Hey Cred Forums. I'm making an online trading card game called Forgotten Lore. It's currently in Early Access on Steam. The juicy part of the game is that all of the cards are steam inventory items, meaning they can be traded and sold with no strings attached.
I'm currently needing some testers and good feedback, so I'm going to do a giveaway thread today. If you post your steam profile URL, I'll give the game to you for free (yours forever).
I only ask that you leave some feedback in the thread on first impressions, suggestions on what could be better, etc.
Hi. I played your game for a while. It's really cool that you are doing this, I am a sucker for card games too, but I felt like the gameplay system is not too exciting. It lacks some really unique, captivating element. I can't put my finger on it. Have to admit, it's been a while since I last played it, so sorry if it's majorly different now. Take my feedback with a grain of salt. Do keep working on it though.
>It's a bit different now, in that there are a lot more cards and thus matches play out much differently. Ah alright, cool. Might check it out again later then.
Angel Young
Is there a rules resource anywhere? Also, is the starter set the same for everyone?
Chase Gutierrez
Not yet. You win by hitting the enemies book a lot. Starter decks are the same
Matthew Flores
>9 duels in progress Moving on up
Josiah Reyes
What do I want to play if I want to find other players?
The UI for deck building feels very clunky. When I hover over a card to view it the card gets much too large for a 1080 monitor. Its very unintuitive to not have the rules text on the cards themselves.It makes it hard to compare cards if the card doesn't actually list what it does. Also, and maybe this is just a me problem but when I add cards into my deck they don't seem to go into the sidebar that I can only assume is there to store the cards in your deck,
Does everything need to be a keyworded ability? Some of these abilities only seem to be on one card.
Good deckbuilding is an absolute must for me. If the game is boring, but it feels good, then it's WAY more likely to be played, for me. Like if a game has a barely functioning deckbuilder, and it's laggy and hard to move things, then I'll drop it fast. But even if it's boring and derivative, I will still play it for a little while just because I like card games.
Plus getting on the groundfloor is always nice.
Sebastian Roberts
Play hearthstone and magic and a competative level, I look forward to evaluating your game
Holy shit I'm not even the dev but that sounds super intimidating.
James Anderson
I've heard of the bug with not being able to see your cards in your deck in the deck builder twice now but I haven't been able to reproduce. OS? Resolution? Graphics card?
And yeah, the abilities are keyworded because I might do something with that in the future.
Ive been on a card game streak what with me getting addicted to duelyst so ied love to give it a try.
Thomas Phillips
I'd hazard that unkeyworded abilities lets you grow more, since you won't have to confine your cards to the keywords. Like in magic, there's very few keywords, even though they repeat mechanics all the time (see milling).
i checked out your game a while ago, it was obviously very unfinished though, maybe ill give it another look
'now THIS is card games' made me laugh for about 2 days straight by the way, thanks for that
Benjamin Jones
At first I thought the game will turn all of your Steam inventory items into cards and my mind was blown to bits. Then I realized that's not the case and lost my interest.
Aiden Cruz
It'd be pretty trivial to do, but would probably get me sued out of existence
A free game is a free game. Also I guess over 13 years in Magic, Heartstone since beta, maybe works in gamedev.
Jack Green
where are the video games
Michael Garcia
Hey OP, I remember when you gave a shitload of keys for that draw-your-spaceship game. You're a cool guy.
Not interested in this one though.
Jeremiah Morgan
Is there freedums version?
Nicholas Thomas
Fuck off agdg disowned you because you literally go around asking people to review your shit games you dish out for free
You're a joke and I hope the steam updates to hide reviews from free copies really fucks up your shit practice
James Ross
Ye. I'm that same guy. Ty. Hope you liked it
Luke Sanchez
Actually when I give out keys I tend to get more negative reviews. People act super entitled when they get free stuff. Steam's new review system actually made forgotten Lore's rating go up.
Yeah, but it's pretty untested.
Oliver Hill
cont. I'd like to see some things clarified so that I don't need to experement with the cards to actually know what they do. That's one of my largest issues with Hearthstone. Also, it isn't made clear what Mill does when you're in deckbuilding. When you're in the game it doesn't clarify if "half" rounds up.
I've uploaded my specs. I'm also running the game in 1080 borderless windowed on highest settings with a two monitor setup.
Carter Gray
You literally posted once in agdg saying you will give put keys to your other shit game only if in return agdg gave your other game Greenlight and gave your other shit game good reviews.
You're a hack and you were chased put of agdg for a good reason
Dominic Bailey
Steamcommunity.com/id/viceapoth
David Ortiz
Lmao you're mistaken. I said "hey here's free stuff check out my greenlight for my other stuff"
And I wasn't "run out" of agdg. I barely posted there anyways and stopped going entirely because it's full of cancerous idea guys and speed arguing over languages instead of actually making games.
Camden Sanchez
Yeah nah you're a shady cunt and the game is absolutely unbalanced dog shit. Saying you'll only give out free copies if we give good reviews was an ass hole move You're that same cunt who used to spam minecraft servers and beg for donations top. Get buried
Nathaniel Thompson
Give me some more cards that I can sell on the market
Benjamin Howard
Yeah you did, I'll find the screenshot in the archives. You got ripped to shreds. You were caught literally demanding good reviews and Greenlight or refusing keys then you spammed people who took the bait and got free keys
Owen Lewis
Spergs* not speed
Post full URL
Nig nog you've got it wrong. Ive never posted anything like that.
Connor Gomez
Yeah you did that's why you're now spamming on Cred Forums because at agdg we don't take shady moves
Kevin Russell
Then it must have been someone posing as me. I've never done garbage like that before. I know some fag brute forced the trip I used to use and posted all over /vg/ which was fun to deal with.
Andrew Williams
Fuck off it was literally you, you had your gay trip on too, you've only taken it off to try not get caught again
Jordan Nelson
It isn't that they are entitled. It is just people being dickheads cause they see you as shilling your card game. Which you are, I for one am happy you keep coming back to Cred Forums even after some of the nasty shit people fling at you and the game. I haven't played the game and I don't want to though. I just like reading about the dev/consumer relationship on here.
Bentley Robinson
> (You) > I know some fag brute forced the trip I used to use and posted all over /vg/ which was fun to deal with. Other user here, this sounds fishy, you can't easily brute force a secure trip, and why would anyone do that? I'm calling bull
Henry Long
cont. Poison should say somewhere what it does. Really everything should say somewhere what it does. What is a cardgame without its rules.
I can't seem to add Ahritios the Unsatisfied to my deck.
My opponent seems to have disconnected in a game I was in. The turn timer never went down and I didn't get a disconnect message. I DCed and it gave me the win though.
>Not using a secure trip.
Charles Price
Nigga I'm telling you you are wrong. I've posted on agdg maybe twice in all eternity. It's a shithole and I don't recommend it to any dev.
user I'm sitting in this thread giving out a game entirely for free asking for suggestions. I don't know what you're sperging out about so hard, honestly.
You're reading about a bunch of anons who either have me mistaken for someone else or are not remembering the past properly. I have never done any of those things they've proposed.
Liam Cruz
At the time I didn't know secure trips were a thing. :/ It especially sucked because it was around the time I was running 4craft. Which I never took donations for (aside from the most recent one, which I ended up paying for myself anyways). Some asshat was mad /MLP/ raided him so he brute forced my trip and spammed a fake donation link all over /vg/
Austin Watson
You got ran out of agdg. You are a shill who dishes out free games literally only to beg for good reviews and greenlights later to get a quick buck from clueless plebs then buying on the basis of reviews from anons coerced into doing so saying 'thanks for freebie'
You don't belong here
Eli Sanders
anyone get their game yet
Cooper Allen
>he thinks agdg can run out anyone
Brandon Rodriguez
>Asking for good reviews >Cred Forums You're a fucking moron.
Also, with steam's new review system your idea wouldn't even fucking work.
Oliver Howard
>it wasn't me I was hacked I swear! Clearly did if he's shilling here...
Jonathan Diaz
/agdg/ is a fucking joke anyway. 99% of posts are either engine wars bullshit or people arguing over coding practices that they are too retarded to understand.
Kevin Martin
next youre gonna tell me you cant crack wpa2 psk
Leo Kelly
sup Coty, Shavebeard here!
Good luck with your cardgame
Liam Ortiz
Put your trip back on loser. Agdg has actually supported and helped a good number of games come out, the biggest being risk of rain.
It's what he used to do 100% and he's still doing it now to try and get buzz
Michael Morris
oh god I remember playing this like a year ago. you're also the guy who made that side scrolling game where you draw your own ship, right?
Luis Perez
its Cred Forums after all. if youre not here to shitpost or shill you're delusional and need to seek help
what the world needs is more indie developers imho fuck cancer
Thomas Kelly
I wouldn't call it being hacked. 4chans trips are easily brute forced by a popular program you can literally Google. Secure trips sort of solve the issue, but as I said I didn't know they were a thing. Live and learn I guess.
Not even me lmao. Maybe a mod can come in and confirm. And no, you're mistaken. Go be mad elsewhere yo
Wyatt Perez
Get fucked op you're a hack and your games are 100% shit turds
Connor Robinson
>Sperging out user keeps replying to non op post, calling then op I hope a mod takes a screenshot or something to call you out as a sperg.
Logan Ortiz
You went anonymous quickly to hide the fact half the posts in here are you.
And trying to claim you got brute forced to excuse your shady shit is absolutely hilarious
Levi Turner
>everyone that disagrees with you is OP kek
Anthony Morales
Nigga there are only two posts in the whole thread with the op trip. Archive confirms it's only this thread and one other from a week ago. Please consider suicide and stop shitting up a giveaway thread
Henry Cruz
Stay upset op, you got rumbled on agdg, well rumble you here as well
I didnt mean it that way, I just like to play new card games
Ryder Nguyen
>We More like you. You're the only one sperging out. The 60 seconds between posts makes it pretty obvious it's only you. Inb4 you start posting more often via proxies or VPNs lmao
I was going to give more suggestions or point out more flaws, but honestly without there being comp rules somewhere for me to read and the inability to use the deck editor makes this game unplayable for me.
Noah Davis
What do you mean by comp rules? Also sorry about the editor. I'll try to give it some love this week and hopefully fix any issues people are having with it.
My first impressions of the game is that it looks like it's literally just using the Unity card game assets and has ripped off some of the code for animations from the community there
Anthony Young
>dev hasnt given any new keys because some autists are raging at him on Cred Forums
I just wanted to play a new card game
Easton Reyes
A comprehensive ruleset. Written down somewhere.
Jose Martinez
post your game then
Jace Diaz
Literally everything is done from scratch. I contract out artwork from artists and did the animations myself. I'm definitely no artist though, I should probably hire someone to redo animations.
Jayden White
Agdg in a nutshell
I see. I really need to get a tutorial done soon. Maybe that'll be next on my to-do list.
Make sure you post full http URL, not.https. I have a script going scanning the thread. I'm not home right this second hence lacking trip, using phone.
Liam Reyes
Ay thanks OP. Can't wait to try it when I get home today.
It's pretty simple. First one to 0 HP loses. Can't have more than 4 of the same card in one deck. Decks can have at max 64 cards and at minimum 16. That's it really.
I could write up something but it's all enforced by the game, so I suppose I didn't see the value in making an out of game guide.
Thanks for the last thread were you gifted the game to everyone. How's the development going? Earning some dosh with that shit so far?
Jeremiah Jones
That's not it though. What does poison do? How does rounding work with mill? What happens when you run out of cards in your deck? How do shields work? How does healing work? What order do abilities activate? Do cards that get destroyed in combat still activate their abilities? I'm sure I could come up with more, but you get the picture. The value in having an actual set of rules written is it enables players to know that what they're going to works.
Lincoln Parker
No tutorial yet, but it's clear from these threads I need to make one.
Development is going good. I've made a little dosh but nothing to brag about really. Forgotten Lore is a side project for funsies so I'm not really concerned about turning a profit.
I see what you mean. Honestly that'd be nice to have, but as a solo dev it'd be pretty hard to maintain myself since I'm constantly changing how stuff works. Maybe I should setup a wiki or something for it, and setup how it works right now.
Jeremiah Moore
You really need a ruleset and descriptions on hwat everything is and does and theres so many things going on in the cards. Its ok to have one or two unexplained mechanics for experienced players to discover, but right now the game is pretty much unplayable due to not having any sort of rules, descriptions and explanation.
I can forgive the clunky UI, which needs work. I can forgive so many other design flaws, but not teaching players how to fundamentaly play the game, even this early in is inexcusable.
That's sort of an issue in its own right. If you were to set up rules it would potentially help you outline how things are supposed to work so while you develop the game what goes in the game follows the rules. If you decide to change the rules that's fine but its important that say, when you add a new mechanic it obeys the previously established rules. Do you have documentation somewhere that actually lists how things work? For instance, what happens first, drawing a card or leech? That might not matter now but if you add something in later that gives you life when you draw a card it sure will matter. It would let you create such a card without needed to clarify on the card what happens first. All it would take would be a look at the section that details what happens in a turn.
Yeah you're probably right. Might be a good opportunity to make a good lore ui system in game too
Camden Clark
i played around with this when you did a thread like this months ago, didn't get to play too much due to so few people having copies at the time, i should really try again and see how it has progressed.
(on the plus side i have been receiving some of these cards to work with)
Wyatt Watson
Dev, do you want bug report here or in in-game feedback?
also to add to this: i really love stuff like the poison counters and other interesting mechanics that were working at the time, most digital card games don't attempt to do stuff like that.
Thanks, glad you like it. And yeah the poison counters seem like a no brainer, not sure why games avoid them. And yeah any time I make a new card I give an untradable version of it to everyone.
Nathaniel Young
I think you need to work on trades during the game. Theres currently no drawback for playing control decks that focus on removing all enemy cards as fast as possible. whoever has the most minions on the board has complete control of the game because he doenst have to sacrifice cards to kill off enemy cards.
Matthew Foster
Hey user, I got this game ages and ages ago, and because of my screen it doesnt fit. I cant edit the resolution either. I wanted to play and I had a "Legendary Lich King" that was was worth 4 quid on the market but I honestly couldnt
That's strange. The game should squeeze to any resolution. Try doing alt enter to toggle fullscreen. Or resizing the window to trigger a re calculation of the size of the window. Let me know how it goes and post a screenshot if that doesn't help. There's also a resolution drop down in the options.
two questions: 1. how does a stupid fuck like you come up with a good idea like tradeable cards, and then fuck it up 2. ask me how i know you're a stupid fuck
okay what the fuck, it just appears in library with no notification. what magic is this
Daniel Cook
It's been out for months and the marketplace seems okay so far.
>First of all, when you select a card, it gets way too big. I'm kind of torn on this. For it to be visible on 720p screens I need them HUEG, or for the cards to be smaller but text be bigger (which means less room for lore and skill descriptions).
>Second, the design and name of some cards isnt too great, desu Which ones in particular do you dislike? And do you mean design of the skills or just the artwork?
shh dont tell valve
Lucas Bailey
I feel the +2 soul card means there is a lot of luck involved. Ever thought of adding searchers?
Isaiah Morgan
sent ;)
I've been seriously considering making the +2 soul card remove from your HP. But I'm worried it would devalue the intensity of the Fissure card by having other cards sap from HP.
I've been pretty fucking rekt by some people using mill. It's tricky but its possible.
Sorry, your sentence is confusing. You mean necessary to have the health exchange?
>There's a capped limit Lost me, what is capped exactly? There's a cap of how many cards you can put into a deck at once, yeah.
>encourages bots to hoarde cards You need to buy the game for each bot you want to run, and even then running a bot for my game will be tedious and a bit of a challenge because of how rewards are dispersed. You get more rewards for fighting real people than you do for fighting other bots, and a lot of rewards have a time lock (meaning lots of matches = less rewards, the game rewards for longer matches with higher skilled opponents).
It has unofficial mac support, but pls stop with the ironic shitposting.
sent
Christopher Carter
In addition Fire Fissure seems to be a very pricey card for what it does. I think having to clear your own field has its risks and Half HP is a massive loss. If you play that you will almost certainly be down HP
Benjamin Gray
Yeah dude I think free souls is a +2 with no downsides. It should certainly be a health trade off, I would suggest 6-10
Levi Hughes
Sucks for him, but the game server won't let you connect if you have a VAC ban on any game in the last 6 months. :|
Yeah, but that kind of risk can be negated by the fact that you can choose to only use it when your field is clean. Also, if you have a lot of minions you probably don't need to fissure anyways.
OP, I have about 2 hours in the game, and the only complaint I have is that the game is too grindy. Playing against bots barely yields any gold. Hell, it didnt yield any until last night, at least for me. And finding a match has resulted to be impossible. I only have about 50 gold, and thats after beating a bot once and playing 2 games with a friend. Getting to 200 gold is looking like a drag. Aside from that, Ive had fun with it. Pic related.
Playing against bots is supposed to be a grindy time killer, to be fair. What I really need to do is make it so you can do matchmaking while in a bot match, so people spend less time fighting bots and more time fighting each other.
When you fight players, a multiplier to gold reward is applied based on how much they have played. So, the game actually gets less grindy at the moment as time goes on.
Lincoln Young
pretty decent game and easy to pick up/10
my friend played one of those turtles twice and the 2nd one didn't activate, idk why, bug? or am I being dumb?
Jackson Campbell
Thanks for the reply, OP.
Caleb Cruz
Something I would mention is that the starting player should be determined by rock paper scissors. Also Player 1 has a huge advantage in that he can attack first. I think to remedy that he should have less Starting Mana
Asher Campbell
Thanks user. Possibly a bug, can you elaborate further?
Hey dev man, I think you need to add an automatic lose condition when someone runs out of cards. Just played with a swell fellow who almost won but ran out of cards, so then it devolved into me bashing him with skeletons until he died.
First thing to note is that you cant have it be so unbalanced to make it so having a full hand prevents you from drawing. That means if you want to save your mana but have no mana heavy cards in your hand you just lose. Thats not very fair. If you had to discard that wouldnt be an issue, but not allowing the player to draw is bad.
Or take damage every time you would draw a card but can't because you ran out. That would mean that you still have a chance if you have stuff on the board still, but you're on a very clear turn limit.
Found a bug : if you use seduxia with your board full, you lose 8 souls but still receive the message saying there's no more space on your board. You still keep the card in your hand tough.
Thomas Turner
Oh fuck, sorry about that user. Good catch though. Will be fixed in the next patch (usually each weekend).
Ryan Cox
I've been wondering why this wasn't considered an option myself. There used to be a time where a Mill Tome deck was king because you'd have a deck of 9~11 huge cards and throw them out every turn to obliterate your opponent while taking laughable fatigue. The result was several huge cards taking huge HP and damage nerfs, and the minimum deck size was increased from 6 to 16.
I think fatigue is already in the game, 1 per turn. It's easy to miss because Leech Tome already deals damage.
>will probably do the damage each turn thing, similar to other card games. I dunno, your game already deviates from the norm with the Attack keyword, why not go full throttle? When you run out of cards, you gain the option to spend the entire turn doing nothing but turning your discard pile into another deck.
I've been liking it so far, but the pack farming against the bot is a hassle as there isn't really anyone in normal duel mode, and even if they were I'd think they'd have the exact same deck as you do.
Luke Ward
Got another one with seduxia : a minion with "protect" skill will intercept the mind control and be stolen instead. I'm pretty sure that's not intended.
Thanks OP, this is some black magic though putting the game directly in my library.
Jayden Torres
I'd like to request that Heal be renamed to something like Fortify as well as the description being changed to better fit what it actually does. Because it just adds health regardless if a card is at max HP or not
Do you have a blog or something that people can post messages to? If I get a key I'll probably play tomorrow as it's late here but it'd be handy to have somewhere to report any bugs or ideas to.
Lincoln Fisher
Yeah, bot mode grinding is a pain. Playing against real players nets you much more gold/exp, especially people who play a lot. You should check out the discord and ask for matchups.
It actually is intended, but thanks for reporting. Protect is meant to block just about everything imaginable.
Noted
I keep a devblog I rarely post on at forgotten-lore.com, the discord is pretty active and you can PM me on there
sent
Parker Morris
Can you link the discord?
Joshua Campbell
Seems interesting, but I'm not going to try and support Coty yet again.
Sorry guy but you're like a tornado of bad decisions and awful PR.
>quid stop using imaginary money that your parents made up to make you do chores, user
Adrian Nguyen
>If he knows me by name he's probably salty about 4craft or something
You'd be wrong, 4craft was a trainwreck on it's own apart from the admins in charge of it. You guys didn't help it at all, but I assume none of you planned on it being like that.
I'm talking about how you make half a game, leave it turbo unpolished, and dump it into the gutter. After that you take up a new trip and start over.
I'd hope that if you're charging people for the game (outside of Cred Forums) that you'd TRY and finish it. But I know better than that.
Owen Miller
What did you do in 4craft? I played it a fair bit Its called bongmoeny
Colton Lee
I'm game. Will try and make my feedback as useful as I can.
>I'm talking about how you make half a game, leave it turbo unpolished, and dump it into the gutter. wh-what?
I have two games on Steam, Scribble Space and this one: Forgotten Lore. Scribble Space was pretty meh but it was definitely finished. This on is in Early Access and I've released an update almost every week for the past year. What are you on about?
I did most of the plugin setup for v1. Then ran v3 and v4 solo. Recently ran v9 but it was basically a ded on arrival, all the hype is gone.
Leo Reed
Sorry, OP. I'd play this but there's simply not enough fucking people.
Ayden Anderson
Yeah, I'd normally say there aren't many playing but lately it seems pretty poppin. Although really it's because of this thread.
You can usually find a match ~30 minutes at most. Hopefully as more people join in the Early Access (or as we go out of it soon) more will jump on board. I'm a solo dev, so I don't really have the budget for hearthstone levels of marketing.
Blake Turner
Oh hey I was here for the last time you did one of these giveaways I launched the game up a few times between then and now but there was never anyone to play with are there any new cards?
Can you implement some sort of recent cards used on the sidebar of a match? Whenever the enemy takes their turn and they use a card the description only shows for a short time and doesn't display what the card does so I'm left not knowing what the enemy actually just did.
Robert Walker
I feel ya. An action log is planned, just hasn't been implemented yet.
yeah, there have been a lot of cards added recently. We're at 27 unique cards now.
sent
Aiden Perry
Did you read the bug report I posted in this thread about not being able to add the greed card to my deck? What's up with that?
Guy and I ran into a glitch. Skeleton C attacked skeleton A, then D attacked A, but it didn't kill him. Instead skeleton A took damage. The animation showed D attacking A, but it ended up hurting my guy instead.
Kayden White
I remember when you gave this out a few months back, and i havent been able to play with anyone, so I just havent touched it tbhfam. seems like it would be fun.
Brandon Foster
What probably happened is you let go of the card on top of your own skeleton and you attacked your own dude. Sorry mang, I thought I had a check in place so that wouldn't happen but I guess something slipped through the cracks. I'll look into it
I think the animation goes to where the card was when you let go, and since it was on top of the enemy it just appeared like the enemy was attacked. Dumb design, I know.
i played my first game and won. it seems fun but the sound effects are a little underwhelming, the way you gain mana, at least with leech is unique, but it tends to slow the game down. you dont take dmg when attacking enemy players, which should be a staple of trades in TCGs.
the animations and the "look" could use some work. it feels very slow and clunky, but it has alot of potential if you introduce different ways to gain mana, and make that a working staple of the card game, it will open up different ways people could play the game and create a good meta.
it definitely has potential, but right now I was already "meh" after one game.
I wouldnt give out this game as much as ive seen you give it out. everyone remotely interested will try it, and give up and forget about it, ironic, when you look at the name
jokes aside, youve got alot of work to do and i hope it works out for the best
I made a game called Scribble Space. Ping me on the discord and I'll pass you a key if you want. Nothing impressive though, it was my very first game.
At my full-time job I'm working on a VR RTS called Cosmic Trip.
Owen Anderson
my steam is /bitchesbecrayonme I play a few tcg's and into yugioh meta, I'd be good for going through a few other things. Me and a friend picked the game up from you in this thread and had some fun playing it but noticed a few things didn't quite add up or some additions that would make the game more balanced such as potentially putting a rock paper scissors or coinflip to see who goes first and a hinderence to the player that plays first due to summoning sickness if you play 2nd.
Have you checked your libraries? I've thought the same but I saw in the store page that it was in my steam library already. Granted, an email or notification would've been useful.
Damn, now I want to make a combination trading card game and fantasy renaissance battle simulator myself, where the cards are regiments that you array in formations to fight a battle.
Fuck you OP for giving me ideas that I will never realise but that will haunt me with their tantalisingly fun aspects.
Alright OP, I've received the keyBut I can't play till I'm off work, but if I may, I'd like to suggest that you look for some other font. I mean, as it is, it is readable but it feels a tad bit too generic.
Just FYI I'm a designer, in case you end up needing UI or card frames. Pic related is work I did for a /tg/ client.
Nolan Fisher
Oh nice, I got this game for free a few months ago in one of these threads. Haven't played in a while, but the main issue before was that it took far too long to get new cards. Other than that, it's a solid game.
Daniel Ramirez
That's neat, user. Shoot me an email at [email protected] with more of your work.
did you post whole url? http:// needs to be included
Rewards have been buffed a ton recently, so that issue might be resolved for you.
Hey I asked for one earlier and didn't get one :( steamcommunity.com/id/feverreaver
Mason Price
Alright, sent that email. Hope to hear back
Ryan Parker
you didnt include the http://
Jacob Smith
Seems like this game is missing some _very_ important features like seeing how many cards the opponnent has in their hand, how many is remaining in their deck etc. Will be checking on it every so often but this was the most bothering thing for me after a couple games