Hello Cred Forums me and a friend have been developing a new game for Steam. We just released a short 1 min raw footage of the game and hope to have a full demo for everyone soon.
Kakudo is a story driven platformer with intense movement and puzzle elements.
We are excited to hear what everyones first impressions are so join us for a discussion !
At this point we just need to hear the opinions of the public and thought that Cred Forums might be a good place to have some unfiltered discussion.
Caleb Reyes
bump
Xavier Myers
Fucking kill yourself
Gabriel Ortiz
way to rip off limbo FAG
Josiah Lee
lol dis gui
Colton Campbell
A FUCKING BLACK CUBE
Christopher Torres
>Hey Cred Forums me and my friend bought Gamemaker on Humble Bundle and we ripped off Limbo and we thought we'd spam Cred Forums because we spent our 'marketing' budget on dildos
Fuck outa here OP, you're pathetic
David Diaz
so the depth illusion is working, good
Jayden Hughes
You are correct its a cube
Carson Smith
>saged
Aaron White
Well at least your shilling is upfront instead of trying to pretend to be a 'random user' who 'happened' upon this 'cool game' that is totally not his own work that he's trying to sell us
Still, banner ads, 20$, no excuses, fuck off
Hudson Smith
Fuck off and buy some advertising for your shitty game, kid. Nobody cares about your knock-off gamemaker project.
Isaac Phillips
The only thing we really share with limbo are the dark setting of the game.
The music you hear in the video is not going to be in the game it's just been placed for this intro :)
Not advertising just asking for first impressions, we haven't spammed our facebook page or asked for help in steam greenlight.
Its kind of silly to attempt to market trough Cred Forums threads
Aaron Diaz
hey guise! found this new and cool and epic game. please buy it
and we're not giving out keys
Thomas Moore
>Not advertising just asking for first impressions You want a first impression? Your game is dogshit. You are incapable of coming up with anything approaching an original idea, and your spam is not welcome here. Fuck off.
Andrew Wilson
The game is far from ready and is not purchasable anywhere right now.
Bentley Hall
Hey, it's the other dev here. Our point really isn't marketing. Just take a look at the video. We are not giving you spam/false content, nor asking you to go through ad.fly's and you still crying. Just an honest comment on the game would suffice.
Josiah Campbell
>copy another persons art style >have no shame >claim "its just similar"
how pathetic can one person be?
Henry Allen
Looks like absolute shit. Really. It looks like shit.
Jaxson Wright
>neither are we asking for likes
Angel Mitchell
good, an honest comment. Thanks
Henry Reyes
Limbo + Inside are amazing games and comparing our game to them is quite the honor.
While Playdead studios has been an inspiration we don't strive to create a game just like limbo or inside but we hope to achieve a great experience with interesting gameplay.
Carson Rivera
if you were closer to normal human beings, we actually were going to give out keys in Cred Forums >rethinking it now
Anthony Ortiz
Nobody wants your keys faggot. Go and shill your trash somewhere else.
Kayden Howard
Gotta say, seeing you guys cutting corners already makes me skeptic.
Angel Jenkins
The environment background looks decent, the foreground however feel blocky. Either make the background blend well with the foreground or vice versa. Otherwise the concept looks good so far.
Tyler Peterson
>comparing you just stole their style, nothing good about that, mad damage control son
Carson Lopez
2005 called. They want their indie aesthetic back.
Joshua Phillips
I'm dealing with the visual design. Thanks for the comment. Will really try to find a solution for this.
Camden Brooks
The footage is pretty early in development while we wanted to hold off on releasing footage we were reaching a point where some outside opinions are a must.
Logan Torres
kek >underrated
Cooper Harris
We remade it 100 times over and it just became time to put ourselves out there and face the music
Here are some screenshots of the game a loooong time ago
Jack Allen
>not giving out keys
you dont want people to play your game? fuck off to reddit then
Landon Hernandez
I'm really not sure why any game devs would bother coming here. Indie game devs have lost their goodwill with Cred Forums after old/v/s innocence was exploited multiple times, and new/v/ will not allow another minecraft or agar to ever happen. because that's dumb. so go tell people about your game on reddit because they are forgetful people.
Brody Miller
We'd really like to hear your opinion on the gameplay mechanics nevertheless... anyone?
Grayson Flores
First thing I would say is "consider your audience". Who are you expecting to buy your game? I don't think there's really a market for puzzle platformers anymore unless you have market research suggesting a resurgence. Maybe your goal isn't to sell a game but only to have it up on steam. In that case, kudos, you can spend your dollarydoos and get this game onto steam in all likelihood, but don't expect a reutrn on investment on anything besides maybe the sens of satisfaction you'll get out of it. Puzzle platformers are dead. Maybe if you introduce some "roguelike elements" into it you can get people to buy it, but everything from the aesthetics to the mechanics look like something that 99.999% of people wouldn't glance at twice. I hope you find what you're looking for.
Adrian Cruz
Just fuck off and stop embarrassing yourselves with this dogshit.
Austin Brooks
We were first aiming it towards the mobile market but since we did not like how most business models interfere with core gameplay we decided to take it home to the PC masterrace
Christian Sullivan
Seems to flow nicely together. Enemies don't seem that much of a risk, but obviously levels will get harder.
What systems are you targeting this for? PS4 and Xbox also? You can run any xbox as a dev kit and if you price this cheap enough I'm sure you'll make money.
But props for giving it a go.
Also reddit is probably a better go to place.
Colton Edwards
>no sure why anydev would come here
to give out keys or shill their game, ill def give out some keys when i finish my game
Andrew Ross
Yeah, we are going for PC and XBONE with full controller support for PC. Also later going for mobile markets.
We don't show much here, but there's quite the diversity of enemies already, every each having a specific role. The hedgehog you're seeing doesn't let you land for instance, so you'll need to hover, he isn't really as scary. He's more like a puzzle, you need to trick him to pass through. We have no fighting in the game. It's all about outsmarting your enemies and using the environment to your benefit.
Christopher Hughes
We also forgot the mention the game will be open world multiplayer.
>it wont
Jackson Green
>developing a new game for Steam
I think you meant to say 'PC', user.
Noah Gray
you should never have aliasing in such a simple looking game
Alexander Turner
>because of people like
Aiden Murphy
Busted.
Elijah Perry
we use Construct 2 with export through Cocoon IO, we couldn't afford anti-aliasing back then as it was too heavy for mobile devices.
Nevertheless this is a development concepts and first steps. This is to be considered like R&D rather than a game.
Nathaniel James
looks OK but give it the blur like Limbo or some other effect because the visuals are boring
Ian Howard
>We were first aiming it towards the mobile market but since we did not like how most business models interfere with core gameplay we decided to take it home to the PC masterrace
>offer demo (1st level) >buy the full game yeah I totally see your problem
Cooper Edwards
Do you think a more animated background would spice things up ?
We will consider your suggestion as well :)
Carter Price
you guys need a music guy?
Jonathan Edwards
yeah, actually we do! You can contact us, write us a message on Kakudo facebook page. We'll answer right away. >facebook com / kakudogame
Parker Morgan
The path we took while developing it for the mobile market didn't really fit with the game we wanted to create so we took a step back and decided to first expose it to PC and in the future maybe make a mobile port.
Purchasable games don't do too well in app-stores when first starting up, and F2P models are overcrowded with buy my gems so you can play my game
Jonathan Watson
My teammate forgot to mention that we're actually fucking tired of the Freemium model. The main idea here is that we're trying to make money so we can create high quality games, with no DLCs, with no in-app purchases. We believe that a game needs to be pirated or bought and either of these is fine! But business people mess in the gaming industry so much cause they're such fags! >hate f2p >hate that the public wants to be fucked up the ass with gems > pirate or buy, either way works
That's why we turn the attention to people like you because the fucking public has its head up its ass and what they play aren't games, they play business models with graphics!
Adrian Howard
That's one way to put it
Nicholas Lopez
the problem is it looks like a free flash game it needs some artistic touch
Charles Williams
Why would I play newgrounds-tier trash like this?
Jason Johnson
guy, /v is a terrible place to actually discuss video games. As you may've already seen, people here just want to fuck with others, they haven;t enjoyed their lives for a long, long time. It's fun for banter, but terrible for discussion. Try your luck on smaller, less jaded imageboards,
Landon Martinez
The reason one might enjoy the game is for its laid back style and challenging gameplay. You will be able to pick it up take your time and pass trough it. Or turn it into a fast paced adventure testing your skills and reaction time.
The way a person plays it will be on them to decide. We will push to add more diversity :)
Aaron Walker
We sort of knew what to expect when i posted here but it is still useful feedback. At least people don't sugarcoat things and say what they feel.
After-all we appreciate everyone taking their time even if its to write " its shit "
Carson Carter
>The way a person plays it will be on them to decide. We will push to add more diversity :)
is this where youve been these last months sean?
Tyler Foster
Ahahah, we won't no man's sky it i promise
Grayson Howard
It's no Blanco, my man
Bentley Cook
And to the music guy if you would rather email us you can do so at [email protected]
Mason Richardson
Try /agdg/ on /vg/. You might get a reasonable conversation and feedback there.
Lincoln Gray
Guise Guise! R8 my game. I made it right now in about 5 minutes I worked really hard on it. Its totally a game btw.
Luis Lopez
>make main character a square >pretend it was for artistic/style choices, not simplicity
William Allen
Its a beautiful combination of both. Also one of the reasons it's a square is to fit with our story.
Robert Ross
id rather play this than not-limbo
Ryder Anderson
Just signed you up for every spambot I know, thanks senpai, enjoy your non-stop penis enlargement pill emails
Aiden Brown
Oh no, you sure did a number on us :(
David Sanders
>shilling your shovelware on Cred Forums
Ryder Roberts
I'm making it top down for the art style, not the simplicity.
Isaac Davis
shilling ˈʃJlJŋ/Submit noun 1. a former British coin and monetary unit equal to one twentieth of a pound or twelve pence. 2. the basic monetary unit in Kenya, Tanzania, and Uganda, equal to 100 cents.
I don't see the connection with this discussion
Nathaniel Hall
They won't, they will get called a whodev that only came in to shill (and rightfully so, to be honest). /agdg/ is for development, feedback is limited to demo days
Asher Cruz
I will be tuning out for a while i assume the thread will die soon I want to thank everyone who tuned in to give their opinion and feedback we have taken everything into consideration and will work on making the game even better !
If you are interested in the game's progress you already know where to find us .
If you have any further suggestions feel free to send us a msg. We came here for feedback not exposure that is why the video shared is with a password.
It has been fun ! Thank you
Benjamin Powell
Oh shiiii forgot to advertise our logo
Jordan Nguyen
Looks actually breddy gud. but I wont buy it anyway
Evan Green
I said it already, you're allowed to pirate it m8 It's not like we all haven't. We don't mind