Daily reminder of what the best RPG ever made is

Daily reminder of what the best RPG ever made is

Other urls found in this thread:

insomnia.ac/commentary/on_role-playing_games/
moddb.com/mods/chronicles-of-might-and-magic
strawpoll.me/11257421
twitter.com/SFWRedditImages

Journal.

If it's not the best, it's definitely a contender for top five.

Definitely better than Memeout 1 or 2.

Those're good, but I don't know that I'd put them in my top five. It'd look something like:

Planescape: Torment
Baldur's Gate 2: Shadows of Amn
Knights of the Old Republic
Final Fantasy VII (for JRPG representation)
Dragon Age: Origins

Dragon age origins should not be anywhere near that list, much less the top 5

Why not? Because it isn't 20 years old?

eh it was alright but doesn't belong on the list for the same reasons mass effect doesn't

Because it's shallow and linear.

A CRPG needs age to prove it can stand the test of time, so yes

That's not a Final Fantasy game

Probably because Final Fantasy is a shite game without much strategy needed and a shite story.

Fallout blows Baldur's Gate out of the water.

>Westershit

>Bioware fills up 3/5 spots
>another spot is a JRPG
come the fuck on user

>crpg

nah bra, nah

play a fucking ultima or might and magic game for fuck sake

Weebshit

not a pedophile, sorry

Most things blow BG out of the water.

When will we finally agree that Witcher 3 is the pinnacle of the WRPG genre?

uh, top five is

demon's souls
dark souls
dark souls 2
dark souls 3
bloodborne

I personally really like the Soulsbourne series, but it isn't in a top 5 RPG list. That is based on gameplay and story. Soulsbourne has probably the best LORE in any RPG I know of, but not the best story.

im playing arcanum what 2 expect

One of the most aesthetic, classic RPGs ever made

>gameplay
as a criterion puts all d&d games straight out of contention, and basically 99% of everything else. RPGs tend to do an awful job of being games.
>and story
as a criterion is extremely wonky. Deus Ex and Bloodlines both had dumb stories, and in System Shock 1 & 2 the story is basically an excuse for why you are being chased by robots. Arcanum has a decent story but the game is an ugly mess. Baldur's Gate 1 had a somewhat intelligent plot but the execution falls flat on its ass then drowns in dumb jokes and Monty Python quotes. Baldur's Gate 2 has good presentation but the story is fanfiction-tier, and pretty poor at that, carried almost entirely by the villain's voice actor. How do you quantify any of that?

Tons of useless stats and no points to put into them. Also the more thought you put into a build the harder it will be, game presses the technology vs magic theme but by far the most optimal thing to do is just punch things. Just don't go in expecting any aspect of the game to feel polished.

Also save the dog before he gets kicked to death, if you don't want to punch things you can always have your dog punch things with his face, provided you rescued him in time.

what a fucking garbage list

Planescape Torment
Deus Ex
BG2 Shadows of Amn
Fallout
New Vegas

if we're talking stricly cRPGs
Planescape Torment
BG2 Shadows of Amn
Arcanum
Fallout
Pillars of Eternity (yes, unironically)

Whoops I put the wrong pic in the OP

>DA

LOL

One of the most autistic, unfinished RPGs ever made.

Don't spec in guns, bows or stealth, don't bother with magic unless it's temporal, teleportation, Harm, Fireball or Disintegrate. You'll want Disintegrate early and you'll quickly realize why; mind that it destroys loot as well. Be good at combat and plan to solo any difficult fight, followers are utter mongs and will always cost you more than they earn back. Rank up your intelligence and persuasion if you want to do anything right.

Honestly liking shitty brown games with garbage gameplay should be more looked down from society.

Be careful what you say about Dark Souls around here

>implying JRPGs are RPGs

That's nothing like Dark Souls.

Well, at least nothing like the only part that matters, which is the first third of DaS1.

Also set your dog on fire, that will help things.

Planescape isn't an RPG, it's an adventure game.

Except for the part where it contains the opportunity to make choices hat reflect upon the player character's personality and help the player define it, which is the central characteristic of role playing games.

soulsfag pls go

Gothic 2 NOTR
M&M 6
Fallout
BG 2
Arcanum

That's not Oblivion...

good taste
Gothic 2 NOTR
Might and Magic 6
M&B Warband
Deus Ex
BG2

dark souls ain't rpg dingus

RPG is already a vague and broad genre. Souls games come from King's Field which comes from Ultima Underworld.

RPG is so broad as to have no meaning. Might as well call CoD an RPG because you can choose different weapons and different playstyles.

Well you do play a role :^)

>FFVII
lol

their are people this stupid alive today

I don't think I've ever really enjoyed a CRPG.

All those games are insanely dull.

Role-Playing Games are games where the player makes choices and the world reacts to those choices and they affect how the characters in the world act towards the player in future events.
Leveling up systems are optional.

Dark Souls isn't an RPG. The only "RPG" thing in there is the stats screen.

So wizardry is not a role-playing game by your narrow definition? kill yourself

no
it's a glorified dungeon crawler
you have to understand that literally anything that had combat and stats in PnP days was an RPG because there was no other term for it

but there are better terms to describe them now.

kill yourself

nice retort retard.

Let's all calm down lads

The definition has evolved from its original one go away autist.

My definition is far from the original one you underaged cunt kys

Your shitty CYOA games are garbage. "choices and consequence" is a buzzword that boils down to different ending slides or a different item. Simulationism is the future of computer RPGs.

PST
Fallout 2
New Vegas
Witcher 3
Deus Ex

Fucking fight me.

Honorable mentions but don't quite make the cut because reasons:
Anything by Troika: could have been GOAT, but unfinished/broken.
BG2: Good but not great and overrated because of what it accomplished at the time
Alpha Protocol: Honestly would be #6
Mass Effect: Retroactively made worse by ME2 and 3.
KOTOR2: Star Wars is annoying

That isn't pic related.

Damn kids.

Fuck off faggot, I didn't mean to post that.

Witcher 3 is unironically my favorite game of all time, but not my favorite RPG game.

>Witcher 3 is unironically my favorite game of all time, but not my favorite RPG game.

You must surely understand why that doesn't make sense.

>ctrl f
>no vampire the masquerade anywhere to be seen

Ashamed for all of you

UU is better

>You must surely understand why that doesn't make sense.
And I don't even just mean because you wrote "role playing game game"

>Fucking fight me
alright

Witcher 3 does not fit my definition of an RPG in the classical sense. IMO, it's a nu-rpg.

My favorite RPG is Planescape: Torment. It is my favorite game of the genre. Witcher 3 is not only an RPG.

Yes you did. You just don't know it yet.

UU is also very much an acceptable answer.

>look how cool I am because this game is old
RPGs hit their peak in the late 90s. Anyone who says otherwise is a hipster faggot.

>Memescape: Nostalgia.
YAWN.

>RPGs hit their peak with shitty round based realtime with pause games
lol

For me it's

KOTOR II
Fallout 1
VTM:B
Planescape Torment
Diablo II

I could also make a separate list for JRPGs but I doubt that's welcome here.

That's not skyrim

Actually it's interesting when people post JRPG lists next to wrpg ones.

I usually find people that like the same wrpgs don't necessarily like the same jrpgs.

OK fair enough but you said "not my favorite RPG game" which implies you're acknowledging it's an RPG.

Really, I don't care if you want to invent terms, but nobody recognizes "nu-RPG" and I'm glad they don't, we don't need something else to argue about when it comes to genre definitions.

It's an RPG if Deus Ex is.

>look how cool i am because i play non-game style over substance bullshit visual novels
Even your fucking Planescape is like this. RPGs died in the 90s. Go play Ultima and Wizardry, kid.

I've never played Planetscape Turrent.

Is it a good GAME, or is just full of pointlessly long, pretentious dialogue?

The latter. Play wizardry 8 instead.

Why does Cred Forums shit on games for having a story, but fellate this non-game

It's full of pointlessly long, pretentious dialog.

Fuck off, the modern Elder Scrolls order is Oblivion > Skyrim > Morrowind

That's right, Morrowind is shit. It has shitty graphics that do not hold up and clunky as fuck gameplay. Fight me.

I'll be honest, it's like a visual novel rpg.

Guy who posted here

JRPG list:
Chrono Trigger
FF6
Pokemon XY
Suikoden 2
FF7

However, there are a shit ton of JRPGs I haven't played, especially those from the PS2 era onward. I don't really care much for the genre anymore. Mainline pokemon games are the only ones I've stuck with, and I admit I'm really just kind of a blind slut for that series.

Games with story and no gameplay are shit.

Games with a good story that compliments gameplay are good.

mfw when I sold da'kkon into slavery for more power

Planescape Torment has god-awful DnD Combat. The combat is minimal to the extreme. The gameplay amounts to dumping points in Wisdom, and walking around talking to people.

None of these posts are true. It's not like a visual novel in any way. I'm pretty sure these people have not played any actual visual novels.

Exploration, dialogue choices and character progression are the most interesting gameplay aspects. The writing is very high quality for a video game and the atmosphere is far and away the most compelling of any RPG ever made, I'd argue any game ever made, period.

People say the combat sucks but there's nothing wrong with it, it's just less interesting than every other aspect of the game. Early on it's fairly repetitive because your characters aren't developed and have shitty skills. Later combat is much more involved with a wide variety of spells and abilities to play strategically with. High level spells are particularly fun to use, having some really fucking cool animations that go along with them.

Because literally nothing but feathered hair and bug eyes is any better.

>Average as fuck story.
>Average as fuck combat.
>Average as fuck pacing.
>Average as fuck characters.
>Boring world with an even more boring art design.
The OST wasn't terrible but most of it was forgettable.
None of these things are indicators of a bad game, it's just not that great either.

So many RPG's it's really hard to say whats the "best".

If you want to make a list, take from the best of the best in each category.

>Best CRPG
Baldurs Gate II

>Best JRPG
Final Fantasy IV SNES

>Best ARPG
Dark Souls

>Best Western RPG, Not Isometric
Elder Scrolls: Morrowind

>Best JRPG, Not Isometric
Tie: Persona FES and Xenoblade Chronicles

Come at me!

...

Whoops! Forgot one.

>Best MMORPG
Tie: Everquest and FFXI

The one thing it did better than most other RPGs was character interactions. It hit just the right sweetspot between modern cinematic storytelling and oldschool RPG dialogue flexibility. Even though the world was pretty generic, it was very fun to explore, and it was fun to get involved in the politics of the land, just because the method of storytelling did such a good job of making it all feel real.

Outside of that it was nothing special, but I can understand why it would be a favorite for some people. It didn't do it as well as Mass Effect in my opinion but I can chalk that up to preference.

Pic related is pure unfiltered RPGkino. It's depressing that Bethesda are the only devs that still do first person open world RPGs. I can only hope Underworld Ascendant will be good or that Night Dive releases sourcecode for UU1 and 2.

>the portal was there all along

I played through MM7 and am playing MM8 now.

I could never get into 6 as a kid, I might try it out now.

...

>praising j"rpg" "gameplay"

kys underage

imo:

Arcanum
NW2 (the whole package)
Fallout New Vegas (again with all DLCs)
Planescape Torment
Pillars of Eternity

>tfw you realize you're an Obsidiot

6 is the best one. The other two might be a little more elegant in their presentation with less boxy looking dungeons and have arcomage but 6 has the largest and toughest dungeons of the three and the biggest map to explore. 7 also fucked up the balance with resistances to the point where elemental is way worse than light/dark magic and the new classes and grandmastery didn't add much to the game.

and this, my dear anons, is why Cred Forums sucks so much dicks these days
nobody even remembers true pinnacles of CRPG anymore

Underrail is the best CRPG to come out recently

This is true.

>Ha hah! Look, mom. I posted something obscure and ancient. I can be so smug on the 4channel now.

Well for JRPGs my list is :
Persona 4 (the whole series is great, but 4 has sentimental value for me)
Chrono Trigger
Final Fantasy VII
Mother 3
Dragon Quest VIII

I'd say I have more run of the mill JRPG tastes, but I've played a ton of them and I honestly just like a lot of the popular ones.

I'll definitely give it a good go again.

What about the older ones? IX and X were pretty shitty to me.

...

Dragon Age is polluting that list.

No, the reason why it sucks is because you can't have a good thread about classic RPGs anymore without a bunch of shitposter contrarians trying to show off how sophisticated their taste is.

not going to play a 2 decade old game just to brag about it on v

Until Dawn couldn't see daylight?
Outlast ended?
The Evil Within was...without?
Remember Amnesia?

I'll be here all night, tip your bartenders.

See

You mean the only one? I can't think of any CRPGs off the top of my head, made in the past 5 years

RPGs died in the mid-90s.

threadly reminder your opinion on the subject is completely irrelevant and useless unless you've beaten this game at least twice

3-5 are all pretty good if you're into grid based blobbers. They also emphasize exploration and still look nice to this day compared to something like Wizardry 6. 1 and 2 are a little different. 1 has no automapper and 2 has a lot of combat.

Age of Decadence, Pillars of Eternity, Divinity Original Sin, Blackguards, Wasteland 2, Serpent in the Staglands.

There are others.

GRIMROCK 2

>mfw i made this thread assuming it would die early on after getting some discussion on rpg games, as i come from a moderately-slow moving board
>mfw it has over 100 replies

Wew, thought Cred Forums would just reply like 10 times telling me that Fallout 1 was the best classic rpg and to drink bleach due to past experiences I've had here

I'm proud of you guys tbqh

I stand corrected.

Too bad PoE was a huge disappointment for me.

Depends what you're looking for. There's a decent variety of stuff coming out lately.

Underrail is a lot more hardcore than PoE was. You can actually screw yourself over with your build, it has the kind of navigation you would actually want to draw a map for, etc.

>infinity engine shit
no

Good taste but I stopped playing it due to some weird issues I was having. I need to give it another shot sometime.

>Underworld Ascendant will be good
Have you seen the gameplay footage? Its garbage, and whoever did that should quit the game industry.

>it's another "I don't like a game because I'm too stupid to understand the engine" episode
Come on now, user, Fallout 1/2 was alright, but it will never come close to Baldur's Gate 1/2. There is literally nothing it does better.

>Underrail is a lot more hardcore
Not since some patches ago, they toned down difficulty considerably on Easy/Normal.
Even mutants in Depot A can now be cheesed easily since they don't know how to open doors anymore.

The animations looked pretty bad but I still have hope for muh emergent gameplay. There's still plenty of time for it to grow and become good.

Is that Darklands? I think one playthrough was more than enough.

But what elements should rpg game have to be considered real?

Fallout 2 had a lot more player freedom. I personally think Fallout 1 is really overrated even if it's less memey than 2. It feels really barebones. I also don't get the NV fanboys that shit on 2 and worship 1 considering NV is pretty much built off of 2 and expands on all the good concepts from 2.

A great role playing experience but not the best game ever made. being a magic user is fun though.

>followers are utter mongs and will always cost you more than they earn back.

I only just saw this now but this idiot claiming followers are bad in Arcanum is hilarious. Followers are fucking broken in that game.

>Arkania is obscure

lol it's wow actually


Retard

Yeah you're right. The average gamer these days is totally familiar with Realms of Arkania. Fucking idiot.

>not listing chrono trigger

>more player freedom
Please define this meme and explain why it is objectively the defining factor that "blows BG2 out of the water."

>The average gamer
What the fuck is a gamer?

Get the fuck out.

As in there's all sorts of places where you go and do whatever the fuck you want. You can become a boxer, porn star, made man, caravan guard, ranger, etc while you're just essentially Bhaalspawn all the time in BG. Also I'm not the person that thinks Fallout blows BG out of the water. Fallout has shoddy combat and even though I don't like RtWP, BG has some good encounters and mage fights that keep the game interesting the whole way through SoA.

>having more options is not important in a role-playing game
I love BG, but come on. You don't get that many choices outside of "good playthrough" or "evil playthrough".
Hell even the lawful/chaotic axis is really underused besides "vow something" and "[lie] vow something".

If I could only play one RPG for the rest of my life, which would you recommend to me Cred Forums?

Undertale :^)

New Vegas

NetHack

It is an (Action) Role playing game though.

love this goddamn game

Diablo 2. Mods can carry you for thousands of hours easily.

>NetHack
this shit looks hard to understand let alone get into
never played a fallout before, hear new vegas and 2 are the best
can I mod a torrented version?

>you go and do whatever the fuck you want
None of those things have any impact, though. No matter what you do, you're still some retard running errands in some god forsaken unchanging wasteland. Don't get me wrong, I liked the games. I'm just being a bit harsh here.

>never played a fallout before, hear new vegas and 2 are the best
This is correct. But the reason I picked New Vegas was because of your specific question. It has the greatest combination of size/scope, replayability and system flexibility which would benefit you if it was going to be the only RPG you'd ever get to play. I wouldn't pick it if you just asked what the best experience is overall, though it would be up there.

> I wouldn't pick it if you just asked what the best experience is overall
what is your answer to this question? Haven't sunk my teeth into a good RPG in a long time, want to get back into them.

I agree with the guy who started the thread. But it really depends what you're looking for.

For me it's more about Fallout 2 feeling like a big foreign world in a familiar place than a sense of impact. I posted as my favorite RPGs.

>more options
This meme is why we get games that are wide as an ocean and shallow as a puddle. You people killed WRPGs.

A slower game maybe turn based, with a good story, also one that I can't fuck it up royally if I spec into something underpowered, which tends to happen to me, but I'm down to do a lil research if I must

>mage fights that keep the game interesting
I envy everyone who can stomach high-level d&d combat, and d&d magic on any level.

SoA never gets to high-level really. ToB is when the ruleset starts falling apart imo.

Torment in particular meets all that aside from being turn based (it's real time with pause, and you can adjust the settings to make it essentially turn based if you want to). Best writing in an RPG I've ever encountered, very slow comfy and atmospheric pacing. You can't really fuck up because almost all combat in the game is optional. If you want a very general tip about first time playthrough specs though, it would be high wisdom is good for any character because it allows you to uncover more little bits of the story than you would otherwise be able to.

New Vegas also meets all of what you're looking for except that it's first person real time combat.

Fallout 2 is turn based but it's not really a story game so much as it has an interesting world with a lot of interesting dialogue/choices. And you can fuck up your character build, though in my opinion it's kind of obvious what not to do.

Fallout 2 is the opposite of what you're talking about though. It has a relatively small overworld with a ton of depth in specific locations. It's a well compared to the puddle-deep ocean that is Fallout 3.

>Fucking Amiga and MS-DOS relic.
>Stupid frogposter so out of touch he doesn't realize over twenty years have passed since then.

thank you very much user, I think I'll play torment, sounds neat

Cred Forums is a website for paedofriends and hebesexuals. Why are you here?

Sure thing. Hope you enjoy it.

>spams kys
>calls others underage
Shouldn't you be in school at this hour?
Also your definition of an RPG is shit.

>didn't grow up with CRPG's
>can't stand any of them classics now even though they have amazing role playing features

JUST

AD&D 2e starts falling apart around level 10, but that's not what I meant. I meant the sustained and chronic tedium of combat that gets progressively more amplified by the need for greater and greater spellcaster presence in every encounter, which means more cat herding and wrestling with menus and remembering what each of the 50+ massively overpowered yet profoundly boring spells does so you can counter them adequately. And then you need to strip away enemy's magical defenses so every class that isn't a full caster can finally start contributing to the fight. It is not exciting, it's repetitive, it takes forever, and since d&d's armory is a sack of bland +x shit you can't even pretend you're grinding Diablo 2. It's so unlikable and unfulfilling, every single facet of it all.

just go back to skyrim and fallout 4 user, it's not your fault

Nah, I actually love some old-ish RPGs but millennial ones like KoToR and VTMB.

Never had that issue. Casting insect swarm, a dispel, and some buffs is good enough and your hyperbole just makes you look like an idiot.

how about mass effect 3, fable 3 and other great bioware gems like jade empire?

>if he doesn't like our excrement, he must like enemy excrement!

Also itemization is one of BG's greatest strengths while I think the random incremental loot of Diablo is what makes Diablo and its ilk inherently shit as the game focuses on loot treadmills over mechanics.

Best wanna be book and iliterate, impressionable neckbeard first glance at pseudophilosophy.

I reley dont wan to say this, but i have to now.

real rpg require:
top tier writing
mature story
interesting lore
memorable companions
decisions and consequences
isometric or semi isometric view
pre-rendered backgrounds
serious music
hardcore combat
world map
the freedom of go whatever you want to go
absolute minimum jokes, fourth wall breaking is unacceptable

Can we at least agree on this?

I can live with that.

We cannot.

>pseudo
it's so easy to spot lowlife tryhards those days

I was just a friendly suggestion. Don't be so defensive bro.

not an RPG, you cant make your own character so you cant play the character you want, its just another story based adventure game like witcher or mass effect.

>dated mass murder sims
>rpg
antonio amabo

string more buzzwords together please mein freund

Says the neckbeard who loves pretentious games with mediocre gameplay because they have "goat" tier writting.

It's a bad game, only releveant because the writting on the medium is usually below the average.

Mass Effect as a game is actually fun tho.

A +2 sword with a touching backstory is still generic vendor trash, especially if it actually is vendor trash dropped by every enemy with a few class level. Vast majority of gear in BG2 is a normal item with a numeric bonus, and maybe a point or two of elemental damage. That's good itemization only if you feel that mushed newspapers taste well.

try a modern entry-level one like Pillars of Eternity as a gateway

I did that and it made me go back and play a lot of the older ones

Mass Effect lets you make your own character and has choices so it's a real RPG.

>if I outmaneuver him with my enlightened wit, random assholes on an anonymous image board won't think I'm a huge tool!

You assume the role of a character within an environment governed by a system of rules and structured decision making. Who creates the role is irrelevant. If a game uses this system it has RPG elements. If its primary focus is using this system to function in the given setting, it is an RPG.

That +2 swords grants you invulnerability to spiderwebs and other slowing effects, hence the name Spider's Bane. Diablo loves to shove vendor trash down your throat.

>Not since some patches ago, they toned down difficulty considerably on Easy/Normal.
Hard is still hard. If you don't believe me, try to ironman it. I'm at my 4th attempt right now and even though I know the game ina
side and out I still die if I'm not careful enough. The margin of error is really small.

>Even mutants in Depot A can now be cheesed easily since they don't know how to open doors anymore.
There were no changes to mutant AI, only a slight HP nerf. Are you playing on easy? Difficulty affects AI too.

>pretentious
another lowlife tryhards favourites
everything can be called pretentious when you're a ratard
Listen, i don't care about your refined tastes about anything because in the end you will die and you will turn into nothing just like everybody else
you are worthless just for being here with the rest if us
not to mention that no one asked for your opinion
wanna brag about books? try /lit/

There has been lots of crpgs threads lately.
And when Cred Forums has a phase when a game or genre is talked a lot threads about the topic tend to do well.

diablo 3 is also very fun, same goes for borderlands

FUCK RPG CODEX!

RPG Codex was right about how shit pillars of eternity is.

I havent played many CRPG's. Dont know which ones are good and which ones to avoid really. Ive heard alot of good about some and a lot of bad as well so i dont really know what to go for. The ones i have played are

Pillars of Eternity
Divinity Original Sin
Neverwinter Nights 1 and 2 plus all the DLC

And thats all i got. Divinity is my number 1 choice while neverwinter 1 and 2 would be second with PoE in 3rd. Again i havent played many of these at all and Im probably missing out on some fun games so dont freak out

Yummy yummy newspaper, now in straw flavor.

You will pay for this.

Your pic is a dungeon crawler, not an RPG.

Early computer RPGs were hardly RPGs, they were only called that because they borrowed the combat mechanics from pen&paper RPGs, but almost none of their actual roleplaying.

We don't talk about games like Wizardry, Bard'sTale and M&M not because we don't remember them, but becaue they were shit and it's embarassing to bring them up.

insomnia.ac/commentary/on_role-playing_games/

I'm willing to bet over 50% of the people who praise have not played it more than an hour.

Not really.

Darth Roxor review is shit. He's right that the game is medicore, but he is not right when he says it's the worst Obsidian game to date just because it's medicore.

He's a fucking idiot. He even thinks Underrail is a singleplayer MMO because it has cooldowns.

no, just you

>Age of Decadence
Underrated.

I've played this more than pretty much any other RPG in the past 10 years or so.

The quality of Cred Forums largely depends on the topic and the attitude of the OP. If you word things in a controversial fashion or try to discuss something that is highly controversial in the first place Cred Forums is going to come back at you tenfold. Otherwise it can be quite civil and knowledgeable.

I don't think PoE is necessarily the worst Obsidian game, but I don't think it's a good game, and certainly not a worthy spiritual successor to the IE CRPGs

Okay man, I'm out of your depth. I'll leave, just don't kill me.

And the other 50% have played only that and nothing else.

Duncan was pretty much the only good thing going for it.

I think it's incredibly medicore with a good amount of flaws that shouldn't be there and played way too safe, but still enjoyable for at least 1-2 playthroughs.

I've seen worse.

In my opinion codex hate poe just because autismsuki cried about being deceived by obisidian when beta testing both alpha and beta versions for free
Obsidian refused to play by the codex rules so now they're the bad guys
that's the reason why they're praising indies so much, because they can force their autistic ideas to indie devs at least to some degree

i'm amazed nobody has made this for ipad yet.

My iPad is pretty much where baldur's gate lives now, handy for business trips.

>1-2 playthroughs
Only thinking about the endless grindfest that is Cad Nua makes me lose any interest in replaying it.

Just play fallout 4 like i suggested before, friend.
Just walk away.

Divinity Original Sin manages to craft a very fun RPG with good combat, memorable friends, laughs with your friends, mature concepts, fun questing, and the best Co op experience in an RPG of all time.

So no, I don't agree with your opinion, but feel free to tell me why you may or may not agree with my high opinion of Divinity.

most of darth roxor's comments about the mechanics and setting are correct, though that guy is truly retarded. he just happened to be correct about this one particular thing.

most CRPGs have terrible RPG mechanics. you shouldn't play them solely for combat.

It would be if the endgame were not rushed to hell due to timelines. Either way its still a good choose your own adventure visual novel.

>Only thinking about the endless grindfest that is Cad Nua makes me lose any interest in replaying it.
endless grindfest is completely optional but whatever

I'm a completionist and I have to save the poor dragon qt.

Arcanum is fucking broken upon itself m8.
Even gunslingers known to be SHIT are borked as fuck.

Game has zero real difficulty.

Yeah, the whole stronghold is fucking phone-app tier garbage and definetly one of the worst parts of it.

But it's not the whole game. Pretty much everything except for the stronghold and Act 3 are good enough.

>most CRPGs have terrible RPG mechanics. you shouldn't play them solely for combat.
That's true, but PoE is not only combat either. Yeah, its roleplaying aspect is pretty weak and should be a lot better, but it's there. Raedric's Hold, for example.

he played poe with custom portraits from a fucking wh40k
this detail is more than enough to complitly ignore all of his brilliant thoughts about crpg's

Everything is fucking broken in Arcanum.

The game is broken itself. I love Arcanum for it's setting but let's be honest, it probably has the worst combat to date. Well, Serpent in the Staglands comes close.

>I'm a completionist
same
>save the poor dragon qt
what a faggot, dragon hunter for life

She won't even join your party or give you the dick. So whats the point? Furthermore she has the audacity to be sitting on one of the best Poleaxes in the game.

>followers are utter mongs and will always cost you more than they earn back.
Followers are amazing. The core problem is that since the AI works the way it do, you are always in a situation where the party is crippled by their raw force.

I.E Virgil always being in danger of healing himself to exhaustion, and then being useless in combat since everything deals fatigue damage by default.
All the situations that could have ended well, with a hold command.

What's embarrassing is ever unironically linking insomnia.

>I.E Virgil always being in danger of healing your tech PC to exhaustion
ftfy

>best RPG ever made is
close, but
witcher 3 > planescape torment > baldurs gate 2

> Gothic II: NotR
> NWN2: Mask of the Betrayer
> PlaneScape: Torment
> The Witcher: Enhanced Edition
> Wizardry 8

There you have it, Reddit

I don't really give a fuck who that guy is, he has a point. cRPGs started as nothing more than RPG combat simulators. It was only later when devs started to realize it's not what RPGs are all about.

Baldur's Gate 2 and expansion

I reinstall once a year.

>layer makes choices and the world reacts to those choices and they affect how the characters in the world act towards the player in future events.

Have you never played a Souls game?
Several bosses change if you do something earlier in the level.
Some npcs don't show up unless to say/do something.

That is an rpg mechanic and obviously the stats screen.

You're just a retard.

>its roleplaying aspect is pretty weak and should be a lot better, but it's there
Oh I agree, it's not completely terrible as an experience

It's strange to me though that nobody ever brings up POE's worst feature which is its miserable, bland copy-paste encounter design. this is one of the things Divinity OS actually did right.

Give me a setting, a basic plot, and either well written companions or the ability to create them and I will fill the gaps with my imagination. As games like Dwarf Fortress and the short stories it inspires prove you don't need to be force fed with an overbearing narrative to roleplay.

why do people like this game

it's a bunch of weird sprites walking around and there's no goddamn story

My memory is kinda foggy, but the convo made me feel bad for her, plus it made me avoid a hard fight and also kind of felt like a victory in itself given that you had to know exactly what you were doing if you wanted to persuade her.

his opinion is right though, those older "rp"g's are glorified dungeon crawlers

Yeah, not denying that at all. It's a great game that is tragically unfinished, we all know it at this point.

But claiming followers are bad is a particularly absurd statement. Even short of getting the dog that eats golems for breakfast, there's any number of followers that will turn into walking death machines after a bit of leveling. It would be like claiming magic is bad because there are a bunch of useless spells.

replace Dragon Age with Mask of the Betrayer and its actually a decent list.

I don't treat dos as a real rpg
look what you you said, co-op, friends, laughs
The main selling point of dos is the ability to play it with your buddies
Is that what the real rpg games should be like by your standards?
try playing it solo and focus on the quality of writing, reactivity, loot, companions
dos failed at every single aspect besides combat and co-op

>Give me a setting, a basic plot, and either well written companions or the ability to create them and I will fill the gaps with my imagination.
This is not roleplaying, it's making shit up. I don't even need a game to use my imagination and make shit up.

I can roleplay a technocrat in CoD too, but it doesn't mean it's a fucking RPG, get real. If the game doesn't react to your choices itself then it's not an RPG.

>As games like Dwarf Fortress and the short stories it inspires prove you don't need to be force fed with an overbearing narrative to roleplay.
Dwarf Fortress was designed precisely to create those short stories.

Virgil is useless until he's level 40 or so. Magnus is useless until he's level 25 or so. Unless you take on the boring voiceless half-ogre in Duncan Hills the dog will be your only combat-worthy follower for 60% of the game.

And all of them will charge the liches, or the rapewolves, or the crystal death spiders, or the fucking purple zombies, of the fucking fire spiders, or the fucking rock golems, or the fucking iron golems, or the fucking fire elementals, or the fucking magma elementals, or the fucking ancient soviet robots, breaking every weapon you give them and ruining every piece of armor you let them wear, then Virgil will knock himself unconscious trying to heal the fucking dwarf and his 100% tech aptitude. If the smoothest way to clear a dungeon is to tell your cadre to wait at the entrance, yes, the followers are useless mongs.

>Have you never played a Souls game?
action hack and slash for console retards
nuff said

Mount and Blade is one of the greatest RPG's ever made

fight me rhodoks

>The main selling point of dos is the ability to play it with your buddies
Nah, the main selling point is the flexible battle system.

The coop involves making role playing decisions where you can either agree or disagree with each other and it affects the outcome, so you really can't begin to claim it isn't a role playing game. You can dislike it all you want but stop being pedantic.

You're actually getting butthurt over all this.

Please rant on.

rng adventure without any real story, every single npc says the same basic thing
you just grind and grind and kill and kill until boredom

>A purely procedural generated game has narrative merit whereas Dungeon Sims do not!
Just wut? Have you even ever played any dungeon sims? Dungeon Sim conventions aren't even uncommon by today's standards.

Roleplaying games have long attempted to engage the player's imagination as a vehicle... Which can be seen in RPG sim games like Pirates! and Mount and Blade: Warband.

The idea that its not an RPG unless it is basically a slightly interactive visual novel is precisely why we have so many move games today.

Why do you self-proclaimed video game enthusiasts still confuse action games with RPGs.

>You're actually getting butthurt
This is the best you can come up with?
lame

>M&B is an RNG adventure without any real story and therefore not an RPG.
>But Dwarf Fortress is an RPG for reasons
Arguing semantics is always cancer.

my favorite game is objectively the best RPG ever made

>The coop involves making role playing decisions
user please, the story is too shit to give a shit
you just played it with your friend to kill some stuff and skipped most of the dialogue

I agree.

if by objectively the best you mean objectively SHIT

>witcher 3
No game with dotted lines on the minimap telling you where to go is an RPG. Worse yet, the dialogue is so poorly written that most of the NPCs don't give you directions, let alone coherent directions, so you can't even turn it off even though the option is there. It literally locks you into closed paths while creating the illusion of an open world. It's just a shit movie game that never stops holding your hand.

God damn, Witcher 3 was awful.

who said i like dwarf fortress? stop pulling shit out of your ass my dear rng fan

it gives you total freedom of actions and the world that reacts to your actions, which is more than what most rpgs do

Because people with IQ over 70 aren't nostalgia-addled genre elitists.

Couldn't that be said about DnD?

>rng fan
what do you even mean by rng in the context of mountain blade, do you know what rng is?

That so called hack n slash has some of the best gameplay, hence its critical and player praise. Video games should, at their core, be judged by their visual and gameplay elements. It's in the name.

Visualised story adventures with minimal gameplay mechanics are essentially animated role playing tabletop games. They will always falter when compared to the real life experience of playing DnD or board games. Assuming you have real life friends. Don't you, user?

>it gives you total freedom of actions and the world that reacts to your actions
with in the end is all about doing the same things over and over again for 500 hours to get a shitty wedding cutscene
great game

There is also plenty of evidence that players have inferred internal narratives from the game mechanics as well. Its undeniably basic, but M&B has pretty humble beginnings. Hopefully Bannerlord will make it more dynamic.

>That so called hack n slash has some of the best gameplay
I disagree, the difficulty meme is why people like that rolling around simulator

Akshualluly.jpeg, I'm a popcorning third party, but please do continue,
nerd.

good list user, I agree with you, fuck the haters

Shitty GM DnD absolutely

Good GM DnD not really

ask someone that just TPK'd his players tonight anything

w3 is objectively best rpg ever
your opinion is insignifficant

sure it's not darkest dungeon level of rng but still, tournaments, bandinds etc.

>hence its critical and player praise
by who? moronic console retards?
who cares

Go back to dvach, Anton.

How'd it happen?

>That so called hack n slash has some of the best gameplay, hence its critical and player praise.
Subjective, and even if so, it's still a fucking hack and slash. Not to mention, in real RPGs, player reflexes or any personal skill shouldn't be a factor- a triple amputee with one arm and parkinson's should be able to roleplay an agile fighter just the same as anyone else.

Look at Underrail has great turn-based combat while also being a good RPG.

When they make the combat good enough to be considered the pinnacle of the WRPG genre.

The difficulty meme is just a meme.

What action games have better gameplay mechanics, e.g., control of character, hitbox detection, and "weighted" feel of attacks? Not many. It undoubtedly provides solid action in richly detailed, varied worlds, with much to discover and reward.

Or it's just a meme because you don't like it and therefore it's bad. Which is a meme.

M&B is very deterministic from the players perspective. All your examples show is that you are bad at the game and blaming the RNG for your failures.

shouldn't you be grinding your way to the 999 heaven?

A simple Google search confirms it.

Disparaging console system by merit of not being PC players? How poor are you that you can't own consoles on top of a PC?

a couple of nasty oozes on terrain that favored them

the party had been getting a little too cocky after some very efficient victories so i decided they needed to get smacked around a bit, but a couple tactical blunders meant they all got eaten instead.

I'm not, the game is just shit
it's only fun for autistic neets who are ok with doing basic shit over and over again
just like mmo games but without social element

It's an action RPG.

all hacknslash souls are on pc boy, maybe you should go back to your laggy pvp bullshit?

meant to quote

Action I agree.

But why exactly does it deserve to be called an RG as well? Because it has stats? Don't be ridiculous, all games have stats.

What?

Listen here, you daft nigger. I'll fight you if you keep acting like DoS isn't hot shit. Maybe not teh b3st evar, but easily in the top 10 percent.

That game had unique ways to use stealth, party interactions, spells, and abilities together that makes me turgid.
It had a world that, while small, was absolutely packed with goodies, and had music worth pausing the game to listen to.
Every object in that game, from the people, to the tombstones, to item descriptions, had unique attitude and flavor, from over the top, rhyming, Bellegar, to gallows humor skeletons that wanna chill.
It had puzzles that actually took some cognitive thought and research into the books you stashed in your bag 4 levels ago. I can't even remember 2nd to last game I played that had that shit.

And you know what I did when I beat it? I looked at that multiplayer option on the main menu, realized it wasn't some online area shit, but the option to play through the game with another person acting independently, grabbed my wife, sat her down, and told her we're going on a goddamn quest.

fite me

>Moving goalposts
I was replying to RNG complaints. Tournaments can be won with disadvantageous setups with some imagination. Raiders should never be a problem since all default groups have zero path-finding and you should always be able to choose your battles.

Sims in general have repetitive elements -- Which shouldn't be a surprise since you are frequently playing through the day to day of your character. This isn't even much different from the majority of RPGs though due to combat (or really any core gameplay mechanic) frequently being inherently repetitive anyways.

Because it has NPCs you can interact with and change their story and your own based on The decisions you make with them.

>literally just a glorified point and click

It is greatest isometric visual novel ever made.

It's dogshit.
Storyfaggots like you are disgusting.

Top five RPG's
>5 Dark Heart of Uukrul
>4 Might and Magic III Isles of Terra
>3 Ultima 7: The Black Gate
>2 Jagged Alliance 2
>1 Wizardry 7 Crusaders of the Dark Savant

Which are extremaly few and far between.

I guess it's fair to call them action RPGs, but with the extreme focus on the action.

Fallout 2 is my favourite and probably always will be.

It's the Mad Max game I never got

>implying Ultima 7 isn't THE archaetypical storyfag RPG
Certainly you're not playing that one for combat. It's essentially an open-world adventure game.

Your role can be a sword and board knight. Or a 2h axe dude who fights other people in pvp for one faction. Or a mage doing only PvE. Or a healer supporting others through co-op.

You choose your role in the game. Just like an mmo, it is a role playing game.

calm down mouthbreather
>I'll fight you if you keep acting like DoS isn't hot shit.
for you and your beer drinking, weed smoking buddies? sure why not
>That game had unique ways to use stealth, party interactions, spells, and abilities together that makes me turgid.
you mean casual way? this turd was ported to consoles for a reason
>It had a world that, while small, was absolutely packed with goodies
goodies?
shit lore, art direction, music, writing, atmosphere, story, companions, quests, bad jokes
>goodies
>and had music worth pausing the game to listen to.
music is simple circus tier shit for little kids
>to gallows humor skeletons that wanna chill.
dude talking skeletons lmao! dude cheese lmao! dude talking magic cat lmao!
great humor right there m8
>It had puzzles that actually took some cognitive thought
>teleport barrels from the point A to the point B
great puzzles
>And you know what I did when I beat it? I looked at that multiplayer option on the main menu, realized it wasn't some online area shit
without coop bullshit you would never beat this turd of a game

It's just not very good.

If it came out in 2014 or 2015 people would bat it off as mediocre RTwP game play if you're starved for more filler RPG's. It came out in 2009 so it became "classic" because of the drought.

>Tournaments can be won with disadvantageous setups with some imagination. Raiders should never be a problem since all default groups have zero path-finding and you should always be able to choose your battles.
>making excuses
rng shit
enjoy your soulless grinan adventure

D:OS is only good for people that don't have a ton of autistic RPG experience. People that do like me get bored fast. I don't think I was even halfway through the game before every single one of my characters were class hybrids capable of casting every single good spell and dealing 2 or 3 times a given boss's max HP in one attack. Combat became this slog of spending the first turn CC'ing absolutely every enemy on the field, meaning that combat was effectively already over and all I had to do was go through the motions of finishing them off. I particularly remember blinding the last boss and watching it waddle around like a retard.

Other than that, and boring loot, it was pretty alright.

>Jagged Alliance 2
>rpg
kill yourself scum

>no vehicles
>mad max

Have you played the guild2, that was a pretty interesting game, even if not a very traditional one, I was thinking some of the stuff from it could actually work in mountain blade. I always felt that the one major element missing from the game is all the small scale stuff: crime, minor politics, business management

tournaments maybe since equipment is random, but whats rng about bandits?

>Your role can be a sword and board knight. Or a 2h axe dude who fights other people in pvp for one faction. Or a mage doing only PvE. Or a healer supporting others through co-op.
Yeah, it sounds cool when you put it that way. But it's not and you know it.

Tell me, how about archery? Or better yet, can I play a crossbowman? Both bows and crossbows are in the game after all.

I guess Battlefield must be an RPG too, it has classes after all.

>D:OS is only good for people that don't have a ton of autistic RPG experience.
in other words, pathetic casuals?
I'm ok with this
dos is only good for shitty casuals and console retards, true rpg fans just know better

The plot isn't great either.

The adventure elements are great and that's why I like it. In fact it's the strong point of most Ultima games as they could never really figure out good combat for these things.
Let me think - character creation, good C&C, sidequests, skillchecks, well-fleshed out characters coupled with great strategic/tactical gameplay. Jagged Alliance has all of this.

Now if you'd tell me that X-Com isn't RPG I'd agree. It's strategy game, but JA is RPG/strategy hybrid.

>Blaming the RNG for your incompetence

you know my main problem with DivOS is that the setting is boring, its a charming game, but I got bored of it by the time I was done with that village with the cult or whatever, the combat is very fun but gets really easy and nothing else in the game is worth continuing for

still I had fun for a while so I will admit that its a good game

I wouldn't be so coarse about it, but yes, casuals. There's nothing wrong with not being deep into RPGs. The game has enough merits to satisfy its target audience.

well at least you're honest about it unlike most larian shill in this thread

>quick saving
you're not any better

While adding more elements to domestic policy may be interesting I suspect what would have more notable RPing implications is making the Lords more reactive to the player and to each other. In this I would refer to games like Crusader Kings and Koei's Empire Sim games, although Koei's sim games tends to draw a lot from the source material as well (both historic and fictional).

jagged alliance is not an rpg game you degenerate.

>I have never played Warband and don't know WTF I am talking about
You can't reload mid-battle m8. It just so happens that by default the snapshot and the quick save button are mapped the same in Steam by default.

Yes, it is.

Many, if not most, games are role playing games these days. Why draw a meaningless distinction between them? The only reason is to claim my preferred is better than yours. No other utility.

Unnecessary genrefication serves only to fuel posts on image boards. But I guess a NEET needs something to do.

you're still save scumming and not playing on no saving realistic mode
kill yourself

Yes it is.

You're right. It's a tactical role-playing game not a role-playing game game.

enjoy your back in action and flashback

>Tech PC
>Virgil

That is realistic mode though. All realistic mode basically does is maintain a single save file that is overwritten on every area transition. You really don't know anything of what you are talking about.

>I suspect what would have more notable RPing implications is making the Lords more reactive to the player and to each other
true, its just that I the complete absence of domestic management is very jarring, especially business management in vanilla where shitting out dyeworks is a fire and forget solution to money problems
>n this I would refer to games like Crusader Kings and Koei's Empire Sim games
I have to admit I haven't played any of those games, /gsg/ has always seemed a bit daunting to me

Enjoy you Dragon Age: Inquisition and other shitty storyfaggot games.

>best RPG ever made
>WRPG
kek

>playing PooP

>JRPGs
>RPGs at all

Welp, different mod (I have played the game for years after all) but in the end I always use the same difficulty settings. Playing on realistic gives an implicit boost to the difficulty rating. And frankly for tournaments these parameters are more important anyways. 1/4 damage to player in particular would already be baby mode.

nice showcase, now you can turn it back to easy

What can I say? I get around.

Step aside peasants

1. Jagged alliance 2
2. Liberal Crime Squad
3. Warband
4. MobT
5. Syndicate

Past 5 years:
1. Underrail
2. Satellite Reign
3. Xcom Enemy within
4. Divinity OS
5. Legends of Grimrock 2

You mean Torment: Tides of Numenera, Tyranny and Pillars of Eternity 2?
I will.

OK.

is that feodors stuff?

ok, nice list of not rpg games besides Underrail
your point?

>shit lore, art, music, writing, atmosphere, story, companions, quests, bad jokes
music is simple circus tier shit for little kids
>you and your beer drinking, weed smoking buddies
>dude talking skeletons lmao! dude cheese lmao! dude talking magic cat lmao!
>you would never beat this turd of a game
Look at all those hot opinions and ad hominem.

Look, I'll admit the game's not for everyone, but if you think cheese is humor and pressing down a switch has never existed in any "true rpg", then you're just showing you're putting as little thought into your arguments as you've put into your English skills.
Just because you'd need someone to hold your hand to beat it, doesn't mean it's shit. It means you're just awful at it.

I'll even say I was pissed at DoS when it came out. They took all the funding from Dragon Commander and poured it into OS, and I was mad. DC was shaping up to be SupCom-lite being with dragons and magic, with a campaign about political intrigue. Looking at what we got and the stuff that's blatantly missing, it just hurts.
But they took that money and love and poured it into OS. Yeah, it's not revolutionary, but it's the best traditional RPG out there for years.
If you have such divine opinions above the pleb that I am, what's your favorite RPG of the last 5 years?

I started out of Might and Magic, Fallout, and Baulder's Gate, and I liked it.
CC is probably too important in it, which is why I'm liking what I see in OS2. You need to break their guard before you can incapacitate them. Magic guard for magic and physical for physical.

Also, Blind doesn't make things wander around, just reduces their accuracy, and raises accuracy against them.

Maybe

>732 days
dude, this is autism

Seriously.
>bandit parties in the thousands roaming around before you've even managed to join a faction

PoP is "so difficult XD" garbage which I could almost tolerate for the pretty cool knight order mechanic if you didn't also have to befriend the elves to win the game.

You're joking right?

>Torment: Tides of Numenera
Dumbed down because betatesters were too stupid.
>Tyranny
It's gonna blow. You read it here.
>Pillars of Eternity 2
Josh Sawyer's Austistic Adventure part 2. Who's excited? Come one? Why aren't you all excited?

PoP isn't really difficult though. In fact it is one of the easier mods to conquer the map thanks to the pre-warband kingdom mechanics (most obviously: recruit ANY lord with >= 40 relations with 100% success) along with the original M&B size map.

The stat bloat isn't really that big a deal due to the increased starting stats + the bloated troop levels allowing you (and companions) to level extremely quickly.

No vehicle combat I should say. Forgot about the highwayman.

>but it's the best traditional RPG out there for years imo.
ftfy

>Just because you'd need someone to hold your hand to beat it
you're going too far with your assumptions

>If you have such divine opinions above the pleb that I am, what's your favorite RPG of the last 5 years?
I have 4
aod, underrail, Fallout 1.5 and pillars of eternity

>BG2
I only ever played the first and I'd be astonished if the game improved that much over the original. Not that BG1 was bad by any means, just that it certainly didn't impress me that much.

Also, with all the patches it's received over the years I'd put KOTOR: II over the first, but whatever.

stop being so jaded

How's warband on consoles?

Vehicle combat isn't essential for the Mad Max vibe. I wasn't talking fury road

>playing mountain blade on consoles

>Dumbed down because betatesters were too stupid.
*Citation Needed

scraped from google
>Jagged Alliance 2 is a tactical role-playing game
>Liberal Crime Squad is a text-based strategic RPG
>Mount & Blade: Warband is the stand-alone expansion pack to the action role-playing video game Mount & Blade.
>Neverwinter Nights 2: Mask of the Betrayer is a role-playing video game
>Syndicate is an isometric real-time tactical game

>Satellite Reign is a tactical role-playing video game
>XCOM: Enemy Unknown is a turn-based tactical video game
>Divinity: Original Sin is a single-player and cooperative multiplayer fantasy role-playing video game
>Legend of Grimrock II is an action role-playing video game

The only ones that aren't immediately, specifically called role playing games are Xcom (which is described as an RPG by most sources later on in the article) and syndicate (which I can maybe kind of see the point on.

get fucked you autist.

>732
>PooP
I'm truly amazed.

I thought Fallout was lifeless and lacking compared to Baldur's Gate. Way less content and way less charm, if you ask me. Not to mention the real variety in class creation - fighter vs thief vs mage vs druid vs cleric .... yeah I need to play that again. To each his own, user

he's talking about the health bars
dumb codexian scum

I don't understand why people like this mod.

Google Brian Fargo's face and tell me he looks like somebody you can trust. I would trust him to buy used car from him.

Oh and he's a confirmed cuck. Married a whore with 3 kids, every single one with different father and divorced her recently.
They've changed the original 3-resource system into ordinary healthbars you can see in open beta now exactly because betatesters complained about old system being too complicated. As such it should be called T:ToNN as in Torment: Tides of NOT Numauma(or whatever this shitty setting/ruleset is called).

would you jump off a bridge if google told you so?

If it would get me away from your whiny faggot bitching then yes.

Warband has many quality mods never spoken of

Baldur's Gate 2, no question

true

Oh, so it needs to look like it's from the late 90's for you to to think it's your "true" RPG.

To quote yourself stop being so jaded

Many many quality mods

What are some RPGs where I can go full REMOVE XENOs

Most modern ones are too soft so that you can be morally grey at worst, and I'm really bad at delving into older RPGs.

there is apparently a Might and Magic mod, has anyone played it?

Would you stop shitting up the entire thread if we asked you to?

>Oh and he's a confirmed cuck. Married a whore with 3 kids, every single one with different father and divorced her recently.
you're taking it too far, this is the reason why i hate rpg codex so much
I don't care about fargo personal life you shitty human being
I've played tton beta and it's great, that's all i care about

>They've changed the original 3-resource system into ordinary healthbars you can see in open beta now exactly because betatesters complained about old system being too complicated.
For fucks sake, it wasn't THAT complex. It's not a huge deal-breaker or anything but I'm definitely going to need to keep a closer watch on the game's development now before I consider buying.

moddb.com/mods/chronicles-of-might-and-magic
You mean this? It's decent so far, though magic can get really OP.

The classic XCOMs are pretty good at getting you to hate and murder aliums because they keep KILLING ALL YOUR FUCKING GUYS!
If you mean some spaceship shit, FTL is more of a Rogue-Lite, but it's hella fun.

FF7 is shit
FF6 was better

It's not-at-all shallow and linear, and it tried many things that had not been done before in an RPG. The reason you guys hate it is because it's made recently and because it's made by modern Bioware - You are Cred Forums-drones incapable of forming your own opinions on things, I reckon. See, the story is FAR more complex than Baldur's Gate for example. And although Baldur's Gate did character relations really well, Dragon Age did it better than most of the other RPGs out there. It just didn't truly blow our minds in any field (except maybe for soundtrack) - But it's easily better than KotoR 1, Mass Effect, Fallout 3, all of the Gothic games except 2, all of the Might and Magic games, all of the Elder Scroll games (except possibly Daggerfall) and beats the hell out of Arcanum 1 and 2 for example.

Nothing comes close to Planescape: Torment or the original Deus Ex, though. Vampire: The Masquerade - Bloodlines should also be on a top 5 list. These games are in a whole different category of awesome all together.

I never figured out how to leave that area. I looked everywhere, cleared all the fog of war on the map, and after a while I got sick of walking around in circles so I decided to kill everything on all floors. Still coundn't find the exit.

I'm not even baiting. Where the fuck was the exit?

Cuck.

>A +2 sword with a touching backstory is still generic vendor trash, especially if it actually is vendor trash dropped by every enemy with a few class level
And how is that any different from diablo or diablolikes items?

Am I the only one that liked Exile more than Avernum?

worthless virgin loser.

Ask your wife's son if you can call me like that first.

yes, I've been wanting to try it buy I have no free time at the moment

... How can it be the best RPG ever if you can't be anything but a sword-wielding fighter? That's the exact OPPOSITE of what role-playing is about, freedom to be who you want and how you want

I'm just superior. It is you who are jaded with all your hate speach and terrible opinions.
I'm trying to help you, trying to help you understand what real rpg tittles are about.

No, the reason a lot of people DID enjoy it was that it was an average RPG that came out during a time when there were no good RPGs.
It was good for it's time, but not good overall. It had a lot of cool ideas that it didn't do anything with.

A solid 7/10, but no where near the top 5 RPGs of all time.

>I'd be astonished if the game improved that much over the original.
It did though.

Baldur's Gate handles exploration a bit better, but Baldur's Gate 2 involves a tigher story, more pronounced party NPCs with their own personalities and quests who react towards in-game choices, party composition, etc.

You should definitely give it a try.

It's an integral part of every Mad Max movie except for Thunderdome which would have been better off without it.

Recommend me comfy mods for mountain blade

Get out. Baldur's Gate 2 has some of the greatest and most iconic items in the history of RPGs. Few other games can compete in that regard.

M&M 6/Xeen
Lands of Lore
Grimrock 2
Diablo 2

>it's another rpg storyfag rpgcodex bait thread
Can't you fuck off forever?

keep memeing you nobody.

No, I'm fairly certain you're just autistic, especially since you've been in this thread, telling people about what you think RPGs are, and how everything else isn't, for over 6 (SIX) fucking hours.
That, or you have a twin that was the 7th reply in this thread.

>Dragon Age Inquisition mod
wew

About the time when storyfaggots will commit suicide and fuck off forever.

>for over 6 (SIX) fucking hours.
hey not true since i woke up two hours ago

FF6 was the exact same shit without minigames and a far worse customization system.

funny because planescape torment is consider to be the best rpg game ever made by 99% of all rpg sites and most people in general
maybe it is you who should go away to your fake rpg games?

sands of faith:
jihading/crusading in the desert with frequent crashes, still it has great scenes/assets
gekokujo:
japan during the sengoku jidai period, arr rook same, but still a pretty fun mods, get the anons version for memes and nanban troops
the last days of the 3rd era:
LOTR mod that is quite different from regular mountain blade, has some odd features, but is a nice diversion
ad1257:
huge scale, some neat ideas, but overall pretty unpolished, good for autism and map painting
brytenwalda:
lots of neat things, but a boring setting filled with spear throwing savages, and some "hardcore" dumb shit
l'aigle:
huge potential but unfinished
suvurahblabla blablabla (seriously that name is imposible to remember)
south east asia in 16th century, can join poortugal and slaughter natives, pretty good all around the unusual setting sets it aside from the rest
dickplomacy:
10/10 mod by a fellow user

No, that would be skyrim.

DA:I girls aren't even that bad though. Morrigan is the obvious example but even Sera would be a great hatefuck.

>Billions of flies eat shit, it can't be that bad

storyfaggot attempt at logic

as sour as vinegar, disagreeable

>It had a lot of cool ideas that it didn't do anything with.
>A solid 7/10, but no where near the top 5 RPGs of all time.

I agree with these statements fully - I just don't think it was shallow nor linear compared to most of the alternative games out there. Those are not the right words to describe it. It was significantly less linear than most other RPGs mentioned in this thread, and I would not say it was shallow.

More so 'inconsistent'. Some of the quests actually had excellent ideas and writing, whilst other were on a grade-school level so full of clichés that it was hard to take it seriously. Depending on your path and choices you could have a much better experiences than if you made other types of characters with different moral alignments and ways of solving the quests. (Beat everything up, basically) Also, the combat really sucked.

>might and Magic 6 fanpatched
it's like playing Serious Sam again for the first, when I was bad at it.

CASTLE OF THE WINDS

BEST RPG OF ALL TIMES

Except by your standards PS:T is shit because it has tons of points where it's not srs bsns grimdark.

Well, guess there's another person with your mannerisms, typing style, opinions, and attitude that also doesn't use capitalization and punctuation.
Or you're lying to a bunch of people you'll never meet on the internet.

50/50

this is disgusting
can we at least all agree that romanceautists are the worst?

Planescape: Torment IS the best RPG of all times. It's not even just about 'story' - It's about freedom and choices that really matters. As engines and games became more advanced, it took too much effort away from the gameplay, and put that focus elsewhere; Such as on 'graphics', 'cinematics', or even fucking 'marketing'. If Planescape: Torment had 20 ways to proceed, most RPG's had 5, and Fallout 4 had 1 - Either Yes or No (Which actually resulted in Yes anyways).

I neither agree nor disagree. Purely depends on execution.

I like 1257ad, but overworld map looks like shit.

Dickplo is neat though

it was overall grimdark and serious
Why do you hate me so much? Do you want me to kill myself?
like i said, i just woke up two hours ago
I wish we had an id system already
>mannerisms
this comes from a bully
>typing style
lolsorandum just like larian writing
>opinions
anything wrong with them besides being better than yours?
>attitude
I keep those threads alive
>doesn't use capitalization and punctuation.
hownu.ru

>If an rpg game has decent gameplay but its strong point is the story and dialogue it's a bad rpg
can someone explain it to me why PST is memed on by Cred Forums

thank you

fuck off underage

Behold, the majesty of Anonymous with his correct opinions! Seriously though, switch Oblivion and Morrowind and we'll be good. Graphics should be the least of your worries. It has interesting environments which could be complemented by better graphics, but that doesn't matter a whole lot at the rate with which our visual technologies change. It's been established that the graphics are jagged, grimy dogshit and the combat feels stiffer than my morning wood, but those aren't the reasons the game appeals to people. Please learn to criticize because your idiocy and cuntish aura don't make a tasty mix.
>Fight me.
You really haven't presented a good reason for anyone to assail you other than the way you communicate. Though, it's honestly quite adorable in a weird way when contrarians such as you get so flustered and full of themselves for no reason.

strawpoll.me/11257421

If Planescape:Torment's quality did not dramatically plummet after Ravel and the non-dialogue gameplay wasn't utter garbage I would agree.

>No diplomacy to give relation buffs at the end of the month
>all the wives are horrible looking clones for some reason
>have to drown my men in oil/wine/ale so they wont leave me
Was pretty good otherwise, besides that one map that is the tiny fort in Ireland/England with two sniper towers and boiling oil gate right next to each other.

>all the wives are horrible looking clones for some reason
That is part of the reason we need Dickokujo already.

So we can turn all the women into realdoll monstrosities with second life-tier models? no thanks, if they're going to be fugly I'd rather they be fugly and match the aesthetic

What would be the difference between dickokujo and gekokujo?

>It's about freedom and choices that really matters
P:T is not the best RPG out there when it comes to choices&consequences. To elaborate, It does have a lot of choices, but it hardly has any consequences. Games like Fallout, Arcanum, Underrail or Age of Decadence are much better in that field.

It's praised mostly for it's story.

know of an easy way to play it on modern pc?

>I like 1257ad
I like it too, but its very unpolished

The faces don't bother me much, the random ladies have pretty tame faces. The bodies on females during training however is hard to look at, wish I could find where that is in the textures and put it back to default.

Good argument

>...realdoll monstrosities with second life-tier models?
? Are you referring to the default body model?

And really it is just the facial variety that is a breath of fresh air. Most beauty mods tend to flood Warband with sameface as you just complained about earlier.

does the name not make it obvious already

As Crusader Kings illustrates there would be significant gameplay ramifications along with improved historic authenticity and roleplaying potential.

why do sexless beings are always so obsessed about putting perfect animu like dolls in every single moddable game ever?

>unironically mentioning age of "either you're a combat purist or you have to navigate the illogical minefield that is the game's dialogue" decadence

disgusting

I actually had a decent deal of fun with it once I decided to stop trying to pick builds and make choices that wouldn't get that build killed, and Cheat engine-ing my everloving ass off to max all stats and roll with what seems fun

Are you saying it's just a sex mod? For mount and blade for all things? Nothing extra?

>Perfect animu like dolls
???

Besides this is just a subset of the faces.

I was the one complaining abut the faces, and yeah these are better, Though a bit unusual until you get used to them. Perisno had some decent faces that mixed with how mount and blade looked, but Perisno is a glitchy mess so it's wasted on that mod.

it looks like a child, that's just silly

>either you're a combat purist or you have to navigate the illogical minefield that is the game's dialogue
>implying
Git gud is all I have to say.

>Crusader Kings
how do I get into this

>Nothing extra?
polygamy, but yes its just a hilarious sex mod, its really funny

Ara Ara

>I don't like one game you mentioned so I'm going to conveniently ignore the rest of your post
k

I am referring more to the faces. Call me a fag but mods like that that make girls prettier indiscriminately with no regard for the game's aesthetic trigger my autism, especially when they look like plastic dolls. like, looks like an advertisement for a shitty hair face/body for the sims that's already going to look out of place in that cartoony game, let alone mount and blade

The main issue I have with Age of Decadence is that it is ironically very meta-gamey. Most significant decisions are made on character creation with pre-knowledge of what you intend to do in the game. To me this is the exact opposite of quality roleplaying.

>teuhou warband
and they calling me autist

The thing about Age of Decadence is that it is supposed to be replayed.

It has an immense replay value. I like to say it's wide rather than long- you can do a a ton of short playthroughs and all of the will be significantly different.

Besides, what do you think AoD meta is anyway? There is no definite way to beat the game.

>The existence of attractive women are out of place in realistic settings
What? Especially in light of where he asserts that random females have "tame" faces.

get laid

Calm your tits user. I wasn't the dude you were arguing with, I was just taking the opportunity to shitpost about that 2hardcore4u pile of instadeath. In fact, kind of nailed it in regards to the problems with trying to play the game - it's not like, say, new vegas where a suboptimal character can still finish the game (just with a fair share of bad ends for quests); in age of decadence, you either plan your character from the get-go to fit a certain path through the game or you might as well retire a save immediately after making it.

Which, yeah, for players looking to puzzle out a hardcore setting that might be fun but it's pretty bad for roleplaying.

>>The existence of attractive women are out of place in realistic settings

Not what I said. What I said was

>mods that make women prettier with no regard for the aesthetic are bad.

Alternatively, to fit your strawman a bit better:

>weird doll women who look like assets ripped from chinese sims mods are out of place in realistic settings

It's the same problem I have with a lot of bethesda mods. And I don't consider "random ladies look tamer" a good counterargument when you've only really posted the high profile ones meant as a core feature of the mod.

I'm not talking about random ladies as in randomly generated. I'm saying the random chicks you see in Gekonewer have faces that don't clash as bad as some of the player chosen ones can. Anything is better than vanilla, almost anything, I'm looking at you Nova Aetas.

>Which, yeah, for players looking to puzzle out a hardcore setting that might be fun but it's pretty bad for roleplaying.
It's certainly not bad for roleplaying. It's just different from what modern cRPGs you are used to.

I realyl doubt you have ever played an actual pen&paper RPG in your whole life. RPGs are not about winning, they are about roleplaying. Getting a death screen because you fucked up is just as much of an ending as killing the final boss.

Especially considering AoD playthroughs are short, you can start a new one immediately and try something different.

I wish AoD didn't have the fantasy elements

video games are not pen&paper
aod was designed for savescumming minmaxer

You can play the game completly unaware of them though. It's all up to you.

Anyone else here that never liked KOTOR's gameplay? I can see people liking the characters and mission variety but the combat and all the classes feel so fucking samey and unresponsive that when I wanted to start up KOTOR2 after the first one I stopped 2 hours in going "no I don't want to play another 30 hours of this same exact shit".

Give me some cute girl RPGs on the PC. I've already played Neptunia and I want more.

>aod was designed for savescumming minmaxer
That's where you are wrong. It was designed with multiple playthroughs in mind.

It's just that savescumming minmaxers like you don't get that the game can be played more than once and that you don't necessarily need to see the credits every time.

I played through it but do not remember how it is explained that the nameless one's memories start being preserved after death starting with the player waking up.

second life
but you can call it first life

I bet you are that kind of player that presses the F5 button everytime you miss a 95% hit chance shot or walk in a trap.

>savescumming minmaxers like you
guilty, I love being one

I'm that kind of player who never misses, geek boy.

Thus why first reply was emphasizing facial variety, and my second reply in response to clash of aesthetics. There is no implicit clash of aesthetics if applied tactfully (which universal sameface is not). Giving the player a choice in trying oddball faces isn't a negative to me either.

Having what can be easily inferred to as a global insecurity towards "mods that make girls prettier" is pretty silly.

they explained that it depends on the type of death, dying to regular scum never took his memories, not even in the past, dying to the Transcendant One in his fortress did

if I remember correctly that is

What the fuck are you doing in an RPG thread then?

Are you lost? Where are your parents?

Err, insecurity --> hostility. But meh I was honestly thinking that as well. Men typically don't whine about attractive male characters. In fact many guys were pretty hype with the Conan the Barbarian look alike in one of the earliest Bannerlord trailers.

You should try playing ironman once in a while. It's fun.

Except actual pen and paper RPGs, if you don't have a shitty GM, give you a literal universe worth of options, and the GM can cater to the playstyle you want to go for while also making it challenging in its own way. Plus, if you fuck up in a tabletop game, the setting moves on; in AoD you're replaying the same things over and over every time you "get an ending :^)"

If AoD were a tabletop campaign, it would be a shitty railroady one that the GM thinks isn't a shitty railroady one because he gives you 5 different options on how to follow his plot to the next town.

And the real issue with the game where roleplaying is concerned is the sheer difficulty. It's not like a tabletop campaign where you learn "oh, I can't be a murderhobo" or "oh, you can't trust anyone if you want to survive" as per the DM; it's a game where you have to learn "this is exactly what I have to be if I want to play the game this way". That is awful for roleplaying. And like I said, if puzzling that out over repeated playthroughs of the same content is your dig, more power to you, but don't act like it's other peoples fault your obscure RPG and its style isn't well liked or copied, and especially don't act like AoD-style gameplay is the true RPG experience in both vidya and pen and paper, because it sure as hell isn't

>Having what can be easily inferred to as a global insecurity towards "mods that make girls prettier" is pretty silly.
Did you also modded vanilla horses into unicorns?.
Did you modded male models into final fantasy protagonists?.

I did that with fallout tactics once, it was awful.

some of the weirder faces from that mod are only available to the player, the faces that the NPC's have are normal

How many times do I have to tell you I'm not against mods that make characters more attractive? I'm against mods that look bad and out of place, which is what the pictures you posted are. This unironically looks like a sex doll.

Its pretty sad that attractive women are being compared to unicorns now. Good to see my reading into subtext was not false.

Sexy male mods are great.

>the face mod I'm white knighting looks like trash therefore you think all face mods ever are bad

simply ebin

>Except actual pen and paper RPGs, if you don't have a shitty GM, give you a literal universe worth of options, and the GM can cater to the playstyle you want to go for while also making it challenging in its own way.
AoD gives you plenty of different options no matter the situation.

Does it match that of a human GM? Of course not, and it won't until we develop AI with human levels of inteligence. But that's the case with all video games.

>Plus, if you fuck up in a tabletop game, the setting moves on; in AoD you're replaying the same things over and over every time you "get an ending :^)"
AoD has tons of different playthroughs with different perspectives and goals.

>And like I said, if puzzling that out over repeated playthroughs of the same content is your dig, more power to you, but don't act like it's other peoples fault your obscure RPG and its style isn't well liked or copied, and especially don't act like AoD-style gameplay is the true RPG experience in both vidya and pen and paper, because it sure as hell isn't
I never said it's the true and only RPG experience, but it is a good RPG experience. It is not bad just because it tries something new.

>Does it match that of a human GM? Of course not, and it won't until we develop AI with human levels of inteligence. But that's the case with all video games.

Which is why you comparing it to a tabletop game is retarded.

>I never said it's the true and only RPG experience, but it is a good RPG experience. It is not bad just because it tries something new.

Which, like I said, fine, but when you accuse someone critical of the game of not ever playing an actual RPG before, that's exactly what it looks like you're saying

It can run on windows 7 32 bit

I am just responding to "have you ever modded in Unicorns" and "modded male models". Not my fault that both these inquiries are pants on head retarded nor have global implications in mod perception.

keep cumming to your animu warband waifus

that user didn't say "modded male models", he said "modded male models into final fantasy protagonists". Which is exactly fitting with my point, there's a difference between making models more attractive in a way fitting with the aesthetic and making them into bargain bin anime knockoffs. Though if you conflate "attractive male" with "looks like final fantasy" it might all be a lost context with you.

Every time I see people bringing up and turning into real arguments or conversation real table top rpgs on crpgs threads, I don't know if I should laugh or cry.

Any mods that let me see what area spells are gonna effect in infinity engine games?

>this shit looks hard to understand
>could only play one RPG for the rest of my life,
In this hypothetical situation you would have plenty of time to solve that problem.

If you just want a game to waste a week on, why didn't you say so? but if you DO end up on a deserted island, take Nethack.

If you're going to be chipping away at a roguelike forever I'd recommend ADOM instead desu

Those games defined what an RPG was in the context of a video game. You don't get to turn around and redefine terms at your whim.

Video games don't get to redefine what an RPG is either.

I don't care how good Planescape Torment is in the story, but that game is incredibly boring to play. In fact, it's so boring that many people recommend not to play as a fighter but as a mage so there's more dialogue options or some shit. That's not an RPG, that's an interactive story, something I don't give a damn about.

Don't think so

Actaully they do.
There is now multiple decades of video game rpgs, and they have clearly become a thing of their own with their own traits and sub-genres.

>many people recommend not to play as a fighter but as a mage
That's like every rpg though

>in the context of a video game
Hate to use the overused 'reading comprehension' quip, but if you're going to be like that.

>Do you want me to kill myself?
Yes, please.

No they don't.

I don't care how you call them, but if a game doesn't have any roleplaying mechanics then it's not a roleplaying game. You can say water is not wet all you want in whatever "context" you want but facts are facts.

First computers RPGs were called that only because they copied RPG combat systems and misinterpreted what RPGs were all about.

>Early computer RPGs were hardly RPGs, they were only called that because they borrowed the combat mechanics from pen&paper RPGs, but almost none of their actual roleplaying.

Let me school you: most people who play PnP RPGs don't do faggy roleplaying shit. They focus on the combat and stats. That's why, at least traditionally, PnP RPG players tend to be math nerds, not kids in the drama club.

How does it holds up nowadays ?

>most people who play PnP RPGs don't do faggy roleplaying shit. They focus on the combat and stats. That's why, at least traditionally, PnP RPG players tend to be math nerds, not kids in the drama club.
Someone never had the pleasure of playing Vampire: the Masquerade...

>Let me school you: most people who play PnP RPGs don't do faggy roleplaying shit. They focus on the combat and stats. That's why, at least traditionally, PnP RPG players tend to be math nerds, not kids in the drama club.
Maybe today. Have you ever wondered why early D&D was such a simplistic and shitty system?

Because it wasn't the focus.

Words are defined by their general use. Not dictated by you or any other singular force.

So as long as people call rpgs rpgs, then that's what they are and what they are called.

Every death had a random chance of taking his memories. The only one that would always do it would be super powerful being, like the Transcendent one or Ravel.
Gamepla-wise, none of the deaths you suffer are the unlucky ones.

Here's the issue, user; early vidya RPGs, lacking the ability to actually implement really any story, focused on the other half of role playing, which was how you specialized your characters to take on challenges.
Nice Anecdote. Gary Gygax created RPGs so he could inject actual, personal storytelling into tabletop gaming and save it from the autistic math hell that is wargaming.

What you said might be more true for some of the early tabletop RPGs that were focused solely on dungeon delving, but DnD was literally created FOR roleplaying, and given the popularity of WoD games, the fact that /tg/ discusses roleplaying the vast majority of the time and stats usually only when someone's cooking up some broken muscle wizard-esque bullshit, you couldn't be more wrong if you tried.

>the ultimate ability of each discipline is literally a plot device where you can do literally whatever the fuck you want on the global scale as long as it's somehow related to said discipline

>trite "writing"
>horrible aesthetics
>no gameplay
Nah, you're a cunt.

>most people who play PnP RPGs don't do faggy roleplaying shit
I've played PnP for 10 years in many different groups and the focus is almost always on roleplaying, even if it's lighthearted and fun. Munchkining isn't seen very well.

>trite "writing"
>horrible aesthetics
>no gameplay
I think we all know what Westershit meant user

>Gamepla-wise, none of the deaths you suffer are the unlucky ones.
Nope.

If you read the Paranoid Incarnation journal, he was told that after three deaths he would no longer lose his memories.

No user, you were "that guy" that no one wanted to play with.

Vampire. The game that has named it's system for Story Telling and then made it so that 95% of character sheet is about combat, that 90% of feats are about combat and one of the few rare non-combat feats is common fucking sense.

>disciplines
>90% about combat

>95% of character sheet is about combat
u wot m8, 2/3rs of the attributes and most of the abilities aren't combat-related or only indirectly like stealth.

And common sense is pretty fucking useful. One time a newbie on my group almost told a group of ancient Nosfes we were trying to negociate with that they were ugly fucks, I sure was glad he took the feat.

Counterpoint:
If deaths could no longer lose him his memories, why was TTO sending shades to kill him? It would do nothing other than let him know there's someone out there watching and attempting to hurt him. It serves no purpose unless TTO is the one to kill him, and take his memories and/or immortality.
Also the paranoid Incarnation was batshit insane. Everything he says should be taken with a grain of salt.

To be fair, you have to be such an absurdly old and low generation vampire to get any of them that at that point the GM is probably just letting you dick around anyway.

>If deaths could no longer lose him his memories, why was TTO sending shades to kill him?
Because TTO was unaware of that. Paranoid Incarnation killed the man who told him that on the spot.

>Also the paranoid Incarnation was batshit insane. Everything he says should be taken with a grain of salt.
No he wasn't. He was very intelligent and clever, just extremaly paranoid. He killed the man because retaining his memories after three deaths was useless to him.

>GRIMROCK 2
This nigger gets it