Why did 3d platformers have to die

Why did 3d platformers have to die.

None of them had good fucking movement

Banjo kazooie ruined 3d platformers, it was about exploration and charm more than platforming and movment but everybody copied it intead of making good gameplay.

They're incompatible with cancerous shady business practices...

>no multiplayer focus means they can't sucker you with pre-order sucker b8 and DLC
>they're open ended and not linear meaning players have to explore.
>they can't be open world because 3D platformers need good level design to work efficiently
>you can't really sell a season pass for a platformer.

They're the anti-cancer.

Furshit isn't popular these days

Just wait until Crash comes back

Because they were seriously shit.

Once you do the best thing ever in the genre, a thing no one will ever do better, there's no point on trying.

This

This would be funnier if it were just the formal definition on the bottom. Might make a bit more sense if you used SMW or SMB in place of NSMB as well but whatever.

Honestly. The ratchet and clank remake was the most fun I've had with a game in years. I thought I grew out of video games, turned out they just stopped making the genre I enjoyed.

What about this game with that cute girl with a top hat?

>SM64: 1996
>NSMB: 2006

???


>you can't really sell a season pass for a platformer.

Didn't Rare try to do some kind of bonus when owning both Kazooie and Tooie but it was scrapped because of the upgraded RAM?
I mean, it was meant as a bonus and not as some kind of expansion/DLC but I think it's possible to do DLC for 3D platformers

But Tooie had more charm and exploration than standard platforming.

Idk, it makes me sad. At least Yooka Laylee looks good. A Hat In Time could be good if they ever finish the fucking thing.

Because you actually have to work to make them great, and you can maximize profit by selling the same games.

so many memories from this game and just this spot in general.

Mario and Spyro were the only good ones.

Stop and Swap was just going to be used to unlock multiplayer features in Tooie.

They'll come back when Nintendo does another 3D Mario game. If they don't come back the Mario game will be the only one you need.

Assassins creed is very popular

NSMB Wii is alright and NSMBU is surprisingly good.

The media abandoned them because there weren't Mario, Jax or Ratchet, or an mature game for mature gamers such as myself. Not necessarily true today, but that was the onset, now 3D platformers don't get made because they require extensive work and planning compared to the garbage 2D platformers that get churned by indie devs. Yooka Layle is only getting made because they people behind it are experience and invested.

A 3d platformer won't get greenlit today because publishers would rather invest resources making a first person shooter or an opem world game.

Have you ever played Super Mario 64?

Recore? Yooka Laylee?

Please be good...

It's not different from what I said. There's no interest because the media ignores the genre, so none get made. Y-L is different because there's interest. Indie devs are either lazy or without capacity to make one.

what about an open world first person 3d platformer

Never thought about it this way, but it's indeed true

More like please come out. It's gonna be fucking good. The demo alone was great.

I dunno. They're great and I miss them.

>More like please come out
relax, Banjo was delayed once before, and Yooka-Laylee needs some polish

because most were licensed games for kids

the only reason people like them was because they came out when they were children

BECAUSE THE ONLY GENRE OF GAMES WORSE THAN THEM IS 2D PLATFORMERS

...

Because they were pretty much adventure games, with very few exceptions, where the platforming is subpar compared to elements of action, exploration, etc.

But yeah, some didn't deserve such an early death.

They became boring.
There are only so many times you can collect coins, eggs, etc before you get bored. Same with the levels.

Dying Light
Mirror's Edge Catalyst

Because they suck.
I will never miss this genre.

I screwed up the post. But you get it.

>mario sunshine didn't have good movement
get le fuck outta here

>reboot of a part of the series that everyone wanted to see return, everybody was hyped for the first game
>4 games across 10 years, each on a different platform
>all of them are pretty good with good level design and new features in each game
wow, how terrible! why do people let nintendo get away with releasing the same game every year?

People hate on it because of the aesthetic.

>>you can't really sell a season pass for a platformer.
In theory they could release extra level packs depending on how the game was set up. A hub world like how Mario 64 has it set up could in theory be easy to expand with extra levels since you just need to plan ahead and make a couple of extra rooms in the castle where you can put the DLC paintings in.

Shhh!!!! There could be a AAA dev in this thread right now.

too little too late IMO, DS at least had novelty going for it. If the series had only been DS and U then I would even say that it was a worthwhile endeavor. Wii and 2 just suck and bring the series down a good deal.

I won't lie, I look more at the forest than at the trees when it comes to the new series, because of their overall effect on the series and on spinoffs, as well as what they stand for. They're all perfectly adequate games, but for what they are, the effect they've had, and for the footsteps in which they follow, they're nothing but a huge disappointment/insult.

dying light was an open-ended platformer? I thought it was just another stupid zombie shooter.

Wii did have the novelty of being the first 4 player Mario platformer though. This did make it a fun couch game for those who still liked couch multiplayer.

>they were pretty much adventure games,
I don't remember a single 3-D platformer that played anything like Monkey Island or Myst

He meant action-adventure games like Tomb Raider.

No 3D platformer has better controls.

well yeah, that's true. It demonstrated how poorly mario worked as a multiplayer co-op game.

Personally I do appreciate things like Mario Vs. Luigi in the DS game, but mostly I hate all the shit that came with the New series.

I'm assuming you haven't played it?
Just look up several gameplay videos of it and it's exaclty what you said.
open world first person platformer.

well of course not, I assumed it was yet another stupid zombie game. Shooter, sandbox, build items, survive, complete missions, etc. the same shit in every trendseeking game these days.

Guess I'll check it out and see if there's anything of worth there.

>remember really wanting New Super Mario Bros 2 before NSMB Wii came out
>want it to use SMB2's format the same way NSMB used SMB's
>"Man NSMB2 could be awesome!"
>"Maybe even a nonlinear kind of thing since horizontal platforming would be so prevelent!"
>"There would have to be a lot of characters! Maybe Wario or Waluigi or even Bowser could be playable!"
>"Wart and the 8-Bits could be awesome again! Subcon has so much it could offer!"
>"Maybe Wart and Mouser will even be in he next Mario Kart because of it!"
>NSMBW happens
>"Okay, we got a SMB3 SMW kinda thing, cool, but NSMB2 could still happen! The DS is going strong!"
>years of nothing
>NSMB2 revealed
>cry
At least Koopaling fans got what they wanted, they're pretty cool I guess.

Jesus Christ Ty's head/face looks so bad and ugly from that angle

>Banjo kazooie ruined 3d platformers

A-are we allowed to not like Banjo-Kazooie now? I've honestly never liked it despite its massive popularity. I grew up with Mario 64, which upon replaying recently I can admit doesn't exactly control like a dream, but there's a degree of fluidity in Mario's movements that Banjo never captures. I also feel Mario 64 gave people the freedom to explore and do what they want while also crafting a really focused experience. Everything felt deliberate there, while Banjo always felt like it was saying "Here's a world full of a billion fucking collectibles ok bye"

Nah nigga the PS2-era ruined 3D platformers, it was the generation where Rare died, Mario Sunshine wasn't as well recieved as 64, where Spyro and Crash couldn't survive, and the success of Ratchet and Clank while good led to a shit load of derivative lazy """action""" platformers with shit level design, greasy loose controls, and boring mechanics like double jumping without any innovative twists to the formula.

I'd say the success of GTA is what ruined platformers (even though it isn't one itself) and caused everyone (especially Naughty Dog) to steer in that direction

Wrong, Doom's popularity introduced shooters, and then everyone wanted in that market. Some games merged shooting and platforming, like Tomb Raider did, but overall heavy focus on shooter action prevailed over just platforming.

To OP, many games incorporated platforming with other elements, games like Dying Light, Mirror's Edge, those new Tomb Raider games have some very easy platforming.

3D Platforming didn't die, it was just not enough for developers, so they have multiple things along with platforming.

Pure 3D platformers did die, if that makes any sense.

Because 3d on a 2d screen is shit for fine control of movement in platforming. Going from 2 to 3 dimensions and back to 2 may seem like devolution but you'd never pull off anything like pic related with 3d now.

it was the same collectathon bullshit and it got old. and there are only so many animal mascots you can come up with.

Mario Sunshine doesn't really have that much good platforming

Grow Home was good. I haven't play Grow Up yet but it look fun too.

nostalgia faggotry is a hell of a drug

>Doesn't know that SMB2 was just a re-skin of another game for the Amerifat market
>Real SMB2 was just SMB but harder

They lost me with the jump to PS2. They just didn't feel right to me...though Ape Escape 3 "Featuring Snake from the Devil May Series" is GOAT.

That screenshot does look nice though.

The only recent 3D platformer with shit movement I've gotten my hands on was A Hat In Time, and my god I can't believe they still haven't fixed any of the mechanical problems with it after all this time. People were fucking idiots to trust somebody who's only actual work before was TF2 modding.

>Doesn't know that Japan loved America's SMB2 so much that they demanded it and was released as Super Mario USA.

I hope so. Really I don't think Rare ever made above a 7/10 game for the n64. At least most of them were great looking. Looking forward to yooka laylee for 60fps which will hopefully help the problem you mention.

You weren't looking hard enough.

Jet Force Gemini is my personal 10/10 would fuck Vela game. Yes een the Tribal stuff

Wow you blew my mind with common knowlege! Even SMBUSA is considered the true sequal to SMB in Japan.

Can you really blame nostalgia on making the same game 4 times? Surely SMB2 is nostalgic as well.

I don't like them because they were all essentially the exact same game. Like, even the world progression was the same. They really didn't try anything original.

To me I started disliking the series as I cannot stand the art style. Everything is cold and lifeless with those character models.

Woolly World was a breath of fresh air as even though it wasn't as good as Yoshi's Island it still had personality due to the art style and music.
Style can save an average platformer and make it something memorable, Waro Land: Shake It! is another one.

Of course you could. You could release a set of challenge levels, an alternate character to play as (as in different mechanics), a skin for an existing character, a new game mode, etc. And all of these things have been done before.