NWN/NWN2

NWN/NWN2

Sorcerer vs. wizard, which one is superior?

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rogue

Wiz
>Int main stat
>more spell slots
>have to memorize specific spells to use them
Sorc
>Cha main stat
>less spell slots
>can use any of the known spells any number of times within the slots limit

Who the fuck wants to be a backstabbing coward?

Rogues are pretty fun in D&D and D&D based games because they have lots of utility uses. Unlike Rogues in MMO/action games, where they are just backstabbing warriors.
The problem with playing a rogue in NWN - many enemies like undead, constructs, dragons, etc, are immune to sneak and/or critical attacks. So your effectiveness in combat will be greatly reduced.

>not being a sorc(20+)/paladin(1) with all your points in charisma

Do you get the bonus saving throw feat on lvl 1? That's fucking dirty.

you sure did

although I still rolled all dem 1s so immunity was good when I could have it

>sorcerer/paladin class combo

holy shit that would trigger my rp autism so much. paladins are knights, not faggy mages in dresses

Weaponmaster with schyte

With wizard you can specialise in order to gain one more spell slot for each spell level and your INT stat also gives you a ton of skills.

Charisma is useless in the single player series since pretty much every class can pump persuade and has plenty of dosh.

A wizard can prepare for threats like Batman, choosing from their enormous repertoire the day before. That said, a sorceror with a few spell foci can pretty much destroy any threat other than magic immune golems.

>when Cred Forums newfags start playing games that were hated like there is no tomorrow when they came out

>rogue has to pick locks to open them, one by one
>wiz/sorc just wave their hands and every doors/chests in the area is unlocked
IT'S JUST NOT FAIR

but hey, I guess they could still use scrolls of knock...

sorcerer, AoE spam wins always

Nothing stops you from being both, as long as you're staying a Lawful Good Sorcerer.
Although I think actually D&D has some special rules for ex-Paladins and some other classes, that are lore-wise less open for free joining/leaving, like knight orders etc.

Monk. OP as fuck once you get the high defensive feats and crazy bonus attack rolls. Also glowing eyes because you transcend the need for not glowing ones.

Clerics were a close 2nd. Buffing yourself to demigod status before critical fights and using instakill divine spells was bonkers

Sorcerer>Wizard

Sorcerers are for people who know what they're doing though.

Spells in dnd games are always unclear and/or bugged, and you have to know exactly what works or you dun irreversibly fucked up your sorcerer.

A paladin of Mystra could use a class combo along those lines.

Rogues aren't limited to a number of casts daily, they can open as many locks as their skill level allows.

I didn't even know anyone hated it at the time, Cred Forums didn't exist -- and I ended up playing nwn1 for like 3 years, both going online and making my own modules

guess I was having fake fun

I still dont get the hate since.

Clerics are undeniably the single most op class in NWN1. Monk is strong too, but not even close to Cleric.
inb4 that one druid scaly fag.

didn't you need lockpicks that somehow broke everytime?

I mean sure, you could have a huge stack of them, but it's a limit still

wow i hope one day i can be an oldfag like you

Hordes of the Underdark was awesome. I wish I could erase my memory and play it again for the first time

No. Lockpicks just give you an extra bonus on the skill roll.

>tfw you're the only one who liked SoU the best out of the 3 main campaign

Sorcerer, take metamagic and fuck shit up. Both can be really useful in Rogue builds, though.

>>paladins are knights, not faggy mages in dresses
>He doesn't take a single level of Sorc to access RDD and then carve heretics up
>He doesn't go full Paladin/Sorc, take Automatic Still Spell and run around casting spells in full plate
>He doesn't go Paladin/Sorc/Eldritch Knight and be the paragon Paladin of Mystra
Tabletopfags are the worst.

oh okay, been a while -- barely remember

It's mainly the camera is fucking garbage, unbelievably so. The actual game itself is great and the expansion is even better Some people are also really salty about the ending because it didn't get a fairy tale 'happily ever after' ending

Characters were well written, combat was acceptable, plot was interesting and sensible, but good fucking lord that camera.

>tfw top right hand corner is constantly choc full of green buffs
>running around casting Destruction on everything
>put 1 point into pally so i could use holy avenger cos why the fuck not

I had become death, destroyer of worlds

>rogue
>In NWN2

Enjoy your undead hoards, followed by your spirit/undead hoards, faggot.

Paladins in third edition literally couldn't multiclass without losing all class benefits, making them shitty fighters instead.

>wasting feats on automatic still spell when you could get 2XCHA unresistable damage bonus on hits or 100000000 damage smites

>MASTER DROOGAAANN

all of the sidekicks annoyed the shit out of me. but that little dwarf took the cake

>4x crit, 5x with WM
That's it. I'm sick of all this "Masterwork Scythe" bullshit that's going on in the d20 system right now. Katanas deserve much better than that. Much, much better than that.

I should know what I'm talking about. I myself commissioned a genuine katana in Japan for 2,400,000 Yen (that's about $20,000) and have been practicing with it for almost 2 years now. I can even cut slabs of solid steel with my katana.

Japanese smiths spend years working on a single katana and fold it up to a million times to produce the finest blades known to mankind.

Katanas are thrice as sharp as European swords and thrice as hard for that matter too. Anything a longsword can cut through, a katana can cut through better. I'm pretty sure a katana could easily bisect a knight wearing full plate with a simple vertical slash.

Ever wonder why medieval Europe never bothered conquering Japan? That's right, they were too scared to fight the disciplined Samurai and their katanas of destruction. Even in World War II, American soldiers targeted the men with the katanas first because their killing power was feared and respected.

So what am I saying? Katanas are simply the best sword that the world has ever seen, and thus, require better stats in the d20 system. Here is the stat block I propose for Katanas:

(One-Handed Exotic Weapon)
1d12 Damage
19-20 x4 Crit
+2 to hit and damage
Counts as Masterwork

(Two-Handed Exotic Weapon)
2d10 Damage
17-20 x4 Crit
+5 to hit and damage
Counts as Masterwork

Now that seems a lot more representative of the cutting power of Katanas in real life, don't you think?

tl;dr = Katanas need to do more damage in d20, see my new stat block.

There is a button to change the camera mode to make it exactly like NWN1. I didn't play it when it came out so maybe it was patched in, but the camera is absolutely fine now.

People hated it because it wasn't BG2-2.
It wasn't bad on its own, the main story was just a bit meh (although not without its own great moments, like that village in the woods sidequest).
It still has the best gameplay/UI of all D&D games. NWN2 UI was awful compared to the first game.

Bard is undeniably the strongest class in NWN2.
>Ridiculous buffs that make you untouchable
>Free damage that cannot be avoided and doesn't use a roll

I love Skyrim!! :)

enjoy failing every AC, reflex and will roll, you unoriginal cunt

Undead are no threat when Rogue hits Epic levels, since he can sneak attack even undead for half his sneak attack dice.

Rogue is literally the strongest direct melee damage dealer in NWN2 and will utterly wreck any fighter/barbarian class/prestige class in direct, face to face combo due to how devastating Feint+Crippling Strike combo is.

NWN2 rogues are godlike.

I assume you're talking about NWN2, since NWN does more or less get a happy ending for everyone that isn't a traitorous She-Elf.

In which case, the camera is fine, just change it to the explore camera and change like two key bindings and it's the same camera as all modern 3D RPGs. The ending, however, was not fine. There's a difference between not being "fairy tale", and not being complete shit. If you honestly think ending a story with literally "rocks fall, everyone dies" is acceptable, then I just don't know what to tell you.

In actual tabletop DnD (at least in 3e) Wizards are FAR better than Sorcerers.

>direct, face to face combo
* direct, face to face combat

I don't think I had an easier time in that game than I did with my Aasimar Paladin

Who /monk/ here?

That's great champ, but you'll spend the entire latter half of the original campaign fighting undead without the benefit of epic levels, you don't get those in that campaign.

>When
You mean when you're in MoB where there are rarely any undead enemies.

And no, rogue is shit since it has no buffs, no survivability and it's damage isn't even great when other classes do more damage without sneak attacks than a rogue does with.

Duelist is arguably broken due to the ridiculous AC it gets but even then the damage is 'meh' if you play rogue in NWN2 you'll mostly be relying on your party to win fights, because rogues just fucking suck.

>not dual kukri weapon master

Wizard can kill you faster.

Sorcerer can kill you more often.

>Undead are no threat when Rogue hits Epic levels
Nigga, literally nothing is a threat at Epic levels for any class, so why hamstring yourself with a campaign and a half of being a shittier Fighter when you could just choose a better, more fun class instead?

You can easily defeat any vanilla NWN2 undead by dual-wielding fire enchanted weapons. It's not like NWN2 OC is hard.

>tfw epic monk in NWN1
>almost immune to all magic
>immune to diseases and poisons and slowing/binding effects
>super high AC
>concealment
>a ton of attacks per round
>stuns left and right

Monks are just the best.

What.

You talking about pure monk?

>Clerics are undeniably the single most op class in NWN1
This, but so much fucking prebuffing. I much prefer Paladin, because if you take the Divine feats you just have to stick four or five abilities on your hotbar in order of power/ uses/day and all you have to do when you run into a fight is gauge how tough you think it's gonna be, and click 1-all of them. Easy.
>that spoiler
Better dead than red, right anons?

>Hordes of the Underdark was awesome.
Agreed. PXxNathyrraxAribth OT3 forever ever

Yeah, good point, Great Smite was so fucking good.

don't forget the goddamn running speed that'd put sonic to shame

It just doesn't sound terribly fun to toss one of your main class features in the trash for half a campaign.

Personally I always liked warlock, even if I had to get a utility tool to make it so I'm not forever reclicking my eldritch blasts.

Spells restoring on rest makes Sorcerer useless. Wizards were dominant throughout 3rd edition, specialized wizards even more so, even without that additional help from the NWN handles resting. There is no reason to bother with sorcerer.

>play on NWN1 RP server as part of a big ganksquad of fighters/rogues
>see single monk walk past with double flaming kamas and cleric buffs
>immediately exit stealth, split up run away screaming
>he catches up with monk speed and kills everyone one by one with 20 attacks per round
>one guy still in stealth gets imploded

>he didn't play the multiplayer

No, seriously, NWN1's multiplayer was fucking fantastic.

>Rocks fall, everyone dies
Except that wasn't the ending at all.

The ending was 'you defeat the great big bad and your fate is unknown'

In MoB it does turn out that most people died, but Khelgar, Neeshka (if you gave her the lucky coin) and Amon all make it out just fine.

The ending made sense, resolved the plot and ended the story, it wasn't necessarily a happy ending, but everything in the plot was resolved. It did everything an ending should, except maybe give prancing faggots that bubbly happy feeling about their OC donut steel sitting in crossroad keep at the end.

I ended up playing one persistent module for a year like it was a mmo, along with an absolute madman DM that was always there

>even without that additional help from the NWN handles resting
>"you cannot rest in this area"
>"you can't leave this area"
>have to fight the boss with no spells
Some great fucking help right there.

>And no, rogue is shit since it has no buffs, no survivability and it's damage isn't even great when other classes do more damage without sneak attacks than a rogue does with.
You're objectively wrong on all counts. A Roguessassin has more survivability and DPS than ANY Fighter or Barbarian build due to improved invisibility that grants 50% concealment and HIPS. A dual-wielding Rogue will utterly destroy any Fighter or Barbarian in direct, face to face combat without even the need to flee or hide.

NWN2 Rogues are insane direct damage dealers (no need to hide) due to how Feint works in NWN2. A single successful Feint maneuver turns ALL of your attacks in a round into Sneak Attacks against a feinted target. Couple Feint with Crippling Strike and you can reduce a Fighter's Barbarian's strength to 4 in literally one round and reduce him to a useless pile of shit.

>you couldn't even adventure with the qt paladin

>Bard is undeniably the strongest class in NWN2.
It's definitely the best base class, simply because of how useful it is. I like going Bard/Barbarian/Frenzied Zerker, though, nothing beats +60 damage on every attack.

>he didn't like the ending

Shit, it's been a minute since I've seen this pasta.

Yo.

There wasn't a single point in the official single player campaigns that didn't allow you to teleport to safety

Actually, more people survived. Casavir (that paladin guy) is locked in Luskan. Quara died, but Sand actually transforms into iron golem so the shards can kiss him in his steel butt. Grobnar died along with construct, as that druid cheek.

>playing HotU
>running around so fast my companions have to be teleported next to me by the game to keep up
>feel like kung fury just slapping everyones shit with my bare fists
>get to epic monk and discover that i'm now a planar being
>glowing blue eyes and shit
>i exist on another plane of existence i'm that badass
>Mephistopheles sends me to ice hell where i proceed to fuck shit up
>return in a beam of light to punch him in the dick with my bro deekin and my elf pally gf
>epilogue states that me and mephy are locked in an eternal battle somewhere in hell

my dick was diamonds the whole game

NWN1 Class Tier List

>God Tier:
Druid

>Top Tier:
Wizard, Sorcerer, Cleric, Shifter

>High Tier:
Champion of Torm, Black Guard, Bard, Weapon Master

>Mid Tier:
Paladin, Harper Scout, Fighter, Red Dragon Disciple, Dwarven Defender

>Low Tier:
Monk, Ranger, Rogue, Pale Master, Arcane Archer, Shadow Dancer

>Trash Tier
Barbarian, Assassin, Purple Dragon Knight

absolutely disgusting

>All your attacks are sneak attacks
Not against undead they aren't, and feint is pointless if you play properly and just flank. Not to mention other classes still do more damage than you even when you are sneak attacking.
>Concealment
Did you forget rogues also have the literal worst saves in DnD? A single slay living will kill you every fucking time.

Maugrim's lair was a no rest zone you couldn't leave.

>It's mainly the camera is fucking garbage, unbelievably so.
Confirmed for never actually playing the game, there is LITERALLY a setting to have the camera function EXACTLY like NWN1

>epilogue states that me and mephy are locked in an eternal battle somewhere in hell

Wait, there is ending like this? Huh, gotta play again.

I'm fucking mad at them for cutting ending where you get Mephi name and force him to be maid in your inn somewhere in Faerun. Yes, you could force him to serve as your maid in your own fucking tavern.

>TFW official campaing.

Try playing some multiplayer servers son and you can put this list into trash.

>people played the NWN2 PvP
For what purpose?

top kek
Will this get you through the game any faster than just going Paladin/Champion and picking up Devastating Critical?

I missed you, user.

>Casavir is locked in Luskan
That's Amon, Casavir dies holding up a door so others could escape. Every love interest from OC dies to make way for the MoB ones, partly for plot reasons.

>Sand
Never had this, Sand died instantly to falling rubble before he could cast any of his fancy spells.

Step it up senpai

just be sure you get the buff rod mod because holy fucking shit all those buffs every fuckign rest fuck off

Before they fixed it with MoB retconning it, it was "rocks fall, everyone dies". You fight the boss, and for literally no reason, the building decides to collapse and kills everyone. Remember, the ending says the party was never seen again.

That's shit writing. The possibility of the building collapsing wasn't foreshadowed, the death of the party even in victory wasn't discussed as a threat, none of the themes in the story up to that point were about sacrifice in victory, it was an ass pull. It was an ass pull that cut off every single character's story for no fucking reason.

The Rogue's problem is the combat system itself.
>attack modifier is based on Str
>Dex does literally fucking nothing
>have to waste a feat on Weapon Finesse
>it only affects attack
>damage is still shit without Sneak Attack
>impossible to land those if your target as much as looks at you

>Not to mention other classes still do more damage than you even when you are sneak attacking.
Again, objectively wrong. Even a Weaponmaster can't hold a candle to a dual-wielding Rogue with shitloads of attack per round each of which deals up to 20d6+weapon+elemental damage AND also deals cumulative 2STR damage per hit.

Nothing compares to a properly built Rogue in NWN2 when it comes to direct damage dealing.

>Not against undead they aren't
Undead in NWN2 are shit, you can stab your way through them with shitty dual fire enchanted daggers in NWN2 OC.

>Try playing some multiplayer servers son and you can put this list into trash.
I played the game online for 8+ years

You are a retard.

That dragon build is for destroying PVP. There's no point doing that shit in single player when you could beat the game as a 10 CHA pure bard.

>Confirmed for
Grow up you memeing faggot, not only did someone else post this shit already, they actually had the sense to realize that this wasn't until later patches (which broke other shit, like the golems in the trial area playing random sound clips shouting 'pain, so much pain, pleeease help me!' which was as jarring as it was nonsensical and irritating after 50 repetitions)

Problem is in nwn1 you're controlling just one character, it's not the same for party.

That's why NWN2 has modified Feint rules, compared to tabletop. Feint in NWN2 is hilariously overpowered.

Well, if you played on some shitty kind of action server, you are to blame. Good luck getting overpowered class druid on any kind of decent server.

>+20/+15/+10/+5
This nonsensical 3.x bullshit will never not make me angry.

Pretty sure you could turn on AI companions if you wanted too.

That wasn't a thing until the expansions.

I played it a long time ago, but I believe if you choose the option to fight him, then after he yields tell him to fuck off back to hell (not killing him or using his true name) then it's said that he finds you again, or you find him, and the 2 of you fight eachother in some kind of never ending battle.

PVP servers always have dragon druids. They have some of the best AB, damage, AC, immunities and spells.

>Nothing compares to a properly built Rogue in NWN2 when it comes to direct damage dealing.

The math has been done. WMs and Monks both outdamage Rouges.

40 level Druid
38 Druid/ 1 Monk or Rogue/1 Ranger

There you go, OP druid super easy to level.

But isn't Amon alive in MotB and not in Luskan? You find him in a castle or something somewhere and he's a mute (not literally, there's still text but I guess the voice actor didn't return to voice him).

You also can't take him again as a companion, but I could be wrong.

The ending says the party was not heard from again.

And no, I do not think an ending where an unstable ruin collapses after this massive battle between you and the big bad 'wasn't foreshadowed' Unless you're so retarded you don't understand what 'ruin' implies.

>None of the themes of the story up to that point were about sacrifice
So? It doesn't need to be. Better stories will have events happen without telling everything in advance, that's childish writing at best. The situation where a ruin collapses is perfectly sensible, and the idea that the hero might not survive conflict despite achieving victory is not bad writing at all.
>It was an ass pull
Oh come now, that's just you being desperate, it was an obvious sequel hook what with the whole 'will we ever find out what actually happened?' and it certainly didn't come out of nowhere, stop being retarded user, this drivel is ridiculous.

So, what's everyone's favourite module/s?
Have to be Tales of Arterra and The Bastard of Kosigan parts 6 + 7 translation never ever
Need to get around to playing Runes of Blood (which should be next, after I finish Arterra again) and The Airelund Saga

>Casavir
Nah, it's implied (during SoZ I believe) that he was simply paralysed by his back breaking holding up that door, and the Luskans dragged him off because of his Massive Charisma. Amon Jerro gets locked up in Thay
>Sand
If I remember correctly, you had to have high enough influence and take the option that indicated Qara turned on you.

Why is Kaelyn so good, bros?

>Undead are shit
Okay, how does that change rogues being a shit class to fight them? Stop making evasive bullshit excuses to try and defend your shitty 'muh favorite class' when it is objectively one of the worst classes in the game.

I never thought I'd see the day when someone unironically tries to defend NWN2's story, never mind its ending.

Holy shit, your opinions are the fucking worst, Jesus Christ.

Ah right, yea my bad. Amon is in the red wizard academy and his soul is shattered around the place, you need to re-assemble it in a fairly tedious process and then unite it with his body. He then tells you what happened at the end of OC and who survived, and tells you he will come help you out at the end (but he's never visibly there)

Your shit opinion does not equal "math".

Here's some math for you: a Rogue can have up to 10 attacks per round. 1 of those attacks is sacrificed for feinting, which leaves us at 9. Each attack deals 20d6+weapon+elemental damage or 10d+weapon+elemental damage against undead. That's 20d54 (up 1080) damage per round from sneak attacks alone.

>people unironically didn't like NWN2's story
Fucking philistines

I tried to fug that paladin bitch but the uppity cunt was too pure.

I liked her at first but she never seemed to give a shit about what I was doing, like she was the hero in her own story and I was just along for the ride. If that makes sense. That kind of thing is cool and all but it felt a little out of place

>Lose argument
>B-but t-those are just opinions!

>B-but a whole horde of raging faggots agrees with me that the ending that seems to kill off their OC and doesn't give me a Disney ending is bad! bawwww
Just fuck off.

Because that voice is sexy as hell, and can-not-have is always the most attractive.

Alternatively, because she's a fully realized character with her own goals and motivations that often lead to poor decisions and hypocrisy, while never changing the fact that she's a basically decent person. You know, whichever.

Who /ADWR/ here?

NWN1 official campaigns were actually fun in multiplayer.
We started a regular boring playthrough, but after I changed to a RDD with a scythe the game turned into a hilarious Postal clone.

>Okay, how does that change rogues being a shit class to fight them?
Rogue does more damage to Undead than every other class apart from Frenzied Berserker at Epic levels due to Epic Precision, you have no clue what you're talking about.

I wanted to like it, but the pacing was all over the fucking place. Also the xroad keep minigame was such a chore and that blonde warrior girl who's house burns down was THE worst character I've ever seen in a d&d game. I know there was some plot significance with her but fuck me

Wow, what a terrific model that conveniently ignores rogue's inferior accuracy.

>Clerics are undeniably the single most op class in NWN1
Not even close, Druid absolutely shits all over cleric, as does Sorc/Wiz as does Shifter.

Druid literally does everything a cleric can do but better.

Monk is also extremely weak in NWN1

BAB is irrelevant when you have insane DEX bonus and can HIPS at will. The only target a rogue may have trouble hitting is a Fighter with a tower shield, but such a target is not a threat anyway due to shitty DPS and can be whittled down with hit and run with HIPS.

>RDD with a scythe
You just stole a build from some guide online, didn't you?
I remember seeing Bard/RDD/WM in one of those.

>post a dragon
>call it a druid

Don't recall the specific build but I ran a multiclassed dwarf cleric/fighter (15/5, roughly) who was a melee juggernaut. Those cleric buffs that lasted 1hr/level were silly-good.

Also, keep in mind that no matter how "shitty" a Rogue's attack bonus is, it will still be higher than his opponent's after one round of eating Crippling Strikes.

nwn2.wikia.com/wiki/Kama_Lord_of_the_Gods_M(11),RDD(10),Sor(4),Clr(5)
nwn2.wikia.com/wiki/Frenzied_Swashbuckling_Master_SB(3)/F(14)/WM(7)/FB(6)
nwn2.wikia.com/wiki/Heaven's_Blade_-_F(16),_Clr(1),_WM(7),_FB(6)

Funny how my opinion takes the form of numbers.

I can't believe some people rated it below 10 on the vault.

>NWN does more or less get a happy ending for everyone that isn't a traitorous She-Elf.
Did you not redeem her with lawful good dickings?

Loved how she really was just going along with you because it aligned with her own goals, rather than her going along with you because fuck it she's a party member.

I'm a bit torn on her endings still, wish I could have convinced her to stop her crusade or even just stick with her for it depending on character/alignment, but the fact that there's nothing you can do to change her mind is one of the things that make her such a great character.

She's not intelligent, her plans aren't well thought out, she's a religious zealot with heretical and destructive beliefs based purely on what she personally believes is right. Normally such stubborn naivete is irritating, but the way they handled it for Kaelyn is what made her such a great character.

Conversely, she's also one of the few religious characters that are shown to have actually thought about their beliefs rather than blindly following, and deciding that what she feels is right doesn't align with the things she was told to believe.

Dragon shape aside caster druid dumps on everything else in the game

>Infinite casting
>Huge damaging spells
>Animal companion
>Healing

At which point she gets her head chopped off anyway.

What game is that?

He probably meant HotU.

Either level 4 or 6 fighter granted weapon specialisation for a flat +2 damage. That said, it was still probably a waste comapred to 4 more spellcaster levels as a cleric.

>BAB is irrelevant when you have insane DEX bonus and can HIPS at will.
Uh, No.

confirmed for having no idea what he's talking about

Don't worry user, I liked it.

Thankfully I'm not a raging elitist faggot from RPG Codex who needs every story to be "neva be done before 2deep4u" and can't enjoy generic fantasy just because it's generic.

I would be more inclined to play that module if there was an option to kill that faggot, but apparently he's some kind of Mary Sue, and at worst you can be kind of brusque with him, despite him raping you.

>>Why is Kaelyn so good, bros?
I like that if you choose Ilmater as your deity you get bonus dialog with her.

>triple classing
you are a god damm madman, leveling up would take forever eh?

>dat feel when game lets you kill her like a bitch she is

I don't know which Aribeth is worse - holier than thou Paladin or when she goes full edgelord.

Those numbers are shit. 2.5k damage is nothing impressive when they are achieved through counting in haste and elemental enchants. A rogue does half of that through sneak attacks alone without taking into account elemental enchants.

Without counting in any weapon damage, by taking into account only sneak attacks and elemental enchants with haste, a rogue does up to 2310 damage per round. Count in strength bonuses through items (belt of strength +10), a usual Strength score of 14, and 1d6 weapon damage and you get 2453 total damage per round and this is STILL without any buffs than the calculations you've posted employ.

TL;DR: your builds are shit.

No, I mean you besiege hell itself and carry her out...on yo dick.

>literally Twilight/Fifty Shades of Grey: The Module
>10/10
I have better things to jack off to.

No, I just made an edgy character for my edgy teenage self, because RDDs are cool and scythes are cool. That was a long time ago.

Humans can pretty much do what they like. You could eliminate the penalty almost entirely if the classes are within 1 level of each other, and human bonus gives no penalty for the highest level class. Also, prestige classes have no penalty as far as I can remember.

Oh, and I've completely forgotten the cumulative 2 points of strength damage per attack that will make a rogue's target unable to hit shit after one round, so it's not even close.

Rogues are literally gimped fighters in NWN1, though.

>maybe a handful of chests worth lockpicking + you can bring a companion for it
>less for disarming traps because damage is damage, but same as above
>bosses are immune to sneak attacks
>forced into combat multiple times making your main useless

You can kill him in the second part.
It's neither of these things, try harder next time.

Anyone can dispel a scroll or a wand. Also, rogues are extremely vulnerable to spellcasters.

And one more thing: that's 2453 damage per round with the assumption that the rogue NEVER lands a critical. The real damage output will be at least 5% higher.

>holier than thou Paladin
its a freaking paladin
whats next you hate religious clerics?

even then getting somewhere and really tapping into the class features would take forever i´d say
also now you mention it im unsure about prestige classes as well

>UP TO 2310 damage

>NWN1 official campaigns were actually fun in multiplayer.

Most things are fun in MP when you get actual people pulling shenanigans. NWN1 OC was a huge drag and more just proof of concept what they can do with the toolset.

I liked her when she was full edgelord.
Evil bitches make my dick hard.

multiclassing was all the rage in AD&D.

>its a freaking paladin
It can work.

>Also, rogues are extremely vulnerable to spellcasters.
By being able to counter Will based disabling spells better than any melee class due to Slippery Mind? By passing ANY reflex based saving throw? Rogues are no more vulnerable to spells than non Divine Champion fighters or barbarians are.

Here. Pia best girl, auburn pure flat Princess a best.

Delete this! Princess is for girls only.
It was actually really fun, romancing Pia and making all the other encounters fuck off. Started as a regular Rogue, ended up an unbelievably powerful Rogue/Fighter/Shadowdancer dual-wielding rapiers and slaughtering whole armies of drow and orcs singlehandedly, and even that Drow prospective party member.

>he didn't play Pt 2 and just leave him to rot in a jail when you rescue the rest of your party members
>Didn't rescue him, invite him up to your room, start seducing him and then telling him you're actually sleeping with another girl so he gets mad as fuck and runs away as a bitch
>not killing him when he comes back and tries to fake his death fighting you, tracking him down in Hell and killing him again to erase him from existence

>Edgy Aribeth will literally offer to share you with your Drowfu
Best girl right there.

Oh, he wasn't especially optimized, just wanted to play a dwarf cleric of a god of war and went with a roughly 3:1 ratio of cleric/fighter to fit the bill. He *incidentally* turned out to be a monster.

Played some sub-par builds too for the heck of it.

Where's the problem? You do understand that the builds you've posted use maximum damage as a basis for dick measuring as well, right?

Are you ok? Seriously, I come into this thread and find you're autism-ing all over it. Nobody will take away your precious NWN memories.

Re-roll all you like, you're still not going to resist a mage's spells unless they're stupid and let you roll on reflex. You're right about divine champion fighters and barbarians, but rogues are still far from OP.

Holy shit, you're being really retarded right now. You're avoiding every single calculation aside from an idealized round of attacks, that do in fact require buffs to achieve, and requires set up, and requires enemies to not be immune, and requires attacks to actually hit.

How about this, find one viable Rogue build that has damage anywhere close to those I've posted.

MFW casting Destruction/Implosion/Wail of the Banshee at the sneaking rogue because I have True Seeing up.

Being the hardest hitting class in the game sounds plenty OP to me, but you're entitled to your shit opinion.

Oh, I get it now, you're actually retarded and haven't even bothered to read your own links. I'm using the same line of reasoning as the calculations in your own links you fucking mongoloid, except I'm not buffing my Rogue and not counting critical hits, which actually brings my numbers down and I've already shown that I can achieve 2.5k max damage, like that first build you've posted.

Looks like Skyforge but i might be wrong

>Get to that one section near the end
>Mass vampires vs solo rogue
>M-muh evasion, m-muh slippe-Slay living
Game over. Every time.

Why don't you guys boot up the game, go into multiplayer and literally fight over it?

You do know that a simple scroll or wand of spell mantle will give a rogue more than enough time to gut your shitty caster 10 times over, right? This is NWN2 we're talking about, not NWN1, where you can Time Stop and rape everything in the blink of an eye.

>Rogue
>OP
Dies to death spells.

sorc has more spells per day but less spells known

I don't understand how people blame her, there was evidence that she was basically mind controlled.

You might want to learn to read, they all show average damage, with all general calculations, using attacks that don't require in battle turns to set up.

Hell, the last one doesn't even post it's max damage.

At least you seem to have become somewhat self aware that your opinion about rogues is shit, now you just need to realize how much of a joke your hilariously flawed math is.
>Rogue
>With it's shit BAB
>Hitting every time
>Notable enemies in NWN don't have concealment half the time
>Don't just drop you out of combat with shit like confusion, paralysis, slay living
>M-muh slippery mind! Once every round with shit saves

Come on now, you can't seriously be this retarded. rogue is a fun class and all and it soothes my autism to be able to open every lock in the game but it's one of, if not the weakest class in the game.

This is what rogue players ACTUALLY believe

And fighters get dominated, this is not an argument. Besides, you can make yourself immune to both mind and death spells with some items that aren't even hard to get and then it's GG for any spellcaster, since reflex based spells are useless.

>i alway play as a CLERIC

A wand of spell mantle doesn't exist and can't be made, but please continue with your uninformed opinions Rogue cuck.

It's good but the writing is so corny. I was cringing through half of the game.

>using attacks that don't require in battle turns
>Feint
>requiring a whole turn to set up
Again, you're retarded and have no clue what you're talking about. In NWN2, Feint requires you to sacrifice 1 attack and then all of your remaining attacks proceed as normal in that round. Play the actual game before discussing it, retard.

>hardest hitting class in the game
>rogue
LOL

Lesser Spell mantle is a lvl4 spell, it can be made into a wand. Another retard trying to argue things he knows nothing about.

Why you lying though? Getting booty blasted? Did you fail your slippery mind?
nwn2.wikia.com/wiki/Spell_Mantle,_Lesser

...

Right.
>The Feint feat can be used to deny your opponent their DEX bonus to AC for a combat round. In order for it to succeed you make a Bluff check with a target DC of the target's Base Attack Bonus plus their Spot skill. Regardless of whether their DEX bonus is removed, you only get a single attack that round (but Haste does stack with it). This feat is especially useful for rogues who can Sneak Attack with it. Any non-humanoid gets a +4 bonus to its DC. And against anything with a 1 or 2 intelligence it gets a +8 bonus to its DC. You can't feint against a non-intelligent creature

This from the NWN2 page, buddy.

So will you finally stop your bullshit and accept that you're full of shit? Or will you call me childish pejoratives and insist you're right anyway?

BTFO
T
F
O

>With it's shit BAB
Medium BAB is not shit, it's more than enough to hit any enemy not using a shield reliably. Besides, the attack bonus argument is moot, since Rogue will always have more AB than his strength based opponent in literally 1 turn due to cumulative crippling strike strength debuffs and, since Rogues have great AC due to high DEX and huge DEX bonuses from gear and extra stat allocation, he will actually hit his opponent more often, than his opponent will hit him.

Least Spell mantle is a 4th level spell, it can be made into a spell. You can nitpick all you want.

>fail your slippery mind?
Ayyyyyyyyyy

Rogue shitter on suicide watch

>Nwn 1
>Play on Engliton
>Low Magic
>Played a druid with no gear except some magic berries
>spell focus evocation and necromancy greater
>max spell, empower spell,
>spell pen

Literally shit on everyone except the twinked out blackguard that was a played by a dm that more than likely used his dm slot to upgrade the shit out of his toon. Also he need to pre buff or else my blinds, stone hold would get him.

>You will never know the pleasure of showing up to political events with a spell book filled with finger of death ready to enforce neutral goodness.

> You will never know the pleasure of forcing a world crafter to make end game content retard tier difficult because you could shit up whatever he tossed at you with the "shittiest class"

> You will never know the pleasures of playing dnd being level 20 having no magical gear aside from berries and still shitting on everything.

>Seriously shit on everyone and make people respect the bear.

>This from the NWN2 page
And here's how I know you haven't played the game, mongoloid. Feint does not require a hole round in actual game, it's a well known "bug" that was never fixed.

>nwn
>low magic
>allow druids
Were they trying to let you break the game?

>Medium BAB is not shit
Shitter detected, how much of a retard can you really be?
>Hit any enemy not using a shield
>Forgetting most AC in NWN2 is natural AC from shit like undead, vampires, golems, werewolves etc.
>B-but I have more than you! Cripply striku!
Except most enemies are immune, you're almost always fighting more than one enemy and that shit gets resisted by fighters almost every time.
>Rogues have great AC
Come on now faggot, you know rogues have worse AC than any other melee class if you've ever bothered to play NWN2, unless you literally go full retard on every class but rogue (which you still seem to be going full retard on)
>He will hit his opponent more often than his opponent will hit him
This is literally true for every class in NWN2 you delusional imbecile, this is also why the game typically throws hordes of enemies at you rather than one by one, which makes all the rogues 'single target only' bullshit even worse still.

What the fuck are you on about?

Ah so it's a bug now? Let me guess, coincidentally it's only your game that has this bug, which explains why despite me playing through both OC and MoB as a rogue/duelist which massively relies on feinting, this was never once true.

I mean come on user, you're being extremely pathetic right now, how much more bullshit will you make up just to cover for your previously called out bullshit.

Sorcerer because he casts spells with sheer charisma alone

The server owner was a furfag that made his own furry races for the server, I assume all around the bored Raoul was not to bright. But yeah it was +3 max for normal players, honestly I assume his dm clique used there spots to pad their toons gear, which made rolling around and shitting on them even better.

Yeah, it was patched in.
No, it doesn't work exactly like NWN1. NWN had only flat surfaces and, originally, no sky boxes and ceilings. The camera was fixed to isometric view, which is why the size of every object is so weird when you put the camera behind your char.

In NWN2 the camera seems to move along the uneven surfaces, resulting in it jumping in and out in caves and dungeons. Stand too close to a wall in a small room or on a stairway and the camera will fix itself on your char completely zoomed in.

nwn2.wikia.com/wiki/Craft_Wand
nwn2.wikia.com/wiki/Spell_Mantle,_Least

In this, he's right. The rogue can reliably delfect the wizard's first spell with a wand, if one is available.

I also had an expertise ww fighter that caused him to nerf both expertise and ww. It was a nice chunk of my life breaking that server and shitting all over the "rpers", because the reality is everyone wanted to just pvp and dick wave but as soon as they knew shit would get pushed in its rp time.

Fuck you guys, I have to start a new campaign now because of this thread

Gonna finally play through Aielund Saga, I did first 2 parts long ago and remember it was really fun

Rolling with Bard/Fighter/RDD, my favourite build.

>Forgetting most AC in NWN2 is natural AC
So it's shit? Thanks for proving my point. No natural AC enemy in NWN2 can compare to a fighter with a tower shield when it comes to AC. That's the only type of target a rogue can't hit reliably.

>Except most enemies are immune
Most enemies are neither undead, nor consturcts/elementals, in NWN2 OC and MOTB gives access to Epic levels, where a rogue gets epic precision.

>gets resisted by fighters almost every time
Kek, find me a fighter with 33 BAB and we will talk, because that's the BAB you need to resist Feint at least 505 of the time. Again, you have no clue what you're talking about.

>Come on now faggot, you know rogues have worse AC than any other melee class if you've ever bothered to play NWN2
Again, you're retarded. Rogues have so much DEX at high levels with DEX enhancing items, that they get more AC from wearing fucking +5 robes than any actual armor, since no armor has high enough max dex bonus.

TL;DR: you know nothing about the game and your shit opinion is irrelevant.

Not him, but I can confirm I did play with that bug before. I don't know if it's only earlier patches, or if it gets fixed in one of the community patches, or what.

That assumes preptime is allowed. If you allow preptime, nothing will survive one round against a wizard.

Monk

Yes, it can be considered a "bug", since its description does not match the actual behavior. Again, you haven't even played the game, if you don't know this. Your opinion is irrelevant.

>tfw I got distracted by another thread and didn't answer any of my Kaelyn-bros
S-sorry guys.

One spell, and the buff lasts 42 seconds for him. Meanwhile he will be spotted from a mile off because of this lovely thing that switches off rogues.
nwn2.wikia.com/wiki/True_Seeing

Just give up on Rogues they are a meme.

if you allow preptime, the fight between a rogue and a wizard will be literally battle of the wands, because both of them will be too busy jerking their Least Spell Mantle and Lesser breach wands to do anything else until one of them runs out of wands.

>It's a bear! A BEAR, I tell you!

Since the game allowed you infinite resting without a penality id say the Wiz was infinitely superior.

Kek, make that 60 seconds and don't forget the fact that True Seeing doe snot overcome the 50% concealment bonus and you will see that a Rogue has more survivability than any pure melee class in the game.

42 seconds is longer than it takes for a wizard to blast through his entire repertoire. I'm not defending the rogue, I'm just saying that guy was right about the existence of least spell mantle.

The NWN2 wiki contradicts intself in the gameplay notes about whether true seeing works on the stealth skill. I didn't play much NWN2 online and I can't remember how it works, but generally my experience was that regardless of the basic game rules, true seeing was nerfed to not reveal people in stealth in most multiplayer servers.

Unquestionably wizard. They can prepare for any eventuality with their unlimited number of spells known, where sorcerers are just too limited in my experience.

Nice thread Tovias

Who?

Module creators need to change the base game to make Rogues viable, but they are totally the strongest class guys.

ROGUES ARE UNDERPOWERED IN NWN2

Oh, wait, I thought we were talking about greater invisibility here. Then it's not 60 seconds, but less.

Who Swashbuckler here?

>Module creators need to change the base game to make Rogues viable
Most people are retarded, more news at 11.

Sorcerers get just enough spells to be prepared for everything. Thi isn't PnP, they don't need to know tons of combat-unrelated spells.

In PvP, they win simply by being able to spam more and use exactly as many mantles/damage spells as they need since they don't need to memorise a set amount of either.

In PvE, they win because they don't need to rest as often and can adapt to whatever situation they find themelves in.

Only campaign i finished was with a swashbucler/rogue/duelist

What's even the point when a fighter will be tougher, better armored and smack for double the damage
Gimmicky classes like that always fail compared to straightforward oomph

Bluepill me on the swashbuckler class. I always thought it was shit and just played a simple weaponmaster when I wanted to pork things with a rapier.

What are some good modules for level 1+ characters?

That's the problem with class systems in general.

Aielund Saga

Play the Indathrine Prince. It starts at lvl1 and is one of the best NWN2 modules ever made.

>1+ characters
Try the NWN1 official campaign as a 4+ character

What's the deal with tortured hearts 2 module? It has very high rating on the vault, but I wasn't impressed at all. Does it get better?

Just a problem with D&D really. Not every game has shit like BAB tied to classes.

Swashbuckler/rogue/duelist was great fun. If you had enough ability points to spare, you could use INT for both AC and damage and DEX for AC and AB.

I made quite a cool swashbuckler/wizard/duelist a while back that used minimise person to make use of 2h rapier damage bonus at the same time as the class benefits. It ended up with reasonably good base stats as well as buffs, like an INT bard.

The whole point of using a rapier is to capitalize on its high crit range and a Swashhbuckler can't do that as well as a Weaponmaster does and if your Swashbuckler isn't using a rapier, then what's the fucking point?

I used to play on this server that was basically like LoL or DoTa except at the end there was a giant impossible rated monster you had to work with your group to kill those were the days

swashbuckler/weaponmaster has so much AC its virtually impossible to hit, in addition to the highest parry score possible

also if you have some of the required mods the parry bug is fixed allowing them to parry everything (making them essentially immune to melee damage) and they get access to daring outlaw feat which gives them full sneak attack progression

Can someone redpill me on shapeshifter class? It seems overpowered since you can switch your resistances and type of damage at any time.

>swashbuckler/weaponmaster
That might actually be a good idea. Fighter10/Weaponmaster10/Swashbuckler10 might be solid.

If you mean NWN 1 they were pretty great, they usually could tank pretty well due variety of forms available, but usually struggled with damage.
A max druid level/epic shifter in improved expertise rakshasa form spamming empowered ice storms was annoying as fuck though.

They don't have enough slots for all of their essential buffs.

sorry I meant swashbuckler/duelist

that said what would be the best weapon for swashbuckler/weaponmaster? Obviously its going to be a dual small weapon but which one

The rapier is great as is, you don't need anything fancy.

dual kukri only have a small damage penalty compared to a rapier and can actually be dual wielded

...

Dual wielding with a weaponmaster is a terrible idea due to how many feats you need for it. It's not worth it.

>trying to hate fun to fit in

given you're going with fighter/swashbuckler you're rolling a human anyways giving you that extra feat
and the swashbuckler gives you mobility for free so I could see it working

i havent played either of these games. which is better, 1 or 2?

Hordes of the Underdark, followed closely by Mask of the Betrayer.

>all this minmaxing ITT
And here I am, playing a fucking crossbow fighter/scout build.

Still able to beat the shit out of everything in all NWN2 campaigns. Kaedrin's Pack helps a lot.

They have their pros and cons. 1 looks worse but has more high quality modules like ADWR. 2 has better graphics but fewer modules and some other changes people disliked like the removal of radial menu and matched combat animations. 2 has some good remakes and combat modules though. Play both.

tfw a dirty sailor raped your bum and then makes you lick it clean after

well if we're going to bring mods into this, for melee the ToB classes are pretty damn fun

Go play it faggot it's neither of those. Part one has the best oppresive atmosphere in any module.

Best NWN2 module coming through.

Is anynoe really playing NWN2 without Kaedrin though? It's a straight upgrade.

sorcerer
both are ridiculously op, but sorcerer gets dialogue checks due to charisma

its only real flaw is that it makes the game way to easy given every single class gets a massive power boost

>Never actually finished NWN1

How do I get through the campaign somewhat easily? I tend to roll a fighter but I just get so bored. And I really like D&D stuff.

Elaborate.

meh, just go arcane scholar with either and your dip will be high enough you'll pass all checks

>not being an unarmed STR monk
>not going SSJ in epic levels
plebs

You don't play the main campaign.

If it's anything like the shitty RPG it's based on, Wizard.

Does Aielund Saga have rest restrictions?

Crossbows arguably deserve that power boost though, since they are gimped and bugged to hell otherwise.

Any good "does everything" builds in NWN?
I don't like relying on retarded companions when I need something done.

Wizard is just more fun, who wants to be a special snowflake dragonblooded Sorcerer?

Only up-side to Sorcerer in 2 is the huge Charisma bonus to Diplomacy and the like.

Yes, I think there's 5 min cool down.

Shifter? It's not very good until you're like level 15 though.

Sorcerer with a pixie familiar.

just get a mod that removes the pixie sound
its annoying

Evil overlord of all hells with evil aribeth and nathyrra canon threesome ending.

The only thing it was missing was baing able to have deekin along too. It's a shame you could get only 2 companions.

Hey guys I'm planning on doing a paladin/champion of torm build but I have a nasty habit of sabotaging my character builds in 3E. Should i switch to champion of torm completely or just put a few levels in it and stick with paladin?

He will watch.

He's the top vidya bro.

I'm glad someone else remembers, user

It's up to you, just see how you go with regards to feats and spells - you're going to want enough Paladin levels to take the Divine Might and Shield feats, and have enough spells you can keep up Bless/Bless Weapon/Aid/Prayer/Holy Sword in tough fights. I don't recall exactly how the split is building pure, but just see how you go.

What is worthwhile to note is that Champion of Torm has access to some pretty good feats in its bonus feat list, and if you hit epic character levels (21 in total) before becoming an epic CoT (11) you can select Epic CoT feats with those bonuses.
Throwing Fighter (4) in there in an epic-level build can also work, because it gives you access to Weapon Specialisation and means you can take Epic Weapon Spec with a CoT feat.

bump

Is rolling wizard a good Idea for someone unfamiliar with dnd?

No.

Yes.

What should I go with then? (pls no cleric or paladin)

Are you familiar with vancian casting?

Not really. Vancian casting can take a while to get your head around, and Wizards have the most micromanagement to worry about, plus there's learning what spells are good, how saving throws work...

So I suppose yes, if you're willing to read some faqs or suffer some frustration.
Cleric will give you an easier time because they're a far more powerful, buff-based caster desu

Maybe.

Try druid or bard.

If you're playing the single player campaign, roll whatever you like since it's easy. The one thing that I'd recommend is that you stick to a single-class character first time until you've got a feel for what works and what doesn't. I introduced NWN to my friend and he made a fighter/rogue/sorceror, then quit after he kept dying.

Anyone play the gold box remakes for NWN2? Are they any good?

I don't even know what that is.

you might know it if you played dark souls, it's the kind of system where you prepare a limited number of spells in advance, and once you use them they are gone until you have time to prepare them again.

This. Go single class + optional prestige classe/s, don't go multiclassing base classes

Any mods that make NWN shields look less like planks of wood?

pls respond

fuck off metzen

Imagination.

Who knew Rogues could be this autistic?

anyone playing NWN2 multiplayer? heard there are few populated servers but online role-playing nowadays has been hijacked by autists and trannies so I stayed away

back when I played NWN1 we roleplayed during DM led questlines like in tabletop and got xp for it, now I see retarded drow/dragon hybrids standing around in the town talking about weather with ten sentence longs emotes

nwnlist.com

I really need to watch that anime

Name of the anime?

Thoughts on EMS for NWN1?

>spoonfeeding
Only because it's not well-known and reverse search gives nothing

It's Seiken no Blacksmith, or The Sacred Blacksmith

why is swashbuckler duelist so pathetic
;_;

fucking this
>roll swashbuckler into duelist on your first NWN2 playthrough ever
>literally deal almost no damage to undead
>meanwhile khelgar ironfucker crits for almost 100
at least Qara, Sand and Khelgar compenstae for my shitness by obliterating everyone

>why is one of the dozens of niche builds so pathetic
Because class systems are inherently bad.

elaborate

D&D is just bad. Class systems are fine

Or mage can just use one of its many spells that bypass mantle altogether.

>class systems are bad
Name one game with a classless system with great spellcasters.

Classes are usually extremaly restrictive and don't really allow to create a character of your own design, only to choose a set archetype designed by the creator of the game.

Say, you want to play a smart fighter who trades some of his pure combat prowess for things like traps, stealth, etc.

So you look at the ranger class- it has traps, it has stealth, it even has favoured enemies, so far so good.

Then you see they also have limited druid casting and animal companions, and think to yourself:

>I don't really want those, I just want to be a figters with traps and stealth. Wish I could get rid of those for some other benefits.
Well too fucking bad, you iwll play what the creator wants you to play, deal with it.

Multi-classing fixes this to a degree, but it's usually quite restricted as well and requires proper synergies to work well, so you still end up with combinations that the creator of the game wanted you to take.

>D&D is just bad.
We agree here, it's only popular because it was the first big RPG system, but it's also extremaly simplistic and failed to improve.

>Class systems are fine
I'm not a fan for reasons above.

Underrail, off the top of my head.

NWN1 is running like shit on my PC for some reason after working just fine, any ideas what it might be? Shiny water is off.

Two Worlds 2

Touche. The single one I know. That doesn't rape my eyes.

I think it's because spellcasting is simply harder to balance properly without classes.

Wizard. Discounting how prepared spellcasting is far better than spontaneous because it allows you to prepare for far more situations, INT is a far superior stat to CHA mechanically, they're ahead in spell progression which is a HUGE benefit for half of the game, they're only 1 spell/day per spell level behind if they're a specialist, and they get a ton of bonus feats relative to a Sorceror.

Divinity: Original Sin
Shadowrun

please respond

>tfw you learn Deekin's true name and use it solely to tell him he's a cool guy and he should believe in himself
>tfw Deekin tells the Prince of Lies Ascended to fuck right off, he won't betray you for anything

which one of you bastards cast extract tear elemental

Change your sound settings to Miles or RAD and then open up nwnplayer.ini in Notepad and add the line Max Memory Usage=128 and set CPU affinity to 0 or 1.

>consorting with kobolds
INHUMAN

What are must have spells for a sorc? I started the game with magic missile and shield but I'm getting whipped.

>meeting deekin in nvn2
>he remembers his adventures
>he mentions dwarf wizard in untertide, then says he doesn't want to think anymore because it hurts

Don't go for damage early game, go for control. At level 1 sleep is absolutely god tier, swap it out at level 3. Also buffs are good if you have henchmen, for level 2 spells flame weapon will do more damage then any nuke.

It's playable now thanks

You should be getting your pet warrior to absorb damage. Magic missile is good, but at low levels you're going to be a bit weak no matter what. Maybe consider using summons to help your warrior for a couple of levels before switching them out for more useful spells.

>someone didn't like paladin's quest at the starts of sotu

You should rely on your party for almost everything at low levels.
In NWN1 eventually you'll have to deal a ton of damage since party size is limited but in NWN2 the best way to play arcane casters is to pick the insane buff/debuffs and "save to die" aoe shit.

Do I get to swap spells each level? How does it work?

Every level you get to choose a small number of spells to unlock. You can't respec these, I think he just means stop using it.

>mfw a dance with rogues
must have been the first RPG (or mod in this case) I finished in 10 years.

I dont remember the exact numbers but every other level you can swap out a lower level spell than your current maximum spell level, you have to use this at level up or lose it.

At least in NWN 1 Sorcerors can swap out lower level spells when levelling. When they hit 40 and can no longer level they are locked in though.

Is second part any good? I never got to it.

No, I didn't count that, I dropped the second part

Is rogue/sorserer starting with sorcerer viable?

not really, rogue's don't add anything unique until extremely high levels which would cut into your spell level massively.

>Beef Hardsquat

Has its moments but some very long combat sections, some difficult fights, if you're just looking for a fap or three part one is much better for it. You do get the choice of killing Vico or making him submit to femdom tho.

Honestly, full lvl 40 sorc was probably the strongest I've been. No need for rogues.

MONK / SHADOWDANCER MASTER RACE

Sort of, mostly because Sorc will carry it for you, but those Rogue levels are going to be more or less wasted.

Prestige classes don't effect your leveling speed.

NWN shits itself at 1080p for some reason.

It's actually a multi-core, memory, and sound issue.

I set Client CPU affinity to -2, added Max Memory Usage=128 to game options, and set it to miles 2D audio. Wish me luck in getting above 25 fps in Aielund Saga.

IT WORKEd

>playing through nvw2 as a duelist
>get the gith sword
>literally can't kill shit with it because if i'm not wielding a rapier i'm useless
wow

sword of gith is useless for virtually all classes
its hilarious

Duelist is fucking garbage anyways, what were you expecting?

ebin rapier fencing
It's not that bad, i get shittons of free hits and crits on anything that isn't undead

>It's not that bad
Yes it is.

s-stop

>implying
Have you ever tried palying a crosbowman in NWN2?

This is bad. Bonus points if you are playing without Crossbow Sniper from Kaedrin's.

>Have you ever tried palying a crosbowman in NWN2?
Yes, it was actually more useful than a fucking Duelist ever will be because of Multishot and elemental damage shenanigans.

CHA is a superior protagonist stat to INT though.
I always play CHA leaders in such games.

you never played a late-game duelist then, being able to dish out 3x20 damage in one hit is sweet
too bad rapiers are literally useless against undead

>1. I don't like it, but I will go with you.
>2. I will go with you.

WHERE IS THE CHOICE, OBSIDIAN?
YOU SAID THERE WOULD BE CHOICE.

At least Bethesda lets me choose between four options, not this 1.5 options shit.

>being able to dish out 3x20 damage in one hit is sweet
You mean the thing that's utterly trivial for 2H to do? They can do that much damage WITHOUT critting while still having a 15-20/x2 crit range, and no, you don't have more attacks than they do.

>Multishot and elemental damage shenanigans
Well you ain't wrong, but they also can't have more than 4 attack/round since rapid reload is bugged and stops at 2 attacks/round, other 2 are from rapid shot (yes, it works with corssbows if you have rapid reload) and haste.

Also One Shot is bugged and doesn't work with crosbows.

>being able to dish out 3x20 damage in one hit is sweet
Damn, I was the user defending the dualist, but this sounds terrible. My crossbow build goes up to 100+ in one hit with manyshot.

>3. I will stay in this forsaken tomb I know nothing about all alone and die of hunger, assuming something doesn't kill me first

>3. I don't trust you, and I demand an explanation before I go anywhere.
>*she zaps you*
>*take some damage as punishment*
>"I can kill you while you are this weak, come with me or I will do so."

There, roleplaying.

It still boils down to the same outcome.

The b-ball crusade continues

I still play persistent world servers if they do pop up from the dead on the Polish scene

Fuck BioWare for pulling the GameSpy plug and not providing an alternative.

You're dense as fuck holy shit.

not for a wizard

eh kurwa

Studnia Dusz i Ilimar rządziły

>implying it doesn't
Flavour checks/choices are cheap as fuck. There is almost no roleplaying involved. Fuck games that give you 10 options that all lead to the same outcome, Pillars of Eternity did that all the time and it was one of the major reasons why it ended up being bad.

If anything, at least add a choice to get out of the barrow yourself. Make it different.

Dunk em all michael.

Elanee potrafi rozmawiać ze zwierzętami

Studnia Dusz w teorii dalej żyje.
W teorii.

This is your date tonight

>starts to hate you and tries to kill you in the middle of a date
Thanks, but no thanks.

>is bugged
Everytime, it's like you can't play a rpg without a wiki just to check if the shit you pick actually work

NWN2 wasn't

1 had a lot because they expected BG level story

MotB wasn't

Yes it was. A lot of people refused to move to NWN2.

The wiki doesn't even say that One Shot is bugged with crossbows though.

I prefer a wizard because he can learn spells from scrolls. Its a silly reason I know

It was just a general statement. I remember parry being bugged though
and i played Da: O recently and apparently a lot of things still don't work

The campaign of 1 wasn't well received but the tools to mod and play DM were, the campaign of 2 was better received but the mod tools weren't and many who had been modding 1 didn't move to 2

>romance dark aribeth as evil pc
>do you love me?
>with all the blackness of my heart
Pure gold.

Only MotB was well received desu