums threads about watches are about fashion, not technology. Its a fucking mechanical watch, its fashion. It pisses me off that there is a Cred Forums mod that will ban people for suggesting watch threads aren't Cred Forums related. I know its happened to me
There is a whole shitload of cutting edge technology that goes into manufacturing new fabrics and textiles but you don't see that shit here


There are fucking several video games boards, this thread belongs on one of them. probably /vr/

No.

since the thread's already ruined with too much off topic about how if it should belong here let's go over each point

-watches belong in /fa/
-/vr/ doesn't play games and just jacks off about buying flash carts and then not using them and is also anti-PC games
-/prog/ is gone and netcode is programming related because there is no way to have 1600+ unit battles without having some sort of trick
-Once the game's past 10 minutes and all upgrades are researched and there's access to later units it's all about resource control, it would move faster than you think since bases can be set up quickly and units can cover an insane amount of ground
-You won't read any of this
-You could split it up so that two people control one set of units, broodwar already shipped with a feature where you could have a "7v1" but the 7 control one team only of 200
-Go play any LOLfag game where 2-3 people on a "4v4" quit after their shitty cheese rush and then nobody can win even if you're the most pro player in the world because the disadvantage is too big
-There is no way any of this is going to happen because dumbing down is an advertisable feature and asking americans to control more than 4 units at a time is asking way way too much

This is a 100% accurate description of what actually happened to these games.

Underage faggot.

Then figure it out yourself. It's a 20 year old game that came with a map editor (a relic from the past as well when you think about it). If anyone figured out how to do it's probably on the internet somewhere in Korean.

Consoles.

Here's the answer that (you) were expecting, OP.

The engine might shit itself from animating all those units.

I'm still fucking waiting for blizz to update this to modern architecture like they did with Diablo 2 and Warcraft 3. Been like half a year since the other two were updated.

Reminder that broodwar is still alive and well on iccup.
Come back to StarCraft my friends!

I used to be a C- zerg but that was when I had all the free time. pvpgn fucking rocks and also someone made the campaigns a co-op version. Played through them with a friend who had never played a proper rts and even as a raging JRPG faggot he was wowed. Also like war2.ru as they are just their own pvpgn server but they are all very hardcore players. even fastestmap as cancer as I thought it was a decade ago is better than mobashit

Mobas are for fucking casuals

Bruh ashes of the singularity is p good

Ill tell you the technical limitations of the engine. They are as follows. No one fuckijg knows because its proprietary. Next question.