>Moving on from Pascal, we have Volta. Volta is the last GPU of NVIDIA’s current roadmap and is said to be introduced at GTC 2017. This marks a year after the introduction of Pascal to the world. NVIDIA’s CEO, Jen-Hsun Huang will take the stage and introduce the latest Volta GPU architecture to the world. The chip will be aimed at HPC first, just like its Pascal based predecessor and would feature faster and higher capacity HBM2.
>We are talking about standard 16 GB VRAM capacities on 256-bit cards, a 2x increase over GTX 1080 and GTX 1070. The GV102 GPU is expected to feature a 384-bit bus with 24 GB of VRAM, 48 GB in updated variants. GDDR6 is slated for 2018 launch so it inclines well with consumer launch of Volta products.
Not entirely sure but seems like 4-6GB be the sweet spot
BF4 uses 3-4GB of Max settings +20% sampling.
BF1 used 4
Christopher Moore
I can't wait for new Eucledeon video that shows better performances with 512mb ddr5 gpu
Julian Perez
>256-bit cards That's pretty pathetic. They've had how many years to increase the bit-rate?
Jordan Jenkins
Meanwhile machine learning researchers need all of the VRAM they can get their hands on.
Jace Moore
> consumer Vega cards getting HBM2 in 2017 > Pascal will get more GDDR5 > Volta getting HBM2 in 2018 > AMD is dead!
this fucking board
Jose Martin
>NVIDIA to refresh Pascal GPU architecture in 2017
AMD never had a chance.
Dylan Long
Gta v uses more than 4gb of vram, even more of ram
Brandon Hughes
Anything for a dollar, amirite?
Gabriel Davis
I've seen games like GTA5 use over 3GB. However I've never seen a game use more than 2gb of system ram.
It will probably be awhile before game developers feel like they can use more than 8gb of VRAM without alienating 99% of their potential customers.
Samuel Gonzalez
Gta 5 can easily max out 8gb of ram.
8gb of ram can actually make gta v stutter because it keeps most of its assets in ram which causes stuttering because it needs to empty it.
Joseph Ramirez
Just business, nothing personal.
Blake Wood
>alienating customers >what are graphics settings (see Doom and Mirror's Edge texture settings)
Tyler Parker
How common is it for a game to have a range of vram usage all the way from 2gb to 8gb?
Henry Collins
>not understanding bottlenecks If you want a funnel to drain liquid faster you dont widen the large end of the cone.
Jacob Anderson
>However I've never seen a game use more than 2gb of system ram
I've seen Deus Ex Mankind Divided using over 8GB
Brody Sanchez
So this will cost the same as a small sedan for the entry level offering?
Wyatt Foster
>what are graphics settings
A concept that is slowly going extinct in the further consolization of PC gaming. You are seeing less and less graphical options becoming standard every year.
FOV sliders and mouse smooth/acceleration control are already becoming a rare sight.
Jaxon Cook
WTF I hate AMD now!
Jace Brown
Since there are no 16gb cards there are no 8gb (developer) textures. So there are 2gb-4gb vram texture settings which increase total vram usage further if playing at higher resolutions.
>You are seeing less and less graphical options becoming standard every year.
No.
>FOV sliders and mouse smooth/acceleration control are already becoming a rare sight.
Yeah like they were 10 years ago? Maybe in 500 years your view of the "consolisation" will be complete at the rate it's going. Not saying the situation is good but rather that it's always been shit (at least for the past few console gen's influence).
Jace Evans
>I've seen Deus Ex Mankind Divided using over 8GB Thats nothing. GTA V can use 14GB
Isaiah Foster
>Maybe in 500 years your view of the "consolisation" will be complete at the rate it's going.
Go flip on Steam right now, close your eyes and buy any FPS game released in the past 12 months.
I will give you $100 if it has any mouse setting beyond "Sensitivity" and FOV options at all. Meanwhile I can go buy any FPS prior to the consolization revolution kicked off by PCMR faggots and be assured it has those options, even EA shit like Battlefield 3.
Jayden Smith
He was responding to a post specifically discussing RAM, not VRAM
GTAV runs like butter for me though, that game scales really well from what I've seen.
Ian Hernandez
>FOV options at all. Doom 4 has it
I overlooked that, but there are plenty of tards here like saying similar things about VRAM.
Eli Turner
FPS games with FOV options that are top sellers: - Call of Duty Black Ops 3 (even the previous ones had to enable it through console, some didn't at all) - Rust - Fallout 4 - DOOM - Ark - ARMA games (I assume, given they have a many, many settings)
I don't know about - KF2 (previous one did I think) - Homefront the revolution - GTA V - Rainbow Six Siege
Are you that insecure that you'd blame someone else for your shit literacy skills?
Dylan Russell
Gta v is a very well optimized pc port and has a huge amount of graphics options.
I just doesn't rely on a single piece of hardware, it takes advantage of cpu and gpu and benefits from a fast ssd and alot of ram
Though I wish they would delayed it and made a proper dx12 and vulkan implementation
Michael Anderson
Gta v on consoles have a fov slider for first person
I don't know of any console game that does it
Anthony Clark
Um, you just mentioned a game that uses over 2GB of system RAM.
Jonathan Moore
>16 GB VRAM capacities on 256-bit cards PFFFHAHAHAHAHA!!
IT'S OVER, NVIDIA IS FINISHED & BANKRUPT!
Nathan Mitchell
You can't patch on a Vulkan/DX12 implementation and expect it not to suck. Specially not GTAV which is very optimized in DX11.
Jonathan Powell
> mfw I thought I could scrape by with a 3GB 1060 for a few years
Elijah Roberts
You'd have to be an idiot to buy a 3gb 1060.
Kevin Butler
> implying 4 GB and 6 GB cards will suffer much better fates at this point
Cooper Scott
>However I've never seen a game use more than 2gb of system ram
RUMOR NVIDIA VEGA WILL HAVE 12873649812345678012365 TERABYTE VRAM AND MORE THAN 175461876457130826534078623407865431270543627084165078365240786542307568 TERABYTE CLOCK SPEED AND 28432139786579214235617408365410978643207814563087645308746757 MEGAHERTZ MEMORY CLOCK AND WILL RUN MINECRAFT AT 2384517ìY326567143789659786438ì4517638ì547368ì1754328ì154327324576ì87312476ì8QUINTILLION FRAMES PER SECOND TRU DAT