More like this?

More like this?

Not even into weebshit but this game's blend of 2D melee and shooting with combo emphasis, bullet hell, and Metroidvania got me hard as *fuck*.

Anything comparable?

Other urls found in this thread:

youtube.com/watch?v=hx_SNNI7lzc
youtube.com/watch?v=TSjyvnynSa0
youtu.be/2Kw4WQxmMro
youtu.be/fcYZPxhU3oU
youtube.com/watch?v=MBcilVXR19I
youtube.com/watch?v=BGiBmcWFWI4
twitter.com/AnonBabble

How can it be weeb if it was made by a Chink in Taiwan?

Because chinks are the biggest weebs seeing as they pirate everything out of japan for lack of their own cultural creativity.

The actual gameplay looks decent but the general aesthetic is so shit I'm not going to bother.

Nice derail guise. Any actual input regarding the question, shitters?

It's GOTY 2016, so far at least. The gameplay, level design, and music are all 10/10. The art does nothing for me most of the time, but the actual sprites and aesthetics are amazing.

I saw someone shill it a few months back and was like "fuck it, I'll pirate this shit, got nothing better to do"

It's pretty goddamn good, and as someone equally put off by the uguu~ turned to 11, I'd say it's at least worth copying the floppy.

Bunny Must Die
Guacamelee

Cave Story (kind of)
Terraria (kind of)

>Shill
Nah, I, and many others, do it for free because the game is so good. Considering the dev is STILL updating the game and adding new content, I think he deserves more money.

Valdis story is really fun.

I can't imagine it competing with any of my personal goty contenders. But I'm happy you enjoyed it. I think I'd rather just replay a castlevania or something next time I want that experience.

Maybe when I've played literally every other available metroidvania first.

No, it's seriously that good. I was skeptical of the animu as well, but that's not even relevant at all. It dethroned Super Metroid as my favorite Metroidvania.

The fact that you can beat the game without even getting your hammer makes it GOTY. Imagine if you could beat Metroid without the morphball.

It's really the goddamned insane boss fights instead of "le explore the map and abili-keys" genre tropes that make it worth a look. Kinda has an, I dunno, a Viewtiful Joe meets Ikaruga feel to the boss fights if that makes any sense.

>tfw I ran into Seana as my 7th boss
>When I had no mobility items except for the high jump
>When I only had 3 shot types
>When I had very little health or damage
Some bosses are hell incarnate.

You might enjoy valdis story then. It has a lot of character action game elements going on as well including really great bossfights that rank you and give you bonuses based on the rank.

I didn't just judge it 100% on the dumb bunny shit, I watched some gameplay as well. It looked solid but not really to my taste. Maybe I'll give a try though.

if that's the part you liked the most look up Tempest of Heaven and Earth, it's more of an action/puzzle platformer blend than a metroidvania
youtube.com/watch?v=hx_SNNI7lzc
here's some boss gameplay

I'll have to check those out, bros.

Chinks in Taiwan are bigger weebs than the American variety. When I visited Taiwan, I met this one guy that would NOT shut up about how great Japan was.

Seriously though, torrent it if you want. The creator doesn't care.

But the main draw is that it's like Valdis Story meets Bunny Must Die, but it's COMPLETELY non-linear. After the first 30 minutes, you're completely open to go anywhere. You can fight an end game boss, Lilith, as your first boss, and the game gives you an achievement for it.

The game also has masterful atmosphere and music. The winding bridge into the sky and the floating graveyard are top notch. They're Phendrana Drifts good. They're Deep Brinstar good.

That game is going to be released on Vita, isn't it? Do they have a date yet? Looks like something I'd rather play in bed than on PC.

Offtopic, but I'm curious. I know I spend a lot of time in circles that would be highly predisposed to consuming games like this, but was this game remotely popular (viewers on streaming services, purchases, was it even well-reviewed)?

If so, I might bring this up at my next meeting. I'd love to develop more games that are, well, 'arcadey' and I think I have enough experience to manage a small team of interested cohorts. I'd love to have ammunition that small, but charming games are viable products even if most of the value is derived from promotion of our company. Sometimes it feels like we need to explode like Undertale, and not to demerit Toby but it is practically luck, or bust.

I can't say it's necessarily better on PC, but I doubt it'd work well on the Vita. It's hard as fuck. Like actually really difficult. I'm experienced in bullet hell games, and this game still kicked my ass on Normal.

Why do you say that? Is it the controls, or maybe even the screen? I was going to buy it on the summer sale, but had already bought a lot of stuff, and didn't want to add even more games to my backlog. Still, it looks like a game that would be comfier to play on the Vita, judging by how it seems to play and the general style with cute girls.

I've been rolling with a PC hooked up to a TV for awhile now. That couch feel + compatibility with just about everything and wireless controllers.
>pacha.jpg

I tried getting into the 3DS, even with flash carts I just found it uncomfy as hell to play. Not a Vita, but, eh. Playing stuff in bed always got my arms to fall asleep one way or another. Game's apparently happening at some point on there, though.

I've been playing it all the way through on Hard for my one play through of it. It's been arduous to say the least. I got to the last (non-optional, non-super-sekrit-unlock) boss and my spirit is broken now that I'm stuck on the 4th form without any items.

I think WASD works the best with it, but it has native controller support for anyone who wants to try it.

It's just that the game is long and winding, and you can be stuck 30 minutes from a save point at any time. Doubly so if you run into a boss. It's not an easy game, and you NEED to be in the zone to beat most of the bosses.

Kek. I beat Miru on only my 40th try. That's pretty quickly, all things considered. It took me twice as long to beat Noah's 3 forms, but I did it without eating any of my cakes.

A mechanic that's always puzzled me a bit is how the bosses level up with you. It creates a weird feeling of a lot of the power ups not actually helping. It seems like outside of the abilities and weapons you have, they will always be on your level and usually push your shit in a couple times before you gitgud at their patterns.

I think I get what you mean. Still, the Vita has a godlike D-Pad, which shouldn't be an issue with the controls.

I've just noticed the game has 10h left on a 20% off deal on Steam, so I might end up picking it up on PC anyway, and if I like it, get it on Vita later too.

You're a better man than I. I need to pick up my final form save or go back to town, get the cakes, and try to jew horde them for the last form or two. but oh god it's so demoralizing. I tried so hard, and got so far...

That's so you can do insanely more damage if you're willing to roll a glass cannon build. Ribbon can easily chunk a boss if you get only damage ups and the double charge rings. Like, I'm talking 1/4th of their health in one shot.

And also so you don't outlevel early bosses, and they remain challenging even at the end game. The creator wanted to make it open ended without trivializing the early game if you do a different route.

Go ahead and get it. I bought it twice just because I like the game, and the dev, so much. It's a single man team, and he's still updating the game to this day, adding more secrets, fixing bugs (what little there are), and adding content.

Momodora Reverie Under the Moonlight is better.

Erina is best girl.

Does this game use the right analog stick at alll?

It's pretty fucking good and I was expecting some mentions of it when I made the thread. It's not nearly as lengthy and tactical as the bunny weeb game though.

Did enjoy in any case and do recommend people play it.

It's just running, jumping, and shooting. Mega Man is really similar to this, controlwise.

Cool. There's a Vita version in the works, right? I want to play it but the right stick is busted.

Momodora is really streamlined and doesn't have nearly the same bullet hell style. I think there's room for both at the table.

Yup. But it can cramp your hands if you're not good with the controls. It has ~7 buttons that need to be mapped, and then the directional keys.

Are bunny suits the sexiest of costumes for anime grills?

Erina is just sexy, no matter what she wears.

>tfw reading the art book
Man, I love this game.

>Metroidvania
>combo emphasis
Indivisible when it comes out in a couple of years

try the free prototype and back it maybe

Tumblr shit.

Rabi Ribi doesn't emphasize combos. They come from not getting hit for a while.

It's a Metroidvania with shmup boss fights. Pretty much Bunny Must Die, or Valdis Story, or Guacamelee (sort of).

tumblr isn't all just sjw's y'know
your favorite drawn porn artists have them

Time to reveal that I'm a terrible person. I kind of hated Valkyrie Profile but I dunno, maybe I should try to force getting into it some time.

yeah it's the same with Cred Forums: not everyone's a Cred Forumstard or /mlp/ brony

Besides this game is tumblr AND sjw.

I love Momodora. When I bought the game on Steam I had zero expectations and only got the game because it was on sale. Playing the game, it completely blew my mind and is probably my game of the year so far. After Reverie Under the Moonlight, I'm expecting good things to come from the Momodora series in the future.

Have you played the Legend of Dark Witch games? They are more like Mega Man rather than Metroidvania, but the bullet hell influence is there and the games are challenging and fun.

I want to hate this game but I heard that it has Shantae.

they did sort of pander to sjws to get funded but they don't need to anymore since they have the money now

we'll see how it goes in a couple of years

Wings of Vi
Noitu Love 2
20XX
Bunny Must Die
Crescent Pale Mist

Erina > Shantae

She's the better purple haired teenage girl.

There's nothing inherently wrong with hating Combo Porn: The Game.

Same here. I tried momodora 1-3 after that but they are wasy too dated besides the fact they are just a couple of years old. I never played castlevanias on gba and ds, maybe I'll try emulating them meanwhile.

>Wings of Vi
Kekimus maximus. Might as well just tell him to go play IWBTG.

Wings of Vi is also hard as hell.

its not that bad unless you play on OHK mode

Also guys I have a question about fez, I bought it on gog sale some time ago but never installed and you know after reading about phil phish and shit on Cred Forums I don't know anymore. But the reviews say it's a good game. Is it?

Raocow played it on Normal and he nearly ragequit like 5 times. This is a guy who casually beats Kaizo Mario and Mega Man 1.

yes

Bunny Girl outfits just don't do it for me. I don't know how to put it, but bunny suits just seem too mainstream or trashy, for lack of better words. It's probably the association with Playboy I guess.

It just seems like an experiment with the best intentions that went wrong in about every way. The dungeon design and the mechanics to explore them suck. There's a lot of repetitive voice work during combat, exacerbated by using the big "ender" moves a bunch. The combo execution is just weird to me. The hero level mechanic is bizarre. I love the concept and art, but I end up dropping the game every time I go back to it. Maybe 2 is worth it? Iunno.

Wings of Vi isn't unfair, it just has a very high skill threshold.

It's terribly mediocre. Phil Fish is a dickweed, but if you have it already, might as well play it. It's good for a short 5 hour experience.

who?

Its not really comparable to IWBTG
There is a lot less bullshit.

I don't find them attractive, either. Rabi Ribi and Xenoblade Chronicles X are the only 2 times I've ever liked them.

Still, Erina is a qtpie. She's a good girl who only wants peace and love.

>tfw still haven't beaten Irisu

Try VP2 it's a complete evolution of the gameplay on 1, down to some really good micro min/maxing strategies.
VP1 has a lot of notalgic value, but not for the battle system, but for the story.

Im doing my first play through on hard and am stuck on the computer girl.

Wings of Vi is way easier than Kaizo or IWBTG, the difficulty is actually fair for starters.

I assume he used save states?

Cicini? She's one of the easiest bosses in the game, but the difficulty spike between her and Cocoa is pretty massive.

The bunny girl outfit was alright on Bulma in Dragon Ball, but she's a slut so it fits.

It's a comfy 2D walking sim with a soundtrack I frequently come back to. It has some occasionally clever puzzles but it's also up its own ass with the now dated as fuck QR meme.

Ugh. The fucking QR codes.

It's not very gamey, and if you can deal with googling some of the puzzles due to the QR and the autistic cipher language and like 'comfy' games, you should play it.

Show me your Vi.

No, Raocow doesn't use savestates. It still took him over 3k deaths to beat the game on Normal.

It's all about focusing on the crotch.

You barely have any powerups or upgrades when you fight her. The way Hard works, it's actually a good thing, but when I first played the game she still was the only boss I finished with C instead of S or higher.

here you go
Then it doesn't make any sense that he ragequits Vi while having done that.

The game works like that normally. Cicini is usually underpowered, unless you picked up everything on your way to her. I got an A rank on my first time through on her.

Ehhh. I'd show you mine but my save file/achievements were deleted. ;_;

I do remember using a combination of Stone Skin and Miyougi's outfit.

Was it at the final boss?
That happen to me. Havent had the will power to replay the game.

a game made by Chink weebs
literal weeb game, are you fucking retarded?

I just gave up on it

It actually was deleted there but I had to reboot my computer and didn't backup my saves.

I guess there was a bug for the longest time and people were having their saves deleted.

Because a weeb game is something completely different. You're misusing the word, like all of the normalfags. The only thing "weeb" about it is the art style.

This game was fucking evil, but holy shit was it fun as dicks.

>Because a weeb game is something completely different.
what is 'weeb games' then

I played through it a few months ago until the final boss fight with the multi-phase, then I put it down until I get back to it. It is pretty much Mega Man with bullet hell, though, pretty fun.

Did the same thing with Rabi-Ribi, actually only went back in the last couple days to finish it and work on 100%.

A game that tries REALLY hard to be as Japanese as possible, just like normal weeaboos. If it's not set in Japan, with a faux-anime artstyle, where everyone uses honorifics autisticly.

Weeaboo is not interchangable with anime. It's just another word for Wapanese.

so Shogun total war weeb game?
That game tries hard to be as Japanese as possible

>Spend the entire game saving the Island and fighting all sorts of powerful creatures
>The final boss is a raging lesbian

Historical Japanese culture isn't weeaboo or Wapanese.

Weeaboo is Japan as Wigger is to Africa. Take this picture, switch the nigger influence to Jap influence, and you have a Weeaboo.

They're all lesbians, except for Erina and maybe Ribbon.

You understand what he's talking about. Don't pretend like you don't.

new user here just chiming in to respond to this post:

i feel like a weeb game would be a game where it's so japanese that you'd need to be a weaboo to truly appreciate it, a normal person wouldn't really "get" it.

so, imagine a super robot wars game that expects you to have seen a dozen different mecha anime to understand the plot (actual SRW games aren't like that as far as i know though, so don't worry)

or a game that is a deconstruction/parody of JRPG tropes in a way that would only get its point across if you've played a shit ton of JRPGs

or maybe a game that is entirely about loli monster girls, because most normies would be weirded out by that sort of thing and only those of us really into hentai would appreciate it.

>or maybe a game that is entirely about loli monster girls, because most normies would be weirded out by that sort of thing and only those of us really into hentai would appreciate it.
so Should wee call fury shits MURICA game?

Different user, everyone should probably not be a generalizing fuckhead more like it.

Yes. Metal Gear Solid is a Westaboo game series.

Yes, but none of them are as crazy as Irisu.

I'd agree if Lilith and Syaro didn't exist. Syaro fingers loli pussy on the nightly.

If there's one complaint about Momodora Reverie, it's that it is no entry point into the series. Characters aren't explained. Situations are pretty vague. Nothing really feels resolved because the significance is just not explored.

Was the first and second that much more establishing? The third doesn't do much, aside from having Kaho in it to tie to Reverie. It just seems very minimalist to almost Dark Souls-ish on the storytelling, aside from the Priestess theme.

This guy gets it.
Can someone please tell me the story of rabi ribi because I didn't understand shit desu.

I honestly don't know. I'm speaking as someone who only played Reverie. But I guess I just don't appreciate this method of storytelling. I like to have closer ties to the world I'm fighting for. Even Super Metroid had more world building. Even if it was almost entirely confined to the intro.

>tried playing the first one after enjoying Reverie.
>found a competent but dull Cave Story clone

I mean, it'll only cost me piracy-bux anyway, but is the 3rd one any good?

It's pretty good, and I'm pretty sure it sells for like $2.00, man.

In my opinion, Reverie > 1 > 3 > 2

3 is a fucking short game, however it's very polished and feels like a challenging yet rewarding experience when played on hard.

I've never played Cave Story, however I love the simple challenge of Momodora 1.

It took me about 6 hours to beat her, but oh man, i memorized her pattern so good, i found out you can just stand in the right side of the screen when she does the attack where she launches a shit ton of blue little balls that are impossible to dodge unless you stand there.

The sense of accomplishment was amazing.

Yeah. Erina was a rabbit. She got turned into a girl by the antagonist because the antagonist wanted to use her as a vessel to return to Rabi Rabi from the outside world. And then Irisu coveted you as a rabbit and wants you for herself. And Irisu's character is playing off Alice in Wonderland, so that's kind of the other theme. That's it.

Wasnt irisu inspired by a character in "Is the order a rabbit?"

OP here. I loved this game but I'm pussing out on Noah on Hard pretty bad. I imagine Isiru requires a day or two in the tism dojo as well. God damn, Rabi Ribi, I wanted a game not a mind break.

Gonna have to restart this fight and conserve items or be a total punk and lower it to normal. I beat the rest on hard though. Fucking ree.

Maybe? There are achievements attached to Irisu called Irisu in Wonderland, and she has a timepiece on her waist like the white rabbit. And obviously the Alice/Irisu similarities for the name.

>I've never played Cave Story
C'mon man, in this day and age? The full game will take you an hour or two. Maybe longer if you choose to do the hardest ending stuff.

I've never met anyone who liked 2 the least.
You are literally the first.

Cave Story is pretty rad. If you think that highly of 1 you should definitely play it as it's clearly an aspiring developer's attempt to make a similar game (but not as well)

Legend of Dark Witch 3 soon

Can't wait

The last sequence starting with the last cave took me all week's evenings user.

Why does the game run super fast in full screen mode?

You mean the optional hell run cave? I can understand it if that's the one you mean. But nothing else warrants that much time.

Are you using a 144hz monitor? Probably the v-sync.

When I first made it to Miru I thought I was meant to lose that fight because of how impossible it seemed.
Imagine my surprise when I found out there are Three (3) more bosses I had to beat after her.
Took me quite a while of getting good.

I still think Miriam is the most infuriating yet cool bossfight simply because of her badge copy buff.

I mean starting with this.
youtube.com/watch?v=TSjyvnynSa0

And not to mention I had a machine gun, not a pistol.

That "Final Cave" section took the player in the video 5 minutes, and he was pretty fucking terrible. It should not take you more than a single evening under any circumstances.

Machine gun is the absolute worst thing you can trade your polar star for, just for future reference.

Also if I remember correctly I played with a gamepad with d-pad not working so I was using the stick. And I always use d-pad in platforming games.

>tfw wishing the game would had been a h-sprite platformer instead

;_;

I disagree, I played and enjoyed both, but Rabi-Ribi has more content, more character, more story and the boss fights are just damn amazing.
I want to see Momodora more fleshed out, I liked it but it was far too short. It's like an amazing bridge half-finished. Once you reach the end you're left with a "that's it?" feeling.

Fuck off and go masturbate to hentai. Not everything has to be your fap material.

user, please. Then your experience is not terribly reflective of anyone else's, and shouldn't be used as an accurate point of reference.

It's fine if you suffered circumstances for not playing it well, but why are you acting like this should have been accounted for in my estimate? I'm not going to inject "but it might take you a few more days if your D-pad is broken" because of-fucking-course.

I softdropped the game when I got to a boss that was too hard, it's a shame because I was really having fun with it

Momodora RUtM took me 11 hours to complete on the first run. I don't think it was short at all.

Why are you being a bully to that user? Cave Story takes like six hours to beat. Were you saying it's only an hour or two long?

No way does it take six hours. The game is over in the blink of an eye. Even when chasing down heart containers.

...

Not everyone tries to speed run through shit, you know? Some players like to complete the game at a chill pace and waste time goofing around with the physics.

Yeah, it kind of does, especially if you're going into it blind. Are you thinking of speedruns?

I'm sorry, but I don't buy those stats.

I didn't speedrun it at all, and I think I clocked maybe 3 hours last run. Blind? I will grant you takes more time, but even accounting for that, there's not a lot of areas to go and explore. If you struggle finding the puppies maybe that will add some time to the clock.

GOTY 2016 is AM2R and you damn well know it, son.

And I'm shit. I know I died to alot of things I shouldn't have, etc. It's very short, I would assume more so for someone very accustomed to these kinds of games.
It's not bad, not by a long shot, just very short. Worth the.. $15 I think it was?

I can't wait for Treasure Adventure Worl to release. Last update says they remade 85% of the game.

Maybe you just play games faster than the average user? There is always the exception and it could be you.

>they all lie i know best
Whatever you say buddy.

It was only $10. And Momodora RUtM is much longer and has more content than the average SNES game, for what it's worth.

well, if you want a metroidvania mixed with a souls game, consider checking out Salt and Sanctuary

Pros:
Map is HUGE which is a pro or con depending on your preference

Smooth satisfying animations with extremely fun and stylized bosses

It's super fun with multiple viable ways to play.

Has clever platforming involved and rewarding exploration

And very unique art style which I fucking love.

The controls are really tight and nothing feels like bullshit once you understand it.

The game has a HUGE talent tree with so many branching builds and paths that it's near impossible to not find something you like

Local co-op

Cons:
Many things are confusing and require a bit of research or fiddling with

no online co-op. This game would be incredible if it did have online co-op

fairly confusing out of combat systems, but once you understand them it's not much of a big deal

It's often really easy to get lost and run into shit that will just kill you immediately

The lore is extremely convoluted

Some builds require grinding, other's dont

confusing "Mana bar" system

I had tons of fun with this game. My favorite build was glass cannon light armor 2h sword cleric. I hit like a truck, but didnt take much

I can do this too.

That's... fine? I just submitted an estimate. user would have been fine saying it took him a few days, but then stated a bunch of excuses. Of course that discredits his estimate if true.

It's still very short. But it's a great improvemeny over first 3 in all aspects. It took some dark souls elements and made them right not like salt&sanctuary for example. I'm looking worward to the next game.

Dog, you were telling him that a six hour game takes one to two hours. Then you went on to say you did a three hour run the other day. Stop giving advice on this topic.

Wait, what?

my dad saw me playing this at the living room on my laptop
i saw a hint of disappointment in his face

So? He would be a little slower than the others but the game is still 4-6 hours not one.

One or two hours was a lowball. A gave you credit by saying "maybe three hours." Don't throw my generosity in my face.

Should have looked him in the eye and said "What, are you gay or something?"

I'm getting sick of this whole "Dark Souls" meme that is brought up by every Momodora reviewer. The game is a classic style Metroidvania which has classic challenge elements that inspired the game design, like Dark Souls did. But that doesn't mean that is game is inspired by Dark Souls. Dark Souls is not the only modern video game to take inspiration from the old school arcade style of gameplay.

I don't get it.

Valdis Story is mediocre.

If the promotional comic is to be believed they are lesbians too.

So I should be ashamed for telling user to play a game because it's really 4-6 hours instead of 1-2? The point remains the same. "Play Cave Story." I don't care how hung up on a numerical figure you are. Anyone interested in this genre should experience it.

Kindly drop stop sperging about the least important part of my message.

I beat the game on hard and I thought it was difficult.

Then I tried out Ashuri's post-post-game fight. I fucking lost it, it felt like the rest of the game was a tutorial just for this fight. I could only beat it with the glass cannon instagib mode badges.

Download Steam and maybe your underdeveloped brain might start to grasp the interface.

Please, stop, user. You're breaking my heart. Lowball literally means a low or unrealistic bid. 33% of the actual runtime isn't just "lowballing" it's being pants on head retarded.

Look at the old momodoras. Look a the last one. It clearly took some inspiration from ds this time and it's not something to be ashamed of. Againm it took elements. Salt&sanctuary above is literally took ds formula and made it into 2d but I very often thought that iy would be better if it would be just a regualar metroidvania.

salt and sanctuary was fucking great

sad that many people slept on it

>2 hours long

More like 15 minutes amiright?

We already had this debate. The game is at least 6 hours long on average unless you speedrun.

I clearly know what "lowball" means because it resulted in me offering 3 hours. Please stop shitposting for shitposting's sake.

Gonna shill RainBlood Chronicles: Mirage like in every meteroidvania thread.

>Uses Apple products exclusively.
>Pushes for the highest quality in images and video.

I went into it expecting a mediocre souls clone and got a great metroidvania instead. It was awesome.

The scary part is the devs are STILL adding more content.

At some point the game is just going to straight up figure out a way to kick you square in the junk.

Is this game lewd?

Did you guys play ghost 1.0? How is it?

I got bored after half an hour. I don't think the humor was right for me.

That's the true nature of bullet hells, isn't it? 1 HP. All the bullets you can eat. Final Destination. And killer beats.

youtu.be/2Kw4WQxmMro

Nooo.

Nigger what? Reverie was my first Momodora game, and I did a blind playthrough of it where the only thing I looked up was what item I was supposed to use on that windmill to get the upgraded leaf because I tried everything but the obvious. This is my 100% completion time.

That guy's confusing the Cave Story runtime with the Momodora. That's about average for Reverie. I put 14 hours in getting all achievements.

>longer and has more content than the average SNES game

I doubt it, there's a ton of 30 hour minimum JRPGs on the system bringing that average up

I highly recommend Valdis Story, although it's light on the bullet hell part it's defiently a combo emphasis Metroidvania.

You might want to check out Rainblood Chronicles: Mirage too, that's like a 2D Devil May Cry.

I really like that game but how is it a metroidvania? It's basically just a 2d dmc is it not?

Most snes rpgs aged like milk.

Sorry to have to answer such a passionate recommendation with this but...

I was looking forward to that game for awhile, but when it came out I fucking hated it. It looks *awful* and the combat is a far cry from the quality of the game it imitates, probably because it's fucked up in 2D. I just didn't feel the drive to fight or explore in it, though.

>I doubt it, there's a ton of 30 hour minimum JRPGs on the system bringing that average up
You're a retard from comparing a JRPG to a game like Super Metroid.

The average runtime for Momodora (incomplete) is a little under 6 hours. If you beat the game in a hour you are an exception. The game is made so that it can be completed quickly, so what you are proposing is reasonable, but it isn't the norm.

The other guy wanted to call an average on SNES games. Even if he was more specific, i.e. Metroid/Castlevania/etc then I'm pretty sure on average SNES games of those types still go longer, probably 12-15 hours, considering the backtracking involved usually.

>Rabi
>Good
Bunny girls are boring, same with snarky fairy companions.

It's a bit cheeky, but it's not even as lewd as a Nep game, and there's no h content.

It's been bothering me for quite a while that for a place which supposed to be devoid of rabbits, they are most common enemies you meet. Unles little balls with fluffy tails and rabbit ears and hop around are supposed to be something else...

Yes, RUtM's new dodge mechanics, warp mechanics, art direction, NPC interactions, and item bell replenishment was definitely in no way inspired by Dark Souls.

Super Metroid has significantly more content than RUtM. What SNES games does RUtM have more content than, exactly? Please don't list short action games like Contra, that would be a retarded comparison.

Except for Chrono Trigger, and the Final Fantasy games, and the Dragon Quest games, and Breath of Fire 2, and Lufia 2, and Super Mario RPG, and Earthbound, and Terranigma, and Live a Live, and Secret of Mana, and Seiken Densetsu 3, and Secret of Evermore, and Brainlord, and Robo Trek, and Ogre Battle, and Metal Max Returns, and Der Langrisser

You're boring!

Bullet hell bossfights are exciting though. Same with good music.
youtu.be/fcYZPxhU3oU

That wasn't me, and that guy was talking about beating Cave Story in an hour. I was the guy saying he was full of shit.

The best part of those three hellish fights was definitely the music. youtube.com/watch?v=MBcilVXR19I

Drum and bass with the breakneck fast fights makes for one incredible adrenaline rush.

>The average runtime for Momodora (incomplete) is a little under 6 hours
[citation needed]

I spent a good 90 minutes of those 4 hours turning up the game world trying to find what I'd missed. If I just wanted to play an incomplete run and beat the game while missing half the stuff it wouldn't even have topped 3 hours.
Just because you somehow managed to take half a day to beat it doesn't mean it's the average.

What the fuck are you talking about?

That's truly a lot of games right?

I did Rabi-Ribi 100%. I beat the bonus poorfag fight. Then I tried the bonus Ribbon and Ashuri fights.

A smart man knows his limits.

I guess.

What's hard to understand? The argument going around was stupid shit about beating Cave Story in one to two hours. The linked picture was of someone beating Reverie in four hours, which I said was average. This isn't hard.

Where do you get the idea that Cave Story was involved in any way when it doesn't even appear in the reply chain?

That list of the characters is pretty damned cute. Is it something the developers pushed out?

It's not a speedrunners thread.

Eh, maybe I'm wrong. I thought the two hours comment was just shitposting in parallel to the dumbass saying Cave Story isn't six hours, it's one or two hours long. Both games have an actual runtime of like four to six hours, so sorry if I gave you the wrong impression.

>phendrana drifts

I hate you, now I have to at least try it.

You're really salty about that cave story thing, broseph.

If you say so, dude.

>padding your numbers by including PAL, NTSC U and NTSC J for 3x the results + who knows how many pre-patched roms

I guess Breath of Fire 2 counts as 8 games?

I do.

not a metroidvania, but it is a side scrolling action game with some bullet hell like bosses and lots of melee/shooting techniques. Untranslated, but straightforward enough to play without knowledge of Japanese.

user plaese. Most of snes' jrpgs are outdated generic shit. They were good when they released but not now. Not even all the games you mentioned are good, most of them tho.

>the two hours comment
That was me. It was hyperbole. I have no idea what Cave Story posts you're talking about.

I genuinely have no idea how people could have taken so long to go through the game as I am not particularly skilled at video games and spent a significant amount of time walking back and forth and getting lost in it.

>Lufia 2
Is this actually any better than the first game? I tried playing it last week and the encounter rate was so ungodly high that I was already sick of it by the time the prologue ended. I tried Lufia 2 but applying the fix patches caused it to not load and I just gave up.

I beat resident evil 2 La/Cb in 6 hours and thought it was long and REmake in 11 hours and thought it was very short.

I haven't beaten either so your anecdote is lost on me.

2 has avoidable encounters you can stun from a distance.

?

Sometimes you think you spent maybe a couple of hours on a game when in reality it's much more. And otherwise.

That's not really relevant when the point wasn't one of total real time spent but rather comparative time spent to the amount of total game time.

The 2nd game is such a huge improvement holy shit.
First of all, when you're in a dungeon, there aren't even random battles, instead you can see and avoid enemy encounters.
What is in the encounter is hinted by it's dungeon sprite and different enemy types move differently, some charge you, some run and hide, some follow set patterns, ect.
Entering a battle from behind an enemy guarantees you get a preemptive, while if they catch you from behind the reverse is true.

Dungeons are also filled with puzzles that you use actual equipment you find to solve, including bow and arrow, bombs, hookshot, ball and chain.
Usual Zelda fare for the item types really, but some of the puzzles are pretty damn tough.

If you've ever played Wild Arms, it's like that (including the special attack bar when you get hit), but came out earlier and is better on account of the no random battles inside dungeons.

>If you've ever played Wild Arms, it's like that
Sold.
>and is better on account of the no random battles inside dungeons.
At least the later WA games added the cancel system.

You're thinking of Cocoa.

>Indivisible
>Metroidvania
It's an RPG with glorified platforming.

>your favorite drawn porn artists have them
And fuck them; tumblr is a goddamn nightmare as an image host. Any artist who posts their shit to tumblr instead of a proper art site like Pixiv should be shot.

...

...

S&S has extremely shallow combat and the lack of map is a massive flaw since it's a 2D game and not 3D as Souls was.
Also, the faces are horrendous.
>The game has a HUGE talent tree with so many branching builds and paths that it's near impossible to not find something you like
I don't like how 95% of the shit in the talent tree is just +1 to skills you already have. And half of them are just equipment requirements that do nothing aside from letting you use equipment of x tier.

...

It's pretty hard to associate playboy skanks with anime girls with bunny ears. There's a parallel there, but not a very strong mental association for me at least.

Missing that ass shot ;_;

>Environmental Station Alpha
>Ori and the Blind Forest
>Momodora: Reverie Under the Moonlight
>Another Metroid 2 Remake
>Axiom Verge
>Strider
>Rabi-Ribi

It really does feel like we're in the middle of a new silver age for Metroidvanias these past few years.

Hopefully Shantae and Bloodstained keep the streak going.

I LOVED S&S! Really wanted to do more runs but couldn't get up for it for some reason.

The post of an average Souls cuck.

So is it worth visiting the first 3 Momodora games if you liked the RutM?

They're very simple and the first two are kinda poor overall. Three is okay, though.

If you wanna learn more about the story/lore or just dig the aesthetic/music then they're worth playing though, and they're all only like an hour or two long anyway.

3 is on steam for two bucks and requires you play 1/2 first, but they're freeware so it's not a big deal to get 'em.

First two are very basic and slightly rough freeware games, but the third is pretty okay. All of 'em are two hours long at most as well.

I'd recommend playing the first two and then picking up three for the two bucks on Steam if you feel like doing so afterwards, especially if you're at all interested in the story of RutM.

>It's GOTY 2016, so far at least.
but that's VA1-Halla

>can't even spell the name right
>claims it's GotY

The game is fine, the controls are shit.

well its my GOTY so far

Va-11 Hall-A was pretty good but not as good as Rabi Ribi, and that's coming from someone who pre-ordered the game 2 years ago when you could buy the prototype.

well then i guess i'll give it a try when i get home

Is the game going to make sense to someone who has little to no knowledge of alcohol? I have no idea how I'd figure out a mixture by someone's personality.

In what way?

I can't say that I ever fumbled with them while playing it on keyboard and that's generally not the optimal way to play platformers.

Tumblr doesn't require an account to view anything bigger than thumbnails, unlike japshit like Pixiv and Niconico Seiga. That's why everyone is moving to Tumblr and Twitter in the first place.

they dont even use real alcohol it's mostly just learning the categories, tastes, and ingredients which are fabricated so you'd have as easy a time as anyone else.

Oh cool, Rabi thread. I'll ask what I've been wanting for a while.

How the FUCK do you beat this bitch?

I could get to the last part of her fight (or what I think it is) but once she starts a blue bulleted attack with an absurd density that covers the ENTIRE SCREEN I just die in seconds. Is there a trick to it?

Also the devs are incredibly based, I was crying for shortcuts on the Steam forums for abilities and they added them all through patching.

The down-cancel into left or right to dodge gets really annoying with how often you end up using it, and doesn't always work on an analogue stick. I guess you'd have a better experience on a keyboard for that one (or just using a D-pad, but I only have a 360 controller). You have to go through long menus to reassign spells, which wouldn't have been an issue if the game didn't give you utility spells that you don't want to have equipped during combat, but still need to use to get to some areas (like the ice pillar-thing). And both of these issues could have been solved by using all the button on the controller, instead of just some. A better control layout would have made that game fun, instead of a frustrating mess.

And Hollow Knight and Ghost Song. And La-Mulana 2.

Valdis Story's final boss is retardly hard. I breezed through most of the game but I can't even get that monstrosity's HP below 75% without it healing itself to full health again.

Valdis Story perhaps?

I had a lot of problems with valdis and don't like it nearly as much as everyone praising it, but god damn that last boss just made me quit and uninstall the game

You can totally assign dodge to a button so you don't have to do a quarter circle on your analogue.

You're right about the spell thing being an issue, although really only if you're playing a magic build which requires the most switching. I see it as a UI issue more than a controls issue though, my idea of a controls issue would be like problems accessing the 4 you have assigned, but whatever it's an issue none the less.

It's nice they tried to alleviate it with the update that changed the lightning magic and allowed you to just get a straight double jump in another location. But it still persists as an issue, just less.

What?
The last boss, True Anemone, is stupid easy.
It's designed to be beatable no matter what your build is because your best option for damage is reflect it's balls back at it's face.

The majority of the battle is just waiting around in the center of the room and waiting for ball spawns.
Like, you can speed it up if you're an Int build or if you've got Reina's Golden Claws, but other than that it's just a pretty slow paced fight.

Do well enough on the first phase that you have a couple of cakes left.
Use your amulet whenever you think you're being overwhelmed.
It's actually not as bad as it seems.

You can rebind the cancel-button, but not change the fact that you have to cancel into a dodge - right? It's the two button thing that bothers me the most; if I could rebind dodge to LB/RB without having to press anything else first, that would help a lot. I haven't played the game in years, but I wouldn't mind going back if that was the case. The only major issue I had with the game itself is that it felt pretty damn grindy for some of the equipment / upgrades.

There are few pixel-specific spots that are completely safe to stand on during that attack.

Remember that your hitbox is on Erina's breasts, so try looking for one with that in mind.

or just watch a video of someone doing it

Waiting the Vita version.

I've got it on left ctrl.
I push that button and it does the same thing as pressing down, then I can push left or right (I usually already have this held) to dodge.
Or you can not press any direction and just do a spot dodge, but this ain't Smash Bros, spot dodges kind of suck.

You don't have to cancel an action, you can just dodge from standing if you want, in fact it's the fastest way to cover ground.

Pretty sure switching magic is quicker now. I recall there being a button combination to do it. Pretty sure you could always just dodge by pressing down and a direction, but maybe that was a more recent addition. I got into the game after it had already had several major patches.

The two new characters are pretty fun if you haven't played them yet and they reworked the mobility spells.

>Valdis Story's final boss is retardly hard.
>I had a lot of problems with valdis and don't like it nearly as much as everyone praising it, but god damn that last boss just made me quit and uninstall the game
What? Out of the Goddess Avatars and the Goibniu spirit, Anemone is ridiculously easy. Kind of felt like something of an anti-climax to be honest, though it was neat to see the story conclude and to unlock new characters. So the quick jump to a new playthrough for even more new stuff mitigated it neatly.
But the boss is really easy. Just push up those bombs it keeps sending to you, and after that you just wait for the crystal to pop so that you can climb up and go full ham on it. You can even use the finisher that gives you yet another ally and you won't have to worry about enemies almost at all.

Same here. It doesn't help that I knew about the outfit from Dragon Ball and a bunch of other Japanese shit before I even knew about it's connection to playboy. It probably wouldn't be my favorite fetish outfit if that wasn't the case, but as it stands right now the two of them are mostly different things for me.

On other note I do wish Erina wore actual pantyhose instead of that single stocking she has. It's the only thing that brings her design down for me.

It's good that they improved the magic switching, but having to press two buttons to dodge instead of one is just the sort of thing that gets really, really grating after a while. What finally made me drop it was the fire boss (still fairly early in the game), where I just got so fed up with the controls that I just wasn't enjoying the experience anymore.

It feels totally natural when using a dpad. You would normally press right and *button* to dodge right, now you just press downright on the dpad.

Eye of Myrgato for best song and toughest boss.

youtube.com/watch?v=BGiBmcWFWI4

Lion-O's difficulty meanwhile was all over the place mattering on what character you're playing.
The men have an easy time because Soul of the Saint Lord gives access to some broken powerful spells and the women really struggle.
And then what the hell was up with her final form? It's just not satisfying to fight.

And then Eye of Agaltha is just: I hope you brought something that hits REALLY fast for my recharging phase

I've played more games that just let you press LB or RB, or just [button] to dodge in the direction you're facing. The quarter-circle isn't something I've seen outside of fighting games, really.

I still think you should assign it to a not-down button.
Makes it a lot easier to first frame dodge when you can already be holding your desired direction.

Also, the dodge can be used to cancel basically any animation you have, including the climbing animation when going up ledges.
However, if you have it assigned to down then you'll drop from the ledge when you try.

I had fun with Godslayer bitchface. I went from dying 30 seconds in, to winning with c ranks, to winning with Bs and so on and so forth until I finally got my S rank.

I haven't seen it before either, but after a short adjustment period I found it felt really natural to just tilt my thumb a bit to dodge and I wouldn't mind seeing it again.

You don't drop if you wait for the animation to start do you? I would sweat I had cancelled it before. I'm aware of the cancelling shenanigans, I played the game foremost for its combat and secondly for the metroidvania stuff. Fuck I'm tempted to boot it up and do a goofy build or something.

Valdis Story is real bad.

how about you try chelsea and the 7 devils/bunny must die

its a decent platformer with metroidvania vibes

I would mind seeing it again. I don't have a problem with more skillful execution being required to pull of an advanced move, but I feel it has to be in relation to how often you're expected / encouraged to use that move. Pressing 2+ buttons for a simple punch makes no sense, but having a long combo trigger off a single button doesn't either. The problem is that dodging is closer to the low end of that spectrum, at least for me, as it's something you use a lot - both in and out of combat. It's not some advanced move, or high-level tactic; it's very basic gameplay.

To me it got really fiddly, really annoying, and I just wasn't having fun any more. Your mileage might vary, but I see it as a good game ruined by bad controls.

doing a no item run is super frustrating. No pots, only Ribbon.

I gave up after beating some boss in some really dark place at the right of the starting forest, past the golden-sunset area. No heals sucks yo.

>On other note I do wish Erina wore actual pantyhose instead of that single stocking she has. It's the only thing that brings her design down for me.

There's a reason for that.

That stocking is Miru's, she initially gave one to Erina so she wouldn't be cold

How so? The combat is pretty great.