How do we return the horror genre to its former greatness?

How do we return the horror genre to its former greatness?

VR tbqh

Less jump scares and screamers, better atmosphere and sound design.

Dont give me more ammo than I can carry.
Or dont give me guns.

no horror if I can just shoot the dudes.

What if the dudes are very dangerous?

give the zombies guns

Dead Rising isn't even a horror game, you goof.

Dead Rising is an amazing horror game. Shut your whore mouth.

It's amazing but it's not horror and you'd have to be a fucking retard to think it is.

How is it not horror? What does it need to be a horror game? It's got typical horror monsters, a typical horror setting lifted right out of Dawn of the Dead, it's got the horror of ~Man's Inhumanity To Man~ in the various psychopaths... It's a silly game but it's still hitting the horror marks.

>no horror if I can just shoot the dudes.
This is not true at all, it's just usually handled wrong and used as the excuse. Sort of like gun control hehehe. Resident Evil arms you to the teeth but playing through 1-3, with the limited saves and ammo conservation, it was p. spoopy.

>How do we return the horror genre to its former greatness?
Focus on making the gameplay good for god's sake. It should be a good game before it's a good horror game.

classic RE is only spoopy if youre literally a child

you have more than enough ammo to donk every enemy in your way, but you dont even have to because dodging them is so easy

I disagree with the notion that it's "giving power to the player" that makes the game not terrifying.
I think it's making the game extremely mind bending to the point that the player can't plan around his enemies. Making it so there's no security in his "power". So he tries to defend himself but it feels futile.

>What does it need to be a horror game?

scary? or at least try to be. dead rising doesn't, and no, being about zombies doesn't make it horror, dipshit.

it's not scary

...

RE conveys dread very well and its tone meshes with its mechanics perfectly. It's not "AAAAH" facecam lolz scare, which is what some people think horror is, but it is a good creeping feel of horror.

Between the timer and the feeling of being swarmed when you're low on items and health it can get stressful, but the tone is too cheesy for it to become horror. Great game though, great zombie game.

>games aren't scary if you can kill the enemies, haha
Wipe this meme from the face of the Earth

>haha let's ear rape the player BOO!! scared ya!
Epic.

Literally no one ever made that argument. Are you the same moron who was arguing that Dead Rising was horror? You're fucking retarded, just stop posting.

>t. Frictional Games

Punishment for failure. If I die don't just set me back and remove the monster, there's no reason to be afraid then.

it's pretty tense and scary to be escorting survivors through a zombie infested mall, my man

I never found RE to be all that tense or dread-inducing. the enemies aren't scary, there's no real narrative pressure to do anything, and enemies staying dead 5ever instead of respawning occasionally means that you just kinda run around an empty pre-rendered environment if you take the time to kill zombies that are in narrow spots.

tense =/= scary

Can someone explain mannequin meme to me?

The mannequin torso is an extremely powerful weapon for no clear reason.

Not riding tricycles through swarms of zombies dressed in mascot outfits would be a good start.

Both male and female?Never noticed this

RE wasn't scary either.

way to change the goalpost, retard.

>if any games uses pop scares at all, the tension and atmosphere become void
Go lie down, grandma.

Not even five posts in, you retard.

>zombies dressed in mascot outfits
that's literally not a thing, kill yourself and go back to your senran kagura thread, shitposter

No, while YOU are dressed in a mascot outfit. I used plural there without realizing I should have said "a mascot outfit" for clarity because I wanted to emphasis that you have a lot of choices for how stupid you want to look.

I love it when people pretend to have played a game they never played while also telling people they haven't played the game

>>if any games uses pop scares at all, the tension and atmosphere become void
Who're you quoting? I just think that wad over-relies on sensory overload to convey fear. It's just a forest and you have to shoot fast enemies. No kitschy atmosphere, no immersion, very underwhelming. It doesn't deserve to get mentioned in horror threads as often as it does.

A scooby doo game with rube goldberg trap setting

so are the mechanics the only thing in a game we use to define genre, or are setting, tone, atmosphere, aesthetic and story considered and the overall package categorized? for example, is Bloodborne just an action RPG, or is it a horror game with ARPG mechanics?

>No kitschy atmosphere
*very kitschy atmosphere

It's about as much horror as Evil dead 2 is.

It's a fairly primitive mod, but having the hunt come to a start as the last source of light fades, and listening to the background to track and avoid the ghosts who hunt in different ways was always the focus for me. Getting ear raped by the ghost or the flying head was just annoying.

More atmosphere and less jumpscares. You want to feel terrified, not startled because some guy yelled at you a bit to loud. Terror doesn't make you jump, it makes you run.

comparing it to one of the greatest horror comedy movies of all time is high praise indeed.

Don't make enemies trivial the second you get a gun.

Subtlety in sound design. Hearing REE REE REE every time I see a monster starts to get old (I'm looking at you Dead Space)

Less cutscenes. Seeing a minute long intro to show off a new enemy kinda takes any shock out of it.

The only thing that the guns should do is cripple the enemy but not ever kill them.

>spend an hour collecting novelty masks to put on zombies
>SEE THIS ISNT HORROR THE ZOMBIES HAVE MASCOT OUTFITS!!!
you could just not do that, man. it's not like zombies spawn wearing that shit.

>you can wear a silly outfit so it's not horror
nevermind the zombies, escorting survivors, the tension from being on a schedule to unravel the mystery of why there are zombies, or even the psychopaths running about. Nah. You can put on a megaman suit (if you play the survival mode for 10 hours straight) so that means its NOT HORROR AT ALL

More insta-deaths and extreme consequences in general.

Can't be scared of something if I can just kill it and eat some health packs.

what game?

Make the enemies damaging and fast as fuck while at the same time giving you barely any resources like in Afraid of Monsters?

I bet fucking L4D is a horror to you too since it has ebin zombies and tension especially in versus mode. Let's not forget how fucking scary Serious Sam is it even has spooky skeletons.

why are so gamers so stuck on the idea that if it isn't a resident evil 1/silent hill clone with minimal resources and tank controls, it isn't horror? its such a narrow minded view.

horror as a genre is a collection of tropes and conventions, not just whether it scares you or not. Left 4 Dead and Dead Rising both fit those. Just because they don't scare you doesn't mean it no longer qualifies as being a part of the genre.

How is a multiplayer zombie game where it's nearly impossible to run out of ammo a part of horror genre?

>Attack animation is really fast
>Pretty durable even without books

L4D is literally a horror game. It's a shooter, but still horror genre.

zombos and other monsters and a le spoopy dark atmosphere

what genre would you put it in? drama? romance? spy thriller?

Yes, it's probably one of my favorite movies of all time.

Co-op shooter?
Action?

Explain how it's literally a horror game.

Multiplayer FPS game sounds good. I've heard that's what the devs wanted it to be but apparently they fucked up and made a horror game instead.

so the disconnect in this argument is one half is defining genre by game mechanics (L4D is a fast paced muliplayer centric FPS) and the other by setting/theme (L4D is a zombie apocalypse game with unsettling monsters as enemies, thus horror). How game genres are traditionally defined is pretty misleading to be honest, because despite say, Bloodborne and Dragon Age Inquisition being the same genre mechanically (ARPG), someone who loves the fantasy setting of DA may be turned off by Bloodbornes horror setting, unlike with film and books where its more likely a person will like things of the same genre as defined by those mediums.

>Multiplayer FPS
That's game genre. Not lore or aesthetic genre. RE is an adventure game at its core, does that make it not horror anymore because it can't be more than one genre at once?

Same to you. Can a co-op shooter not be horror? Horror can't have action? I guess literally every horror movie ever made isn't actually horror because at some point the characters might kick a door or something.

>tfw too chicken to play through any horror game
I still never finish Outlast

>unsettling monsters

Skyrim is a horror game too it has spoopy Draugrs and even ghosts after all.

Those would be horror elements or horror sections, I guess. i've never played skyrim so I don't know how prominently they feature those elements, but there's stuff like how Fallout had its Dunwich building and shit. Or the opposite can happen, Dead Space becomes a sports game for a moment in one chapter

I agree Dead Space should be tagged as sports game and sold in a bundle with Fifa.

No but action is it's own genre like horror. Horror shit is where you get spooked and tense. Action is where you get pumped up. Comedy is where you want to laugh. Tragedy is where you get sad. drama/thriller is where you feel all suspenseful.

If EA doesn't make a Zero-G Basketball game soon I'm going to bomb their office

>Horror shit is where you get spooked and tense.
And DR1 is neither spooky nor tense?

Correct.

No. No it is not. Not in the slightest.

Here's the thing though: you're wrong. and probably a redditor.

You consider DR scary and call someone a redditor?

It's tense from the scheduling mechanic. There's "scary" enemies and bosses in it, even if nothing in fiction is gonna be scary to a non-autistic adult. It uses a pretty stock standard horror setting and aesthetic. I'd say DR is horror. Samefag all you want about it, but you're wrong.

>I'd say
>you're wrong

yeah one guy in the world calling DR horror certainly changes the game's genre

RE7: running away simulator is for you

How is DR not a horror game? because there's silly elements? I guess Evil Dead isn't horror, RE isn't horror, and fucking Ringu isn't horror.

Echo Night was the only horror adventure done right.

>Evil Dead isn't horror

correct it's a horror comedy

>RE isn't horror

5 and 6 certainly aren't

RE3 has the volt driver gun. RE1 has its insane mansion that makes no sense and requires puzzles be solved to get into the bathroom. I guess they aren't horror. They're just so silly.

The Dawn of the Dead remake isn't really horror. It has jokes in it.

Correct.

Lovecraft isn't horror. It's just racist tirades.

It is literally impossible to make anything in the horror genre.

True.

>americans actually believe this shit

kill all yankees

>all the b8 in this thread

What are the conditions for fighting the Cult leader? They're still around, but I go to Movieland and he's not there.