How do we fix the horror genre?

How do we fix the horror genre?

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New Silent Hill

less jump scares, more atmosphere.

Don't target teenagers.
Don't target let's players.
Focus on tension instead of cheap scares.

Only took 2 replies and we get >Muh jumpscare shitter.

Name 3 games that "rely" on jumpscares that aren't gore/thriller type horror games anyway.

>How do we fix the horror genre?
It has never been better

Reminder that jump scares are great as long as they are well done.

Stop making everything so damn sexy

anything is great if it's well done you fucking moron.

FNAF
Witch's House
FEAR
Power Drill Massacre
Emily Wants to Play
Outlast

Cry of Fear

play it.

Like horror movies and books before it, horror games are losing their edge simply because people are getting desensitised to the medium.

I think VR is the next step. I've played horror demos on the DK2 and stuff that's 'meh' on monitors has given me legit shudders in VR.

It doesn't matter how good you are at spitting at me, I'd still rather you not do it.

This desu
>playing fear 2 for massive spooks
>end boss is basically a drawn out female on male rape scene with pregnancy at the end
>mfw

Also
>that recent influx of SH nurse porn

What if I spit $20 bills at you?

It is fine as it is. We just need more games with a better budget.

...

this pic helped me realize something that I've been meaning to call out forever
Why are horror game controls so shit

>Build a world, whatever size
>If you want it to be a "You must survive" horror sort of thing, put one monster in it, a predatory entity of some description, but refine their AI into something of extremely high quality
>Not something that knows where you are, but something that actually hunts for prey, not you specifically, is surprised if you catch it off-guard, and isn't an omnipotent being just delaying the inevitable or a retard methodically searching the map, smaller (but still relatively large maps) are better for this
Or if going for a "dawning realization of horror" sort of feel,
>Populate a moderately large town or city with people
>Day/night mechanics
>Work on their characterization, AI is less important here, but do at least give them realistic activity patterns
>Something along the lines of the whole town is a bunch of cultists at night working towards something
>Or a monster is turning the whole town into a hivemind, a few people every night
>Give the world a feeling of dread/tension/apprehension/fear/etc.
>Give the player a reason to be scared, not just shock surprised because a ghost face blows onto their screen for a moment

>tfw 0

I just want to be scared again.

by inseminating your mother and hopefully she will bring another horror into this world

Partly common thinking that early tank controls were a big factor of what made early survival-horror games successful.

Also somewhat the fact that they're kind of right and that sensibly restricted movement and weapon control can get shit tense as hell without the player even realizing it if done right.

I think user's argument is how it's a meme to say "jumpscares = BAD!". It's just another tool that can be abused.

Startling players is a legit way to trigger fear. Even more so if they know it's coming, like the 'punishment' jumpscares when you die in FNAF.

Most the people who complain about them sound like they're trying to excuse shitting themselves by saying "It doesn't count!"

Bad controls make it feel like you're less in control. It contributes to the fear in some ways. Alone in the Dark, Resident Evil 1 and 2, most Silent Hill games, Eternal Darkness etc.

The controls are absolutely a problem, but when the game basically exists for making you uneasy and scared, bad controls that can fuck you up at any given moment are slightly more forgivable.

>Tank controls
So left and right arrows turn you, forward and back are forward and back?

>no reply

KEG


BTFO

have a (you) for making me kek

Cheapest and easiest way to scare someone. Spooky house of jumpscares proves it.

Play Waxworks or Clock Tower.

>FNAF
The only one that "relies" on jumpscares is 3.
1, 2 and 4 build up the spooks through the atmosphere. 1 and 4 actually do a good job of it.

Remember how scared and disgusted everyone was when in Outlast: Whistleblower main character almost had his balls cut off?

Make entire VR game about avoiding castrating psycho and I bet every male player will shit himself.

On a serious note just let them die, this genre was never good.

>fear games
>horror
What? They're just generic fps. And the first is only good because of level design for the shoot outs.

what the fuck hahaha

3 master race

Everyone gets spooked by different things, i like shit like FNAF because of the RNG events, the sounds, the atmoshpere and the moments before the jumpscare

But the horror that gets stucked with me is like pic related. I think i said this on another horror thread before, but the real fear comes when you start putting the pieces together or the implications of some things (AKA how Silent Hill 2 works)

Take for example pic related, you might just think it is a headcrab attached to a dead person controlling said person's body while yelling incoherent shit

But if you hear the audio backwards you can hear the person inside the headcrab yelling "OHHHHHH GOD HELP ME" in so much pain and agony that makes you think if the person is still alive and in pain but unable to do anything about it. That kind of thought scares the shit out of me and stays with me for a long time unlike a 3-second jumpscare

>FNAF

jumpscares are punishments for fucking up not scares themselves
>Outlast
not that jumpscare heavy either

the only jumpscare I can think of is that one in the very beginning

Forgot pic

Yeah, like in old Resident Evil and Silent Hill games. The tank controls basically made it so you couldn't effortlessly kite or strafe or otherwise cheese a group of enemies (even though you were always faster than them), which combined with slow and/or shoddy weapon handling meant attacking something was usually a bit of a commitment.

Gas all Let's Players.

I just want the Penumbra devs to not make trash

Limit combat options and ammo, I'm never really that scared in a game if I have a pistol or shotgun with 120 rounds and melee options

fucking kek

The first two games had some scary moments in my opinion but maybe I'm just a baby.

The only thing scary about those games is how old they are. Surrealism is scarier than gore.

>people complaining about tank controls when they're a necessity in a third-person adventure game with set camera angles
>people still not knowing how to quick turn

Horror games need more dinosaurs

when devs hire competent writers and also read books

Make a horror game about bugs and glitching. A real-life creepypasta.

Make a game that isn't overt in it's delivery. It should focus on making you feel deep unnerving feelings. You should feel distressed way after the game is done.

Lmao how the fuck are oversized parrots scary?

That asylum level in The Suffering put me to 6

youtube.com/watch?v=AuTwqQgEd50

This. Hidden spooks = best spooks

6 here.
But only when it comes to jumpscares. Can't stand them.

Dino Crisis is probably dead, and the sooner you accept it, the sooner you will find peace in life.

Have people that actually understand Lovecraft make a game, instead of "hurr le old one, chuthuhtulhul amirite guise"

6 and 5 never happens outside of staged YT videos

Why do you have that image saved

Redditcraft

>hurr humanity is insignifficant this knowledge le makes me insane xD

fucking groundbreaking horror I almost forgot pre 70's people were fucking half apes

Why is every modern horror FPS without any means for the player to fight back?
Literally boring walking sims for cucks.
GOD FUCKIGN DAMN WAIT A MINUTE I'll BE BACK WITH SOMETHIGN

I haven't actually played a lot of horror games and I'm thinking of making a month-long marathon in october.
So far I got:
>Silent Hill 2
>Amnesia
>Outlast
>Alan Wake

What should I add/remove?

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but it's pretty badly done by any standard

Maybe play with overlays?
Like someone from your friends list writing you a message, or achievements popping up and signaling something
Also VR is going to help the genre a lot

silent hill 2 is borderline unplayable. the only actually threatening monster is the retarded tank controls.

real level design, no linear shit and scripts everywhere
cool riddles
a little touch of action
remove checkpoints
atmospheric horror

It's not that hard

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Things Running At You Quickly Over Long Distances:
youtube.com/watch?v=3pQe_i5w5K8
Too many horror games have short sight-lines. Looking down a very, very long hallway, and seeing something in the distance running at you? That's scary.

I think the headcrab's design strikes that right emotional mix of horror, disgust and comedy.

On one hand, they're parasites that forcefully hijack a living person's body and subjects it to agonising mutations. All while completely covering their head, so the victim can't even see or hear what's happening as they're puppeted.

On the other hand, they look like roast turkey's and go on people's heads like silly hats.

Alien 3 for SNES
Betrayer
Condemned: Criminal Origins
Nightmare House 2

Are there any recent games with oppressive atmospheres? The last one that really got me was The Void.

>FPS
>with no guns

then by definition it's not an FPS but a horror game with FPP camera retard

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Well, if you have any other pictures of Regina (or anyone else) getting the inside of her nose licked by Jill (or another qt), please direct me to said images.

>Silent Hill 2
One of the best horror games ever, be careful the camera is shit

>Amnesia
fucking spoopy, if you like Lovecraft it's perfect 4u

>Outlast
the beginning is pretty nice and creepy, but it's very easy and quite repetitive, nice atmosphere btw

>Alan Wake
Atmosphere is cool, it's a fucking Stephen King game. Gameplay is quite repetitive, just like the enemies.

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Memened : Criminal Hitbox more like it. Motherfucker hits me from half of the room, I swing in Paris and guy gets hit in Hong Kong the combat is just a fucking mess. People who recommend this shit should really replay it.

make it about atmosphere again

If it looks good play it

>Bizarre Games

Now that'd be a fun series.

Skip Alan wake, the gameplay doesn't innovate after the first 10 minutes.

What do you guys think about Cold Fear? I like the setting a lot, ships are underrated in horrors.

I don't play horror games because I'm a 5. Running out of the room is stupid, but I do have to close the game and turn on some lights sometimes.

That's pretty fucking easy. Stop making them into thrillers.

That's all horror is and very few titles really hit the mark of what is actually scary. They're too focused on making things "cool" and "exciting" than making anything genuinely terrifying.

it's fine, new games are coming for it, good horror games were made recently, stop complaining while some other types of games aren't even made anymore

Have you played SH1 yet?
Its a fantastic game that I feel holds up to the other mainline SH games very well but is constantly overlooked for the dated graphics.
Give it a go if you ever have the chance.

And therefore it's shit only good for letsplayer on youtube. Pic related is Painkiller (the new version which sucks compared to the Black edition)
I can't post pics of other levels, but some of these do have an atmosphere thanks to the music, scarce ammo and a LOT of different enemies.

How about mechanic similar to the one from The Thing where the humans you meet might turn out to be infected?

Paranoia is key, the player should have no such thing as his safe space maybe aside from some hub where he can uprgade his equipment or something and enemies should spawn in random places like in Nosferatu where rooms were so fucking big and dark you couldn't see if there is a vampire in the corner and you couldn't memorize it either. Speaking of which that game did paranoia aspect really well and it's a proof that audio is very fucking important in horror games.

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it's retarded shit that even natural occurrences like a bolt of lightning can do

wow a sudden sound when it was all quiet! look at this Shakespeare of horror

not to mention you can grow numb to startles very quickly, and the effect is diminished because you're expecting to be startled

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I agree that Painkiller had some atmospheric levels (especially Asylum and the one you posted) but I wouldn't compare it to horror games. Let's not forget the game still had industrial metal soundtrack and you were encouraged to bunnyhop and point blank shotgun blast everything Quake style. It's a grimdark shooter.

THIS.
Still my absolute favorite SH game, and easily one of the best survival horror titles ever.
In general, SH1-4 are the must play titles to anyone even remotely interested in horror, or just want to enjoy some high quality visuals, audio, and stories. You can get 'em all for PC, and make them run and look nice on modern machines by following this guide. Here's the DL links:

SH1 NTSC DDL:
mega.nz/#!bVUCTJzD!PmnPw4S7fWGyvTjw9S0-RQdk7rRp2BQNuXJqRkZCZvk

SH2 DDL:
mega.nz/#!rFcj1SIJ!47JH9M4OrzmQKuaiJ6IqUgmgz_SVNtk4LIYNSa-D-_8

SH2 torrent:
mega.nz/#!bYcEnbhC!rYnhvcJiRC46T6yExS0Y61JHZ-5N3WxFvfZMI8xbyhE

SH3 DDL:
mega.nz/#!2JNkgJ7b!nfPf5cIs6I5K-sdAs7RcnHvGA2hAvIGdpQuIoBhF3iE

SH3 torrent:
mega.nz/#!GVVGRLpD!SyklVbuLIkc38ZYji5QL3sWHKtHt9-Bto700My8pH7c

SH4 DDL:
mega.nz/#!Us1XTaII!cglH0dZOaH5yQEm4cnEh3eyUz4bIf6rACQqcVzkb4Hc

Mount the ISOs of 2 & 3, and then run their installers like always.
The SH1 is a PS1 rip that you gotta emulate.
The "sh2proxy" is a all-in-one fix, that works as a no-cd crack as well. It is included in the pack.
If you use the NEW fix mentioned in the guide, you can use the sh2proxy's EXE as the no-cd crack!

In case you experience issues saving the game / not being able to edit the disp.ini, make sure the files aren't set to "Read Only", and run the game as Administrator.
If SH2 gets stuck in a black screen upon launch, close it and re-start it again.

SH2-4 do not support Xinput gamepads. Either use Xpadder, a DirectInput pad, or just play with KB+M.

here's the recommended emulator settings for SH1. Works great on all other games too.

The plugins used are:
-Pete's OpenGL 1.78; (more options & better performance than 2.x version)
-Eternal's SPU Engine.

alternatively just use a software renderer for very 1:1 PS1-like graphics, including 240p only.
...OR just buy the game from PSN Store for few bucks.

You could also try the new PGXP emulator, that adds Perspective Correction to PS1 textures.

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True. I remember playing zombie mod on counter strike years ago, and one thing that gives you a good adrenaline rush is a zombie rushing at you and you have to do some trick jumping to get to safety.

But creepypastas aren't scary.

How about 1v1 multiplayer game?

Now before you say ''how the fuck can a multiplayer game be scary?'' do you remember how stressful it is to be the last survivor in Zombie Panic (piece of SHIT mod by the way) or L4D? The reason why you were stressed is because you're not hunted down by a daft as fuck bot but a cunning player.

The reason why I said 1v1 is because if it was let's say 4v4 or 4v1 then you still would find comfort in other players covering your ass but if it's a ''duel'' then you're on your own and better hope you can outsmart the other player lurking in the vents and shadows. Make the monster suitably strong so it won't turn into Quake and give him some bot minions.

Ditch the hide and seek simulators and go back to making genuinely fun games like F.E.A.R. and S.T.A.L.K.E.R. and Condemned.

Design enemies that are legitimately threatening and even terrifying despite the player having guns to shoot. Break up the shooting segments with spooky shit. Make ammo management a thing. Add creepy background noises. I don't care. Do whatever you have to do to make the game scarier while still making a fun video game.

The Asylum level's enemies, tight corridors and overall darkness altered the fast-paced gameplay. Enemies would be jumping around, crawling on the ceiling etc, the ghosts would push you back because they can barely be damaged and the big guys would make the player wary because of their strong attacks. Enemy design is great, pic related is the black edition version of this level.
A similar level is called the Orphanage, naturally it has different enemies which are also well designed with many attacks and even stages.

Is there any psychological explanation why we find it so scary?

FEAR wasn't a horror game, it had some jumpscares but people liked it because it was fun shooting, good AI, it had amazing lighting, physics and gunplay. Nobody praises FEAR for how scary it was, because it really wasn't.

How are the fatal frame games?
I've been meaning to get into them for a long time but got around to it. Is the new one that came out awhile back alright?

i'd recommend sh3 if you're playing 2. i think sh3 is underrated when it comes to how unsettling the whole thing is.

Do you think actually ditching the build up to enemy encounters would be a good thing? I mean in horror games it's usually like this

>trail of bodies
>some weird sounds
>see the enemy running in the distance but you're still in the safe zone
>meet said enemy 10 minutes later

how about a new enemy type just causally walking out of regular looking room? If I hear the violin going ''WZWZWZWZWZ'' and see a corpse pyramid then I know I should prepare myself but if I went to a clean room and saw something just standing there and then going after me with no warning I would shit myself.

never got around to it* I meant

fear of the unknown, it's simple

tons of game show monsters over and over again, they miss the point of leaving it to your imagination big time

>oh shit that thing is really far away and yet it's getting closer so quickly it must be really fucking fast and dangerous

The psychological explanation is common sense kicking in.

Flies are fast but not dangerous.

Except steaks

>FEAR 1
>generic
Legit kill yourself, senpai

Well, it's a basic primal fear, from our caveman days, when there were predators all around you, including other humans. It triggers an adrenaline rush and fight or flight response in the brain.

Predators are fast AND dangerous and they were likely the only fast things running towards people from a distance way back then.

You wouldn't even notice something as tiny as a fly approaching you from that far away. How is that an argument?

AoM:DC mod, and to lesser extend CoF as well, do this quite a bit.

I've only played the first one but it's pretty spooky and fun

No love for the obscure series?
They had amazing atmosphere and the combat was fun whilst also making sure you always never had enough supplies, just enough to get you through if you didn't suck balls.
Plus, the overall theme and atmosphere of "school overrun by plant monster" was cool.
Played them for the first time last week, they still hold up well for ps2 era.

INVINCIBLE ENEMIES

Hated it in the Penumbra games, hated it in Amnesia, I'd probably hate it in Alien: Isolation if I played it.

It sort of kills all the tension for me if I know there's only one path to overcoming the enemies in the games. It just becomes routine to go through the motions of avoiding them as you're trying to progress. Towards the end of the games the enemies don't feel scary so much as they just feel like annoying physical obstacles blocking my progression. Instead of feeling scared when I see them I'm just like "oh look it's this cunt again, just fuck off please"

If I could engage them, I could make a mistake and end up putting myself in a worse position than if I just ran away as soon as I see them. This is why games like Condemned, Silent Hill, RE are so much better. Not only do they throw you into a fucking unnerving atmosphere in those games with horrifying enemies and themes etc. You actually have to get into close proximity with the enemies and fight them, possibly lose to them. That's far more scary than knowing my best course of action at all times is outright avoidance of the things I'm supposed to be scared of.

It's just a cheap way to put pressure on the player. I feel like that kind of pressure should come as a result of a bad situation that I genuinely got myself into in the game with emergent gameplay and all that. Just give the enemies an advantage, even a great advantage, but don't make them fucking invincible.

This mod was awesome the story was pretty good too, with a very sad ending.

I haven't played any of the Silent Hills besides a brief go at Homecoming.
Maybe I should add all 4 to the list then.

Does this game require HL or has stand alone version like CoF? It actually looks scarier because of it's overuse of darkness.

This was the pinnacle of horror FPS for me. No idea why, unexplainable as a phobia, but it always made me feel fear.

youtube.com/watch?v=TBsdWW7MOew

How about enemy which can be cut up to pieces but will still regenerate after some time?

Horror is entirely misunderstood.

When people hear the word horror they think of sudden, immediate scares. That's not the point, it was never the point. Nothing has to leap out at you. A horror game should strive to have a lasting effect, and that cannot be achieved if there is release. Good horror doesn't have release, it doesn't 'end'. It lingers even after you're done playing.

It's not as simple as 'atmosphere'. Even with VR glasses you're only experiencing a projection, you're not in there in any way. Much like horror, atmosphere is a misunderstood concept. Putting fog and creaking sounds into a virtual environment doesn't do anything. There has to be psychological focus where the enhancing elements are chosen for a reason and form a cohesive presentation that has a specific intended effect. It can't be just audiovisual, it has to be reinforced by every aspect of the game.

It is worth nothing that in horror, less is more. Excess usually rolls over into comedy, just look at Dead Space which is primarily hilarious because it's consistently over the top and goofy. Not that it doesn't work as its own thing but it's not horror.

Pretty pretentious post.

>FNAF
>scary

it requires HL1.
The original, not the Source port, obviously.

You can get it to work on the old WON copies, if you have it patched to 1.1.1.1, but Steam version works out of the box.

And yes, AoM:DC is the definitive NOPE-coaster of all times. This is coming from a guy who loves horror games and beat SHs, REs, Penumbras... etc before playing AoM.

Aliens can be dealt with, eventually in Isolation. I recommend. It also has weapons that you can use if you want to on non-alien enemies.

Also play on the hardest difficulty or else the alien is fucking dumb

1. Don't market the game as horror. Instead, as an adventure or something, so that the player is anaware. (e.g. investiagte something, you get lost somewhere etc.)

2. Atmosphere! Don't just put murdery, bloody sickdark things with ambient music or spooky strings. Imagine if the game has almost no soundtrack. Imagine complete silence but the sound of the environment. Some off putting ambience in specific points is acceptable.

3. Discard cliches such as notebooks/ journals with wall of text ESPECIALLY with voice actors reading the text. It sounds of putting and it's been done hundreds of times. Few words are enough to say everything.

4. The Cthulu / lovecraftian setting is saturated.

5. People aren't that religious, so disregard these themes. Take everyday things and make them behave weirdly. That's why creepypasta and SCP stuff is so popular nowdays.

6. REDUCE VOICE ACTING TO A MINIMUM. Though not a really scary game, I played Alan wake recently, and the guy narrating everything was annoying. Dark Souls with its minimal lines is much spookier (not comparing souls games to horror games, just saying that this little detail makes the atmosphere heavier).

7. Find ways to keep the player on edge. Alien Isolation aced that shit.

The main point is. Freakish images aren't scary. When something is different than it should be... that's when things get scary.

See I just think that would become annoying very quickly if I had to run into such an enemy often. I'm not scared when I'm annoyed, I'm just annoyed.

even genocide?

monster pack microtransactions

Yes

>4. The Cthulu / lovecraftian setting is saturated.
..with shit that utterly fails at replicating themes of the material that inspired them.

The main theme of lovecraftian stuff is deep existential horror and insecurity.

UWAAAAAA

3 and 4 depending on the game

It is actually the most generic fps game ever made. Generic military shooty guys, offices and warehouse. It's not a horror game.

This needs and alternate path:

Wants to be scared but is just burned out and modern horror games just don't make the cut

Stop the walking simulators.

Put more bugs in it

I'm going to give an example of the less is more that you describe

Playing STALKER SoC, exploring underground labs, it's all cramped, narrow corridors with radiation, weird anomalies and sometimes monsters around. Then suddenly there's a very large, warehouse like room, that looks very different to all other parts of the same facility.

Suddenly I get extremely scared, because I don't know what I'm up against. I'm carrying the best equipment around, filled with grenades, rifles and shotguns, but it may be useless, because what if the game pulls a huge fucking abomination in there? I couldn't stop thinking that a warehouse this big in this laboratory could have the worst kind of creature I've ever seen in the game. This game has fucked up shit but what could be so big that it's found in this enormous warehouse? The fear was paralyzing.

Eventually the things inside were just bigger enemies, but the expectation of something deeply fucked up was some of the best sense of dread in video games. The game just built up to

The problem with a lot of the action horror games is that the monsters aren't strong enough.

I like enemies like the Librarians in Metro 2033 because they're threatening as fuck and you would rather run away from them even when you have a big shotgun in your hand.

Well, it is great if you are on the winning side...

this was pretty scary

bravo warren spector

Speaking of Afraid of Monsters why is darkness in horror games so half assed?

You might say ''oh but what are you talking about, horror games are dark!'' where are they? Because I noticed plenty of them have blue hollywood night and not pitch black darkness like in Stalker from Clear Sky onward (or modded SoC) and even dark rooms are still too bright.

In AOF dark hospital is actually fucking dark that game managed to build atmosphere on a very simplistic idea and that's the beauty of horror you can make it simple on the surface and still instill paranoia in the player.

But fuck it let's just turn it into interactive Hostel instead because nothing is scarier than some gore for the sake of gore right? Oh and speaking of which gore itself is also fucking half assed and spammed too much which cheapens the effect greatly.

Yeah stalker has some truly fantastic areas and sections through the games where I have been up to about a fucking 5 on this scale.

It perfectly encapsulates what I'm talking about in my other post here most of the mutants in stalker have some sort of advantage over you and they are very deadly, but they CAN be beaten with some skill and determination under pressure. Stalker is the only game that has me frantically losing control of the game due to my own petrified state I find myself in now and again.

The beautiful part about that is that it was achieved with a simple spatial change.

>where are they?
In the past. Modern AAA horror games are handholding jump-spook fests, or mere horror-shooters, so they don't want you to feel "too lost".

You may wanna check the "original" series that started the whole darkness + fog boom of sorts:

Gameplay wise I feel you should be able to fight back but ineffective. I find games were you just hide in a closet boring and makes every encounter a B-line to the closet. Setting wise it should be familiar but distorted places people are familiar with but wrong hospitals are the easiest in this way. Story should be personal based not a save the world or city or what not but a save yourself preferably also try and save someone close to you. So silent hill I suppose.

Add more invisible enemies tbqh

youtube.com/watch?v=mmoVc3HLSC4

What about the first Siren?

the last time I remember being genuinely petrified-tier, malfunctioning from terror, when I was playing the first of Frictional's big hit games.

The rest was a downhill slide from there.

>Gameplay wise I feel you should be able to fight back but ineffective. I find games were you just hide in a closet boring and makes every encounter a B-line to the closet.

Yup, this this this.

If fighting back is ineffective then we are stuck with a walking simulator because no one would want ot waste time on smacking a monster who won't die.

Never quite liked Sirens. Nice ideas, shitty gameplay and pacing. The terrible English dub totally ruined the first one too.

Because not everyone can see good enough and sometimes complete pitch darkness with just a flashlight can be really annoying

Also, its more profitable to go for shock horror for your Youtube e-celebs to scream to instead of heavy symbolism not everyone will understand

The scare factor goes away once you realise you can kill the water monster by throwing a fucking box at him.

Make it about autistic backstory and over designed enemies rather than actual scary environments and gameplay

The first Siren is literally totally-not-Silent Hill by the guy who wrote and directed Silent Hill.

Stop making either complicated combat systems or no combat at all. Enemy encounters should be something you can defend yourself from when you absolutely need too, not boiled down to targets to be destroyed en masse or a game of freeze tag.

No what we have now are walking/running simulators where you never actually have to face what you're supposed to be afraid of, the objective is to avoid them as much as possible.

It's like conquering a fear, the process of trying to conquer the fear is the scariest part, not avoiding what you're afraid of at every opportunity.

it was never good

Yes because ineffective combat is really a huge motivator to ''overcome fear''.

We could use a skinwalker game or something like that where you're playing a basic camping simulator, then getting preyed upon by a cryptid of sorts. Have some really good lighting like in Stalker: COP so you could possibly catch a glimpse of the creature during a thunderstorm when lightning strikes, or catch the glow of its eyes beyond the reach of your campfire's light just before suddenly darting away. On top of that have excellent sound design that plays upon a lot of the shit you hear about in skinwalker stories, like all ambient sounds ceasing when it is near or about to attack, human voices being mimicked, etc. Hell, you could have coop with voice chat and the skinwalker could repeat some of the shit you or your friend(s) says to pull more subtle spoops.

>the only jumpscare I can think of is that one in the very beginning
I guess you didn't play after that one, because it is Jumpscares: The Mod.

>he fears never achieving the impossible more than never achieving the possible
You are like a little babby

Oh please no, the last thing we need is a slender tier meme horror game.

I know that. Too bad Team-Silent apparently had better game-designers.

look into kanoguti's stuff its all pretty surreal

i can't handle spook games at all but his shit's good that's all i can say

So like that shit The Rake game.

Slender sucked complete dick because you walked around and eventually he popped his ass in front of you with about as much depth as a gym fuckboy's squat. I'd like there to be much more to a skinwalker game than just that. I mean that Rake game on steam was on the right track I suppose, but it is pretty shitty as well. Maybe Miasmata works as good inspiration as well.

But you know nothing will happen in FNAF unless you fuck up, so it's not scary. All the tension comes from trying not to get jumpscared.

I get what you're saying, I mean even fucking slender could have been done well if it was in competent hands. The concept is great but you just know it would be exploited by lazy fucks cashing in on creepypasta ideas.

This applies to every fucking horror game.

hahahhahhahaahahahahahahahahaahahahah

Not STALKER you fucking retard.

nah

Outlaw first person camera, then we'll see who's good at making horror and who makes forced horror.

fear 2 is Gucci tho

Power Drill Massacre is embarrassingly simple but it spooks the shit out of me. The bad ending gets me too.

Stalker is not a horror game you fucking retard.

Yes because everyone has HL on steam right? And good luck with installing this fucking thing on a non steam version.

It pretty much is.

According to who? Where are those horror elements? In the labs? If one section makes a horror game then VTMB is horror as well.

Are you complaining about having to own a game to use a free mod? If they'd recommended a game you'd need to buy it too, virtually everyone owns it anyway.

>virtually everyone

citation needed

Can anyone remind me some Kanoguti games?

You're almost constantly being hunted by mutants that are quite horrifying. It has many horror elements and emergent horrifying moments, it's just mixed in with some RPG elements too.

>Outlast
>not jumpscare heavy

What was the consensus on Alien Isolation here?

I liked it; it's one of the only games that can legit scare me.

Seems like it's a case of pick your poison I guess. Either let it be indie and run the risk of the game being garbage like you said, or let it be AAA where the game will be well done at least technically, but may not be much creativity with the concept, if there even is a AAA dev interested in horror at all.

Yes dogs and boars who can be dropped with one shot are fucking horrifying I agree and don't forget those spooky bandits you fight with.

>Hurr walking sim
>Shit ayy lmao AI
>Locker hiding gameplay

That's about what you're going to get

>tfw it's almost October
>tfw waiting for Shitstorm of Scariness 5

I can't wait.

Oh fuck off with your pussy bullshit

A game with no jumpscares would get boring quick, because there's no reason to be tense. Atmosphere builds tension to the eventual scare, and you feel creeped out because you don't know when it will happen. But if the game is all atmosphere? All the suspense is gone. The game is no longer horror.

SH 1-3 were perfect. Amazing atmosphere, with a decent amount of jumpscares (and false jumpscares) that were expertly placed, creating a nice balance.

Something of the same quality as dead before daylight would be acceptable too I guess, let a player be the skinwalker and it could be really cool actually.

>mfw first time playing silent hill with 4
>stuck on a piano puzzle because I'm too stupid and scared looking for more cules

Yeah try hunting a chimera at night mate I doubt you'd feel so cocky.

whoa looks like we got the King of Horror in here. please tell us what makes a horror game, my liege.

>tfw 1
>tfw can't enjoy Horror Games anymore

Behind you...

My very first chimera encounter was at night.They are my second favourite mutants after Bloodsuckers in fact. Just because you're scared of a tiger-human doesn't mean Stalker is a horror game.

By not confusing gore porn with scary stuff. They're not the same thing. Please.

There's a huge difference between disgust and fright.

Sure, the presence of gore could give the player a sense of danger lingering nearby, but only just throwing disgusting things alone at the player won't scare them, just annoy them.

Well the game has to try to be scary first of all. Stalker is just a shooter and some idiots overreacted because of Bloodsucker village and started meming how spooky the whole game is no dev ever said it was supposed to be a horror game.

>Paranoia 2

Had to do a google search. The first one was legit good and looked fantastic on HL1's engine.

Didn't know they did a sequel

I liked it because of the Alien atmosphere and not because it was a horror game. I just enjoyed being in space and being in an Alien nest at one point. It was tops.

No idea why Cred Forumsermin keeps shilling Paranoia 2. It was half assed generic zombie game and boring as fuck at that too.

Jumpscares work if they are rare and good, but when its every 5 minutes something pops out... meh... give me a lonely, spooky atmosphere over that

Help me Cred Forums
I need a horror game that gives you no means to defend yourself and still manages to keep you at the edge of your seat
If it's old it needs to have aged pretty nicely, with occasional clunky controls but not too much
I've played every game from Frictional games and Outlast, Silent Hills from 1 to 4, pretty much all the main Resident Evil games and also FEAR (yes, even that awful 3rd game)

>some fag afraid of animatronic children's daycare characters popping their heads through a doorway and saying oogabooga is legitimate horror telling me chimeras aren't scary
You deserved nothing but ridicule the moment you mentioned FNAF

>it has to try to be scary
>stalker tries to be scary
>"not horror"

No means to defend yourself and yet old huh. Clocktower I suppose

Unrelated to games, but this is why I loved the blair witch project so much.. The new film shows you the witch and sure she looks horrible and scary but it kinda ruins the tension of never seeing her

it's super impressive tech-demo for the 20 year old GoldSrc engine. That alone makes it exceptional.

I should add I played 1 and 3 and I didnt care for either. OH WAIT Siren siren is the fuckin bomb man even if its a bit gimikey.

Skinwalker/goatman simulator.
You have to avoid being skinwalkered, need to detect who of your driends is the goatman/skinwalker, and you have to either make it out alive or kill the monster

this

somebody never actually played FEAR. That game oozed pure atmosphere with a scare now and again

This! Use to have a recurring dream I was on a series of hills and fields in the countryside. It wasn't totally dark, but was like twilight, dark skies, wind. And maybe a little under a kilometre away on another hill I could see "something" staring at me and it began sprinting down the hill towards where I was. It would have taken it several minutes to get to me but it was going FAST and I was so scared because I knew I couldn't outrun it

There was a zombie game called possession in the work years and years ago and they said one of the multiplayer modes would be 4v1

4 survivors would start in a city while the "enslaver" would go around this free roam world turning the population. I always imagined in my head having a couple of team mates die and then me and a friend getting separated or something and panicking. Seemed fun

>There was a zombie game called possession in the work years and years ago
I never forgot about it, it looked so cool, being what is basically a "boss zombie" and overrunning a city, guiding the horde.

God fucking damn why has nobody tried copying it? People love those sort of games now.

>FEAR
>Jumpscares

Fucking what?

I would like this in some cases. A mix of that and build up, both work well

Probably something similar to when you are attacked face to face, you know you are in danger but at a distance you are trying to think of ways to escape or fight, gives you time to panic about which one and its getting closer

If you could see a fly from 300 metres away because it was that big and it was coming straight for you it would be

I wouldn't want ALL enemies to be invincible, but limited fighting options or an enemy that just HAVE to run from have always been scary

Atmosphere and tension are the main friends of a horror game. Jump scares and immediate threats are fine, but it should be like 70% atmosphere, 30% in your face

As stated above I feel you should be able to take on 1 or 2 "lesser enemies" but it becomes increasingly tough to fight back to the point where certain enemies are almost certaintly a "run" scenario

I also have to disagree with a lot of people and say that I do believe a multiplayer or co op horror game can work if its done right, it can still be spooky as fuck but its a lot harder to pull off

>Stalker tries to be scary

in whole one mission so I guess Half Life 2 is also a horror game

There are a lot of jump scares in FEAR.

You know what's the biggest problem in horror games?
>Die once
>no longer afraid of anything
It can't be fixed. It's impossible.

yeah, i agree

With todays tech it could be SO much bigger as well. Having shambling zombies, running zombies, tanks, lickers etc... and trying to basically infect and overrun a GTA5 sized map would be so much fun

Oh by the way if you liked the idea of that game but never found anything like it there's a HL2 mod called zombie master, don't know if anyone still plays it but it was fun as fuck back in the day. There would be a team of survivors and one zombie master.

The zombie master played from a strategic POV, a disembodied camera and you could basically go around the map spawning in groups of zombies of different classes. You could also cause environmental disasters as the survivors try to go through the map, get to the last destination and hold out. You can't just spawn as many zombies as you like though, you have to earn points you can spend to spawn zombies/cause disasters by killing/damaging players using your zombies and I think it has a fixed rate of point income for the ZM so you can keep at least spawning SOME zombies in.

Fond memories of that mod.

Cred Forums is for 18 and up

I dont know about that one user.

The closest we have is Stubbs the zombie. It's really a shame that in the whole zombie craze only one fucking game lets us play a zombie and it's a humorous one at that.

That's why people like Silent Hill 2 so much. It's not a "OoOH so scary" game by far, but it's interesting and unsettling. They didn't make the enemy fights the focus of the horror.

Basically a Dungeon Master for a zombie horror? Yes please

>tfw perpetual 5

Huh. I guess I'm just not a pussy and never realized.

lol i dont fear horror games theyr just games

They just weren't FNAF style things jumping directly into your face and making loud noises. Some of them you could even miss.

>die once
>game kicks you back to the beginning of the entire game
>Now you're scared of losing all your progress

>climb up ladder
ALMA SPOOKS YOU
>open a door
ALMA SPOOKS YOU
>see bad guys running from something
ALMA KILLS THEM THEN SPOOKS YOU
>beat the game
ALMA RAPES YOU


desu I actually though King Kong was a decent "horror" game mostly around the Raptor parts

Exactly that, except you're playing against a team of actual players. Highly recommend. There's even a fucking shaun of the dead map where the players have to make their way from shauns house and fight their way to the winchester and hold out at the end, it was fucking excellent.

Pretty fucking sure it's dead now though, I think they made a zombie master 2? Look it up bro.

King Kong is among the best survival horror games I've played. It simply has the best inventory system ever created for a videogame.
>Two magazines left
>One magazine left...
>Three bullets left!
>ONLY ONE BULLET LEFT!
Shit was intense.

Oh yeah, you are right.
I just now remembered the Skeleton jumpscare.
The jumpscares in that game were actually pretty decent tho.

I should get to replaying it now. I'm off of work until Monday so I plan on getting comfy.

The big problem is that the stakes aren't high enough. Modern horror games give you checkpoints every three seconds, or spawns you back in the same area but without the threat(s). You never really feel like you lose anything if you die.

Even non horror games can feel a bit scary when you're down at 1hp and haven't saved in over an hour. Any enemy around the corner could really fuck you up.

I think encounters with monsters in horror games should feel like that too.
That's what I think at least.

>im a 2 around other people and a 4when i play alone
i dont even try to do this, its just how my body acts

Aww fuck that game was fun man.

Explore new ideas. Character studies, psychological horror, different art styles.

Need to step away from zombies and jump-scare bait every once in a while.

>IM OUT OF MAGS
>have to use shitty spear
>suddenly 3 giant raptors chasing you in between ruins
>just barely make it only to be spookscared by some fucking Centipede hiding in a wall crevice somewhere
>yfw

He said "less jumpscares" you stupid fuck

have any more?

King Kong was far better than a movie-based game should be.

Definitely FEAR and Condemned: Criminal Origins. Also some good HL2/Source mods like Nightmare House 2 and Underhell

>Silent Hill
>shit camera
pick one.

Showing the blair witch feels like giving Gordon Freeman a voice or something, it just shouldn't be done.

SOMA is enjoyable for sci-fi existential horror.

Fran Bow if you like point-and-click styled exploration games with psychological themes.

Until Dawn if you like the idea of subverting the dumb fun of college horror movies.

Make some substitutions:

>Make new RE
>No Capcom
>No Umbrella Corp, use US government instead

Went for too long, but otherwise, a decent game.

>The new film shows you the witch
That sounds, ironically disappointing.

Payoff can be tricky when it comes to horror, but a lot of times, less is more.

SOMA is an unusual scary game. For me the most scary and disturbing thing was the real identity of the player.

>US Government
Lol no, might as well not be a RE game then if you substitute such a major aspect faggot

I love the Silent Hill series to death, but there are plenty of areas where the camera swings around like you're drunk on a boat.

Used to be a low 5 or high 4, back in the days of Thief (after hitting the Shalebridge Cradle in 3 I actually had to replay the entirety of the game so I had enough gear to feel remotely safe) and System Shock 2.

First time I played through Amnesia I was a low 3, but due to my autism I was able to work out exactly how the monster spawning/despawning behaviour worked early on my second playthrough, and after that I was actually able to use that knowledge to force monsters to despawn.

Since then I've been a constant 1 in nearly every horror game and can't find anything that truly scares me. It sucks, because I WANT to find a game that actually makes me piss myself, but nothing hits that spot for me anymore.

>tfw 5 and 6 when playing the Marine and sometimes the Predator campaign in any AvP game
those facehuggers are my real nightmare,even looking at one makes me cringe

SOMA was a nice change of pace for Frictional Games, because the horror came from emotional realization and nightmarish implications more-so than the actual monsters chasing after you.

>The new film shows you the witch
Well fuck

SH2 is the only one in the first four games I had a problem with the camera.

I quit playing King Kong because those fucking centipedes disgusted and creeped me out too much.

You didn't realize because your fucking blind, you donkey sperg

By not making horror games, but putting horror stages in games.

>horror stages in non-horror games
Love it.

I can't help but get the feeling that horror games focus to much on making monsters look as gory and gruesome as possible and paying less attention to situations where you encouter said monster more scary. More focus on when the player would be the least ready or able to handle a spooky suprise. But hey that might just be me. Stuff like this is pretty subjective after all.

I'd like to see something like this in a game.

Stalker maybe

Like I said it does look creepy and pretty horrible, very lanky and naked, like very lanky, but... they really shouldn't have shown her at all, letting your mind fill in the blanks was scarier and more tense

That's a good list. I'd also recommend REmake, which should be easy to get ahold of due to its HD re-release. Silent Hill 3 is great if you enjoy 2. Haunting Ground is another good one if you can emulate it.

Is Afraid of Monsters a meme mod or worth playing?

Shattered Memories was solid in story and atmosphere, though probably one of the less scary games of the series.

>Play the first hour of Soma
>Never actually beat it
>Assume the twist is that you're actually playing as the second conciousness of Simon

...

Somewhere between 2 and 3 in general.

4 or 5 whenever I try playing Fatal Frame alone. I chip away at it every Halloween, but I still haven't finished it.

More realism, less fantasy and sci-fi.

Picture reminds me of Angela Anaconda.

These are shit without the sound.

And you assumed right.

...

Really? Damn I was hoping I was wrong because that seems like an extremely obvious twist.
thanks though I'm gonna go try to beat it now

>Angela Anaconda
Different kind of horror.

Blame hiroshima.

You can't. Horror is shit. It's only purpose is to scare you but only children are scared of movies and video games.

How would a realistic horror game be about? Crime world can be pretty disturbing (organ harvesters always made me feel uneasy as fuck it's just such an unpleasant concept to reduce a human being to some walking spare parts) but I don't know how well thugs can translate as horror enemies and generic Leatherface cannibalistic killers are overdone as fuck.

youtube.com/watch?v=mw_HKzo9Ync

Except it's revealed like 3 hours in

Realism.
In order to fear something, we need to believe it has some semblance of truth to it.
Oh, that giant demon from neo-cyber hell? He's probably lurking around the corner waiting for you, but who cares?
That one girlfriend who loves and cherishes you?
Just ignore it. If you notice, they will notice too.
There's no realism in any of it.

That's why things starting out with mysterious roots are so good.

So here's my idea:

Skinwalkers
You go camping one day with a group of buddies. The cutest girl on the trip has Huntington's Disease too
After a few days, you get lost in the forest until dusk. When you find the campsite, you see it's ripped to shreds and your luggage is tossed everywhere
Your friend drove you guys up there but the car is completely totaled. You have to find everyone and escape back to civilization before anything else happens

>but I don't know how well thugs can translate as horror enemies
Never played Condemned: Criminal Origins?
Add a hint of uncertain mix of potential supernatural and pure mental issues / hallucinations, and you can create some damn spooky shit.

The V-head junkies in OG Max Payne were also freaky as hell, IMO.

he lived...right?

whats going on here?

>gallery lists the animations as "jumpscares"

It doesn't need to be hard-realism, some imagination is allowed. But when horror becomes too removed from our world then it starts being boring for me.

Well what does it look like?

More horror games should try to emulate different kind of fears humans can experience, not just the spooky monster one.

Yeah, horror is only about scares.

It's a shame The Fly, The Thing, Hellraiser, Evil Dead, Event Horizon, Dark City weren't scary, they'd have been good horror films otherwise.

>tfw Homeworld Cataclysm
Still get the creeps.

most of them are older or indie. tank controls never feel good.

condemned and FEAR controls like a dream.

I was playing this not too long ago but everything was muddy and blurry. Is there a mod to support higher resoultions?

Might be retarded so excuse me, but i don't see how huntingtons disease factors into this. still really spooky.

The game supports literally every resolution out there. Just replayed it myself few months ago.

Just disable blooms and blurs if it bothers you, but note that you will miss some atmospheric effects by doing so too.

About as scary as Batman games.

Firewatch does a great job in building up the idea of isolation and paranoia over how much you can really trust your own state of mind.

Shame the the actual payoff was pretty mundane when compared to the build-up. Which is kind of the point, but still...

oh, way, way worse. Believe me.

underrated

Dark City wasn't even supposed to be horror to begin with and Evil Dead 2 was a horror comedy.

I love how often these ''look how tough I am I'm not afraid of X and Y horror movies ;)'' posts often include fucking non horror movies I mean nice job pal I wasn't scared by Die Hard either.

Huntington's Disease is a degenerative neurological disorder that causes motor control issues, speech impediments, memory lapses, and on more extreme cases, psychological issues.
Most skinwalker stories speak of people suspected of being replaced as having motor control issues, speech impediments, brief mental issues, and unusual curiosity with everyday things as well as no memory of even the most recent outlandish events (like a camp being torn apart)

Fuck that shit.

If you think that seeing something out of the corner of your eye is even remotely close to what a jumpscare is, then you must have a huge vagina.

...

Guys, I had a crazy thought. Bear with me on this.

What if instead of scary monsters, we used cute anime girls instead?

There is a talking corpse in one Arkham Asylum halucination too.

Basically there are retards in the world who go out of their way on expensive trips to risk getting themselves trapped in the most claustrophobic spaces possible where nobody can help you.

Someone recommend me a 'horror' game where you are actually equipped with a rifle that is able to blast away nearly everyone (not fururistic i just want effective weapons) but still manages to be scary.

since junji one died, nothing can fix it anymore

I wouldn't want to see something with eyes the size of 3/4 of it's face in the dark so you might be onto something.

Next you'll tell me you don't like sea diving.

Fun fact: the man in this gif no longer exists.

There is no such thing because if you have a strong gun nothing can fuck with you so automatically you aren't scared anymore.

A game about sleep paralysis.

Higurashi.

see:

All I want is a game where I roll into a town, sit at a diner to get some food and a drink and for everything to go to shit while I'm eating.
Then go to attack whatever lumbering slab of meat crawls out of whatever holes there are in the area only to realise I'm not even hurting it and run the fuck away,

>water level at the start of the webm
>water level at the end

In siren one of the characters uses a rifle that obliterates everything. Of course you play as him like twice and nothing in siren can be killed forever anyway.

Died of old age, I'm sure.

They died

I think so if he's the guy that lost his leg and right testicle after the fact. No idea otherwise.

>You never really feel like you lose anything if you die.
This is a bad way to arrange a horror game. It's just annoying to lose progress after dying if it's a linear narrative kind of game, like the old RE games (which were NOT scary at all)

Scary or tense games are scary or tense because they're very fatal, not because you lose ten hours of your life having to redo most of the story again because OUBS GOT 1SHOT BY AN INSTANT DEATH BULLSHIT ENEMY, WHOOPS :^)

Good times.

i think what you mean is cheap jumpscares, just for the sake of it.
Which many games rely these days.
I welcome a good jumpscare.

Let's just make a list of things which horror games should NOT do

>ghost girls

oooh a little girl so fucking scary don't forget to cry and whisper about your mom that's not overused at all

>le ghost actually just needed your help xD plot twist

then why couldn't she/he simply ask instead of jumpscaring the player or trapping him in some interdimensional bullshit for most of the game just to turn diplomatic near the end of the story? Also a huge atmosphere killer.

>the protagonist was insane all along plot twist

it's always predictable as fuck and if I know the things I see are fictional even lore wise how am I supposed to be afraid?

>the creepy clown monster

is anyone even afraid of clowns or is it a placebo effect because they heard they are supposed to be afraid of them thanks to It?


also stop with the fucking twitchy monsters from Silent Hill

...

>good jumpscare
No such thing.

What you mean is a good scare. A good scare will or might cause you to jump. Any jumpscare is only designed to startle, surprise.

>is anyone even afraid of clowns
I know people with serious clown phobia.
Films like "It" are simply panic-attack inflicting nightmare fuel to them.

>Let's just make a list of things which horror games should NOT do

1. Listen to your posts. Haven't seen a clown in a real horror game in ages.

>handsweat.jpg

How are they staying up?
Surely their balls have such high desity of brass that they should go plumiting down to earth.

h-how do you poo?

Here's a real spooky place in russia.

...

Until Dawn's the only one that immediately comes to mind. Kinda.

NOPE NOPE NOPE NOPE NOPE

>tfw peach trees is real

...

Why?

Why would you do this?

Not Russia. It's in Johannesburg, South Africa. It's a mostly a black guy's ghetto, though some rich white people have been recently moving back in into the top floors, apparently, and the place is getting slowly cleaned up.

>bro pass the controller

Skip Alan Wake. Its not spooky and becomes tedious pretty fast

I think difficulty is the key. SoC obviously is great at horror because sound effects but what really hits me with straight up anxiety is knowing I can die in half a second.

I really hope we don't go the way of pretentious walking simulators.

Make more jail themed horror games. Jails are already full of fucked up individuals The Suffering had the right idea but in some places felt way too actiony.

I always love 4th wall horror games. Imscared is a minor example of it messing with your computer. Wish more games had a meta 4th wall spook to it

what were they thinking making a huge building with a hole in the middle?

you sure man? it's all grey and concrete and shit... looks russian to me

...

not him, but yes, it's not Russian.

Ever heard of a Panopticon? Looks like that's what they were going for.

>what were they thinking making a huge building with a hole in the middle?
That it would provide a lot more lighting to the flats. It's actually called an "atrium" and it's a common practice in architecture.

Jesus, just fucking google the image if you don't believe me. Or look up the words "Ponte City".

Looks more like some grimdafk SF prison. I could see that shit in a Riddick movie.

have you heard of XCOM?

What is so creepy about some shitstains posing for ''LOL Brian that will make ebin creepypasteh tell Jimmy and Billy to dress up xD'' photo?

The forest sections get tedious by the end of it, but I'd say there were enough fun ideas to make Alan Wake at least worth one playthrough.

...

I'm a 5.5.... but I choose to play spookums

I like scary games

To go to sleep?

I AM. THE LAW.

Adapt this into a video game

en.wikipedia.org/wiki/Hi-Fi_murders

yeah is there any download of it anywhere these days?

These images are bullshit. Likely the photographer already debunked this themselves but the image macro outlives the debunk.

>posing
They are mannequins bro. It was accidental.

Later on they found out that it was actually an art exposition stored there during the wedding.

Not everything is a staged attempt to get upvotes/likes out of people. I think reddit/facebook damaged you in ways you don't even realize.

>i'm a mix of 1, 3 and then after the scary part i'm 2

This
I'm still waiting for a good lovecaftian scary game with good production values.
Yes, I know there has been Call of Cthulhu but it the horror factor was removed when you got guns.

...

mannequins are so creepy amirite bros? xD I luv Markiplier too ;3

Try this one.

Got a similar vibe from Sanctuary in ME3. The idea that I was going to find some hideous result of Cerberus' research at the end of the level (combined with the atmosphere) made it way more dread inducing than it should have.

Ultimately, it was just Miranda's bubble butt at the end of the line.

Why do you insist on shitposting like that? Cant you discuss things without trying to imitate your mind version of a 11 yo boy?

AoM went a little too far with the battery shit but it's one of the few horror games that actually had an effect on me because it's brutally difficult and isn't afraid to throw you into awful situations. Accuracy not good enough? You're fucked. Didn't look around long enough to find enough ammo? Fucked. Use the flashlight too much? You better believe you're fucked. Too many horror games are way too easy.

those are shooped.... right??

Kinda. It's a mockumentary

How does flashlight work like in AOM? It's like in The Suffering where you have to look for batteries or you have only one battery per whole game? I don't mind ammo scavenging I'm so shit with resource managment I got used to using melee in most horror game encounters.

>(or modded SoC)
Are you kidding me? Nighttime isn't pitch black because htat's actually unrealistic, but the underground sections are completely unnavigable without your light and even the first gen night vision doesn't help that much.

Hush is my favorite episode of Buffy. Shame there is not many silent horror games. the closest is Dead Space I think.

Go outside sometimes.

You missed the point entirely I was being sarcastic.

They are horror movies that aren't meant to be scary and they are some of the best horror movies ever.
He said horror games are shit because they aren't scary, which is the mindset of a child. Horror isn't just about scares.

Thanks for needing me to spell it out though.
The emote you put in there really made you look even more retarded.

>lovecraftian horror
I can think of games that touch upon it, but I'd love a modern full-out Call of Cthulhu styled story.

>Then suddenly there's a very large, warehouse like room, that looks very different to all other parts of the same facility. Suddenly I get extremely scared,

That's not really the horror aspect. You just knew you stumbled on a boss arena and know that STALKER's mutant enemies are bullet sponge horseshit that take like 9 grenades each to kill.

Pseudogiant drops after one grenade.

yeah man light wells are so le spooky XD

faggots like you are why horror games and movies are dying. Sheltered faggots who get spooked by basic architecture.

Realistic things can be the spookiest.

That's pitch black because the trees hide the stars.

I work in a inuit village in the night time. The nights without clouds are actually bright enough that you could read. Even with clouds you can see on the grounds. Stars and the moon provide a lot of light.

I still dont get how her eyes turned black after 3 days in the water.

It might be a surprise to you can't see stars every night in every fucking country

>posts a forest
>when STALKER is mostly plains

You know the moon reflects a lot of light onto earth, right? I know you love reading light pollution pamphlets, but the world doesn't go pitch black as soon as it hits 6pm.

Resident Evil already did that with zombies becoming Crimson Heads.

even so nights in SoC are almost certainly less realistic than pitch black nights would be

>There's no way the photographer could have known

Yeah, I'm sure the debris and the kid's frozen fingers were a mystery

I'm sure the photographer had literally zero knowledge of the local language

I hate photos like this with those bullshit stories
That photographer made money off that kids death

Both scary and fascinating, good hooks they have.

underrated spooky post

Black coloration was caused by blood.

With how much it gathered there that it made the whole eyes look black, it's not a pretty way to go.

You ever notice that big ball of light in the night sky we call the moon?

>a-a-amerikkka is speshul, n-n-not all cuntries have moonlight ;_;

im in the navy and have stood watches at night -- even on the open water, away from cities, it's not pitch black.

I was kind of expecting a "your mother will die in her sleep" line after reading this.

Stars dont appear in pictures like this. Exposition does not work that way. Same way you cant directly just picture an aurora borealis.

Stars are always out there in every country. Clouds just get in the way, but humans actually acclimate to night limited vision in under 20 minutes

Fun fact : Pirates who wore an eyepatch did not have one less eye, they simply moved the eye patch to the other eye when going below deck. This allowed them to have an eye always acclimated to darkness.

It's so bright.

>lovecaftian
haha ya le squid man is so scary amirite fellow redditors haha :') i cant wait for the next FN@F ;3

It's like with jokes, explained do not work so well.

Have you even been outside once at night? Light exposition does not work like that.
Here what the desert look at night without light pollution.

le existentional crisis cuz humans are not center of the universe ;(

couldn't sleep at nite

Don't read this then.

>hurr look at my image, it disproves your argument
Human eyes aren't like photographic lenses.

>no stars visible
wow its almost like its darker during cloudy times or something you fucking moron

fucking americans, why are they all so retarded?

You scavenge for battery pickups that last a very short time considering many environments are pitch black. Part of the game is toggling your flashlight off for as long as possible to stretch out your meager battery life. There's a video of the creator of the mod speedrunning his own project, and even though he's speedrunning and knows where all of the pickups are, he still scrapes by with almost no battery to spare.

>cosmic horror is a reddit meme now

Is this supposed to be creepy?

>filters on

you never were outside of the city at night right?.

It's almost as if you can't see the stars every night retard.

It has sort of been driven into the ground by being in fucking everything, second only to zombies

>taking a photo with a bright car headlight fucking up the auto exposure on the camera

maybe you should learn to handle a camera you fucktard american

I live at night. So yeah. And it's not pitch black. It's pretty damn clear when your eyes get used to the darkness. You cant just go from Bright to dark and say it's pitch black.

Spend 20 min outside and you see in the dark pretty well as long as there is a light source.

Cosmic ''''''''''horror ''''''''''

DUDE IT TURNED OUT HUMAN LIFE IS INSIGNIFFICANT BLUEEERGEHE LE CTHULHU I WENT INSANE XD

So you're saying that they dont exist because you personally can't see them in one photo?

Have YOU ever looked outside at night you underage redditor amercunt shitter? Go "Correct The Record" somewhere else.

And you see so many seas in Stalker right? Sea at night and plains at night are different things you fucking retard.

>implying that user took the picture, let alone has a driver's license or left his room

Enough.
Stop talking like a retard. That's just shitposting at this point.

HURR STALKER SHOULD HAVE DAYLIGHT BRIGHT SKY BECUZ OCEANS XD

yeah convincing fucking argument

youtube.com/watch?v=Ysuc4yTfWGg

So you're saying that they dont exist because you personally can't see them in one photo?

Have YOU ever looked outside at night you underage redditor amercunt shitter? Go "Correct The Record" somewhere else.

It's an open area where the moon and star light isn't obscured by anything. It should at least have some visibility. You're retarded, americunt. Go cry into your Bernie shirt some more.

I work in meteorology. I stand in front of a window in the tundra every night. So I'm pretty competent to say that you are wrong. You would need a need layer of stratus with 8/8 overcast to have a pitch black scenario.

Open area like what? Which stalker map doesn't have a fuckton of buildings and trees in it?

You post some fucking oceans and deserts as if it reflected Stalker's enviroment.

I look through my window and see fuck all and I live in a city.

Are you retarded?
Cameras do not depict reality. Stop using photos and videos as arguments.

>horror game
>tell the monsters to fuck off
>they dont
>unsheath your greatsword
>carve up their anus
>*tips crucifix*
>throw holy water at people
>exorcise bitches
or
>horror game starring our guy DSP
>"WOW HOW WAS I SUPPOSED TO KNOW I WAS GONNA GET SCARED"
>he sees an injured woman
>"DAM THOSE ARE SOME NICE TITS" (woppering and hollaring for 5 minutes)
>he doesnt know how to equip a bandage
>bleeds to death
>he cant actually die because he doesnt know how

GOAT horror ideas desu senpai

So humans have magical eyes that let them see in the darkness like it's daylight because muh moon? Good to know I guess cities should fucking shut down their street lights and save on electricity since apparently light is useless as we are all Riddicks. Also if cameras le don't depict reality the fuck are you posting for?

Who traumatized you hard enough that you think that this is a valid way to talk to other people? How do you think that just doing what 11 yo

That's because you are are in the light. Light increase the darkness spots due to the fact that your irises close down and absorb less light.

At night, the iris slowly open up to detect more lights.

How do you not know that?

>implying anyone said it should be daylight bright

>I never was in the woods at night: the post

glad to see Cred Forumsermin is too retarded to even know how night looks like but of course everyone here is either in the navy or works at meteorology

Limited battery, and you need to look for more from the environments. They're instantly used and add a few %%% to the meter.

The fact that you even question this either means you're underage, a complete retard with technology or baiting like it's your source of income.

I'm neither or

>>carve up their anus

A bit related.
I trivialized Thief DS's Cradle by applying a lot of weaponry and knowledge about the mission.

Yeah is correct.

Pictured is what a night time photo looks like with an exposure time of 10 minutes.

>So humans have magical eyes that let them see in the darkness
uhh literally yes
en.wikipedia.org/wiki/Iris_(anatomy)

You took pictures taken from in front of a car with the lights on. Cameras balance the contrast to balance the lights.

That's basic photography stuff. To take pictures of the stars correctly you need a long exposition. The moon is bright enough that you see it.

HOW DO YOU NOW KNOW THAT

Have you never been to camping or outside in a place without light long enough? Just close the lights in your house and lay in your bed. At the start you will see nothing, and then after a while you will see everything.

I actually agree. I've only played the first but it was by far the best horror game I've played in such a long time.

>So humans have magical eyes that let them see in the darkness

Did you skip biology?

Oh so in their cases the cameras depict reality accurately and night is hollywood bright despite the fact that yesterday evening I saw absolute fuck all in the park but where it comes to pictures I posted then suddenly cameras reality depiction capabilities lessen because they don't fit your agenda? Good to know.

I spent my fucking childhood playing tag in the wood at night. We could see logs on the ground, trees, and other people.
If forests were pitch black at night, then all animals would just die from hitting trees over and over bro.

It's dark, but the human eye is good enough to adapt to darkness fairly easily.

He's not wrong though. Sorry, Cosmicuck. *places hand on katana and slashes you across the face lightning-fast before you can even react* Heh. That's just a glimpse of my power. Still wanna step to me?

yeah guys STALKER takes place with a perpetual super thick canopy of trees overhead, there is N O R E A S O N there should be ANY LIGHT AT ALL

Bring pack tank controls and fixed cameras.

Haters can fuck off, this genre were always puzzle/resource games with a horror motif to keep it visually and narratively interesting.

That piano puzzle is spooky as shit

you make this thread everyday you lazy shit

There is no reason for vanilla SOC to look like 6.am at midnight either though.

No, I'm not defending their posts but if anything they show that you can still capture light from a night sky even if they are excessively bright.

I seriously believe you are underage and are in violation of Cred Forums global rules.

>>>/global/rules/2

gtfo you fucking faggot

Do not greentext if you haven't played the game faggot. There are like 3 jumpscares and I can only remember 2 of them.

Cry of Fear rarely relies on jumpscares you child., it just happens that the few instances of it happening happen during the opening part of the game.

tank controls were not scary and fixed cameras are just annoying metagamery to hide objects from the player that the character should be able to see just fine

classic RE was a shit series and not horror at all
youtube.com/watch?v=l3g6N8OLFoI
>ebin hollywood score
>entire opening is an extended john woo action sequence
>with helicopter gunships and explosions everywhere
yeah such horror so spoopy

EXPOSITION. Learn how a camera lens work.

>to look like 6.am at midnight
It doesn't.

Are you sure you can even see? You already showed that you literally do not understand how the human eye works or that people have irises

not even a yank, and it gets very fucking dark everywhere outside of towns during fall and winter here in north. If there's no moon / cloudy weather, it's literally pitch black.

Fnaf was scary. I know it's hard to ignore the constant stream of lets players, furries, and 10 year olds that fucked that game up but when it first came out it was pretty neat.

Wow, it only took you posting the literal game that jump the action game shark, 4 games in, to make your point!

Lets ignore RE1-3, and REmake/Zero, though.

>hollywood bright
You keep using this phrase. Are you sure it means anything?

It does. Try playing without Autumn Aurora sometimes and remind yourself how the fucking game actually looked like.

Not gonna lie, I was pretty spooked during the RE7 demo.

FNAF is not scary. It's a jump scare game where you need to input the correct order of stuff or you get screamed at.

It's the equivalent of a 2 yo kid yelling in your face if you fall asleep. Not scary, annoying.

Thank you for Correcting The Record. :]

>RE1
The one where you attack enemies with a literal fucking grenade launcher?
>RE2
The one that opens with a hollywood car crash tanker exploding?
>RE3
The one that literally had Quicktime Events and gave us the great "STARS? I'll show you stars." line and made ending the game with a magnum a series staple?
>RE0
The one that literally had a hookshot?

I fucking lmao at Lovecraft he was an autistic outcast and his work reflects it

>so dude there was a horrific monster but he was shapeless because I'm a lazy hack and can't bother with any descriptions
>btw human life has no meaning
>niggers were behind it


I just summed up his every story.

How about this -- you do it. Go in game, show me your inventory screen with the clock reading 00:00, and show how dark it is. You're the one bitching and moaning even though you have literally no idea how human eyes or camera apertures work.

No it's not, our eyes adjust.

Replace niggers with aliens and pretty much.

Don't open this or you will need therapy!

aliens were a metaphor for niggers

He was not autistic. Also, he had living nightmare and saw monsters, and that's why he loved horror. He was also inspired by many previous authors who had the same style, like Poe.

Stop acting like a kid and go read the stories. There is a whole paragraph describing shoggoths.

Yeah I'm gonna install Stalker again for one screenshot kill yourself.

Oh no what have I done!? I forgot my spoiler. Now I scared all of Cred Forums.

You WILL spend multiple threads complaining about how LE HOLLYWOOD BRITE it is though, huh, yankee?

Thank you for Correcting The Record. :]

>Formless protoplasm able to mock and reflect all forms and organs and processes - viscous agglutinations of bubbling cells - rubbery fifteen-foot spheroids infinitely plastic and ductile - slaves of suggestion, builders of cities - more and more sullen, more and more intelligent, more and more amphibious, more and more imitative! Great God! What madness made even those blasphemous Old Ones willing to use and carve such things?
>formless

such great fucking description

Invincibility should only be used in special cases, Like giant sea monsters

If you don't want the monster to die it can just be defeatable, But after a while it regenerates back to health, Perhaps even stronger than before and wont be falling for the same trick twice

If a horror game has one of the following

>deformed serial killer
>ghost kid
>le lovecraftian themes

then it's guaranteed pile of dog shit

That's easy, just more creepypastas
KING KONG

"“We were on the track ahead as the nightmare plastic column of foetid black iridescence oozed tightly onward through its fifteen-foot sinus; gathering unholy speed and driving before it a spiral, re-thickening cloud of the pallid abyss-vapour. It was a terrible, indescribable thing vaster than any subway train—a shapeless congeries of protoplasmic bubbles, faintly self-luminous, and with myriads of temporary eyes forming and unforming as pustules of greenish light all over the tunnel-filling front that bore down upon us, crushing the frantic penguins and slithering over the glistening floor that it and its kind had swept so evilly free of all litter.” (At the Mountains of Madness, 1931)

“This was the dream in which I saw a shoggoth for the first time, and the sight set me awake in a frenzy of screaming.” (“The Shadow over Innsmouth,” 1931)

“I saw a shoggoth—it changed shape. . . .” (“The Thing on the Doorstep,” 1933)"

Shoggoths are literally just a blob of mouths, eyes, and stuff.

Is it creepy jelly?
No, it's Skeleton Jelly.

Le blobs of shit so scary amirite reddit? xD

Skeleton Jelly?
Skellyton Jelle?

>"indescribable" is right in the description

hackneyed shit

>play the game and educate yourself
>no u
>wow why would i do that, kys my man
14yo pls go

You do know you look like you lost the argument everytime you use that right? Even 10 yo kids stop talking like that.

You're ignoring the cg designs which are scary as well as the inherent phobia to mascots.

If original nights were so good why they made them darker in the CS and CoP?

>terrible, indescribable thing
hurr durr it was so scary you can't even fathom it

Because it is. That's the description. The description is that it's not describable. Even the least describable thing in the whole lovecraft universe has multiple description that make you able to draw it inside your head quickly and easily.

>how to spot someone with no counter argument

If you saw a blob of mouths and feets 50 feet tall, then yeah, it's pretty hard to describe something that keep changing shape.

stop acting like somebody who never read a book.

why don't you marry lovecraft (more like lovehack LOL) if you like him so much ahahah

Reddit complaints from city-bound shut-ins like yourself.

STALKER is literally CoD tier in the east, btw.

I don't give a shit about that, you're arguing like a literal underage dipshit and I'm telling you to get the fuck off.
Go play soccer you incessant faggot.

>>>/global/rules/2

My spookiest horror games so far: Outlast and that SCP stair descent game (I went blind on that).

Why were they scary? No guns and the fear of the unknown

That's a pretty novel and disturbing concept and I'm glad an author explored it.

More FNAF

It's actually preety fucking terrifying youtube.com/watch?v=JVSpZHRpr1o

if I can't accurately perceive it how can it look horrifying to me then

I cant.
1. He's dead
2. I'm not an homosexual
3. Even if I was it was illegal in the 20's
4. He was deeply racist and homophobic

That's why all of his creations are filled with racist texts.

>a blob of mouths and feets 50 feet tall
>pretty hard to describe
You seem to do it with no effort though.

You can perceive it, you just cant describe it because it's shape change every time. It's like trying to draw a scene of a movie while the movie is playing and cutting everywhere.

You just described it.

>ricesnot posting

Except that I was not born in the 1800's, did not read all my life from Poe's and others.

Lovecraft is about the unknown and not knowing what exactly is happening. You read the mind of a guy who experience a giant unnatural creature.

That's not scary. It's frustrating, but it's not scary, and it's not like I'd be trying to draw this LE LUVKRAFTWERK HORROR anyway. And it's not like "shapeshifting blob" is "indescribabl", I just described it, we're both describing it right now!!!

it's just lazy writing. Instead of coming up with something actually scary or the words to make it feel more visceral than "it's like a very scary pudding", he just wrote it off as "indescribable" and moved on. That's not scary, it's fucking lazy.

>He was deeply racist

and his edge is why this shit site loves him so much let's be honest

He described it too. I just didnt take 5 lines to say the same thing. His version is way more poetic and literally correct.

You dont say a girl has red head, you say "The girl has hair like a wild fire". It works much better.

"me? oh, you may refer to me as ubergay cucktrash piece of niggerfaggotshit loser... oh fuck IM SUCH A FUCKING GAY KEKLOSER AHHH IM TRRAAAAASHHHH" the post

Why not try something more agreeable to your palette like Gone Home then?

what kinda flowery faggot would say that lol

haha! if anyone ever did that they should kill themselves!!

What? It was not too edgy to be racist about asian people and black people in the 10's and 20's. It's a product of his time. That's not being edgy to call black people Negros in the 20's.

He was a Neet that was married once and got divorced. He hated living in the cities because there was too many gays and races.

Anyone has some Kanoguti games he can recommend?

You are being silly.

Lovecraft already simulated this discussion in his "The Unnamable" work where two guys, and author and a teacher, discuss and debate the author's last work with a monster in it being unnamable, the fact of something being unnamable in general, with the teacher accusing the other of being "cheap" since everything perceived by man should be describable

Pretty interesting stuff

King in Yellow is older than Lovecraft works yet it's better. Also I know this wannabe Stormfront site thinks bashing chinks and nigs in stories about aliens is based but when I want to read a horror story I don't really give a shit about author's personal stance on race relations it's like if for example Clive Barker wrote a story and put ''by the way that fucking cenobite voted for Hillary'' in it it's just a mood killer.

Thats FEAR2 dipshit. FEAR 1 is a masterpiece

something being "unnameable" falls apart since its name will just become "the unnnameable thing"

it's like that simpsons gag where homer says he'll make his house unable to be found by taking the numbers off of it. the cop or DHS agent or whoever he's talking to just responds with "Okay, so we'll look for the house with no numbers."

Yeah. Lovecraft was really critical of his work and hated most of his texts. That's why that he didnt publish most of his "universe" and other people had to do it.

>if you don't like a hack who was considered shit when he was still alive then you like SJW games xD

kill yourself

Knowing the background of the author can give a good understanding of what he meant by some words like Chink or Negros.

Someone's touchy.

I laughed

Gone Home is pretty great horror game wise. It's 100% tension.

But I don't wanna read about fucking chinks and niggers I wanna read about people learning about something they weren't supposed to and cosmic powers manipulating our world.
You fucking Cred Forumstard from the board that keeps banning me for shit reasons like posting porn because janitors get ther safe space violated.

>I wanna read about people learning about something they weren't supposed to and cosmic powers manipulating our world.
>hating on Cred Forums when they talk about exactly what you're after

What? Knowing that HP Lovecraft hated gay people and was racist is not /pol stuff. It's basic history. Even the compendium of his work has a biography explaining why he was racist, and why he was a mommy's boy and why he hated going outside.

He hated Slavs too by the way. Rather hurtful.

DR1 was a good horror game, I think. The aesthetic was just right, and even though just parading around through zombies yourself isn't super threatening, managing survivors is TENSE AS FUCK, especially when you have a schedule to keep

What is this? It's oddly very disturbing.

LOL DUDE TENTACLES SHOGGOTHS AND EBIN SKINWALKERS HORROR IS THE SHIT

Yes and those are the two points of view.

The general gist of things like that, specifically in Lovecraft's stories, is that it's something outside the human's perception, understanding or comprehension.

Yes right now, his stories are just "lol this weird thing that I didn't even understand" but they shine in the way he describes it. Try describing how indescribable something is for a full paragraph without repeating yourself or getting boring, he's a pretty good writer

It's also about the impact it has on ones mind where it's trying to find an explanation to whatever you are trying to see or what happened that it just jumbles all your senses and memories and possibly driving you to insanity through the simply overload of your receptors


Still going through all his works (god bless audio books), getting to his works released by other people

He hated any non white. That's why non of his adventures has any good character of color. And why most are cultists or dumb.

>slavs
>non white

there we go again

lovecraft is for gay trash fags lol and he sucks

QUICK THREAD, DIE BEFORE ANYONE CAN REPLY TO THIS SO I GET THE LAST WORD!!!!

who the fuck cares if some guy 50 years ago was racist even Dr.Seuss was racist

If I wrote such sacks of shit I would be critical too.

Non "traditional" white. He hated non americans or people from other countries.

LAST FOR KING KONG

We get it, user, you're gay.

I don't know. They say they don't care about his political stances but they sure make a big hoot of it.

>but they shine in the way he describes it.
Maybe if you're a shit-eating redditor. His descriptions are lazy dogshit that basically come down to "It's a very confusing pile of literal shit."

> Try describing how indescribable something is for a full paragraph without repeating yourself or getting boring, he's a pretty good writer
Lovecraft is repetitive and boring.

Dr Seuss made good children's books though so its ok

LOVE CRAFT = NOOB TRASH

>you're gay

you truly are a modern Sherlock Holmes sunshine

>it's ok when Seuss does it

But seriously fuck being a Slav it's the shittiest fucking place you can be

>you can't claim racism and go jew mode because apparently you're white so shittalking you it's ok
>someone points out white people can create shithole countries too since Eastern Europe is a thing
>suddenly lol they aren't really white

being a nigger would be a better fate

Figures a faggot would be so butthurt at Lovecraft. Go suck some dicks or something. Or get railed by some lard on /soc/. Then get AIDS and die.

Enjoy suicide/aids

>straight into insults

Oh well, what did I expect trying to have an actual discussion here

See you all in the next horror thread that will inevitably be shitposted into 404 like the rest

I will.

Go get shot up in a nightclub pl0x.