Best fan-game ever?

best fan-game ever?

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what is this?

sauce?

This already looks better than Color Splash wtf.

Is that a Sniffit PIMP? Ballin.

mabey if your gay
>kickstarter.com/projects/pixelbarrage/paper-tails

mabey if your gay

is this the part where we mediocre-to-decent fan concepts are the best thing ever because "at least it isn't Sticker Star/Color Splash"

>that bombonne

>Take an established Mario character
>Add some stupid accessory to it
>COMPLETELY NEW CHARACTER

Nintendo did the right thing by telling them to stop doing this shit. Literally deviantart the game before Miyamoto stepped in to save the series.

Three of those characters look decent. Three.

it may not be that creative, but it's a metric fuckton better than just using toads and simply recoloring them in order to tell differences.

I like all of them.

I WANNA FUCK THAT SQUID

There appears to be something of a 70s theme here...

I actually like this idea of having multiple partners out, it mixes up the gameplay enough, but doesn't change the fundamentals of the series enough to make it something no one wants.

you have to be incredibly retarded to think 4 partners is a good idea. You have to rebalance the game so that there's roughly an enemy for every partner, and all that does that 2 characters doesnt is extend the fuck out of the length of the game for no reason.

Well all you have to do then is re-balance the game for it to work, it's better then cards imo

okay, so you were just incredibly retarded the whole time.

>Take an established Mario character
>copy
>paste
>COMPLETELY NEW CHARACTER
wow saved the series from creative bankruptcy alright

,, im sorry..

> it's a metric fuckton better than just using toads and simply recoloring them in order to tell differences.

No it isn't. You want Paper Mario to turn into part of what ruined Sonic the Hedgehog. Hell I wouldn't be suprrised if the people whining about the characters in Paper Mario are players who migrated over from Sega after Sega fucked up Sonic with those awful OCs.

Eh, I think he's right. What makes Paper Mario great is that the battles are quick and to the point once you get get the hang of them, and only got tricky every now and then, or if you didn't cover that weakness/exploit with a badge.

With 4 people on your team, you'd have to make the battles a lot longer by either having more enemies or giving them more HP.

I'd say it should only be 3 people on your team.

Going to deviantart and searching "Mario OC" is being creative?

Nintendo don't call the Toads a new character though. They smartly use their characters wherever suitable and only create new ones when the gameplay or story demands it.

This prevents the Mario series from being swamped with redundant shitty characters(there's already too many characters for them to appropriately represent).

I was just thinking that to compensate they make the battle quicker somehow, I think the idea itself is pretty neat if executed properly, I just wouldn't be the one to tell you how that's done

The difference is, Sonic OCs are recolors of the main characters. Paper Mario characters are OC versions of random enemies. Sonic OCs pander to children who want more Sonic because Sonic is the bestest character ever. Paper Mario OCs give SOME variety to individual members of a species. It's refreshing to look at after stomping on identical Goombas for 30 years.

More creative than not being creative at all.

Are you fucking delusional or just stupid? It's the same exact fucking thing.

Fan characters didn't ruin Sonic, Sonic Team ruined Sonic.

>Paper Mario OCs give SOME variety to individual members of a species. It's refreshing to look at after stomping on identical Goombas for 30 years.

Why should they if they're "just a goomba"? They should focus on writing, not little accessories for a specific character who isn't going to show up in a game ever again.

The only exception is when the characters role calls for it, which they are doing. The Staff Toads at the hotel wear little suits, the Chef Toad has a Chef's hat,etc. They distinguish the characters when they need to be, not just for the sake of it.

Are you kidding or have you never played a Paper Mario game before or something? The partners all had unique personalities and attacks that made them fun and interesting. With that line of thinking I bet it's a mystery to you why so many people think Sticker Star was shit

>that blooper

The sad part is, even if this were real it'd get shut down by Nintendo anyway. Best tehy could do is wait until it's done and playable like AM2R.

Is this even real? Colour splash looks like Grada A Garbage.

AM2R

I don't even think they specifically "ruined" it, they just make a bad to mediocre game, and then scrap all they have learned and try to make up completely different mechanics for the next one.
There is zero iteration from one game to the next.
Nintendo games look at older games, see what worked and what didn't and build on that. Sonic games never do that.

You were never going to get through to those type of people. They are complete, fucking morons. You're alright. The OCs were one of the best parts about Paper Mario.

Nintendo kindof, hasn't been doing that for a while though

that ending part was genious.
We don't get a fucking monologue about motherhood, or pity, or nature, or fucking hell.
We see a baby. We like it because of how it interacts with US, the player.
oh look we're feeding it crystals! And it helps us escape! come here little buddy, who's a good metroid, yes you are, yes you aaaare~

I'm not kidding. You people believe the OCs are what made Paper Mario. But it isn't, the quirky and clever writing was and the great atmosphere of the settings to build a quaint little adventure.

When I see the Color Splash footage and areas like pic related I feel it captures what makes Paper Mario good more than PM:TTYD or SPM did.

>They should focus on writing, not little accessories for a specific character who isn't going to show up in a game ever again.

You say this as if the older Mario RPGs didn't manage to do both far better than any of the recent ones.

well, yeah, but you get what I mean.
Pikmin 2 was genious.
And the Prime trilogy was great as well.

Now they're doing that starfox shit with the weird aiming though, so fuck if I know.

> I feel it captures what makes Paper Mario good more than PM:TTYD or SPM did.
No you don't. You don't know shit about the series at all. Did you enjoy Sticker Star?

I'm not endorsing them making a Goombario v3.0 but you have to understand that there's a difference between varying a main character and varying an enemy. The former adds personality while the latter gives personality. Sonic already had a character and could go on without Shadow or Silver. Goombas and Koopas had no character to begin with. It's true that the game series could've went on without a Goomba ally but it adds to world building. It gives the series life. Most importantly, it's fun.

I agree that writing comes first but there's no point in completely forgoing world building.
>The Staff Toads at the hotel wear little suits, the Chef Toad has a Chef's hat,etc. They distinguish the characters when they need to be, not just for the sake of it.
Yes the first two PM games did this too but there's no reason for JUST Toads to be NPC characters. I might be mistaken, but in Color Splash but it looks like they're completely neglected the other "nice" characters. Piantas, Yoshis, Lumas even. I'm happy they're bringing the silly back with Rescue Squad V but it doesn't have to stop there.

>take established species in Mario universe
>make a character more unique as an individual by giving them trademark weapons and personalities, setting them apart from the rest of their kin, thereby making an appropriately interesting setting for a detail-rich RPG
wtf i hate unintelligent systems now

I didn't say the OCs made Paper Mario, but they were definitely an integral part of it. One of the other things that made Paper Mario was its RPG roots and battle system, which is also why people think Sticker Star was shit and Color Splash will be

Characters and OCs aside, the battle system sucks absolutely sucks. Even if you like the new "stories" this game will have, it's not worth playing.

Look at this shit! Yeah, I really wanted a crossover with yu-gi-oh. Great job nintendo.

still better than the characters from super

>No you don't. You don't know shit about the series at all

Yes I do. I've played all four entries so far know that TTYD and SPM escalated the scope of the game away from the original. It's actually very much in-line with how Sonic The Hedgehogs focus on epic worldthreatening storylines turned it into a joke. A incredibly serious story does not complement lighthearted characters, the more serious you get the bigger of a joke it becomes and SPM was clearly on the same trajectory as Sonic with "The fate of all dimensions" on the line.

Color Splash actually looks to be reigning the story back into what the original aimed to be and what best complements the cast of characters it features.

>make fun game
>go too far
>freak out and scale back too much
>recollect thoughts
Sadly this is the trajectory for many Nintendo franchises.

>The series is only about what I like, not what you like

Good thing we have you to act as the authority on what this series you have nothing to do with is all about at its heart.

Then how do you explain the fact that TTYD had a good story, had a whole cast of quirky characters and was an amazingly good game all at the same time?

I won't be buying it.

But I think it might be worth a pirate. I'll probably drop it in an hour like I did Sticker Shit.

I have absolutely no pity for you if you're going to compare it to Sonic the Hedgehog and using that as a negative point. You're a fucking moron. They were RPGs, role playing games that had an interesting story you were always in the middle of. With an RPG battle system. It was as serious as Superstar Saga. This is when Nintendo knew what they were doing, and they told incredibly charming stories without taking the Mario lore and running away with it. It was fantastic and it still very much felt like Mario.

The OC character's were great, because in an RPG you need original characters. That was Paper Mario's thing. Who didn't like them? The partners were great.

You think this way because you want every fucking thing to be about Bowser, simply. You're the audience for these new games, you destroyed the fucking franchise you moron.

Color Splash looks good, and that's it. It looks like they nailed exploration right, but everything else is a fucking abomination.

not him but TTYD faltered not on the story or the world/scenery but in the gameplay. The battle system is flawless don't get me wrong, but the massive amount of overworld backtracking was bullshit. They cleaned up the Peach interludes a bit thankfully and Bowser interludes were perfect. You could probably argue that the backtracking was due to more focus on story but I don't buy it imo. The story really only picked up at the end so they had to have spent all their thinking power on brainstorming how to get an ancient demon inside Peach instead of making the damn game.

Despite the flaws it's still my favorite game of all time.

if i didn't like backtracking or expected it, i wouldn't be playing RPGs

Fair enough

Artist Boo, maid Toad, gold Cheep Cheep, cutie Ninji, ice cream Bob-omb and casino Chuckya are all legitimately good designs. The rest are a little too ridiculous or overdesigned.

When I see pic related I think of just another platformer.

>Four Character Party

SOILED IT

These are really overdesigned and too weebish. Like, a third of them are just Japanese.

How can you ignore the battle system? The amount of different viable builds in older Paper Mario games was definitely part of its accomplishments. That and the fact that you can change your build almost completely at any time makes it a fairly novel experience.

>french
>more than 1 partner
>shitload of random enemies that look like shit

Dropped.

Everyone looks like a faggot.

...

I hate how this will never be real.

Stop reminding me this isn't real

Please

Just take the pain away

I'm glad this isn't real.

>Goomba has no titties
Dropped

That boo just screams "Artist Self Insert". Hopefully I'm wrong.

Losing the OCs was a symptom of the disease, not the only part. Sticker star didn't have great atmosphere, writing or settings, and Color Splash is setting itself up to be SS 2, so I don't know what you're smoking.

Touhou is pantsu homestuck and the fans are x10 as obnoxious and self-inserty.

Fuck these epic OCs where is my Paper Cirno

Project M and Star road

The only problem I see with adding all this "character" and "personality" to all these monsters is, haven't we been slaughtering them wholesale for decades now without a second thought?

That's because they've been bowser's goons.
The first Paper Mario explained pretty well that there are koopas and goombas and the like that aren't bad at all.
What I personally don't like about that roster is that there are just too damn many of them.
You'd never have time to flesh them all out at once.

>The atmosphere, quirkiness and clever writing were what was important
Do you honestly want to say that characters weren't a fucking huge factor in all of those things?

The screenshot you posted looks sterile and pretty bland, frankly. Nintendo has been putting the same craft aesthetic for years. Look at yoshi. It's set dressing at this point and you only really notice it when something goes wrong or particularly right. This is nothing to write home about. Their insistence to make everything that appears on the WiiU more washed out than it needs to be is also bizarre, this is especially obvious in the main town they've showed off.

It's both. SS had neither, CS only has one.