is piracy over?
2017
No
Because once they realize their shitty games aren't selling because of word-of-mouth pirate fags, they'll slowly go back to the standard method
No, but we've begun the era of waiting a solid month for a crack. Build a quantum computer and we'll be ship-shape again.
They are starting to crack down more heavily on pirating.
>piratefags actually think they matter at all
Boggles the mind someone is so delusional frankly.
Yes. That's why Microsoft is finally jumping into PC gaming again.
>Because once they realize their shitty games aren't selling because of word-of-mouth pirate fags
You should go into standup comedy m8
So does all that shit increase the sale significantly? I'm curious
This is some serious BS and delusion.
t.piratefag
It's not about increasing sales. Its about stopping people from enjoying their product without paying for it. They invested a lot of money and time into making it so they don't want people to use their product without paying like any reasonable person would.
what ius quantum computer
Couldn't be happier 2bh. If you can't afford buying games then you need a new hobby aka find a job
t. reddit
Gonna play Devil's Advocate here but I think he may have a point.
Looking at a lot of games on that Denuvo list. BF Hardline, Lords of the Fallen, FC Primal, Homefront, TW Warhammer, Mirrors Edge 2, probably a few hours there as well. These are the types of games that interest you with their initial trailer, but not enough to buy because of a few flags like publisher or no track record or some other issue.
Usually with these types of games I'd wait until they were out and then see opinions from people on Cred Forums who played them, and if I saw a lot of positivity, I'd go buy them eventually and play them myself.
But those games I listed specifically, I fucking heard jack shit about on Cred Forums. And when I found out they'd already been released I was surprised. There was so little discussion of these games and I basically heard nothing about them. All discussion of these games either died within days/a week after release, like FC Primal, and it was small at that, or it was literally dead on arrival and I found out months after release that it as already out, like was the case with Mirror's Edge
BF Hardlines cops and robbers set up really interested but I wont buy a game because of a setting only. It's now over a year later and I still don't know if it's got a decent campaign or not since it's fucking dead with no fanbase and no one talks about it since no one fucking played it. So I still haven't bought it yet and wont until I know it's a safe purchase or not.
The only ones there that I saw getting discussed was Mad Max, Doom and MGSV. As well as Tomb Raider and Just Cause 3 to a lesser degree.
Piratefags do generate significant discussion around the release of a game that allow other more cautious purchasers to gauge whether the game is worth it or not.
not new
remember starforce
Yes, because there are no good games to pirate.
If I make a drawing show it to my friends and my friends show it to someone else I'd be happy my drawing is enjoyed by other people
I can't imagine how content creators would be mad about more people enjoying their work
They're greedy jews that's why.
No one makes games because they like games anymore.
Well obviously
Working conditions in the industry as so shit, there's no way you could make games unless you were extremely passionate. Publishers are the guys making sure everyone pays to play
Publishers are a mistake
What's the point of publishers in 2016 with digital distribution letting everyone self-publish
They're willing to pay you a salary before you've sold a single unit. You can't make an AAA game on Kickstarter money and gamers really like AAA games. That's the only reason they're still around.
There's only one thing I don't agree with: You not buying games because Cred Forums said they were bad...
Cred Forums.
the same reason old companies try to cling to their monopoly in their fields, instead of trying to be progressive at all. Publishers are slowly becoming the Blockbuster Video of the video game scene, and they don't even know it.
Star citizen got over 100 million, if they can get it imagine if Infinity Ward, started a kickstarter for the new CoD
They'd reach 200 million and then they could actually keep the money from the sales
I can't wait
So Cred Forums hates piracy because reddit likes piracy right?
>Planet Coaster
Way to not stoop to the greedy levels of Atari, dumbasses.
Even if it is, which it isn't, pirates aren't going to suddenly buy those games now but they don't seem to understand that.
I wouldn't mind so much if they hadn't all also become greedy fucks that consider 20% off of $60 a good "deal" during sales.
Just because you like to pirate doesn't make that fact.
The real issue here is that AAA game companies are spending excessively more and more to develop their games.....for what? the next cutting edge "i have 5 more pixels than other games!" mentality?
That same mentality is also leading towards the "let us spend insane amounts of money on anti-piracy measures", and the end result will be AAA games costing $100+ as a standard by 2020, and the only people willing to buy it are diehard fans, not the 'wider audience' they always aim for.
>poorfags and degenerate thieves will never touch this game.
ask your mum
>implying that's a bad thing
It's not about forcing pirates to buy games, it's about preventing them from playing games for free
no pay no play, it's simple and fair
I feel like there's a certain irony in tacking Denuvo onto Deus Ex.
I'm just saying it's baffling that someone who creates something specifically made for other people's enjoyment would be mad other people are enjoying said things
you say that, but that same contradiction is pretty much all of television, movie, and music industry.
1 no, and 2 most of those games are shit.
>tfw played every denuvo game without paying a single cent
stay mad buyfag, thanks for the free games
And not on doom?
average Cred Forums browser knows jackshit about og doom
>No, but we've begun the era of waiting a solid month for a crack.
They've got it down to a couple of weeks now.
Cred Forums can be a decent place to take the temperature of a game. Just not in threads directly about that game; those are just bastions of shitposting.
But honestly, I kind of agree. I probably would've bought Abzu were I able to pirate it and play for a little bit to confirm that it's decent. Honestly, the last thing I pirated and played more than 2 hours of without eventually buying it was... well, No Man's Sky. But before that, it was Kingdoms of Amalur. I try to keep myself honest and actually pay people making games that I enjoy, but I'm not going to go in blind unless I'm supremely confident in a product.
You don't see TV show or music producer attaching crazy software to their digital copies.
That's because they'll actually distribute their products for pocket money through iTunes and Netflix so that folks have a reasonable alternative to pirating them. They're as smart as to make piracy semi-obsolete for normans.
Meanwhile, the new BF reskin costs 100 dollars for all the content.
My opinion doesn't change on them
I had friends in high school who'd gladly give you their music if you asked
This is actually a brilliant tactic
Make it cheap and convenient so more people buy it
Those are relatively recent developments, compared to how long it took them to figure it out, and if you look at all the time and money they spent on lobbying new laws and enforcement, it makes them look stupid with such obvious solutions.
then your friends are upstanding artists, and not a business focused on making money, without regards to it's own roots.
Those games are all shit. Denuvo is like an easy way for me to save money because I know the game is shit then.
>Make it cheap and convenient so more people buy it
They tried that with games and it doesn't work. At least on consoles, the vast majority of the market, it doesn't work.
It works somewhat on Steam as long as you are willing to sell your game for $2 which, when we are talking about AAA games, means you will have to absolutely obliterate the current sales records to make any sort of profit from volume.
>they tried that
What?
And games on steam aren't sold at 2$, they're sold at much more and they'll still sell, in some cases they'll sell much better than on consoles if the game is geared towards pc
bullshit.
>they tried that
What?
And games on steam aren't sold at 2$, they're sold at much more and they'll still sell, in some cases they'll sell much better than on consoles if the game is geared towards pc
Piratefag here i regret buying it and i preordered Human Revolutions based on the leak
>Unplayable
>Crashes
>runs like ass on high end systems
>Devs so far up their ass DX12 patch is still in beta a month after the game launched
Nope fuck that DLC microtrans riddled mess stay FAR away
>in some cases they'll sell much better than on consoles if the game is geared towards pc
What games are these? Some indie trash that sells 20,00 copies on PC while only 5,000 copies on consoles?
Publishers don't exactly hide their sales figures per platform, when dealing with mulitplats the PC sales account for maybe 15% of the total sales at the absolute most. That's might be enough to make a port worthwhile but it's not exactly your main demographic.
>What?
Games constantly get price cuts. They'll cut the price of a game in half, that's a sizeable discount, and all it will result in is a minor bump in sales, nothing earth shattering. Multiple publishers have tried the "budget" route, i.e releasing a game at half the usual launch price and sometimes even less than that, and all have said you don't really see much of a sales increase as a result.
Games are fundamentally different to passive media like movies, TV and music. People aren't willing to consume games to the same degree they do those other media because it requires a much higher time investment to do so. The markets will never operate the same and it's foolish to think otherwise.
>All the delusional pirate fags ITT.
Piracy is not a black and white issue.
When pirating is too easy, it legitimately affects the sales of a game. Additionally, bootleg copies ~are~ made and sold in poor areas. This is bad.
Conversely, when anti-piracy measures are too stringent, it burdens paying consumers too much. This is on top of the fact that one pirated game != one lost sale.. Most pirates are poor and can't afford games. They're typically children or college students. That's why they pirate. If piracy wasn't available, they wouldn't have the money to buy the game, and so they wouldn't play the game.
There is a middle ground, that exists where the cost of piracy (in time and technical difficult) of exceeds the cost of paying for the game for most people. This requires both moderately effective anti-piracy measures as well as price points that aren't so high as to force people who, though they enthusiastically want to play your game simply can't because of their financial situation, to piracy.
Steam has largely occupied this middle ground on PC for the last decade.
It's impossible to secure movies and music though since you can just record them with a camcorder or a microphone.
Games are much more complex.
Pc is slowly but surely finally becoming a relevant platform again.
It gets more and more games previously exclusive to consoles.
If piracy can become a non issue you'll actually get better ports, more games and better support.
This is a good thing.
has there even been a game in 2016 thats worth a download?
piracy is for plebs and poorfags
But more than a few of those have been cracked.
FIFA
Dragon Age
Phantom pain
Tomb Raider
Lords of the fallen
Mad Max
Arkham Knight
Anno
DOOM
Inside
Abzu
>securom starts off on only a small number of games
>isn't cracked due to obscurity
>emboldened, it rolls out on most games
>people make automated uncracking software that can rip it apart in a second and spit out a clean exe
hello and welcome to piracy.
Doom is not bad. Other than that I don't think so.
They'll never go back, they don't care if they make less money, they gain control this way and assuage their egos.
Egos & control > profit. Every time.
Piracy is as dead as you can already.
The "carrot instead of stick" strategy of steam completely obliterated and broke open the sales on PC games.
Now all they need is to make the interface better, the reviews more trustworthy and well, market the fuck out of the thing, so more people can know about the steam.
Also some sort of standardized benchmark ratio would help.
Like "your machine have a power level of 250, which means games X, Y and Z will run well on it".
As long as it remains uncracked for like 3 months, it did it's job since 90% of the money is made in this time period.
>This is on top of the fact that one pirated game != one lost sale.. Most pirates are poor and can't afford games. They're typically children or college students. That's why they pirate. If piracy wasn't available, they wouldn't have the money to buy the game, and so they wouldn't play the game.
Pirates really need to drop this from the argument.
Nobody cares that you live according to a budget, the whole fucking world does, and it's a little difficult to believe that someone who can afford to purchase a console or computer with which to play video games is on that tight a budget. The idea that "Well, I wasn't going to buy it anyway" is license to pirate is never going to win over anyone who isn't an entitled cunt. I'm sorry you have to go without playing Call of Duty 7 but I'm sure you'll survive.
Also, while you can argue "one pirated game != one lost sale" you can't reasonably argue "all pirated games != any lost sales".
>tfw dev
>releasing games on both gog and steam
I do not give a single shit if people pirate my game, as long as they enjoy it. I do it out of passion, not for money.
good riddance
Actually, the budget varies across the world.
200 dollars per month can make you a king in certain places, but its completely awful on others.
But games cost 50 dollars in both cases.
Games like Skyrim, and Tomb Raider 2013 immediately come to mind that sold better on pc
And look at indie games like undertale that's at almost 2 million sales on steam
>I do it out of passion, not for money.
Then why are you asking for any money at all?
Would you still be saying you don't care if people pirate your game if not a single person bought your game and the only people that played it had pirated it?
No.
If the game ever gets cracked then the DRM has failed.
It's like if a lock on a door kept people out for 3 months then got picked, regardless of how long it was working in the end it failed.
No.
Majority of devs don't have money to afford denuvo.
That was a virtual machine I reckon.
>Abzu
Still not cracked it was bypas
And i have a really hot girlfriend, she lives in canada. Youre not fooling anyone you massive fucking turbo nigger
The anti piracy measure didn't work.
No?
RoTR cracked, Inside cracked, Doom craked, took 2 weeks per crack.
Sure the bear have to be more patient than ever but true piratefag will never buy and will wait.
2 weeks is nothing now compare to mont before. Denubo WILL lose eventually
That is now what the post says:
>But more than a few of those have been cracked.
Yeah, actually. I can agree with this.
Every one of the games you mentioned is one that I wouldn't buy, but I would download and play and discuss with Cred Forums about it.
I can't download and play any of them, so I don't. Nobody talks about them either. Seems to me that the interest in them is completely dead, and the games aren't really that great at all. Also: is 100% true. It's all soulless cash-grabs; even in the indie scene, if not ESPECIALLY in the indie scene.
In the past three years I only bought 2 games that I thought were worthwhile - ironically the first was Witcher 3 and doesn't even come with DRM AND I pirated it before buying, and the second was XCOM 2 (After having pirated/played the first one extensively).
The only other games I've been playing a lot have been EU4 (Pirated EU3, liked it, bought EU4 on release - pirated all the DLC's though) and Planetside 2 (free to play already).
There's been a TON of games I've pirated in those 3 years, but none that I actually enjoyed or stuck with except those above. I want the late 90's, early 2000's back, when developers actually made good games.
But Planet Coaster can. Nice to see what the backers money is going on, huh?
God damnit Denuvo please let me play games Im so poor
Maybe because if people want to support his game then he'll gladly take the money
Because it's a nice addition to my salary, which is already enough for what I got. If people want to buy it, good for me and them. If people pirate it, good for them, and I hope they enjoy it too.
Regional prices is a thing. And access to video games is at the very bottom of the list when it comes to issues with inequality in the world.
Why is Cred Forums so vehemently against communist ideals when talking about shit like BLM but when it's about making the case for piracy then it's all good?
>didn't play the game
you guys make it easy to spot you, at least try to not repeat memes and be inventive about it
It's what steam does, too.
Even pirates buy it because the price is actually reasonable, and there's side-benefits in all that social media bullshit steam tacks on.
I think companies are aware that DRM is a temporary thing.
Typically most of the sales are done right after release so as long as the DRM makes people buy it instead of pirating it during that period they'll consider it successful.
I thought Battlefront was Denuvo?
Maybe, but worse than piratefags are letsplay watchers. They don't pay anything while having the full cinematic experience.
Then the pirates just wait and get it later.
If not being able to try the game on launch persuades you to buy it then there was every chance you were going to buy it anyway.
The extra sales in those 2 weeks have to be greater than the time/effort/money spent on the DRM.
I'm of the opinion that the extra sales, if any, are largely outmatched by the money spent/lost on the DRM in the first place.
youtube.com
Always does shit in a virtual machine.
Because one cannot live on passion.
Because piracy doesn't damage anyone
It creates copies
It's like what Jesus did, no wonder the jews hate piracy
>Planet Coaster
Holy shit. It took them nearly 50 games but there's finally one I'd actually like to play.
send torrent link pls. I want to play your game. Are you a boy or a girl or one of those girls(male)?
The point is that anti piracy tools like denuvo don't actually bring in any relevant new sales, and are mostly useful just to hurt legitimate users, rather than pirates.
Yes and no.
The point of it is to stop people from pirating games on release for whatever reason. As such, some people may have actually be forced to buy the game. Maybe. Perhaps. There's no data on it.
According to SE employee I know, suits think it pays off, they have only estimates to confirm it though. You can assume though, that the games indeed are selling more on launch(which is the only thing the industry cares about).
Everything past first fiscal year or even quarter is absolutely outside of the interest for suitists. All their care is to show shareholders big release sales. Making a game that would appeal to some niche and sell slowly over time is worse than making shit AAA game that will sell 25% of lifetime sales of said niche game(and make 25% of the money) but will have huge sales spike early on from their perspective.
That's what you get for being shareholded company.
Pie-in-the-sky nonsense. It relies on qubits which can be on, off, both at the same time, and some other shit(it's a total of six states I think) which is supposed to be exponentially faster than binary computers or whatever.
The problem is that for each bit you need a cat, a cardboard box, and some radioactive material. If a sensor detects alpha-particle decay it'll trigger a mechanism that kills the cat, but until it's observed the cat can potentially exist in a superposition of life and death. A practical computer would take a warehouse full of cats and enough fissile material for a small nuclear warhead.
You really think publishers haven't done a cost benefit analysis for all this?
Of course you don't. They're just "greedy jews", right?
western publishers fuck up with basic economy though, they count prices in USD and forget currency rates
i pirated Rise of Lara's Ass and INSIDE
both are a rip off by their respective price right now
Lara's Womb including the DLC lasts for 2 days at most. it is 3/4 of tombraider2013 easy
will buy and replay both as always: i pirated because i really wanted to play them and i'm unemployed
INSIDE lasts one sitting, and it is CHEAP easy
waht
Of course they have.
But sales predictions are just predictions.
Some weird twist of fate might make a flavour of the month game pop up and steal the spotlight and sales.
Or the game could just be shit lords of the fallen
>The point is that anti piracy tools like denuvo don't actually bring in any relevant new sales
You have absolutely no idea if this is true, it's just what you want to be true.
HAHA
Do you really think this is all not well-researched?
They figured out that PC fags in Easter Europe are poor piratefags so they price their games lower. They also figured out that their consolefags are relatively richer than PC fags so they put western prices on those games.
Australians have higher wages than Americans so they've figured out that you can jew more money from them by not adjusting the prices to currency rates more or less constantly. You can't get dual-audio in Japanese games because pubs are afraid that Japs will start importing shit instead of paying ~30% more for their games.
They figured everything out and set it up so they can get the most money out of their consumers.
You can play DX12 right now, what are you talking about
Why is Cred Forums the only board on Cred Forums defending DRM? Like holy fuck reddit.
The AU dollar is worth less than the US though.
You don't get more money from charging USD in australia.
Not like I ever wanted that turd after a refund, but CPY will dump it next week.
I'm not so much defending DRM as I am criticizing piracy.
It's you fucks that are ruining it for the rest of us.
So most of what you said is true, but the dual language thing is pretty stupid. That has more to do with licensing, disc space, and not giving a fuck. Not everyone is as "money savvy" as you are, user. Most people do not give enough of a shit to import something just because it's a little cheaper.
Because we love looking at children kicking and screaming about not being able to play something for free.
I don't think people that are willing to wait for it to get cracked even if it takes a long time (denuvo games as a recent example) aren't the target of DRM systems. The target consists of people that want to play the game right now , have money to buy it but aren't sure about making that investment.
True. We don't know if there's a gain there or a loss. For the suits, as one user called them, it's probably projected as a gain so they'll typically go with DRM in most cases.
I think at this point the ball is in the court of crackers, if they consistently provide quick cracks for denuvo games then companies will see it as a loss and move on to the next big DRM service.
Starforce was heralded as the killer of piracy and that didn't end up quite as they had hoped.
True that.
>2 weeks
No.
I pirate like a madcunt but I'll still defend DRM.
Devs and Pubs deserve a chance to protect their product and investment.
I'll just take advantage when their security isn't up to snuff is all.
>I know you
>you took a shower
Jokes on you retard, I don't even have shower in that third world shithole.
are the target of DRM systems
instead of
aren't
AU prices are higher last that I've checked. They are also higher by factor that is long since outdated since either AUD went up or USD went down, doesn't matter.
Nope user.
Nowadays majority of these things are completely meaningless(come on, disc space? download additional, non-standard language pack, what's so hard about it?) and you're underestimating the ability of people to save money. Japanese can import 3 games for the price of 2 domestically bought ones, believe me, this is quite significant saving.
Denuvo-cucked piratefags are some of the most toxic and entitled whiners on Cred Forums. All piratefags steal games on PC. Coincidence? I think not.
I am an ausfag.
It's actually slightly cheaper to buy in USD right now since 60USD is 80AUD.
Meanwhile EBgames, our gamestop stocks new releases at 90AUD+.
We get shafted if we buy domestic.
They're greedy fucks who see what they want to see.
If they assume every single person who pirated a game within the first 2 weeks instead went out and bought the game because of the DRM preventing piracy, then they'd easily see HUUUUGE profits from locking the game down with the DRM.
But back in reality instead of fantasyland, that doesn't actually happen. When people can't pirate a game, they don't go out and buy it, they just move onto a different game or play what they already play.
They don't buy it
They don't talk about it
They don't even shitpost about it
It just gets ignored and forgotten.
And a small segment of players who were massively hyped but wanted to pirate instead of buying, will now buy instead of pirating - and that number is much smaller than the hundreds of thousands publishers expect to see.
I legitimately didn't notice that Mirror's Edge 2 came out.
Nowadays I just pirate games at launch and then ask myself if it's 60x more fun than E.Y.E.
>They're greedy fucks who see what they want to see.
The sweet irony of this statement.
That's not DRM that's because it was a fucking trash game with some retarded design decisions
...
Pirating a multiplayer game is retarded, but I have a question does it stop hackers in lets say an fps?
>Starforce was heralded as the killer of piracy and that didn't end up quite as they had hoped.
In case of StarForce (and SecuROM) pirates convinced actual costumers that it's physically damaging their PC, thus making people who actually pay for their stuff not want to buy it.
They've also tried the same with Denuvo (SSD killer), however nowadays people are a bit more computer-literate than they were before and some can at even factcheck before jumping to conclusions.
Wow 40 games. That's almost 0.2% of what I can play on my PC.
Securom did fuck around with hardware since it wasn't happy with a few optical drives.
What part didn't you understand, user?
THIS PIRATE CRACKDOWN IS A GO
I'm not all that convinced that tactic was the most effective in bringing those DRMs to their knees. I think publishers realized that those DRM schemes didn't really do anything once they were cracked open.
Everything you said is right except the part about states. The main difference is that instead of two values 0 and 1 per a normal transistor, you can get 0, 1 and any real number inbetween, so that's like 52 possible states in one "transidtor".
The unfunny part with lots of autism.
To be quite frank, the only entitled ones are the people trying to lock down information that is naturally 'free'.
This is an economic ecosystem in which the product is:
1. Difficult to produce
2. Once produced can be instantly copied
2a. At essentially no cost
2b. An infinite number of times
You know what the basic laws of supply and demand dictate the price for this product to be?
Zero dollars.
That is what videogames and movies and books, and everything else is worth today.
Zero fucking dollars. Because it is instantly and easily copied and spread around. Only one person needs to purchase and that's it - cat is out of the bag.
If you came into an economics class with "videogames" as your product idea back in the 1950's you have been fucking laughed out of the class and instantly failed.
Because the only way to actually make this idiotic market work, is via artificial scarcity and the threat of violence against your customers.
You have to threaten to kill/sue/jail/fine your customers to prevent them from copying and sharing what you've made and sold to them. You have to artificially induce scarcity so that your product actually has any value whatsoever.
But you know, the really weird thing is that even where there is limited DRM and a game can still be pirated freely - they STILL make money. Unbelievably, even when given the option to get a game for free, people pay money to the developers - because they're not actually the entitled scumbags, and they recognize the hard work and want to reward that even when they don't have to.
And here comes little jewish scheming weasels like you, accusing these people of being the ones who are entitled.
>mfw this is the cause of the second video game crash
If that's true, how the fuck did I try Heroes VII?
>it wasn't happy with a few optical drives
That's true, but only thing which happened was that very small minority of people couldn't play the game they bought. No destruction of anyone's hardware occurred as a direct cause of SecuROM.
Only physical sales are included in that data. The percentages are taken straight from wikipedia.
>Within two days of the game's launch, 3.4 million physical copies were sold. Of those sales, 59% were for the Xbox 360, 27% for the PS3, and 14% for the PC.
Fucking this
Anyone who denies this is completely ignorant of any kind of economic theory whatsoever
none of those are worth playing, so who cares? It's baffling to see Cred Forums jubilate at the idea of owning Shitesda's doom or even shit raider.
All you do is validate the sate of the industry, and 90% of it being brand slaves that buy and never play just to please their massah.
Why are you considering launch day sales?
Look at skyrim now, it sold more on pc
It broke 10 million on pc, it didn't on consoles
>If you came into an economics class with "videogames" as your product idea back in the 1950's you have been fucking laughed out of the class and instantly failed.
Not surprising, considering that in the 50's you'd end up the same with the idea of personal computer.
I don't mind waiting several months for denuvo games to get cracked *again*. I used to just wait for sales. It doesn't affect me.
>video game crash
No such thing ever happened.
it's not, after ruble fall they just increase prices to match $40 tag no matter consequences - it is unbearable
i can afford only 4 games per year
Would greedy publishers go back to the way of shareware? Or even releasing demo/benchmark?
No DRM fucked around with hardware, the closest you get is replacing the Windows device driver. It wasn't doing anything to the hardware itself, it was just obfuscating the disc check.
It's not the fault of the DRM developers that not all drive manufacturers were adhering to the specifications correctly. That was the reason there were some issues between DRM and hardware.
Okay, ignoramus.
Those sound pro-consumer so go fuck yourself
in US you call it crash in europe we call it golden pc age
>doesn't know about starforce/securom
Doom got cracked?
Sweet!
Thnx for the nfo
Explain what do you have in mind then, because the only thing I can come up with is the crash of home video game consoles in North America.
Games in arcades or on microcomputers gained even more popularity and the rest of the world wasn't affected at all.
But i paid one dollar for access to steam account with preorder bonuses, denuvo aint changing shit
Thanks for coming into the thread without reading it first. Your input is very valuable to us, however it isn't if you don't make yourself familiar with the subject we're discussing. Have a nice rest of the day.
Anyone who legitimately wants those games should kill themselves, outside of maybe Total Warhammer.
Seriously, who other than normies would lose sleep over Tomb Raider, Far Cry, NFS, Fifa, ect ect? I haven't pirated a game since Sim City 4 but this list is laughable.
I've heard that thrown around a lot too, But steam doesn't release sales numbers for some reason. Is there a source on that 10 mil number?
All the games I've bought recently have been ones I've tried first.
Sorry we don't all exclusively play jap and indie shit.
>1. Difficult to produce
Fucking bingo.
That is why the information is not "naturally free" and it's why it doesn't have a zero dollar value.
You are talking about production costs in the tens of millions, sometimes in the hundreds of million. You are acting like the only thing that matters is REPRODUCTION costs.
You should be.
steamspy bot is getting better and right 5-7% deviation
not many people keep their account private,heck I own skyrim i never even launched it because pirated it day one
Except nobody gives a shit
In a capitalist system everyone only acts out of their own self-interest, so as far as the consumer is concerned, it's free
As i recall 10m came from a Zenimax statement regarding all three platforms in 2012.
But it was reported in 2014 20 million sales, well after the PS3/360 had dropped off, so i feel safe in assuming it is, at least by now, accurate.
>He actually thinks commercial quantum computers will be a thing in his lifetime
difficulty to produce means jack shit if your product isn't worth anything.
It may be costly and hard for me to process and shit diamonds out my asshole, doesn't mean there's a good market for ass diamonds.
You have a lot of little indie devs that invest substantially less money than AAA games, but can sell competing amounts of copies, because, oh yeah, they made a quality product people wanted.
Your stupid bullshit excuse is like saying "I made a painting in MS Paint, and it took me twice as long as it took to make the Mona Lisa, it deserves to be in a museum!"
>commercial quantum computers
it is technically a thing, do you mean consumer?
>Devs and Pubs deserve a chance
what devs? EA, UBISOFT or BIOWARE?
what a cuck you are.
people tend to forget how many musicals fail
why do we keep counting games are different from movies or theater
nobody asks 120 for theater ticket because that movies was so hard to make
No, the capitalist system is based around the concept of reasonable compromise, no one's self interest is ever entirely realized. You have something I want and I'd prefer to do nothing to get it but you wont give it to me unless I give you something in return. Pretty simple, right?
Your idea of capitalism is doomed to failure almost immediately.
Quantum computers are good for certain simulations and other specific computations. In most other cases, regular computers are much more efficient operation-wise.
they are good for one thing - breaking encryption
development sponsored for this sole reason
Mad Max had the advantage of being like 20 bucks on release on key sites, as well as a great ingame screenshotting tool
My self interest reigns though
If I want a bottle of water and the vending machine sells it for 1$, while my friend will give it to me for free I'll take it for free and thank him
If I want a game and the store sells it for 60$ and a guy online will share it for free I'll take it for free and thank him
Go take a basic economics class
jesus christ you are dumb
Bring back demos then pirate cunts have nothing to bitch about nor a reason to try before they buy defence
You're a fucking idiot.
You are just picking one thing out of the myriad of things that contribute to a cost in developing a product and declaring that's the only thing that matters.
None of it matters to the consumer but it all matters to the producer and they are the ones that set the price. If they find someone willing to pay a price that makes their product economically viable and good for them, if they can't then they go out of business.
You act like your position is based on inarguable laws of nature or something.
It's just economics, there's nothing natural about any of it. They are the rules we invent to create a relatively stable and prosperous economy.
>pirates aren't going to suddenly buy those games now but they don't seem to understand that
You are never going to force the 'won't pay a cent for any kind of software, ever' group to buy your shit but you can force others.
There are retards that broke their boxen by filling them with malware pretending to be game cracks.
There are ADD fags and fags lacking self control filled with HYPE that just have to play the game NOW instead of waiting 3 weeks even if it costs $40.
You can get more money from such people with good copy protection.
What you are describing there is pure altruism, almost the anti-thesis of capitalism.
if you aren't even gonna try to form a valid counterpoint, what's the point of trying to rile someone else to undermine their point?
Next thing you'll say is "Water is wet!" and point out some more woefully obvious things, then resort to calling me a 'faget', right?
Enjoy playing those games when denuvo goes down.
Game of thrones is the most pirated show on history and it still does well, I'm all for preventing piracy but fucking over your legitimate customers just makes me want to pirate more.
>It's just economics, there's nothing natural about any of it. They are the rules we invent to create a relatively stable and prosperous economy.
They are natural laws, though not to the same extent that gravity is a natural law.
It's a natural law of human programming. If humans were programmed to just give their money away - well, that's how our economy would work.
But we don't, and our natural aptitudes for economics are defined by evolving in a natural world full of scarcity and abundance. We know how to react to it intrinsically as defined by nature showing us via death and survival.
That is to say, you can try and sell a product for a million dollars, but if nobody values it at that price, nobody will buy it.
That's a 'natural law' of economics.
So is the supply/demand curve a natural law.
Not if it's free
It works better for people to share and pay nothing
The people hating on piracy are from reddit tardbreath
But it's not free.
Saying it has no cost to you is all that matters is akin to saying all cars are worthless because they are "free" to car thieves.
I've pirated and played Anno 2205 though? Piracy is very much not over since only a tiny fraction of games use Denuvo and a quarter of those still got cracked. We've seen no massive increase in sales for well established series because of this protection either. If you don't care about AAA this doesn't change anything.
>all 2014 cracked
>half 2015 cracked
lmao
A more appropriate analogy would be drugs, specifically psychoactives/narcotics.
1. Negligible production costs once R&D is over
2. Doesn't actually have physical/intrinsic value, exists only to induce psychological states
3. Value is enforced by distribution cartels and copyright law
But I don't take anything away from anyone
Conparing digital things to real life is impossible
I only made that water bottle example because it can be tap water you can get for free
>Conparing digital things to real life is impossible
I go to a hairdresser and he fixes my hair.
But I don't take anything away from him, so why should I pay him?
You guys are just arbitrarily drawing a line in the sand and saying any cost moved beyond it is irrelevant.
There's no basis for this beyond the assertion that only reproduction costs matter. Development costs do matter, we have patents and copyrights not to protect "cartels" but to incentivize any sort of R&D at all. We saw an obvious flaw in the system that would result in stagnation and moved to fix it.
Because you pay for his time he dedicates to you
It's the reason an employee is paid
It's people who pretend they are retarded and actual retards who feel in good company.
Except that's wrong
People would still make stuff without payment, and it'd be arguably better because they'd do it with passion instead of as a wageslave
>Piratefags
>Because you pay for his time he dedicates to you
>It's the reason an employee is paid
Exactly. By paying for games you directly pay the developer to spend time developing games. Hairdresser can still go and fix everyone else's hair in his spare time, just like anyone can develop a game in their spare time, however they would also have to find another job to do alongside with it.
I have absolutely no idea why you would believe that.
Do you think people would shovel shit for a living because of their "passion" too?
right but your drawing didn't cost thousands to make
quantum computers aren't faster than computers we currently have, retard
Because humanity has created art for millennia before copyright laws existed
I'm not the employer, the publisher is, I owe them nothing
The only thing that it takes is time, which is paid to the workers as a salary
And there are people that do creative works for free that take years
Like that smash bros fanfic that's 8 years in the making and 4 millions words long
>there are people out there that will spend months of their life trying to crack a game just so that I can play it for free
>I can even insult them and berate them for being slow and they still grovel at my feet and try their best to appease me with free games
Truly "the scene" are the biggest cucks around.
He was just using it as an example, drawings and art in general are still worth money because it's something you made that took time and effort
>I'm not the employer, the publisher is, I owe them nothing
You are also not the employer of the hairdresser, however you are still going to pay him. Why is that?
Because the hairdresser has no employer and I have no choice if I want to get a haircut
I mean I personally do, my aunt does my hair for free, so I don't pay anyone
No
>mfw theres no way to stop piracy
>mfw playing games for free\
>mfw butthurt denuvo shills get
>BTFO
>T
>F
>O
>pay 60$ to play this game that you may not like
>yes, pay and play
>no, don't pay and play
Simple.
>the hairdresser has no employer
How do you know that?
>my aunt does my hair for free
Congratulations, however I don't think your aunt would be fixing everyone's hair for free.
>I don't think
Indeed.
Because the hairdresser owns the shop, he's self-employed
I hope not. I love seeing Pcucks destroying their own platform
>Because humanity has created art for millennia before copyright laws existed
Most of the art you are referring to was not created from personal passion, it was created because religious institutions, governments, rich people, etc. paid them to do it.
They were not doing what they wanted, they were doing commissions. It was a job.
No, he can still be unemployed, he only owns stuff, you autistic fuck.
And how do you know that?
>look at my tinfoil fedora guise
this desu
>pay $0
>play game anyways
BLOWN
THE
FUCK
OUT
And it's the same now, they're paid to make stuff, but draconian copyright laws are a new invention
that's not how tax law works
Shop owner lost literally nothing, why is he being a sad cunt about it? Hell he even got a fucking potential customer.
because the opposite is le indie game developer who can't hold the pressure and it's either going to go at a meltdown point OR shits all over the game. giving Internet to the masses was a mistake.
Piracy is over for a few years now. Just look at how many peers exist on torrents. It's less than 1/10 of what it used to be.
Tax never work the way they should. I get fucking taxed for the well in my backyard, the one i never fucking used, and yet i get taxed as if im making profit from it.
>be me
>le badass pirate
>yarrg!!
>get wife
>have kids
>work like a slave
>no time to download shit cause no time off
>if i get a break i enjoy it with my wife and kids
Denuvo totally did it guys!
As someone with a system that's not entirely high end, this isn't my experience.
>playable
>doesn't ever crash
>runs fine with some slight drops under 60 in the hub
Except yeah, DX12 support is so shit right now that there's a bug that actually worsens performance on Nvidia cards.
shut the fuck up
What the fuck are you babbling about? This shit was written down and we have clear records of it. Like all the highly praised renaissance art was comissioned, and not created from the goodwill of the artist
The motivations and products are different.
The only thing that is the same is the idea of paying money for labor, something which apparently people around here are against when it means they have to pay for video games.
That's because you can't ctrl+c ctrl+v a marble statue
name of the game?
>ohh no no no, this isn't mine i totally don't wear tinfoil hats wtf? stop being silly guys. Really stop it. pls...
Marketing. Normies don't visit Cred Forums or reddit or any other shithole and if they don't see a million fucking ads on TV and their social media feeds they won't buy it simply because they don't know it even exists.
It's funny how much people underestimate the power of marketing. There have only been a handful of extremely successful games which did not have a multi-million marketing budget (courtesy of the publisher) and these games are the ones which somehow manage to gain a cult following and/or go viral, like Memetale recently.
>implying Cred Forums isn't full of fucking normies
m9...
Because in ancient times it was the rich guys that payed, not the populace
The rich people had their namr slapped on and were renowned and glorified as protectors of the arts
Nowadays they're just greedy jews
Looking at posts on Cred Forums, it's clear there are some people who pirate cracked games while begrudgingly paying for not-yet cracked ones.
Even if 99% of people pirating simply wait for a crack, so long as the 1% that buy because they can't pirate it is enough to give you a positive return on your copy-protection investment, it's worth it.
It's not about making game-buyers out of die-hard pirates, but rather about influencing what games half-assed pirates buy -- if your copy-protection hasn't been cracked yet but your competitor's has (or never had any), and they want both games but can only afford one, they'll buy yours while pirating your competitor's.
With 3D printing we will be able to soon
I know, I know. But I'm talking about the average consumer. The kind of people whose only source of information on games is TV, Facebook and ads on streets
I don't want to pirate a single one of those games even if I could.
But the devs don't see a cent of that money
Marketing is just a massive investment publishers undertake for their own profit
Then theres google and reddit. Even normies know "how to use google"
>were renowned and glorified as protectors of the arts
They were having their portraits painted. This was not for the benefit of society.
Artists not doing commissioned work would beg for patronage and rarely find it. The majority lived and died poor.
It wasn't really until the advent of capitalism, and the introduction of copyright laws, that artists started to become self sufficient. You think copyright laws are draconian now? At least we are allowed shit like DVD burners these days. In the old days things like printing presses were heavily regulated and authorities used to go around destroying "unauthorized" printing presses.
Easier to pirate the console releases, if there isn't one or the console is not ready for such a thing I can wait, they aren't all that anyway.
>Swbfront multi-player only has denuvo
How dumb is ea?
Yes, you are correct but you also need to consider how much a modern game actually costs to develop. A million dollar budget isn't even enough to make a small indie game unless it's some sort of passion project. Not to mention the developer also needs to gain almost twice of the development budget in sales just to get even. If a developer makes a ten million dollar game, they would need to sell at least 500k copies to regain losses and overhead. And how to sell that many copies? Marketing. Even "double A" games cost tens of millions to develop.
You are overestimating the average consumer. This kind of person doesn't actually care enough to do any kind of research. They just go into the FUCKING gamestop and pick up the game they've been hearing the most about on TV
And copyright laws are still fighting against the internet as a whole
That's not how a business works. In the end it always comes down to the bottom line, if it was like you said how to you think the free to play model came about?
>the reality
Only one group knows how to break denuvo, unless the others learn it will take 2 weeks per release.
>implying DENUVWHO is relevant anymore
DOOM (a.k.a the only game even remotely worth pirating on that list) already got cracked (no workaround, an actual crack)
THIS
mirrors edge 2 is 15$ on origin if you use the code
kek
so true
They could have released the first couple of levels of the new Doom as shareware and put the rest of the game behind a paywall and they would be lauded for being the most based developers alive today as well as gotten a shitload more free advertising and better sales.
Instead they used Denuvo.
>piratefags think they are doing something right
>piratefags think unironically think they are a vital cog to the industry
jesus christ this delusion
What happened with the "I pirate games because I don't want to pay for them"? mentality, do you faggots unironically think that what you are doing is great?
I wasn't interested and I made a decision not to play it before I knew it had denuvo.
I still think like that
Fuck you, I'm not paying for free stuff
Just because you dont know what web to get them doesnt mean piracy is over.
Its still going strong in movie and music, just weaker in gaming this year.
I got no problem with that.
Its when you start to believe that there is some grand reason to why you pirate games, then its just retardation
Exactly how much of a fat and friendless virgin do you have to be to get angry at piracy?
The only title on that list im interested in is God Eater 2, maybe.
...
>somehow, the games that suffer from this sell much more than Denuvo games
>implying I haven't made people buy games I've pirated
>mfw I'm not going to be able to play Homefront 2
Literally the only game I was looking forward to pirate this year.
when did Inside get cracked
I can finally get it
Reminder that CPY released a DOOM crack a week ago, they are basically releasing one Denuvo crack every few weeks, not just a bypass, a complete crack.
These fucking Russians have found some method because the cracks are coming one after another.
>They tried that with games and it doesn't work.
It works just fine. Fuck, they were doing that in the 80s. Thing is the game rental concept didn't adapt very well to the internet because no one's come up with a good way to stream game data. Some motherfucker would be very rich if they figured out how to make Netflix for games.
>Don't have much disposable income
>Want to make sure games run well on my PC, and that they aren't total shit before i buy them
>Demo's don't exist
>Getting harder to pirate games
And now thanks to that I've been buying less games and can afford to upgrade my computer, so I can play all those games I'm not buying!
...
I'm just buying them on G2A.
They are very cheap.
>Netflix for games
Playstation Now?
or spend less on marketing shit games and put it into good unique gameplay, making people have to spend $2 if they want to play that game and not some clone, which is so good they got reccomended it by friends who keep talking about it
see: steam games
Truth.
But they're italian
If Russians crack games while squatting do Italians crack games while cooking?
Truly you are the victim.
>>Demo's don't exist
They do, yet somehow the games which do have demos end up being pirated the same amount as those which don't.
Would you mind explaining why is that?
Overwatch has already had a higher playercount peak than WoW has ever had at $40, and even in CD Key sites you can only find the game at $40.
Besides, the ones who wait until the game is at $2 are poorfags, Denuvo is not going to make them suddenly rich, they'll wait until they can afford the game anyway.
Also, Fallout 4 sold 2 million on it's first week, a $60.
Just marketing your game hard enough and people will buy it.
Of course, if you release horrible games like Homefront 2, Far Cry Primal or Hitman, they will flop like mad.
I'm not a fan of g2a
I was trying to point out how lack of piracy on some games has lead to me not buying as many
What games actually have demo's these days? It's very rare a game will have a demo that comes out on or before launch like they used too. They stopped because demos cost money and actually decrease sales
>try demo of new AAA release
>wow this is utter fucking shit/not even close to worth $60
>ill just pirate it and get a good $10 worth's game out of it
You can argue that pirates have a different sense of worth, and thats fair
PC don't have good games so I'll say... yes.
Could you provide a source on those claims?
>Just marketing your game hard enough and people will buy it.
What is No Man's Sky?
Piracy died for me the moment I pirated Far Cry 4 and I somehow felt buyers remorse.
Videogames died when Triple A games stopped being worth money.
yes, its over, the industry won
A game that sold 800k units, surpassing almost all Denuvo games?
Nope, I only own one game on that list and it wasn't amazing anyway. It's becoming a pattern to see mediocre or downright shit games to use Denuvo.
How long did that Voksi bypass actually work before Valve fixed that hole? A week?
I dont know if that is a sarcasm or not but thats the most realistic example of Denuvo not help much in sales as marketing does
>Piratefags do generate significant discussion around the release of a game that allow other more cautious purchasers to gauge whether the game is worth it or not.
Anyone remember the deus ex human revolution leak?
Before the leak the view of the game was very critical. After the leak the game was seen much more favourable.
And look at Mankind Divided, people have already forgotten it exists.
I know of about 3 games I didn't buy because I couldn't test beforehand, so yeah, for me at least they are losing sales with this.
Case 1: Mafia II was the 3rd most pirated game of 2010 despite having demo 2 weeks prior release.
And Mafia 2 sold 2.5 million on Steam, more than twice the highest selling Denuvo game, which is MGSV, at exactly 1 million.
and how did mafia2 fare in the sales departament? despite being so pirated?
Are you retarded?
Not sure what does that have anything to do with the "I pirate because there is no demo" I'm trying to disprove. Would you mind explaining?
I never bought games and pirated everything when i was still in school.
Reason: No money
Stragely, since I work I buy games:
Reason: I have money
Can you guess which one of those was at one point free?
I'm not arguing against that, I'm just saying that pirating doesn't affect sales negatively, especially of a good game.
I'd say it even affects is positively, generating more discussion about the game is about as free marketing as you can get.
Neither, it seems, since Steamspy marks games that have been given away for free.
steamspy.com
EA access is pretty much that
They had a free2play weekend just last week user. Why didn't you play then?
I think he's being sarcastic.
>2017
>+100
>mfw
was going to buy planet coaster but now im not because devuno basically kills all notable modding off
fuck you
I was literally born in a small village. Without piracy, me, my friends and their friends would never get into gaming and would never buy games now, when we are grown men with jobs.
this.
I used to pirate all the games that i could play when i was small because i have a lot of free time but no income.
But now i'm a grown up and working, just buying the game that i wanted to play.
Admit it, everyone used to be a pirate unless you born in a rich families.
well its coming to linux.. and denuvo wont work on linux.. so
>denuvo wont work on linux
What makes you think so?
People eventually realize they can live without playing that game that uses Denuvo, and you see that many denuvo games barely get any discussion on Cred Forums.
Most games nowadays aren't HOLY SHIT AMAZING MUST PLAY anyway. Sure, your game can't be played that way? Alright I'll pirate the other 10,000 around then.
Is tpb down again?
I thought i saw it just recently went down. So kat and tpb are done?
Well said
>bunch of games I wouldn't waste time or effort pirating
Bravo.
>the real issue here is that AAA game companies are excessively more and more to market and hype their games
FTFY
What do you think about XCOM2? I have been a filthy 32bit fag for years and I'm finally making the jump to x64.
I've put at least 100 hours in the first XCOM, but pirated and bought.
Pepe is into frogs ONLY dipshit
I like to believe streaming games will become the norm. Had PS Plus I think it was called and it worked fine for the most part. Few visual hickups and audio chirps occasionally but there was a bunch of games I had never played. Ranging from GoW Ascension to a silly game called Eat Them. Could even play online while streaming.
We just need someone ballys enough to release a new game under this type of system to get the ball rolling.
I hope not
Not everyone has enough bandwidth to stream games and games are getting giant
Look at the massive backlash always online games like Diablo 3 got and then think what would happen when million of people log on simultaneously to play the new 100gb CoD
If I understand correctly most of the data is stored on their servers and you're just tapping into that. I played dozens of different games during the 3 months I had it, multiple daily for long periods of time and I never noticed an increase in data usage.
what the colored numbers made in paint mean?
Yeah you're streaming the game
First of all if tons of people try to log on you'll overload the server, second of all you need a really good connection, I mean some games have long loading times and they're played locally streaming from from your hdd/ssd, imagine streaming the whole thing in real-time
enjoy your five hours
Yes, thank you based Denuvo.
best one
What does the color boxes mean?
how many games it contains
5mb upload speed and I did fine. And I can see day one releases or super popular games causing problems. Afk timer helped relieve continuous stress. Annoying as shit, but it works.
Not saying do away with physical all together. Just another medium wouldn't hurt.
>AAA garbage
>only "decent" ones get cracked anyway
Who even cares?
>doom and JC3 the only good games listed
Gaming is dead. Not even pirates care any more.
JC3 is just a rehash
Exactly this. Gaming is dead. They killed gaming by killing piracy.
Thanks anti-piracy fags. You're a fucking retarded bunch of niggers and need to neck yourself.
It really is. Those webms you see are about the only fun parts. I paid for it and the season pass. Last dlc came out recently and I haven't even bothered.
it's the other way around, some publishers have made their series so fucking bad I don't feel the need to even play them for free
Ubisoft is a prime example of this, I feel like I can skip garbage like Watch_Dogs, and all their annual reskins of Far Cry 3, which was already a game that followed the old and tired Ubisoft open world formula
That's literally the point of quantam computers, you complete autist. More transistors = faster potential speed.
JC3 is really bad honestly, they even managed to make winggliding anti-fun
>They killed gaming by killing piracy.
Nigger, pc gaming would have been dead due to all the piracy if steam hadn't come to rescue. Though piratekeks will never admit it since they're bunch of thieving gypsies.
You could tell it's a milk-it sequel when it wasn't even made by the same devs. It's another episode of give it to someone else to squeeze some pennies of this famous IP
I asked Linus
I only care about DOOM, Mankind Divided and Hitman. One is already cracked, the second is inevitable and the third will probably never happen due to always online DRM
I also played Inside, glad I didn't pay for it
2bh gog was what made me spend money on PC games. I'm playing through Soul Reaver right now which I paid for for example.
>Doom
>Rise of Womb Raider
>Inside
Cracked.
>mfw the bastards took down kat
too far
You might have a point there. Most of the time Cred Forums shits on those types of games anyway but they at least got played and sometimes surprised us.
Now I just assume these games are shit if I don't really hear much about them.
Maybe Cred Forums just changed.
it's more about this
The fuck does the red blue and green numbers mean?
>cntrl+f
>red, no results
>blue, no results
>green, no results
The fuck?
people are not as poor as 10 years ago, plus are more lazy than ever
>being this out of the oop
Wait is D44M really cracked? Is it greatly optimised like MGSV? I have a toaster, currently saving to get a proper rig.
Lack of research on part. First one I owned and completed. Kinda shit but was fun at parts. Only played the demo of 2 and I played the hell out of it. Saw all the fancy gadgets of 3 and I was sold.
Boot it up and it needs a huge update. Okay well at least I can mess around on this island with what must be a small portion of game assets. 30 mins later of gliding around and blowing shit up and you've about seen it all. Main game, literally all you do.
We got like half an hours content boss.
Cool, copy/paste 10 times and call it a day.
Just means only games with a really high demand will get a crack 3-6 months after release. Everything else will stay untouched unless they find some sort of major weakness that can be exploited.
A niche game like God Eater 2 I can't imagine will ever get enough attention for a crack, for example.
>tfw i can't buy tekken 7 and tales of berseria because they'll have denuvo
Fuck you Bamco. I wanted to play them.
>see opinions from people on Cred Forums who played them, and if I saw a lot of positivity, I'd go buy them eventually and play them myself
so you don't buy games?
because Cred Forums shits on pretty much everything, regardless if it is good or bad
>playing a fightan game without online
>No, but we've begun the era of waiting a solid month for a crack
We've begun the age of spoiled children who think waiting a month for a crack is something new, as they are used to getting games cracked at release.
>tfw i can't steal tekken 7 and tales of berseria because they'll have denuvo
fixed that for you
I can only speak for myself, so I know the fact it had Denuvo cost them at least one sale. It wouldn't surprise me if it was many more.
Would have been a day one purchase for sure but the wariness of Denuvo and the rumours of it fucking with SSDs and locking games to system configs delayed my purchase long enough for me to find out that the game is mediocre and I've lost all interest.
Thanks Denuvo!
I wasn't even planning on pirating them. I WANTED to buy them, but I can't buy any game that uses Denuvo.
>planet coaster has denuvo
Fuck, the only PC game I've been looking forward to
>implying pirates convince other people to buy things
>implying pirates don't just try their best to convince other people to pirate things
There's bypasses and work-arounds with family sharing etc. He might just be friends with someone who has paid.
DRM is like antibiotics, you're gonna stop the problem at first, but the crackers are just going to learn more and more about it as they are introduced. Eventually these games will be cracked same day as well. Its just going to take time for crackers to evolve.
what animal is that? Holy shit, I have no idea
nope
just that may more publishers realizing that piracy wasn't what was causing them to fail
It's a possum.
Every Steam game has a two-hour demo.
piratefags spread word of mouth to more piratefags retard.
Hey check out x game it's actually bretty gud.
Yeah I'll pirate it later
Why on earth did I think you were using the racial slur instead of "one who cracks"?
Name one 2016 game that is a new IP that's also worth pirating. No indie shit please.
i see one game n the 30 plus i want to pirate the rest look alot like games i already have
This.
>You don't see TV show or music producer attaching crazy software to their digital copies.
i know that some of you guys are kinda underage so take a look
en.wikipedia.org
I feel like playing Doom again now.
If we've learned anything from this thread it should be that good games will sell no matter what.
Pirates don't do shit to good game.
So just make good games ffs.
It just goes to show how id has gone backwards with the departure of all the original key people.
The original Doom tops the list for most times I've bought a game and also the game I've pirated the most.
More like piratefags caved after having their free toy taken from them.
People who ran the bypass could play it for ~a week after the bypass was patched, so no, that wasn't why.
Nothing is uncrackable. Piracy is healthy for the PC industry because of word of mouth and also if you like something you might buy it for a couple bucks someday on a steam sale. Anti-piracy autists need to be gassed to death
Why the fucking fuck does bf1 have denuvo?! You can't play cracked games online anyways and battlefield is only played for its multiplayer.
>You can't play cracked games online anyways
People have created server emulator for online games before (including BFBC2 and BF3). Usually takes years though.
how does this look after the true crack
>just have to wait longer for the games to be cracked
It's as dead as VR.
I wouldn't consider even pirating any of those games though.
>Mostly EA and Ubisoft games
big deal.
I don't even pirate AAA new titles anymore because of their size. 60 GB for Doom, really?
Threaded.
At best, the sales would stay even. If they think the pirates are stopping sales, then they're severely mistaken.
Or actually we're mistaken in thinking people are rational and don't spend money on things they don't really need. I'll go with this than the above.
That's like 5 hours on a half-decent internet connection. What's the problem?
Call me autistic or whatever, I don't giveafuck.
When I grew up, pirating games originated from a single reason. I just didn't have that much money. Sure, I'm not poor so I could have afforded them but I wanted to spend it on other things like weed. So I pirated games and didn't feel bad. Now I'm grown up and occasional $60 for a game doesn't really affect my bank account at all, more than a single bar night would. So I mainly buy my games because it's more convenient. I never grew a conscience about my behavior, but my disposable income just grew significantly and I don't have to give a shit any longer. This will happen to everyone who isn't a total dick and just likes pirating because it's stealing. Every pirate is a potential future customer.
From industry point of view, the current trend is strange. A good game does not generate good sales. A good game that people like, play and TALK about generates sales. This means that more people enjoying the game, no matter in what form, is a positive thing. A single pirate can create multiple actual sales by telling his friends how good a game is, and the odds of them actually buying the game are somewhat large. In such scenario, the pirated copy is a NET WIN for the publisher because it either generated a single sale, or multiple sales.
In Cred Forums, I think the absence of Denuvo games is obvious and this affects other PC gaming related forums as well. I couldn't care less about what Cred Forums thinks of a game, unless I personally dislike it and wanna enjoy riding the hatetrain. What affects me is the amount of content I'm exposed to. I'm far more inclined to buy a game I keep on seeing funny or cool webms. The absence of this kinda content just makes the game invisible for me and there's no chance of me ever going and buying the game for full price, unless I was already interested in it in the first place.
tl;dr: piracy can only affect sales positively and the whole piracy war is shooting the industry to its foot
Most of the humanity will not be spending a weeks food budget to buy 1 game.
Only people buying games are the ones who have extra money for luxury and paying for that luxury is more convenient than not paying for it.
You do realize pirates are a small minority in the big picture? For a middle class person in EU or Land of the Free, $60 is very easily affordable without much thought put into it.
Because Shop Owner is a greedy fucking Jew.
so for 40-60y old full time employee who doesnt give a fuck about computer games its very affordable
I remember
my complaining on the nforce forum resulted in the creation of a new containment board for starforce bitching threads
I bought God Eater on ps4 because I couldn't pirate it. Sucks bro.
You're a poor fucker if you can't afford video games at the age of 20. I feel really fucking bad for you
>before
don't want to pay for the game, i'll pirate it
>now
don't want to pay for the game, i guess I'll ignore it
we saved videogames!
is it true that denuvo games might not work in a couple of years or is it just scaremongering?
so you feel really fucking bad for 90% of non-1st world humanity
>They'd reach 200 million and then they could actually keep the money from the sales
No, definitely not.
People that Kickstart games don't play CoD generally.
And generic games certainly wouldn't get Kickstarted.
There is also the advertisement and luck needed to have a successful Kickstarter campaign.
Big games need to sell even more than small games just to break even. In order to sell more you need the people to know about the game.
For that you need a well balanced ad campaign.
Publisher are still needed for any high budget game.
mostly scaremongering.
Denuvo requires an online activation the first time you run the game.
So if they shut down those activation servers you're fucked.
When they're in business (as in denuvo is still being used in new games), they make ton of money so you don't have to worry about it.
In the future when Denuvo may just be something from the past, you just need to realize that running a server is cheap, so I don't think it's going to happen anytime soon.
>Regional prices is a thing.
No, they are not for almost the whole world except Poland and Russia.
I live in the shithole that is the Balkans and I pay even more for games than you faggots in the US or Germany. And it's even worse on consoles.
No, piracy will continue. Cracking will get slower but will not stop.
Star Citizen is an outlier, space games went into a disappearance period, and also Chris Roberts used the whole multiplat environment to propose his game to the high end PC users that may get ignored by ports that don't push the bar of their new PCs.
I remember him saying Star Citizen would target GTX 680s, which back then was one of the best GPUs you could get. That was very Crysis-esque he said his game would raise the bar just as Crysis once did, and not only with graphics, Crysis had some pretty sweet destruction and open environment destruction.
Now if Activision asks money in a kickstarter, what will be the pitch? Let us make more FPS? Yeah they would get money from suckers, but no they wouldn't get that much because there's no demand for FPS since their series is fucking annualized, while CR took the advantage of a genre that was pretty much dead, and still is to be honest.
Hiro needs to ban all moralfags and their food analogy shitposts
>D44m got cracked
Huzza, time to torrent
>1950's
Yeah, just in time to sell that text adventure to the people who happen have a spare room and thousands of dollars to buy the prototypes of the first computes.
I have a feeling that you might've misunderstood what was that post trying to say.
>applying the economic principles of physical goods to digital and intellectual goods
Did you fail Economy 101?
Also they would laugh at you in the 1950's for other reason than what you think.
A perfectly accurate description of video game future if Denuovo will not be cracked. But let's be honest, every time somebody claims they have the perfect uncrackable system, a crack is just months away. I remember this with the iOS 7 jailbreak
>apple claims iOS 7 uncrackable
>iOS 7 crack appears some time after
>release 7.1 for "true uncrackability
>7.1 crack soon after
Software companies think pirates are dumb as fuck and don't have access to the same level of tech. Pirates are relentless, they go to insane levels to give us our favorite video games for free. I don't know how things are in America but the European parliament elected someone from some pirate party(or something similar) for copyright laws and such.
>mfw future is looking good for eurofags
I'll remind you of ENIAC.
Cracks eventually happen. Just delays things. If they keep taking time then I can play they games that were just recently cracked, enjoy them and when I finish the non-cracked games become cracked and the cycle continues.
What do I lose out on?
Current discussions about the game? So what?
I won't lose out on the money I would've spent on it if I didn't wait.
The only game this year I'm actually gonna spend cash on is Pokemon Sun/Moon. Other than that I'll just pirate everything.
Yes, it was 2 weeks
count yourself dumb nigger
>people can hack into the pentagon and NASA
>jew devs think they can protect their lords of the fallen from being cracked
even if they don't happen, have you or anyone else played all great games you can play on PC? Way back to the late nineties?
You must be missing some games, and there's the time to play some of them instead of the denuvo ones.
I think Denuvo just helped people to ignore some games entirely. The discussion about some of very recent denuvo games is nearly null.
I don't think the hackers who hack governments are the same people who get rid of / work around the copy protection in videogames.
>millions of niggers and goat fuckers invading european soil
>future is looking good for eurofags
I have a long list of single player games that I still have to play and most of them are pirateable
So I don't care
Besides what kind of virgin loser pays 60 dollars for a single player game
>m-muh developers
I literally don't care about them, besides you fuckers are already paying for the game, so I don't even consider feeling guilty
>b-but if you pirate then no more games will be made
As long as humanity has the ability of having children, their parents will still gift them on xmas and shit
non-1st world humanity doesn't pay $60 for games you imbecil
We do. If we want it on release.
Tough luck. Most of the 3rd world has regional pricing. Or just stop being poor.
If he's talking about the V4 then he's quite correct.
why the fuck would they waste money putting denuvo on fucking battlefront
Won't be able to break their hold until you get devs making pitches to venture capitalists. Somebody has got to pay salaries while the game is created. If publishers die it'll be because VCs take over. I think it'll be better in putting creative decisions back on to actual gamedevs but it remains to be seen if VCs want to start gambling with 30 million dollar darts to toss at the board.
Cracks are still coming out but they take months to work out. Inside was cracked in record time for a denuvo game and it still took 6 weeks. Most of a game's sales occur within the first month of release so Denuvo essencially eliminates the argument that piracy is killing games at launch.
With that in mind I think denuvo will keep anti-piracy measures from getting any more aggressive unless they somehow manage to get past it within the initial sales window.
4 months and counting
>dont offer demos
>complain about piracy
hmm......... keep licking those boots tho
Thanks for bumping this shitposting thread, though.
Nintendo took down rom sites and 520 fan games and vizzed nintendo mascot owned games.
Even if a demo is available, the amount of pirates is still the same so why even bother.
>comparing BLM with pirates
because pirates don“t ask for dead cops, neither they make protest on highways are night only to shoot you if you, god forbid, run over a nigger wearing black clothes at night, while standing illegally on a highway
People pirate because , as everyone has already pointed out, They moslty cannot afford the present prices of certain things you can pirate, or they view them as total bullshit
systems like Steam prove to be effective because they offer games and support at a reasonable price while putting barriers to piracy. this way people are willing to pay because they acknowledge that the price is fair while thinking that pirating in this case is not worth the effort nor justified
the number of pirates wouldn't be the same, demos would increase the number of people who would buy the game
hard to tell PC since gaming got bigger. A few years ago you could be in steam top 100 with less than a thousand players.
>Even if a demo is available, the amount of pirates is still the same
[citation needed]
poorfags dont even have the PC to run this on low anyway
>mfw everyone has already forgotten this game exists
They can be cracked. The whole cracking process takes work these days and the scene hasn't created good enough automated scripts or tools yet.
This is just a stopgap measure anyway. Streaming services are on the horizon
Forgot pic
I do, betting CPY cracks DE:MD next.If they stick to the the one-every-two-weeks schedule, it'll be release in the first half of this upcoming week.
Demos decrease the number of people who buy games. If they were an effective marketing tool, why the fuck WOULDN'T publishers release one? Stands to reason that if demo = more profit they'd be standard.
Someone add metascore values after "cracked"
this
but publishers won't go back
they'll just axe the IPs that don't sell.
I just want mirrors edge if its any good as the first one
pirate is not legit, do not do it.
Kek, this was nice, thanks Cred Forums.
It's garbage. Not even worth pirating.