Volta-based GeForce cards coming in 2018 with 48GB GDDR6

>Moving on from Pascal, we have Volta. Volta is the last GPU of NVIDIA’s current roadmap and is said to be introduced at GTC 2017. This marks a year after the introduction of Pascal to the world. NVIDIA’s CEO, Jen-Hsun Huang will take the stage and introduce the latest Volta GPU architecture to the world. The chip will be aimed at HPC first, just like its Pascal based predecessor and would feature faster and higher capacity HBM2.

>We are talking about standard 16 GB VRAM capacities on 256-bit cards, a 2x increase over GTX 1080 and GTX 1070. The GV102 GPU is expected to feature a 384-bit bus with 24 GB of VRAM, 48 GB in updated variants. GDDR6 is slated for 2018 launch so it inclines well with consumer launch of Volta products.

R.I.P. AMD 1969-2018.

Source: tweaktown.com/news/54148/volta-based-geforce-cards-coming-2018-48gb-gddr6/index.html

Other urls found in this thread:

theinquirer.net/inquirer/news/2400163/gtc-2015-nvidias-next-gen-gpu-pascal-will-be-10-times-faster-than-maxwell
wccftech.com/nvidia-pascal-gpu-gtc-2015/
extremetech.com/gaming/201417-nvidias-2016-roadmap-shows-huge-performance-gains-from-upcoming-pascal-architecture
twitter.com/SFWRedditVideos

Meanwhile games refuse to use more than 1.5 GB

Not entirely sure but seems like 4-6GB be the sweet spot

BF4 uses 3-4GB of Max settings +20% sampling.

BF1 used 4

I can't wait for new Eucledeon video that shows better performances with 512mb ddr5 gpu

>256-bit cards
That's pretty pathetic. They've had how many years to increase the bit-rate?

Meanwhile machine learning researchers need all of the VRAM they can get their hands on.

> consumer Vega cards getting HBM2 in 2017
> Pascal will get more GDDR5
> Volta getting HBM2 in 2018
> AMD is dead!

this fucking board

>NVIDIA to refresh Pascal GPU architecture in 2017


AMD never had a chance.

Gta v uses more than 4gb of vram, even more of ram

Anything for a dollar, amirite?

I've seen games like GTA5 use over 3GB. However I've never seen a game use more than 2gb of system ram.

It will probably be awhile before game developers feel like they can use more than 8gb of VRAM without alienating 99% of their potential customers.

Gta 5 can easily max out 8gb of ram.

8gb of ram can actually make gta v stutter because it keeps most of its assets in ram which causes stuttering because it needs to empty it.

Just business, nothing personal.

>alienating customers
>what are graphics settings (see Doom and Mirror's Edge texture settings)

How common is it for a game to have a range of vram usage all the way from 2gb to 8gb?

>not understanding bottlenecks
If you want a funnel to drain liquid faster you dont widen the large end of the cone.

>However I've never seen a game use more than 2gb of system ram

I've seen Deus Ex Mankind Divided using over 8GB

So this will cost the same as a small sedan for the entry level offering?

>what are graphics settings

A concept that is slowly going extinct in the further consolization of PC gaming. You are seeing less and less graphical options becoming standard every year.

FOV sliders and mouse smooth/acceleration control are already becoming a rare sight.

WTF I hate AMD now!

Since there are no 16gb cards there are no 8gb (developer) textures. So there are 2gb-4gb vram texture settings which increase total vram usage further if playing at higher resolutions.

>You are seeing less and less graphical options becoming standard every year.

No.

>FOV sliders and mouse smooth/acceleration control are already becoming a rare sight.

Yeah like they were 10 years ago? Maybe in 500 years your view of the "consolisation" will be complete at the rate it's going. Not saying the situation is good but rather that it's always been shit (at least for the past few console gen's influence).

>I've seen Deus Ex Mankind Divided using over 8GB
Thats nothing. GTA V can use 14GB

>Maybe in 500 years your view of the "consolisation" will be complete at the rate it's going.

Go flip on Steam right now, close your eyes and buy any FPS game released in the past 12 months.

I will give you $100 if it has any mouse setting beyond "Sensitivity" and FOV options at all. Meanwhile I can go buy any FPS prior to the consolization revolution kicked off by PCMR faggots and be assured it has those options, even EA shit like Battlefield 3.

He was responding to a post specifically discussing RAM, not VRAM

GTAV runs like butter for me though, that game scales really well from what I've seen.

>FOV options at all.
Doom 4 has it

I overlooked that, but there are plenty of tards here like saying similar things about VRAM.

FPS games with FOV options that are top sellers:
- Call of Duty Black Ops 3 (even the previous ones had to enable it through console, some didn't at all)
- Rust
- Fallout 4
- DOOM
- Ark
- ARMA games (I assume, given they have a many, many settings)

I don't know about
- KF2 (previous one did I think)
- Homefront the revolution
- GTA V
- Rainbow Six Siege

Are you that insecure that you'd blame someone else for your shit literacy skills?

Gta v is a very well optimized pc port and has a huge amount of graphics options.

I just doesn't rely on a single piece of hardware, it takes advantage of cpu and gpu and benefits from a fast ssd and alot of ram

Though I wish they would delayed it and made a proper dx12 and vulkan implementation

Gta v on consoles have a fov slider for first person

I don't know of any console game that does it

Um, you just mentioned a game that uses over 2GB of system RAM.

>16 GB VRAM capacities on 256-bit cards
PFFFHAHAHAHAHA!!

IT'S OVER, NVIDIA IS FINISHED & BANKRUPT!

You can't patch on a Vulkan/DX12 implementation and expect it not to suck. Specially not GTAV which is very optimized in DX11.

> mfw I thought I could scrape by with a 3GB 1060 for a few years

You'd have to be an idiot to buy a 3gb 1060.

> implying 4 GB and 6 GB cards will suffer much better fates at this point

>However I've never seen a game use more than 2gb of system ram

Do you only play MOBAs or something?

TOPKEK, every year they claim the same bullshits
>theinquirer.net/inquirer/news/2400163/gtc-2015-nvidias-next-gen-gpu-pascal-will-be-10-times-faster-than-maxwell
>wccftech.com/nvidia-pascal-gpu-gtc-2015/
>extremetech.com/gaming/201417-nvidias-2016-roadmap-shows-huge-performance-gains-from-upcoming-pascal-architecture
2015:"Pascal’s next improvement will be its use of HBM, or High Bandwidth Memory. Nvidia is claiming it will offer up to 32GB of RAM per GPU at 3x the memory bandwidth. That would put Pascal at close to 1TB of theoretical bandwidth depending on RAM clock — a huge leap forward for all GPUs."

just Nvidia things...

RUMOR NVIDIA VEGA WILL HAVE 12873649812345678012365 TERABYTE VRAM AND MORE THAN 175461876457130826534078623407865431270543627084165078365240786542307568 TERABYTE CLOCK SPEED AND 28432139786579214235617408365410978643207814563087645308746757 MEGAHERTZ MEMORY CLOCK AND WILL RUN MINECRAFT AT 2384517ìY326567143789659786438ì4517638ì547368ì1754328ì154327324576ì87312476ì8QUINTILLION FRAMES PER SECOND TRU DAT

Someone has never played cities:skyline