What's the best game engine out there? And why is it unity?

What's the best game engine out there? And why is it unity?

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NONE
O
N
E

Seriously, any game with engine is a bloatware.

UE4 or CryEngine. The answer is never Unity.

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youtube.com/watch?v=GohRznSTV9k

iD tech 3

>unity

>non-free game engine

I feel sick

GODot

but really making your own is best and will give you useful experience. Also employeers don't really care about how you made a program when it's obvious someone else's engine did all the work.

I recently got done working on this. owlgrenade.com/egg/titlepage.html

r8 it Cred Forums

...

this

UE4 or CryEngine

I honestly don't understand how Unity still exists. I worked with that garbage for several years and it astounds me that it's considered a mainstream engine these days. It performs like ass out of the box compared to UE4 and even CryEngine despite those engines being FAR more advanced.

It handles art assets (my primary skill) terribly and is extremely picky about FBX files (I've had it deny import for FBX 2015.1 files that every other engine I have and marmoset could work just fine.

Their built in lighting engine plays really bad with PBR shaders, high Metalness mapping for sharp reflective surfaces tends to come out with very bad refraction properties when UE4 and CryEngine will have very consistent results.

I can't speak on the programming side, I am not a programmer, but I have never heard anything positive about it either.

It's definitely designed for a low barrier to entry from a programming side. Again software succeeds when it's 'good enough', not 'great.'

>art assets (my primary skill)

Into the trash you go.

Do you intend to make a video game with no models or textures? Because the text adventure genre isn't doing too hot these days.

>I can't speak on the programming side, I am not a programmer
>Is commenting on engines meant for programmers

Unity objectively has the best pipeline for indie devs(you). It's probably the reason 90% indie devs use it, and are successful.

If you pick UE4, you will fail.

>Is commenting on engines meant for programmers

Oh I'm sorry does Unity include some AI system that generates level design, 3D models, textures and all that shit?

>postulating an initial open ended question then changing the question to one that seeks validation for your own opinionated answer to the initial question disregarding that the initial question is open ended and has no definitive correct answer

/thread

>Game engine
>Meant for 1 job of many in game development

???

RPG maker. Some of the most memorable games were done using it.

I'm just waiting for Jonathan Blow to release his programming language designed for making games.

CryEngine
Id tech 6
Anvil
Frostbite
UE4

Unity is for "amateur gaym devs"

...

>my favorite game is made with this engine therefore it's the best!

Why are people who have never developed a single game even posting in this thread? I don't get it.

it looks just like C with some C++ though

I once made a breakout clone for school :^)

But I'm judging them by what looks the best :^^)

I made a game once :)

absolutely this

sadly many games won't see the light of day without engines in our lifetimes

UE4 is much better than unity. Game Maker for 2D games because it's less heavy.

I want to start making a 2D game for phones. GameMaker studio or Unity?

pretty cool! I like everything apart from the utter garbage that it is

Why not SDL?

>SDL
Why is that better? Give me reasons

He's saying you are on step above "idea guys'

Godot

>Open-source
Great
>Develop 2D and 3D games
Fantastic
>Showcase of no-name games
Well, if no one is using it, something must be wrong....

all games have engines

I think you mean games built using general purpose engines.

Check the showcase both engines have. Also, guess what, you can try those engines for free. You could literally make the a simple, proof of concept application of whatever is it you wanna do on both and see which you prefer.

>And why is it unity?
Oh yes, the same unity that I have to carry three patches in /etc/ld.so.preload for because they can't be bothered implementing GLX surface creation properly. The unity that makes your games constantly microstutter because they use a shit .NET GC. The unity thinks “Linux” and “Ubuntu” are the same thing.

Surely the engine of the future.

As a GPU developer, id Tech is my favorite engine by far. The amount of innovation that id Software manages to push out version by version is insane. All other engines are code monkey tier in comparison.

adriancourreges.com/blog/2016/09/09/doom-2016-graphics-study/

>all games have engines
Hm no

I am not certain you understand what an engine is.

Saying Unity is the best one is basically equal to saying you don't know shit about game engines.
Its Unreal and the Cryengine. And you can consult the source of both

Is this the part where we turn it into a car analogy?

Honestly I just wanted to start a discussion on game engines so I can decide which to use

no, it's the part where stops posting before he looks even more retarted.

Carmack sama

UE4 because it's the only one I'm familiar with.
4.13 is a miracle of the Universe.

says the namefag

I fucking hate Unity, but I can develop/iterate stupidly fast with it and that's really what matters for indie dev. It's easier to finish a game when I just resign myself to the fact that my code's going to be shit (because C#) - when using a more pleasant framework like love2d, I spend too much time making the code nice and not enough time finishing the game.

A game engine is a tool to create games, kinda like a factory making cars. The game engine contains many parts specialised for creating certain parts of the game. Think of it this way, you don't just make a whole car in a factory, you make individual pieces in different machines and then put them together to create your car.

>comparing an adult game engine like the id Tech 3 and the undertale-meme scripting toy

an engine isn't a tool to develop games

the engine is the code that glues together the various subsystems in the game like audio / scenes / input / physics / levels / models / graphics etc.

but you keep using gamemaker since you're too stupid to understand this.

>A game engine is a tool to create games, kinda like a factory making cars.
stopped reading here

>not understanding that user a full featured heavy weight 3D commercial engine is too much to make a 2D game

SDL is a general purpose framework thats really good but you basically end up coding your own engine using it, which is rewarding but time consuming. I would suggest using it

OpenGL/Direct3D/Vulkan

No, the game engine would be like the engine of a car

that's why it's called a fucking engine

>an engine isn't a tool to develop games
That's actually exactly what an engine is. You've said it yourself
>the engine is the code that glues together the various subsystems in the game like audio / scenes / input / physics / levels / models / graphics etc.
That sounds like a tool to me.
>inb4 you're too stupid to understand what a tool is

There's a guy whose name I've sadly forgotten who only programs games in C, and when I mean "in C", I mean by hand, no exotic libraries, no C++, no classes (unless he's doing some weird OOP C thing) just vanilla C in a text editor. His games are quite good, easily indie steam artfag tier.

It's pretty impressive, but I can't tell if it's genius or madness.

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stay retarded

if you write a game from scratch using no libs or suites you will inevitably be implementing your own engine.
Severe lack of understanding.

>reinventing the wheel over and over again
This is exactly why engines are made. So you can do whatever you want without having to write most of the code again. Why make games directly in C when you can make them in your pre-made engine?

>There's a guy whose name I've sadly forgotten
whoa, so many information, cunt

rate my game

>java
0/10

>Kate
>Java
>Having a file that long

nigga what are you doing

There is no wheel yet in programming.
Also real wheel are being reinvented very often.

This is the worst analogy taught by pajeet for pajeet that somehow made it into a wider audience than it should have.

Engine is the least important part of the game.

And Undertale isn't even made in the RPG maker, but in the game maker.

It's under 600 lines...

>using the smiley with a carat nose

IT'S LUCY
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S

L
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Y

I cant believe no one has mentioned the source engine yet.. the games look great (no pseudo good looking bloat graphics) and the performance is insane. games actually run beyond the 25 fps mark

Terry was right.

youtube.com/watch?v=TDbfCjkyjG4#t=8h12m14s

this fucking guy

cryengine will be good since it will support vulkan earlier than both unity or UE