Why do you hate this game?

Why do you hate this game?

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Don't hate it. Bio shocks are just overrated.

Personally, I hate it for being an overproduced, poorly thought through pretentious piece of garbage that wasted some SERIOUS amount of money, talent and work because the director was stuck way too high up his own ass.

Mechanically the game is weak due to number of poor and completely unnecessary design decisions suggesting that the actual core mechanics were not though through at all.

Storywise, it's a collection of beautiful assets, imaginative visuals, great music all employed to serve a non-sensical plot about nothing, full of cop-outs, dead ends, completely pointless arks and generally really having absolutely nothing of substance to be told.

Finally, the game does an incredibly poor job of marrying the two elements, which just further suggests the authors assumed that whammy visuals and high production values with massive and often misleading marketing campaign will be enough to satisfy customers without them really having to put actual thought into the fundamental concepts of the game.

It's an embodiment of hubris and arrogance, and absolute disregard for actual proper allocation of resources, worth-while ambitions, thoughtful goals.

>gf named Elizabeth
>still haven't fucked her while she's dressed like Elizabeth

Almost every story involving time travel is full of plot holes.

I don't, I actually like it.

/thread

Wait a minute that card.

It's turbo HL2. It's everything I hate in modern shooters.

My normie friends like it ree

Not a bad game.
The final parts in the asylum are way too difficult though.

Also the boss fights against the ghost were dumb as shit and not fun.

it's HL2 x negative 2

This guy summed it up.

I wouldn't say I hate it but its so forgettable and disappointing that its almost worse than hating it.

The first Bioshock is full of great memorable scenes. I barely remember anything from Infinite.

>beautiful assets, imaginative visuals, and great music
where and when were these in the game?

>starts with the most retarded video game puzzle in history
>muh christianz r bigots meme
>muh whitez r bigots meme
>faggot in charge of the game chose a topic he admits to understanding nothing about

Also, I'm really tired of the "white people are automatically racist" meme since I'm more likely to get assaulted for being white walking through a black neighborhood than vice versa.

it's just fucking bad
the best parts were the acting and the Luteces
everything else was genuinely bad, the gameplay was mediocre at best so not even it saved this travesty of a game

That whole top is just an example of how the video game blogging industry is saturated with leftist cucks trying to pass themselves off as journalists.

I'm specially angry with all the shooter parts of the game considering how badly it plays as a shooter and how unfitting it is.

Had it been game based on being stealthy and merging with the population it would have been 10x better.

>where and when were these in the game?
You'd be delusional if you claimed the art direction, attention to detail, and soundtrack weren't fantastic. Voicacting and motion capture too. It was actually imaginative, original, interesting. Which made it all the more painful that none of it actually served any proper purpose.

Hating the game is one thing. Denying the amount and imagination that went into it's presentation is another. Credit should go where credit is due, even in games you might not like.

Because it is genuinely bad.
Not okay-ish, not salvageable, BAD.

Good franchise becomes a linear generic FPS

>You'd be delusional if you claimed the art direction, attention to detail, and soundtrack weren't fantastic
Or maybe you´d played the game with your eyes open and seen that everything you praise are done considerably better in other games.

are you only recalling the E3 stuff? I played rhe game beginning to end and it was nothing but a boring 20s-30s city with a few steampunk elements here and there.it did not feel like a bustling city in the sky. the music was ok, but nothing phenominal. the character rigging was very janky and robotic, hardly seemed natural at all.

maybe if most of the game wasn't scrapped and redone in 6 months we could have gotten a better game with the proper atmosphere and setting, but we didn't.

P.S. don't let your buyer's remorse sway you into being delusional.

youtube.com/watch?v=l_u18_BKczg

this

Well put, user

This just in:
Anything done better in game X automatically means those aspects of game Y suck

>P.S. don't let your buyer's remorse sway you into being delusional.
Did you even fucking READ what I wrote so far? Are you fucking mental?

Because I can't fucking heal in the middle of a firefight, that's why

What a fucking stupid post

Great sound design and art direction, the game.

good job

I love Lizzie!

Hmmm

It's boring and not fun.

Because almost everything I saw leading up to the game were fucking lies.

Because it's poorly written, paced, and designed.

youtube.com/watch?v=l_u18_BKczg

Because Elizabeth is a complete non-element despite being what the whole game revolves around.

RE4 managed to make a game long escort quest work a decade prior how'd they fuck it up here.

abc.net.au/arts/stories/s3733057.htm

>why does no one notice the giant floating city in the sky

Wasn't it all over the newspaper? I forget.

>art direction

Elizabeth's Dreamworks-sized head comes to mind as hilariously bad art direction.

>attention to detail

You mean the 4-5 townfolk and 2-3 children models used for the whole fucking city? Or the second half of weapons being minor reskins of the first half of weapons?

>soundtrack

Aside from God Only Knows (a cover) and the last two seconds of every gunfight where the violinist has a seizure, I don't remember any standout tracks.

You are going to have to have more complaints than "I don't like exaggerated features" to convince people that Bioshock didn't have above average art direction.

calm down, user. it's too late to get your money back, but you don't need to pretend that what you bought is better than it actually is.

the lettuce twins and their banter really was the only redeeming quality of the game. wish they had a bigger part in the game.

>this one thing being bad invalidates the entire point. because everything is either perfect or utter garbage, nothing inbetween

Jesus, you're Cred Forums incarnate.

Yeah, plot holes concerning the mechanics of time travel. None are mentioned in the post you are replying to, barring the who "why did Elizabeth kill Booker" thing, which is a reasonable complaint when everything ten minutes prior to her doing so explains exactly why killing Booker wouldn't fucking work. Elizabeth explicitly lays out the rules of time travel in their setting, then immediately forgets them and does something which she should know to be completely irrational and futile.

The rest are issues with the character motivations of the twins.

the E3 stuff and concept art had good art direction, the final product did not. it was mediocre at best, mainly due to the fact most content was cut and what was left was quickly stitched together in order to work around the story that was rewritten from scratch in only 6 months.

>Waifufags defending Elizabeth and ignoring the other faults.

>consider defending the game
>remember this

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The game was a cheap roller coaster ride wrapped in pretentious ideals that made stupid people feel smart.

thats a man baby

Because no Rapture.

Bioshock = Rapture
No Rapture = not Bioshock

>woman who has had no human contact her entire life apart from a giant metal bird man is suddenly a social butterfly

She should be pissing herself and running into the corner to hide during this part, not fucking dancing with strangers.

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It does have Rapture and the dlc fucks with the original making Elizabeth central to its events.

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I actually liked the way they connected the games. It gave Infinite a reason to exist, and a reason why the god damn plane fell on the first place in the first game

Initially, I thought it was a good game with a somewhat nonsensical plot taking itself a little too seriously. Today I finished replaying it on No Fun Allowed difficulty and I don't think I have ever second-guessed my stance on a videogame this hard.

Infinite has by far the best gunplay in the series, but most of the other ingredients were annoying as hell. Particularly the story.

On the one hand, you can tell the game was created with lots of love, talent and dedication. The visuals at the time were stunning and I love how they handled music in this game. Every song was perfectly placed to fit the specific scene, suggesting there was at least somebody at Irrational who strained a few braincells.

On the other hand, Ken Levine is a hack who's in love with the smell of his own farts. That characteristic transcends everything he touches. Every line, every plot point gives the impression of a man desperately trying to come across as well-read when he doesn't seem to get the very concepts he is trying to introduce. Not to mention he can't write dialogue worth shit.

>Booker, are you afraid of god?
>No, but I'm afraid of you.
Shut. The fuck. Up.

what's the game on the right?

Boku No Pico 2

>Boku No Pico 3 will never happen

>and a reason why the god damn plane fell on the first place in the first game

I haven't played the DLC, but the reason the plane falls in the original is because Jack forced it down, he had the package with a gun in it from Atlas marked "Would you kindly open this?"

So unless it has something to do with that its bullshit and it can fuck off.

>what is x Coco

Play the DLC my man. It's a nice addition to the original story and it doesn't recon anything

fuck off and tell me

you do know that in the original bioshock jack crashed it into the ocean, right? the present, which had "would you kindly not open until [time]" on it had a revolver and instructions inside.

What ones are not full of plot holes?

i understood your austin powers reference . high five

>Infinite has by far the best gunplay

You realize Infinite is the one with a two-gun limit, CoD shield potion, reskinned weapons without alternate ammo or visible/interesting upgrades, and plasmids that mostly have generic trap modes in a game where you walk into preset gunfights 90% of the time.

Medium Existence Trilogy Part 2

I do know.

A girl(male)

In short, you're just too stupid to get the story. Stay assblasted normie

Elizabeth caused everything. Except the huge glowing biomass outside Rapture that made Adam and is left unexplained and still spreading at the chronological end of the series.

>Infinite has by far the best gunplay in the series

2 has the objective, undisputed best gameplay in the series. This is not up for debate.

Because I fucking preordered this garbage game. If not for the big name and MUH DEEP STORY it would have been a mediocre budget shootan that costs 60$ for some reason.

He probably means only how the guns handle, which indeed much more responsive than the previous games,

Only if you enjoy tower defense games as a core feature of gameplay

They feel like shit

The worst part though is even with that, the fact that alternate universes now exist and people can go to and from them at will undermines EVERYTHING the player does. Nothing Jack, Delta, or Booker did matters cause there's now infinite universes where things are still fucked up. Worst story choice in history.

Aside from maybe the first one those are entirely optional.

Not an argument, little sister defence mode is optional and I was referring to the gunplay.

Try again champ.

It's required if you want the "true" ending.

Also, coming from the game's developer, 2 was the weakest in the series

Honestly? It's because I hate when mediocre things gets undeserved praise. I don't necessarily hate the game itself, I just think it's nothing special at all and the game sold only on Elizabeth being baby's first waifu and the writing is laughable.

>letting other people dictate your opinion

And if you're talking about Ken Levine I will laugh in your fucking face.

Its a prime example of why making an action game focus heavily on narrative instead of gameplay is a bad idea.

Bioshock 1 and 2 at least had decent gameplay, even if they're still inferior to System Shock 2.

If you could change anything about this game, what would it be and why?

>letting other people dictate your opinion

You mean like you're doing? Check yourself before you kek yourself

There is no 'true' ending.

Keep on trying champ.

You know, just patching the weapon wheel from the dlc would make the game enjoyable enough for me.

either dekete it from existence or make it the game we were promised from the E3 demos.

>I only chose the easy path in the game

I'm beginning to doubt you've actually played any Bioshock games

Because so much shit was changed compared to what was shown.
>Liz became a fetch dog instead of a combat ally like alex in HL2
>Since plasmids were drinkable there were limits to how much you can use a certain vigor before having to buy or find a new bottle. Now all vigors just feed off the EVE pool.
>2 weapon limit
>Enemy variety is a fucking joke. Especially since with how vigors are laying around like nothing, youd think you would find more enemies using special abilities.
>Boys of silence were an enemy that forced you to be quiet. You didint need to hide from them. Just dont make noise. In the final game they gave them a fucking spotlight.
>Most of the vigors were way to similar.

People could write a fucking novel on how much changed in bioshock infinite.

>he was talking about Ken Levine

AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAAHHAHAHAAHAHAH

It does retcon a bit, though. I hated how the DLC tried to paint Daisy Fitzroy more positively.

If you played through the main game, you could get the impression the game wanted to say that people, despite civilitazation, are still beasts and the Vox Populi represented just the other side of the same coin, because deep down everyone is just looking for an excuse to murder, loot and pillage.

In the main game, Fitzroy killed the industrialist Fink right in front of his son, threatening to kill the boy as well. Despite accentuating urgency, the game actually leaves you infinite time to rescue the boy. The DLC reveals that Fitzroy never intended to harm the boy and it was the Lettuces who talked her into becoming a martyr, knowing Elizabeth would do everything to stop her.

Depicting both parties as equally horrible was among the very few things about the story I liked. Retconning it feels like Levine's body has finally absorbed his remaining testicle.

Looking back at the E3 shit, there was so much potential that was cut out that was disgusting

Like the Elizabeth and Booker combat team and combo spells

Or making Song bird a actual boss fight and the more you hurt him the more Elizabeth dislikes you or osmething

Remove its Bioshock relationship and call it Clash in the Clouds or some shit. It would have then been rightly remembered as a mildly interesting but boring shooter like Homefront.

Level design. As it is, its literally nothing but narrative set-pieces galore, with a few shooting gallery sections. Its like a pretentious version of Call of Duty.

Less shit than in the previous Bioshits.

easy =/= true

keep on trying champ

Nice argument there buckaroo

It's kind of fucking boring

I'd probably make it Bioshock 1.8: Sky City Edition. That's literally all they had to do.

ADAM came from sea slugs, what are you on about?

>generic cowadoody/halo garbage

You have no argument here.

nice try champ

>no god tier hacking minigame
>many rpg elements gone
>weapon limit
mainly those 3, the gameplay just wasn't very fun and barely changed throughout the game.

>E3 trailer.
>Elizabeth forms a ball of molten bullets to launch at enemies.
>Final game.
>Elizabeth opens a tear in the universe to spawn...a puddle of water.
>A FUCKING PUDDLE OF WATER.

Elizabeth was the sea slugs.

Not an argument.

Whole death 2

Infinite made me realize the whole series is kinda shitty and pretentious.

I still don't get this common opinion that infinite had better gunplay. It was the most arcadey of the bunch.

It is

underaged retards that havent played the originals

not that they had great gunplay mind you but it was far superior to the coowadoody shit in infinite

infinite and it's DLC takes place in an alternate universe(s) that have nothing to do with the universe of bioshock 1&2 and can thus be safely ignored and considered non-canon.

>E3 shows a powerful but strained Elizabeth that grows more tired she uses combos with Booker as well as helping him as much as she can
>In game shows a walking talking acting Elizabith that only helps open portals to minor things and throws ammo, health, and money at you and does nothing to combat in the slightest as she runs and hides from combat situations

Bravo!

>bioshock baby calling anyone "underage"

????????????????????????????????????????????????????????????????????????????????

>It was the most arcadey of the bunch
How? Gunplay in the the previous Bioshocks was 100% floaty and weightless. At least Infinite had decent feedback when shooting a gun. The way animations and sounds played together was way superior.

I agree on everything but
>Since plasmids were drinkable there were limits to how much you can use a certain vigor before having to buy or find a new bottle. Now all vigors just feed off the EVE pool.

What do you mean?

>toddlers feel like oldfags now over shit like Bioshock
Not as cute as you may think.

Theres a LOT more to gunplay than sounds and animations.

it's an old single player Gmod map called 'half life 2'. it's good, but a little overrated.

Like what?

Hell, in the first 2 games enemies barely even twitched when getting hit.

So, if they are going to make a new game some time in the future, which setting are they going to use this time?

Oh sorry, I forgot to namedrop System Shock so you pretentious shitheels didn't take the opportunity to prove how "old school" you are.

Also Bioshock 1 is nearly 10 years old now.

Originally the game made it so vigors were charge based. When you run out of charges for said vigor youd have to buy or find a new bottle of that vigor to use it again. You ever notice how in game you find multiple bottles of devils kiss lying around. Those were the remnants of that system.

The story and gameplay are bad.

Balance and Realism

underground city beneath a surface city with lots of tesla style technology.

Wow. Isn't there an obscene amount cut content from the game?

On the one hand, the death system could make that unfairly punishing.
On the other hand, since they're all pulling from different pools it would make it more rewarding to experiment with vigors.

Does that somehow not make you an underage faggot? You're l like the CoD4 kiddies shitting on new CoD games.

that's what happens when you scrap a game and remake it in 6 months.

Aww, did the toddler get angry and shit his diaper? Did our 'lil buddy make some grumpy dumpies?

Some of us actually played these games. Sorry old games scare you.

Or to translate: Ga ga goo goo ga ga bllllll.

Are you faggot incapable of forming a coherent sentence or what? Let alone an argument.

Explain how any of this is relavant for how satisfying it is to fire those digital guns.

A time travel story that sets rule and always plays by them.

>you just killed those people in the other universe so now they're all fucked up in this one
>never mentioned again and doesn't happen the other 3 or 4 times you jump to a new universe

>other universe
there is no such thing, but a different timeline.

time and space intertwine, user.

What scares me is that people might actually take this image seriously.

I think you should be more afraid about your mother dying tonight

>Booker kicks himself for over a decade for that mistake he made
>goes to absurd lengths to make up for it
>risks his life on several occasions
>finally frees Elizabeth from Comstock's influence
>as a thank you, the bitch drowns him
>supposedly to prevent Comstock from happening
>DLC shows he's still alive and kicking though
Was there any point to anything at all?

youtube.com/watch?v=VdNhwb7iuI4

So bland and it singlehandly killed the shock series. Thanks Ken.

I think it was nice for the first playthrough
but later when I tried to replay it, I got bored really fast

the point is auteurs are shit managers.

A game and 2 DLC about a sick bitch with a dad-killing fetish

no, see the beauty of infinite is the fact that it effectively retcons itself out of canon.

Go to bed, Grandpa

The only thing BInfinite did better than the first two bioshocks was having sound that played properly. Do the remasters of 1 and 2 fix this problem?

Ehh. Wasn't ever worth the effort to look.

youtube.com/watch?v=HKNjSep6xMk
They made it worse

well at least it isn't aardvark's shitty model

That's incredible. Can't these remasters do anything right?

BS2=BS1>shit>Infinite>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>Burial at Sea

no it isn't
>coming from the developers
you mean Levine? Who had nothing to do with it?

patch in a fucking weapon whell for a start

Bump

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I don't like social progressives which means that by playing this game I would be reaffirming their beliefs by acknowledging their existence.