>>352206186

>You can't.
You're right. I can't just give one reason.

Other urls found in this thread:

techradar.com/news/gaming/sony-boss-feels-your-no-man-s-sky-pain-1328837
boards.fireden.net/v/search/image/eMP2QyNuMRoTUyjAoeeIzA/
youtube.com/watch?v=V0PUqZtyr-4
twitter.com/NSFWRedditGif

DUDE ZOMBIES LMAO

I'm personally looking forward to this game.

Cred Forums just hate on everything, like they did with No Man's Sky.

because MGO3 had shit netcode and I don't expect this to be different.

I like the new idroid theme though

Drowning in microtransactions.

The open world will be even more empty and dead than MGSV's and that's fucking saying something.

Everything that isn't recycled from MGS V has awful production values

I'm more amazed that Konami couldn't even be bothered to use a new map.

"Oh, look, it's Afghanistan again..."

Because it's the same shit from MGSV but this time the enemies don't even pay attention to you even if you sprint around them.

I'll give it a fair chance, not going to be a downer because it's not "muh Kojima" and I actually enjoyed MGSV for what it was.

Cautiously excited for more MGSV.

This game is based on MGSV.
MGSV was boring trash.
I'm fucking tired of zombies.

>they're still doing fulton-ing

How would that even make sense in this universe?

I was more confused by the Diamond Dogs box that dropped in the video.

Considering this is during the time of Ground Zeroes, when it was MSF.

I think it looks fair and it's not pretending to be more than it is

i'm likely gonna play the shit out of this

Un-interesting characters, no motivation to do generic defense missions, it sounds like a bore desu

Are you seriously defending No Man's Sky you fucking normie? Lmao when Sony, Amazon, and Steam all refund your money, you know you fucked up bad.

>Soundtrack sounds good
>CQC seems to have more options
>Has all of MGSVs combat mechanics, which was its best part, minus the shitty story and grinding (seemingly)
>You are encouraged to go full lethal

Looks okay 2bh

>Considering this is during the time of Ground Zeroes
different universe, different timeline

it might just be that those DD boxes are coming from the future
it might also be that throughout the game some of your soldiers manage to go back home through the wormholes and wander aimlessly in the afghan wilderness until venom finds them

Hmm seeing footage of the zombies, it makes me wonder if the development team wanted to make their own zombie game for some reason. Maybe they wanted to do one for awhile and just used MGS as an excuse for it.

>CQC seems to have more options
No it doesn't.

>Has all of MGSVs combat mechanics, which was its best part, minus the shitty story and grinding (seemingly)
The combat mechanics of MGSV were simplistic as hell, and there's grinding, fuckloads of it.

>You are encouraged to go full lethal
How the fuck is this a positive when talking about MGS?

not him but nothing wrong with enjoying no man's sky
just like there's nothing wrong with enjoying being a retard on anonymous imageboards like you do right now

>the Diamond Dogs box
Really? Do you have a cap of it?
I find it weird they have wormhole fultons, something invented in MGSV after this game's event takes place.

also the new stuff like baiting the zombies with sheep then setting them on fire looks sweet

Or maybe Konami is being lazy and it's just reused assets like 99% of the entire game.

>>CQC seems to have more options
>No it doesn't.
Yes, it does. You can see with a combo a character was able to pin an enemy in to spikes, which didn't happen in MGSV
>>Has all of MGSVs combat mechanics, which was its best part, minus the shitty story and grinding (seemingly)
>The combat mechanics of MGSV were simplistic as hell, and there's grinding, fuckloads of it.
Proof of grinding? And the combat mechanics were great in MGSV
>>You are encouraged to go full lethal
>How the fuck is this a positive when talking about MGS?
Because it's a spin off and MGSV gave you the option but actively discouraged it

Why are you reaching and scrambling to theorize excuses for this game?

>also the new stuff like baiting the zombies with sheep then setting them on fire looks sweet
Yeah, not a total waste of time considering there's not a single moment when the zombies actively try to attack you.

>Cred Forums just hate on everything, like they did with No Man's Sky.

Fantastic example you picked, user.

yeah or that

because it's fun, because I can and because there's nothing you can do about it

About 9m20s into that video OP posted.

It will be a "Banjo Kazooie: Nutz & Boltz" situation.

People will think the game is bad even though there is a solid game underneath.

The underlining problem is the absolutely incorrect design choice to take a well loved and established IP and bastardize it into something else.

People will be unable to enjoy the core game because they were already burnt by the Short Comings of MGSV and this will just be another Konami cashgrab.

They will hate the game's mere existence as an idea, rather than the more or less competent execution of said awful idea.

>it might just be that those DD boxes are coming from the future
I wonder if the boxes are copies of the ones Snake was calling in during TPP from the wormhole technology

Nice comeback. It barely made sense, seriously. I may have to cry myself to sleep tonight.

On that note, you're right, there's nothing wrong with enjoying No Man's Sky. But if you "enjoy" it for anything past the first, I dunno, 30 minutes, then you're lying to yourself and you wasted $60 on one of the biggest fucking blunders in the last few years.

>You can see with a combo a character was able to pin an enemy in to spikes
You mean a kick?
That's the ''CQC has more options''?
A kick?

>Proof of grinding?
The resource gathering you see in the demo?
You see him pick up objects and be designated as plastic and what not.

>Because it's a spin off and MGSV gave you the option but actively discouraged it
Because MGS is a game about being stealthy, and Konami promised that there would be stealth.

I disagree

>even though there is a solid game underneath.
No, there's not.

All I see is a game built up on a game that was already painfully mediocre, and that the production values of the non-reused assets look indie game-tier.

It's a tower defense game about zombies, this is shaping up to become a 5/10.

It's an early gameplay trailer made for purposes of showing the mechanics my man, get some anusal for that butthurt

>>You can see with a combo a character was able to pin an enemy in to spikes
>You mean a kick?
>That's the ''CQC has more options''?
>A kick?
Watch it again. Also the environment seems to play a part, which wasn't there in MGSV.
>>Proof of grinding?
>The resource gathering you see in the demo?
>You see him pick up objects and be designated as plastic and what not.
And? Gathering system =/= grinding you twit
>>Because it's a spin off and MGSV gave you the option but actively discouraged it
>Because MGS is a game about being stealthy, and Konami promised that there would be stealth.
There's stealth here, but you're also (seemingly) not discouraged from going full lethal going by the trailer. Compare to AC!D and MGR where most of the time you literally CAN'T stealth. It's a spin off user.

not him

>we don't know much about CQC yet, might just not be a factor since it's about zombies
>resource gathering is not proof of grinding
>there is stealth in the gameplay demo

>LITERALLY judging a game by its initial gameplay

KYS my man

Thanks. Took a screen cap so others can see.
It's right there Diamond Dogs written out, the DD initials and even the logo.

>Watch it again.
A kick?

I'm going with personally

There's nothing wrong with enjoying No Man's Sky, but it is unarguably a bad game.

You're allowed to disagree but you're still wrong. Again, name the last game where 3 separate retailers issued mass refunds just because the game was THAT fucking bad. The devs straight out lied about everything as well.

>initial gameplay
This game is coming out next year, and all the assets were finished before development of this game began, don't pretend the final game is going to be any different.

Besides, we have seen that everything that's not reused assets it's just lazily done.

The on-site crafting looks like how it should have been in MGSV. Crafting shit for the purpose of a mission using OSP, something the series hasn't had since MGS3

We Dark Messiah?

>generic online zombie survival game indie devs have been spewing out for years
>now its ok when the name metal gear is slapped on it

I'm going with the fact that it's reused assets like 99% of the game because this is half-assed cashgrab.

user

This is the first gameplay trailer.

I repeat, KYS, my man.

>name the last game where 3 separate retailers issued mass refunds just because the game was THAT fucking bad
Are you saying this happened with NMS? Because it didn't. Stop reading clickbait.

>No Man's Sky.

delusional sonygger

techradar.com/news/gaming/sony-boss-feels-your-no-man-s-sky-pain-1328837

>The on-site crafting looks like how it should have been in MGSV.

What would be the fucking point?
Seriously, what would be the fucking point of having Snake carry a spear to fight the Soviet army?

>Crafting shit for the purpose of a mission using OSP, something the series hasn't had since MGS3
Crafting was never in MGS3.

See >get some anusal for that butthurt

>but it is unarguably a bad game
maybe

I don't care
you can still enjoy No Man's Sky for what it is for however long you want to

sorry but you don't get to dictate people's fun

>y-you are all butthurt despite the fact that you are right

>t-tthis is just the first gameplay

My poor Konami shills can't possibly be this desperate.

>maybe
>When most of the features promised are not in the game.
>When there's fuck all to do in it.
>When the game cost a shit ton of kickstarter money to make.
>When there's not even multiplayer.
>Not to mention the steam numbers.

>>The on-site crafting looks like how it should have been in MGSV.
>What would be the fucking point?
Because it's less immersion breaking that having your PMC ship things 600 miles in to Afghan in 5 minutes whenever you need it? Snake being able to build things in the field would have been great.
>Seriously, what would be the fucking point of having Snake carry a spear to fight the Soviet army?
No one said that you fag.
>>Crafting shit for the purpose of a mission using OSP, something the series hasn't had since MGS3
>Crafting was never in MGS3.
OSP, not crafting, you idiot.

What if Metal Gear Survive is actually the ending to MGSV:TPP?

>maybe
No, the answer is yes.

>you don't get to dictate people's fun
I'm not trying to. I'm just saying that it's a garbage fucking game and you shouldn't support devs who straight out lie to their consumers to the point where even the Sony President is calling them retards.

Sad for it to be such a departure in topics, but V was already a stupid departure from everything MGS was so, Survive should get at least a chance to show itself.

It may even be good? if only its netcode was good it'll be a nice co-op

>Because it's less immersion breaking that having your PMC ship things 600 miles in to Afghan in 5 minutes whenever you need it?
We are talking about inmersion breaking when we have those guys using magical wormholes to transport shit?

>Snake being able to build things in the field would have been great.
Which would have been pointless and dumb.

Game looks like a fun spin off which could be great depending in which direction they take it. Shame they kept the metal gear name as that's what's got most people booty blasted.

>Konami Shills
Says the Kojimadrone

>9 posts by this IP

How butthurt are you m8? Were you butthurt about Ac!d? Butthurt when PW ruined the series? Butthurt when MGSV was a mess..? Butthurt when MGR was an action game..?

Holy fuck, KYS MY MAN.

>>Because it's less immersion breaking that having your PMC ship things 600 miles in to Afghan in 5 minutes whenever you need it?
>We are talking about inmersion breaking when we have those guys using magical wormholes to transport shit?
I'm talking about MGSV you idiot, try to keep up or at least have your mom proofread shit for you
>>Snake being able to build things in the field would have been great.
>Which would have been pointless and dumb.
Literally how? It would be more in line with the rest of the MGS series that focuses on OSP, and less about grinding

KYS

MY

MAN.

>9 posts by this IP
Oh look, he has taken clues from that guy with the 4chanX plugin.
No sorry, the 4chanX plugin marks when a post makes the IP counter go up, it doesn't mark if an IP has made X amount of posts.

Watch the subtitled footage. They explain it away as them being drawn to the energy of that special wormhole being used by that antennae. Rest of the time they'll try to kick your shit in.

if someone can enjoy it it might be a good game to them
I don't care about anything else

>10 posts by this IP
>On a game he has already judged he doesn't like
>On a Korean Picture Board

KYS MY MAN.

>KYS MY MAN
>KYS MY MAN
>KYS MAN
>KYS
>KYS
>KYS
Found the angry Redditor.

I think you replied to the wrong guy. I haven't said anything about Survive in this thread.

Did you reply to the wrong person or did your autism simply overwhelm you?
No Man's Buy is shit not because someone can't find it fun, but because of fundamental design flaws. Get Sean's cock out of your mouth.

>Oh shit he's exposing me as a Kojima-drone
>B-better bring out the big gun!

Oh I'm laughing

But yeah, really, KYS my man.

>y-you are a kojimadrone
Everytime.

Honestly doesn't look that bad. I mean they are recycling the MGS V map which is kinda cheap but if they made it a $40 game instead of a full $60 I'd consider buying it.

>K-konami shill!
Anusal m8

As long as it manages to be MGSV with co-op, it's going to be great.

Seriously, they should have included co-op instead of the retarded FOB nonsense.

But everything is good to at least one person on the planet.

That doesn't mean we should just excuse No Man's Sky's shit. It's a outright scam game like Mighty No 9. By you're logic we should excuse someone who sold snake oil because 1 person liked the product despite all the false advertising.

Considering it's all recycled assets, i'm willing to pay $5 for a CD Key of this at the most.

>K-kojimadrone!

This game is a confirmed flop, and everyone considers it trash.

There's nothing you can do about it really, the entire industry is laughing at this crap.

>Anusal
The fuck does this even mean.

>That part at the end where they get overwhelming

Sounds stressful

>That doesn't mean we should just excuse No Man's Sky's shit.
>By you're logic we should excuse
stop putting words in my mouth
all I said was that No Man's Sky can be an enjoyable game to some people and that there's nothing wrong with that

now stop pushing your autism in my face

Do people even bother with FOB?

I only played it once for the fucking trophy.

The moment I invade one FOB I get counter-invaded by the next day.

>all I said was that No Man's Sky can be an enjoyable game to some people and that there's nothing wrong with that
But that applies to everything in history due to our large population.

It's not even worth mentioning.

It's the laziest rehash in modern gaming

>>K-kojimadrone!
>This game is a confirmed flop, and everyone considers it trash.
Source
>There's nothing you can do about it really, the entire industry is laughing at this crap.
Source
>>Anusal
>The fuck does this even mean.
It's a cream for your butthurt my man

>Do people even bother with FOB?
The servers are pretty dead on PS4 and PC, and have been for a while now, so I'd be willing to guess no.

Now would be a good time to try and get the Nuclear weapons counter down since no-one gives a fucking about Metal Gear Grind

>83 posts
>25 IPs
>random posts like these are not made by new IPs

Watching this flop is going to be even more delicious than Battleborn.

Looks like a kusoge famalam.

>I mean they are recycling the MGS V map which is kinda cheap

It's beyond cheap. I'm sick and tired of Afghanistan already, and replacing the Soviets with zambambos with pink dildos on their heads is not exactly an improvement. If this was a free add-on to the base game I might give it a spin, but if they have the audacity to charge even one dollar for this shit, forget it.

it is when people like you try to claim the opposite

you can hate it as much as you want to, it doesn't make it wrong when someone else finds enjoyment in the game

>everyone considers it trash.
>Giving a fuck about what Kojimadrones say
>Giving a fuck about the people that insist anything he's done post MGS3 is event remotely good

Why?

>The servers are pretty dead on PS4 and PC, and have been for a while now, so I'd be willing to guess no.
Not really, 5000 people play MGSV everyday only on PC.

Hopefully it keeps konami out of the vidya industry. We don't want them anymore

>Not really, 5000 people play MGSV everyday only on PC.
And how many play FOB dude

>Giving a fuck about what Kojimadrones say
>Giving a fuck about the people that insist anything he's done post MGS3 is event remotely good

Oh yeah, without your
>Y-YOU ARE ALL KOJIMADRONES FUCK KOJIMA REEEE
Narrative you have absolutely nothing to say in favor of this game.

I stole a nuke 2 weeks ago and I was being invaded before I could even disarm it.

LITERALLY the only people bitching about this are the people who complain about Kojima getting fired.

Literally.

>you can hate it as much as you want to, it doesn't make it wrong when someone else finds enjoyment in the game
No it's not wrong, but it doesn't change the fact that No Man's Sky is a bad game.

If you find enjoyment in it, then fine. I don't care. But that won't change my opinion on it.

>all the MG Survive shills shitting on Kojima
>at the same time praising MG Survive for it's gameplay
>the only non-reused elements of MG Survive, like those bow, machete and spear animations look like trash
>literally the only good parts of MG Survive were made by Kojima

>Now would be a good time to try and get the Nuclear weapons counter down since no-one gives a fucking about Metal Gear Grind

This. A couple dedicated runners could make a real dent on the nuke counter if they wanted since so few people give a shit about the game anymore.

And the ones who like it are the ones who thought this was a good idea.
Literally.

Seems to me that just about everyone on the planet hates this game or laughed out loud when it was announced.

>MG Survive shills shitting on Kojima
People have been shitting on Kojima since MGS4/PW/V were all trash.

Not my fault he's got a cult of personality surrounding him

you post this same image in every metal gear survive thread why don't you stop desperately trying to suck kojima's dick for 5 seconds and get some air

It's just a very amusing situation because the only thing that gets praised of MG Survive, and by the people who shit on Kojima, was made by Kojima.

>>literally the only good parts of MG Survive were made by Kojima

Yeah, this. This "FUCK KOJIMBO REEEE" narrative doesn't really work when you see that the only good part is the part that was recycled 100% from Kojima's game.

>made by Kojima
What exactly do you think Kojima did on MGSV?

Because it's probably not what you thought. He was an ideas guy who thought he could direct a scene

Am I wrong user?
Wasn't MGSV made by Hideo Kojima?
Doesn't MG Survive reuse most of the assets from MGSV?
Isn't the gameplay the only thing that gets praised by MG Survive supporters?
Isn't that gameplay from A Hideo Kojima game?

Well, the difference of polish between the MGSV animations, and the new ones, makes me think that something changed when Kojima left.
Plus, the animations of MGSV were the same back in the 2013 demo, so I don't think they are so incompetent to be THAT behind regarding animations in a game that's meant to come out next year.

>What exactly do you think Kojima did on MGSV?

He directed the game, which means pretty much every part of his is his responsibility (if not literally made by him).

i'm sure kojima is a skilled landscape artist and professional animator and elite programmer user. he is also a skilled director and a tour-de-force writer. is there anything this man can't do?

...

Well, he made the MGS1 map on his own, he also made the soldier patrols, and for Snatcher he made his own scripting engine so that the scenes would play out exactly like he wanted, not to mention he always talked about how everytime he tested MGSV's gameplay, he always changed bits of it regarding animations, responsiveness, etc.

MGO3 looks better than this but none of you play it.

Just a bunch of followers I'm seeing

He's a quite skilled programmer, actually.

I like my non lethal options gives it a better challenge but if there's no non lethal in this game rather than "don't bother them" then I'll be largely disappointed

>Well, he made the MGS1 map on his own, he also made the soldier patrols
i can draw on a piece of paper too

Shame map editing isn't as easy as drawing on a paper.

I don't get why they're releasing this next year. It's just a mod. This should be released in October for spooky

It wont be terrible but it wont be anything to write home about. Hopefully its just like a $30 game because then it might be worth buying just to co-op woth friends

There's Call of Duty for that.

So its Kojimas fault that MGSV was so shit

why are you worshipping the animations so much? the choking out animation in MGSV is the goofiest looking thing i have ever seen in a stealth action game.

>There's Call of Duty for that.
This is exactly the problem of this game.

It has completely forgotten about the fanbase that made the other games such successes, and is instead pandering to an audience that has no idea of what MGS is, and that already has a co-op experience they are perfectly fine with.

Nothing really stands out in MG Survive to convince others to play it.

>Snatcher he made his own scripting engine
No, he commissioned it with his team. He told them what he wanted, then they made it.

Kojimadrones that make it sound like Kojima is anything other than an ideas guy dont know shit about Kojima

Watch the Documentary of MGS2 DVD and you'll see he's only as good as his writers, animators, designers, and programmers

That moment where the guy had to fix his leg similar to how it was done in MGS3. a little cooler than TPP just press press triangle to have it done for you.

Eh, seems like a lot of re-used assets but I imagine the community will be full of waifus and broken ways to survive within the first 3 weeks that get patched. At least they already said its not going to be a full price game so thats a plus.

The choking animation is very well done, it's basically the same principle as pic related, except he also holds up one of his arms to prevent the dude from fighting back.
He puts a hand directly in his throat, and with the other one in the back of the dude's head, he pushes forward, crushing his throat.

Of course, to choke someone unconscious it would take about 30 seconds, but they made it 5 because the game doesn't need that.

But it's got Metal Gear in the title!

And since MGSV was shit, so will MG Survive.

Ever considered that maybe Kojima was the problem m8?

And what replaces Kojima now?

10 60 year old asians in suits who think of what nowadays kids like?

i'm not talking about the technique, i'm talking about the actual animation itself. it looks fucking stupid every time i choke someone out.

Ever consider that this game will be trash too since 99% of it is made using shit that Kojima made, and that the few things that are actually new, have really low production values'

In all seriousness it could be okay. However, the extensive asset recycling and inclusion of the Metal Gear brandname (likely to boost recognition and sales) are negative indicators.

It does look stupid, but it's realistic.
You can only blame that it looks stupid to MGS' military advisor.

I don't get it, why there are Zombies in metal gear

>stupid gay body snatcher things
Instead of
>zombies

>not about being a random and taking up arms
>covert operative
>no water mechanics
>no food
>no lack of weapons
>no urban citie areas

No I can blame that it looks stupid to Kojima's animators and Kojima himself who obviously is so concerned with the details of his games that he OKs every single animation and object placement. According to you.

Konami shill spotted

It is funny because his staff thought he was joking with half of his ideas for MGS2 in that video.

>no lack of weapons
So there's an abundance? :^)

kojima didn't make assets nor designed anything visually, yoji shinkawa did that and he will be the author that will be missed by konami not kojima, he designed the characters and the mechs of the series, basically he made metal gear solid not kojima but nobody seems to give a shit that he left konami, all the sheeps only see kojima

What?
Why?
All those animations are mocapped, and we already saw that before doing mocap sessions, the mocap actors got military training for these.

It may look stupid, but that's what the soldiers said choking looks like.
The typical choking like pic related leaves the enemy in complete control of all his limbs, so he could easily fight back.

>no water mechanics
>no food
those both have to be done JUST RIGHT otherwise it makes for terrible tedious gameplay.

...

What exactly is the point of this game?

boards.fireden.net/v/search/image/eMP2QyNuMRoTUyjAoeeIzA/
lol this guy is so fucking mad
MG Survive is going to be 2017's Battleborn.

there is mocap in the game but most animations such as the choking and running are quite clearly keyframe animation.

You seem to have an irrational hate for Kojima for some reason. You're complaining that an animation is too realistic in a game that does everything possible to be visually realistic.

Money.
Ironically, it's not going to make any.

>anything that's bad is always someone else fault, never kojima
Are you for real?

>oh no, I've posted this image 3 times in the span of 4 weeks!
Also you know I'm making fun of faggots hating on this game, right?

>it's Kojima's fault that the way to choke some dude without letting him move his arms is stupid

If it didn't look like a DLC for MGSV, then I would be looking forward to it.

>2016
>gaijin 4koma
ISHYGDDT

>Also you know I'm making fun of faggots hating on this game, right?
Laughing at the entire gaming industry sounds tedious.

How the fuck is it Kojima's fault that that's how choking someone out looks like in REAL FUCKING LIFE? It looks goofy because in real life the best way to do it looks goofy. Kojima can't change fucking reality.

it's not like that's the only way to choke someone out. and it's not like metal gear solid prides itself on realism either. so why are you desperately defending such a goofy looking knockout animation being in the game whilst in the same breath criticizing metal gear survive for its animation?

sprint animation in metal gear solid 5 was shit too

You're saying it's not?
Isn't kojima that genius that oversees everything in his games and works on every detail?

Or is that valid only when things are good?

>An animation looks unrealistic
>M-muh realism!


>An animation is realistic
>Duuuuh, it looks dumb!

It's either one way or another

>. Kojima can't change fucking reality.
Except when he ignores reality.

Looks like an alright co-op thing. As a Metal Gear fan I don't particularly care about it either way.

I don't understand why people are so upset over it.

>it's not like that's the only way to choke someone out
But it's the easiest to choke someone out without letting him defend himself.

>Isn't kojima that genius that oversees everything in his games and works on every detail?
No, he takes care of ensuring details like that are polished, and that animation looks polished, and it's realistic.

It's dumb looking?
In your opinion, but Kojima can't do anything about that.
Do you want him to become the new Bruce Lee and invent new ways of choking out people without letting them fight back?

How come the sheep didn't get zombified.

youtube.com/watch?v=V0PUqZtyr-4
plenty of ways you could knock someone out

and it's a video game dude. it doesn't have to be 'like in REAL FUCKING LIFE', especially in a fucking metal gear solid game of all things. you are so upset. just accept that kojima OK'd a shitty looking animation in his shitty ass game and he is not the god that you think he is

The point of MGS has always been about a soldier who faces supernatural stuff.

So basically, you are upset the game's fighting animations are too realistic, in a game where the whole thing about CQC has always been really looked into throughout the entire franchise?

like a soldier (or a group of soldiers) fighting zombies?

>It's dumb looking?
Never said that.

I dont have a problem with that animation and it's irrelevant nitpicking. I just find funny your reasoning; it's so blatant fanboysm. The second you stop defending something and agree with someone else that there's anything bad it's now someone else fault.

Yes, but with a military stealth background.

You say that as if being an "ideas guy" isnt valuable for creative projects. The series largely reflects his vision, even if the end product is a result of a confluence of creative efforts. Besides, Kojima did a lot of the design work himself in the MSX games, and they're the groundwork of the entire series.

The way I'm looking at it is that the game itself isn't going to be terrible. The terrible part is that konami felt the need to slap metal gear on it and call it a spin off from the true series.

>I just find funny your reasoning; it's so blatant fanboysm
I don't understand these people.

When Kojima makes a half-assed work and unfinished game is a hack, when he puts lots of attention to detail in another matter he's a hack too.

It isn't 'too realistic', I've told you the animation of the chokeout looks fucking stupid, the way the person wriggles in a weird looping animation while you do it is FUCKING RUBBISH, why is it so hard for you to get that in your thick skull you HOPELESS KOJIMA DRONE, stop with the fucking deflection and whataboutery I don't care how many fucking military advisors Kojima vetted or how many animators he had handcrafting it or how many hours he spent watching the cycle on his fucking cinema screen to make sure it was perfect IT LOOKS SHIT

Making Metal Gear open world was a mistake in the first place. I feel like Kojima was trying to ruin the franchise before leaving.

As long as its hard it'll be good

Give me one reason why it's not going to be terrible

pretty sure anyone who had a sliver of skepticism hated no mans sky after they LIED to their fanbase.

Fox engine

The way it sounds like a documentary in Japanese is more interesting than the actual game.

>It isn't 'too realistic',
It is, what other ways do you propose to choke out a guy without letting him fight back so you can interrogate him?

>I've told you the animation of the chokeout looks fucking stupid
It does, but so do a lot of the stuff regarding combat in the military.

Looks fine to me, man.

>these people
Who are you quoting anyway?

I was actually defending that animation. It is pathetic that there are faggots that make this
>x is perfect and it's all thanks to y
>x it's actually shit
>now I agree that x is shit but z is to blame

Pathetic fanboism.
When Kojima makes a half-assed work and unfinished game is a genius, when he puts lots of attention to detail in another matter he's a genius too.

See I can write fallacies too.

tfw even Kojima says
>MGS is all about politics and espionage
>where do zombies fit in that?
Yoji Shinkawa even adds
>I'm not a part of it
>if I was, it'd have mechs

Top kek, these nips.

lol this guy is so angry

pretty long game he was playing then if his plan started with mgs4 don't you think?

or maybe, just maybe, kojima is a shit game director whose best days are far behind him. ever considered that? or is that too far fetched? yeah he must've kamikazed the series, much more plausible.

No, Kojima was simply bored of MGS and making stealth games over and over, so he tried something new, and it failed.
Shame, but at least he has learned a very valuable lesson from all this.

He learned from MGS4 to start focusing on gameplay rather than on scenes, after all.

Really curious regarding what he'll do now that he's not tied to this now dead franchise.

ITS NOT MADE BY KOJIMA AND ITS ON PC

REEEEEEEEEEEEEE

Lets be real here, even Konami knows this shit will flop
they know they dropped the ball on the way they handled kojimas departure. now they release this game to see if they can survive without the MGS fanbase

thats why they attached the most ''focus group'' save elements in order to make it sell
>Zombies
>Co op
>Crafting
>Open world
this is only to see if they can continue making dosh of retards or continue with MGS4: Pachinko gameplay action

Who's worse?

Kingdom hearts faggots?
Soniggers?
Nintendrones?
Xbots?

Or

Mgs faggots?

>Reused assets the game: the movie: the experience

Your mom

>ITS ON PC

What?
So is MGSV and MGR.

One vote for mgs drones it is.

>now they release this game to see if they can survive
>yfw the title of the game isn't a reference to the Survival compontent, it's a plead

Will probably buy this like I bought rising.

When its 5 bucks

Sonyggers.

Nintendrones are falling into irrelevancy along with Nintendo, and Xbots are a myth.

>now dead franchise
That's wishful thinking.

It is dead, just like Castlevania, Contra and Silent Hill.
This is the fourth time the pattern repeats, Konami makes some entries, builds up a fanbase, the creator leaves, Konami takes control of those franchises, and they die.

Wow. Literally the MGSV map. Is this full price? If it is, total joke.

There are many good reasons to hate NMS. MG Survive is a spin off and didn't deserve all the bashing.

Don't forget Love Plus.

>just accept that kojima OK'd a shitty looking animation in his shitty ass game and he is not the god that you think he is

I'll rather accept that you are a whiny fucking twat who has an irrational hate for Kojima for some reason. There is nothing wrong with the animation whatsoever.

This.

The ridiculous part is that kojima himself wanted someone else to make mgs games without him, with the boss during WWII

>MG Survive is a spin off
This wasn't the time for spin offs.
Konami said they wanted to earn it's fans back, it was piss easy, try to finish MGSV, the game that everyone was dissapointed at for being unfinished.
And instead they come with a zombie spin off that nobody asked for and that looks completely half assed and closer to a MGSV mod.

NO KOJIMAAAAAAAAAAAAREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

>Zombie Craft Survival Horror Gear

my eyes wont stop rolling.

DONT FUCKING REMIND ME

I just got here and I gotta say that the game looks boring as fuck yo. Not even that it looks bad just that it looks super boring.

The only thing left is for it to come out on Early Access.

This, it doesn't look good, or bad, it just looks like a fucking snoozefest.
There's nothing that stands out in here.

Honestly this game looks like a complete mediocrity. I'm not even mad, if anything this makes me grin like an idiot everytime they show this garbage off. Literally noone in the audience in tgs clapped or even was remotely excited. Nobody gives a fuck about this garbage and when this game flops like no tommorow MGS can finally get the rest it deserves.

The cherry on top is Konami getting absolutely blown the fuck out.

Other than that I really don't care about this games existence, the fanbase is already speaking with their wallets.

For the people defending this game, why? It looks like uninspired shit, it's literally reused assets with a zombie survival skin pasted onto it. It baffles me that anyone is excited for this.

I might happily buy this used at bargain prices, just to get more of that MGSV gameplay. I honestly loved V's gameplay.

The last Castlevania game came out less than three years ago, you realize. Even if the game had been a resounding success it's quite possible we wouldn't have had another Castlevania game by this point.

You're also very uninformed if you think Castlevania started with fucking Igarashi. The "creators" aren't the most important variable here; what matters is Konami's increasingly restrained relationship with video games. There will be more Castlevania games eventually, for better or worse. There will be more Metal Gear games too. You can count on that. Not that any of these series really "need" more games.

This shitstorm just shows how much MGSV brought newfaggots to the series.

There is a total of 11 spin off Metal Gear games.
Somehow, this one is now a problem.

Clearly these faggots only learned about MGS in the last 5 years or so.

Hilarious.

>Literally noone in the audience in tgs clapped or even was remotely excited
Wrong you fucking Kojimadrone.
The guy besides not-Kojima clapped a lot.

I really hope this is just one 'sperg throwing a tantrum and not this many individual retards getting baited.

Fuck this place has a cancerous user base.

You can stop shilling. Even Sony dropped NMS

so this is basically a MGSV rip off?

>There is a total of 11 spin off Metal Gear games.
And only MGR and Ghost Babel were remotely good, and they were good because they were made by competent people.

The rest are fucking shovelware-tier.

This. This right here is the problem. If Survive was announced AFTER V was properly completed, people would still have rolled their eyes at it and made fun of it, but they probably wouldn't have lynched it in the village square.

Though to be fair, it doesn't fucking matter what the fan reaction to Survive is because let's face it, the game is obviously going to be shit and will be forgotten a week after release.

One guy who was probably clapping ironically. Seriously it was pathetic, and this game is pathetic. It's time to let MGS go. I was worried that Konami would try to make a mainline MGS game, but considering how bad the game looks and is received, we now know that this is the last MGS game that will ever exist outside of Panchinko.

Fucking glorious.

>new game in Fox engine
>it's a shoddy zombies expansion pack

Stick to pinball machines

If Survive is the best Konami can shit out, then maybe they should just stick with pachinko.

I'd be more hyped if they announced that they are going to license the FOX Engine.

Thanks for proving my point about newfaggots to the series. I know your knowledge about MGS comes from Cred Forums so you can only name rising and ghost of babel, but actually, both ac!d 1 and 2 had a good sales and critical reception. Same with potable ops and snake's revenge.

Also, learn how to read, I never said anything about quality you retard. SurVive is clearly a low effort cash grab and reeks of shit, that was never the point illeterate retard.

*portable

ACID 1 and 2 were games that were forgotten a week after they came out.
Portable Ops was a fucking chore simulator due to how you had to carry each soldier back to the start of the level, it butchered Grey Fox's origins, and the main villain was an edgy OC Donut Steal that was literally
>HAHA, IT WAS ME SNAKE, IT WAS ME ALL ALONG, THE SECRET APPRENTICE OF THE BOSS

Snake's Revenge was simply a directly non-canon edgier version of MG2 where Big Boss is a fucking robot, and the rest were phone games, not even smartphone ones, just shitty Java, 32KB dumbphone games.

what the fuck is this autism going on in this thread

Ac!d 1/2 were fun, though.

Even more superior than this survive BS.

Welcome to Metal Gear General, user.

looks good tbqh

This.

Pic related is ok.
Mgs was always milked to death but now everyone makes a tantrum over a non canon spin off.
That's what the lack of "a hideo kojima game" does to a fanbase.

>card games
>fun

>instead of creating a good game after kicking out Hackjima they took one of his worst ideas and made a whole game about it
>zero atmosphere
>shit music
>they managed to make afghanistan even more empty
>non-rehashed animations look like dogshit (bow, spear)
>zombies don't even feel like a threat, they're less terrifying than russian soldiers
>survival game where you can teleport emitters and fences with wormholes
>still no health bar

That couldn't have gone worse.
>b-but gameplay
Yeah, imagine how good it would be if it had good gameplay + good everything.

Literally the only good thing about the whole video is the kick which looks fun to use.

>pic related is ok
No, it isn't.

MG1, MG2, MGS1, MGS2, MGS3, the rest belong in the trash.

Also, see

Want to play a game of pazaak?

>b-b-but it's a spin off
Nobody wanted a fucking spin off.
Nobody has ever given a fuck about MGS spinoffs aside from MGR.

Konami promised to redeem themselves, and this is what they come with.

>that melee combat

makes me wish we got a MGR style game with MGSV sneaking mechanics + katana slashing.

>ACID 1 and 2 were games that were forgotten a week after they came out
They really weren't.

Why are you talking bullshit out of your ass? And you're still missing the point you illeterate retard. Don't know why you're trying to discuss the quaility of those spin offs when that's irrelevant and not the point.

Also, remember (as if you cared about mgs at the time) that PO was at first a canon game for a portable console. Even that was ok at the time.

Then PO suddenly became non-canon for some bizarre fucking reason.

>zombies
i wonder
what year was the last good game around zombies released? 2006?

Fuck off with your spinoffs you cucknami cuckdefence cuckforce and give us the only thing anyone fucking wanted: A proper ending to MGSV.

>Don't know why you're trying to discuss the quaility of those spin offs when that's irrelevant and not the point.
How is it not?
MGS spinoffs have mostly been garbage.

The problem with this spin off, is that not only is an idea that nobody wanted, it's the timing.

>MGSV is clearly unfinished
>people everywhere dissapointed
>people keep searching for muh Chapter 3
>Konami says MGS isn't dead, people get curious about how MGS will move on without Kojima
>Konami promises to win their fans back, of course people wonder that this means they might try to finish TPP, or just make a new MGS
>get a fucking zombie spin off

Ghost Babel is awesome though.

There has never been a good anything with zombies and never will. Zombies are the most boring enemy in all fiction.

Why.

that horde mode defense looks like a fucking chore.

i can already imagine four people smacking zombies with machetes, this shit is already boring

>for some bizarre fucking reason
I think it's fairly evident that Kojima just didn't really like the story or want to have to consider it. Which isn't a bad thing, since Portable Ops' story is mostly shit.

Stop pretending you retarded newfaggot. Were you even born when ac!d came out? Lol
>the rest belong in the trash
Not the point fuckwit.

Also, I'm not arguing that survive isnt a bad game (it is bad, anyone can see that), and that this wasnt the time to piss off the fanbase. Just pointing put the hypocrisy of these newfaggots that clearly werent around to see the mgs series getting milked to death well before this.

Try to read mohammed. I know it's eurotime but holy shit.
Ah yes, that repetitive katana animation sure looks good kek

I enjoyed this.
Coop seems very fun.

And I thought this franchise couldn't end worse than with MGSV, bravo Konami, this is your last gift, you made TPP look good.

>Why.
Play it, you nerd.

>for some bizarre fucking reason
Kojima

dead rising 1 was fun

>Were you even born when ac!d came out? Lol
Dayum, changed my mind dude, you completely convinced me.

How about you all explain why is it so good instead?
I alway see people praise Ghost Babel, but when I ask why, no one replies.

>How is it not?
Because my post was about the current shitstorm about something that has been done before time and time again, something that a 20 something year old wouldn't know. Keep moving goal posts all you want.

>Also, I'm not arguing that survive isnt a bad game (it is bad, anyone can see that), and that this wasnt the time to piss off the fanbase. Just pointing put the hypocrisy of these newfaggots that clearly werent around to see the mgs series getting milked to death well before this.

There is no fucking hypocrisy you idiot. People aren't mad that it's a spinoff. People are mad that it's a spinoff NOW, IN THIS MOMENT. How fucking dense are you? You're not reading the situation right even when it's been spelled out for you multiple times in this thread.

Timestamp your acid 1 or 2 case to prove me wrong then.
Lol

>Because my post was about the current shitstorm about something that has been done before time and time again
And I just explained to you that the problem on top of this being a spin off that no one wanted, is the timing, which couldn't be worse.

Konami had to show that they cared about the franchise, make people have faith that they could do a good job, that this franchise had a future.

And they decided to fart in our faces.

I assume Ghost Babel gets praised mainly because it's MG1 (with a new, non-canon story) on Gameboy Color. That's it. It's kind of cool if you wanted to play a "real" Metal Gear game on a GBC. It's not cool compared to, say, MGS3 or anything.

>Lol
Which subreddit do you come from?

It's probably the tightest and most balanced gameplay Metal Gear has ever had, for one thing. It incorporates most of MG2's strengths while also drawing from MGS1's better ideas, leaving out the boss-rush emphasis in favor of sneaking. The sprite work is great, the characters and boss fights are solid and memorable, and the story is easy to appreciate and digest given that the only other story to consider is the original Metal Gear's.

There are a few things I'm not huge on (the gate puzzle thing is tedious, and the cardboard box section isn't the best even though the level design supporting the stealth is still great), but it's a tightly designed game largely free of excess. It's a top three Metal Gear game for me, no question.

I'd rather have a [COOP] version of every mission in MGSV as $10 DLC.

It's basically MG2:SS on GBC

>People aren't mad that it's a spinoff. People are mad that it's a spinoff NOW, IN THIS MOMENT
Then please explain the lack of outcry when Touch was annouced when everyone was asking for an xbox version of mgs4 if timing is the problem.
Or the HD collection after PO status as canon got questioned?

Who are you trying to fool here? It's been a year after V, konami would never release a main mgs game in such short time, they did a spin off LIKE THEY DID TIME AND TIME BEFORE.

>It's not cool compared to, say, MGS3 or anything.
I disagree. See I didn't get around to playing Ghost Babel until around Peace Walker's release, and was completely surprised.

It's been a year after V. What did you wanted from konami? MGS6? Are you trying to convince me that the reaction wouldn't be
>no kojimbo no buy

No. They shat another spin off just after one year after the release of a main game. Something that they did before with every other spin off. Something you would knew if you didnt got on board the mgs hype train only in the last 5 or 6 years,

>mgsv combat with coop
If it's like 25$ ill probably get it.

If Kojimbo can actually fill the map with somethimg engaging, I'll buy it.

>Then please explain the lack of outcry when Touch was annouced
Because MGS4 came out.

>everyone was asking for an xbox version of mgs4 if timing is the problem.
Because everyone who gave a shit about MGS knew by that time that MGS was practically a PlayStation exclusive, if you bought a X360 expecting MGS4 on it you deserve the crying.

And it's not the same thing at all.
This isn't about a fucking port, it's about the future of the entire goddamn franchise.

They said
>DON'T WORRY GUYS, WE ARE GOING TO WIN YOU BACK, METAL GEAR WON'T BE DEAD

And they gave us a goddamn spin off despite what the entire MGS fanbase was asking was for MGSV to be finished.
And this isn't only about MG Survive, that mere game's existance proves that if someone comes with the idea of, say, a linear first person shooter MGS, they might even approve it.

>konami would never release a main mgs game in such short time,
Then make a MGSV DLC.
It took them a year to make MG Survive, so why not a MGSV DLC?

The r/lackofarguments.

You'd probably gatter a fuckload of upvotes there newfaggot.
>acid is bad
>i only heard about it just now but its bad
L
O
L

Thing is, when they told us ''MGS IS A FRANCHISE WITH A FUTURE, WE PROMISE YOU THAT WE'LL WIN YOU BACK'', they brought us this.

Konami genuinely thinks this is what we want, they genuinely think this is a good idea.

This is what Konami thinks the MGS fanbase wants, which proves that they simply have no idea of what they are doing, and have no idea of what MGS fans want.

Thus, this franchise is dead.

The creator bailed out, Konami is making stupid decisions that the fanbase is laughing at, and the game that nobody asked for will flop.
Thus, MGS ends up in a grave alongside Silent Hill, Contra and Castlevania.

>L
>O
>L

Oh well, then you are not from Reddit, just a Cred Forumsedditor.

>ACID is good
Said no one ever.

Who do you think you're going to convince? Is it no one?

>lol if you can actually see how shit, senseless and boring this game is you're obviously a kojimafag!

>Thus, MGS ends up in a grave alongside Silent Hill, Contra and Castlevania.
They'll probably dig all of these up again eventually, even if you don't care for the result.

Ac!d 2 was pretty fun
The art direction wasn't the best but the whole mechanics and using items from previous games was very nice in my opinion

>It's been a year after V, konami would never release a main mgs game in such short time

That's not what we want. We don't want a new game of any kind.

We want a FREE PATCH to MGSV that adds the fucking ending to the fucking game that we fucking bought with our fucking money. Fuck.

When you give that shit to us, THEN you're allowed to make other games you fucking traitors.

Remastering MGS3 for pachinko was a great start to winning fans. That being said, I think Kiefer should dub of BB's voice if they ever do another release of MGS3. It makes sense for BB to not sound identical to SS

5 0 0 M I L E S
0
0

M
I
L
E
S

Mgs4 came out, and then touch.
Same with V and survive.

It's the same patter with every spin off game, it's what I'm saying.

When mgs4 was out, mgs1 was on pc, gamecube had a remake. 2 was not only on pc but also on the xbox.

The mgs series is by far a playstation exclusive but ok.

>the future of the entire goddamn franchise
You are overreacting. It's a spin off. Again.

V is finished. Chapter 3 was scrapped early in development. It will never come back. Konami wont hire sutherland and everyone else again just for one chapter. Everyone expecting chapter 3 will have to join the people waiting for the complete mgs2 ending cutscene.

>dlc
About what? With what?

...

kek

Why?

Then they'd have to redub MGS4 'cause Richard Doyle.

True. Konami is all that and did all that. You are right.


The thing is that this isnt the first time konami makes this with the mgs series. You are just reacting like this because you resent the lack of kojima.

Game looks good, haters and kojimbos need to shut up and deal with it.

Everyone considers the Skulls to be the worst bosses of the franchise.

Kinda funny how for you to force your narrative, you have to ignore the fact that everyone in here has been shitting on MGSV and Kojima for an entire year.
But yeah, this soulless, generic cash-grab sure looks good.

MGSV was shit, so will MG Survive, but MG Survive won't make money, unlike MGSV.

...

Timestamp your ac!d user.
Not happening like the actual mgs2 ending will never be released. It's scrapped. Dead. Dont be delusional or naive.

I like the whole mgs3 vibe.
Hunger, thirst, stamina and a life bar.

Since MGS4 I was expecting something like a thirst system in the game.

>You are just reacting like this because you resent the lack of kojima.
See?
That's all you can do.
>YOU ARE ALL KOJIMADRONES
That's your entire argument, you ignore everything else, it's all about how the entire planet liked Kojima, and has nothing to do with the fact that MG Survive is an insult.

MGSV was pure trash, MG Survive is based on MGSV, so MG Survive will be pure trash too.
MG Survive was supposed to be the game to convince us that MGS has a future and to win their fans back.
It's not the first time, but it is going to be the last.

If this game had been announced by Kojima as a MGSV expansion for the same price, the reception would be largely positive.

>Everyone
What?

Funny how you think you speak for everyone else.
Are you ok with that head of yours so far up your own ass?

It looks like generic zombie shit survival.

It's strange how people keep spamming this narrative, when the only ones talking about Kojima, its you.

If it is like $15 and a add on to MGSV and has multiplayer I would probably cop. But what is it exactly?

I've been discussing with you all this time and not once I mentioned kojima before. Stop overreacting like a retard.
>It's not the first time, but it is going to be the last
Glad to see you agree with me. See we're not saying anything new, you just want to discuss with anyone on the internet and have the last word.

Let's see the reaction when konami eventually announces MGS6 in 4 years or so.

Im keeping an open mind about the game but
>zombies
Its been and went, Ive played enough zombie games to know how this game will play before Ive even played it. The thing that urks me about this is Kojimadrones, they are hating this because its not Kojima making it(despite Kojima being the one who came up with the zombie concept in the first place), instead of hating it because its another zombie game.

I like the engine and how the game feels to play, this isnt what I wanted at all but Im interested to play it. Id have taken open world coop for MGSV instead of this. Zombies is lame, is there no other enemy types? I mean the walkers could make for an interested "zombie" enemy.

>narrative
It's just a post you paranoid retard. God forbids anyone mentioning kojima in a mgs thread. It's not like he was the main personality around the series or anything right?

Faggot

>MG Survive is an insult
why?
>MGSV was pure trash
only the story, which obviously survive has none of

No one has said anything about spin offs being anything new.
The problem is that no one wanted a spin off, and Konami said that this is what was going to earn the fanbase back, which was an implication that this was going to be something people were looking forward to.

>Let's see the reaction when konami eventually announces MGS6 in 4 years or so.
It'll be the same reaction the latest Contra, the latest Castlevania and the latest Silent Hill got, oh, that's right, they are dead franchises.

>zombie
>survival
>"new game"
>reused areas
>shitty looking animations

Yeah nah, I'll just keep playing MGSV with the infinite heaven mod instead.

>is there no other enemy types?
The gameplay video said the "creatures" are the most common enemy type, and the original trailer teased a metal gear.

No, spin offs are not new, konami milking mgs isnt anything new.
This overreaction borderlining the tantrum is new.

Why would he have a copy of Acid if he said he hates it? Do you keep copies of games you hate around?

Looks great to me, I'm excited for it. I particularly like the focus on improvised weapons and the customization aspects look deep. All the characters look really different.

I just wanted more MGSV gameplay, and I also love any type of coop, so whatever

You dont own games you claim to played and disliked?
Stop deflecting.

>i-i-i-i played ac!d, i swear u guis
Mgsv babbies trying to pretend are cute.

>the customization aspects look deep. All the characters look really different.

They're literally the same shit you can make in the MGSV character editor right now.

so that explains why the writing in every mgs game after Tomokazu Fukushima left was absolute dogshit. Tomo was the person reigning in Kojimbo's writing and directing autism.

source: work with software engineers, its like a job requirement to be a real special kind of autistic

god damn, kojima really is the george lucas of video games. only george lucas doesnt have a personal crazy autistic fanbase/following

shut up

>why?
Because it looks boring, it looks half-assed, it doesn't look like a MGS, and they are using the Metal Gear brand to sell a mediocre zombie game.

>only the story
Yeah, never mind the
>empty open world
>regenerating health
>repetitive nature of the game
>lack of camo index
>grinding
>90% of the maps were just empty roads and ground
>braindead AI
>terrible bosses
>way too easy in general
>Motherbase was absolutely pointless
>crawling made it so that enemies wouldn't see you even if they were 10 meters from you
>no level design whatsoever
>uninspired locations
>Facebook minigames
>MGO3 being a trash game that made the focus on being a generic TPS instead of a stealth fun game like MGO2
>microtransactions due to retarded development times
>tuxedo was a paid DLC

>the customization aspects look deep. All the characters look really different.
The fuck are you talking about, it's the same shit from MGSV.

>so that explains why the writing in every mgs game after Tomokazu Fukushima left was absolute dogshit. Tomo was the person reigning in Kojimbo's writing and directing autism
Any sources on this?

Shouldve been open world MGSV, and thats it. Something like Red Dead Redemptions multiplayer where if you walk into a "zone" you start a mission, and anyone else in that zone teams up to complete the objective. This mode seems like a game mode for the multiplayer, not a game in itself.

I might pick it up cheap, I like wave survival games.

>You dont own games you claim to played and disliked?

1) I'm a different guy, 2) pretty sure he didn't say he played Acid, just that it was shit, which is not a claim that requires him have played it, 3) even if it did, it doesn't require him to have OWNED it, 4) even if it did, there's no reason for him to own a game he hated (you normally sell such games or throw them in the trash), and 5) fuck you.

>This overreaction borderlining the tantrum is new.
Because Konami promised to make up for the fanbase, and brought this thing, instead of having some balls and admitting that MGS fans may not like what was coming, or even announce that there's an actual MGS coming.
Nope, this is all what's left, it's going to flop, and it will die.

What is happening to MGS is what Contra, Castlevania and Silent Hill went through.
Hell, the Konami CEO directly said he has no idea of videogames or that the fans cared much about the games themselves.

>trying to charge money for ''Bethesda game mod without access to mod tools''-tier shit

Le no.

>pretty sure he didn't say he played Acid, just that it was shit, which is not a claim that requires him have played it
Oh right, the youtube lets play generation.
Fuck off. He just said acid was shit as a subjective opinion disgarding its good critical and sales acclaim because he wanted to push the narrative that spin offs are bad by definition.

So, unless you're the sameguy trying to pretend you're not, you are just a special snowflake on the internet looking for people to argue with to compensate for the lack of irl attention and validation. In that case, you can have the last word to """""""""win"""""""""" and sleep at night and fuck off.

>disgarding its good critical and sales acclaim
So what, MGSV had those two and it was garbage.

Konami promised a lot of things over the years. Why are you acting like its something new? This will flop and sometime konami will make a mgs6 that might be or not shit. Meanwhile, s shitty spin off is exactly what I expected konami to do.
Not the guy you're replying to but if you believe that mgsv babbie even knows why would ACID be shit you're naive and just looking for an argument. Here's your (you)

there is an entire main character in MGS4 whos only single piece of individual character is that he poops his pants whenever he is on screen.

right before the end of the game he magically transforms into a dreamboy for LITERALLY NO REASON and the game ends with a marriage where the hot lady is wearing a combat holster over her wedding dress, and none of her family showed up

yeah, thats my source

oh, and there is a tape in MGSV that is literally just 2 minutes of a voice actor making fart/poop sounds into a microphone trying to emulate an ingame character having a massive shit

The fanbase is clearly divided. If anything, V is another mgs game with polarized opinions.
>it was garbage
Thanks for prooving my point.

no it isn't

>Konami promised a lot of things over the years.
Yeah, we were fools thinking they were going to deliver.

>and none of her family showed up

Her uncle/father gives her away.

Uhh yes it is, it's exactly the same customization system from MGO3, it just has new clothes.

What's your point, you first started arguing about spin offs and how they always happen, and you ended up with personal attacks.

>Meanwhile, s shitty spin off is exactly what I expected konami to do.
>Expected

Expectations don't matter son. I expected much worse than this, because I expected Pachinko machines. They beat my rock-bottom expectations by making a shitty, worthless spinoff instead. However, that doesn't matter.

What matters is if it's okay or not. And this, simply put, is not okay. Only "okay" thing they in fact could have done was announcing a planned continuation of MGSV. It was their last chance to redeem their worthless selves in the eyes of their (former) customers. The one hope they had left. And they failed to grasp it.

If you are saying that correlation = causality maybe you should head back to school.

How about you give us some sources on those brave claims?

The fact that people here say V is a bad game tells me that I should disregard any kind of opinion Cred Forums has on anything.

On that we agree.

I'll wait until the eventual mgs6 to see if konami finally kills mgs.

>there is an entire main character in MGS4 whos only single piece of individual character is that he poops his pants whenever he is on screen.
>right before the end of the game he magically transforms into a dreamboy for LITERALLY NO REASON

It's not magic. He was always that dreamboy. He was just used as a poop joke for four (three?) games in a row. You didn't know he was the Dreamboy because he was always masked.

The reputation of MGS is already in shambles, and they decided to make MG Survive before making DLCs for MGSV.
Considering MGS6 is a good idea, it's obvious it's not going to happen.

Just hope the franchise simply dies, and let it rest.

There's nothing left to tell, there's nothing left to do, we know everything about the story of MGS.
This franchise has nothing left to offer.

Just let it be over.

You know PSP is really outdated so anyone who had ac!d either sold it or had a cfw and played it by downloading the iso?

No user, I did both at the same time. You retard.
>here
Every where actually. Just go to other sites aside from Cred Forums

I still own my copies of MGA1/2 oddly enough.

As if you had any counter argument towards this
In fact, MGSV was so bad there's a whole bunch of people who have been in denial for over a year now and keep searching for clues to unlock Chapter 3.

That's what MGSV's disaster did, it has made people literally insane.

>There's nothing left to tell, there's nothing left to do,

Bullshit. There's infinite new stories you can tell in the universe. Just look at MGR. All it requires is moving beyond the "muh Boss's dream!" circlejerk that has been the motivation of most characters so far.

>Just let it be over.
This, anyone who wants another MGS is like the guy who tries to convince others to keep partying on when everyone has already left to go to sleep at 8AM after a Saturday night.

Kojima expressed we wanted his team to make the boss game in WWII. Konami could milk that.
Or god forbid, make solid snake revert his aging process (rising doesnt mention solid fate for a reason), and make it about him, again.
Personal experience is the same as anedoctal evidence.

There's nothing left to tell regarding the characters either.
Solid Snake's story was closed, Big Boss' was closed, everything was tied up.

I don't see why a franchise should go on forever.
Comic stories suffer a lot due to the fact that they simply must go on forever.

>Touch was annouced when everyone was asking for an xbox version of mgs4
Apples and oranges
MGS4 was a PS3 exclusive and there was never any talk of a 360 version
PO status was questionable and this is why it's never mentioned in any game or storylline outside that line in PW
>konami would never release a main mgs game in such short time
It's painfully clear Konami doesn't give a shit about his fanbase since they killed pretty much every franchise they had before keeping FOX Engine and claiming MGS's rights

>anyone
What's the matter in this thread where these faggots keep talking about themselves as if they're everyone? I still own my psp and all my games.

>Kojima expressed we wanted his team to make the boss game in WWII. Konami could milk that.
Yes, but that's completely unnecesary.
I mean, Peace Walker and MGSV were already unnecesary, and the franchise has been limping on on not so interesting ideas.

Since MGS4, it has all been milking a franchise that was already over.

Seriously, just let it be over, there's no reason to make more games.

>Kojimbers rehashes the same game for 4 generations
>everyone loves it

>Konami actually makes something new with Metal Gear
>everyone hates it

no PVP

>Konami actually makes something new with Metal Gear
New =/= good.

Let me tell you how it went since you're new here
>Touch teaser
>what could it be?
>ruse
>stupid theories
>it turns out to be mobile shit
>w-w-well at least it's just a spin off
>i-i-it's not like it will ruin the actual games
>t-t-t-trust in kojima

Now compare this to survival reaction.
Sure survival is clearly shit but the tantrum is hilarious.

>Considering MGS6 is a good idea
But it's not. Not unless Konami possesses enough awareness to realize that a new continuity with new characters is their best bet.

Remakes are a stupid idea, and so is more sequels/prequels.

Nobody gave a single fuck about Touch, or any of the smartphone spinoffs.

>There's nothing left to tell regarding the characters either.

Incorrect. There's tons.

>Solid Snake's story was closed, Big Boss' was closed, everything was tied up.

So don't have Snake or Boss in your game. Like I said, just look at fucking MGR. It has no Snake, no Boss, almost all characters are brand new, the only two that were reused were a side character of little meaning and the least popular playable character in the series. And that story works perfectly well for the game AND it feels like it's a part of the Metal Gear universe.

You could literally make infinite new stories in this universe. You don't need to have infinite Snakes or Boss clones, just take a character that was sort of cool but not central and tell his full story. Make us play as End as a young man. Make us play as Skull Face. Make us play as that guy who always shits his pants, then once you've done six games of that, pick some rando from HIS games and start anew. Infinite possibilities.

It's only done if you thing Metal Gear == Snake vs. Boss, or Boss vs. Patriots, and that's it. Every iteration of that has been done. But it's not that.

>Keep a game series on the same genre
>It's rehashing

What did he mean by this?

>Reusing old assets
>Konami is using the old and tired zombie formula with the MGS name to generate cash
>different character load outs will guarantee people bitching about being stuck with a character they don't like
>microtransactions
>uninspiring game play

i made this shitty webm comparison between shago kallai in survive and in phantom pain.

>there are identical trees and rocks in exactly the same spots.
>building placement is the same
>but the building models are slightly different.

It seems they remodelled stuff like the buildings and the bridges so maybe the alternate universe shit really is intentional. Or maybe it's a poor attempt to disguise their true laziness. Either way it's clearly the same level as TPP.

>You could literally make infinite new stories in this universe.
But there's no need to, and no one needs more stories.

If you are just going to make new characters and a new story why not just make a new IP.

...

Teens are self centered. Mgsv babbies are underage.

Dude, could you make the shots go a bit slower?
They go way too fast to compare them.

>Zombies don't belong in MGS

Did you people even play 4 and 5?

since it's a nip dev team I give it the benefice of the doubt I will wait for the global consensus after launch

>kojima=big boss (outer heaven)
>not-kojima=venom (DD)

The ruse cruise has no stops.

Multiplayer oriented

No discernable plot or story to follow

Too lazy to make another map

That should be more than enough evidence for you. Not to mention that from what we've seen that enemies are hilariously easy to stealth kill, suggesting no difficulty and therefore even LESS draw to a game with remarkably little to offer already.

It's a co-op game where you kill zombies. The objective is to kill zombies and "survive". They couldn't have been more formulaic and boring if they tried. How is this supposed to hold anyone's attention for over an hour?

Zombies have never been the focus of those games.

>b-b-but it's a spin off
And it's a shitty idea, not just in the context of this being a Metal Gear game, but due to zombie games in general being boring as fuck, and the fact that it has nothing unique to make it stand out from other games that were built from the ground up to be zombie games.

>people actually defending the Racoon city of the series

There aren't any characters that really need expansion, though. I don't think there are any veins to mine that wouldn't necessitate contrivances. A new continuity entirely would be better. Kojima himself suggested it for the series after MGS4 at the time of MGS4's release, and it remains the best option for the series' future should it continue.

We don't really need more Metal Gear either way, though.

>Peace Walker and MGSV were already unnecesary
I agree with MGSV being unneccessary in the canon but you having a huge timeskip like showing Big Boss scarred for having to kill The Boss going insane lord of war with child soldiers with pretty much no other explanation other than "there was a rivalry over wanting to realize The Boss's will" leaves a big gape

You see BB the first time as the most skilled soldier who is loyal to his country and then you know that 40 years later he made a military base with a nuclear bipedal tank and at the end of MGS4 he just wanted to be loyal to The Boss's will
You really need to see what happens inbetween and what made BB click and become a threat so big you're sent to kill him twice

shit sorry man.
i realized totally fucked the video quality so i'll let somebody less retarded handle it.

>But there's no need to, and no one needs more stories.

There was never a "need" to have any Metal Gear game. Or any games at all. There are no needs other than food, air, water and fucking. Tons of people WANT more Metal Gear games. Want is what matters.

>If you are just going to make new characters and a new story why not just make a new IP

The same reasons why DC didn't scrap Batman back in 1947 or whenever the fuck he first appeared. People are already invested in this universe. Discarding it is wasteful, both commercially and from a storytelling perspective.

You should be punched in the fucking head for reminding me about ORC

A glib fascimile.

Are you joking? There were daily threads here before people realised touch was just a mobile game.

Same with PO.
Story time
>MGS revengance by kojima is announced
>fans go batshit insane with praise

>game gets moved to platinum
>fans piss on rising and how its not a real mgs game

>game comes out turns out to be decent

In short, fanboys are retarded

>There aren't any characters that really need expansion, though.

No character ever needed expansion. They got it anyway, and people liked it. Needs don't matter. Only whether people like it matters.

>There was never a "need" to have any Metal Gear game.
No, but a story has a beginning, and an end, and we have already seen both.

Everything else is milking, and the last entries already felt like milking.

>The same reasons why DC didn't scrap Batman back in 1947 or whenever the fuck he first appeared.
And that's the problem with comics, story quality suffers a lot due to the fact that they can never end.

As someone who has never played MSG1-4, I liked MSG5 and the little chunk demo thing of the game before it.

This thing actually seems pretty fun.

I could care less about the whole Kojima thing.

I don't think it's necessarily going to be a bad game, I think Konami is trying to make a MGSV Undead Nightmare, the problem is RDR Undead Nightmare had all the various interesting characters that were in the original story mode, whereas this MGS survive is a completely separate scenario with some random soldiers from GZ-era motherbase, this game would be much better if you could play as Boss, ocelot, or kaz.

multiplayer zombie survival game
there

>leaves a big gape
Not really. Big Boss explains what happened to him in MG2. It's not hard to follow, and it's not that taxing on the audience to fill in the gaps.

>decent
that's a weird way to say 10/10

Hideo Kojima is the villain. Kill him or nuke Washington.

>game comes out turns out to be decent
Because, unlike MG Survive, it was developed by a competent team.

>combat focused MGS
yeah nah

>it just has new clothes

meaning it's not the same

>I could care less about the whole Kojima thing.
Nobody does, it's just this game looks really, really boring.
Suspicious that this isn't the first post from your IP though.

Correct, which is why I followed it with
>I don't think there are any veins to mine that wouldn't necessitate contrivances
It's amazing what reading an entire post will do, you know it?

I was generalizing
Who gives a fuck about whether you kept your handheld or not

I agree with both.

Just pointing out how fanboys are always pathetic

Isn't this the same shit we got in MGSV online?

>new clothes = deeper customization system
What?

This makes me think, the alternate universe thing pretty much gives them carte blanche for level design. We've only seen Afghanistan so far, but it would be possible for them to use Camp Omega, or the Cypress hospital, or any area from any of the older games (Shadow Moses? Big Shell? Groznyj Grad?) all mashed together in an alternate universe dumping ground.

Of course, it's almost guaranteed that they'll just go the lazy route and reuse MGSV's open world areas because it's what they already have in the Fox engine. But it's nice to dream.

Of course, they'll probably just go the lazy

>No, but a story has a beginning, and an end, and we have already seen both.

Only in terms of Snake-Boss-Patriots triumvirate. There's so much more than that.

A third time I tell you to look at MGR as a perfect example of how it can be done. Nobody needed more Raiden. Nobody asked for more Raiden. Yet everyone liked the result. Well, everyone except the usual handful of contrarians.

You clearly do since that was the main point of your argument you underage faggot

>And that's the problem with comics, story quality suffers a lot due to the fact that they can never end.

This is different though, because our Batman already died. His personal story already ended. But there's a whole universe he shared with other characters, and those other characters can go on their own stories.

There's literally no problem with this.

i had a stroke when i made this post please forgive

>Only in terms of Snake-Boss-Patriots triumvirate
And Snake and Big Boss are the protagonists of the franchise, the story was about them, and it's over.

>A third time I tell you to look at MGR as a perfect example of how it can be done
The only thing MGR did was pull some lazy plot line that made the world go back to what it was like before MGS4, which is just lazy.

MGR was fine but what it did plot wise was completely different, and what made MGR fine is done much better in other games like Bayonetta.
If you take away the Zandatsu MGR is an average hack and slash with a below average camera which loses it's shit constantly.

I actually think this looks pretty fun. The survival system adds some tension lacking in MGSV itself, and co-op means they can actually go for challenge since that's sort of the point in making players cooperate.

>so maybe the alternate universe shit really is intentional.
It is, the whole point is to make this map some dreamy alternate upside-down version of the MGSV map as, partially, fanservice. But also to quite obviously save cash and make it as fast as possible.

>But there's a whole universe he shared with other characters, and those other characters can go on their own stories.
And what do you suggest, making a game focused on Otacon?

No, everything from MGS4 onwards was just milking, the story is over, and it's good once in a while to just accept that something has ended.

>fanservice
Would be hilarious that Konami was seriously implying anyone liked the map.

>what could it be?
>ruse
>stupid theories
So it was in your head, there was never any confirmation or leak that MGS4 would get on 360
Survival is like 90% recycled assets and animations and the plot is an huge stretch and could as well be a mod and nobody would notice since new items are existing props spawning MGSV props with characters wearing MGO3 and MGSV cosmetics in redesigned MGSV maps
Not to mention it has literally nothing to do with MGSV's plot and has no MGS special characters to help holding a decent story to justify the purchase and the franchise affiliation

I actually liked Afghanistan since it was the more fleshed out of the two maps.

I read it. I didn't comment on it because it's just you saying you can't think of anything. That is literally not a problem because you are not the writer to begin with.

I'll once again point at MGR. A game that everybody loved, with a story that had the smallest possible connection to the MGS mainline games, starring a character that basically nobody liked before MGR made him cool. It's already been proven that they can do it when they want. They can take the smallest bit of the original and make a thing that's the size of the original, without diluting it.

And even then it was a subpar map with no personality compared to a fuckload of other open world games.
There was absolutely nothing interesting to explore or find.

>It's already been proven that they can do it when they want
It's proven that Platinum can make hack and slash games.

The franchise is over, there's nothing more to tell, let it go.

>So it was in your head
I'm describing Cred Forums at the time fuckwit. Daily threads are not in my head.

Everything else regarding survive I agree with you.

>And Snake and Big Boss are the protagonists of the franchise, the story was about them, and it's over.

Like I said, if you think Metal Gear has to be about Snake and Big Boss, yeah, it's over. I don't think it has to however. I thought Snake and Big Boss were always the most boring characters in the series, and completely replaceable. Hell, Kojima himself replaced both on occasion.

>I'm describing Cred Forums at the time fuckwit. Daily threads are not in my head.

Yes they are, absolutely fucking no one was talking about Touch.

>We've only seen Afghanistan so far, but it would be possible for them to use Camp Omega, or the Cypress hospital, or any area from any of the older games (Shadow Moses? Big Shell? Groznyj Grad?) all mashed together in an alternate universe dumping ground.
If you really want to sell this product with the Metal gear name on it, you need to stuff it with fanservice like old maps, references, soundtracks, even special characters like Raikov or so on, just like MPO+ did by adding every possible character from Raiden to Genome soldiers, from Old Snake to Major Zero and even Rowdy Reiko
If they did what you told I'd probably be the first person to buy the game, but that would require actual original work and ideas and it's very clear that MGSurvive is not really meant to give players what they want but to grab cash and fast

But if you are going to make a new story with new characters, just make a new IP, and let MGS rest.

But Survive is a zombie survival game so it doesn't need much to fit the concept, in co-op all you need is somewhat risky enviroments to more from A to B in. And bases were decently designed, it's Africa that had cracks in level design.

Plus, you don't get a chopper in this game, so I'm guessing you'll have to manually traverse space with your friends until you find some sort of resting place after a mission or something, or perhaps the hub is actually within the map in a centric position and you move from there.

Doubtful. Probably only Africa and Afghanistan.

>But if you are going to make a new story with new characters, just make a new IP

No! Why? Why would you do that? There's no need to when you have 200+ characters left you can use.

>There's no need to when you have 200+ characters left you can use.
Not every character needs to have their own game, the only ones who try to do that are the ones who have a succesful franchise and want to milk it hard.

Ok....whatever you say. You clearly need this.
You're probably also assuming it was I that made that "decoding" image about Touch simbol right? Yeah totally me, no one else cared about it.

Have your bike.

>or perhaps the hub is actually within the map in a centric position and you move from there.

Will there even be a hub? What would it be? It could be the Mother Base ruins, or just a shitty ramshackle camp. They showed putting up fences and shit in the gameplay video, so building your own base somewhere is a possibility too.

Considering neither provide sources, both arguments are valid.

Just because it's a zombie survival game doesn't mean you can get away with making a map with poor level design and nothing to find in it.

It's an empty map thats 90% ground and roads, and just a couple of generic landmarks.

>Not every character needs to have their own game
>Needs

Again that word. This entire franchise was never needed. We're not interested in what's "needed". Only what's wanted. What would be cool. What they could do that people might like. And I for one propose that with a sufficiently talented team (that for some reason wants to work for the shittiest company in the industry), they could continue this franchise for decades, just replacing main characters and villains as necessary but keeping the core concept the same.

I can think of plenty of things. I can't think of anything that would warrant trivial elaboration on minor characters that have to navigate the series' labrynthine canon, though. At least not over a new continuity that would allow a great deal of flexibility. Metal Gear was at its best when it wasn't rubbing elbows with itself constantly and had the room to breathe and explore its concepts comfortably. The series and its timeline are too bloated now for that to be possible without either being so trivial it barely pertains to the greater canon anyway or being outright in the way of it (much like MGSV frequently is).

Is it possible to come up with something that would be decent? Yes, sure. But I don't think there's enough potential left in the current canon to justify sticking to it. Sometimes--frequently, with storytelling--less is more.

And no, MGR did not have a particularly good story nor was the story even the game's appeal. Being a goofy Platinum action game was the appeal.

>What would be cool.
Would be cool if they finally stopped milking this franchise and let it rest in peace.

I propose they make a new IP instead of being so creatively bankrupt that you need to rely on using the brand name of a 20 year old franchise that ended many years ago.

What the fuck would they win by "creating a new IP" that has the exact same gameplay as the IP they used to have? Or do you think the Metal Gear gameplay should go away too?

There's simply no potential for anything, there's no character interesting enough to make an entire new canon about him.

Besides, MGR is a bad example since it only worked because it was a Platinum hack and slash game. The story wasn't important at all in the game, and didn't bring in anything interesting that requiered the Metal Gear brand.
Bayonetta itself offers the same as MGR, just a cuhrazy hack and slash game.

>exact same gameplay

Just because it's a stealth game doesn't mean it's the same franchise.
Besides, at this point, it seems obvious Konami is not too interested in making another stealth Metal Gear.

>Or do you think the Metal Gear gameplay should go away too?
I think Metal Gear's gameplay reached a point back in MGS4 where they had to introduce stuff like the Motherbase system, or the open world, for it to not feel stale.
I can't really imagine what you could do to make that gameplay evolve, to make a more advanced stealth game.

we don't how the game if the game is going to fill the open world with good content these demo sections show nothing to prove otherwise. nothing seemed wrong with MGSV in the demos, the concept of the open world seemed great
It wasn't until you actually spent a decent amount of time playing it you could actually see the shit seep through the cracks and start seeing the flaws pile in

>And no, MGR did not have a particularly good story

No, not "good" as such. But it was the same level of story as any Kojima-written Metal Gear game. Equally good, goofy in the same ways, and felt like it happened in the same universe without actually touching anything but the tiniest part of it. It's the perfect example of how it can be done, and, I believe, how it should.

It did because MGR barely had any story, the parts that made MGR good are not related at the game being in the Metal Gear universe.

What I mean is that if you are going to make a MGS6, give a good reason why that game exists.
Don't just start making random games about random characters of the franchise.
And we reached a point where finding a good reason for another MGS is quite hard.

>I can't really imagine what you could do to make that gameplay evolve, to make a more advanced stealth game.

You don't need to. Just make the same game again. Make the same game again every couple years with no changes until people get sick of it. That's totally fine. Fans will love it and buy it because they love that formula. Invent a new boss gimmick here, brush up the grass textures there, and whoop, you have a fresh new game that will sell three million copies.

Fuck, I would probably still be buying Fallout games made with the original engine if Interplay never stopped making them. No need to ever change anything, just keep turning the crank.

>What I mean is that if you are going to make a MGS6, give a good reason why that game exists.

People want more? Is that good enough? It was good enough for 3, 4 and 5.

>Just make the same game again. Make the same game again every couple years with no changes until people get sick of it.
Yeah, no, fuck that, seeing MGS getting the Call of Duty treatment would make me puke.

It is balanced for co op only.
I bet half of the features will be locked if you play solo. I bet most of the missions in the later part of the game, are going to be unfairly hard if you play solo.

They are building the game as a co op game with the solo game being a secondary thing.

This is shit because co op games are shallow by default. You only play them as long as your friends are willing to play it with you. And more, you can't have a stealth/survival game with co op features.

Well, you can, but it isn't the same as playing solo. Solo you play on your own pacing. You don't have to rush because the other guy has a different playstyle.

I wouldn't mind survive if co op was secondary. But it isnt. It is clearly a co op game first and a solo game second.
And I don't want my experience to be cut in half just because I want to play an MGS game solo.

>People want more?
I think MG Survive has helped a lot of people accept that MGS is simply over.

>Give me one reason why this game is going to be terrible.
Because i don't have friends

>Just make the same game again. Make the same game again every couple years with no changes until people get sick of it.
Hello Konami.

It looks average. Nothing to shout about. Calm down son.

why does it seem like there's this obvious quality divide between what they had from kojima and what they're adding? it's like all the new stuff is janky as fuck. maybe it'll end up being ok, but metal gear and zombie games will never mix. even in V it was pretty disjointed and ass

Because the animations in TPP were mocapped, while the new ones from MG Survive are probably made by hand.

>impying Konami would ever make the same thing when they can make something a million times worse

Because they have like 1/100th of the budget Kojima had.

>What I mean is that if you are going to make a MGS6, give a good reason why that game exists.
Finally this
Even a spin off deserves a better plot than "for some unexplained reason survivors were transported via a wormhole to another dimension" which is a huge stretch

I want mgs6

Also because all the talented people are leaving Konami in droves because it's clearly a sinking ship.

I think it has to do with the lead engineer of the FOX Engine leaving.
I'm seriously starting to think that most people who knew how to work with it left, or that they needed that guy around for it to work.

MGSV has a proper ending already

I doubt that's the case
The game barely has any new features and even new features are something modders could do
I mean the items that spawn fences and such are simply MGO's wormhole teleport modified to spawn a prop that was already there from Ground Zeroes (the barbed wire fence to stop tanks) and use the wormhole's sound and particles with the wormhole rendering effect
It barely takes any effort at all to to something like that on a programming point of view
Everything they showed on MGSurvive in the gameplay was all stuff we already saw in MGSV with little to no innovation
Hell they even recycled the prompts UI, they could at least have redesigned it or even recolored it

Not until I say it does.

Look at that terrible opinion

It's not an opinion, I described the game.
Of course, you have no counter arguments.

I'm actually excited for it. I want to be able to turn it into a shooter though. I'm sure halfway through the game you'll be sitting on enough resources to gun everyone down.

I think it's gonna be neat